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#movies games cartoons etc
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I enjoy watching Spider-Man in a very normal and hinged way <3 (yes these were hand listed)
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scryclown · 6 months
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hate finding things that i find enjoyable then i go online and get grouped in with the stupid tiktok babies simply because i found a generic unoriginal concept mildly interesting. we live in a society
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We should bring back that thing some websites used to do where whenever you made a post you could also list a bunch of random details alongside it, like the mood you’re currently feeling while writing the post, what you’re eating, music you’re currently listening to, what device you’re writing the post on, some random emoji, your personal motto at the moment, etc. It’s like additional character lore 
#I think you can do this with facebook still like you can put a current mood 'feeling XYZ' BUT you have to choose from their list#of premade emotions. You can't just type your own.#and you can't add a bunch of random extra details for no reason#Also DID websites actually do this? I might just be thinking of one or two. specifically I htink on deviant art (which I rarely ever#used except for one small period when I was like 14 yrs old and thought it would be Professional to post art there lol)#when you made a journal post type of thing I think you could put information like this. And I THINK you could maybe do something similar on#the journals on gaiaonline?? maybe also myspace but I remember so little about mysapce or if they even have a journal#type function. I MISS websites randomly having journals as like..a thing#like you had your normal post feed and then also a diary type place. Kind of like how poeple used to use facebook Notes different#from just a normal facebook post.#If I ever actually do anything successful in my life and somehow defeat the mental illness and physical issues and Situational Barriers#and actually accomplish like.. anything enough to be a professional with their own website (like how famous authors will have#their own websites where they post updates that are NOT social media like a facebook but. their own custom website or whatever)#then I'l make sure that in the code it's set up so whenever I make a post I can add these options ghhbjhb#Imagine some official really imporant release of a movie or game or something and then alongside it it's just like#Feeling: Evil 🤭  Eating: Shredded cheddar cheese  Drinking: water out of an old coffee tin#(I had to google some online place to copy and paste emojis ghbhjb i have no idea how they work )#Though also it wouldn't be interesting for me because I have a limited emotional range and also love routine so I'd basically always#feel neutral and just be cycling through the same 5 foods/drinks/music/etc. at all times hjbjjh#I also always wear the same clothes like a cartoon character#BUT it'd be interesting to see about other poeple I guess lol
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awakefor48hours · 10 months
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Shows you should save physically immediately
Over the Garden Wall -- It's being pulled from HBO Max on August 31 and knowing HBO, there's a chance it'll be pulled sooner. *I have now made a Google Drive of all the episodes of OTGW. Please, please, please, PLEASE, save these on a physical device.
The Owl House -- Disney has tried to bury this show many times (giving it a weird release schedule, cutting the budget, etc) and has even cancelled the show. Also, Disney+ is going to nuke their catalogue soon and I doubt TOH will survive*I have now also saved all the episodes of TOH. Click here for the posts with all of the episodes
Amphibia -- I know less about the behind the scenes BS than TOH but Amphibia was screwed over by Disney mainly by poor promotion. Also since one of the protagonist is openly bisexual*, like TOH, I really can't imagine this would survive.*Amphibia has also been saved. Go here for the post with all the episodes.
Steven Universe -- Cartoon Network cancelled Steven Universe and gave it a weird release schedule, it has also just been pulled from HBO Max.
Gravity Falls -- Once again, Disney+ is going to nuke their catalogue at some point in the future and between Wendy being canonically bi, Sheriff Blubs and Deputy Durland being in a relationship, and Alex Hirsch (being the amazing man that he is) constantly calling Disney out on their BS, I imagine that Disney would be more than willing to nuke Gravity Falls. *I’ve also saved Gravity Falls now go to the main post here to see all the episodes.
and most importantly
Every single show, book, game, fanfiction, movie, etc you've ever loved
We now know that at any moment's notice, streaming services can and will just nuke their catalogue without hesitation. If it's digital, it can be removed and there's a likely chance you'll never see it again.
So, please take some time to save anything you love on an external device. It could be a box set (it can be official or fan-made one), a USB, or anything.
If you have a physical copy of something, it's yours forever and no one can take that away from you.
*Edit because I’ve seen some confusion about this. Read this again, it’s “one of the protagonists” not “the protagonist.” Sasha is the one who’s bi, Anne’s sexuality hasn’t been confirmed.
Also in addition to this, people have reblogged this to say Steven Universe is still on HBO. Since I don’t have HBO, I’ve been going off of what people have been saying and I’ve seen it mentioned that HBO was taking off SU. You should still save it though.
*Edit 2 if any of the links here don’t work, check the original post as I might’ve changed/updated them. If that still doesn’t work, send me an ask or DM I’ll give them to you.
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ao3commentoftheday · 7 months
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Editing to add that I'm including anime and cartoons as television (or streaming) series because that's where they air. Comic books include manga, but I apologize for not calling that out
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Genuinely curious about what your relationship is with comics in light of some interesting results from other polls. This poll is specifically for those who; Take claim to being a comic fan, or are at least a fan of characters that are from comics. Please choose the option that best describes your own relationship to comics even if it's not 100%. PLEASE be honest, there is no judgement here.
The way how we are using 'read comics' in this poll is if you are generally literate about your specific favorite title or character, and your knowledge gained about said niche came from reading the comics directly and NOT second hand (meta, wiki articles, fandom osmosis, fanon or fanfic). This does NOT mean "having read everything" or are keeping up with current comics.
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newts-frogs-toads · 4 months
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Ride the cyclone movie concept, by me
Cast: off Broadway 2016 cast
Type: regularly 2d animated, but every Choir song has a different animation style.
What the world needs: A video game-ish style animation showing how Ocean views life as a game, it has pixel art, she goes to the next level every time she insults another choir member.
Noels lament: A classical old time-y 1930s animation style, in black and white. Sorta like these:
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(Betty boop)
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(Classic cartoon by BIO675 on devienart , keep in mind I did not research so idk if they drew this or just posted it)
Mishcas songs: I genuinely don't know about TSIA (maybe like a clone high type animation)
Talia would be in a sort of Disney style, maybe 2d like Cinderella or the hunchback of Notre dame (One of my favorite Disney movies) or the other 2d Disney movies, or CGI like Tangled.
Space age bachelor man: Obviously an 80s cartoon style animation. Cat ladies will almost look like the original She-ra girls.
The ballad of Jane doe: Sort of (wow im saying this a lot) like an animatic, but a little more polished. It would be in black and white. It would start out with the OG porcelain doll Jane, but over the course of the song, will show different Jane dolls (that way everyone wins). It would end back with the porcelain doll look.
The new birthday song: Would be like TBOJD at first, but then slowly turn back into regular 2d animation like before.
Sugar cloud: STOP MOTION BABYYYYY!!!!! And everyone wold be on clouds for half the song!!!
Other things I would add/ leave out:
Ricky keeps his disability, and he's on a wheelchair/ has crutches for the whole thing.
Since we want this movie to be longer, it's only fair if we learn more about the kids families, father Marcus, Karnak, cut characters (THEY ARE CANON TO ME) etc.
Noel still makes out with Mishca, obviously.
After the movie has been out for a while, we get an animated short (like 5 minutes) explaining the plot of legoland.
This one is probably just me but ld like a little blush with Nishca and/or Spacedolls
Thank you for listening to my longer than usual rant. If anyone makes this happen, I love you, I don't care who you are, lets get married.
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aquilaofarkham · 7 months
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Dying Has Never Frightened Us: Intergenerational Trauma, Healing, & the Burden of Legacy in Castlevania
An analytical and interpretation essay that discusses how the concept of family legacy and duty can lead to intergenerational trauma in the Castlevania franchise. Focuses primarily on the Belmont who found strength from his pain by honouring his family’s legacy no matter how heavy it felt or the burden that came with it and the Belmont who found his own strength from the ones he loved and who loved him in return.
☽ Read the full piece here or click the read more for the text only version ☽
THE BURNING NEED FOR RETRIBUTION: INTRODUCTION
The world has trauma. It is deep, collective, spanning its roots over centuries and territories dating back to when the borders of today never existed, and it has largely gone untreated—but not undiscussed.
From children’s cartoons to award winning dramas, trauma has become one of the most common topics for media to discuss, depict, and dissect. It makes sense given the sort of physical and mental gauntlet which society has been through in the past five years. Sometimes even in just the past twenty-four hours. From an uptick in disasters stemming from climate change, the rise of publicised policy brutality, genocide as a result of settler colonisation, new developments coming to light after decades of denial regarding the residential school system in Canada, and of course a global pandemic which is still making ripples. Then there is the recent examination of generational trauma which differs from culture to culture. The open wounds we’ve already left and will be leaving for future age groups.
Seeing how fiction reflects reality and vice versa, it isn’t any wonder that movies, television shows, and video games find ways of processing this worldwide sensation of frustrated ennui along with the need to find answers as to how regular citizens can fix things, including ourselves, when politicians and world leaders cannot. When reality cannot provide satisfying resolutions, when we are left confused and even angrier than before due to the apparent shortcomings of institutions meant to provide relief towards the average person, it’s natural to look towards specific media. Whether for coping mechanisms, validation for this collective and personal trauma, or simply for cathartic release so the emotions don’t have to remain bottled up.
Castlevania , both its original 2017 series and the most recent entry of Castlevania: Nocturne (as well as the video games which the show is inspired by), is no stranger to this popular trend of storytelling and characterisation. Yet this trend also comes with its own controversy. When done with a deft writer’s hand and a layer of empathetic critical thinking, trauma in fiction and how we heal from its intergenerational effects can be a powerful tool in raising awareness in regards to something left forgotten by the larger public or it can allow viewers to look inwards at themselves. Done poorly or with a lack of empathy and taste, then the floodgates open.
But beyond the usual discourse surrounding trauma in fiction (how to portray a “realistic” panic attack, what makes a “good” victim, the problematic connotations of forgiving one’s abuser, etc.), Castlevania has its own things to say about the lingering effects of grief, guilt, and pain over the course of thirty-two episodes (now a fourty episode runtime with the inclusion of Castlevania: Nocturne season one). The series—particularly the first which ran from 2017 to 2021—has now gained a reputation for being one of the darker animated ventures tackling themes of religious corruption, abuse, sexual manipulation, and injustice among many others. The value and thoughtfulness of each depicted theme ranges from being genuinely compelling to delving into mere shock value yet the series is also known for its uplifting ending and cathartic release from such dark themes.
One could write entire dissertations on each complicated character and their developments. From Dracula’s suicidal tendencies as a result of unchecked grief to Isaac’s conflicted redemptive journey beginning with his unflinching loyalty to the king of vampires and ending with him forging down his own path in life. How characters such as Carmilla, consumed by her inner agonies and burning hatred towards the world to the bitter end, was left isolated from her sisters until she was forced to choose the terms of her own death, while others like Alucard, Sypha, and to an extent Hector rose above their individual torments in favour of hope and survival. However, this examination will focus on the series’ titular family of vampire hunters. Namely, the Belmont who found strength from his pain by honouring his family’s legacy no matter how heavy it felt or the burden that came with it and the Belmont who found his own strength from the ones he loved and who loved him in return.
Note: this essay will delve into speculations and purely interpretative hypotheses stemming from the author’s own opinions in regards to how they personally read the presented text. It will also discuss heavy spoilers for the majority of Castlevania games and the first season of Castlevania: Nocturne.
WHAT A HORRIBLE NIGHT FOR A CURSE: THE CYCLE OF TRAGEDY IN THE CASTLEVANIA GAMES
This examination begins in the exact same place as the show began with its inspirations and references: the original video games developed and distributed by Konami Group Corporations. It’s easy to get swept up in the notion that because of the technological limitations with video games at the time, the Castlevania games are devoid of story or characterization. Yet even the most bare bones of a story found in the games can still have something to say about the burden of legacy and how trauma left unconfronted has the possibility of tearing down that legacy. The most prominent example being Castlevania: Symphony of the Night , arguably the first game to begin delving into a deeper story and character driven narrative. It follows the events of Castlevania: Rondo of Blood , a game which portrayed its protagonist Richter Belmont as a force of nature in the face of evil, always knowing what to do, what to say, and emerging victorious without so much as breaking a sweat (or candelabra).
In keeping with the time of its release and the landscape of popular media particularly in Japan, Rondo of Blood feels like a traditional 1990s action anime complete with brightly coloured cutscenes and character designs reminiscent of Rumiko Takahashi and Rui Araizumi (despite the usual classic horror elements present in every Castlevania game). This is most evident with Maria Renard, the second playable protagonist who attacks with her own arsenal of magical animals and even has her own upbeat theme music during the credits when players complete the main story in “Maria mode”. Richter also shares many similar personality traits with his counterpart, namely his optimism in the face of danger and the confidence that he will be the hero of this narrative.
Of course all this changed in the direct follow-up to Rondo of Blood , the aforementioned Symphony of the Night . Arguably the new staple of future Castlevania games to come, not only did it change the gameplay and aesthetic, it changed the very core of the characters as well. The game even begins with the same ending as Rondo of Blood where Richter fights and defeats Dracula with the help of Maria. Then during the opening crawl, we discover that during a time skip, Richter has vanished and Maria is searching for him. Surely this will be nothing less than a heroic rescue and the most powerful Belmont of his century will be restored to his rightful pedestal.
Yet for the first half of Symphony of the Night , the player is faced with a sobering realisation—the villain we’re supposed to be fighting, the one responsible for conjuring Dracula’s castle back into existence, is Richter himself. No longer the hero we’ve come to adore and look up to from the previous game. Of course, the player along with new protagonist Alucard both know that something isn’t right; perhaps Richter isn’t in his sound mind or some nefarious force is possessing him to commit evil deeds. But unless the player solves the right puzzles and find the right in-game items, Symphony ends with Alucard putting down Richter like a rabid dog. However, this ending can be avoided and a whole second half of the game is revealed.
Richter’s canonical ending is left ambiguous at best, tragic at worst. He laments over his moment of weakness, claiming the events of the game were his fault despite Alucard’s insistence that confronting Dracula was always going to be inevitable. Still, the tragedy of Richter’s fate and how he is portrayed in Symphony of the Night comes much later, when it’s implied the Belmonts are no longer capable of wielding the fabled Vampire Killer, a leather whip imbued with supernatural properties that has been passed down generation after generation. One mistake and misjudgment left the Belmont legacy in a perpetual long lasting limbo with the titular hunters themselves seemingly disappearing from history as well, leaving others such as the Order of Ecclesia to pick up the fight against Dracula’s eventual resurgence. It isn’t until the height of World War II (the setting of Castlevania: Portrait of Ruin ) when the whip’s true potential is finally set free thanks to the actions of Jonathan Morris, a distant relative of the infamous vampire slaying family. However, the only way in which Jonathan can reawaken the Vampire Killer is by defeating a manifestation of the person who last wielded it and also whom the whip abandoned nearly two hundred years prior—Richter Belmont.
Yet players and fans don’t get to see it in the hands of another Belmont until the events of 1999 when Julius Belmont defeats the latest incarnation of Dracula and seals his castle away in a solar eclipse. Even then, he loses his memory until thirty years pass and he’s forced to do battle with Soma Cruz, an innocent transfer student who is also the reincarnation of Dracula. If the protagonist of Castlevania: Aria of Sorrow succeeds in defeating the cosmic threat that has awakened his supposed “evil” destiny, then Julius can finally lay down the Vampire Killer in peace (until the sequel Castlevania: Dawn of Sorrow , of course). If not, the game ends with Julius keeping his promise to Soma should he lose sight of his human side and let Dracula be reborn once again. In a scene that directly mirrors the beginning of Symphony , Julius enters the castle throne room, Soma throws down his wine goblet, and the screen goes black. The cycle continues anew. Julius has upheld the duty of his family name but at what cost.
The theme of tragedy getting passed down through different generations, permeating from person to person even with those who are not Belmonts, is a staple of later Castlevania games following Symphony of the Night . In some instances, pain and trauma is what jumpstarts the story moving forward. Castlevania: Curse of Darkness begins with its protagonist Hector in a direct parallel to Dracula swearing revenge on the one responsible for the murder of his wife; an ultimatum that follows him every step of the way, fuelling his rage and determination up until the penultimate moment when his goal is within reach. Yet even then he cries out, claiming this “murderous impulse” isn’t truly him—it’s the result of an outside force he himself once aided before defecting before the events of the game.
Something similar occurs in Castlevania: Lords of Shadow , an alternative reimagining of the franchise that while still a topic of division amongst most die hard fans has also seen a resurgence of popularity and reevaluation. It begins with Gabriel Belmont grieving over the death of his own wife (a trope which is unfortunately common amongst the majority of Castlevania titles). This is a wound that follows him throughout his journey until an even more painful and shattering twist regarding Marie Belmont’s demise is revealed to Gabriel later in the game.
However, there is one example from the games that stands above the rest in regards to the sort of damage which generational trauma as a result of familial duty and legacy, upheld to an almost religious degree, can inflict. So much so that even a declaration of retribution can evolve into a generational curse.
HUNT THE NIGHT: LEON BELMONT & THE MYTH OF FREE WILL
The Castlevania timeline didn’t always have a set beginning. An inciting incident by which all future stories, characters, and inevitable calamities could base themselves off of. Rather it changed from game to game until a definitive origin was settled in 2003 with the release of Castlevania: Lament of Innocence . For at least two games, the starting point was supposed to be with Simon Belmont, making his way through a labyrinth of dark forests and cursed towns, before finally traversing the ever changing fortress in Transylvania to defeat Dracula. He even went as far as to gather the remains and resurrect the eponymous lord of his own choice just to rid himself of another curse entirely. 
Castlevania protagonists are always cursed by something. Whether it be the cause of Dracula’s influence, their own actions as seen in Lords of Shadow , a curse of the flesh like how Simon had to tackle his own ailment in Castlevania II: Simon’s Quest , or something else just as common as Dracula’s curse: the burden of honouring a family duty.
A basic yet iconic 1986 entry followed by a sequel that had potential especially with the first appearance of the now famous “Bloody Tears” track but suffered from a rather confusing and lacklustre end product. Then suddenly the starting point for the franchise timeline changed drastically. Castlevania III: Dracula’s Curse despite the numerical inclusion in its title stands as more of a prequel, detailing the exploits of the Belmont who came before Simon. Not much was altered in the grand scheme of things; the titular vampire hunter still essentially slays Dracula with the help of three other playable characters, said final boss having been driven mad and more violent than ever by humanity’s slight against him. However, not only were the methods by which Dracula is defeated changed but players were given more insight into the sort of burden placed upon the Belmont family name.
When the story of Dracula’s Curse begins, protagonist Trevor Belmont isn’t revered as a legend or hero but rather a blight on larger society who the people only turn to as a last ditch effort against rising evil. The regular god-fearing people of Wallachia now fear the Belmonts and their power (it is also implied that some still feared the barbarian-esque Simon despite his legendary status) so the family is excommunicated. Trevor is forced to enlist three other outcasts—or simply two other fighters, depending on which version of the story you examine—in order to carry out the family business. Even when the rest of the world has shunned them and there are plenty of others just as capable of stopping the forces of evil, a Belmont still has a destiny to fulfil. 
Yet once a series has gone on for long enough, things within the established canon are bound to change—again and again. Whether through re-examination in order to line it up better with present day morals and sensibilities, or through good old fashioned retconning in favour of something more interesting, more thought out, or less convoluted. Other times, it’s simply because either the creator or viewers wanted it to happen. In 1997, this occurred with the release of Castlevania Legends on the GameBoy, a prequel to Dracula’s Curse that was meant to serve as the actual origin for the Belmonts, Dracula, and even his son Alucard. Instead of Trevor, the very first Belmont to fight Dracula is now his mother, Sonia Belmont, seventeen years old and already burdened with the glorious purpose of her bloodline.
Sonia is undoubtedly the protagonist of her own story with agency and drive. However, the game ends with a stark reminder of why the Belmonts have a place in the Castlevania universe. The last we see of Sonia in Legends is in the form of an epilogue where she holds her newborn child and states that one day when he’s grown, he will “be praised by all the people as a hero”. Despite her triumph over Dracula—a monumental feat itself—it seems that her purpose in the end (the purpose of most Belmonts other than to forever fight evil in fact) was to merely continue the bloodline so that descendants can carry out a promise made centuries before by another Belmont—someone that neither Simon, Trevor, Julius, or Richter ever knew.
The inevitability of sudden retcons within long-running media was not as kind to Legends as it was to Dracula’s Curse . Because of how the in-game events conflicted with subsequent entries (for example the implication that Trevor is actually the son of Alucard, thus further tying the Belmonts to Dracula through blood as well as duty), both Legends and Sonia were completely removed from the canon timeline. This is merely one reason why the next attempt at creating the definitive origin for the franchise, now a cult favourite among certain subsections of the fan community, was regarded with some animosity. However, twenty years after its release, Castlevania: Lament of Innocence is considered by many as an underrated entry. It is certainly the darker title where both the hero and villain stumble through their own hardships yet neither emerges completely victorious by the end.
The opening narration crawl of Lament of Innocence describes the lives of Leon Belmont and Mathias Cronqvist. They spend most of their lives as reflections of each other; one grows into more of a fighter while the second is coveted for his intellect and ambition. Both are valorous, honourable, and products of their own respective plights. Despite his service to the church, Leon is soon systematically stripped of everything save for the clothes on his back because he wouldn’t follow their orders blindly. While Mathias is forced to watch as an uncaring god (the very same god he serves) takes away a figure of pure virtue and love. This figure, Elisabeta Cronqvist who appears to be a splitting image of Dracula’s next deceased wife Lisa Tepes, was the last remaining tie Mathias still had to whatever bit of morality he still feels, which he eventually throws away when deciding to drag his only friend and everything he holds dear into hell alongside him.
The difference is how both men react to those personal horrors and how they let it govern their pasts, presents, and futures not just for themselves but for others who follow after the dust has supposedly settled. Two men, two best friends turned hateful enemies because of an interlinked tragedy. Not only that, but also because of their perspectives, morals, and the way they view a world that is unkind to them. Both were spurred by the death of loved ones, both used it as a conduit, or rather a catalyst for the radically opposing directions in which their choices take them and their families. Leon chooses to struggle onwards towards a world free from darkness and horror despite his pain. Mathias chooses to revel in that very same darkness and pain with a fire that would burn for aeons. In the end, one thing is absolute. A single thing the two men can agree upon as they flee down adverse paths: one of them will destroy the other.
Yet the timeline of Castlevania proves that this choice comes at a great cost for the Belmonts in particular. By the end of Lament of Innocence , Mathias has revealed himself to be the great manipulator pulling the strings behind the scenes. Due to the immense grief he felt over losing Elisabeta to a presumably common illness made untreatable because of the time period’s medical limitations (coupled with his own arrogance and narcissism), Mathias finally becomes Dracula. Dominion over death and even god by has been achieved by doing what Leon’s righteously moral mind cannot comprehend: transforming himself into an immortal creature driven by bloodlust. All he had to do was lie, cheat, and cruelly outsmart everyone else around him. That of course includes Leon as Mathias’ manipulation tactics were also the cause of the mercy killing of Sara Tarantoul, Leon’s fiance, to stop her from turning into a vampire herself. After watching his former friend escape before the sun can rise and disposing of Dracula’s constant right hand man Death, Leon finally feels his anger over such a betrayal boil over. He gives one final message to Mathias, now the new king of the vampires: “This whip and my kinsmen will destroy you someday. From this day on, the Belmont Clan will hunt the night.”
This is how Castlevania: Lament of Innocence ends. Unlike other entries like Symphony of the Night, Aria of Sorrow, or Harmony of Dissonance , there is no good, neutral, or bad ending that can be achieved if the player is aware of certain secrets and tricks. There is only one for Leon and Mathias. The inclusion of multiple endings in some Castlevania games versus a singular set ending in others may seem like a small coincidental narrative choice in conjunction with evolving gameplay, but it matters in the case of Lament of Innocence. From the moment Leon enters the castle to rescue his fiance, the wheel has already started turning and his fate is sealed. Mathias has already won and Sara, along with future Belmonts, are already doomed. And Leon’s ultimatum made in the heat of the moment would go on to have repercussions centuries later. “Hunting the night” gave the Belmonts purpose but it also burdened them with that exact purpose. While Dracula deals in curses, so does the Belmont family—a curse of duty that gets passed down throughout the bloodline.
Leon Belmont was of course never malicious or cruel like Mathias was. He never wanted to deliberately curse his family because he suffered and so should they. His choice was made out of anger and retribution. Still, it goes on to affect Simon, Sonia, Julius, and others in drastic yet different ways. Yet in the case of specific Belmonts like Trevor and Richter, we see how this family legacy can have varied consequences in far more detail through the introduction of animation and serialised writing into the Castlevania franchise.
SOMETHING BETTER THAN A PILE OF RUINS: TREVOR BELMONT & STRENGTH FROM LEGACY
If there’s one thing that Castlevania makes abundantly clear with its four season runtime, it is that trauma does not inherently make people better or more virtuous. We of course see this from the games with Mathias and his personal crusade against god which leads to the complete dissolvement of his closest friendship. Or with Hector and the rage he feels towards his wife’s murderer, who also happens to be his former comrade under Dracula’s employment. Even Leon’s promise to both his friend, now his most despised enemy, and future descendants can also be an example of how gut reactions to pain, grief, and betrayal can have damaging consequences in the long run. This particular dissection of trauma when it affects a survivor negatively and in almost life-altering ways while still giving them a chance at achieving their own method of healing is most apparent with the animated representation of Trevor Belmont.
At its core, the first season of Castlevania airing in July of 2017 with four episodes in total is inspired by the events of Dracula’s Curse with the following seasons taking more from Curse of Darkness along with original story elements. It begins with the brutal execution of Lisa Tepes after she is falsely accused of being a witch. Shortly afterwards, Dracula declares war on all of humanity in an explosion of grief-riddled vengeance (a declaration that is not dissimilar to Mathias’ cursing of god after Elisabeta’s admittedly more natural death). Hundreds of civilians are slaughtered in the capital city Targoviste and hoards of night creatures descend upon more townships across Wallachia. 
This would be the perfect opportunity for a Belmont to stand up and fight back except there is one problem: the Belmonts have been eradicated from this world on false grounds of black magic and aiding the vampire lords instead of hunting them—much like how Lisa was slandered and paid the price with her own life.
The only Belmont left surviving is Trevor himself and his introduction does not paint him in the most optimistic or even heroic light. In the midst of being excommunicated by the church, he’s been wandering aimlessly for the past few years while languishing in whatever tavern he stumbles upon. In one particular bar Trevor finds himself in, he overhears the other patrons cursing the Belmonts and blaming them for Dracula’s siege upon humanity. He tries to stay out of it and not bring too much attention to himself until one glance at the family emblem stitched into his shirt breast is enough to ignite an all out skirmish.
Trevor hides his true identity not because he’s ashamed of it, but for his own safety and self preservation. In fact, the opinion he holds of his family is the total opposite from disdain for the sort of legacy they have saddled him with even in death. He reacts strongly to false accusations directed towards the Belmonts, angrily correcting the bar patrons by stating that his family fought monsters. However, he quickly realises he’s said too much and tries saving face by once again detaching himself from possibly being connected to the aforementioned Belmonts.
It’s only when Trevor is backed into a corner and is fresh out of snappy drunk retorts (thanks to a few hard hits to his nether regions) does he finally admit to his real lineage. As mentioned earlier, Trevor finds himself caught up in the first real brawl of the series not because of the pride he feels in himself but the immense pride he feels for his bloodline. All the while, he’s given up trying to hide what he is—a Belmont—and what he was born to do—fight fucking vampires.
Every time Trevor has the opportunity to bring up his bloodline whether in a fight or in conversation, it’s usually spoken with some bravado and weight even when he’s inebriated. However, when visiting the ruins of the Belmont ancestral home in season two and thus directly confronted with what little remains of his family legacy, Trevor loses all that previous bluster and becomes far more contemplative. He doesn’t reveal much of what it was like to actually live as a Belmont, only that it was “fine” and “no one was lonely in this house”. Even when staring up at the portrait of Leon Belmont, he says nothing and instead firmly  grips the very weapons which his ancestor must have also wielded.
It’s clear that Trevor feels no shame, bitterness, or lack of respect towards his family history despite the hardships that have come with it. Still, it’s difficult for him to truly accept the duty of being a Belmont and Trevor continually struggles with it over the course of two full seasons. Upon arriving at the ruined city of Gresit which is under constant threat of night creature attacks, Trevor doesn’t seem particularly concerned with the people’s plight or with helping them. He inquires about what’s been happening by speaking with a few local merchants but it’s only in order for him to gain a better picture of the situation that Gresit finds itself in. Otherwise, he’s simply passing through on his way to another tavern, fist fight, sleeping spot, or all three. Until he puts aside his own needs for self-protection in favour of saving an elder Speaker (a fictionalised group of nomads original to the Castlevania show who have made it their mission to help less fortunate communities and pass on their histories via oral tradition) from a potential hate crime committed by two supposed men of the cloth.
This moment acts as a representation of the first chip in Trevor’s carefully maintained armour. During the bar fight, he claimed over and over again that he was a Belmont in both skill and purpose. However, Trevor hasn’t done much to prove such a proclamation. Because of his ennui and poor coping mechanisms due to lingering trauma, he’s been all talk and not a lot of action—until this point. At first he tells himself to walk away, this sort of confrontation doesn’t concern him. Then he remembers where he comes from and uses the very same family heirloom to help someone physically weaker than himself.
Yet when he accompanies the elder back to where the other Speakers have found shelter from the monsters repeatedly demanding their heads as well as future night creature attacks, Trevor’s metaphorical walls are erected back up. He won’t take any part in this eradication of humanity whether as a victim or perpetrator and especially not to stop it. The people of Wallachia made their choice in the unjust murder of Dracula’s innocent wife, they made their choice when they decided to massacre what was left of his family, and the church made their choice when they decided to fight Dracula’s armies themselves without the Belmonts. Why should he lift a finger (or whip) to save the masses?
Despite this nihilistic attitude, Trevor proves to be a poor defeatist. He still desperately wants to protect the Speakers and warns them of an oncoming pogrom planned for them. A massive hate crime fueled by superstition and facilitated by the corrupt Bishop of Gresit which will supposedly save the city from night creature ambushes (this can be interpreted as a direct allegory meant to comment on how minority groups such as Jewish and Romani communities were used as scapegoats during the Mediaeval period). However, the Speakers refuse to budge and decide to face the angry and misled crowds head-on. They instead tell Trevor to leave in their place which, in a burst of frustration, spurs him to finally act like a member of his clan should. 
What follows next is one of the most defining moments of the series for Trevor, cementing his place as a Belmont. Another corrupt member of the church demands to know what he could possibly stand to gain from fighting back considering his downtrodden state and the fact that he’s entirely outnumbered. Trevor’s answer is simple: nothing. The Belmonts don’t protect everyday people for any great reward or because of any strong personal ties. They do it because it’s their duty and the right thing to do. Trevor even mirrors something which the elder Speaker told him; a family mantra that encompasses the very purpose of the Belmonts, dating back to Leon: “It’s not the dying that frightens us. It’s never having stood up and fought for you.”
Trevor’s healing journey does not end at this moment. He still has moments of hesitation where someone like Alucard has to forcibly remind him of his place as Belmont, saying he needs to choose whether he’s really the last of a long line of hunters or a drunkard. This leads to a fight sequence that nearly spans the length of an entire episode where Trevor further proves himself by taking on at least three different creatures all with varying degrees of strength, skill, and fortitude. Episode six of season two is the ideal example of not only Trevor’s determination but also his quick thinking. Moments such as him wrapping his cloak around his hand so that it doesn’t get cut while his sword slices through the throat of a minotaur or using a set of sticks to beat against an adversary when his whip is knocked away. Being a Belmont means using one’s intellect (no matter how unconventional it may seem) as well as one’s muscles. 
There is also another albeit less violent instance at the start of season three where he still feels the need to hide his surname while in an unfamiliar village. Then there is the revelation that malicious stories about the Belmonts and their supposed demise still circulate amongst rural Wallachian communities. Yet despite coming from a family of old killers (a term Trevor uses before facing off against Death in the final season) his family name remains his strength and the weight of both the Vampire Killer and Morningstar whip keep him grounded rather than burden him. The Belmont name carries such weight throughout the series that by the end, there is strong consideration from Alucard of naming a new township nestled in the shadow of Dracula’s castle after that family.
Trevor deals with his pain and trauma quietly, almost numbing it with the assistance of alcohol and dodging the harder questions regarding what his family was really like. He still finds strength in remembering what the Belmonts are here for despite the tribulations that come with the family name. Hardships that continue and evolve nearly three hundred years later.
THE THINGS THAT MAKE ME WHO I AM: RICHTER BELMONT & STRENGTH FROM LOVE
Depending on what sort of mood you might find the author of this essay in, their favourite Castlevania game will vary. At the moment, it’s a three way tie between Symphony of the Night for its artistry, Lament of Innocence for its story and characterisation, and Aria of Sorrow for its evolved gameplay. However, one personal decision remains relatively consistent no matter the mood or time of day: Richter Belmont is the author’s favourite Belmont and the inclusion of him in the latest animated adaptation Castlevania: Nocturne has only cemented that fact.
It makes sense from both a narrative and marketing standpoint as to why we’ve suddenly gone from the events of Dracula’s Curse/Curse of Darkness depicted in the previous series all the way three hundred years later to Rondo of Blood . Narratively, Richter and his companion Maria Renard already have a direct link to Alucard through the events of Symphony , which Nocturne will most likely cover and be inspired by in its second season. Marketing wise while also appealing to the largest demographic possible (even those less familiar with the games), amongst more recurring characters like Dracula and Alucard, Richter is arguably one of the most recognisable Castlevania figures right down to his design.
Certain traits and visual motifs of other Belmonts have changed drastically over the years and with each iteration. Meanwhile, from Rondo and Symphony , to Harmony of Despair and the mobile game Grimoire of Souls , to finally Nocturne and the inclusion of Richter as a playable character in the fighting game Super Smash Bros Ultimate , specific elements of Richter never waver. This includes his blue colour scheme, his tousled brown hair, and his iconic white headband. All of which carry over in the first season of Nocturne which not only expands upon Richter’s character first established in Rondo of Blood but also further examines said character.
For example, Richter’s true introduction directly following the downer cold opening is without a doubt the farest cry from Trevor’s. While Trevor’s first scene acted as a sobering depiction of what happens when physically/mentally damaging coping mechanisms mix with unacknowledged grief, Richter’s first fight gets the audience’s blood pumping, complete with a triumphant musical score and a showcase of his skill with the Vampire Killer. Richter is cocky, but not reckless. He’s sarcastic, but not sullen like Trevor was. Because of his upbringing after the death of his mother, filled with positive affirmations, he values the wellbeing of others along with their fighting experience. Yet his confidence does not overshadow his acknowledgement of the family burden. Richter is well aware of how heavy the Belmont legacy and duty can weigh upon an individual’s shoulders along with how closely it can tie itself around a person’s life and their death—a reminder as well as memory which haunts him for nine years.
When Nocturne begins, its first major fight sequence takes place between Richter’s mother Julia Belmont (an original character for the show) and the vampire Olrox, an enemy taken from Symphony of the Night now reimagined as a seductive, complex Indigenous vampire on his own path towards vengeance against the very person who took away the one he loved most in this world—just one of many thematic parallels to the first series, this time referencing Dracula’s motives and justification for his grief. Just when it seems like Julia has the upper hand thanks to her magical prowess, Olrox transforms and ends her life in a swift yet brutal manner. All of which happens right before ten-year-old Richter’s eyes.
Julia was simply doing her duty as a vampire hunter and her life as a Belmont ended the same as most of her ancestors did: in battle while fighting for the life of another. Why then did it hurt Richter most of all? Why does it haunt him well into his early adult years? And why was it seemingly more so than how Trevor’s trauma haunted him? There are two probable answers to this, one being that Richter was only a child, directly confronted by the cause for his mother’s sudden and graphic death with no way of fighting back despite being a Belmont.
In the case of Trevor, although he was a few years older than Richter when his entire family and ancestral home were burned in front of his eyes presumably by the same people they were supposed to be defending, the circumstances which followed them afterwards are vastly different. For nine years Richter was surrounded by those who loved and cared for him whereas Trevor only had himself and the hoards of average Wallachians who hated him because of superstitious rumours and the church’s condemnation. Trevor had over a decade’s worth of experience in becoming desensitised to his pain and trauma, masking it beneath self deprecation and numbing it with alcohol. He wasn’t even aware of the fact that he was a deeply sad and lonely individual until Sypha pointed it out to him.
Despite his bravado and brighter personality than his ancestor, Richter is also an incredibly sad, hurt person who suffers somewhat from tunnel vision. He obviously has empathy and wants to protect people from monsters, vampires, and the like. More so than Trevor did during his introduction before his moment of self-made rehabilitation. However, he doesn’t seem to care much about the revolution itself or what it stands for. He attends Maria’s rally meetings but he doesn’t take active part in them, opting to stay back and keep a watch out for any vampire ambushes. He admits that he doesn’t really listen to Maria’s speeches about liberty, equality, and fraternity. And in the most prominent example of his disillusionment with fighting for a larger righteous cause, when given a revolutionary’s headband, he shoves it into his pocket and mumbles about how tired he is of everything.
This could be interpreted as defeatist if Richter wasn’t already trying so hard to uphold his family duty and maintain a level head. He needs to have a sense of control and almost achieves it until Olrox so casually confronts him in the middle of a battle which Richter and his friends seemed to be winning until they’re forced to flee close behind him. When Richter runs away and emotionally breaks down the moment he’s finally alone, it isn’t because he’s weak or cowardly. On a surface level, it was due to his fear and panic over not being able to face his mother’s killer (someone who has proven to be much, much stronger and more powerful than any Belmont). Yet it was also a form of harsh admission to himself. He couldn’t maintain that aforementioned sense of control and perhaps he never will, not where he is right now at least.
It isn’t until he’s reunited with his grandfather Juste Belmont (long thought to have died, leaving Richter as the final Belmont) that this negative mindset brought on by unresolved trauma begins to shift. In many ways, Juste is another callback to what happened with Trevor. He suffered an immense tragedy in the past and has since spent his entire life drifting from tavern to tavern, avoiding his own grandson and instead leaving him in the care of people far more capable of raising him and instilling better morals within the youngest Belmont.
Other mentor-esque characters appear in Nocturne such as Tera who raised Richter alongside her biological daughter Maria. There is also Cecile, the leader of a Maroon group which Annette joins after escaping slavery. Despite their individual pains, these two women maintain the hope that humanity can be changed and the evils of the world can be defeated. Meanwhile, Juste has thoroughly lost his own hope. He reveals to Richter that “evil will always win” because of how it permeates everything and is far stronger than any Belmont, even the most magically inclined members. No matter how many Draculas, Carmillas, or Lord Ruthvens are defeated, it will always find a way to creep back to the surface whether through the upper class of France or through the very colonisation that nearly wiped out Olrox’s people or enslaved Annette’s family. 
One of the first things that Juste says to Richter directly references the sheer weight of the Belmont legacy, all of which culminates within the whip itself. This can also be a reference to the Vampire Killer carrying a living soul as Leon Belmont was only able to awaken its true power by sacrificing Sara Tarantoul. The whip has both a metaphorical and literal weight which the Belmonts must come to terms with.
Yet for Richter, family is maintained not through blood ties, which can easily die out or be abandoned because of generational trauma, but through the people we find and attach ourselves to. Under the immediate threat of losing his found family, all of Richter’s pain and anguish explodes when his magical powers violently return to him in one of the most visually impressive and cathartic moments of Nocturne season one, complete with an orchestral and operatic rendition of “Divine Bloodlines” taken straight from Rondo of Blood as he ties the same headband he nearly discarded earlier around his head. Then once the dust settles and Richter is asked by Juste how he managed to tap back into that great power, he simply responds with the most obvious answer he can come up with: there are people who love him and he loves them in return. 
This is reiterated when Richter is reunited with Annette and describes the same revelation when she asks how he was able to regain his magic. Not just a mental revelation but for Richter, it was a physical sensation as well. Just when he believed he had lost everything, something reminded him of all the things worth protecting in his life and all the pain he’s had to endure.
Richter finally donning his iconic white headband is symbolic of not only his decision to actively join the French Revolution but also his revelation that the love he feels for Maria, Annette, and Tera is his own righteous cause. That, to him, is worth defending just as much if not more than the concept of a centuries old curse turned legacy.
SLAVES TO OUR FAMILIES' WISHES: CONCLUSION
Richter, both his game depiction and his recent Nocturne iteration, acts as a reflection and subversion of what a Belmont is along with what that family duty means to different members. Trevor found healing from his trauma through his duty. Richter found his healing through love. Of course Trevor loved Sypha and Alucard in his own way, but throughout the entire first series, from the moment he removed his cloak at the end of season one to standing up against Death in the finale, his driving motivation was always to preserve his family’s legacy despite his own shortcomings. The Belmonts were all but gone and Trevor had been exiled, excommunicated, and turned into a societal pariah. Had he given into despair and continued with his vagabond ways, who else would wield the Morningstar, the Vampire Killer, or any of the knowledge cultivated by previous Belmont generations?
But for Richter, family legacy is more of a nebulous concept. It gets mentioned in conversations and we see its varying effects on individuals, but even when Richter is reunited with Juste, the immediate priorities of his found family takes the place of his blood family. This, according to him, makes him a Belmont. 
It is also important to consider that we are still only on the first season of Castlevania: Nocturne with season two having been renewed and in production merely a week after its initial premiere. With the reveal of Alucard as a last minute cliffhanger in the penultimate episode, it will be interesting to see how his own characterisation as well as his close tie with both the Belmonts and his own family burden will further develop especially after three hundred years within the show’s timeline. One of the biggest possibilities is that in contrast with his youthful brashness and instability that was the crux of his character in the first series, Alucard might serve as a sort of mentor figure or perhaps his own generational pain will bond him further to Richter and Maria, more so than he was in Symphony of the Night . Then there is the question of whether Richter in the midst of the apparent losses he suffered during the finale of season one will follow down the same path that his video game counterpart did.
In 2020, the author wrote another Castlevania -centric essay which detailed the visual, thematic, and aesthetical shifts of the franchise from its inception during the 1980s all the way to the 2017 adaptation through focusing on how these changes affected Alucard. By the end of that essay, it was mentioned that despite the show being renewed for at least one more season, the overall future of Castlevania remained unknown. This is still the case for now. 
Though one can make educated assumptions and theories, there’s no way of knowing what sort of direction season two of Nocturne will take with its themes and characters. This is doubly true for the games themselves. Despite the anticipated releases of the Silent HIll 2 and Metal Gear Solid Delta: Snake Eater remakes, as of now Konami has not revealed any official decisions to remake, rerelease, or produce new Castlevania titles. One can hope that due to the success of both shows along with the anticipation for Silent Hill and Metal Gear Solid remakes that something new will be in store for Castlevania in the near future.
Castlevania , both its games and animation adaptations, prove that there is a place in this world for every kind of story. In the last episode of season one airing in July 2017, Alucard states what could very well be the thesis of the entire franchise: “We are all, in the end, slaves to our families’ wishes”. Yet even if we cannot escape the narrative we’ve been latched onto or, for dramatic purposes, cursed with, there are ways in which we can combat it and forge our own healing process.
MEDIA REFERENCED
Castlevania (1986)
Castlevania II: Simon’s Quest (1987)
Castlevania III: Dracula’s Curse (1989)
Castlevania: Rondo of Blood (1993)
Castlevania Legends (1997)
Castlevania: Symphony of the Night (1997)
Castlevania: Aria of Sorrow (2003)
Castlevania: Lament of Innocence (2003)
Castlevania: Curse of Darkness (2005)
Castlevania: Lords of Shadow (2011)
Castlevania (2017—2021)
Castlevania: Nocturne (2023—)
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blueberry-lemon · 11 months
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An introductory guide to getting into Sonic the Hedgehog...
…if you're a grown-ass adult who is busy and doesn't want to play a bunch of video games but thinks the characters look sorta cool.
If you've ever been curious about Sonic as a series but haven't known where to start, I have some recommendations! I think Sonic is a cool and still somewhat unique thing because it takes cartoony characters (like a Mickey Mouse or Felix the Cat) and lets them jump around in cool action sequences through the lens of a shonen anime. It's colorful and usually pretty light-hearted, and I think the character designs are pretty iconic.
There's two handy places you can start without prior context, to see if it's something you'd be into...
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Getting Started: If You Wanna Read Something
The IDW Sonic Comics
There were years of different Sonic comics back in the '90s and early 2000's, but the franchise got a complete reboot and fresh start with IDW Publishing in 2018. If you're looking for the most straight-forward way to get into this world of characters, I think this is a great start. You don't need any prior knowledge whatsoever to crack open issue 1 and get started. All you need to know is "Sonic and his friends protect the world by fighting against an evil scientist named Dr. Eggman, who they just recently defeated after he briefly took over the world."
I love these comics and I feel that the writers and artists who work on it have a really good sense for this series. Reading issues 1 through 12 will get you the first major story arc. If you like it so far, I highly suggest reading up through issue 32, when another major story arc concludes. After that, the world's your oyster! Unlike the tangled web of Marvel or DC comics, IDW Sonic has a very simple and linear reading order. You pretty much just read the issues in order, and occasionally there are spinoff stories that are optional to read.
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Getting Started: If You Wanna Watch Something
Sonic Mania Adventures
Maybe comics aren't your thing and you want something even quicker. These are a series of animated shorts that are lovely. Conveniently, they've been compiled together by Sega into one little video right here.
It's a great intro to some of the main characters, and combines cartoon slapstick with some amazing action sequences.
There's also a nice little epilogue short.
Sonic CD's intro cutscene
If I had to pick a single 1-and-a-half minute clip to embody what I like about this series, it would be this very simple intro movie that plays before Sonic CD. Check it out!
Sonic Origins/Sonic Origins Plus Cutscenes
In 2022, Sega released a compilation of the classic Genesis games on modern consoles. In it, they added a few animated cutscenes. You can watch those cutscenes, plus the Sonic CD intro and the Sonic Mania Adventures episodes, all compiled into one handy Youtube video.
Taking The Next Step: If You Wanna Read Something
The Archie Sonic Comics
You might have heard that Sonic had a comic series published by Archie Comics from 1992 to 2016. This was a vast, overarching series that wrote an original story by weaving together ideas from the different Sonic cartoons and games. It went through several different writers, many different artists, and obviously spanned over multiple eras of pop culture.
It's pretty cool! The fact that it was so long-running, and the fact that Sega wasn't very strict with what the writers could do, led to a lot of buckwild lore, new characters, and plot developments. That said, it's also pretty bizarre, complicated, corny, and cringey at times. There is a stretch in the middle that is pretty infamous among fans.
You have a few options for jumping in.
Option A: You can start at the very beginning and read all of it. If you do this, it is going to be like a One Piece / Homestuck / etc. kind of undertaking, and you're going to be pushing through the good and the bad of huge genre and tone shifts. That's your call!
Option B: You can brush up on the main characters on a wiki and then start at Issue 160, when Ian Flynn (who now does a lot of work on IDW Sonic) became the lead writer. More specifically, you can jump in at the start of a new story arc by starting at Issue 175.
Option C: You can start at Issue 252, when there is a universe-altering event that essentially retcons all of the characters and plot threads from the previous writers and starts completely fresh. Easier to keep track of and you won't have to worry about all the previous plot and lore.
If you want something you can read in a single sitting, you should instead read Sonic: Mega Drive, a short-lived miniseries published by Archie that follows "Classic Sonic" characters (aka, the same vibe and art style of Sonic Origins, Sonic Mania Adventures, etc.) It's really great!
Taking The Next Step: If You Wanna Watch Something
Sonic the Hedgehog (OVA) aka "Sonic the Hedgehog: The Movie" (1996)
This is, essentially, a 1-hour Sonic anime movie. You can watch it in Japanese or in English. I adore it. It makes up its own lore and continuity so you don't need to know anything before going in, besides generally knowing a one-sentence synopsis of who Sonic, Tails, and Dr. Robotnik are. It's action-packed, well-animated, and has great music. Enjoy! Sonic X If you're enjoying what you've seen so far, and you want something much, much longer...there's an official 78-episode anime adaptation of Sonic called Sonic X. It's an original story that loosely pulls together some ideas from a few of the games. It's mostly intended for a younger audience, but I hear if you watch it in the original uncut Japanese, it feels a little less "for kids."
Other Ways To Get Into Sonic
There's some great video essays on Youtube about the series!
Professional animator Dan Floyd did an in-depth video looking at the highs and lows of Sonic character animation in the games starting from Sonic 1 up through Sonic Forces.
Super Bunnyhop plays through the first level of a bunch of Sonic games to compare how the mechanics, physics, and level design feel throughout the games' history.
Liam Triforce has a great deep dive on the franchise's music.
You can play The Murder of Sonic the Hedgehog, a murder-mystery-party themed visual novel put out by Sega. It's nice and short, so you can finish it in an afternoon.
If you haven't seen them already, you can check out the live-action/animated hybrid films Sonic 1 and Sonic 2 featuring Ben Schwartz and Jim Carrey, they're pretty good. That Sonic Prime cartoon that's currently on Netflix is pretty good too.
This may sound strange, but honestly you might enjoy poring over the sprite sheets from the old games. In particular, I really like the sprite animations from the GBA games, like Sonic Advance and Sonic Battle.
Sega is pretty lax about allowing noncommercial fan games, so there's at least a hundred different Sonic fan games out there by hobbyist developers. Check out the Sonic Amateur Games Expo and the Sonic Fan Games HQ.
You can watch LPs or cutscene compilations of the games on Youtube! If you watch Sonic Adventure, Sonic Adventure 2, and Sonic Heroes, you'll get a crash course on most of the characters.
And finally, of course...you can play the games if you want to! There's a number of them that are available on Steam, Switch, Xbox, and Playstation if you don't have access to older consoles.
There's a lot of different angles to come at Sonic as a franchise, and lots of different entry points. Have fun!
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yuurei20 · 8 days
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This is a little bit of a weird long question lol
I'm more asking your opinion about it haha
I'm trying to think on it - is Idia an Otaku because that's the setting the game is for (Japanese audience) and those are the signifiers that a Japanese audience would recognize as "nerd", or is he just an Otaku in general and would still be a "Weeb/Anime nerd" if the original audience was American/otherwise western.
Like - what I mean is in American pop culture, the "Weeb/Anime fan" is kind of a subset of nerd. Like none of the characters from "the big bang theory" (to my knowledge) are "weebs", they aren't our most generic image of a nerd. If a character/person is a "Weeb" it usually means they have a specific interest in Japanese media, and this doesn't necessarily correlate to other "nerdy" things.
Because in America/Western settings, Japanese fandom culture is foreign (thus me using Weeb instead of Otaku though plenty of people call themselves Otaku rather than weeb), so the implications of Idia being a Weeb is somewhat different - he's no longer a "generic nerdy character", but something a tad more specific.
So like - how there's beansfest or the use of honorifics or how the unique magic works with pronunciation - that usage of Japanese culture and language to express what Yana is trying to do, but it isn't necessarily meant to be Japanese in universe, because NRC is distinctly not set in Japan or even the Twst equivalent of Japan
Basically to sum up my rambly question - do you think Idia is supposed to be a "Nerd" in general or is he supposed to be an "Otaku"?
Tldr, would Idia be buying "comic books" in the EN localization or would it still be "Manga"
How exactly is our dear Idia the Nerdy foil to Hercules's Jock lmao
Hello hello!! Thank you for this question! ^^
Is there a word that can encompass both, in English? 👀
I think this connects to how the word "otaku" in Japanese seems to be different from the word "otaku" as it has been adopted by English, so this might be confusing 💦 But I will do my best!
I found an excerpt from a book called "Otaku Marketing" that provides an explanation of "otaku"'s original meaning, summarized here:
The basic definition of an 'otaku' is someone with a particular obsession who devotes an extreme amount of time and money to that interest and possesses deep knowledge and imagination regarding it. The term can be viewed negatively, describing a person who is immersed in subcultures that are difficult for the general public to understand, and who lacks communication skills. These days it has become more generally accepted with a meaning similar to "enthusiast" or "fan", and its usage has diversified, including terms like "health otaku" that contrast with the negative connotation, but the original image of otaku as being obsessively dedicated, introverted, and intense remains. Examples of otaku include military enthusiasts, railway enthusiasts, Johnny's Entertainment enthusiasts, Gundam enthusiasts, Hanshin Tiger enthusiasts, etc.
This is very much Idia ^^ There are many traits associated with otaku that we see in him, from his stutter to how quickly he speaks when excited, self depreciation combined with contradictory pride, net slang--even the manner in which he laughs and the personal pronoun that he uses.
In English it seems that, as you say, the Japanese-language concept of "otaku" has been separated into "nerd" and "weeb."
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Idia is interested in things like puzzles, board games, horror movies with practical effects and Halloween, which might not be the first thing that comes to mind when an English-speaker hears the word "otaku" and may push him more into the "nerd" category.
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Idia mentions reading manga and watching anime, but is this just because the game is being developed in the same country that produces those things?
Is this a case of Idia not being fully localized, and an American-developed Twst would have made him interested in American comic books and cartoons to suit its home audience, as you say?
I agree that NRC does not seem to be set in Japan or even a Twst-Japan-equivalent, but that might be exactly the point: Idia is interested in media from another country, and that is where things get interesting!
It seems that a Twst-Japan equivalent exists, and Idia is a big fan of their pop culture 👀
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Sam mentions branches of his Mystery shop that exist in the "East," introducing things from real-world-Japan culture in the New Years events.
How canonical the New Year's events are meant to be is a little vague, especially because everyone (except Azul, Jade, Floyd and Scarabia) go home for New Year's in the main story--a point that is integral to the plot of Book 4.
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But even if New Years is meant to be a fun little spin-off with no real connection to the culture of the actual universe, we also have a vignette where Idia explains what ninja are to Silver, saying that "they live in a far eastern country," and mentioning things like "shuriken," "fireball jutsu" and "samurai."
If there is another word in English that encompasses both "weeb" and "nerd" together, then I think that might be it! If it must be one or the other...I am not sure!
I have seen EN players who missed the Harveston event insisting that Idia doesn't actually like anime, just movies and video games, so it seems to be a divisive subject on EN.
Idia's interest in the pop culture from this unnamed country in the East is definitely not his defining personality trait, being only one of the many facets of who he is ^^
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How to express this in English seems more complex than one may think!
Is it inaccurate to describe Idia as a "weeb" because of the depth of his interest in locally-produced board games and movies that have nothing to do with Twst-Japan-equivalent-media? If he is referred to as a "nerd," will there be friction because of lines like, "an anime can be so good it's literally life-changing"? Are the two groups mutually exclusive in English?
I am not sure I have an answer :> Would be most grateful for any opinions and ideas!
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love-fictional-ppl · 2 months
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OH MY LORD PLEASE DO MORE ABOUT STONER BAKUSQUAD THAT WAS 'mwah' chefs kiss
xoxoxooxox thank you sm if you do xoxooxox
Omgg yesss I love stoner bakusquad. Tyy for the request loveeee
.·:*¨¨*:·. 𖣁 .·:*¨¨*:·.
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Part 2 of this
༺♡︎༻
Summary: reader and quirkless au!Bakusquad are stoners
Pairings: platonic!katsuki bakugou x gn!bisexual!reader, platonic!Eijiro Kirishima x gn!bi!reader, platonic!pan!Denki Kaminari x gn!bi!reader, platonic!plug!hanta sero x gn!bi!reader, platonic!bi!mina ashido x gn!bi!reader, Eijiro Kirishima x bi!mina ashido, past!Hanta sero x bi!mina ashido, pan!Denki Kaminari x bi!plug!hitoshi Shinso
Warnings: language, Marijuana duh, vaping, alcohol, making out, shrooms, OF, masturbation, etc.
A/n: I was personally geeked writing part 1, so I forgot to actually include the vaping part lol. If you don’t know who Harold and kumar are, watch the movies.
༺♡︎༻
Ok so to start off, Sero’s day/night Job is deejaying. He’s actually really good at it. A lot of people would think this job would go to Denki but nope.
Speaking of Denki, he actually is a streamer. He reacts to people’s videos and plays horror games. He plays a lot of Roblox too.
Bakugou likes Sam & Colby. He’s liked them since trap boys. Honestly his favorite trap boy is Corey tho.
When Mina drinks she gets the spins really bad and throws up. Every single time. Without hesitation.
Denki cries sometimes when he’s drunk.
Kirishima greened out at the first smoke sesh.
Mina is seriously super horny when she messed up. She even convinced bakugou to make out with her while he was super stoned
Denki started vaping when you guys were in sophomore year, he eventually put u all on.
Bakugou had to bail Sero out of jail once, Sero was pulled over while he was making a delivery
Mina makes Kirishima take her to concerts, he trip sits her while she takes shrooms
Sero likes to watch cartoon network and adult swim when he’s stoned
Eventually, Shinso and Denki get together. You all excepted Shinso practically immediately, and invited him to the smoke seshs
Mina buys pink joint papers. The guys hate when she rolls up with them, except for Denki he loves them<3
Mina has an only fans. She isn’t embarrassed by it either. Denki has also watched her videos while jerking off
During smoke sesh’s you guys like to watch South Park. Sero likes to laugh and compare bakugou to cartman.
Sero has a unhealthy amount of bongs
Kirishima is the designated driver for after the hangouts. Whoever doesn’t just sleepover, he gives a ride.
Kirishima always makes a crap ton of snack when him and Mina host. Mina doesn’t like hosting tho.
Depending on how high bakugou is, he will let you play with his hair. It’s actually so soft.
Denki and Sero almost got kidnapped by Sero’s plug one time. It was Denki’s fault, he tried to still the guy’s knife.
Sero loves Shinso’s cat especially when he’s stoned he says he’s the group scooby doo. Shinso is forced to bring muffins(the cat) every time
Shinso also sells weed so Sero claims they’re competitors
Denki is so girly with his vapes it’s funny. Like this boy will kill for a minty Hyde. He also always has to tear apart his bed just to find the shit.
I think everybody agree and say bakugou and kirishima drink whiskey. Grown ahh ahh men💀
Bakugou literally will catnap when he is baked. He likes to sleep with his head on your thighs
Kirishima always brings blunt wraps since you and Denki always forgets to buy them. Baby boy kiri is a angel🥹😇
Reach in Sero’s couch cushions and you will find a kingdom of lighters
Denki says him and Sero are Harold And Kumar. Denki and you love those movies.
Sero’s kitchen is stocked on all your favorite foods and drinks.
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Not Proofread!
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doubleddenden · 4 months
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The topic of Palworld is pretty charged, but often times I see people be shamed for liking it because the CEO tweeted stuff about NFTs and the company using AI art in a separate game. Acting as if that's the most damning thing ever for a gaming company in an industry filled with similar people.
Make no mistake, I dislike both AI art and nfts, but do you realize how many gaming companies have involvement with that?
To begin with, Pokémon used AI art in a promotional piece for Pokémon Go in September, and nobody gave a shit because uwu Pikachu. The Pokémon Company also put a job listing some months back seeking an expert in NFTs. That's not quite damning evidence, but if I were a betting man, no "NFT expert" will willingly say "yeah nfts suck are bad for the environment, man, I'll take my paycheck and fuck off now." There's also a strong argument to be made that Pokémon has stolen ideas from fakemon artists (Finizen and Palafin, Scovillain, Dipplin, etc) and other franchises (kaiju movies, Dragon Quest, Megaman, final fantasy, western cartoons and food mascots, etc), a dubious legal statement that claims they own all fan art from the remixes and fakemon made on youtube to the pikachu your kid drew at breakfast; they have yet to apologize for the state of Scarlet and Violet while charging full price to millions of paying customers for a clearly unfinished and barely functioning game (which i did enjoy, but you can't tell me it was finished baking when it struggles not to shit itself just to run), and a bunch of other things people shit on Palworld for, but A. It's Pokémon so people don't care and think it's fine, and B. That's not the point of this post.
You know who else does NFTs and AI art? (Yes I heard Muscle Man from Regular Show in my head just now, too, moving along)
Square Enix sold several of their IPs for NFTs and claims to have used AI art "a minimum amount" in Foam Stars, yet I see nobody yelling for boycotts of Final Fantasy 14, 16, Kingdom Hearts, Dragon Quest, Life is Strange, etc etc etc.
Sony has invested in both, they want to implement AI into gaming, and has a patent for nfts to be used in games and consoles, yet there's no movement to throw out your playstations.
Bandai Namco- you know, that company with a hand in pretty much most anime games on the market and popular games such as the Dark Souls games? They have a game called RYU that's essentially a virtual pet game that uses the blockchain, and its AI driven, among other projects. Yet there's no outcry to stop playing the many, MANY games they brand with. This also includes quite a few Nintendo games (btw they just partnered together to form a special studio quite recently) like Smash Wii U/3ds and New Pokémon Snap. Nobody gives a shit though.
Android, Microsoft, Google, Apple- I don't even need to explain those, they have whole teams dedicated to both. Even popular VPN companies accept crypto.
I'm just saying an awful lot of you guys that scream and shit bloody murder about Palworld's company being involved with that shit are either the biggest "It's okay when my favs do it" type of hypocrites, or you're sorely ignorant to just how evil and greedy most corporations are. You'll be hard pressed to find a game company with popular AND fun games that DOESN'T have some interest in either, let alone movie and show studios. That's the awful reality we live in.
You have 2 options
1. You basically stop doing anything involving most modern tech, including throwing out your pc and smart phone. You could probably live a comfortable life with tech circa 2010, but you have to be aware that any thing you buy may go towards a cause you don't like.
2. You accept that people can enjoy a product while not necessarily agreeing with the CEO of said product. Most CEOs tend to be jackasses anyway, that's kind of the shared trait they all have. You can also discourage companies from using them while understanding it is everywhere.
Palworld at the end of the day is just a toy, that's it. From the looks of it, it's not even actually hurting anyone, and it seems like the company at least treats their employees pretty decently- at least according to a few things I've seen here and there that seems rather progressive for a Japanese studio (with room for doubt obviously, it's a company after all and as we've established, they're all evil). At the least its not like when people supported Hogwarts Legacy and directly put money into JKR's wallet so she can openly hurt more Trans women. In fact, the only people seemingly hurt in all of this Palworld drama are obsessed Pokémon stans that can't accept a parody, or the Pokémon Company themselves, who rightly deserve some punching up tbh.
You can just say you dislike the game, that's fine, I totally get that. Even though I personally think The Pokémon Company deserves a few nut shots after the way they've treated fans these last few years with the state of their games (and you know, stealing ideas from fans without credit), I can see why someone would be turned away from a parody that's literally meant to be Pokémon with guns. I can totally understand all of that, personally I'd prefer if the game was MORE like Pokémon with turn based combat.
But if you're going to defend Pokémon because you think its perfectly innocent because of Wooloo or something like that, just be sure you're aware you're defending the World's Richest Franchise and their own attempts at AI and NFTs while calling out an indie company (a real one thats learning as they go, not the fake "We're totally indie" franchise that hasn't been indie since gen 3) for having a ceo that also seems interested in the same stuff. And remember, you don't become number 1 without hurting people somehow (we could dig up receipts about certain partners Pokémon has teamed up with, such as Tencent with Unite, but I'd rather not right now.)
Just saying. I don't think you're an irredeemable person for still liking Pikachu, cuz I do too believe it or not. I've been a life long fan and still have fun with the games despite the clear scummy business practices towards their paying customers. Just maybe extend that courtesy to the millions of players just trying to have fun in this awful, putrid, shithole planet that just keeps getting worse and worse with each passing day.
Plus... you know, think about it. Do you think Pokémon would ever get around to making a gunless Palworld? Probably not. Do you think Palworld would exist if The Pokémon Company and Nintendo were the slightest bit chill about Pokémon fan projects like SEGA is with Sonic? Also probably not. From what I've read, the devs just wanted to make a fun game that happens to mostly be ARK with Pokémon adjacent monsters. That's not really a bad thing, all things considered, and it seems like the worst they've done is reference official Pokémon when making their own models.
Palworld being successful is actually beneficial to Pokémon fans, as well. It'll never really truly compete, but it has outsold Legends Arceus in terms of units sold (not as much financially because Palworld was only $30 plus a sale recently, but still impressive), and it is enough that Game Freak is aware of its existence. Let Palworld light a fire under their ass, and maybe GF will actually finish their next game before releasing it for full price (and no, we're not bringing up the tired imaginary ball and chain game devs, game freak owns 1/3rd lf the franchise and can easily take methods to get more dev time, they just haven't because money). Just saying, at least the Paldevs were honest enough to sell it in early access for half the price.
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idk how but you draw in the Oso-san style so good i need to know your secret please
HAHA thank you very much!! im glad you think so :D unfortunately im not very good at explaining how i work, but ill try my best to show what i mean!!
once again this is long as hell. you know the drill at this point
to be honest, half the battle i fight with drawing in the osmt style is just. Looking at it. the ososan art style actually fluctuates pretty wildly depending on what you're looking for, whether that be the mobile games (for instance, tabimatsu and hesowars look nothing alike in terms of style despite both being the same source material), official art and merch, or even the seasons of the show itself!
using ichi as my example here since i draw him the most, but its pretty easy to play spot the difference with the varying styles. even within a specific season you can do this across episodes, especially with season 1!
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when i draw, i tend to be a bit sacrilege and use references across different media; usually ill use the show [especially season 2, if only because its a bit more "uniform"] as reference for the actual features and colors/poses/etc, but i like to use hesowars to reference proportions, since they seem to be most consistent there.
SOMETHING IMPORTANT TO NOTE: theres a WEALTH of fanartists that have styles that are INCREDIBLY similar to the show, so be careful to check your sources! these artists deserve credit for their hard work, which they often don't get since their work is reposted under the guise of being official art.
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once you've pinned down the exact style you'd like to emulate, and the character you're looking to draw, its really just a matter of finding references, which is pretty easy! you can scrub through different episodes for good angles/shots, or if you're going for one of the game styles the AU wiki has most of the games catalogued to my knowledge. if you're looking to draw an oc, use characters you think they would look similar to in the show. if you really wanna waste your time, though, you can always scrub through crowd scenes in the show to see if any background characters might look like what you're going for; the season 3 episode Mt. Takao comes to mind, there were a lot of cute mob characters there.
using keiko as my example here, you can see that i pulled her features from multiple different characters to get her to look right in the style. with ocs, its important to reference a number of different characters, since the likelihood of a background character being a 1:1 for your little guy is unfortunately pretty low. there WILL, however, be a lot of characters that look KIND of like them. the key is to figure out what parts go where!
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to this point, most prominent ososan women have very similar stock anime girl faces with very minor differences, so if youre looking to make a cute girl oc, most of the womens' faces can be used somewhat interchangeably. if you want your cute girl oc to have a more unique face, though, the movie gave us some women with more unique faces in the form of the NEETs' old classmates! theres also no harm in referencing male characters faces in this regard. #butchswag #kiruminikuya
BUT. going back to the assumption that you're drawing a canon character, today I'll be drawing oso for my example
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when you're first getting a feel for the style, tracing some of your references can actually be a really great way to acclimate yourself to the characters proportions and features. think of like when you were a kid, and would trace over pictures of pokemon or cartoon characters so you could draw them better. its basically the same principle! this was especially helpful for me when it came to eyes; they vary the most wildly of any other trait that characters have in ososan, so going over the different shapes to get a feel for each of them was very important.
when you trace, though, I recommend doing so a bit more loosely, sort of like if you're doing a photo study for anatomy; block out the basic shapes and do small markers for different features (i.e small lines to denote where the eyes start and and, distance from nose to mouth, things like that), and from there draw the rest on your own.
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after long enough you'll get a feel for the basic placement of where everything should go! the eyes and nose are undoubtedly the hardest when it comes to the sextuplets, since they shift around a LOT between games/seasons/etc. so don't feel bad if you have a hard time with that, since there isnt really a "right" answer with how frequently it changes. i still fuck it up all the time myself!
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as for some basic tips, heres some stuff i try to keep in mind when drawing them that just helps the finished product look a bit nicer!
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when drawing the hair + fringe line, its important to swoop it downwards a little bit; the flat across look Can work, but if you're not careful you risk showing the tops of their eyes, which is um. ew! ick! nast!
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when a matsu is facing forward, their hair will usually tend towards one direction to keep the silhouette. in most screenshots i saw, the bowl cut points left! that said, dont be afraid to point rightwards if its better for your specific drawing!
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and lastly: USE THE LIQUIFY TOOL. LIBERALLY. i am not joking when i say this has saved my ass so many times, its hard to get the placement right on the facial features and even harder to get everything to LOOK good, so if its available to you i HIGHLY suggest just squishing everything around with a liquify tool until it looks right. you can always go back and correct the blurry lines. its really a life saver
BUT YEAH! i dont know if this was very helpful but i hope you're at least able to gain something from it :-))
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ebonyslasher · 10 months
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Spicy Alphabet: Black Noir
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A = Aftercare (what they’re like after sex)
Staring at you lovingly, he caresses your face. Your arm. Your stomach. Earving carries you to the bathroom for cleanup and carries you back when you're done. 
B = Body part (their favorite body part of theirs and also their partner’s)
Earving: Arms. They are toned perfectly. They look very good when he's wearing a T-shirt. He flexes them in front of the mirror like he's a bodybuilder lol 
You: Stomach. Black noir is a sucker for a nice stomach. He will have his hands on your tummy in some type of way. Holding, rubbing, etc. Tummies are just adorable to him for some reason. 
C = Cum (anything to do with cum, basically)
Doesn't care where he comes, he's just happy to be there! Although, it looks very nice on your skin….
He has an average amount of cum. For some reason, it always has a nice taste. Good for swallowing.
D = Dirty secret (pretty self explanatory, a dirty secret of theirs)
His cartoon animals had to give him a demonstration on how sex looked like and how it should feel. Although grateful, it was traumatizing to see that play out. And embarrassing.
E = Experience (how experienced are they? do they know what they’re doing?)
Fairly. He's had a few sexual experiences with other people. It's pretty scattered. Black Noir is an expert in everything that he does. So, his stroke game is absolutely fire 🔥. 
F = Favorite position (this goes without saying)
This
G = Goofy (are they more serious in the moment? are they humorous? etc.)
Earving can be silly if he's in the mood to be. He has pretended your nipples were joysticks a couple of times 😑. 
H = Hair (how well groomed are they? does the carpet match the drapes? etc.)
Ahhhh so tidy! He keeps his lower curls trimmed at all times. Unless he's been on a mission for a while. 
I = Intimacy (how are they during the moment? the romantic aspect)
He's a cartoon-style romantic. Seriously does everything you'd see in a show or movie. It's extremely romantic- often a bit overwhelming. But it's cute to witness. Earving likes holding your hand during sex. Everything.
J = Jack off (masturbation headcanon)
Sometimes he will jack off, only when you aren't available. Black Noir would rather wait until he gets back to you. The orgasms hit harder.
K = Kink (one or more of their kinks)
Roleplay/cosplay, phone sex, abduction play, voyeurism, bondage, etc
L = Location (favorite places to do the do)
The bedroom or an abandoned building (abduction play) 
M = Motivation (what turns them on, gets them going)
Flirting, mainly. Watching you when you're alone; if you walk around nude, then he'll go a little crazy. Rubbing your own stomach is a turn on as well. Being silly.
N = No (something they wouldn’t do, turn offs)
Nothing that seriously hurts you or him. Also, don't touch his head injury during sex. He's okay with it before or after. Also, no blindfolding him.
O = Oral (preference in giving or receiving, skill, etc.)
Black noir prefers to give and he does it well. Your toes will definitely curl. 
He doesn't care to receive. It's just that he prefers to be inside you than getting a BJ. But if you really want to, he will let you. 
P = Pace (are they fast and rough? slow and sensual? etc.)
Depends on what you tell him you want. He's great at going slow and hard though.
Q = Quickie (their opinions on quickies, how often, etc.)
Not a huge fan of quickies himself. Only if he's extremely horny and about to go on a mission will he consider one.
R = Risk (are they game to experiment? do they take risks? etc.)
Somewhat, it depends on the activity. Earving will weigh out the pros and cons before making a decision.
S = Stamina (how many rounds can they go for? how long do they last?)
Black noir is a supe, and a very strong one. His stamina is amazing. He can keep going until you say stop. He hasn't reached his limit before.
T = Toys (do they own toys? do they use them? on a partner or themselves?)
At most, he'd own one toy, but he's good with his hand. For you, he will contribute to your collection. He loves watching you masturbate with them. And he likes using them on you.
U = Unfair (how much they like to tease)
Surprisingly, he can be a big tease. Earving wants to see your reaction to being teased. He thinks your faces are cute and frustrated sounds are sexy. 
V = Volume (how loud they are, what sounds they make, etc.)
Somewhat loud. He will moan and say your name. And give you praise. 
W = Wild card (a random headcanon for the character)
He avoids wearing his suit when he's at home and he turns off his suit camera during any abduction plays. However, one time, he forgot to turn it off during one of your sessions. The next meeting he had a Vought featured them trying to sell the footage as an exclusive sex tape. He almost eviscerated everyone in that room.
X = X-ray (let’s see what’s going on under those clothes)
8", moderate thickness. His dick is pretty looking actually 
Y = Yearning (how high is their sex drive?)
Moderate. He's very controlled. It's higher when you're around.
Z = Zzz (how quickly they fall asleep afterwards)
He will stay up for a while after. Depending on what he needs to do, he may or may not sleep. But what he will do is kiss and hold you with love
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ipostwhatiwant1202 · 2 months
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Being Their Friend Headcanons:
• you don't like someone? collectively, the guys don't like them either (even though they never met them, they all have beef with your 80 year old aunt susan)
• if you're a girl and you got your period while you're with them, expect mild panicking from raph and/or mikey cause how are you not dying??? (once it's explained, expect princess treatment)
• game night and movie nights on the weekends. monopoly is banned
• head pats and hair ruffles all. the. time.
• if you're short (under 5'5) expect to be the designated forearm rest
• if you wear makeup, expect lots of questions, like how does the eyelash device not pinch your eye?? and why can you remove your eyelashes???
• sleepovers are a thing and it will be a huge fight on who's bed you're gonna sleep in (spoiler: you always end up on the couch with mikey clonked out on the recliner)
• self defense training cause obviously
• leo tries his best not to parent you, but does it unintentionally. you're comfortable enough to call him out and he appreciates it. you end up parenting the guys together...a lot.
• mikey is your go to fun and cuddle buddy. it's not uncommon for you two to be seen playing video games or curled up watching some cartoon on the couch
• donnie and you bond over tv shows and you tend to gossip with him quite a bit. his sleep schedule is all messed up, so if you want to cause trouble at 2 am, he's definitely your guy
• raph is the brother you never wanted but always needed. very loyal but he can and will call you out on your bs. playful banter and stupid nicknames are strong.
• lord help you if you're sick/hurt and you say nothing. they will r i o t
• you cook for them (or bake...or bring them snacks if you do neither) all the time
• leo likes to have tea with you in the morning when you sleep over cause you're not a morning person so you keep quiet
• raph can and will bench press you randomly. you're reading? not anymore, you're now being used as a weight
• you want to find out if the girl who bullied you in elementary school is pregnant with her step dad's baby? donnie's on it
• you need a hug or someone to let you vent? mikey will get all the snacks and drinks galore, he's all yours until you feel better
• you make them watch the eras tour movie and you were shocked to know they all knew the words???
• splinter just kind of adopted you and you're now his child. congrats! you don't have to do the hashi, but instead have to do the guys' laundry when you act up
• they kiss your head all the time
• annoying little shits when you're mad..they'll tighten all the jars so you have no choice but to talk to them..or put everything on the top shelf
• you're a girl? congrats! the guys are now all hardcore feminists for you and april both
• you're in the lgbtq+ community? cool! you now have four attack dogs protecting you
• oh you're on horomone treatments or transitioning? leo reminds you take your supplements, raph will help you buff up if you want, donnie is making sure your transition is going smooth, and mikey is your number 1 hype man
• it's not uncommon to find one of them passed out on your couch
• it's also not uncommon to find them all in your apartment eating take out when you get home from work
• you suffer from a mental illness such as depression, anxiety, bipolar, etc? prepare to have 4 mother hens watching you closely at all times
• 'i love yous' are not uncommon
• overall, they would make the coolest and bestest friends
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starrysharks · 2 months
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🦈💫PINNED POST 💫🦈
name: ZENO
age: 15-17 (don't wanna share my exact age sorrey)
gender/pronouns: maybe genderfluid, probably just cis girl - use any pronouns you'd like but she/her and he/him are best
race: ghanaian AND PROUD 💯💪🏿🇬🇭 (living in bumfuck britian tho)
MORE ABOUT ME AND MY ART DOWN BELOW!!!
other than that basic info, i am a CARTOON ARTIST inspired by stuff like invader zim, sonic the hedgehog, and moe anime, who enjoys drawing primarily CUTE GIRLS... but also some GUYS too i don't discriminate. i'd say my art covers around 50% fanart 50% OC art. i LOVE my ocs so much and so should you, so check out the tags for them and ask lots and lots of questions about them please.
(HERE is where i'll eventually put links to my OC comics and projects when i finally finish them, so look forward to that!)
i also do COMMISSIONS! i can draw for absolutely anything you want, and these days i've been wishing to be commissioned for a T-SHIRT DESIGN, ALBUM COVER, or MUSIC VIDEO... so if my comms are open when you're reading this, GO COMM ME WHAT ARE YOU WAITING FOR?!?!?! (BY THE WAY even tho i am a MINOR all comm money goes into an adult relative's paypal account, so your money is 100% SAFE!)
also, if you're wondering how i draw SO WELL... I HAVE AN FAQ!!! SO PLEASE STOP ASKING ME QUESTIONS ABOUT BRUSH SIZES AND SUCH BECAUSE I'VE ALREADY ANSWERED YOU!!!
other than art, my interests include nintendo games like SPLATOON, POKEMON, and the like, other games like TWDG, SKULLGIRLS, LITTLE NIGHTMARES, WORLD'S END CLUB (the best game danganronpa guy ever damn made), and KATAMARI DAMACY, cartoons and comics like INVADER ZIM, JTHM (which everyone should totally read please it's so good), DUNGEON MESHI, MLP, SOUL EATER, FLCL, SCOTT PILGRIM, and DOROHEDORO, and a million i forgot to name, and movies like THE SAW SERIES, SPIDERVERSE, and PROMARE!!!!
also i don't talk about it much, but i love NU METAL... i love KORN, LIMP BIZKIT, KITTIE, COAL CHAMBER, NOTHINGFACE, AND SLIPKNOT as well as many other music artists nu metal or otherwise!!! (notable ones being MCR and literally every vocaloid producer under the sun.) (i will reblog posts from haveyouheardthisband constantly to recommend my followers music, it's my god-given right)
i also LOVE TO HATE (am a critical fan of) DANGANRONPA and COOKIE RUN from time to time...
anyway even tho this is an account mostly for art posting and question answering, i do actually care about serious stuff going on in the world and will reblog posts talking about it sometimes... AND SO SHOULD YOU!!!
also i don't really have a DNI, just don't follow me if you're like. racist or something man that's fuckin' weird... also don't follow me if you're a TERF, NSFW account, or ED/pro-ana account! (SERIOUSLY)
ok i think we're done? cut the cameras
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