#monitors UI
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toothybj · 1 month ago
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spockvarietyhour · 9 months ago
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The Rock (1996) and screens
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c365 · 3 months ago
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dying while having scroll buffs is EMBARASSING but i didnt see him coming i swear. The mob/attack clutter kind of covered him (and i was distracted trying to heal) (also #5 and #1 NoL raiders on the leaderboard were in the party so i got carried. tysm sadobunny and Warze. mb for skill issuing bruhh. I gotta get better at spellshade)
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of-fear-and-love · 1 year ago
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Phones, screens, UI and web design from The Contractor (2007)
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konekoling · 2 years ago
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I feel insane bc I genuinely feel that, aside from it blatantly trying to knock off Twitter, the new tumblr UI is a vast improvement from the old one, and would probably be way more warmly received if it wasn't so much of a transparent knockoff + they just shaved off a few of the links on the side to reduce visual clutter
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switch · 2 years ago
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WHY ARE FLOATING ICONS GONE AGAIN ON DESKTOP WHAT THE FUCK IS THEIR DAMAGE WHY DO THEY KEEP DOING THIS-
AUUUUGH THEY DID CRAM THEM INTO THE TOP OF THE FUCKING POST LIKE ON MOBILE LIKE I EXPECTED THEY WOULD BACK DURING THE INITIAL A/B CHANGE, THE THING WHICH I SAID WAS ALSO NOT A SOLUTION.
THIS STILL RE-INTRODUCES THE PROBLEM OF "IF YOU SCROLL DOWN TOO FAR PAST THE HEADER OF THE POST YOU LOSE THE INFORMATION OF WHO POSTED/REBLOGGED IT AND HAVE TO SCROLL BACK UP IF YOU WISH TO OBTAIN THAT INFORMATION OR GET A SHORTCUT TO THEIR BLOG" WHICH WAS FIXED YEARS AGO BY THE FLOATING SCROLLING ICONS.
FUCKS SAKE, THIS IS WHY I DIDN'T PUT MY CHECKMARKS BACK. I KNEW THEY WERE STILL JONESING TO GET RID OF FLOATING ICONS. I COULD FEEL IT.
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haarute · 2 years ago
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unpopular opinion but personally i enjoy the creepy clown and welcome him into my house
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revold--blog · 2 months ago
Link
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aspendruid · 9 months ago
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oooo we installing
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michithing · 11 months ago
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i am so sick...... and tired.... of..... phone usb to aux dongle......
i recently got a new phone, it doesnt have an audio jack. which i didnt look out for while buying. its immensly stupid.
so i went and bought one of these dongles. it sucks. or my phone doesnt comply with it (i got a google phone, and a samsung cable. i wanted to get a google cable but theyre out of stock everywhere?). it constantly stops or skips through songs, activates google assistant, and sometimes? it shocks my ear drums? at least thats what it feels like. its especially bad on the train, i straight up cant use it and it hurts when i do.
i didnt see anywhere anyone mention this before? my head hurts. im stuck in a hot car with my mom who is screaming around in russian and it stresses me out and my headphones are not helping tone her out
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brightsuzaku · 1 year ago
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i am attempting to switch to firefox in earnest from the chromium-based vivaldi and i am just
having a time of it
Vivaldi is EXTREMELY customizable with the ability to customize appearance, colors, the roundedness of tab edges, interface zoom, etc, etc, as well as natively having the ability to group tabs together
ON ONE HAND, Vivaldi is chromium and may eventually get screwed over by Google's bullshit, but on the other hand... I switched from Firefox to Vivaldi because of all of its features for fine-tuning my browsing experience and UI, and also because Firefox was getting kinda bloaty on my previous desktop build.
on the other hand, maybe with the power of extensions I can get back to some kind of similar functionality, I'm just going to miss having Nice Things out of the box without needing extensions.
I swapped out from Firefox for accessibility and customizability purposes, and now it keeps sounding like the Big G won't let me have Nice Things. I'll keep Vivaldi around just in case they do something with the browser to help combat that, but I'm loading my open tabs and versions of my extensions on Vivaldi over to Firefox as a safety net.
(I really don't want to switch from Vivaldi and I just feel so extremely gloomy when another one of those scary reblogs about Chrome come back up, because it's not Chrome per se, but Big G could just make everything worse.)
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shtaras · 2 years ago
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youtube
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spacedkey · 2 years ago
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noo i thought i was spared from the twitter clone layout...
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vaadazen-codes · 11 months ago
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How To Get Started Making Visual Novels
Wanna make a visual novel? Or maybe you've seen games like Our Life, Blooming Panic, Doki Doki Literature Club, etc. and wanna make something like that? Good news, here's a very basic beginners guide on how to get started in renpy and what you need to know going in! Before you start, I highly recommend looking at my last post about writing a script for renpy just to make it easier on you!
LONG POST AHEAD
Obviously, our first step is downloading it from their website
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thankfully, its right on the home page of their site. Follow basica program installation steps and run the program. I highly recommend pinning it to your task bar to make it easier to access.
From there, you're met with the renpy app, it's a little daunting at first but let's talk about what all these buttons are for.
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Projects
This part is simple, it just lists the current projects in the chosen directory. You probably won't have any in there of your own. You should still see Tutorial and The Question!
Both of those default projects are super helpful in their own ways, i highly recommend testing out the tutorial and playing around with it just to get comfortable with some of the basics.
Create New Project
The first step to actually making your game into a game!
You'll be met with a prompt letting you know that the project is being made in English and that you can change it. You can click Continue.
From here, you'll be asked to input a project name! Put in your games title, or even a placeholder title since this Information can be changed later! (this is also the title the folder will be in your file browser, be sure to name it something you won't overlook)
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Now we get to choose our resolution!
If you have no idea what to choose, go for 1920x1080! This is the standard size for most computer monitors and laptops, but it will still display with moderately decent quality on 4k monitors too!
You can choose 3840x2160 as well. This is 2x the measurements of the default, with the same ration. These dimensions are considered 4k. Keep in mind, your image files will be bigger and can cause the game to have a larger size to download.
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Now we get to choose our color scheme!
Renpy has some simple default options with the 'light mode' colors being the bottom two rows, and the 'dark mode' colors being the toop two rows.
You can pick anything here, but I like to choose something that matches my projects vibes/colors better. Mostly because depending on how in depth you go with the ui, it minimizes the amount of changes I need to make later.
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Click continue and give it a minute. Note: If it says "not responding" wait a moment without clicking anything. It can sometimes freeze briefly during the process.
Now we should be back at our home screen, with our new project showing. Let's talk about allll that stuff on the right now.
Open Directory
This just opens that particular folder in your local file explorer!
game - is all the game files, so your folders for images, audio, saves, and your game files like your script, screens, and more.
base - this is the folder that the game folder is inside of. You can also find the errors and log txt files in here.
images - takes you to your main images folder. This is where you wanna put all of your NON gui images, like your sprites, backgrounds, and CGs. You can create folders inside of this and still call them in the script later. EX: a folder for backgrounds , a folder for sprites for character a, a seperate folder for spirtes for character b, etc.
audio - Takes you to the default audio folder. This is empty, but you can put all your music and sound effects here!
gui - brings up the folder containing all of the default renpy gui. It's a good place to start/ reference for sizes if you want to hand draw your UI pieces like your text box!
Edit File
Simple enough, this is just where you can open your code files in whatever text/code editor you have installed.
Script.rpy - where all of your story and characters live. This is the file you'll spend most of your time in at first
Options.rpy - Contains mostly simple information, like project name and version. There aren't a ton of things in here you need to look at. There is also some lines of code that help 'archive' certain files by file type so that they can't be seen by players digging in code however. Fun if you want to hide some images in there for later or if you just dont want someone seeing how messy your files are. We've all been there
Gui.rpy - where all of the easy customization happens. Here you can change font colors, hover colors, fonts, font sizes, and then the alignment and placement of all of your text! Like your dialogue and names, the height of text buttons, etc. It more or less sets the defaults for a lot of these unless you choose to change them later.
Screens.rpy - undeniably my favorite, this is where all of the UI is laid out for the different screens in your game, like the main menu, game menu, quick menu, choice menu, etc. You can add custom screens too if you want, but I always make my own seperate file for these.
Open Project - this just opens all of those files at once in the code editor. Super handy if you make extra files like I do for certain things.
Actions
last but not least, our actions.
Navigate Script - This feature is underrated in my honest opinion, it's super handy for help debugging! In renpy you can comment with # before a line. However, if you do #TODO and type something after it, it saves it as a note! You can view these TODO's here as well as easily navigate to when certain screens are called, where different labels are (super great if your game is long, and more. It saves some scrolling.
Check Script (Lint) - also super duper handy for debugging some basic things. It also tells you your word count! But its handy for letting you know about some errors that might throw up. I like using it to look for sprites I may or may not have mispelled, because they show up in there too.
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Change/Update GUI - Nifty, though once you start customizing GUI on your own, it isn't as useful. You can reset the project at any point and regenerate the image files here. This updates all those defaults we talked about earlier.
Delete Persistent - this just helps you delete any persistent data between play throughs on your end. I like to use it when making a lot of changes while testing the game, so that I can reboot the game fresh.
Force Recompile - Full disclosure, as many games as I've made and as long as I've been using Renpy, i have never used this feature. I searched to see what it does and this is the general consesus: Normally renpy tries to be smart about compiling code (creating .rpyc files) and only compiles .rpy files with changes. This is to speed up the process since compiling takes time. Sometimes you can make changes that renpy don't pick up on and therefore won't recompile. In these cases you can run force recompile to force it. Another solution (if you know what file is affected) is to delete that specific. rpyc file.
The rest of your options on this right hand side are how you make executable builds for your game that people can download to extract and play later!
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Sorry gang! that was a whole lot of text obviously the last button "Launch Project" launches an uncompiled version of the project for you to play and test as you go! Hang in tight because my next post is about how to utilize github for renpy, so you can collaborate easier!
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cozykhuwa · 4 months ago
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🌸 Soft Pink Intro Loading Screen Override for SIMS 3
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Tired of the boring sims 3 loading screen when you first open your game? Are you looking for a much more girly loading screen? I present to you a coquette inspired intro loading screen override, perfect for those who love a more pastel and girly vibe. More info & download links under the cut!
🍰INFORMATION
♡ This override will replace the default loading screen no matter which pack you installed last.
♡ You can only have ONE intro loading screen at a time
♡ This loading screen might look slightly different depending on your monitor and gshade/reshade. This screenshot was taken without any shaders.
♡ Compatiable with version 1.69.47.024017
♡ Ensure to always read my TOU
♡ Credit has been given to the relevant users/softwares
🍰WHERE TO PUT IT
⚠ MUST BE PUT IN THE OVERRIDES FOLDER ESPECIALLY IF YOU HAVE A UI RECOLOR
Documents > Electronic Arts > The Sims 3 > Mods > Overrides (or anywhere you have your sims 3 mods folder)
🍰DOWNLOAD
🌸Soft Pink Intro Loading Screen
🌸Patreon (alt)
Feel free to tag me if you use this override in your game, I'd love to see it! And if there is any problems don't hesitate to contact me <3
🍰CREDITS
♡ This interface was HEAVILY inspired by the USE YOUR HEART collection by @novabytesims for sims 4!
♡ I used the CLEAN UI LOADING SCREEN by @justmiha97 as the base for this loading screen so it's basically a recolour 🤭
♡ RawPixels for the icons you see in the hearts
♡ Blender 3.6, Photoshop 2021
🍰Terms Of Use (TOU)
♡ PERSONAL USE ONLY: My original cc & overrides are free for personal use in you Sims 3 game. DO NOT redistribute or claim as your own.
♡ CREDIT OF USAGE: If you share my cc in any way, please credit me.
♡ NO PAYWALLS: DO NOT put my cc behind any paywalls or adlinks such as linkvertise.
♡ REDISTRIBUTION POLICY: DO NOT reupload my cc on other sites. Please share my original download links to respect work put into my cc and spread the word.
♡ MODIFICATIONS: If you edit or recolour my cc, and want to share it, please give full credit where it's due.
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maxine64 · 2 years ago
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Minecraft in its 640x480 160hz CRT glory. Pixel-scale UI, game looks gorgeous.
Samsung Syncmaster 997MB, lovely monitor. Pictures don't do it justice.
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