Tumgik
#lancarse
satoshi-mochida · 3 months
Text
Ed-0: Zombie Uprising PS5 physical edition launches October 10 in North America - Gematsu
Tumblr media
Aksys Games will release a physical edition of zombie survival roguelike action game Ed-0: Zombie Uprising on October 10 in North America, the publisher announced.
Developed by Lancarse and published by D3 Publisher, Ed-0: Zombie Uprising is currently available digitally for PlayStation 5, Xbox Series, and PC via Steam. A physical edition with English language support is already available for PlayStation 5 in Japan.
Here is an overview of the game, via Aksys Games:
Experience the year 1854 in a fictional Edo-era Japan in this action roguelike title! A mysterious Black Ship makes landfall, not bringing with it technology and trade, but something much more deadly. With the end of isolation, a new wave of zombies are created, and the infestation now runs rampant. Amid the madness, a group of fighters with the mysterious power to resist the zombie mutation, the “Zom-beings,” appear. The hunt begins as they fight to restore Edo to its days before the invasion. But don’t be fooled, this won’t be an easy stroll through town; without leveling up the strength and power of the “Zom-beings” and honing your combat skills, you’ll face defeat, and Edo will be lost forever.
2 notes · View notes
todayimgonnaplay · 10 months
Text
Today I'm Gonna Play: Lost Dimension
I saw a video by The Gaming Shelf on hidden gems and this title popped up. I love the death/survival game genre like Zero Escape, Danganronpa, Your Turn To Die, etc. so this was right up my alley.
The game introduces a cast of about 11 characters working a part of a government task force who have special abilities called Gifts, ranging from magnetism to pyrokinises to support based abilities like healing who are stuck in a tower forced to climb up as part of a death game. However, for each section of the tower you climb up, you're forced to go through the death game segment called ''Judgement'', in which you find out there is a traitor within the group each time, and vote them out to be executed. The protagonist in particular, has the ability to predict the future, and therefore has the ability to find out who the traitor is. The main goal is to ensure that people vote for the traitor in order to suceed. This is by developing relationships with the other characters.
In concept, a lot of this sounds very exciting, and there are some interesting executions. Death games normally have a set ''culprit'' to execute decided by the author, but this game has it randomized. Yup! Every time you start a new game, the traitors will always be different, so you have to be careful with who you decide to vote out! How does this affect the overall gameplay? The relationship system allows you to interact with your comrades, getting to know them more and earning their affinity. This helps you influence votes. The other feature of finding traitors is the Vision system, which shows a prediction chart of who's likely to be the traitor while also playing a minigame sequence. The game isn't just about deducting traitors in visual novel style (as usual for this genre), but also incorporates a tactical RPG component as well. Each member has special abilities and range of movement, and if they die, the rest can inherit their abilities. This aspect was my favourite, trying out different combinations and abilities, as well as having back attacks and multiple assists in the same range. It also gave me the opportunity to be more emotionally attached to characters I found useful, hoping they wouldn't be the traitor.
However, the game is not without its faults. The plot is interesting but dialogue falls flat. Characters are mostly trope-y, so it was hard to get too invested in them. The minigame sequence in the vision system is veeery boring as it's the literal definition of being a walking simulator. I don't think people would complain about games like Life Is Strange or Firewatch being that if they saw this. But thankfully the sequence is short. Character designs are okay but nothing to write home about, and the music is alright, bearable enough to stay in my head as an earworm after a session but in a good way. I also don't want to spoil this aspect so I will be vague, the game's plot doesn't seem to follow itself properly despite emphasizing it so much.
Overall, I think it's a game worth trying for its randomized feature and TRPG element. I do hope a successor of sorts comes out of this because it definitely holds some potential.
Tumblr media Tumblr media
youtube
2 notes · View notes
fganniversaries · 2 years
Text
Tumblr media
7 years ago today, Mobile Suit Gundam: Extreme VS-Force was originally released as a PlayStation Vita exclusive at JP. It was developed by Bandai Namco Studios/Lancarse and published by Bandai Namco Entertainment.
0 notes
capsulecomputers · 2 years
Link
With Square Enix bringing the #strategy #RPG The DioField Chronicle to the West, does the unique combat on offer make the game worthwhile? Check out our review to find out.
0 notes
frankjs · 2 years
Photo
Tumblr media
#TheDioFieldChronicle #SquareEnix #Lancarse #RPG #JRPG #SRPG #StrategyRPG #RTS #RealTimeStrategy #Nintendo #Switch #NintendoSwitch #NSW #CustomSpine #BelmontsSwitchPrints #Etsy #EtsyShop #Geek #Videogames #Gaming #Gamestagram #Collector #Collection #Amazon #AmazonPrime (at Etobicoke) https://www.instagram.com/p/Ci5g7LSAJt1/?igshid=NGJjMDIxMWI=
0 notes
fragmentofmemories · 4 months
Text
Tumblr media
So you're telling me they made a crossover between Gundam, Kamen Rider and Ultraman.
Tumblr media Tumblr media
And it's a DRPG.
and somehow I never heard of it--
"Japan only and with no english patch"
oh, i see now...
Tumblr media
15 notes · View notes
everygame · 2 years
Text
Tumblr media Tumblr media
Shin Megami Tensei: Strange Journey Redux (Nintendo 3DS)
Developed/Published by: Atlus, Lancarse / Atlus Released: 15/05/2018 Completed: 13/09/2022 Completion: Finished it with the new chaos ending. Did barely any of the side quests, admittedly. Trophies / Achievements: n/a
Hmm. Might sound surprising, but Strange Journey has always been the Shin Megami Tensei game I’ve been the most interested in. Something about the setting–a scientific team investigating a world-threatening anomaly at the south pole–really intrigued me.
(I tend to wonder if it also really intrigued Jeff VanderMeer, considering Annihilation is pretty similar, if not actionably so, and the book came out about four years after this.)
After playing Shin Megami Tensei III: Nocturne, I have to admit I was pretty jazzed to finally play this! And you know what–when it started, I was having a pretty good time! The setting was what I hoped, the first few levels were entertaining first person dungeon fun… but then the problems started to mount up. And quickly.
First things first: the whole demon fusion system in this game is completely wack. Now, I know that I played a remaster of Nocturne, so it was definitely made a bit easier to cook up exactly what you’d like, but Strange Journey saddles the players with demons who don’t learn anything when levelling up, and who instead give you their “demon source” after a few battles with them. This source, which is extremely hard to collect more than once per demon, is the only way to get to choose what skills a demon inherits, by which I mean “you can give it the skills attached to the source.” (Meaning that if you’ve got two low-level demons with great skills who turn into a much higher-level demon with crappy skills, uh… you’re stuck. Hope the source you use has good skills.)
You might think this doesn’t sound totally ruinous, but it all incentivises which is what I would call “completely the wrong way to play the game.”
What it means is that as any time spent with a demon that has given you its source feels like wasted time, you’ll be fusing them at an absolutely insane pace. And, because you’re using demons for, like, five to ten battles, it feels like a waste to use your sources on them, especially when you can’t guarantee that a future demon will inherit those skills without you pouring over online fusion tools to try and get the best outcome (on a demon you’ll use for twenty minutes.)
It creates a pretty tedious cycle, which is made even worse by the fact that the game doesn’t use the Press Turn system in a real “let’s re-invent the wheel” move, and instead gives you free almighty damage follow-up attacks from team members with the same alignment. Considering you’re (probably) cycling demons like a maniac, this can be insanely annoying to sort out and is.. only mildly rewarding.
So if I’m going to advise anyone on playing this, I’d say “don’t be trying to fill out your demon list and/or collect all the sources.” Instead, just try and sort out a team in each new dungeon that’s your alignment, give them the needed elemental attacks etc. via sources (just use ‘em up, you’ll get more) and only fiddle about in the periphery with fusion when it’s going to pay off or it’s demons you’ll never use. You will have a much better time.
But I think this problem fades into insignificance, honestly, compared to problem number one. The dungeons. Now, I don’t want to get ahead of myself here. It’s not like Strange Journey is Wizardry IV or anything. But it does, very quickly, reveal itself to be for CRPG experts… by which I mean insane masochists. The game might auto map, it’s true, and they can’t get away with the old trick of spinners as a result, but every other dirty trick in the book is used here. You’ve got warp mazes, invisible walls, hidden paths, dungeons layered on top of dungeons that you need to switch between to navigate… oh, did I mention that the warp dungeons sometimes need you to do the warps in specific orders? And they never label which warp takes you where on the automap?
It is… miserable. There are huge segments of this game that are tedious beyond belief I think unless you absolutely adore this kind of dungeon design. I’m the kind of guy who just wants to walk down corridors and punch things, filling out a map. This game’s maps turned me off from that so much that by the end I was literally just looking up the maps online and going the fastest way from point A to B not even filling in all the squares of rooms I was going in. That’s completely contrary to my beliefs!!!
SEVENTY SEVEN HOURS. Seventy seven hours is how long I spent playing this even resorting to such cheap tricks and avoiding most of the side quests!
And three hours of those seventy seven were just trying to beat the final boss!
Let’s talk that final boss. It’s probably the hardest boss in any video game I’ve ever played–certainly any RPG that I’ve committed to finishing. Fair play to it for being thematically appropriate, I guess, but it’s designed in a couple of ways: one, it reaches a point where you can only damage it through same-alignment follow-up attacks. Two, it casts a spell reflecting all damage from the predominant alignment in your party for several turns. 
Can you work out why that’s unbelievably cruel? Yes, because if any player hasn’t made sure to have literally three, top-level demons that aren’t of their alignment available, they’re fully fucked. Meaning that advice I gave you about using up your sources on same-alignment demons actually means you might not be able to finish the game without some insane grinding.
Here’s the weird thing though… it was a bit exhilarating, though, beating this boss. I’d probably have snapped my 3DS completely in half if I had died in my final run considering it alone took about an hour, but if you can survive the first time it reflects an entire alignment, you can swap your “good” demons out and put them back in once she sets up the wrong alignment protection.
I literally had to set up my party with sources to make sure I had three demons with the ability to resurrect and most of them offering healing and I barely survived it, with my MC dying at least six or seven times (including one particularly hairy moment when only one demon was alive and in the party.)
Once I’d won… I dunno if I felt anything but relief, to be honest, but it was definitely one of those moments you only get from video games.
But right, uh, do I recommend this or not? I think you can have a lot more fun with this if you let yourself get more attached to your party of demons than collecting sources, but you really need to love just the most horrible dungeon design to bear this at all, and an enjoyably brutal final boss doesn’t pay it back at all. I can’t say I regret playing this–it’s on 3DS, you pick it up and play it when you’ve got some downtime, there’s telly on in the background, you’re on a plane, etc.--but I don’t think I would knowing what I know now.
Will I ever play it again? It’s absolutely wild to me that these games track which endings you’ve got like you’re going to play them from scratch every time to see them all. Who on earth has time for that? Six endings in a game you could maybe speedrun in… 20 hours if you knew it inside out (yes, speedrun.com has several at about half that, but those are serious outliers.) Anyway, no.
Final Thought: However, speaking of endings, I will say that I appreciated that this game pushed me into a position that I didn’t expect, which was choosing to go Chaos. Without going into too much of spoiler territory, I think this manages to nail the ol’ “maybe man is the real monster” trope and offer the player the choice of forgiveness (or not). I took not, saw it through to the end, and really did feel like I got the best, most fitting ending. Thankfully. Did I mention I played this for seventy seven bloody hours???
Support Every Game I’ve Finished on ko-fi, either via a one-off donation (pay what you like) or by joining as a supporter at just $1 a month.
11 notes · View notes
jun88bn · 19 days
Link
Shin Megami Tensei - Strange Journey NDS ROM (Nintendo DS ROMs) download is available to play for Delta Emulator. This Megami Tensei ROMs game is the US English. ROM and use it with an emulator. Play online game on Android / IOS Game Info Shin Megami Tensei: Strange Journey is a role-playing video game developed by Atlus and Lancarse for the Nintendo DS. The game is the sixth entry in the Shin Megami Tensei series, which forms the core of the Megami Tensei franchise. It was released in Japan in 2009, and in North America in 2010. An enhanced port for the Nintendo 3DS, Shin Megami Tensei: Strange Journey Redux,was released in Japan in 2017, and was released internationally in 2018 by Atlus in North America and Deep Silver in Europe. Developer(s)Atlus LancarsePublisher(s)JP: Atlus NA: Atlus USA PAL: Deep Silver (Redux)Director(s)Eiji IshidaProducer(s)Kazuma Kaneko Shinjiro Takata (Redux)Programmer(s)Atsushi MotouchiArtist(s)Kazuma Kaneko Akira Odagaki (Redux) Masayuki Doi (Redux)Basic info, source Download ROM for Emulator Link Shin Megami Tensei - Strange Journey (USA).zip Tricks Fix “Missing Required DS Files” error How to download & Install Game After successfully installing Delta, you can go to game ROM hosting websites such as delta-tricks ROMs With Delta Emulator, you just need to select the game you want > click Save game to download. Open Delta > click the arrow in the upper right corner > select File Navigate to the folder containing the downloaded game file > click on the zip file The game will be saved to the Delta library > click on the icon to start playing
0 notes
kuroism-blog · 7 months
Text
FSMの実装方法とより良い使い方 – Lancarse Blog
0 notes
crazygamecommunity · 9 months
Text
Mushoku Tensei: Jobless Reincarnation - Quest of Memories in arrivo questa Estate
Tumblr media
Il JRPG Dungeon Mushoku Tensei: Jobless Reincarnation - Quest of Memories verrà lanciato su PS5, PS4, Switch e PC (Steam) quest'Estate, hanno annunciato Bushiroad Games e lo sviluppatore Lancarse. Read the full article
0 notes
satoshi-mochida · 2 years
Link
Tumblr media
Publisher Square Enix and developer Lancarse will release a free update for The DioField Chronicle in March 2023, the companies announced. It will add a new scenario, weapon, skills, mode, and a difficulty level.
Get the details below.
New Scenario – A new scenario not told in the main story starring Waltaquin Redditch. In this scenario, playable after clearing Chapter 5, you will make your way through missions while controlling Waltaquin. “Behemoth” will appear as the final boss.
New Weapon “Grimoire” – In the newly added scenario, you will be able to equip Waltaquin’s dedicated weapon “Grimoire,” which can use skills to summon units and morph into other forms.
New Skills – The new skill “Necromancy” can be used to summon a Skull Knight. The new skill “Necrotame” can be used to transform your units into a Skull Dragon to unleash powerful skills.
High-Difficulty “Extra Mode” – A mode in which high-level enemies appear from Chapter 1. This will be added as a function of “New Game+,” which allows you to carry over your levels, weapons, and skill trees after clearing the main story.
New Difficulty Level “Very Hard” – The “Very Hard” difficulty level offers more challenging battles with less fragment drops, reduced enemy skill use frequency and cooldowns, limited revival time and HP recovery, and so on.
The DioField Chronicle is available now for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch, and PC via Steam.
Watch a new trailer below
Free Update Trailer
Japanese
youtube
4 notes · View notes
teragames · 1 year
Text
“Ed-0: Zombie Uprising” sale de Early Access el 13 de julio
Ya están disponibles las reservas del videojuego “Ed-0: Zombie Uprising” que sale del Early Access en @Steam el 13 de julio del 2023.
D3Publisher, el destacado editor de videojuegos japonés, junto con el desarrollador LANCARSE Ltd., anuncia hoy el lanzamiento completo de su título de acción de supervivencia rogue-like lleno de zombis, Ed-0: Zombie Uprising para PlayStation®5, Xbox Series X|S y PC a través de Steam el 13 de julio de 2023. Además, las compañías han anunciado que las preventas ya están disponibles en todas las…
Tumblr media
View On WordPress
0 notes
jrpgfr · 2 years
Text
Waltaquin fait son grand retour dans The DioField Chronicle !
Une mise à jour gratuite annoncée pour #TheDioFieldChronicle ! #SquareEnix #Lancarse
Square Enix et Lancarse viennent d’annoncer une mise à jour gratuite pour The DioField Chronicle ! Bien qu’elle n’arrivera qu’en mars 2023, cette mise à jour proposera de nouveaux contenus que nous allons vous détailler ci-dessous ! Suite à cette annonce, une bande-annonce dédiée est également apparue ! Les détails de la mise à jour pour The DioField Chronicle Un nouveau scénario : Waltaquin…
Tumblr media
View On WordPress
0 notes
nintendo-town · 2 years
Text
Sans régner sur les autres, Monark est un succès
Sans régner sur les autres, Monark est un succès
En ce début d’année, Furyu proposait aux joueurs occidentaux de gouter au produit de leur collaboration avec le studio Lancarse et d’anciens développeurs de la série Shin Megami Tensei. Nous vous avions proposé un test du jeu nommé Monark, test que nous vous laissons retrouver ici. Nous sommes désormais un an après la sortie du jeu au Japon et le producer Hayashi Fuyuki se permet un commentaire…
Tumblr media
View On WordPress
0 notes
kyousukebei · 3 years
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
『モナーク/Monark』
138 notes · View notes
nervespike · 4 years
Photo
Tumblr media
Zanki Zero (2018)
14 notes · View notes