#minecraft advent challenge
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heyitsburtburt · 5 months ago
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Minecraft Christmas Build Advent Day 10
Not much to report from today... probably because I have to be up early tomorrow for something. Here's a progress picture of the tree.
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I was going to build more but a creeper ended up blowing up part of the supply chest next to the tree and destroying all the supplies. WTF...
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Scene of the crime -_-
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creeperslab · 5 months ago
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Welcome to December and the return of some of our traditions! Our Advent Calendar is here, the Christmas cards are back, Death Seeker in Kenorland, plus guilds!
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dlljs · 8 months ago
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Hololive Clip of the Month: August 2024
In August, Hololive English held their 2nd concert, Breaking Dimensions, at a lavish theatre in New York, Advent had their 3D debuts and we said goodbye to our favourite onion maid, Aqua. Here are mine and @maverycreates' top 5 Hololive clips from August 2024.
In 5th place...
Korone screams every time she falls in Kirby Tilt 'n' Tumble
(Clip by 📺@JustEggsan, feat. Inugami Korone)
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In 4th place...
Gigi screams uncontrollably while playing Visage
(Clip by 📺@keikoclips, feat. Gigi Murin & Cecilia Immergreen)
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In 3rd place... 🥉
FUWAMOCO violently wrestling during their 3D debut
(Clip by 📺@keikoclips, feat. FUWAMOCO)
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In 2nd place... 🥈
Elizabeth & Ollie's hilarious banter while playing Overwatch 2
(Clip by 📺@TheRealDreik2, feat. Kureiji Ollie & Elizabeth Rose Bloodflame)
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And finally, in 1st place... 🥇
Fuwawa being Mococo's mystery "item" during the What's in the Box Challenge
(Clip by 📺@ReivusClips, feat. Shiori Novella, Koseki Bijou, Nerissa Ravencroft & FUWAMOCO)
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And we have an honourable mention: This month, Minato Aqua graduated from Hololive. Here, Pekora unveils a gift for her in Minecraft while trying to hold back her tears. Thank you for everything, Aqua! 💜 (Clip by 📺@WhatopiaHololiveClipper)
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Thanks for reading, see you next month!
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sattakingllo · 2 years ago
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Crunching Numbers in Satta King
Video Games: A Journey Through Digital Realms
In the ever-evolving landscape of entertainment, video games have emerged as a dynamic and immersive medium that has captured the hearts and minds of millions worldwide. satta king From the pixelated wonders of the '80s to the cutting-edge graphics and storytelling of today, video games have come a long way. In this blog, we'll embark on a journey through the world of video games, exploring their evolution, impact, and why they hold a special place in our lives.
The Evolution of Video Games: From Pong to Virtual Reality
Video games have witnessed a remarkable evolution since their inception. It all started with classics like Pong and Space Invaders, where simple graphics and gameplay ruled the day. As technology advanced, so did the possibilities. The introduction of home consoles like the Atari 2600 and Nintendo Entertainment System (NES) brought video gaming into people's living rooms, revolutionizing entertainment.
The '90s saw the rise of iconic franchises like Super Mario, Sonic the Hedgehog, and The Legend of Zelda, while 3D graphics added a new dimension to gameplay. Fast forward to the 21st century, and we have witnessed the birth of high-definition gaming, online multiplayer experiences, and the advent of virtual reality (VR) gaming that blurs the lines between the real and virtual worlds.
The Impact of Video Games: More Than Just Entertainment
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While video games are undoubtedly a source of entertainment, their impact goes beyond that. They have influenced various aspects of our lives:
Education: Educational games teach everything from math to history in an engaging and interactive way. Games like "Minecraft" have even found their way into classrooms.
Problem-Solving: Many video games challenge players to think critically, strategize, and solve complex puzzles, enhancing problem-solving skills.
Social Connections: Online multiplayer games provide a platform for social interaction, allowing players to connect and collaborate with others worldwide.
Career Opportunities: The video game industry has created jobs ranging from game development to esports, offering career opportunities to passionate gamers.
The Diverse World of Gaming: Genres and Communities
Video games come in a wide array of genres, catering to different tastes and preferences. From action-packed shooters like "Call of Duty" to sprawling open-world adventures like "The Witcher 3," there's a game for everyone. Additionally, gaming communities thrive on platforms like Twitch and Discord, where players share experiences, strategies, and even build careers as content creators and streamers.
The Art of Storytelling: Narratives in Video Games
One of the most exciting aspects of modern video games is their ability to tell compelling stories. Titles like "The Last of Us," "Red Dead Redemption 2," and "Final Fantasy" series have demonstrated that video games can deliver narratives on par with the best books and movies. Players become emotionally invested in the characters and the worlds they inhabit.
The Future of Gaming: What Lies Ahead
As technology continues to advance, the future of video gaming looks promising. sattaking Expectations include even more realistic graphics, immersive VR experiences, and innovative gameplay mechanics. With the advent of cloud gaming services and augmented reality (AR), the possibilities seem boundless.
Conclusion: More Than a Pastime
Video games are more than a pastime; they are a cultural phenomenon, a form of art, and a means of connecting with others. They have a unique ability to entertain, educate, challenge, and inspire. As we continue to explore the digital realms of video games, we find ourselves on an ever-expanding journey of discovery, where the boundaries of creativity and imagination are constantly pushed. Whether you're a casual gamer or a dedicated enthusiast, there's no denying the impact of video games on our world, and their influence is only set to grow in the years to come.
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heyitsburtburt · 4 months ago
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Minecraft Christmas Build Advent Day 22
Just a quick one to keep things fresh, but things are really looking nice by the tree. And by nice I mean... it could be worse XD
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My new roommate, who left a sand and a dirt block in my little hole here...
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For starters, a snowman near the tree! Just one, as he's just watching the tree to make sure no fucking creepers get near it...
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And of course, some presents! including a big ol' orange one. I hope it's for me 👀
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And we're finally cleaning up those torches and putting up some nice candy cane looking fence post lanterns! I hope these light up the town enough...
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And finally the clock tower, a bit more improved and lit up with some silly looking chain Christmas lights.
That's all for now, we're getting down to the nitty gritty, which is...
Gonna be fun XD
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creeperslab · 1 year ago
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December and its traditions, what better match? Come on for the daily Advent Calendar, Christmas cards, Anarchy in Kenorland, science and guilds!
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lee-tucker-seminar-blog · 2 years ago
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In Summary (Module 7)
Looking back at what I've learned from this class, I've decided to be less analytical than in my previous posts. For the other modules, I wanted to show that I had a full understanding of concepts taught during the class, but now that I've done that, here's what I think about them.
Module 1: I’m not sure what I would have been like if I didn’t grow up in a time with the internet. Maybe I would have turned to more analog versions of games. I do know, however, that I am changed for having the internet. I had a few restrictions growing up, but not enough to hold back whatever this fascination is that I’ve had for 16 years.
Module 2: Net neutrality is inherently a good idea, but not a very innovative one. If all parts of the internet, and service providers, are bound by the same rules and regulations, then there is the possibility of stifling innovation. Also, I’ve mostly learned to ignore ads. It is nice when I see something I care about, but it’s more rare than anything else.
Module 3: This may not be a popular opinion, but a small, little bit of bullying can be a good thing. Now let me be clear, the current situation that appears online is bad. I do not agree with it. The idea of anonymous people shouting hate at the other end of a screen is not what I’m talking about. I think that in general, people want to be accepted by society. As children, bullies pick on those with some form of unwanted trait. In the case of personality or other nonphysical traits, I would at least want someone to tell me that it was socially unpopular. That way, if I were wanting to fit in, it could be fixed.
Module 4: Admittedly, I did skip this one. Apologies, Dr. Zeng.
Module 5: To be frank, I don’t much care for politics. I do understand why they are an important part of our society, but nearly nothing that goes on in policy making affects me currently. I may one day change my mind, but my thoughts have stopped no one from taking matters into their own hands. I think that people my age that are interested in politics should stop at nothing to get involved, and the advent of social media has created a perfect opportunity for it.
Module 6: Nothing is perfect. With the want to create a networked society, some things were found to be bigger problems than we thought. Admittedly, some of these could be helped. Certain data breaches, (the one coming to mind might be the military’s confidential files that were leaked on a Minecraft Discord channel. Seriously.) stricter policing of the illegal activities on the “dark web”, and learning when to take a break, and be less dependent on technology. All of these can be examined more closely.
For my paper, here is the abstract:
This paper explores the social and economic implications of artificial intelligence (AI) and automation on the future of work. It examines the benefits and challenges associated with these technologies and discusses their broader societal consequences. The analysis highlights the need for proactive measures to address job displacement, ethical concerns, and income inequality. Policymakers and businesses must navigate the evolving landscape of work to ensure that AI and automation advancements align with the greater welfare of society.
And the presentation:
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(Please reach out to me if the video does not work. I am having a few small technical issues with Youtube at the moment. Hopefully they will resolve soon.)
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env0 · 2 years ago
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Dungeons & Dragons Comes to Minecraft
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D&D is coming soon to Minecraft, the beloved sandbox game from Mojang Studios. In the Minecraft x Dungeons & Dragons DLC, you and your friends will journey to the Forgotten Realms as your own D&D characters. Level up, collect loot, and face off against classic monsters, including the displacer beast, gelatinous cube, mimic, and beholder.
But wait, there's more?
Monstrous Compendium Vol 3: Minecraft Creatures
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Blazes are elemental beings that congregate at Nether fortresses. They float a short distance above the ground, and each one is orbited by three sets of glowing rods. When a blaze is destroyed, it sometimes leaves one of these rods behind. Blaze rods are a source of great energy that, when carefully crushed into powder, can be used to brew potions and craft other magic items. A blaze attacks by launching three fireballs from its fiery core. This fire ignites creatures and flammable objects. If necessary, a blaze levitates into the air to better see and more easily target its enemies.
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A creeper is a green, armless creature that emerges in darkness and silently prowls the Overworld on its four short legs. Its peculiar face bears no clue of its motives, but its destructiveness makes it one of the greatest threats to both life and property in the Overworld. A creeper quietly shuffles toward Humanoid prey. When it gets close enough, it halts and begins to hiss like a burning fuse. Unless the creeper is defeated or its target gets far enough away that the creeper defuses itself, the creeper explodes a few short moments later, leaving a crater where it once stood. Creepers have an uncanny ability to appear when least expected, and few places are safe from their explosive nature. Yet creepers have one strange weakness: they fear cats and do all they can to avoid them. If a creeper is struck by lightning, rather than being harmed, it becomes charged with electrical power. In this charged state, the creeper gains a bluish aura and can explode with even greater power.
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The mighty Ender Dragon is one of a kind—a vast, flying creature with void-black scales and purple eyes. It soars above the central island of the End. No one can say whether it is a guardian or a prisoner of the End, but either way, the Ender Dragon challenges anyone who enters its domain. The Ender Dragon buffets enemies with great wings, engulfs foes with its gaseous breath weapon, and delivers crushing bites with its powerful jaws. Its hide is strong enough to deflect all but the deadliest weapons.
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Endermen are tall, black, bipedal creatures with long, thin limbs and piercing, purple eyes. Violet particles flicker in and out of existence around them. Endermen are unnerving and enigmatic, acting in a manner that is all but impossible to interpret. Endermen seem particularly drawn to the End, where they gather in large groups. They are uncommon visitors to other dimensions, although they appear more often in pairs in such peculiar places as the warped forests of the Nether. They shun sunlight and are hurt by water, including rain. When an Enderman becomes the target of a ranged weapon or takes damage, it teleports to a safer location nearby and makes a distinctive “voop” sound at its destination. Endermen have no known predators. When a Humanoid looks directly at an Enderman, the Enderman becomes enraged, opens its mouth horrifyingly wide, and rushes to attack with its long arms. A defeated Enderman implodes and sometimes leaves behind an Ender pearl, which, when thrown, teleports the thrower to the place it lands.
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Running through the forests of the Overworld on four legs, this gray-furred hunter is at home in the cold of the taiga. Wolves hunt in packs, roaming their territories and chasing sheep, rabbits, and foxes. Wild wolves are typically indifferent to Humanoids, neither running from nor attacking them, but a pack of wolves becomes hostile toward any creature that hurts one of the pack’s members. Wolves can be tamed by adventurers who feed and look after them. Tamed wolves follow their masters everywhere they go. Wolves instinctively regard animated skeletons as enemies and attack them without hesitation. Even tamed wolves, which obediently hold themselves back from attacking their natural prey, freely charge at skeletons unless they are commanded to sit.
Enjoy adding these delightful monsters to your campaigns or building a campaign of your own built around them. (I am not sponsored by Wizards, Hasbro, Mojang. I just think it's neat and everyone should see it)
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0-nouke-0 · 3 years ago
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*NAVIGATION*
here you can find the links to all my uploads, the link will only work if you are on computer.
I have a love for royalty, history and vampires, they are the leading themes in all my saves.
-Who am I-
* it’s me
*My bachelors >> Bachelors i've made for my fav streamers.
-Everything Vampire-
*All vampire posts
*Current legacy familytree XXX
-Cas Challenges-
*28 Bloody Nights CAS
*Advent Caslendar
*Pokemon Picks
-More-
*cc list + cc finds
*history cc finds + lists    
*Werewolf
* Fantasy screenshots
*History inspired
* Builds
* My Disney sims
-Archive-
-Everything Not So Berry-
*Nsb  NAVIGATION
*Nsb post from the start
-Evertyhing Werewolf-
*Werewolf Story
-Everything Vampire-
*Royal vampires
*100 Vampire babies
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*Straud family
*The Straud Games
-Everything Vatore-
*Lilith Vatore
*Caleb Vatore
-Non Occult Gameplay-
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*Decades from the start
*Decades now
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*Decades from the start
*Decades now
-More games-
*Minecraft
*Planet zoo
*Palia
*Crusader Kings III
*Dreamlight Valley
*Pokémon (more games)
*Hogwarts Legacy
*Cozy Caravan
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awigglycultist · 4 years ago
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Ok what's xlife? I've never heard of it and you keep posting about it and I'm lost
Okay so xlife is a minecraft sever with mc YouTubers. Basically everyone starts with 1 heart, everytime you die you gain a heart, if you die after 10 hearts you're out.
It's kind of the "chill" sever compared to other servers like dreamsmp.
It has religion that is "definitely not a cult" called Jeremyism where everyone in it worships Donkey Jeremy (which is ofc a donkey named Jeremy) how this came to be is a bit of long story but basically started because of a prank someone did and then Joel (Smallishbeans on yt) created a whole religion to get back
There's also the Witch Coven, which is exactly what it sounds like, the Coven hates Jeremyism but Jeremyism followers really don't mind the coven much.
Also Joel asked a guy named Jack (JackSucksAtLife on yt) if he could kill him simply cuz Jack had the most hearts on the server and ig Joel wanted to another. Jack agreed to this, and also decided once he was executed he would join Jeremysim and be renamed Jeremy, in trade for a statue of himself, a castle and diamonds.
There's also stuff they'll do to try and kill people. Like when someone made a Colosseum for ppl to fight mobs in which ofc killed several, or a parkour challenge, which also killed ppl and most recently a- well I'm not sure quite hoe to describe it but like it looks like an Christmas tree advent calendar and you pick one of the doors then you get death or something good.
If you like mcyt at all, check it out maybe! It has several ppl from minecraft championships in it
The people I personally watch are jacksucksatlife, dangthatsalongname/smajor1995, seapeekay, smallishbeans, fwip & theorionsound (the I'm not sure he really counts as he's only uploaded one, tho very chaotic, video)
Joel and fwip are both know as the builders of the server (and Scott/smajor1995 is also good at building he just is quite known for it)
As for Seapeekay/Callum and Jack, their kinda just chill? Tho can definitely be chaotic, his base is a mess and he has put several dangerous mobs in the middle of the spawn (which is you don't what spawn means its the point where when you first log onto the game you "spawn" there and on this sever everyone has built shops around)
Uh yeah I guess that's all? Thanks for asking about it! I hope I could clear some thing up so your less confused, but definitely ask more if you're still confused or just want know more about something!
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exit-path · 5 years ago
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(sigh) Well this is a familiar sight...
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Huh?!
That’s right, I’m starting to playtest my Skyblock map!
So this is “Skyblock: Achievement!” It’s a Minecraft 1.0.0-based map that’s basically Skyblock with an advent calendar. Every “challenge” from the original Skyblock is on an island and you flick a lever every time you complete one. When you complete all achievements the iron door opens.
There’s also a “cheats” option inside the island with dispensers full of dirt and sand and stuff every time you lose one and don’t have actual cheats enabled. I think it’s a nice alternative, just don’t throw stuff in the void so you can get them back from the dispensers.
Currently I just wanna get a feel for completing all 50. (Also so I can have an excuse to play Skyblock for once in a long time but shhh) Then I’ll add another island with more challenges and stuff. Then if I like that I’ll posting the map online.
So far no one’s volunteered to playtest so I’ll do it all myself. I might lose motivation before that so that’s a bit risky. Just means that if I stop working on it, I’m doomed :P
Wish me luck!
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heyitsburtburt · 5 months ago
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Minecraft Christmas Build Advent Day 8
Yesterday I streamed my adventures in building the Minecraft Christmas village and today I will be sharing the progress.
I had to go resource gathering once again because I managed to run a little short on diamonds. Even the best tools can't last forever
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help
Also I managed to finally expand my cactus farm. Hopefully I can manage some more cactus now.
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It pays off a little as I've finally built the center piece of the town: a small clocktower. Planning on putting some shops around the center of the town with this clock tower, but for now, take a look at the pretty garland i made for it!
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And I mentioned on stream that I wanted to surround the bridge w/ giant candy canes and while one has been built, another was erected not long after. Probably gonna stick to four.
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They don't look nice but they look better than I thought they would 😊
Tomorrow, hopefully I can focus on getting some buildings built. They don't have to look nice, but I can imagine it would be for the best.
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bubonickitten · 6 years ago
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Hey, I saw an old post of yours about you finding a ton of dogs and bringing them home in Minecraft, and you mentioned that you were playing with mods. I was wondering if you'd be willing to recommend some good mods to me? Been playing with them for awhile but it's hard to find more good ones
I’m sorry it’s taken over a month for me to answer this – I’ve been using the mobile app way more than the browser lately and I always forget to check my inbox on mobile.
Anyway, I made a mod rec post before but it was almost two years ago and I’ve changed up my mod lineup a lot since, so here’s an updated list.
Right now I’m using Minecraft 1.12.2 and Minecraft Forge 1.12.2-14.23.5.2814. (Looks like there’s a newer edition of Forge, I just haven’t updated it yet.) Also some mods are dependent on other mods or require you to download additional resource packs/libraries/etc., so just make sure you check the requirements before downloading (probably goes without saying, but just in case).
I’m putting the list under a cut because otherwise this post will be an absolute wall of text. 
PERFORMANCE MODS
OptiFine: This one’s a performance mod that aims to boost FPS and improve the graphics.
NotEnoughIDs:This expands Minecraft’s ID limit for blocks and items, which is necessary if you’re using a ton of mods that add a lot of new content. 
CONVENIENCE MODS
Just Enough Items (JEI):This one is an item/block/recipe viewing tool with a search feature. There’s also a cheat mode that lets you just drop whatever item you want into your inventory.
Inventory Tweaks:This adds new options for managing/sorting your inventory (on your person or in storage chests) and some convenience features, like automatically replacing tools or item stacks when broken/depleted as long as you have more in your inventory (which also includes your backpacks, if you use the Backpacks mod listed below).
Multi-Hotbar:Just gives you 2-3 additional hotbars, so you aren’t just limited to nine slots and don’t have to constantly go into your inventory screen to move things around if there are more than nine tools/stacks you use regularly. 
JourneyMap: This one automatically maps your Minecraft world as you explore – there’s a minimap in the upper right corner of the screen, and it can be expanded to view the whole map if you want. It also lets you set waypoints (which you can teleport to), with an option to mark them with visible beacons that can be seen from the overworld. It also automatically creates waypoints when you die, so you can easily teleport back to where you died once you respawn.
Nature’s Compass:In-game biome finder, with teleport feature. Also works with biomes added by mods (e.g. Biomes O’ Plenty).
Find Your Way:Adds some new compasses to point you in the direction of various overworld structures (strongholds, mansions, villages, etc.). 
Backpacks: Adds recipes for backpacks. By default they’re 3x9 but by crafting and adding backpack pouches, they can be expanded. They start out brown but can be dyed. They can also be nested, so if you want a backpack within a backpack within a backpack, you can do that. Which I do. Excessively. My inventory situation is… hellishly recursive. But at least I can collect stuff forever before I have to go back home and stash it all.
Fence Jumper: A very simple convenience mod that lets players jump over fences. Doesn’t apply to mobs.
Survival Flight:This just lets you use Creative Mode’s flight mechanic in Survival Mode. Is it cheating? Probably, but it’s your Minecraft world and you can fly if you want to. 
WORLDGEN/ITEM ADDITIONS MODS 
Quark: This one adds a lot of new features – blocks, decoration, mobs, automation options, underground biomes, recipes, convenience tweaks, etc. etc. etc. Main website with descriptions of all the added features can be found here.
Roguelike Dungeons: As the description says, “a mod that generates large underground dungeon structures which have a procedurally generated layout and loot.”
Actually Additions:Adds a lot of random stuff, check the manual to see the full list.
Chisel:More decorative blocks, including many new texture variations of vanilla Minecraft blocks. 
Biomes O’ Plenty: Adds over 60 new biomes to the world, with new trees, blocks, plants, etc. Works best with the creation of a new world, but you can make it work with an existing world with some extra steps (see the installation section here). It’s pretty simple, but you need to download an NBT Editor to do it (last time I had to do it, I used NBT Explorer). 
Terraqueous:New fruit trees, flowers, mineable cloud blocks, tools, etc. 
Natura:More new worldgen stuff. 
Ferdinand’s Flowers:Literally just adds A Lot of new kinds of flowers to the overworld and makes things very, very colorful.
Pam’s HarvestCraft:More crops, food recipes, etc. 
Fairy Lights: Adds recipes for creating hanging lights, string lights, etc. for decoration and lighting options.
MrCrayfish’s Furniture Mod: Adds recipes for furniture. Mostly good for decoration, but some are also functional (e.g. cabinets and refrigerators that provide storage).
MOBS/CREATURES MODS
Mo’ Creatures: Adds a bunch of new mobs to the game (passive, neutral, hostile, and tamable).Many of the tamable mobs can be used as mounts, such as big cats, wyverns, manticores, giant scorpions, elephants, komodo dragons, dolphins, manta rays, bears, and several different kinds of horse (including unicorns, winged horses, ghost horses, and fairy horses). The config files are straightforward and easy to edit if you want to tweak the spawn rates of different mobs. Note: The Forge page says that DrZhark’s Custom Mob Spawner is required, but when I was having trouble with another mod’s custom mobs not spawning properly, Custom Mob Spawner turned out to be the culprit. I removed it, and it seems like Mo’ Creatures is still working even without Custom Mob Spawner, and it takes far less time to load a world than it did before. 
Dragon Mounts 2:Tameable dragon mounts. I love them.
Ice and Fire:Adds new mythical mobs – dragons, sirens, cockatrices, sea serpents, etc. 
Doggy Talents:Your tamed wolves can Do More Stuff.
Wolf Armor and Storage: What it says on the tin. Wolf armor is very similar to horse armor, and chests can be added to wolves like they can be added to llamas.
DIMENSIONS MODS
Twilight Forest: Adds a new dimension, the Twilight Forest. The list of added features can be found on the Wiki here. Each new biome has its own boss (usually with a corresponding dungeon) to defeat (bosses can be defeated more than once since there’s at least one per biome and, like in the overworld, there’s more than one of each kind of biome in the world). It follows a progression system, meaning certain areas (and therefore boss fights) are locked until you defeat other bosses (e.g. certain biomes having a weather effect that renders it virtually impossible to traverse until defeating the boss and getting the item that will allow you to pass through the area). It can be a bit laggy but it’s still fun.
Advent of Ascension:Adds several new dimensions with their own biomes, mobs, items, bosses, etc. It’s fun but I don’t recommend it if you hate clowns because there is an entire clown dimension and even though you can avoid that, there’s also this one clown mob that spawns in the overworld underground, you’ll just be minding your business mining and suddenly BOOM creepy murder clown in the shadows. Also, if you’re using Mo’ Creatures, don’t use the Custom Mob Spawner because it’ll prevent Ascension’s mobs from spawning properly. 
Cavern II:Adds new cavern dimensions to explore, new blocks and ores, and a miner stats/progression system. It’s the successor to the original Cavern mod. One of my favorite things is the randomite ore, which drops a random item when it’s mined (which can include items added by other mods). 
The Betweenlands:This one adds a dark, swampy dimension with its own lore and survival challenges (e.g. you can only eat what you can gather in the Betweenlands and any food from the overworld rots when entering the dimension; there are new mechanics like food sickness, player decay, and tool corrosion that occur when spending long periods of time in the Betweenlands; etc.). 
Erebus:Erebus is the “dimension of the arthropods” and is exactly what it says on the tin.
Better Nether:Some tweaks to the Nether that make it more fun to explore – new biomes, new mobs, new structures, etc. 
AbyssalCraft:New eldritch dimensions, mobs, biomes, items/blocks, etc. You do some inadvisable rituals, read some questionable tomes, collect some dubious artifacts, encounter things with lots of eyes and tentacles… oh and one time, when I was playing one of the earlier versions of the mod, Shoggoths invaded my home and killed all my horses and left a residue all over everything and I had to restore an old backup save, so. I recommend reading the wiki before you do any summoning rituals.
VoidCraft:This is an older mod no longer in development, but if you’re like me and get bored easily and download every new dimension mod you can find, have at it. 
The Aether II:This is the sequel to the old Aether mod (which also has a reboot for Minecraft 1.12, here). It’s still in development and I actually haven’t had a chance to explore the new dimension much yet myself, but it looks interesting. 
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dysphoric-affect · 6 years ago
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The End Of The Console Wars And The Dawn Of Unity
          Earlier this year, I watched in awe during the Video Game Awards as leaders from Microsoft, Sony and Nintendo took the stage at the same time and delivered a joint address to those attending and watching at home. The platitudes were what you would expect and not in themselves groundbreaking - about what a great time it is to be a gamer and how exciting the future is right now - though not unwelcome and undoubtedly true. What was more meaningful in my mind is who the presenters were, what they represented individually and what their cooperating together - considering their background - to make that address symbolically represented: that the age of console wars is coming to an end and something else, something better for gamers and for the industry, is taking its place.
          The awe I felt stems from the fact that this is a far cry from the state of the industry not so long ago, when E3 press conferences, especially those of Microsoft and Sony, were not entirely dissimilar to war rooms. References to each other at that time were avoided at all cost, as if avoiding saying a vulgar word, with the competition only being invoked to point out how inferior what they offered was to the vastly superior console they had to offer. Hostility toward the competition was not only rife on their part, but felt encouraged to be had on the part of consumers loyal to their brand. And we took the bait.
          I’m embarrassed now to admit that I fell for this trap myself. I was an Xbox loyalist primarily, though because I grew up with Nintendo originally I had a soft spot for them as well. This made Sony the source of my own derision. With the original price tag on the PS3 and the eventually redacted “boomerang” controller design that console was initially slated to have, there was no shortage of fodder I felt given by Sony at the time to condemn their console. The trick is, criticism of those aspects of the console did have some objective validity, but there’s a fine line between making well-founded criticism based on rational thinking and deliberation from essentially accidentally supporting a valid negative position, but based purely from irrational, emotion-based brand loyalty which would have demanded I see what Sony offered as inferior regardless of the specific facts surrounding it.
          I feel especially embarrassed to have felt that way, because in life I have traditionally prided myself on being a rational thinker, but in that case, given my passion for the games industry I was easily led away from it. Thankfully that was as far as such sentiment ever got with me, but the capability was always there for that to spill over into applying such irrationality and emotion-based decision making in other areas of consideration about institutions in society. This was the great unspoken, and perhaps unidentified, insidious nature of what was going on at that time in the games industry: irrational hostility was being fostered, and once that’s been justified in one area of our life, it’s not difficult for such thinking to be applied and justified in other areas of our life, which in the longer term stands to have damaging repercussions for the society we impact. It wasn’t until I matured into an adult as well as gained a personal interest in philosophy that I became able to look back and realize the significance of the implications this toxic atmosphere stood to have.
          Real change in the industry in relation to these attitudes only truly started to occur however once those in the industry matured and changed their approach, as was probably always destined to be the case. As the negative culture in the past was brought out by those within the game industry in the first place, for better or worse it means the responsibility in turn had to fall on them to undue that kind of thinking and replace it with new, more positive vision. Thankfully, the effort to do so now seems to be in full motion.
          The advent of this finally began to occur with the advent of the concept of cross-play. We have taken if for granted for a long time that while we may be part of a fan base for game or series much larger than the player count of just those experiencing it on the same console we own, we can’t share in enjoyment of it with that larger community. Imagine, it was presented to us, those arbitrary barriers were now gone. Each fan could play with every single other fan of something they love, with community surrounding a game or series being built more within the actual games rather than without. It’s an extremely seductive concept, the seduction not due to any particular way the idea is presented, but simply intrinsic to the nature of the idea itself.
          Making the prospect all the more tantalizing was it being pointed out that it wasn’t a goal that needed to be worked for...the opportunity is already here. The backend networking for multiplayer or co-op between different hardware presents its challenges and necessary effort, but is entirely doable. Developers can make it happen and want to. Gamers, in one of the few cases of near universal agreement they’ve had, want it to happen, too. It remains only for those behind the different console brands to want to. The deciding factor preventing us from having a more connected and happier gaming community is no technical challenge: it is a simple act of will.
          Unfortunately, immediate consensus wasn’t to be, as Sony showed initial reluctance to the idea. The reasoning presented only served to exacerbate the general frustration at not making universal cross-play a reality: Sony was concerned about maintaining the integrity of the online experience of their brand. This explanation rang hollow to most, however. Microsoft has long been lauded for having the most solid and consistent online experience, though Sony has certainly improved dramatically in relation to their own, so the idea that connection to their service would be a liability rather than at least a non-concern and at most an asset even came across as fundamentally nonsensical.
          This being an issue was also compounded by a series of well-publicized hacks of the PlayStation Network that have occurred in the past; while Xbox Live has seen its on issues, the number and severity of the attacks in Playstation’s case create greater alarm. With this being the case, it would seem if anyone had cause to be concerned about connecting themselves to another, it would be on the part of Microsoft and Nintendo toward Sony, not the other way around. For it to be the other way around in spite of this felt like petty standoffishness stemming from the old days of the console wars rather than having any basis in reality or the interests of gamers...including PlayStation fans.
          That is one final point that rested against Sony’s philosophy of resistance, perhaps the strongest and arguably the only point that mattered: Sony’s own fans supported the change. It stands to reason there’s an impetus to make fans of the brand satisfied, so when the majority themselves are calling for that change, is it not worth considering its merits seriously rather than dismissing it out of hand? Add in the incident of the temporary cross-play enabling for Destiny, and the intensity of seeing that feature become a new norm in the industry became all the stronger.
          While Sony was making their decision, we saw the beginning of a broader change toward cross-play support anyway. Fortnite, Minecraft and Rocket League presented three of the more noteworthy examples of the cross-play concept manifesting as a reality, given the runaway popularity of those titles, but numerous other examples sprang up as well. Minecraft’s case was a particularly interesting one in that it saw the achievement of a different milestone, with Nintendo and Microsoft co-backing the production of an ad about their two consoles being able to work together. I’m not ashamed to admit watching that ad made me a bit emotional. I don’t even play Minecraft myself, but what it represented - about the gaming community coming together more - is really powerful to my mind and extremely encouraging as a gamer who always wants to see the industry get better not just in what it makes for us to play, but in the ideals it represents and promotes.
          Flash forward a bit, and we have the VGA’s mentioned at the start and a welcome change of tune from Sony, symbolically represented in the VGA presentation but more literally represented in a number of stories about them getting on board with the idea and even being in direct talks with Microsoft in relation to future ventures. Meanwhile, Microsoft has expressed an interest in expanding access to games that have traditionally been an Xbox experience beyond that console itself. They have candidly expressed their interest in making all future games of theirs available for PC simultaneously, which is certainly well within the realm of theoretical possibility given Microsoft’s ownership of the Windows OS most computers run on. And yet...even this isn’t the limit of where they’ve expressed interest in having their titles reach. Just recently, they’ve elaborated on this philosophy of expansion by emphasizing there is a more vested interest in people playing their games than in playing on the Xbox console specifically. For example, that interest goes so far as that they’ve expressed interest in bringing Halo: The Master Chief Collection to PlayStation.
          This is, in many ways, the best example of this industry-wide change in philosophy I’ve been discussing. I’ll admit, in the spirit of full disclosure, to being a long-time and avid Halo fan, but when I make that statement it isn’t about complimenting that franchise or Microsoft. What I am directing attention to is the fact that Halo, which has always been Microsoft’s flagship franchise for Xbox and closely associated with its success, is something they are willing to pass access to to players on their competitors’ console. This idea was so beyond inconceivable during that period not long ago I alluded to, that if you had presented the idea as a serious possibility, you’d have been considered an idiot, or insane. But now, it’s an idea that’s had interest expressed by Microsoft at the executive level.
          Those players on PlayStation are the key factor of note here, though. It isn’t about Microsoft and Sony becoming best friends, though they seem to be getting along better all the time, which is sure to be a boon for gamers in the future in as yet unknown ways. It is about simply letting players play the games they want. Gaming, like so many pastimes, can be an expensive one, and locking gamers out of access to numerous quality experiences deserving of being explored by all because they can’t reasonably justify - or literally can’t afford - the price tag of another console needed to access those experiences is a shame, and antithetical to the spirit of connectedness and community the gaming culture, at its best, strives to be about.
          Destroying these arbitrary and artificial barriers and instead working collaboratively on ways to bring the global gaming community ever closer together, as a family, is the rightful course toward which the industry should be directing itself. And, who knows...maybe in the process of fostering this spirit of inclusion, the game industry can get some of that positive spirit to rub off on those who play games and get them in turn to be more inclusive of others in the world outside of the games. And the world beyond gaming isn’t so different from the world of gaming in that one respect: both are much richer for getting others in on our fun. 
          So keep it up, video game industry. We all came to play after all, so let’s ALL play. Cheers.
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vewornor · 3 years ago
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MINECRAFT TITAN LAUNCHER LAN GAMES NOT SHOWING HOW TO
MINECRAFT TITAN LAUNCHER LAN GAMES NOT SHOWING PORTABLE
I actually tried playing it on my desktop after first trying it on the Deck, and quickly abandoned the mouse and keyboard for a return to the handheld’s twin sticks. It’s a less demanding, though still challenging, take on “How do I kill this dude no wait I am dead” RPGs that also happens to suit the Steam Deck very comfortably indeed. If you’re like me ( or Katharine) and don’t have the patience, temperament, or hand-eye coordination for Soulslikes, you may find Death’s Door more palatable. It’s certainly more comfortable to play and navigate menus with the thumbsticks than to deal with Elden Ring’s wonky mouse and keyboard support, and running on Proton – with its shader pre-caching feature - actually helps smooth out the stutters that you’d still get on native Windows, months after release.
MINECRAFT TITAN LAUNCHER LAN GAMES NOT SHOWING PORTABLE
Being a rougelike – mostly – it wouldn’t normally be as suited for short bursts of portable play, say on a bus ride, but the Deck’s quick resume feature lets you take a break whenever and immediately hop back into a run.įor all of its performance hiccups on Windows, Elden Ring is such a good match for the Steam Deck that it’s earned Verified status from Valve. And it’s just as tense, inventive and witty on the Steam Deck: it runs at a perfect 60fps, and only needs the face buttons and a single thumbstick for its slick, combo-happy combat. Hades claimed, by Advent Calendar rules, RPS GOTY status back in 2020. There’s some very occasional stuttering but that’s present on high-end desktop PCs as well, and if you simply lower the Effects quality setting from High to Medium, you shouldn’t drop below 30fps. This translates perfectly to the Steam Deck’s controls, and despite being a bit of a looker, Stray avoids any serious performance issues on the portable hardware. Stray shakes off notions of merely being a haha-funny-cat novelty game with some stellar worldbuilding and intuitive puzzle-platforming, helped along by a sleek context-sensitive traversal style. It’s a clever, surprising, and unrelentingly charming introduction to your new gadget, not a mention a reminder that Valve should really make more games. It’s essentially a Steam Deck tutorial, designed to help you get used to the controls layout, but is entertainingly administered through a genuinely funny mini-jaunt through a pre-Portal Aperture Science. The short and sweet Aperture Desk Job isn’t just one of the best games to play on the Steam Deck – it should probably be the first one you try. Now, in no particular order: the 30 best Steam Deck games.
MINECRAFT TITAN LAUNCHER LAN GAMES NOT SHOWING HOW TO
And, while we’re on the subject of maximising your Deck’s potential, you can also check out our Steam Deck battery life guide, my picks of the best microSD cards for the Steam Deck, and how to install the Epic Games Launcher on the Steam Deck. Of course, half the fun of a Steam Deck compared to handheld consoles is that most of your existing Steam library will likely be playable out of the box, so be sure to try your favourites even if they’re not on this list. Though hey, if you’ve just got your Deck and want some inspiration on what to install first, you can definitely count these as recommendations. These are games I’ve tried and genuinely enjoyed playing on the Steam Deck, without bumping into any technical/compatibility issues, across my however-many months of testing and reporting on it. I know a lot of best-of lists are ordered by publishing bigwigs who want a Google-pleasing “engagement” scrap in the comments, but I’ll swear blind that’s not the case here.
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