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kayuwerott · 11 months ago
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Hug to Motor Melody
#9/Empathy, Kay Uwe Rott
#คัลแลนพี่จองน้องแดน #الدبوس #Tbt #TBSラジオ #violin2024 #tiktok免拔卡 #musicmatterslive #LiveCaptions #fypシ #moonila #newsおかえり #NewMusic2024 #clublife #Dreamcast #LOUDWIN #HeartVibes #saturdaynightlive #music #empathy #classicalmusic #cars #playlist #sporty #night #drive #tbt #likeforlikes
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techdirectarchive · 2 years ago
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(via How to enable or disable automatic Live Caption on macOS through Chrome)
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captioningstar · 2 years ago
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GoToWebinar Live Captioning Service
CaptioningStar offers end-to-end services for GoToMeeting & GoToWebinar recordings & live sessions. We take care from the initial setup to post-event services.
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andmaybegayer · 9 months ago
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Last Monday of the Week 2024-08-26
Documence...
Listening: Modest Mouse to fill some spaces. I am rather fond of This Is A Long Drive For Someone With Nothing To Think About so here's She Ionizes And Atomizes
Watching: Hosted a rare Good Movie Night, put on Baz Luhrmann's William Shakespeare's Romeo + Juliet, which is one of the best movies. It's so good. We had one person who hadn't seen it since school, and one person who had never seen it. Truly a great movie start to finish, more movies should just be Shakespeare plays!
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I really like how it plays with line delivery, a lot of the Big Lines where a lesser performance would leave some space for a dipshit audience are brushed past in the context of their passages while other normally innocuous lines are elevated to an astounding degree. "Mercutio, thou consort'st with Romeo" is normally a pretty like, passing line, it's very easy to read it as part of the pre-game bickering of Mercutio and Tybalt, but here it marks the point where the game changes from idle banter to a serious accusation. A simply inspired line read.
I'm a huge tragedy lover. It's great how many times a character looks up and goes "hey does anyone else feel doomed". Yo these violent delights are coming to an end anyone know what comes next?
Reading: I have been occupied with obsessing over Documents so I have had Baru Cormorant on hold. Instead, mostly various blogs. One of interest is They Don't Make Readers Like They Used To
This is interesting especially since I've been the main sounding board for @thosearentcrimes reading lately and it makes some interesting points that might be wrong, as is common for this blog.
The key thesis is that readers engage more with the works they read now, but also they are more likely to challenge those works on their fundamentals, rather than anchoring themselves directly in the author's words first.
Some of this is definitely just that more people engage with media now, and it's more visible, is part of it, but that is also kind of the thing it's pointing at. More people are able to engage with media like this who would, I guess, have normally had to become writers in order to express these thoughts. Some of them did!
Playing: Tactical Breach Wizards is out! I am about halfway through the campaign.
It's very a tight tactical combat strategy game, especially if like me you are trying to be quick and efficient with your turns. You can absolutely kite enemies around a level for round upon round if you wanted to in most levels but it feels bad and it will eventually chip you down.
Because you can rewind within each turn but not successive turns you are kind of encouraged to keep your turns dense in action and low in number so that if you need to go back you aren't throwing away dozens of turns of state. Most levels pan out in 1-5 turns, which is small enough that you can memorize every action you took even with a larger squad.
The writing is Tom Francis Standard, mostly snappy quips, but the additional dialogue compared to, say, Gunpoint gives it some room to get a little more earnest. Which is nice.
Making: Bleh.
Tools and Equipment: Live Captions for Linux is an interesting little application that runs a CPU-based live transcription model locally to transcribe whatever is coming through your speakers, or whatever's coming in on the mic.
I've had it sitting on my computers transcribing podcasts, which I often listen to by routing my phone's bluetooth audio via the PC I'm sitting at. It provides a reasonably good glanceable transcript as well as a transcription history that is handy if I lose focus for a second. Rather than rewinding I can just take a look and see what I missed.
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groovy-computers · 1 month ago
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🔥 BREAKING: Microsoft unleashes AI magic on more PCs! As of March 2025, powerful Copilot+ AI features—once exclusive to Qualcomm Snapdragon X—are now on select AMD Ryzen AI 300 and Intel Core Ultra 200V PCs. 🚀 Say hello to **Live Captions** for real-time translations, and explore creativity with Cocreator, Restyle Image, and Image Creator. But keep in mind, these AI marvels need NPUs delivering ≥40 TOPS for compatibility. 🌟 Curious about how these features can redefine your computing experience? Tell us which AI feature you’re most excited to try first! #Microsoft #Windows11 #AIRevolution #TechNews #FutureReady #AMD #Intel #Snapdragon #Innovation #LiveCaptions #Cocreator #NPUs #VoiceAccess
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xylophonetangerine · 2 years ago
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This is actually really good and can usually caption speech even at 2× speed.
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mytabletguide · 4 years ago
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brainhearingjumble · 7 years ago
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Live Caption App
youtube
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howgadgets · 5 years ago
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techiespage · 5 years ago
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Over the past year, Google has introduced a couple of useful accessibility features to help Android users with various disabilities. The company introduced��Live Transcribe, Sound Amplifier, and Live Caption to help those with hearing impairments. Today, the company announced a new feature in its TalkBack service, an Accessibility Service that helps users with visual impairments to navigate their Android phone. Google has introduced a virtual Braille keyboard so users will no longer have to plug in a physical keyboard just to type on their Android device. Google says they collaborated with Braille developers and users to create a virtual keyboard that will be familiar to anyone who has typed in Braille before. The keyboard uses a 6-key layout with each key representing 1 of 6 Braille dots that make any letter or symbol. For example, Google says that typing an “A” requires pressing dot 1 while typing “B” requires pressing dots 1 and 2 together. Users can also delete letters and words, add lines, and submit text using the keyboard. The keyboard can be toggled as easily as switching between international keyboards. The new Braille keyboard is available as part of the TalkBack Accessibility Service contained within the “Android Accessibility Suite” application. The feature is rolling out today and will be made available for all Android devices running Android 5.0 Lollipop or higher. The feature works across all applications, supports Braille grade 1 and grade 2, and is available in English for now. To enable it, go to Settings > Accessibility > TalkBack > Settings and select “Braille keyboard.” You can learn more about how to use the keyboard on Google’s support page. The only caveat right now is that TalkBack gestures are not usable when the Braille keyboard is on. . . #google #livetranscribe #soundamplifier #livecaption #android #braille #keyboard #braillekeyboard #talkback #accessibility #developers #techies_page #techies #tech #technology #usa #unitedstatesofamerica #uk #unitedkingdom #canada #southamerica #northamerica #androidlollipop #feature #update #physicalkeyboard #english #suite #china #germany https://www.instagram.com/p/B-2ZV8bADmR/?igshid=172g8wymboal2
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stevencrystally · 6 years ago
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親生子就係親生子,果然不同凡響,確係勁!#天文攝影模式 #Soli 雷達技術 #LiveCaption #LiveTranslation #Google #googlepixel4 雖然發佈會沒 #apple 咁賦有激情!但誠意十足! https://www.instagram.com/p/B3r2QgFglGV/?igshid=1smlrc1yrbhqb
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allthingslinguistic · 4 years ago
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Designing online conferences for building community: The case of #LingComm21
When I started trying to solve the problem of virtual conferences being so antisocial by designing a conference to be online-first from the ground up, I had three main inspirations: a tweet, a blog post, and a book. 
In January 2020, there was a twitter meme that read: "You've been given $10,000 a set of conference rooms, and a weekend. You've been instructed that you must hold "your name"-Con. What do you do? What does the event look like? Are there games? panels? speakers?" 
I posted a reply: 
Gretchen Con is obviously just getting a bunch of people together to nerd out about linguistics, like the fun bits of an academic conference (lots of lightning talks and roundtable discussions and "everyone who wants to talk about x go to this room")
...and then, well, the pandemic happened. We were all pretty distracted. 
But as conferences and events kept switching to virtual through 2020, I was noticing that most of them weren't replicating my favourite parts of conferences, the interactive parts, the parts that I'd wanted to replicate in my extremely hypothetical meme tweet. 
I started experimenting with holding various demo events in proximity chat spaces like Gather.town and Spatial.chat, and ultimately wrote an article for Wired about designing better virtual parties. Researching the article led me to reading a lot about social psychology findings that human conversation size naturally maxes out in fluid, changing configurations of around 4 people, much smaller than a typical Zoom social, and publishing it led me to the excellent book The Art of Gathering by Priya Parker, a step-by-step guide to better gatherings primarily in physical space but which has many ideas that can be applied to virtual gatherings as well. 
I began thinking, what if we designed a conference to be virtual from the ground up? What would be different if we conceived of a virtual conference not as a simple vehicle to port the typical conference programming online, but as the chance to take advantage of the core social strengths within the overlap of conference and internet, as I talked about in the previous post — to create a magic circle, where people who share a particular interest get to interact with each other over a defined period of time? 
I came up with three principles of what makes an online conference different from an offline one: 
1. An online-first conference can be more niche. A physical conference needs to appeal to a sufficient number of people who are interested in a particular topic, who also live within a sufficient radius and/or have sufficient income/support/visas to make travel reasonable. Many physical conferences that pivoted to online for the pandemic found that their registration numbers increased by 1.5x to 2x, which points to how many people are excluded by physical conference travel. But this also means that an online-first conference can be about a topic that's so niche it wouldn't necessarily have been viable as a standalone physical conference at all, such as something that might have been a small meetup or workshop at a larger conference. 
2. An online-first conference doesn't require as much upfront commitment. Physical conferences need to reserve a venue of a particular size before they even know how many tickets will sell, as well as needing to consider issues like catering and staffing. An online conference can in theory be run much more cheaply and flexibly, and is thus easier for first-time conference-runners (like me) who have a niche idea to make happen. (Though cheaper to run doesn't mean entirely free; we'll see in a later post that livecaptioning, livestreaming, and proximity chat platforms all incur costs, even if one doesn't count the labour of conference organizers.) 
3. An online-first conference can be more innovative. Physical conferences that move online are beholden to the expectations of the attendees from previous years, expectations which may not map particularly well onto an online domain. A new online-first conference can set an entirely new pattern, potentially providing a model for useful features to be added onto other kinds of events as well. 
One of Priya Parker's core ideas in the Art of Gathering is that every gathering needs a purpose. Since online gatherings can support topics that are more niche than physical events, and since I was missing the conversations about linguistics communication that I normally have around the margins of physical conferences (and suspected that other people would be too), I got together a small committee of people to run the first International Conference on Linguistics Communication, an online-first conference with the purpose of building a community of people who are doing linguistics communication. 
My hypothesis, which I first tested by recruiting the fantastic organizing team of co-chair Lauren Gawne, committee members Jessi Grieser and Laura Bailey, and conference manager Liz McCullough (different spelling, no relation!), was that there were enough people interested in lingcomm to form a decent-sized small conference, maybe up to 100 people. 
We formed this hypothesis based largely on personal connections: we've all had conversations with people about lingcomm at the larger academic linguistics conferences we've attended, covering various catchment areas as we're based in four different countries. As non-academics, Liz and I had also encountered people interested in lingcomm who didn't typically attend academic conferences, especially in conjunction with scicomm, and from running the LingComm Grants the previous year, Lauren and I knew that announcing things on Lingthusiasm and our own social media was a viable way of reaching budding lingcommers from around the world. 
By building a community of lingcommers at a virtual conference, we hoped to demonstrate two things: 
There is significant interest in lingcomm at a global level, helping lingcomm practitioners learn from each other and feel less isolated 
Effective community-building through online conferences is possible, and this conference and surrounding materials (such as this series of blog posts!) can serve as resources for people with other interests who want to create online events for other communities  
The way that we proposed to accomplish this purpose was inspired by both the Art of Gathering, as I've already mentioned, and an extremely good blog post by Em Lazer-Walker, Using game design to make virtual events more social, which contains a description of conferences as a magic circle, as well as this memorable application of the sociology of friendship to conference design:  
friendships are formed through repeated spontaneous interactions over time.
This model reinforces some design decisions I've already explained: if you want spontaneous interactions, that seemingly requires a more spatial chat model than a giant Discord server where everybody is always in the same chat rooms at the same time.
From there, adding game-like and playful activities to the space can encourage these moments of spontaneous interaction to happen more frequently.
Similarly, The Art of Gathering described how Parker built community at a conference where attendees from different groups were encountering each other for the first time by seating audience members at small group tables and then encouraging them to get up and move to a different table after each talk. Regular mixing promoted not just befriending the few people that attendees happened to sit next to at the beginning, but a broader sense of community as a whole. 
Accomplishing our community-building goal for LingComm21 thus required two key ingredients: first, a conference platform that let attendees participate in self-directed, small-group conversations with a variety of different people, and second, a conference schedule that encouraged people to actually have these small-group conversations (and bond about our topic of interest in particular). 
Here's a preview of the end: judging from people's responses on social media and our exit survey, we succeeded at our goals of building community around lingcomm and creating a model conference. 
in a way this is really obvious, but wow, virtual conferences are SO much better when they're organized and attended by people who believe that virtual conferences can be good
#LingComm21 was hands-down the best digital conference experience I’ve had; this thread does a great job explaining why
#LingComm21 has been an amazing conference so far, and while everyone has been sharing screenshots of the amazing digital space the organisation team has created for us, I also want to reflect on why this works so well for me and how our next online conferences can look like [thread]
In the following posts, collaboratively written with organizing committee members Liz McCullough and Lauren Gawne, we’ll walk through the design ingredients that we used to create this experience of community both on the scheduling side and on the platform side. 
Part of a series called LingComm21: a case study in making online conferences more social. Stay tuned for the following posts during upcoming weeks, or subscribe to my newsletter to get the full list of posts sent to you once they’re all out. 
Why virtual conferences are antisocial (but they don’t have to be)
Designing online conferences for building community
Scheduling online conferences for building community
Hosting online conferences for building community
Budgeting online conferences or events
Planning accessible online conferences
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captioningstar · 2 years ago
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Live Captioning for Bootcamps - Bizzabo
Get complete Live Captioning support for hosting your webinars on Bizzabo. Seamless integrations with 24/7 support, read more about our how we configure our integration services in this case study.
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fixomnia-scribble · 3 years ago
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I’m taking an intensive Instructional Skills Workshop next week, and we’ve been told to prepare three ten-minute lessons, using a specified lesson plan structure. We can teach anything to our twelve captive classmates. In other words:
INFODUMPING FOR FUN AND CREDIT!
I am currently thinking of:
Lesson 1: A brief history of chai, and how to make it at home (with samples of pre-mixed chai & spices, and fillable teabags to take home)
Lesson 2: What is Carbon-14 Dating? (Atmospheric formation, movement through food web, predictable rate of decay.)
(OOH actually: Lesson 2: How to use Zoom’s LiveCaption feature to auto-caption your Powerpoint, Prezi or Canva presentations on the fly.)
Lesson 3: How are fingerprints formed? (Fetal/uterine interaction, three major types, pore level detail)
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hackernewsrobot · 2 years ago
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Live Captions: an application that provides live captions for the Linux desktop
https://github.com/abb128/LiveCaptions Comments
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khashu52 · 3 years ago
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איין UI 5.0 רעצענזיע; דיזיין און פֿעיִקייטן פון Samsung אין אַנדרויד 13
פֿאַרבונדן אַרטיקל: איין UI 5.0 רעצענזיע; דיזיין און פֿעיִקייטן פון Samsung אין אַנדרויד 13 דאָס איז נישט דער בלויז אָפּציע ענייבאַלד דורך רעגיסטאַר; ווייַל די נייַע מאָדולע אַלאַוז איר צו טוישן די סדר פון די סעטטינגס מעניו און קאַסטאַמייז וואָס אַ לאַנג דרוק פון די מאַכט קנעפּל טוט (געבן LiveCaption, קער אויף די פלאַשליגהט, אאז"ו ו). פֿאַר גאַלאַקסי ז פאָלד 4 אָונערז, דאַנק צו די נייַע גוט לאַק מאָדולע, עס איז אן אנדער נוץ, און דאָס איז די פיייקייט צו דריקן פעסט אויף דעם עקראַן צו אַקטאַווייט די האַווייַע דורכוועג. דערווייַל, דעם נייַע מאָדולע איז בארעכטיגט פֿאַר One UI 5 דעוויסעס און קענען זיין דאַונלאָודיד דורך די Galaxy Store. די רעזולטאַטן פון Geekbench RTX 4080 גראַפיקס אָנווייַזן אַ 30-37% פאַרגרעסערן אין גיכקייַט קאַמפּערד מיט RTX 3080. טוויטער
טעלעגראַם קראָם די רעזולטאַטן באקומען פון די Nvidia GeForce RTX 4080 גראַפיקס פאָרשטעלונג אין Geekbench ווייַזן אַז די קאָרט איז צווישן 30 און 37% פאַסטער ווי די RTX 3080.
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