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#marthe jonkers
gamingisalifestyle · 6 months
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Cyberpunk 2077: Phantom Liberty - Dogtown Explorations by Marthe Jonkers
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gebo4482 · 9 months
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Cyberpunk 2077: Phantom Liberty
Artist: Marthe Jonkers / Ward Lindhout
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Cyberpunk 2077: Phantom Liberty - Songbird's Hideout Concept Art by Marthe Jonkers
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On the First of November, the Ghosts arrive, Nina McLaughlin//The Witte Wieven, Marthe Jonkers
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bebs-art-gallery · 6 months
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Mountain Fairies by Marthe Jonkers
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mermaidenmystic · 1 year
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detail from Witte Wieven by Marthe Jonkers - Instagram account of the artist: @arthemart
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cultofthewyrm · 9 months
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Cyberpunk 2077 Phantom Liberty :: Songbird's hideout by Marthe Jonkers
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kerryeurodynes · 2 years
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cyberpunk 2077 concept art by marthe jonkers.
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suzetteshea · 6 months
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Detail from Witte Wieven by Marthe Jonkers.
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manfrommars2049 · 2 years
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Shipwreck City, by Marthe Jonkers via ImaginaryDerelicts
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jcmarchi · 5 months
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Star Wars Outlaws Preview - Everything We Know About ND-5 - Game Informer
New Post has been published on https://thedigitalinsider.com/star-wars-outlaws-preview-everything-we-know-about-nd-5-game-informer/
Star Wars Outlaws Preview - Everything We Know About ND-5 - Game Informer
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The June 2023 reveal of Star Wars Outlaws gave us our first glimpse of Kay Vess and Nix, the two protagonists of the game. From talking with Massive Entertainment during our recent trip out to Sweden to get our hands on Star Wars Outlaws, it sounds as though their bond will be special. However, they aren’t on this journey alone, as they are joined by a trenchcoat-wearing BX-commando droid named ND-5. Though Kay and Nix were greater points of emphasis during our studio visit, we had to ask the developers about the internet-popular droid that joins the Star Wars Outlaws adventure.
ND-5 joins Kay Vess in her trip around the Outer Rim and beyond, but he has a long history in the Star Wars galaxy prior to meeting up with Kay. “He is a BX-commando droid – a veteran of the Clone Wars – and he works as an enforcer droid for a character named Jaylen,” associate narrative director John Björling says. “ND-5 is there to make sure that Kay follows through with the heist job, but together, they’re going to face some big challenges and really get to know one another.”
The job that Björling refers to is referenced in the latest story trailer (see below). At the start of her adventure, Kay crosses Sliro, the leader of the Zerek Besh criminal syndicate, resulting in him putting a bounty on her head. Jaylen Vrax and ND-5 drop in on Kay to offer her a path forward. The only way she sees out of it is to pull off the ultimate heist to earn her freedom.
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Since Kay meets ND-5 early on, he plays a crucial role in the story, as well as Kay’s mission to pull off this heist. Because he has experience in the Clone Wars and the criminal underworld, he’s a valuable asset to her. “He comes from the Clone Wars and he is wearing a lot of emotional kind of baggage from that,” Björling says. “He’s an enforcer droid and he’s seen a lot and he has a lot of experience in the underworld. Matching him up with Kay, it feels like the perfect kind of combination because she’s new to that world; she doesn’t know the key syndicates and the major players, but ND-5 is there to guide her and support her as they are moving towards the mark.”
The reveal of ND-5 inspired a lot of excitement, with much social media attention put on his design. “First of all, I was very excited to see the fans’ reactions to ND-5’s design; it was really great to have all these reactions, and I think it really added to his character,” associate art director Marthe Jonkers says with a smile. “For his design, we really had a similar approach as we did to all the other characters in really trying to show his background story in his look. So, of course, he’s a BX-commando droid. He was made by separatists during the Clone Wars. He’s been through a lot; you see that – he has a scar on his chest, but he tries to hide that with his jacket. You will find out more about him in the game, so I’m not going to spoil too much, but you know, he’s walking a bit [lumbering]. He’s usually sitting hunched over. And, you know, we tried to put a lot of personality into this droid by using these kinds of elements. I’m really happy that people really picked up on them and he became very popular. I think he’s a super interesting character and I’m looking forward to people playing the game and finding out more about him.”
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ND-5 graces the box and key art of Star Wars Outlaws, all but guaranteeing he’s a major player in the game
Star Wars Outlaws arrives on PlayStation 5, Xbox Series X/S, and PC on August 30. For more exclusive information about Star Wars Outlaws, be sure to visit our exclusive coverage hub at the banner below.
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worldsandemanations · 5 months
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Mountain Fairies by Marthe Jonkers
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gebo4482 · 11 months
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Cyberpunk 2077: Phantom Liberty by Marthe Jonkers
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Mistland Chase by Marthe Jonkers
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thetoxicgamer · 1 year
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Star Wars Outlaws is looking to completely embody the original trilogy
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A brand-new behind-the-scenes look at Star Wars Outlaws, which will bring Ubisoft's open-world game design to a galaxy far, far away next year, was revealed at San Diego Comic-Con. This Star Wars Outlaws video has developer interviews, gameplay clips, concept art, and additional information that will keep you up to date until the game's release. We got some pretty comprehensive Star Wars Outlaws gameplay from Ubisoft after the game’s initial reveal, and now we’ve put together all the biggest snippets from the new BTS video. According to associate art director Marthe Jonkers, the Ubisoft Massive team has been “diving into the LucasFilm archives and really bringing alive in a new but very genuine way.” https://www.youtube.com/watch?v=kP-qOFPg314 The most famous location getting this treatment is undoubtedly Tatooine, which Ubisoft says will include new points of interest outside of Mos Eisley and the moisture farms. There’s even the entirely new location of Toshara, which has been built “from the ground up with the scoundrel fantasy at its beating heart” according to LucasFilm’s Steve Blank. Ubisoft says it’s also been going back to Ralph McQuarrie’s iconic Star Wars concept art and Joe Johnstone’s storyboards to create a lived-in galaxy. Toshara is made up of Star Wars DNA, despite being a new location for the universe, which is something Ubisoft says it wants to carry throughout the entire game. A previous Ubisoft video also revealed that Star Wars Outlaws has a GTA-style wanted system, which will see more and more Empire forces come down on you the more havoc and chaos you cause. It’s also unclear right now if Ubisoft will be bringing both Star Wars Outlaws and Avatar Frontiers of Pandora to Valve’s Steam platform, with Star Wars only listed for Ubisoft Connect on PC at present. With Star Wars Outlaws still a while off, we’ve put together the best single-player games currently available on PC to keep you busy, alongside all the essential Star Wars games you should play before Outlaws arrives. Read the full article
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mitantriebinsall · 2 years
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Teil 2
Das futuristische Rollenspiel, das mit seinen schillernden Farben besticht, war bei vielen eingefleischten Gamern lang ersehnt. Doch nach einem heftigen Sturm der Vorfreude, hagelte es Kritik – auch seitens der LGBT-Community. Dabei sollte Cyberpunk 2077 ja eigentlich eine moderne Welt in der Zukunft präsentieren, die für Diversität und Toleranz steht. Woran viele Transsexuelle schwer zu schlucken haben, ist beispielsweise eine im Videospiel platzierte Werbetafel für ein fiktives Getränk: Darauf zu sehen ist eine weiblich anmutende Person, die einen hautengen schimmernden Body trägt und lasziv an dem beworbenen Drink nippt. Unter ihrer Kleidung zeichnet sich ein gigantischer erigierter Penis ab. Damit nicht genug – zudem provoziert in großen Lettern der Schriftzug "Mix It Up" und hinterlässt einen bitteren Beigeschmack. Solche Darstellungen porträtieren Transmenschen als fremdartige Sexobjekte, anstatt sie zu normalisieren. Diese Fetischisierung von non-binären Personen und der Missbrauch für kommerzielle Zwecke stößt bei vielen auf Unmut. Neben Transpersonen und Männern kommen insbesondere auch Frauen in dem dystopischen Game nicht gut weg. In etlichen Darstellungen werden weibliche Körper extrem geschmacklos zur Schau gestellt, ihr Gesicht hingegen wird nicht gezeigt. So wird die Identität der Frau außer Acht gelassen und dazu eingeladen, ihren Körper voyeuristisch zu betrachten.
Auf der Suche nach Statements von CDPR fällt eines auf: Hier äußert man sich nur zurückhaltend. Und meist erst dann, wenn Druck von außen es erfordert. So auch Art-Direktorin Katarzyna Redesiuk, zuständig für Ingame-Media, also die fiktive Werbung in der Cyberpunkwelt. In einem Interview mit Polygon verteidigt sich Redesiuk zu den oben genannten Vorwürfen: Hypersexualisierung sei im Spiel überall sichtbar, ganz unabhängig vom Geschlecht. Man möchte zeigen, wie schlimm Körper in der Werbung ausgebeutet werden und die Unternehmen bewusst menschenfeindlich darstellen.
Auf die Frage, ob sexuelle Identität auch in der Story eine Rolle spielt, antwortete Senior Concept Artist Marthe Jonkers in einem Interview mit Metro, dass „es dem Spieler überlassen bleibt, was er von den Situationen im Spiel denkt und wie er diesen begegnet.“ Nach einer aktiven Auseinandersetzung mit dem Thema klingt das nicht. Trotzdem betont Jonkers, wie wichtig es ihr ist „ein Videospiel zu machen, das wirklich inklusiv ist.“ So ist man auf Feedback zu einer Demo eingegangen, indem man die Charaktererstellung um einige Optionen erweitert und die Geschlechterzuordnung entfernt hat. Alle Geschlechtsattribute können frei kombiniert werden. Ein Wermutstropfen bleibt allerdings: Die Ingame-Charaktere ordnen den Spieler anhand seiner Stimme immer noch einem eindeutigen Geschlecht zu. Als non-binär kann man dagegen nicht wahrgenommen werden.
Geschlechtliche und sexuelle Freiheit – das sind Wörter, die selbst heute noch nach Zukunftsmusik klingen. Kann Design der Dirigent für diese dringend nötige Veränderung sein? Cyberpunk 2077 ist nicht perfekt. Aber bis zum Jahr 2077 haben wir ja noch Zeit. Genug Zeit, eine Welt zu erschaffen, in der wir allen Menschen open-minded begegnen.
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