#UI
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scipunk · 5 months ago
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The Fifth Element (1997)
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hahajax · 2 years ago
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the new discord update really sucks huh
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prokopetz · 1 month ago
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It's kind of funny how Teams users have been complaining for the better part of a decade that the minimum width of the dockable chat windows is too wide, and Microsoft has basically been telling them to get fucked, then they discontinue Skype and tell all of its former users to switch to Teams, and within 72 hours of Skype going down for good, Microsoft suddenly pushes a "critical" update for Teams that gives it more flexible dockable chat windows.
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bubblemixer · 3 months ago
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how I feel about this new tumblr update
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kaopiak · 5 months ago
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New characters I made based off of my keychains I made :) The lizard's name is Ui and the Balloon dog is Cherry
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jaylovesyouu · 20 days ago
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⤹  " welcome to the literature club! " 📜𓂂
[ ID. "Gray Digital or Webcore PNGs" END ID. ]
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𐙚 gray digital / webcore pngs 。 ⏔
❛❛ f2u no cred needed — self indulgent。 ♡
all sourced from pinterest. recolors are totally ok! i did not make any of these, i only recolored them. let me know if any of these need credit. have this while i work on event prizes!!!
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blacktabbygames · 6 months ago
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Scarlet Hollow UI Redesign Work In Progress
HELLO! As some of you may know we've been hard at work on a large overhaul patch for the first four episodes of Scarlet Hollow to bring the game closer to our ever-higher standards. While there are a lot of content changes and additions coming with the update, here's spoiler-free look at how the UI side of it is coming along. New UI on top, old UI on bottom. First, and most importantly is the updated textbox. We've been adding a lot of detail to small UI elements, and this is no exception — there are more leaves, and those leaves have some color in them now, which we feel makes the in-game art feel a lot richer. On the usability side, you'll notice that this new box is both taller, meaning that we can fit more options before you need to scroll, and that the scrollbar is located further to the right, meaning options can be longer before flowing onto the next line. (Again, meaning there will be less scrolling.) We've also moved the quick menu into the textbox so it no longer overlaps with any background art.
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Next up, we've got the main menu. Not a ton to say here. Logo is smaller and has some color so it feels less stark. The font choice is tighter, and we added a border where the text options start to improve the feel of things. In general we're trying to make options that make the interface feel warmer, more organic, and less sterile.
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Next we've got the in-game menu. Again, framing things with organic shapes to provide better flow and separation. We've also added a wooden "frame" around each save game thumbnail give them a more natural feeling.
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Similar notes for the new confirmation screen. We're probably going to increase the opacity a little bit. At the moment is a little too transparent.
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The journal has new assets, and instead of a generic cross-hatched background, we add a semi-transparent black layer so you can still see the game world behind it.
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And speaking of generic cross-hatching, we've also removed it from character creation, instead replacing it with backgrounds from inside the game. Overall this should feel a lot more welcoming.
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These backgrounds change with each new slide, too. Here's how trait selection works.
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Anyways that's it for now! Happy new year :)
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redmountain · 4 months ago
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S K Y B L I V I O N: Gameplay Demo and Q&A
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skeletonfumes · 2 months ago
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Marathon | Gameplay Reveal Trailer
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mostlysignssomeportents · 2 months ago
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AI and the fatfinger economy
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I'm on a 20+ city book tour for my new novel PICKS AND SHOVELS. Catch me at NEW ZEALAND'S UNITY BOOKS in WELLINGTON TODAY (May 3). More tour dates (Pittsburgh, PDX, London, Manchester) here.
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Have you noticed that all the buttons you click most frequently to invoke routine, useful functions in your device have been moved, and their former place is now taken up by a curiously butthole-esque icon that summons an unwanted AI?
https://velvetshark.com/ai-company-logos-that-look-like-buttholes
These traps for the unwary aren't accidental, but neither are they placed there solely because tech companies think that if they can trick you into using their AI, you'll be so impressed that you'll become a regular user. To understand why you find yourself repeatedly fatfingering your way into an unwanted AI interaction – and why those interactions are so hard to exit – you have to understand something about both the macro- and microeconomics of high-growth tech companies.
Growth is a heady advantage for tech companies, and not because of an ideological commitment to "growth at all costs," but because companies with growth stocks enjoy substantial, material benefits. A growth stock trades at a higher "price to earnings ratio" ("P:E") than a "mature" stock. Because of this, there are a lot of actors in the economy who will accept shares in a growing company as though they were cash (indeed, some might prefer shares to cash). This means that a growing company can outbid their rivals when acquiring other companies and/or hiring key personnel, because they can bid with shares (which they get by typing zeroes into a spreadsheet), while their rivals need cash (which they can only get by selling things or borrowing money).
The problem is that all growth ends. Google has a 90% share of the search market. Google isn't going to appreciably increase the number of searchers, short of desperate gambits like raising a billion new humans to maturity and convincing them to become Google users (this is the strategy behind Google Classroom, of course). To continue posting growth, Google needs gimmicks. For example, in 2019, Google intentionally made Search less accurate so that users would have to run multiple queries (and see multiple rounds of ads) to find the answers to their questions:
https://www.wheresyoured.at/the-men-who-killed-google/
Thanks to Google's monopoly, worsening search perversely resulted in increased earnings, and Wall Street rewarded Google by continuing to trade its stock with that prized high P:E. But for Google – and other tech giants – the most enduring and convincing growth stories comes from moving into adjacent lines of business, which is why we've lived through so many hype bubbles: metaverse, web3, cryptocurrency, and now, of course, AI.
For a company like Google, the promise of these bubbles is that it will be able to double or triple in size, by dominating an entirely new sector. With that promise comes peril: growth must eventually stop ("anything that can't go on forever eventually stops"). When that happens, the company's stock instantaneously goes from being a "growth stock" to being a "mature stock" which means that its P:E is way too high. Anyone holding growth stock knows that there will come a day when those stocks will transition, in an eyeblink, from being undervalued to being grossly overvalued, and that when that day comes, there will be a mass sell-off. If you're still holding the stock when that happens, you stand to lose bigtime:
https://pluralistic.net/2025/03/06/privacy-last/#exceptionally-american
So everyone holding a growth stock sleeps with one eye open and their fists poised over the "sell" button. Managers of growth companies know how jittery their investors are, and they do everything they can to keep the growth story alive, as a matter of life and death.
But mass sell-offs aren't just bad for the company – it's also very bad for the company's key employees, that is, anyone who's been given stock in addition to their salary. Those people's portfolios are extremely heavy on their employer's shares, and they stand to disproportionately lose in the event of a selloff. So they are personally motivated to keep the growth story alive.
That's where these growth-at-all-stakes maneuvers bent on capturing an adjacent sector come from. If you remember the Google Plus days, you'll remember that every Google service you interacted with had some important functionality ripped out of it and replaced with a G+-based service. To make sure that happened, Google's bosses decreed that the company's bonuses would be tied to the amount of G+ activity each division generated. In companies where bonuses can amount to 90% of your annual salary or more, this was a powerful motivator. It meant that every product team at Google was fully aligned on a project to cram G+ buttons into their product design. Whether or not these made sense for users, they always made sense for the product team, whose ability to take a fancy Christmas holiday, buy a new car, or pay their kids' private school tuition depended on getting you to use G+.
Once you understand how corporate growth stories are converted to "key performance indicators" that drive product design, many of the annoyances of digital services suddenly make a great deal of sense. You know how it's almost impossible to watch a show on a streaming video service without accidentally tapping a part of the screen that whisks you to a completely different video?
The reason you have to handle your phone like a photonegative while watching a movie – the reason every millimeter of screen real-estate has been boobytrapped with an icon that takes you somewhere else – is that streaming services believe that their customers are apt to leave when they feel like there's nothing new to watch. These bosses have made their product teams' bonuses dependent on successfully "recommending" a show you've never seen or expressed any interest in to you:
https://pluralistic.net/2022/05/15/the-fatfinger-economy/
Of course, bosses understand that their workers will be tempted to game this metric. They want to distinguish between "real" clicks that lead to interest in a new video, and fake fatfinger clicks that you instantaneously regret. The easiest way to distinguish between these two types of click is to measure how long you watch the new show before clicking away.
Of course, this is also entirely gameable: all the product manager has to do is take away the "back" button, so that an accidental click to a new video is extremely hard to cancel. The five seconds you spend figuring out how to get back to your show are enough to count as a successful recommendation, and the product team is that much closer to a luxury ski vacation next Christmas.
So this is why you keep invoking AI by accident, and why the AI that is so easy to invoke is so hard to dispel. Like a demon, a chatbot is much easier to summon than it is to rid yourself of.
Google is an especially grievous offender here. Familiar buttons in Gmail, Gdocs, and the Android message apps have been replaced with AI-summoning fatfinger traps. Android is filled with these pitfalls – for example, the bottom-of-screen swipe gesture used to switch between open apps now summons an AI, while ridding yourself of that AI takes multiple clicks.
This is an entirely material phenomenon. Google doesn't necessarily believe that you will ever want to use AI, but they must convince investors that their AI offerings are "getting traction." Google – like other tech companies – gets to invent metrics to prove this proposition, like "how many times did a user click on the AI button" and "how long did the user spend with the AI after clicking?" The fact that your entire "AI use" consisted of hunting for a way to get rid of the AI doesn't matter – at least, not for the purposes of maintaining Google's growth story.
Goodhart's Law holds that "When a measure becomes a target, it ceases to be a good measure." For Google and other AI narrative-pushers, every measure is designed to be a target, a line that can be made to go up, as managers and product teams align to sell the company's growth story, lest we all sell off the company's shares.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2025/05/02/kpis-off/#principal-agentic-ai-problem
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Image: Pogrebnoj-Alexandroff (modified) https://commons.wikimedia.org/wiki/File:Index_finger_%3D_to_attention.JPG
CC BY-SA 3.0 https://creativecommons.org/licenses/by-sa/3.0/deed.en
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Cryteria (modified) https://commons.wikimedia.org/wiki/File:HAL9000.svg
CC BY 3.0 https://creativecommons.org/licenses/by/3.0/deed.en
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scipunk · 4 months ago
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Blame! (2017)
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zuko-always-lies · 3 months ago
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For those who have gotten the new tumblr UI update (and trust me, you'll know once you get it)...
@staff
Note: this post was made end of March 2025. Don't be spreading it around five years from now
Edit: please reblog this post, so more people can vote.
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warakami-vaporwave · 5 months ago
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Nestle84
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prokopetz · 26 days ago
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I kind of love it when websites both display relative timestamps for an unreasonably long span of time before switching to absolute timestamps and use unreasonable units for the span in question. "This post was made 37 weeks ago" under what conceivable circumstance is this a useful way to communicate that?
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netscapenavigator-official · 3 months ago
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Literally wtf is that new UI.
It’s so damn big. It takes up like double the room of the old one. And for what??? So much more scrolling for so much less content.
Mandatory circular icons limit creativity. The transparency effect of my icon is completely ruined if one-forth of the image is cut off for no reason.
Why are the buffer areas bigger, but now have fewer options?? The edit and delete buttons on my own posts are hidden in the meatball menu. And for what? All that new space, and it’s even less useful than it was before.
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