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#like full goblin mode
m0nochromem0use · 6 months
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what are you hiding from, riz gukgæk?
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spicyliumang · 1 year
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He’s up to no good 👹
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buzzcat · 9 months
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today's wordcount brought to you by: there is no way on this green earth that Gale Dekarios doesn't have a good relationship with his mother, and i'm going to write nice cozy friends-and-family fic about it
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illiana-mystery · 1 year
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He's so menacing...and so, so hot.
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Ya know something I think "maybe I'm not autistic, like I can make eye contact with some people, and I wasn't officially diagnosed a therapist just said I have most of the telltale signs when I was 10" and then I have a melt down and cry on my bedroom floor and scream into my pillows while shaking because I can't plan out a trip I'm going on down to the minute
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shakespearerants · 2 years
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Student dorm life is walking downstairs with 5 days unwashed hair in tights and ur rattiest sweater only to find 7 people you've never met who DO NOT live in the building cooking in your kitchen
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getwallowed · 2 years
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you're telling me wallows OPENED their last show with I'M FULL??!?!? what are these absolute scenes holy shit
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Get you someone who looks at you like my kitten looks at my bangs before he swats at them and hits me directly in the face
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paarthursass · 1 year
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Decided I'm done being nice about this btw
I like the rewrites and I like the version of Wyll we got in full release. But the Wyll we had in early access was not a lesser version of the character. He was not poorly written. And I think Larian was being far too generous to the fans when they went "Something about him isn't clicking with players so we need to rewrite his entire character."
That "something" was racism, plain and simple. That's why players weren't connecting with him like they did Astarion or Shadowheart or Gale. I'm sure Larian got complaints about Lae'zel as well - since she's probably the only character I can think of who's just as divisive as Wyll - but they stuck to their guns and trusted that the story they had written for her was a good one. And I wish they'd done so with Wyll, too.
Are there parts about Wyll I prefer in full release to EA? Yes! I'm glad he's less overt about wanting to kill all the goblins, but toning down something like that wouldn't require a full rewrite. Gale was a lot more pompous in EA, and he didn't tell the PC about Mystra and the Netherese Orb until after sleeping with them - both things Larian changed for full release. Making Wyll a little less trigger happy with goblins would not require a full re-haul of his character. I also quite like how he's chasing a fairytale romance now, and how he wants to properly court the PC. But his original romance scene at the tiefling party wasn't in opposition to that in any way, and no one's to say the Wyll we had in EA wouldn't also have had wonderful romance scenes like the dance in Act 2 or the proposal in Act 3.
I do like the Wyll we got in full release, but the fact that he was rewritten last minute shows.
So, yes, I am going to be constantly bitter about people complaining about how Wyll is "boring" to them. People didn't trust that he was going to be a fleshed-out character in early access because he wasn't their white fave, they complained about him so loudly that Larian decided he needed to be rewritten, and now he feels under-developed compared to the other companions because he IS. And yes a good part of the blame falls on Larian for not giving the game the time it needed, for forcing the writers into crunch mode.
But a not insignificant part of the blame also falls on the fandom, because the rewrites were specifically made in response to the fans deciding their least favorite character was the black man.
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alicelufenia · 24 days
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A Guide To Keeping Wyll And Karlach After Siding With Minthara In Act 1
Or as I like to call it, how to permanently recruit Karlach and Wyll (because I have yet to complete a full playthrough with both of them)
Ever since Larian added a way to legitimately recruit Minthara by knocking her out, I've wanted to help the community be more successful in their efforts to give my favorite drow yet another concussion. Because like all things related to Minthara, the KO method was buggy as hell, non-intuitive, and metagamey as fuck. I wrote multiple guides on it, to the point where I made the master post my pinned for a while. You may have seen it at some point, but here it is again for reference [x]
As happy as I am with the success of those posts, it's time I revealed my true alignment. I'm actually one of those scary Minthara stans who has killed the grove more times than siding with the tieflings. I know, you'd never guess by looking at my blog (don't look at my blog) I did it my first playthrough and it's only gotten easier since. And while I stand by it as the single best way to experience Minthara's character and story arc, I'm not so cold-hearted as to deny that it's a shame we miss out on Wyll and Karlach in the process.
So rather than play the villain, what say we have them stick around by taking on the REAL villains of Act 1:
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The Druids
To start off, you'll want both Wyll and Karlach in your party, and Withers in camp. I've had him show up upon crossing one of the bridges in Act 1, either to the blighted village or the goblin camp, I forget which, or you can bust him out of his Dank™ crypt. Proceed through Act 1 as normal. To be safe I got as much approval from them as I could in early game, but that may not be necessary. Offer to kill Kagha for Zevlor.
Now, both of them need to die, and preferably not by the hand of your party members. I had them suicide charge the gnolls and get wrecked, as on Tactician mode they'll attack downed party members until they're dead. I don't know if having them jump off a cliff works, but it might. We need to entrust them to Withers by asking him to look after their bodies instead of reviving them. Their bodies will then appear in camp by their tents.
Now go kill Kagha without revealing the shadow druid conspiracy. This should trigger the Druids to start fighting the Tieflings, which will happen off screen as you deal with Kagha and the few druids inside with her (killing Nettie earlier might make this easier in case she joins in. She tried to poison you, so serves her right.)
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Steal that idol! I'm not 100% sure this is required, but it takes no effort at this point and you need to sit tight for a minute, so might as well.
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Also if you thought you could return the idol to Mol, no luck, she won't accept it until the fighting ends. Unfortunately all the tieflings need to die for this to work, so rip Ring of Protection. But not exactly rip the tiefling kids, more on that in a minute.
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OOF, rip Dammon (and most of Karlach's questline. Don't look at me like that, it's Larian's fault for tying her entire story onto one npc and giving nothing as an alternative)
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I'll give the tieflings credit, they did not go down without one hells of a fight. This bear was found burnt to death, probably due to Zevlor.
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Damn, they really killed all of them. I wanna point out this can happen even on a good playthrough with the best of intentions.
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In the end, only four(!) druids survived. I don't know how they'd fare with Kagha fighting too, but overall I'd say the druids talk big for doing this badly against a bunch of unarmed civilians. We kill the last four of them, then get ready to move on.
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With trepidation, I go to check on the kids. Not recommended if you raid the grove for real, but here:
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It's just... empty. No bodies, no npcs hanging around, they completely cleared out.
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I like to headcanon that Mol followed through on protecting her kids, and they escaped down this hole. I'm still very early in this run used for testing, so I have legit no idea if they show up later. But this is good enough for me to include them all in my fanfiction so :D Congrats, the only tieflings with rights (sorry Karlach!) are gonna be alright (because if we don't see a body it doesn't count)
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Next step is to just... keep going. Sazza can get you into the goblin camp no problem, and if you play a Drow or have Shadowheart use disguise self, you can gain entry without any checks or dialogue. My half elf needed to talk her way in (or just use AUTHORITY)
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best goblin btw
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MOMMY
Lookit how happy she is after Sazza has brought her the grove's location! A lead on the weapon AND another True Soul AND she's concussion-free? Everything's coming up Minthy!
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It's at this point things get a little weird (I did warn ya), as the game now has flagged the grove as "raided" even though we haven't done an actual grove battle, which is a different thing (as I'll demonstrate later), so Shadowheart has her "post-raid" dialogue when we wake up on the next long rest. The Raid The Grove quest is also marked as Completed, but still has a marker on the map. Have patience, return to the grove and walk through the (destroyed) gate, and suddenly:
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The quest will update, and direct you to speak with Minthara in the secluded chamber where she normally is at when the raid is finished. There's also goblins milling about the grove now, same as the post-raid grove.
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Get someone who looks at you the way Minthara looks at a cave full of dead druids and tieflings.
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"No Minthara, I never meant for any of this to happen. This was all my fault, I shouldn't have gotten involved, they're all dead because of me-"
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"Nevermind I am no longer morally conflicted about all this."
To the goblin party!
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LIES. He never mentions it again lmao. C'mon patch 7 fix this! (you won't)
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Why we're all really here 🥰
The next morning, speak to Withers and ask to collect your dead party members. He will have you confirm payment for their resurrection.
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And it works! Karlach and Wyll are back, they can rejoin the party, and their approval is Unchanged!
Since I was on a roll, I went ahead and checked a few other scenarios: what happens if we don't start a fight with the druids and just raid the grove directly, with Karlach and Wyll dead? Well you can revive them afterwards, but...
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Dang, Wyll still leaves (he's still so nice about it though! Even wishes you well!)
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Meanwhile Karlach: Feck off, cunt.
Well, she's not leaving, but she's never been this blunt or cold towards me before. I wonder how much-
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Damn, -49?! That's literally one away from leaving permanently! She started at 50, which means Karlach looses 100 approval from raiding the grove, and being dead doesn't change that. I think the only reason she's at -49 instead of -50 is due to that +1 from reviving a party member. So, she's grateful for being brought back to life, but not happy about anything else. You know what, that's fair.
One last thing I tested (and no pics for it cause this post has reached its limit! But those extra pics of Sharp-Eye Sluck are important, so I'll just write this next part out) I wanted to see if it was even necessary to finish off the remaining druids after they killed all the tieflings. So I left the grove (manually, you have to journey quite a distance before it lets you fast travel, almost all the way to the first bridge) and headed to the goblin camp to start the raid as normal.
Like our first time, we arrive at an empty grove. Even the druids we left behind are gone, meaning you can safely headcanon this method as joining up with the goblins and Minthara to take revenge on the druids. The game still acts like you killed the tieflings though, down to Gale's threatening to leave.
But Karlach and Wyll still get brought back without a problem! You can even revive them DURING the goblin party and they'll act like nothing's happened!
Wyll And Karlach Recruited Alongside Raiding With Minthara: Success!
So Baldur's Gate 3 community! I now implore you to put down your Pommel Strikes, switch off that Non-Lethal toggle, and stop giving poor Minthara even more brain damage than the tadpole and the Absolute already gave her!
And when you reach Moonrise Towers to rescue her, for the love of Selûne, when the guards are torturing her in the prison, don't just swing on them. Agree to enter her mind first. You'll have a dicey roll to deal with, but trust me, it's SUPER worth it!
As for the whole process, well. Despite the clunky way quests update after you start the grove civil war, the resulting lack of direction and narrative inconsistencies in the dialogue post-goblin party, this still feels like a more immersive way to recruit Minthara on a run with both Karlach and Wyll still present, than the KO method, in my not-so-humble opinion.
Consider this: You've got a major twist in the Act 1 plot now, with the Druids turning on you and killing the tieflings you were trying to help, leaving your party dispirited and lacking direction, other than to continue their search for a cure, which leads them to meet the Absolutists, the goblins, and the drow commander leading them and looking for the druids' sanctuary. And in the midst of your grief and anger, you side with her, both to get close to the source of the infections (as the Dream Visitor suggests) but also to take your revenge out on the druids.
You can feel conflicted, regretful even, but the context has changed enough that I think even a good-aligned Tav with no qualms about methods can live with this result. It just takes a bit of filling in the gaps (do you simply point the goblin army at the druids and look away, or lead them yourself by Minthara's side? Either way works for the results)
The only real downside is, again, Karlach's story just sorta ends here, until the confrontation with Gortash. I personally think this is a problem with Larian's writing for her, and at this point fanfiction is about the only solution in sight. But if you don't mind her not getting the chance to touch others again, you really have nothing to lose here
Besides, were you really going to pay Dammon for that act 3 armor? Of course not, you steal it every run and don't pretend otherwise, "hero."
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sameschmidtdiffname · 7 months
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I love the difference in Katniss and Peeta asking for love. Peeta is in full "You don't have to, it's ok!!! Please don't even make eye contact with me, no pressure!!" Mode during 'The Hunger Games' meanwhile Katniss for the rest of the series is just like this fucking goblin crawling out of the pits of hell like "No pressure, but I will kill myself if you don't breathe in my direction"
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cruelfeline · 2 years
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So, for all of y'all who aren't familiar with Dwarf Fortress, I'm going to explain why it's such a phenomenal game.
Dwarf Fortress is a colony simulator that's been developed by two brothers since 2003. A few weeks ago, it finally released on Steam with a UI that even i can understand. It is the grandfather of things like Rimworld and Minecraft.
So what makes it different from all of the other games in the genre? What makes it different is that it simulates a world beyond your colony. A world with gods, monsters, civilizations... a whole history outside of your colony. A real, living world for you to play in.
I can better explain this by showing y'all what happened to my latest fortress. The one that experienced Wereanteater Armageddon.
My dwarves were having a nice time. I'd just figured out how to build instruments and was outfitting the new tavern properly when-
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Surprise! Wereanteater.
Said wereanteater eventually turned back into a goblin and ran off-map, but not before infecting some of my dwarves. Which led to... well...
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Absolute massacres every month. With more wereanteaters each time. Which eventually led to...
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One lone dwarf, haunted by the ghost of one of the many slain, sitting next to the werecorpse of his last companion. They'd fought to the death the moment they'd last transformed, and he was the survivor. But, of course, he couldn't move.
So! That was that. Fortress destroyed, time to move on. I abandoned the fortress and decided to start anew.
But! Where did our wereanteater come from? What was his story?
In Dwarf Fortress, everything has a story.
So before starting a new fortress, I went ahead and checked the Legends mode: the mode that has the whole history of everyone and everything written out for the player to read.
First, I found my fortress' record, and I scanned down to where the deaths began.
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There we go... the attack started with a goblin named Azstrog Terrorhymed. Who is that? Why does he turn into a monstrous anteater?
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Here he is, in his entry, biting my dwarf. And... actually beating her to death with Sensedterror Explained, which another entry says is a book he wrote. About some sort of horror-pit he had a nightmare about. Huh.
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And looking further back, we can see that, about twenty five years before he came to my fortress, he profaned the Abbey of Shafts in a settlement called Gearedopened. Possibly due to having some bad experiences with gambling and false friendships. This resulted in someone called Ngalak cursing him to become a wereanteater every full moon. And who is Ngalak?
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Ngalak is apparently a dwarven god associated with caverns and mountains. And also:
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Azstrog wasn't the only creature he's cursed with wereform for profanity! There are at least two others potentially running around. So that's... comforting.
And as for Azstrog? His entry says that he settled in the Fair Mines after dooming my fortress. Checking that entry, we find it to be a lair. A lair that now contains a wereanteater. A wereanteater who was once a goblin who seemed down on his luck and, in a moment of forgetting himself, ended up the object of divine wrath. Which in turn led to the violent deaths of about fifty dwarves in the fortress of Knowring twenty five years later!
This is why Dwarf Fortress is so amazing! There are plenty of games that will introduce an obstacle for your characters to face, but how many will ensure that that obstacle had a whole life of his own prior to ever meeting you?
On second thought, I think I'll reclaim Knowring, rather than starting a new fortress. And I'll bury its many dead, take over its workshops, and see if I can find the Fair Mines.
See if I can find Azstrog Terrorhymed again. See if he's still alive, or if he's met his end one way or another.
But first: time to build dozens of tombs!
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draco-after-dark · 9 months
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Captured and contained
Little info dump on the whole diamond prison thing with regards to my Feral JD AU
So basically what happened when Velvet and Veneer first captured JD in my au is Veneer is always looking for more animals for his little side zoo project. They happened to be doing a photo shoot outside in the woods for a new album cover. Veneer went on a walk to have some alone time and stumbled across a little goblin boy. Aka JD.
"Oooo aren't you a cute little fella, You would be perfect as desk decoration!"
*JD gets snatched*
Later when Veneer tells Velvet he got a new pet and reveals JD. Her initial reaction is "Okay, but where did you even get that thing it's disgusting." JD proceeds to bite Veneer (multiple times) and wriggle himself free from his hands. He then runs rampant through their dressing room until they manage to contain him in a crystal bottle. The only thing they thought was strong enough to hold him. Later down the line when Velvet captures Floyd (basically the same sequence of events as the movie from here) and starts using him for his talent. That's when they realize that JD is actually a troll as well. JD being JD though is as Velvet described "uncooperative" and "savage" so she refuses to use him for his talent and instead tells Veneer "That one can be yours. You're that one that found that thing anyway." So Veneer does end up using JD for his talent just not nearly as often as Velvet does Floyd. JD does still get hit pretty hard by the whole draining thing considering he is grey and unlike the average troll has in a sense "forgotten/lost" his talent. That doesn't stop him from unleashing hell on the twin every chance he gets. Goblin man will do goblin things
Then things follow the movie pretty much the same except Bruce and Clay end up getting captured when they all break into the dressing room to rescue Floyd. Poppy and Branch end up escaping into the rafters. Velvet ends up sticking Clay and Floyd in her shoulder pads and Veneer gets Bruce. Veneer leaves JD behind in his dressing room because he feels guilty and doesn't want to hurt him any more than he has to.
Fast forward to the family harmony scene where although they are technically down a brother and Floyd is still trapped in Velvet's clutches the 3 brothers and pop sisters sing on anyway. The family harmony DOES end up working to free Floyd and also JD. I'm playing this off on the idea that despite JD not being present physically he could feel the connection to his brothers and their desperation to help Floyd. JD wants the same thing, to free Floyd and that is what connects them all together. It's like Branch said "We don't have to be perfect to be in harmony, We just have to be as we are." (just go with it ok IDK) Once the diamonds are shattered JD is pretty worst for wear, unlike Floyd he doesn't have anyone to support him right off the bat. He is used to being on his own at this point tho and only cares about getting Floyd out. He tucks himself away into a corner of the room behind some furniture to hide and rest up till he can get the both of them out of this hell hole.
Mind you only Floyd knows that he's also being held captive somewhere backstage when all this is happening. So once Floyd regains consciousness and has a chance to take a moment with his brothers. he then immediately goes into full anxiety mode well explaining that they have to get to JD. The others confused about what he's talking about don't believe him at first, but do end up helping Floyd backstage since he keeps insisting that JD needs them. They do end up finding JD and that's where the real story begins.
:D
Hopefully this makes sense? I ain't no writer sorry people
Little bonus scene
"Hey Vel does this look infected to you???"
"I can't believe we're related... CRIMP SCHEDULE A HOSPITAL VISIT BECAUSE MY IDIOT OF A BROTHER GOT BITTEN BY A FUCKING RAT!"
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dullgecko · 1 month
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TWO HEADCANONS!!
Riz, like a cat gets the zoomies. But He also will blue screen if you pick him up by the back of his neck or shirt (which is less welcomed because he will immediately perceive that as a threat.)
The first time it happened it was Fabian trying to get The Ball to stop running around, this was met with Riz just staring off into space with dilated pupils and a thrashing tail.
It’s a goblin thing, Neither Pok or sklonda ever picked him up like that. Nobody knows, including Riz why he does it.
Now it’s plan c if they can’t get him to calm down from the zoomies or in general.
Gorgug loves children, unfortunately most of them are scared of him, especially gnomish or small folk children. The few that do get to know him, love to climb on him. He is a jungle gym and he loves it, he will gladly play pony for a bunch of overexcited 6 year olds, and yes he will weld each of them a little metal flower and tell them to give it to someone they want to be friends with.
Fabian was the first person to accidentally scruff Riz when he made a grab for the goblin to get him to calm the fuck down and accidentally grabbed his skin AND his shirt at the same time. Riz didnt like it at all but he couldnt bring himself to be mad at Fabian because neither of them knew that would happen. Fabian is also the only person allowed to pick Riz up without warning due to best-friend priveleges, so despite Riz's general dislike of getting picked up without warning he just let it go.
Riz is fine with getting picked up but only if he's given a heads up. He grew up around people who were almost always BIGGER and STRONGER than him and there have been too many incidents of people grabbing him without warning and causing harm on purpose for him to be totally chill about it.
Out of general curiosity they even tried to recreate the reaction but it seemed like Fabian grabbing JUST the right spot had been a total fluke and they just moved on with their lives.
The second time Riz was successfully scruffed led to an /incident/ that almost fully banned the practice except in dire circumstances. Kristen had been purposefully antagonising him for a week by picking him up without notice and, after Fabian mentioned the whole limp-kitten reaction to her, had done some research to figure out how to do it successfully.
Turns out there's a specific spot of tougher skin just above a goblins shoulder blades that covers a cluster of nerves that if pinched will fully paralyze them from the neck down. It's a biological reaction so that goblin parents can carry their children without them squirming and being accidentally dropped while cimbing (you're supposed to bite the spot so that your hands are free).
Riz had already been ticked off about being constantly picked up, so when he was scruffed on PURPOSE this time it flipped a switch and he was fully /enraged/. He may have looked totally spaced out, but the aura he was emanating was goddamed terrifying. They had to disarm him while he was still paralysed and have Gorgug pin him down so that Kristen could release the hold and escape.
Picking him up by the shirt is a LOT more dangerous, because it will not paralyse him and he will maim indescriminatly. It happened way too many times when he was a kid and now he flips to full murder-mode without thinking whenever it happens.
When someone outside the party grabbed him by the back of the shirt once, they witnessed him twist around fully so that he was upside down and had the guys lower arm in a bear hug. The goblin making a noise that could only be described as 'pissed off feral cat' as he bit out SEVERAL chunks of the guys forearm and didn't even let go when the guy released his hold on him. He simply used the oportunity to bite off a couple fingers as well for the insult as he was flailed about to try and dislodge him.
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When Gorgug and Fig start getting famous the kids become a lot less scared of him, often coming over to oggle at him whenever he's hanging out on the front lawn of the Thistlespring tree. He's always happy to play with them if they ask, or even sit still and listen to them chatter about whatever as they climb all over him while he works on his artificer homework.
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monstersdownthepath · 1 month
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Monster Spotlight: Kijimuna
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CR 2
Chaotic Neutral Small Humanoid
Adventure Path: Jade Regent: Tides of Honor, pg. 84-85
These coastal cousins of the common goblinoids lack most of the malicious bent that can be found in goblin clans in the Inner Sea Region, for more than a few reasons; they don't want for food, they live simple lives, and their pyromania is considerably less destructive than that of their landlocked kin. Unlike many of the larger goblin clans in the Inner Sea, the Kijimuna are also cut off entirely from the wicked teachings of the Goblin Hero-Gods (this ironically includes Zogmugot, despite her dominion over goblin shoreline societies) and instead their culture seems to have been born from kindly spirits of fire and the sea... not that any of them remember it. Whatever story in their past happened to make them the way they are today is lost to time.
Combat-wise, the Kijimuna are nothing to write home about; this article is mostly about their lore and behavior rather than what they can do in a fight. They come armed with spears that deal 1d6+1 damage with one attack, and most of them carry around entangling nets to make their victims easier to beat to death. More often than not the spears are only used as deterrence, the Kiji rarely ever fighting to the death and preferring to render enemies unconscious, then steal their stuff and leave them tied up somewhere for someone else to find. Any fights to the end are always the result of someone attacking to kill THEM first, and in every other case, they prefer to take it easy.
The most shocking thing they can do is Steal Fire, calling any nonmagical fire of campfire size or smaller to their hand and turning it into a ghostly Dancing Lights at their command. The Kijimuna can command their orbs to crash into someone or something, either causing 2d6 Fire damage (and potentially igniting something flammable), or outlining them in ghostly fire (as Faerie Fire) for 5 hours. Both modes have their uses, but ironically, it's likely the Faerie Fire that's the more dangerous one! Any source of flame snuffed by Steal Fire cannot be relit for 24 entire hours, and Faerie Fire makes the victim glow like a beacon for every predator in the coastal forests the Kiji call home... predators they can no longer see coming or ward off with flame, because they can't relight their torches or campfires. Kijimuna are not especially dangerous on their own, but they can still cost someone their life indirectly... not that they're in a hurry to.
Kijimuna spend the majority of their days doing one of three things: fishing, planning pranks, and pulling pranks. Living on the bounty of the seas has given them a +4 racial bonus to both the act of fishing itself AND to Swim checks, giving them a total of +9 to Profession (Fisherman) and +10 to Swim, typically meaning a single Kiji can catch far more than it will ever need to eat on a given day. A portion of their catches, in fact, end up rotting on the shore when they inevitably get abandoned, the Kiji growing bored of the act and forgetting to store their food. They fish both for sustenance and for entertainment, and when fishing is no longer fun, they quickly move on to the aforementioned pranks.
Consummate pranksters, Kiji can spend hours concocting their jokes, their homes literally littered with diagrams and sketches of their next big prank (whether they have the same belief about the written word as landlocked goblins is not stated), making their huts, caverns, and tree-houses look like the lairs of some maniacal villain. When it comes to launching them, things rarely go as well as they hope for, but part of the fun is trying at all! Besides, if they DO end up working, then it's all the better.
Unfortunately for everyone involved, Kiji pranks run the full gamut of harmless but inconvenient to legitimately dangerous, with the Kiji having difficulty grasping why anyone wouldn't want to be a part of their comedy acts (which, again, points towards them having fey origins). To the Kiji, being included in the bit is an honor, and anyone who grows angry or resentful over being pranked--even if the prank caused them actual harm--is just a spoilsport who clearly needs to be pranked even harder until they can see the actual humor in it, in much the same way a comedian who offends someone with an off-color joke may attempt to double down on them until the soured audience member either leaves or laughs. In this case, though, the poor target may eventually die... though in the Kiji's defense, this isn't on purpose.
Kiji are not killers, you see. They try and avoid directly causing deaths to any creature that doesn't wish them death first, with only the dreaded octopus (a creature they are, as a whole, irrationally terrified of) earning their lethal ire no matter what. Any settlement living nearby a clan of Kiji never fears for starvation, as the goblinkin will gladly stock their storerooms with fish (even and especially if they have to break in to do it), and the Kiji will even come to their defense as guardians if a true threat actually arises. There are a few reasons why they do this, mostly because if their friends and neighbors die, they'll have no one to share fish and jokes with!
Perhaps their lackadaisical and mischievous approach to life also has something to do with the fact that they have a maximum lifespan of 15 years, with most of them passing away at around 10, an absolutely ephemeral pittance when half the playable ancestries can easily hit 100 and still have life left in them. With their own histories lost to their kind, Kijimuna may be subconsciously motivated by the need to be remembered by someone else. A single human being can see four, five, or even six generations of Kiji come and go, so they can remember pranks pulled in the past, acting as unintentional living libraries of things the Kiji have already done and essentially forcing the next generation to come up with new material, because the old jokes won't work on them anymore.
You can read more about them here.
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euopligue · 1 year
Text
Them playing Minecraft
Modern Au | pls don't repost | srry if there's any spell/grammar errors | Warnings: swear words
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☆Rengoku
• he would eat the bread he had in his inventory even if his food bar was all the way up
•  I could imagine him greeting the villagers and introducing himself to them even though he knows for sure they won't introduce themselves back.
•  He would be the type to make a house inside a mountain
• I'd imagine him having a pet chicken 
• He'd have a farm full of carrots
• when yall would play together he be the type to give you a whole ass tour of his farm
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☆Giyu
• his number one goal is to find diamonds and make a full set of  armor with them
• Ngl idk how he does it but  he can take down a skeleton whitout any damage 😱
• he would have 1 pet dog just so he doesn't feel lonely
• Istg every time his dog would die he would start blaming himself
•" See giyu first your sister than sabito then your own Minecraft dog and yet you couldn't protect them" would be the words  going all over his mind
• when yall play together it be kinda chill ngl
• yall would go everywhere together
• he would be the type to make a house next to a river or a stream of water
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☆Muichiro
• he always forgets that a creeper can blow up
• Once he was fighting a creeper and BOOM he died
• that's why he has a cat with him at all coast
• he would be the type to steal the stuff from the villagers while not giving a sh!t
• hes the kind to try and tame a fox
•he finds Minecraft foxes cute
• he would also be the type to spawn iron goblins as body guards
• number 1 thing yall would do together is go mining
• like he would go for the diamonds and you would  go for the coal and iron
• He gets RAGED once he dies to an enderman like he keeps forgetting to put his pumpkin mask on
• he has this thing when yall would do a competition of who can steal the most stuff from the villagers
• he finds those little slime blocks adorable
• fvck houses he would have a tree house 
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☆Genya
•Nah this bro LEGIT wouldn't be scared to take down any monster mobs that in his property
• He'd be the type to rage everytime he dies
• Nah cause when he goes to a  village and steal some of there suff and the villagers replies with a "üHhh" bro will start cussing the whole alphabet at them 💀
• he goes for the gold
• He'd be the type to have around 5 horses in his little barn
• idk I feel like he would hate spiders just because of the sounds it makes
• when yall play together it's kinda interesting cause like yall have this thing that's like "who can kill the most monsters"
• he would have abt 3 dogs i guess
• he likes showing off so he would try and defeat an iron goblin to impress you
• so pretty much  he takes Minecraft seriously
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☆Mitsuri
• she can't stand survival mode
• like shes scared of the monster mobs
• so she goes for creative mode
• she loves all the animals in Minecraft and finds them cute
• she would have a beehive for the bee's
• and an army of cats 💀
• when yall play together you guys would try to make houses
•  not any other house but a mansion of a house
• ofc she would have a lil garden
• and yall would be gossiping gurly stuff while playing Minecraft
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Was playing Minecraft to the thought of this hoped yall enjoyed <3
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