🌸 Play Love, Me, a very short interactive fiction about two girls, Sakura and Naomi, in secondary school. Comes with three endings! 🌸
Happy 11.11, and happy reading!
🌸 Link: 🌸
https://biscuitcrow.wixsite.com/love-me
❤️ Note: Do not try to play this on mobile, it is completely non-functional. Please open the link on a desktop browser! ❤️
Cazadores still going strong - like most of the systems, and I’m trying to dial it in and make an actual, useable rulebook. Not that easy, actually.
Ill Winds continues to spiral in and out of control, but I did get a full rewrite of its rules down as well - need to track down some RPG players to ambush with it for a couple months though to figure out what I’m still missing. Oh, and fill out all my tables. So many tables.
Uproot is... Kinda dead. In fixing the first-player advantage problem, I kinda killed any passion I had for the game. It’s a bummer, but not the first. Someday I’ll actually make something, but Uproot was not it.
Still toying with an idea of fan-games as well - I think Arknights would still make a pretty nifty one. Not what I’m focused on - (like hell I’d ever get a collab go-ahead as an unpublished nobody,) - but it’s still germinating in there.
Have it on my mind to separate games stuff to a seperate blog and leave doodles here, but it sounds like :effort:
I need to finish up with Cazadores - not just because I don't want to let down those who have been with me through the whole design journey, but also because I have many other games I want to hit the testing circuit as soon as it's out of the way!
Here's a sneak-peek of what's likely next up: A cooperative game, using multi-layered player boards to create inventory limit problems.
Oh, and there may also be chances of lava floes and meteor strikes., but more on that some other time.
Tried fitting Battletech to Ill Winds for fun. Doesn’t really gel due to different goals, but I gave it a go. Still want to run BT as an RPG but not really satisfied with existing systems. ...And then there’s the whole thing about BT not being a fast and easy game for groups in the first place...