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#neo vampire
starjuicesposts · 9 months
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One of my favorite matching outfits that I did with my love. 🖤
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sleepytroll · 2 months
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🩸🩸🩸 (alternative colored version below cut)
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Lestat, bleeding out: put me in my coffin, Louis, Louis—
Claudia:
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anim-ttrpgs · 1 month
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An absolutely incredible review of the beta version of Eureka: Investigative Urban Fantasy by review Willy Muffin on youtube, complete with visuals and actual analysis!
I'm going to also add to this post a comment that I left on the video, offering further insight into the design intentions of the game, though the comment might not make as much sense if you haven't watched the video yet.
Hey, lead writer of Eureka here, first of all I wanna say how good and professional this review is, it’s almost indescribable how it feels to see our project taken so seriously and given real analysis, complete with visuals and everything! We would be super impressed and happy with it even if you didn’t like the game—but luckily it sounds like you loved it hahaha
I’d also like to address a few things throughout the video, not as arguments or rebuttals, just further developer insight for everyone
Re: “Urban Fantasy.” “Urban Fantasy” is basically just another term for “modern fantasy”, just a fantasy story that takes place in the 20th or 21st century and deals with the intersection of contemporary life with the supernatural, and it might be an Americanism, or even a Southern-ism, since it has a lot of connections and origins in the living folklore of New Orleans, so I shouldn’t be surprised it isn’t a term everyone is familiar with. Just think of it as the kind of genre where instead of the vampire living in a secluded scary castle, his name is Phil and he’s your roommate haha. What We Do in the Shadows, Shadowrun, and the World of Darkness games are all some other good examples of “urban fantasy.”
Re: Scooby-Doo. Oh we would LOVE for you to run a Scooby-Doo-like wacky mystery with Eureka. Even though the main tone is dark and gritty and noir, we did intentionally build it so that it could run more lighthearted stuff as well! There’s even a few Scooby-Doo references to be found throughout the text, and if we hit a certain stretch goal on the Kickstarter, we’re going to be adding a bunch of Scooby-gang-inspired traits, including the option to play a Talking Dog!
Re: Combat being the largest section, even larger than Investigation. First of all, that’s kind of an illusion that is the result of the game being unfinished. I have a tendency when I write rules to use really long sentences, overexplain things, repeat myself, etc, and that dramatically bloats the rules text and page count, but that’s why we have an editor! She goes through after the fact and trims most of the fat off my bloated writing style to make it flow smoother and read faster, and take up less space. The PDF that was read for this review has had the Investigation chapter copy-edited (and cut down in size by about 25%!), but the editor hasn’t gotten to the combat chapters yet, so they still have a hugely inflated page count. When she’s done with them, you can expect each combat chapter to also be cut down in size by about 25%, so they won’t be nearly so large a chunk of the book.
Secondly, I’ll explain our reasoning for why the combat chapters and advanced combat rules are such a big chunk of the rules text, it’s intentional design which I will now explain. If anyone still doesn’t agree with that design, that’s fair, and that’s why we made the Basic Combat Rules an option.
The reason that the advanced combat rules are the default, and the reason they exist at all, is because it incentivizes and rewards Investigation. If combat is super deadly, it makes Investigation, snooping, and spying more appealing than kicking down the door and getting your head blown off. But of combat is super deadly, it also needs to be very deep and tactical, because if it’s deadly but shallow, then there’s no player agency. “Combat starts, roll some dice, okay your guy is dead.” That’s no fun. So by adding rules and modifiers for cover/elevation, distance, the difference between a pistol and an assault rifle, etc. we make it so that not only is combat its own high-stakes puzzle, but make it so that when the PCs HAVE to engage in combat, all their investigation can really pay off and save their lives. Spying on a building to find out the number of goons stationed there and how they are armed helps you plan and assess risk, stealing the blueprints to the building helps you know how to get the drop on the goons, and know the best places to attack from so that they are stuck out in the open and you are not, etc. and having rules for those things means that all the PCs’ snooping and planning makes a real mechanical difference in whether they live or die.
That’s just my opinion though, and one of the biggest reasons WHY we decided to write the combat with as much depth as we did.
Anyway, thank you again for this review and analysis of our project, our Kickstarter jumped up by about ten more backers in the evening when this video went up after several days of no new backers, and we have to assume we have this video, and all of you watching and reading this, to thank. You’re really making our dreams come true. :)
Eureka: Investigative Urban Fantasy is kickstarting from right now until May 10th! Back it while you still can!
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If you want to try before you buy, you can download a free demo of the prerelease version from our website or our itch.io page!
If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
You can also support us on Ko-fi, or by checking out our merchandise!
Join our TTRPG Book Club At the time of writng this, Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise!
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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neocentral · 11 months
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rating: 18+. mdni.
content: vampire!jaemin x reader, brief mention of blood
masterlist
jaemin nosed at your throat, his burning breath contrasting his icy skin as he pressed himself against you. your hands gripped his muscular biceps as he slid his hands up and down your back, almost as if you tried to keep him at a distance despite craving him.
he took a deep breath, releasing it with a content sigh. you suddenly felt his tongue along the crevice of your neck. you shift in his lap, "jaem, not there."
jaemin simply huffed. then, a gentle bite, not enough to break the fragile skin but enough to have you squirming, longing for the sting and the pleasure that came with the sensation of him sucking your blood. "why not? you smell," he paused, sliding his nose along your veins gently, "so good here. so strong, so sweet."
you almost gave in, leaning your head to give him better access. you felt him grin, almost able to see the way his pearly fangs are exposed and his pink lips quirk upwards despite not being able to see him. you gave a gentle shake of your head as his tongue drags across the spot he was nosing at in the way he always does before the bite. "no, not again." you stop to think, aware of his persistent ways, "hurts..."
jaemin let out a breathy laugh, alternating between running his tongue over your heated flesh and nosing at it, deeply taking in your scent. "no, it doesn't. you like it here." he gently presses his teeth against you until you feel the pressure of his sharp teeth again, "you like it when i almost suck you dry. when i can fuck you just the way you like, when you're numb and weak."
you whine, recalling the many times it had occurred before, you roll your hips as his cold thigh flexes against your heat. "okay... fine. one last time."
jaemin grins again, sliding his freezing fingers up to the back of your neck, holding you in place as he finally sinks his teeth into your neck, spilling blood.
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What scenes the Milgram instrumentals would be for if they were video game soundtracks.
Except I make an entire game layout with it, including three mini boss fights and a final boss. They're in order of when they appear in the game, and color coded based on the area.
This took so long why did i do this-
[If you want me to design these bosses based on like. mvs and the character designs. i will.]
Parasite - The music at the starting area, before you've began your expedition. Like the home village. Possibly shows up at the epilogue too, when you return to the village, if you enter certain buildings.
Tear Drop - The salon that acts as an equipment shop. Except the shop keep has intense lore. Is maybe evil. We dont know. It pops up all through the game, or theres a way to get back to it and its in a neutral area.
Delusion Tax - You begin your journey into the first area! It looks very rocky and lava filled, with the stone buildings melded with the rocky mountains.
I Love You - Investigation scene. For what, I have no idea. Probably something related to your mission. The beginning of ILY is like. you find something very shocking and kinda scary, but then the rest is like. you + ur group(?) using it as a cataylst to keep looking and journeying. (its giving danganronpa udg honestly)
[Possibly more Delusion Tax after]
Backdraft - The 1st mini boss fight. A very overconfident, fiery kind of boss, despite being the weakest. This is the first part of the fight, where you're chasing them while they effortlessly hop through/set off many traps you have to dodge.
Salamander - Second part of the 1st boss fight where the boss actually stops to fight you. They fight with fire (...wow who would have guessed)
Purge March - When you get to the second area, and you're. continuing with your journey. Or something idk. I'm thinking this area is circus themed. Many animals.
Vampire - You first meet the boss. You think they're just a friendly child. They're so cheery and happy and childish and innocent. And then 1:19 in Vampire, you realize they're a little fucked up. But thats okay, because they're just a kid and they could never hurt anyone-
INMF - Now they're trying to murder you, so you're running away as they chase you and throw shit at you. Like uh. A million gruesome ways to die from billie bust up.
[More Purge March]
Animal - The second boss fight, filled with many circus props used as weapons. The softer parts of the song are when you're fighting different animals this boss sends after you, like lions and other circus animals.
Android Girl - Adventuring theme for the 3rd area. This area has a glitchy, techy hallucination theme. Like the boss is hacking the area to make illusions. Everything looks very glitchy, and has a kinda cyberpunk city look.
MKDR (DSCF) - Some part of the journey through the 3rd area where you've been completely absorbed into a hallucination, likely before you know that there are hallucinations here. When this happens it becomes a lot less glitchy looking and more real.
[Android Girl part 2]
Reversible Campaign - Phase one of the 3rd mini boss fight. They have a very techy theme. Like ig spamton.
Double - Phase two of the 3rd mini boss. You've pissed them off now, and theyve switched forms. The parts of the song that are softer (when mikoto's singing) are when you're deep in a hallucination. Then when you break free, it goes back to the glitchy harsh vibe.
Neo-Neon - You've defeated the three mini bosses and are filled with a newfound sense of determination. Now you go through the final area (likely a castle?) to get to the final boss. This area is a lot shorter.
Deep Cover - The final boss fight begins ! This is the first phase, which is very long distance and not quite near the boss yet. I imagine this one has a very celestial, crystal / star theme.
Streaming Heart - You weaken the boss via long distance, and they become more enraged. They haven't given up though, and fight with even more determination. This is where you can finally get face to face with them and have an all out battle.
AKAA - This is where their tough exterior cracks. You have a brief conversation, in an attempt to persuade them to stand down. But they put the broken pieces of their form together, for one last stand.
Cat - You've defeated the boss!! Roll end credits. Yeah thats it cat's just end credits. I. could not think of anything else </3
Triage - Epilogue after the boss fight when you're talking with everyone. Everything is happy and good, but there's also those very sentimental convo scenes.
[Some Parasite sprinkled in]
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moontaeddybear · 3 years
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Favorite Repackage Album
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save-the-data · 8 months
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My Golden Blood | Official Teaser
Thai Drama - TBA
Upcoming 2024 Asian Dramas
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sin-mido · 13 days
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youtube
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taralen · 5 months
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taralen with black hair: a spampire
When I first read this, I had no idea how to react other than to laugh my butt off [[maniacally]] in person.
So then I drew this self-portrait (with my ego slightly stroked):
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But then I was like...
How about a real Spampire lmfao:
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Spamton NEO data/storage vampire(?) AU???
No Lightners to stop him. Maybe he has Kris's soul? Just goes on a @#$%ing spree of sucking the life out of other Darkeners to sustain his power(?) strings.
Idk my head hurts lol
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t4t4tclethian · 2 months
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Mourning vampire FWhip hours 👊 (I am c rying) (we could have had it all frfr)
every day i shake my fist and curse at the sky knowing all of the vampire fwhip fanart i missed out on seeing.
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Only Friends The Incorrect Series
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The REAL plot twist of the new Interview with the Vampire TV series is that Armand knows how to use an iPad.
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anim-ttrpgs · 1 month
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Promotional art by team artist @chaospyromancy
Eureka: Investigative Urban Fantasy is a neo-noir investigation-focused RPG with (as you can probably guess from the title) a supernatural twist. Eureka fills several voids we have noticed in the TTRPG space. Eureka supports investigation to a degree we haven’t seen before, ensuring that searching for clues is a granular and player-driven process, but also ensuring that the whole story doesn’t grind to a halt after one single failed investigation check.
Though most PCs will be mundane humans—or perhaps because most PCs will be mundane humans—Eureka also supports playing monstrous PCs, such as a vampire, in a way we have never seen before. This isn’t just a watered-down stat bonus, it’s like playing an almost entirely different game, with all the monster’s strengths and weaknesses to account for while solving the mystery, plus the added incentive to keep it a secret from the other PCs as well as their players.
If you like or are interested in Call of Cthulhu, Monster of the Week, Dresden Files, X-Files, Kolchak: The Night Stalker, Apocalypse Keys, or Gumshoe, you’ll probably find something in Eureka to really enjoy.
Eureka: Investigative Urban Fantasy is kickstarting from right now until May 10th! Back it while you still can!
youtube
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If you want to try before you buy, you can download a free demo of the prerelease version from our website or our itch.io page!
If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
You can also support us on Ko-fi, or by checking out our merchandise!
Join our TTRPG Book Club At the time of writng this, Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise!
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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eteroutsider · 7 months
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i actually wanted to make a separate Halloween art but I don't have enough time (maybe I'll make it in November) so take one of the illustrations from Love Nodes <3
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