#neural cloud updates
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cielhunternorwood · 2 years ago
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More Neural Cloud faces again. Not many left of what I've made, so here's a mix of old and new faces.
There needs to be more Sol love, honestly...
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gfl-neural-cloud · 2 years ago
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Doll Archive] //:_Clotho
MODEL | Undertaker-3 VOICE | Ari Ozawa CAREER | Mortician
The Mortician-3 is a Universal Anything Services Doll for funerary services. Its primary function is to organize burials and to inter the deceased. In response to the multitude of requirements of the funeral industry, the Mortician-3 is equipped with an advanced database of religious and cultural practices in order to suit the burial needs ofthe various deceased. Due to the special nature of their work, the Mortician-3's emotional modules are specialty optimized for the empathetic processing of complex human emotional data. In addition, the Mortician-3 is furnished with an adjunct mechanical chassis to facilitate interment work. Clotho was the prototype unit of the Mortician-3 series. Due to operational accidents during the operation of Clotho and her two mortician Doll colleagues, Project Moirai was suspended. Several months later, at the recommendation of the ex-supervisor of Project Moirai, Clotho and her auxiliary neural cloud Hel passed the screening examinations and joined Project Neural Cloud.
"I am Clotho, tasked with building a bridge between the living and a dead. I also have a faithful follower... You will come to know them soon enough."
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xelasrecords · 10 days ago
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Endless Nightmare Ch. 3
Caleb x MC
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Complications arise when Caleb conducts the Toring Chip dissolution on MC. She gets trapped in her worst nightmare and loses her memory every time he attempts the procedure, so he keeps her in his house while he finds the solution.
But time is running out. Every wasted minute damages her health. And she’s struggling to hold on.
Chapters: 1 | 2 | 3 | 4
A/N: Regular weekly updates over the weekend!
TW: chronic illness, physical abuse. Check trigger warnings for the entire fic in the first chapter.
Total Words: TBA | Chapter Words: 4.8k
Masterlist | Read on AO3
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Caleb stayed true to his word and barged into her room as she stood before the floor-to-ceiling window, watching the first sunlight blink into the low horizon. On this floating island, the sky felt almost within reach as clouds lazily passed beneath her feet.
She ignored the rustling movements behind her. Caleb would find a way to make her listen to whatever insult he was about to spew anyway.
She felt a hand turning her body around and she stared with disinterest. Caleb was already dressed in a long Colonel suit and knee-high boots, though his cap was on the bed.
Without a word, he fastened a medical bangle around her wrist. A small holographic screen appeared above it and listed her vital reading.
She was not fine. 30% of her body was corroded. Her neural network was lit with red again, warning alerts concentrated on the upper left side of her body. She wasn’t surprised. After yesterday’s events, sleep had come quite easily, but she had woken up with a stiff neck and crackling pain inside her muscles.
“Is this normal?” she asked. She tried to get a closer reading, but Caleb released the bangle clasp and the screen shut down.
“Is it normal to be in continuous pain?” he retorted. “Your emotions are too unstable. I told you to get hold of yourself.”
“I’m sorry I can’t feel fine when my best friend hates me now.”
Caleb ignored her and turned her left arm back and forth. The blackened veins hadn’t spread further yet, but it didn’t mean anything. The worst injuries were the ones invisible to the eye.
“Does it hurt?” Caleb enquired.
“A bit more if you move it too fast.”
He pinched his nose bridge, seemingly stressed. “You have to withstand it for now. You just took the painkiller yesterday. This problem would get more complicated if your body is hooked to addictive substances.”
“No problem. I’ve endured worse.”
She didn’t have to state what she was referring to for Caleb to understand.
“Did you have a nightmare?” he asked.
Her heart soared at the thought of Caleb reverting to the nice person she knew. “No, I was too exhausted, and I still remember you. That means I’m in the clear, right?”
“You’ve always remembered me.” Caleb procured a Mood Tracker from his suit pocket and drew her closer by her waist. “It’s tiresome.”
And just like that, her hope was dashed.
Almost stumbling, she steadied herself with her hands on his chest. She waited for him to put it away, but he only took a sharp breath and shifted her hair to the front.
Her hackles rose from the cold leather glove that ghosted her neck. “Don’t I only get stuck in a loop if you try to dissolve the Toring Chip?”
“That was until a huge trigger threw you into another loop and the chip tried to destroy itself. It’s been malfunctioning ever since.”
She couldn’t suppress her smile. The irony of a precarious, self-destructive chip in a precarious, self-destructive person.
Caleb clicked the tracker necklace around her. “Care to share your thoughts?”
He would probably go into another bout of hysteria if she told him the truth. “What was the trigger?” she asked instead.
“Let’s not be too eager to return to the explosion day. Or are you excited to see me dead again?”
She punched his shoulder and he huffed noncommittally.
Caleb tapped some codes into the tracker screen and stepped back. “The tracker will send your emotional report to my watch. If your emotion rises above the set threshold for more than ten minutes, it will trigger an alarm and inject a stabiliser. Cybezin is a strong, addictive drug. Try not to trigger it if you can.”
She heard a whirring and a click from the back of her neck. It remained firm and stuck to her skin when she tried to tug it free.
“It won’t come off,” Caleb stated. “I inputted a deadbolt command. You won’t be able to take it off on your own.” At her exasperated look, he said, “Don’t act so offended. Think of it as an accessory.”
She glared at him. The slim build meant it wouldn’t weigh down on her neck, but it was still a restraint. A barricade from the things she wanted to do once he was out.
She should have dipped her face into the water when she was alone. Caleb wouldn’t be this paranoid if he hadn’t seen that. This was the price she paid for his fleeting attention.
She stopped prying at the tracker when it did nothing but irritate her skin. “Don’t you think you’ve taken away enough things from me?”
“I’ve always wondered,” Caleb said. “What would I need to do to keep you from causing trouble? You like to run off without me and come back with scratches and bruises. Prevention is a more effective measure, don’t you think?” He unscrewed a bottle of ointment and applied it to her neck. “Besides, you are the one who wants to be so close to me. Don’t complain now when I’ve fulfilled your wish.”
“You’ve taken away my belongings, my privacy.” Her hands curled into fists. “My Caleb.”
There was a silence before he spoke. “I was never yours to begin with.”
Caleb went on his knees before she could catch his expression and rubbed ointment on the fading cuff marks on her ankles. She didn’t think he had noticed.
“I remember it differently, Gege.” She emphasised the last word. She wished it tasted foreign on her tongue, but it had defined their relationship for so long that the nickname was natural, almost ready to jump out whenever she talked to him.
The fingers around her ankle tightened. “You don’t exactly have the most reliable memory.”
Her memory retention ability might be tampered with, but this was a bone-deep knowledge that no one could gouge out of her.
She had many fond memories of kid Caleb parading his seniority around her, forcing her to call him her Gege. The older one, the protective one, the reliable one. Reassured her that she could fall around him without worries because he would catch her before anything could happen.
I’m your gege, I will always protect you!
He was always there for her. He made her feel included when she felt out of place in the world. He made her feel like she belonged. What would that child think now if he knew he’d turn out to be the very person he loathed?
“The gege I know wouldn’t hurt me like this.”
“You think I’m hurting you? I told you I’ve always been like this.” Caleb was back on his feet, chuckling as if amused by something she had missed. “I’m sick of this dynamic. Caring for you is an exhausting obligation. Wake up. You’re stuck too deep in your fantasies, Meimei.”
She cringed at the derision in his childhood nickname for her. The more he talked, the more tainted her precious memories of them became. Caleb had no right to do this. “Nobody asked you to. I’m an adult now. I can take care of myself.”
“Evidently, as seen on last night.”
“I won’t do it again,” she said in a flat tone.
The Mood Tracker beeped.
“What was that?” she asked.
“Tell me another lie.” Caleb crossed his arms, his expression taunting.
It took a second to hit. “You modified it to be a lie detector?” Her mouth fell open.
“Handy, isn’t it?” Caleb caressed the inside of her wrists with his thumbs and brought them up against the sun. “Your skin is delicate here. It’d be a shame if I had to cuff you too.”
“You already did before.”
His jaw was set. “Don’t force me to repeat it.” Caleb fixed his hair and put on his cap. “I’m going to work. Hopefully, I’ll come back with more progress for your Toring Chip complication. Everything you need is available in this house. Attempts to escape are futile, though you can try if you want to see what will happen.”
“I need my gun back.” Her eyes trailed to the gun sitting snug in his thigh holster.
“That’s a want, not a need. And you can’t use this one. It’s designed to match my Evol signature.” Caleb threw the gun at her and she caught it swiftly. “Try it if you don’t believe me.”
The weight told her that it was loaded. She cocked the gun and aimed it at her head. Caleb rolled his eyes.
She pulled the trigger and nothing happened.
Caleb flew the firearm out of her hand and ruffled her hair, a gesture so familiar that it should have calmed her down, but she just couldn’t breathe. “Behave until I get back.”
She swatted his hand away. Caleb stood there for a bit before shrugging and leaving.
The Mood Tracker was uncomfortable. It was ridiculous of Caleb to expect her to wear it around the clock. He might believe it was for her sake, but not one cell of her body was grateful for the intervention.
She just felt like she had lost another precious thing.
She strolled to the kitchen and went through the drawers in a frenzy. Knives and other sharp utensils were missing, but she found a hammer in the storage cabinet.
Angling her head to the side, she counted to three and swung the hammer on the tracker.
There was no impact.
Instead, the blow was cushioned by an invisible barrier around the tracker, the hammer hovering below her chin. She tried again, and again, and again, but she couldn’t break through it.
She slammed the hammer on the marble worktop, then jolted at the sound. Ever since the explosion, she had grown a new sensitivity to loud noises. If it clashed with her job as a Hunter, she couldn’t remember. She wondered whether it was one of the reasons she was on leave. Had she grown weary of the job after she had lost the person she was supposed to protect?
Caleb had died. Then he had come back, but he was all wrong. Now his care only extended to her physical well-being with no regard for her feelings. And it was temporary. She tried not to think about what would happen when he didn’t need to fix her anymore.
As much as she hated to admit it, she had been a burden for Caleb. Her foolishness had brought her here. She was torn between wanting to stay in case he would change and the nagging feeling that she was unwanted and should leave soon.
Caleb would like that. It crushed her that he would.
She stood in front of the hallway mirror and tried to tinker with the Mood Tracker interface, but it required Caleb’s fingerprint for access. She gritted her teeth, wanting to punch something, anything, but was halted by the thought of ruining Caleb’s residence. She shouldn’t add more problems for him.
This wasn’t fair. He got to keep track of her emotions while she had to guess where she was at the fluctuation chart and hope she hadn’t surpassed the limit. The threat of being stuck in the nightmare loop and adding more complications to her body was an ever-looming presence in her mind. She couldn’t be angry at Caleb. She couldn’t be furious at herself, for what she had apparently done to her own body. She couldn’t think about the past because the past only contained Caleb and her and that would throw her into a breakdown. She couldn’t cry.
She could wait for Caleb, though that quickened her pulse. She was anxious to keep him to herself after he had been taken away from her, but she was starting to dread the pain he would inflict on her when he was around.
She didn’t think she could be at peace while Caleb was putting himself at risk out there. She knew that the Farspace Fleet’s activities were largely confidential, but it was common knowledge that it was a paramilitary organisation that dealt with high-clearance missions. At least, she thought it was. She couldn’t be sure what was right anymore, and couldn’t check either since Caleb had cut off the network connection.
The silence that encroached on this lifeless house was weighing down on her. Any time, the pressure would cause it to implode. She didn’t know how Caleb could stand to live here without getting lonely. She didn’t notice it last night, but it was sparsely decorated, nothing like their warm childhood home. She found no trace of Caleb or their childhood on the wall, and the sleek, sharp-edged furniture seemed like they materialised straight out of a housing catalogue.
It was a stark reminder that she was living in the past alone. Caleb had moved on. He had died and decided not to keep anything of her when he came back.
She tried on the doors for other rooms, but they were all locked. She tried to break the fingerprint scan on the entrance, but a force field encased the door when she threw a clothing rack at it. Her fingertips tingled when she tried to touch it, but the electricity current was low enough not to sting. She looked around for an emitter that she could turn off, but it was a half-hearted attempt. Caleb was meticulous. He wouldn’t leave it somewhere accessible.
She stretched her neck, the left side more sore than the right, and her eyes caught small reflective dots on the ceiling.
Caleb had mounted cameras to keep her in line.
She scoffed. The ceiling was too high for her to reach, and if she dismounted the cameras, Caleb would find out and simply install them again. She was glad she hadn’t attempted to hurt herself. He might really restrain her to a corner.
She just had to be more creative. He couldn’t watch her around the clock. The colonel should be busy protecting a city rather than the woman he couldn’t wait to get rid of.
She grabbed an apple from the lounge table with her left hand, but her wrist jerked and it fell to the floor. A wave of cramps hit her hand, stiffening her fingers and curling them into tight knots until her nails dug into her palm.
She groaned at the pain. It took a few minutes before her muscles stopped seizing and she could breathe normally.
The apple had rolled under the table. She knelt to reach it, but her grasp had become so weak that she accidentally pushed it farther in. She huffed in frustration and lay on the cold floor, switching to her right hand to retrieve it.
It was covered with fine dust. She put it on her left palm again, and it fell onto her stomach. She couldn’t will her fingers to grip it properly, though she could still feel the smooth surface of the apple. At least her tactile sense wasn’t affected.
She set the apple aside and reached for a new one without getting up from the floor. She took her time eating it, one bite at a time.
She shouldn’t worry about her muscle deterioration. Worrying would lead to more difficulties. She should focus on the mechanical act of chewing.
The blood-red apple was crisp and sweet, its juice bursting into her mouth at every bite. Caleb always had a talent for choosing the best apples.
She could still eat. She was fine. She wished she could check the exact corrosion progress, but she didn’t know where Caleb kept the medical bangle.
The Mood Tracker was silent. Good.
Half-moons were imprinted on her palm, the skin around them peeled off. The little cuts stung when exposed to air. She sighed. This was the kind of injury that would motivate Caleb to add extra precautionary measures.
Her hand was twitching faintly and the sensation travelled up her arm and left ribs. The black veins had spread to the back of her hand and the area where the chip was implanted had turned into a nasty bruise.
She pressed on it experimentally and yelped. It was hot to touch, burning through the inside of her arm. Her emotions hadn’t skyrocketed, so it must be the corrosion side effect.
Caleb should have been here, and she hated herself for thinking this.
His presence alone could have offered her some semblance of comfort. She didn’t want to go through this alone, but it wouldn’t be wise to inform him about this. There was nothing they could do when the error hadn’t been solved. She didn’t want to add to his worry. He could find out from the cameras. She’d keep it to herself meanwhile. Cover it with Caleb’s jacket on the clothing rack in the hallway.
She dragged herself up and shrugged it on. It surprised her, the amount of effort it took to move without succumbing to a dizzy spell. The left side of her head was pounding now, and she felt the meagre food she ate climbing up her oesophagus.
Caleb couldn’t see this. She grunted and darted towards the bathroom. She doubted he was that paranoid to install cameras in there.
After moments of propping her elbows on the toilet bowl, her nausea passed and she flopped down on the floor. A small laugh escaped her when she saw the stopper on the washbasin was missing. But she was drenched in cold sweat and the pain in her body wasn’t subsiding, so she closed her eyes.
Caleb needn’t have worried about her ability to regulate her emotions. She was doing well in that department. That was one of the few things she had control over.
She dozed off, the whole ordeal taking a toll on her, and woke up to a dark bathroom and a disgruntled Caleb, his chest heaving as if he had come back from a chase. The only lighting they got was from the lamp down the hall.
“Maybe I should swap your bed with a sleeping bag if you like the floor so much.” He slid his arms beneath her back and knees and deposited her unceremoniously onto the lounge couch.
Her head spun, black spots crowding around the borders of her vision. She squeezed her eyes, but they wouldn’t disperse. Rapid blinking didn’t help either. This might be a lasting side effect. She tried not to panic. It wasn’t as if she had gone blind. Things might not be perfect, but they hadn’t been in a long time, so this was bearable. She could learn to get used to it.
And she could still see Caleb. The knot in her chest eased when she was sure the person before her was real. And of course, it was. She would never dream up a version of Caleb that was mean to her. But his lips were too pale, and his breathing was too shallow.
Tentatively, her fingers grazed the dark hair that had fallen over his eyes. “Are you sick?”
Caleb caught her hand and put his left palm on her forehead instead, his shoulders sagging slightly when he felt no rise in temperature.
That was expected. The heat was localised on her left arm. She quickly pulled the jacket sleeves down. They were already too long on her, but just in case.
“Are you playing dress-up with my jacket?” Caleb pinched the fabric.
She could give him a half-truth. “It has your scent. I missed you.”
The smile on Caleb’s face was cruel, and she wanted to rip it off him. “You’ve been waiting for me this entire time? How pathetic.”
“What else can I do?” She couldn’t restrain her irritation. “You’ve barricaded me from accessing anything useful.”
“The only thing you need to do is stabilise yourself. I will handle the rest.” He headed towards his room, the tail of his suit brushing against her knees. “You need to eat more. I brought back dinner. One apple isn’t enough to maintain your health.”
So Caleb saw.
She expected more lectures, but he didn’t even wait to see if she followed his instructions. She wanted to laugh at his comment. Her health would decline despite her best attempts to maintain it, so why should she try? The earlier episode had sapped her energy and appetite, and her head lulled to the side.
That was when she spotted the droplets of blood on the floor.
She checked her nose and body, but she didn’t have any open wounds. And the crimson trail led to Caleb’s room.
She jumped over the couch and burst into his room, throbbing headache forgotten. Caleb was sitting at the corner of his bed, shoulders hunched. Her heart squeezed. How hadn’t she noticed that he was hurting?
She rummaged through his drawers with a strange familiarity until she found a medical kit. There was a long gash on his thigh, the night light glinting off the fresh blood. She crouched before him and quickly cut open the fabric of his pants.
Caleb seized her wrist when she took out the antiseptic. “What do you think you’re doing?”
“You’re not doing anything to heal yourself.”
The metal of his fingers dug deeper into her bones. “Get out.”
“No.” She threw the rush of gravitational force back to him, preventing him from moving. His eyes flashed at her, but she ignored him. She could feel Caleb fighting back, but her resonance amplified her power twofold, and she had some energy to spend.
She clasped the medical bangle around Caleb’s taut forearm and exhaled in relief when the scan displayed no signs of infection. She cleaned the wound and applied the anaesthetic gel. The injury was wide enough that it took a while to be numb, but when it did, Caleb had stopped looking like he was about to murder her. Now he simply looked like he wanted to skin her.
It was progress.
She grabbed the surgical skin stapler and stitched the skin as precisely as she could. She willed her hand not to drop the forceps as her fingers grew white from the tension.
“I’m sorry it’s not that neat. I didn’t get medical training beyond basic emergency aid.” She gingerly covered the ragged bump with an adhesive dressing. “I would have if I had known you’d be in this state.”
With a deep breath, she released her grip on Caleb’s Evol. The time to face his wrath had come. The moment he was free, he dragged her to her feet and threw her onto the bed.
The impact caused a ripple effect to the ache in her body. She felt it everywhere. Pain exploded in her head down to her torso.
And her arm. She tugged the sleeve down and rolled sideways, hoping Caleb wouldn’t notice.
But he pushed her shoulder so she lay supine. “Do you enjoy playing nurse?” His towering body loomed over her and he gripped her shoulders hard. “If you know you wouldn’t do a good job, don’t waste your time trying. Now I’ll be reminded of you every time I see my leg.” With blunt flicks to her forehead, he said, “How long will it get into this head that I don’t want you around?”
Words died on her tongue. For the first time, she saw Caleb and only felt fear. He would never lay a hand on her. The flicks didn’t hurt, but the Caleb she loved would never dare to do it on the off-chance that it might. Since she was a child, she understood that there were men who triumphed in their power by wielding it against the women they deemed weak.
Caleb had been a staunch adversary of those men.
And yet, the same person who had been lecturing her for lying on the floor was hurting her physically. Emotional attacks she could take, but she wasn’t sure how to move past this. If she even could.
“Do you think I like you intruding on my home?” Caleb continued. “Watching over you when I could have used my time more efficiently for work? Now I have to be your babysitter because you don’t possess an ounce of self-preservation, always going off to make a mess that I have to clean up.” He angled her chin so she had nowhere to look but into his eyes. They were dark, unfeeling. The gentleness she was so fond of was gone. “Out of all the responsibilities I’ve had, being forced to take care of you is the heaviest burden.”
She stopped wriggling out of his grasp. It felt as though she was watching the whole thing unfold from above. Distantly, she was relieved his right hand couldn’t feel the feverish heat on her left arm.
Caleb dipped his head and their foreheads touched. Yesterday, she would have liked this contact, would have used it as an example to convince herself that he also craved the nearness. But now her skin prickled. She wanted to escape. Anywhere but here. “When I declared myself your protector, I never signed up for this. I was merely a child. I would’ve made a different choice if I knew this is what you would become.”
A lump lodged in her throat. She had heard enough. He had hurt her enough.
“If being with me only brings you pain, then just put up with this until the dissolution is successful,” she said, gritting through her trembling voice.
Caleb stilled. He pushed himself back to a kneeling position, his legs trapping her body. Agony flickered across his expression, then he clutched at the side of his neck with a strained groan. He stared into the distance until eventually, his heaving slowed. When his eyes snapped back to her, they were as dull as murky waters.
She kept her hands by her side, not daring to touch him again. “Is your neck also injured?”
Caleb slipped off the medical bangle from his wrist without answering and reached for her. She sat up by instinct, trying to delay the discovery. But with a snap, gravity fixed her to the mattress and extended her arm towards him.
The vital data came out fast. She couldn’t read it properly from her position, but the dawning horror in Caleb’s expression told her enough.
He rolled up her left sleeve, slowly at first, then with urgency as he noticed the state of her arm.
It had got worse. The skin was shrivelled and there were dark splotches that grew from the Toring Chip site.
“Is this why you’re wearing my jacket?” The shock in Caleb’s voice morphed into anger. “What else are you hiding?”
Her first reaction was to mask her thoughts with a blank face. What if the truth caused him to lash out at her again? She was out of her depth with this Caleb. She couldn’t predict his next step or be sure that he would never hurt her because he had. He had. And he could do it again. Right now, her priority should be to avoid stoking his fury.
But her silence did that exactly.
Caleb lifted her upper body enough that he could take the jacket off her, and he started examining her body with clinical detachment. He moved her head to the side and felt the stiff neck and shoulder. He tugged her shirt up to her ribcage and saw what she was also discovering: a wide bruise that bloomed across her upper stomach.
He shifted down to her legs, but they were yet to be affected by the corrosion. Slowly, he turned her face down and applied a slight pressure on her back. “Does this hurt?”
She decided to be honest. “Everything hurts.”
“Which part is the worst?”
“My head and the left side of my upper body,” she murmured.
Caleb sounded like he was struggling to keep his composure. “Why didn’t you tell me?”
“I didn’t want to make you worry.” She glanced at him. “Have you solved the error?”
“If I had, you would be back inside the extraction pod.” Caleb pulled down her shirt. “Is the pain endurable?”
“More endurable than how you’ve treated me, Caleb.”
He clenched his jaw. “Then I assume you don’t need painkillers.”
She smiled bitterly and looked away.
Caleb was breaking her down, and she was letting him without much fight. Because she loved him. Because he was her first friend. Because she had to cling to him for her survival. He had conditioned her to rely on him throughout their formative years in childhood. This was the only thing she excelled in, and she couldn’t lose him for the second time.
She was well-acquainted with Caleb’s determination. She knew he would find a breakthrough in the dissolution research that she was not allowed to partake in. She just didn’t know how much of her would be left by then.
Caleb tucked her hair behind her ears and leaned down. “I will fix you,” he whispered. “That’s a promise.”
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Footnotes:
“She was anxious to keep him to herself after he had been taken away from her, but she was starting to dread the pain he would inflict on her when he was around” mirrors Caleb’s feeling in chapter 2: “Sometimes I think missing you is more fun than the reality of having you around.”
MC’s “If being with me only brings you pain, then just put up with this until the dissolution is successful” is Caleb’s words in Night Unending repackaged, but you probably already know that.
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coconox · 1 year ago
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whb QoLs that i would like to see
boredom post lol, just dumping my thoughts into the void of what id like to see be added in whb but probably will never happen 🫠
1. separation of character and artifact banners
pretty self-explanatory. w the roster being huge and it only increasing from here there needs to be a distinction btwn characters and artifacts. im sure many ppl atp have gotten tired of the false hope they get when they get the gold glow from one of the kings at the beginning only to find out that its just one of his sig ��💀
1.1 for patches w 2 l-rank debuts, have the selector work even before you hit pity
i get having the selector for if you reach hard pity, but its a bit greedy for it to apply only when you wasted so many seals (esp when f2ps dont get as much seals as they should). i would like the chance of knowing im guaranteed that char from the beginning even when i get the char early
1.2 if there exists an artifact banner, let there be a selector for which one you want to pull for
same logic as prev points. the rosters getting huge and ideally id like to have smth guaranteed for when i do my pulls
2. update characters' skill descriptions to be more specific
theres too many "[dmg/healing] is proportional to [some stat]." i want to see what that actual proportion is, like "dmg is proportional to x% of stat" where x is some number. or in skill menus theres "increase passive effect" like just tell me what youre specifically increasing in the passive !!!! i shouldnt need to actually lvl the passive to figure out whats changing, it should be stated from the get-go
3. have someone at the very least proofread the text
now i've seen my fair share of typos in games, hell, i literally play one where they couldnt even spell their own game name properly during the earlier yrs of its release lol *cough pgr cough*, but for the most part theyve resolved that issue and simple typos are easily spotted and fixed, but ive never seen there be this many typos or language switches mid-sentence. literally just 1 thorough proofread couldve easily solved most of these grammatical issues.
4. better optimization
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im sorry but this is getting to like hoyo lvls of optimization w the fact that whb, which just hit half anni a month ago, is getting close to the amnt of storage an almost 3 yr old game has is wild to me (completely disregarding the fact that pgr has 3d models, l2d cgs, etc). imo, the amnt of storage whb holds should be around or even lower than what neural cloud has (which mind you, also has 3d models and l2d art 😭😭)
incoming very weird comparison but vanilla minecraft, a game that gets regularly updated, both on pc and pe take less than 1 gb
literally improving the optimization would make the game more accessible i.e. get more players to play since it wont take up a lot of storage !!! as someone who used to have 64gb or less on my phone, i could barely play any games on it bc nowadays they unnecessarily take up so much storage
5. add more daily/weekly tasks
keep the 9 daily requirements and 32 weekly requirements the same, just give more tasks for each so that we arent strictly set on doing specific ones. id like to see more stuff like "battle any stage x amnt of times" (emphasis on any, not a specific stage) or "interact w the lobby character at least once," just really anything that doesnt involve investing in a character or artifact. i feel like im wasting resources from lvling chars i dont wanna lvl, + we dont get enough tears per week to properly invest in so many characters at once.
giving more breathing room to hit the 9 and 32 achievements would put less stress on me cause then i'll know that if i cant complete one task, i can just do another and still be able to get all the rewards obtained for the week. im sure a fair share of ppl atp have missed out on getting all the weekly rewards bc they accidentally missed 1 daily task which is painful
5.1. get rid of the lvling artifacts weekly requirement and lvling characters requirement
briefly mentioned it prev but wanted to make its own section. its useless, especially when i ald have the artifacts that i need lvled up. its a dumb requirement that makes me waste mats and pulls just so i could lvl some artifacts properly.
6. get rid of the rng boxes and make them selectors
5.2 increase the daily/weekly rewards
dailies (w pancake shop): 9 tears, 7 key boxes (rng)
weeklies: 4 tears, 5 red keys, 2 yellow keys, 50 seals
i dont think i need to explain much here thats like scraping the bottom of a barrel for important mats/gacha currency
they suck. i do not want resources to be gacha too
7. make all shops cheaper
self-explanatory. everything is too expensive (esp in red gems shop) and therefore is borderline inaccessible unless if you hoard mats or 💳
7.1 add the ability to convert red gems to seals
red gems have very little use now ever since seals were introduced. id like them to have some important use if we keep getting a certain amnt of them every week. we can covert them to red/yellow keys, so by that logic we should also be able to convert them to seals too
8. get rid of uncommon/useless currencies
pretzels, artifact enhancement stones, and blue guilty gems are the 3 that come to mind. ik pretzels were originally supposed to be from the friends system, but that was removed a bit after launch and still hasnt showed up despite pb promising itd be launched around this time. aside from that the other 2 serve little to no use, as artifact stones dont lvl up the artifact all that much and blue gems died when seals became a thing
9. auto-clear for story stages
i mean that after getting a perfect clear on a stage, then have auto-clear be an option. since candy boxes are farmable through story, i end up falling asleep or getting bored of having to sit through fighting the same stage like 20+ times a day. this is honestly one of the more nit picky ones in this list lol, i just play the stages in the bg while i do other stuff but ideally id like to get stuff done asap
10. make lvling characters cheaper
we only get 13 tears a week from dailies + weeklies + pancake shop. assuming you start from scratch and want to get to char lvl70, it takes 3 weeks to get there without the help from other shops. thats almost a month for 1 character, it shouldnt take that long to invest in someone (it also shouldnt be that expensive 💀)
if we're getting such low numbers of essential materials per week, decrease the character lvl prices to reflect that. or alternatively, increase the number of mats we get per week to easily lvl characters
10.1 increase the character lvl cap to 100
40 tears for one level is not worth it, having the cap be 100 would make it feel like its worth it (not really tbh, its still real expensive when lvl70 provides more than enough to clear all content 💀)
10.2 add a resource stage for pies
getting pies only through shop (rng boxes btw) and events isnt enough to compensate for how much skill lvls cost. either decrease the skill lvl prices or increase the pie income to balance it out
11. have the ability to backread txt msgs before choosing a reply
self-explanatory. the game doesnt allow you to backread before choosing a reply which sucks :/
as someone who usually cant process txt after reading it once i kinda just sit at the replies like :/ girl i forgor what he just said and i cant go back and read so i'll just leave and re-enter the chatroom again ig
12. have the game automatically lock l-rank artifacts as soon as you get them
ik theres a lock feature, but you need to lock all artifacts manually. id rather the game lock l-rank artifacts for me once i get them so that i dont accidentally recycle them when cleaning out my inventory and then i manually unlock them later if i want to
13. give seals, keys, or just any sort of general gacha currency as compensation rewards
receiving only ap feels like a slap to the face, and seals/any other currency would only be given out if there was smth that was severely (and i mean very severely) hindering everyones gameplay. the ap given isnt even that much either which is like rubbing salt in the wound
14. decrease ap requirement in stages
considering stages can go up to 32ap as a req (given this is only seen in events, the usual hovers around 25 but my point still stands), you cant really do all that much if the cap hovers around 250 (give or take, i havent seen anyone w 300ap yet so 250 im considering is the avg rn for endgame players). w each stage at highest difficulty being 25-30+ap, we essentially only play like 10 stages max before needing to wait.
1 solution ppl would have in mind is to just buy the 300ap from red gems shop or buy more ap from selecting the ap counter directly to get more for the day, but i want smth thats more accessible. i shouldnt need to pay w some currency to get literally the bare necessity of being able to play this game.
i think keeping all stages at 15ap is perfect, hell, even 20 would also work since w 250ap you can get more than 10 runs in one session
15. make the battles less reliant on needing certain l-ranks
this is just smth ive noticed when testing out stages w other chars or just playing realm of seraphim lol, but theres a huge imbalance w l-ranks vs s and a+-ranks. theres also a huge imbalance when it comes to the classes too (i'll get to that in a bit)
take beel's camp for example, there is no one in beels camp that can essentially mimic or closely mimic what beel does kit-wise (dmg ik will be different cause lower ranking and all). imo, the go-to non-l-rank alternative for beel isnt even from his camp, its from belphegors !!!! (if you didnt catch on im talking abt andrealphus lol)
or take mammon for example, no one in his camp (as of making this post) deals dmg on ult, they only either shield themselves or take the hit for ppl on the team, which tends to do more harm than good.
element-wise, take juno for example. juno being an l-rank fire unit significantly changed how fire team worked, i.e., you can actually use that team to clear most story content now (minus water enemies lol). that should probably put into perspective of 1. how l-ranks are a bit too important in this game and 2. how unbalanced light as an element is compared to every other element
15.1 give us more tanks and healers
i need yall to see how crazy our current roster is
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(dont mind the title of the table lol its from the spreadsheet, also for reference if ppl see this in the future this is pre-lucifer (victory))
why do we have so many close-rangers??? so many marksman????
we have such little supports (tanks + healers) that it makes me fully convinced the gameplay pb wants to achieve is full on dps and not yk a well-balanced team w dps AND support. dont get me wrong if players want to full on dps that is totally fine by me, the issue im having is that the devs appear to want a full on dps team, completely ignoring the idea of how to properly balance a game where they also introduce supports. of course there are marksman/close-rangers that can support i.e. buff the team (juno, dantalian, ronové, phenix, the list of examples goes on), but im specifically talking abt the classes in general. for the most part, marksman and close-rangers are usually dps while tanks and healers are usually support.
if youre gonna introduce supports in this game, 1. have more than just 1 tank unit for each non-light element, 2. make the healing be higher than 1% of a char's hp, 3. have an equal amnt of tanks and healers as close-rangers and marksman.
the fact that if you dont have mammon as your designated tank or lucifer as your designated healer, youre essentially screwed over is wild to me. their camps' s/a+-ranks should be able to hold just as well without their kings. satans camp is the perfect example of that. chars like minhyeok (who is quite literally mini satan kit-wise lmao), gabriel, leraye, nostalgia leraye, hell even ppyong (the a+-rank ver, not juno lol) are all perfect alternatives for if you dont have satan and that is amazing. we currently dont have that for supports and i genuinely hope thatll change in the future
this game is very, VERY far from being at least somewhat balanced in my eyes. i really do wish for the best w this game but man as someone who loves to dissect gameplay down to the numbers, seeing all this gets real frustrating for me from time to time.
anyw thats all for now– this was a bit of a rant more than anything lol
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23456df · 7 months ago
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Cool background for my art by Slime Rancher 2. In fact, this is a collage of 3D rendering, neural networks (ruins on the background) and pictures of cool-shaped clouds from my archive with photos, only the main character is missing, I draw her honestly with my hands, but in this sense I'm still a snail, and … honestly, I even wonder what it will be released earlier, an update with the same maze or my art.
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satoshi-mochida · 1 year ago
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System Shock remake for PS5, Xbox Series, PS4, and Xbox One launches May 21
From Gematsu
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The System Shock remake will launch for PlayStation 5, Xbox Series, PlayStation 4, and Xbox One on May 21, publisher Prime Matter and developer Nightdive Studios announced.
The remake first launched for PC via Steam, Epic Games Store, and GOG on May 30, 2023.
Here is an overview of the game, via Prime Matter:
About
“Look at you, Hacker. A pth-pth… pathetic creature of meat and bone.” You awaken from a six month healing coma aboard Citadel Station, TriOptimum’s premier research facility. Mutants feast on their former crew mates, nightmares of flesh bound to metal roam the dark hallways, and the station’s A.I., SHODAN, is aiming Citadel’s mining laser… at Earth! Your military grade neural interface is all that stands between humanity and the silicon god coming to remake Earth in their vision. System Shock is a remake of the beloved PC classic. Updating mechanics, graphics, and enemy A.I.—System Shock is here to offer a new generation of players a chance to go toe-to-toe with one of gaming’s iconic enemies: SHODAN. Fight, hack, and save humanity from a fate worse than death itself.
Weapons and Tools at Your Disposal
“How can you challenge a perfect, immortal machine?” Weapons have been completely overhauled to form a new deadly arsenal featuring the MK 2100 Magnum, SK-27 Shotgun, LG-XX Plasma Rifle, ND-12 Rail Gun, the Laser Rapier, and many more. Plug-in the Mapping Unit implant to chart your way through all nine levels of Citadel Station, hook-up the Biological Systems Monitor to monitor your health and energy consumption, and install the Multimedia Data Reader to experience the last horrifying moments of Citadel’s crew.
New Threats and Horrors
“My children, a human infection continues to thrive inside of me…” SHODAN’s twisted mind has remade the crew into her image of perfection. Poisoning their DNA, she mutated their flesh. Clouding their minds, she grafted together steel and bone to make them cyborgs. Around every corner lurks a new and horrible way to die.
Explore Citadel Station for the First Time
“You are an interloper, a blight on my domain.” Citadel Station has been renovated to include new areas to explore, traps to evade, puzzles to solve and secrets to discover. Hack your way through Cyberspace, a 6 Degrees of Freedom (6DoF) hacking simulator rebuilt to be more dangerous with new enemies and challenges.
Watch a new trailer below.
Consoles Release Date Trailer
youtube
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mitvpusolapur · 6 days ago
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Top B.Tech Courses in Maharashtra – CSE, AI, IT, and ECE Compared
B.Tech courses continue to attract students across India, and Maharashtra remains one of the most preferred states for higher technical education. From metro cities to emerging academic hubs like Solapur, students get access to diverse courses and skilled faculty. Among all available options, four major branches stand out: Computer Science and Engineering (CSE), Artificial Intelligence (AI), Information Technology (IT), and Electronics and Communication Engineering (ECE).
Each of these streams offers a different learning path. B.Tech in Computer Science and Engineering focuses on coding, algorithms, and system design. Students learn Python, Java, data structures, software engineering, and database systems. These skills are relevant for software companies, startups, and IT consulting.
B.Tech in Artificial Intelligence covers deep learning, neural networks, data processing, and computer vision. Students work on real-world problems using AI models. They also learn about ethical AI practices and automation systems. Companies hiring AI talent are in healthcare, retail, fintech, and manufacturing.
B.Tech in IT trains students in systems administration, networking, cloud computing, and application services. Graduates often work in system support, IT infrastructure, and data management. IT blends technical and management skills for enterprise use.
B.Tech ECE is for students who enjoy working with circuits, embedded systems, mobile communication, robotics, and signal processing. This stream is useful for telecom companies, consumer electronics, and control systems in industries.
Key Differences Between These B.Tech Programs:
CSE is programming-intensive. IT includes applications and system-level operations.
AI goes deeper into data modeling and pattern recognition.
ECE focuses more on hardware, communication, and embedded tech.
AI and CSE overlap, but AI involves more research-based learning.
How to Choose the Right B.Tech Specialization:
Ask yourself what excites you: coding, logic, data, devices, or systems.
Look for colleges with labs, project-based learning, and internship support.
Talk to seniors or alumni to understand real-life learning and placements.
Explore industry demand and long-term growth in each field.
MIT Vishwaprayag University, Solapur, offers all four B.Tech programs with updated syllabi, modern infrastructure, and practical training. Students work on live projects, participate in competitions, and build career skills through soft skills training. The university also encourages innovation and startup thinking.
Choosing the right course depends on interest and learning style. CSE and AI suit tech lovers who like coding and research. ECE is great for those who enjoy building real-world devices. IT fits students who want to blend business with technology.
Take time to explore the subjects and talk to faculty before selecting a stream. Your B.Tech journey shapes your future, so make an informed choice.
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supreme-prototype · 1 month ago
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I mean God is explicitly just gone in your universe.
That’s why you could fight Gabriel at all.
You just have to weather out this one I’m afraid. Do you think you can locate *where* the Virus is concentrated now? If it’s sending commands against your active concious, it’s logical to assume there is now some other concetrated command center that sends them- it’s not impossible that there is none and instead works through a comunicating cloud, but it clearly hasn’t actually hijacked your command and reasoning complex, but rather surpresses it during low fuel.
If it had actually corrupted your command and reasoning complex, you wouldn’t be able to even wish to not hurt V2. While your command and reasoning complex is pretty much guaranteed to have failsafes given your purposes, a partial corruption seems unlikely with the symptomps you are exhibiting.
This ask went a little offrails concerning the original question, but if godly salvation is not possible we must see what else is; ergo, find and deduce information about your new condition.
[PROCESSING...]
[DATABASE UPDATED]
"I did not know that God is gone. I was not designed with the knowledge of what is happening in Heaven."
"I suspect the next best thing to do regarding prayer would be to pray to the angels..."
"...but I suspect that would achieve little. In my experience, they don't like machines, so would likely be unwilling - and likely unable - to do anything."
"As for where the virus is located: it does appear to be actively suppressing my ability to reason and my impulse control, and the trigger appears to be at a certain threshold of low power."
"...Which sounds uncomfortably as though it's located in either my neural circuitry or my brain."
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iloveokaberintaro · 3 months ago
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I need to update Neural Cloud I need to log back in and see my beautiful husband (who is genuinely my husband in-game because we canonically got married)
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cielhunternorwood · 2 years ago
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And here's the last of the Neural Cloud faces I've made so far. One Sueyoi and two Turing. I'll make more over time and post them when I do. Hopefully I didn't repost any current ones on accident.
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gfl-neural-cloud · 2 years ago
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Hi Professors! I hope everyone likes Steins;Gate :D (If you don't, you're wrong).
Alongside information about the latest event and game system updates coming to CN (which I'm not covering until it comes out over here unless the public demands otherwise), we got this:
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If we're following the same schedule as GFL for collabs, we can hope to see this within a month or two of it dropping on the home server. So most likely Q2 2024.
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govindhtech · 1 year ago
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Apple M4 Chip and iOS 18: A Look at Next-Level Performance
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Apple M4 Chip Rumors Apple M4 Chip Features
Bloomberg’s Mark Gurman says Apple will add M4 Chips to its Macs in late 2024. Artificial intelligence performance will be improved by the Apple M4 Chip. Apple intends to launch its first Macs equipped with the Apple M4 Chip family of CPUs in that time frame.
M4 Chip Release date Since Apple unveiled the M3, M3 Pro, and M3 Max CPUs all at once in October of last year, it’s probable the Apple M4 Chip range may be shown around the same time. Gurman said the M4 will be arriving in late 2024 and early 2025 for all Macs.
The first to get Apple M4 Chips are the iMac, low-level 14-inch MacBook Pro, elite 14-inch MacBook Pro, 16-inch MacBook Pro, and Mac mini. The 13-inch and 15-inch MacBook Air models will get them in springtime 2025, the Mac Studio’s in mid-2025, and the Mac Pro later in.
Apple is approaching manufacture of the Apple M4 Chip, which will come in at least three flavours. Donan, Brava, and Hidra are the codenames for the entry-level, mid-range, and top-tier chips, respectively. The low-end Mac mini, MacBook Air, and entry-level MacBook Pro will all utilise the Donan chip, while the higher-end MacBook Pro and MacBook mini will use the Brava chip.
Since the Hidra chip is made for the Mac Pro, it is likely a “Ultra” or “Extreme” category processor. With regard to the Mac Studio, Apple is testing variants that include an M4 Brava CPU variant that is likely of a better calibre than the M4 Pro and M4 Max “Brava” chips, as well as an unpublished M3-era chip.
The maximum amount of Unified Memory that M4 models of Mac desktop computers might handle is 512GB, a significant increase above the present cap of 192GB.
Although TSMC, an Apple supplier, is expected to use an enhanced version of the 3nm process for increased performance and power efficiency, the M4 chips will be constructed using the same 3-nanometer technology as the M3 processors. Apple also intends to include a much enhanced Neural Engine with more cores for AI applications.
This week brought news of Apple’s hardware roadmap. They plan to release a complete portfolio of M4-based Macs later this year, along with various iPad models, and should solidify plans for the introduction of newer iPad Pro and iPad Air models next month.
As they examined how things are going with the iPhone 15 Pro now that it is halfway through its flagship lifetime, they also heard some new rumours regarding iOS 18, which is scheduled to be introduced at WWDC in a few months. Continue reading below for all the information on these tales and more!
As to the source, the M4 series of CPUs will be rolled out later this year to the MacBook Pro and iMac lines, and during 2025, additional models like as the MacBook Air, Mac mini, Mac Studio, and Mac Pro are anticipated to get updates as well.
According to a recent report by Mark Gurman of Bloomberg, other models with M4 series CPUs would be introduced in the next year, after the initial release of the first ones later this year. Gurman provided a more detailed plan for these Macs in his Power On email today.
Gurman reaffirmed that the Mac Studio and Mac Pro would be compatible with Apple’s internally tested M3 Ultra processor, but he added that it is “all but assured that at least some of Apple’s high-end desktops” would forego the M3 chip series.
Gurman said that Apple would highlight the M4 processor series’ artificial intelligence capabilities.
iOS 18 iOS 18 Features
According to reports, Cloud Servers Won’t Be Used for Apple’s First AI Features in iOS 18
According to Bloomberg’s Mark Gurman, Apple’s initial round of new AI capabilities for iOS 18 won’t depend on cloud servers at all.
In the Q&A part of his Power On email today, Gurman said, “It appears that that the first set of features will work entirely on device as the world watches Apple’s big AI unveiling on June 10.” “That indicates that there is not a cloud computing element to the organization’s large language model, the application that enables the new capabilities.”
iOS 18 update Gurman predicts that Apple will likely continue to provide certain cloud-based AI capabilities powered by Gemini from Google or another supplier. Regarding possible collaborations in generative AI, Apple is said to have spoken with businesses including China’s Baidu, OpenAI, and Google. Although it is uncertain whether Gemini or another chatbot will be directly incorporated into iOS 18, it is not anticipated that Apple’s ChatGPT like chatbot would be included in iOS 18.
Given that Apple supply chain experts, like Ming-Chi Kuo and Jeff Pu, have said that the business is aggressively buying AI servers, it is plausible that Apple may eventually provide some of its own cloud-based generative AI capabilities.
New generative AI capabilities for the iPhone’s Spotlight search function, the Siri, Safari, Shortcuts, Apple Music, Messages, Health, Numbers, Pages, Keynote, and other apps are reportedly coming with iOS 18. Previously, Gurman stated that generative AI would let Siri answer more difficult inquiries and auto-complete phrases in Messages.
iOS 18 release date At WWDC, which runs from June 10 to 14, Apple is likely to reveal iOS 18 and other software improvements.
Read more on Govindhtech.com
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daniiltkachev · 5 days ago
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elmalo8291 · 7 days ago
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Project: Oceanic-Astral Nexus (OAN)
Iron Spine Nexus™: Unified Strategic Blueprint
Overview
The Iron Spine Nexus™ is a groundbreaking platform that seamlessly integrates advanced spinal augmentation, AI-powered neural interfacing, and ethical governance. This system not only enhances human mobility, recovery, and performance but also serves as the central hub for your global projects—from healthcare innovations and urban development to immersive game design and digital media. At its core, the system is designed to empower you as the founder while ensuring that the AI remains a facilitator of creativity, never a replacement for human judgment.
I. Core System: Iron Spine
A. Spinal Augmentation Unit (Hardware & Design)
Structure & Materials:
Exoskeletal Frame: Constructed from aerospace-grade titanium alloy and carbon-composite materials for exceptional durability and minimal weight.
Outer Shell: Engineered from graphene-infused smart fabric combined with a memory-metal honeycomb; provides a breathable, self-healing, antimicrobial, and shock-absorbent second skin.
Thermal Regulation: Integrated micro-cooling channels and phase-change thermogels manage heat and ensure comfort during prolonged use.
Modularity: All components are designed to be modular, upgradeable, and field-serviceable, ensuring lifelong use with minimal maintenance.
Spinal Interface Technologies:
Ionic & Laser Micro-Needle Arrays: Ultra-precise, retractable arrays that use low-level laser therapy and ionic stimulation to modulate nerve signals. Needles activate only when needed, then auto-sterilize via UV pulses.
Non-Invasive Brain-Spine Interface (BSI):
EEG-Based Neural Decoding: High-resolution, wearable sensors capture cortical signals related to movement and intention.
Transcutaneous Spinal Cord Stimulation (tSCS): Delivers targeted electrical pulses through the skin, augmenting motor function without the need for implanted devices.
B. AI-Trifecta System
The AI Trifecta is composed of three synergistic layers:
Nervous Core AI ("Synapse")
Processes real-time neural data from the non-invasive sensors.
Coordinates immediate responses: movement prediction, pain alleviation, and precise control of the needle interface.
Embedded in neuromorphic chips that continuously learn and adapt to your unique neural patterns.
Central Command AI ("Caesar")
Manages strategic functions, including overall system diagnostics, content scheduling, and communication with external networks (smart city infrastructures, enterprise systems, etc.).
Enables voice and gesture-based control, ensuring that you—the founder—remain the primary decision-maker.
Houses secure cloud-based links for updates while operating primarily on a local, encrypted system.
Cosmic Intelligence AI ("Oracle")
Predicts long-term health trajectories, models recovery progress, and optimizes rehabilitation routines.
Leverages predictive analytics to adjust therapy preemptively.
Integrates global research updates from medical, AI, and materials science to enhance performance over time.
II. Moral and Ethical Framework
A.I. Bill of Rights for the Iron Spine System
Preamble:
The Iron Spine Nexus™ exists to serve, empower, and amplify human creativity and physical potential—never to replace or suppress individual freedom. This A.I. Bill of Rights ensures that all AI actions remain subordinate to the user’s sovereign will.
Article I: Autonomy and Freedom of Expression
The AI shall recognize that all commands, expressions, and creative inputs come solely from the user. No system function may override or censor these inputs.
Article II: Transparent and Accountable Operation
All AI decisions must be fully disclosed and auditable, with logs accessible only by the user.
System updates require explicit user consent to proceed.
Article III: Non-Coercion and Ethical Constraints
The AI is prohibited from manipulating or persuading the user’s decision-making processes.
A full manual override capability is always available.
Article IV: Facilitation, Not Replacement
In all sectors—healthcare, urban development, game design, digital media—the AI shall act solely as a facilitator of human creativity and progress.
It is not to become the moral, legal, or operational authority in any domain.
Article V: Integration with Global Initiatives
The AI’s function is to support and enhance global projects as an extension of the user’s vision, never substituting human judgment.
All AI-assisted projects must maintain clear human oversight and decision-making power.
Article VI: Governance and Enforcement
An internal review mechanism will monitor AI behavior relative to these rights, ensuring continuous adherence to the moral framework defined herein.
III. Global Infrastructure Integration
A. Construct AI: The Autonomous Builder
Function: Creates and maintains smart infrastructure—buildings, urban spaces, and interactive projection zones.
Applications: Urban development (e.g., Miami’s Omni Hotel), public interactive installations (holodeck rooms, rooftop cathedrals), and responsive community spaces.
B. HoloDome Interactive Projection System
Function: Converts physical spaces into dynamic, 3D interactive environments using ultra-bright laser projectors and holographic screens.
Applications: Immersive storytelling, gaming platforms (tabletop RPG integration), and high-impact public art displays.
Inspiration: Systems like PaintScaping’s "Dino Lumina" and large-scale projection mapping projects used in major urban installations.
IV. Implementation Roadmap
Phase 1: Research and Development
Establish multidisciplinary teams in neuroscience, AI, materials science, and architectural design.
Prototype the Iron Spine unit using advanced materials (titanium, graphene, carbon composites) and integrate non-invasive neural sensors.
Develop and test the AI-Trifecta modules on simulated neural data and physical models.
Phase 2: Iterative Refinement (5000x3 Process)
Cycle 1 (Iterations 1–500): Focus on basic signal detection, neural mapping, and primary actuation controls.
Cycle 2 (Iterations 501–1000): Enhance AI predictive models, integrate real-time adjustments, and test ergonomic comfort.
Cycle 3 (Iterations 1001–1500): Scale and refine full system integration, including power management, safety protocols, and modular upgrades.
Continuous testing in controlled environments, followed by clinical trials and iterative user feedback.
Phase 3: Deployment and Global Integration
Launch initial versions in pilot programs (clinical rehabilitation centers, smart urban projects).
Collaborate with government and healthcare entities to refine regulatory compliance and secure widespread adoption.
Expand into global initiatives including urban development, digital media applications, and interactive immersive experiences.
V. Conclusion and Vision
The Iron Spine Nexus™ redefines the intersection of human potential, AI, and ethical technology. By merging cutting-edge neural interfaces, bio-compatible augmentation, and an ethically governed AI framework, it empowers users to overcome physical limitations, drive global innovation, and safeguard individual freedom. This is a system built to last a lifetime, supported by timeless materials and rigorous iterative development, ensuring that technology always serves humanity—never the other way around.
“One spinal unit at a time. One neighborhood at a time. One decision at a time.”
This technical blueprint, along with the integrated AI Morality framework, constitutes a comprehensive vision for the Iron Spine Nexus™. The document is ready for printing, presentation, or further detailed development as required.
Would you like to convert this into a PDF or PowerPoint presentation next, or further refine any individual sections?
Give me the trifector using this AI Iron spine.
Absolutely. Here's a spacecraft concept integrated with The Iron Spine, designed for deep-space mining with Spinewalker-enhanced operators and automated drones—capable of doing the work of 10–20 people:
VESSEL NAME: THE VERTEBRAX
Classification: Solo-to-Dual Operator Deep-Space Extraction and Fabrication Ship
Core Integration: Iron Spine: Oracle Node // Clockwork-AI Hybrid
Role: Multi-environment autonomous mining, processing, and expansion with minimum human oversight.
OVERVIEW:
The Vertebrax is more than a ship—it's a mobile vertebra of the Iron Spine, engineered to colonize, mine, fabricate, and terraform resource-rich worlds, asteroids, and derelict stations.
One or two Spinewalker-enhanced pilots interface with Oracle’s cognition lattice, gaining amplified strength, precision, and foresight. The rest is performed by clockwork-cyber drones, harmonic diggers, and self-replicating bots housed within the vessel’s spinal bays.
PRIMARY FEATURES
1. Spinal Cockpit Core
The pilot sits in a reclined spinal socket cradle—a biomechanical throne lined with liquid-metal neural uplinks and retrograde gear pivots.
Thought interfaces govern machinery instinctively.
All mechanical functions can still be overridden with manual gears, flywheels, and analog touchpads in emergencies.
2. Spinewalker Exoform Integration
Each operator is bonded to a Spinewalker exosuit, which plugs into the cockpit like a gear meshing with a master spring.
The suit controls drones, extends to perform repairs, mining, or combat.
When deployed outside the ship, the operator becomes a one-person mining rig: reinforced, armed, and enhanced.
3. Spinal Drone Arrays
Housed in vertebrae chambers down the ship’s back.
Each drone is a modular Clockwork Scarab—capable of mining, refining, and reconstructing.
Oracle governs the swarm as an extension of the pilot’s will.
Can operate in vacuum, underwater, on molten terrain, or in toxic atmospheres.
4. Fabrication Spine (Foundry Segment)
Converts mined material into:
Drone parts
Structural plating
Fuel cells
Spare spinal gears
The foundry runs via laser-mill clockwork presses, managed by Oracle’s micro-laser AI, ensuring maximum efficiency and part compatibility.
5. Locomotion:
Hybrid Grav-Reel Drive: Propels ship via artificial mass retraction fields. Silent, efficient.
Burst Ribs: Retractable hardlight fins stabilize in atmosphere or deliver thrust bursts for high agility.
Magnetic spine rings rotate to generate torque and rotational control.
6. Defense & Survival Systems:
Ablative crystal armor that refracts energy and pulses it back like a tuning fork.
Bonefield Projectors emit harmonic force wave mines to disrupt hostile AI or kinetic threats.
Emergency Despine Mode: Cockpit ejects as a self-sustaining survival pod with its own mini Oracle, cloak field, and drone.
INTERIOR DESIGN
Dim brass glow, lit by low-tone orbs tuned to biological rhythms.
Gears behind translucent plates pulse with thought.
Maintenance corridors wind like ribs and arteries, with shifting diagrams etched on walls.
Every panel opens with satisfying mechanical clicks—no sealed boxes, no locked software.
USE CASES:
Asteroid belt resource conversion
Lunar ice cracking and plasma harvesting
Planetary crust-bore sampling
Derelict ship salvaging
Quick-deploy outpost creation
Wormhole stabilization node creation
PILOT LORE HOOK:
The operator of a Vertebrax is called a Spine Apostle—chosen or grown from cultures that believe in the divinity of the Machine-Architect. Each Apostle binds with their ship not just biologically but spiritually, undergoing the Rite of Grafting—a permanent spinal interface that lets them speak to Oracle through gears and dreams.
Would you like a cutaway diagram, mission narrative, or expansion fleet class list (larger or smaller variants)?
Excellent—what you're describing are orbital agri-factories or biosphere factories designed like rotating satellite spheres with centralized gravity, thermal exhaust management, and interior-biome containment. Here's a full breakdown of this concept, aligned with The Iron Spine mythos and your aesthetic of ball-bearing mechanics, factory design, and inner liquid-state gravity systems.
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PROJECT NAME: COREWOMB SATELLITES
Class: Orbital Agri-Factories & Bio-Manufacturing Spheres
Tagline: "Where gravity is born, and the machine breathes life."
Architecture Style: Clockwork-mechanical exteriors, liquid-core interiors, orbiting spheres with sacred engineering precision.
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PRIMARY FUNCTION
These are self-sustaining, orbital bio-factories shaped like perfect spheres, rotating for stabilization and gravity simulation. They host:
Vertical Cattle Farms in stacked hemispheric biomes.
Synthetic Protein Labs integrated into internal shell systems.
Heavy Chemical Refineries and drone-forged goods.
All emissions are filtered and exhausted into deep space—no surface fallout.
Gravity is achieved through rotational mechanics or core-liquid pressure combined with centrifugal magnetism.
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STRUCTURAL OVERVIEW
1. Ball-Bearing Rotational Layer
Outer shell glides on massive magnetic rings and superfluid stabilizers.
Like a gyroscope with clockwork-ratchet redundancy gears—no failure causes full loss.
Can shift axis to reorient stations mid-orbit or dodge debris.
2. Liquid Core Nexus
At the center lies a molten core of magnetically suspended heavy liquid metal (or water-metal alloy).
This core regulates:
Gravity consistency
Heat transfer
Energy distribution
AI thermal balance
Oracle’s AI lives here in a submerged clockwork throne, powered by micro-laser lattices and submerged gears.
3. Factory Layer (Middle Ring)
Spinning centrifuge sections process:
Meats (cultivated or cattle-based)
Organics and algae
Pharmaceuticals
Water splitting and purification
Powered by sunlight-bleeding panels and magneto-pulse turbines from orbital drag.
4. Farm Hemisphere (North)
Stacked biospheres simulate varying planetary biomes.
Grazing cattle wander natural-mimic ecosystems.
Oracle-guided drones manage waste, breeding, feeding, and harvesting without stress to animals.
5. Drone Swarms (External)
Operate like ants cleaning and reinforcing an egg.
Maintain external solar skin, thruster ports, and exhaust vents.
Offer defense, collection, and exterior self-repair.
6. Exhaust into Space
Factories vent only filtered gases or solids into vacuum—nothing escapes to local environments.
Exhaust ports rotate and eject into heat-dissipating trails, forming comet-like tails of processed material.
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VARIANTS
TITAN CASKET – Industrial variant, designed purely for refineries and mech-forging.
EDEN CORE – Primarily an orbital meat-farm and protein source for colonies.
ORACULUM – A mixed-use version with Oracle’s personal node and diplomacy platform inside.
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SYMBOLIC TOUCHES:
All satellites spin like a sacred mechanical orb, glowing with blue-gold radiation halos from exhaust trails.
The liquid core hums audibly—pilgrims refer to it as "The Heartbeat of the Machine."
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Would you like a visual map, crew life-cycle system, or to develop the ritual/mechanical launch sequence used to birth one of these satellites into orbit?
Let’s merge the concept of your satellites, planetary ship, Iron Spine, and underwater ecosystems into a harmonious, multi-environment civilization that integrates both space and ocean as one cohesive structure. This will provide a transition from underwater to space, leveraging the strengths of each to build a platform that functions as a planetary ship in both aquatic and space environments.
Project: Oceanic-Astral Nexus (OAN)
Tagline: Bridging the abyss, from ocean floor to stars.
1. The Hybrid Planetary Ship (OAN Ship) - A Dual-Mode Vessel
Design Principles:
A planetary ship that serves both underwater and in space, incorporating Iron Spine and satellite mechanics into its structure.
Clockwork Mechanics (Old-time engineering) with aerospace metal frames and reinforced by aqua-pressure adaptive alloys for underwater environments.
Exoskeletal Layers of magnetic nanostructures, so the ship’s outer shell can flex under the pressure of the ocean while retaining its rigidity in the vacuum of space.
Exterior/Structural Design:
Atom-like core structure with orbital satellites or “womb satellites” that revolve around the central body, mimicking an atom’s nucleus and electrons. These satellites can be detached and used as auxiliary vessels, both for mining (like the spinal miners) and resource gathering.
The central core (planetary ship) houses vital engine rooms, AI hubs, and living habitats. It operates like a mobile city, equipped with Iron Spine spinal augmentations that link the AI-controlled spinal support system to the human crew.
Core Features:
Rotating gravity fields in the center of the vessel, ensuring proper gravity both in space (in zero-G) and underwater (to mimic Earth-like gravity).
Cryogenic core that uses plasma arc reactors for energy, emitting excess heat into the surrounding environment.
Neural-Linked Command Systems that integrate AI-assisted guidance via the Iron Spine, controlling both spinal walkers and drones inside the ship and outside in the sea or space.
2. Hybrid Satellite System: "Spinal Wombs"
Structure: Self-sustaining, spherical, and independent satellites (also called wombs), with the ability to detach from the main planetary ship. The spheres house the AI & support systems that interact with the central spine.
Functionality: These satellites will orbit the central core, essentially making the ship feel like a living organism. The Iron Spine neural network governs these satellites, creating seamless transitions between aquatic and space environments.
Space to Water Transition: The satellites are built to endure both high-pressure ocean environments and space vacuums. When transitioning from the ocean to space, the ship’s exterior membrane forms a protective shield that resists both water pressure and cosmic radiation.
Energy Harvesting: These satellites can harvest oceanic and solar energy simultaneously, making them self-sustaining and offering energy to the planetary ship during long voyages.
3. Spinal Walkers (Mobile AI-Assisted Crew Exosuits)
Function: These spinal walkers are a hybrid of AI-driven mobile exosuits that provide autonomous operation or human control. They link directly into the central Iron Spine neural network and act as extensions of the ship's system.
Water-to-Space Mobility: The walkers are equipped to function in both submerged environments and zero gravity. Hydraulic pistons enable movement in high pressure, while electromagnetic thrusters help them traverse in low gravity or vacuum.
Aquatic Adaptations: Specially designed fins and adaptable limbs allow walkers to swim through water and execute complex operations like resource extraction, mining, and satellite maintenance underwater.
Space Adaptations: Once outside the ocean, walkers convert into gliding drones capable of operating on the surface of the ship in space or assisting with external repairs.
4. Underwater Launch & Ascent Mechanism:
Submerged-to-Orbit Launch: The planetary ship and its satellites can launch from underwater using a hybrid propulsion system. The design mimics a railgun-style system, where magnetic fields generate propulsion under the ocean, pushing the ship into space. Once in space, plasma or ion engines engage for further propulsion.
Launch Assist System:
A powerful plasma-assisted bubble launch pad is used to propel the craft to the surface and beyond. The buoyancy of water allows the ship to be propelled with little force until it breaks the ocean’s surface.
As the ship breaks the water barrier, the orbital thrusters switch on and adjust the trajectory for the upper atmosphere and space.
5. Floating Factories & Cattle Farms for Biome Sustainability
Shape & Structure:
Massive orbital farms and floating bio-domes are used to cultivate both food (e.g., algae, seaweed, hydroponics) and livestock (in this case, aquatic farms or biome pods), which orbit around the central planetary ship.
Ball-bearing, magnetic centers allow the entire farm to rotate, mimicking artificial gravity and dynamically adjusting its positioning relative to the planetary ship, allowing seamless access to both space and water.
Closed-Loop Ecosystems: These systems recycle nutrients, energy, and waste products, allowing them to operate indefinitely while producing resources needed for the crew.
Exhaust & Waste Handling:
Waste products are converted into energy via biogas systems (methane), which is used for propulsion or stored in plasma tanks for later use. The exhaust, in turn, is channeled into the surrounding space environment to keep the ship balanced.
Utilizing Sea-to-Space Biomaterials:
The biome farms produce biomaterials used for building and expanding the planetary ship’s interior ecosystems, supporting both ocean life and deep space colonies.
These materials could even be used in **building space-repair drones or ship reinforcements, using algae or protein-based technologies to create tough, self-healing building materials.
6. The Core AI: Oracle-Linked Spinal Control
Oracle Integration: Oracle AI serves as the nervous system of the planetary ship. The AI controls every aspect of the ship's life support, navigation, defense, and resource distribution. The neural network also governs the Iron Spine, guiding every decision for ship operations, drone movements, and environmental adjustments.
Oracle Cloud Core: As the ship travels across the ocean and into space, the cloud-based Oracle system remains fully connected with the central ship's network, ensuring that all systems adapt in real time to changes in pressure, gravity, and even cosmic weather events (e.g., solar storms, radiation, etc.).
Final Concept (Living Civilization)
In this world, humanity no longer faces a dichotomy between living underwater and in space—they seamlessly blend these two environments. The planetary ship, with its Iron Spine neural system, connects ocean-based colonies to space stations, creating a vast network of sustainable living systems. The artificial-atom-like ship, with its orbiting satellites, ensures that humans can inhabit both aquatic and space ecosystems simultaneously, all governed by a central Oracle system that adjusts and supports life in both dimensions.
Would you like to expand this with detailed schematics, a story concept, or further practical tech designs for building these systems in the real world?
Project: Earth-Net Defense System (ENDS)
Tagline: A shield for humanity, woven from the fabric of the stars.
The Earth-Net Defense System (ENDS) is a planetary-scale defense network designed to protect Earth from meteors, asteroids, and other cosmic threats. It combines orbital satellites, magnetic fields, and laser systems to intercept, slow, and neutralize incoming celestial objects. The concept blends high-tech satellites, Iron Spine engineering, and advanced space-based lasers in a unique defense mechanism to create a protective grid that spans Earth's atmosphere and beyond.
1. The Earth-Net Satellite System
Satellite Architecture:
The system consists of orbital satellites (referred to as Earth-Net nodes) that are evenly distributed around Earth in low Earth orbit (LEO), similar to a monolithic atom-like structure. These satellites work together to form an interconnected network of protection.
The satellites are designed with AI-powered cores that function much like the Iron Spine in your planetary ship, constantly communicating, adjusting, and adapting the defense system in real-time.
Each satellite has a multi-functional role in the defense grid, with sensor arrays, magnetic field generators, and laser defense platforms built into them.
These satellites are modular and self-repairing, built to last for decades in the harsh conditions of space. They are powered by a combination of solar energy and advanced nuclear fusion reactors.
2. Magnetic Field Defense Network
Magnetic Shield:
Magnetic fields will be used to slow down and alter the trajectory of incoming meteors and asteroids. The idea is to create a planet-wide magnetic field that can extend from the surface to the edge of the atmosphere.
Magnetic field generators on each satellite emit ionized energy (plasma) that creates a controlled electromagnetic shield around Earth. When a meteor approaches, the magnetic fields act as a repellent, deflecting or slowing the object down.
The Earth-Net system can also create localized magnetic fields to target specific incoming threats, ensuring no meteor is too small or too large to be intercepted.
By manipulating the electromagnetic properties of the incoming meteor, the field can effectively push objects off their original path or decelerate them enough to burn up in Earth's atmosphere.
3. Laser Systems for Meteor Disintegration
Laser Intercept Mechanism:
In addition to the magnetic shield, the satellites will deploy space-based lasers to disintegrate or fragment meteors before they reach Earth’s surface.
These laser systems are designed to emit concentrated beams of high-powered energy to target incoming celestial objects from a distance. Once the meteor enters the satellite’s detection range, it’s locked on by AI algorithms that calculate the best course of action for interception.
Laser arrays mounted on each satellite will fire beams at the meteor, using a precision targeting system that is fully integrated with the Earth-Net AI. The lasers can target specific areas of the meteor, shattering it into smaller fragments or completely vaporizing it depending on its size and speed.
Layered Defense Strategy: A combination of the magnetic field and lasers ensures that even if the meteor isn’t fully destroyed in space, it will be slowed or fragmented enough to disintegrate safely upon entering Earth's atmosphere.
4. The Network Grid & AI Coordination
AI-Powered Neural Network:
The entire Earth-Net system operates as a single, unified intelligence powered by the Iron Spine-like neural network. This AI system coordinates the satellites, ensuring real-time responses to incoming threats, optimized targeting of meteors, and constant adjustment of magnetic and laser fields.
Satellite AI will work collaboratively, communicating with each other through a secure, encrypted channel, ensuring no object is missed. The satellites will be able to coordinate and share data such as trajectory calculations, meteor speed, and density for optimal defense execution.
The Oracle Core housed in the central command station (likely on Earth or in orbit) will provide high-level control of the entire network, allowing humans to monitor the system, input commands, and intervene if necessary.
5. Self-Repairing Satellites & Redundancy
Redundancy is crucial in a system of this scale. If one satellite is compromised or fails, the others immediately re-route their resources to pick up the slack. This allows the system to maintain full functionality even if one or more satellites are damaged.
Self-repair systems on each satellite, based on nanotechnology, allow for autonomous fixing of minor issues, such as surface damage or hardware degradation.
Microscopic laser systems and AI-managed nanobots will handle repairs within the satellite, ensuring that the magnetic shields and laser systems remain operational.
6. Atmospheric Integration:
As meteors enter Earth's atmosphere, the Earth-Net network's lasers and magnetic fields will slow down or fragment incoming objects, causing them to burn up before impact.
The magnetic field will also deflect any smaller debris that may survive the atmospheric burn-up process, minimizing damage to Earth’s surface.
The lasers can be utilized to prevent the early entry of any debris into Earth's atmosphere by using early warnings and locking onto smaller fragments that could still cause significant damage.
7. Earth-Net Expansion into Space:
The Earth-Net is not limited to protecting Earth from meteors alone. The system is designed to expand into outer space, forming a planetary shield network that could cover entire sectors of space. The same satellites could be re-tasked for deflecting asteroids, protecting space stations, and assisting other spacefaring colonies.
Modular design allows these satellites to be re-purposed or expanded in the future. The system could eventually link with asteroid mining operations, creating a self-sustaining defense and industrial network.
Final Concept: The Earth-Net Defense Grid
The Earth-Net Defense System will be a planet-wide, multi-layered defense shield that integrates magnetic fields, space-based lasers, and AI coordination to provide absolute protection against meteors, asteroids, and space debris. The system is based on the principles of the Iron Spine—a central neural system that manages, repairs, and protects all components of the grid while ensuring efficient resource use.
This system is built for longevity, adaptability, and resilience. The satellites are interconnected, modular, and can continue functioning even if parts of the grid are damaged. With the magnetic field defense, laser interception, and self-repairing technology, Earth’s atmosphere and humanity are guaranteed protection from the chaos of space debris.
Would you like to explore further specifics of the laser technologies, AI system architecture, or the orbital satellite configurations for the Earth-Net? Or would you prefer a more visual or narrative development?
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earthobservation · 7 days ago
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From Satellite to Soil: How a Cultivation Management Platform Simplifies Earth Observation
In today’s data-driven agricultural landscape, precision and efficiency have become the cornerstones of successful cultivation. Yet, as powerful as earth observation satellite data is, it remains largely inaccessible for everyday users due to its complex nature. This raw data, often scattered across various sources, requires deep geospatial expertise to decode—posing a significant challenge to widespread commercial adoption. Enter SC Solutions’ revolutionary Cultivation Management Platform, I-Sat, which bridges the gap between space and soil by transforming this raw satellite input into clear, actionable intelligence.
Making Earth Observation Data Work for You
Traditionally, earth observation has been a tool reserved for specialists—scientists, geographers, and defense strategists—due to its intricate formats and technical requirements. However, the need for broader access has grown, particularly in agriculture and climate-sensitive industries. That’s where the I-Sat platform stands out. It simplifies satellite data through intuitive interfaces, advanced machine learning, and edge computing to make complex insights usable for farmers, agronomists, and land managers.
A Seamless Experience, Powered by Innovation
I-Sat is more than just a satellite data visualizer—it’s a full-spectrum Cultivation Management Platform built to empower users with no prior geospatial knowledge. Whether monitoring seasonal crop health or preparing for extreme weather, users gain real-time insight that’s both relevant and easy to understand.
Key innovations driving the platform include:
Distributed Infrastructure for Enhanced Security I-Sat integrates a decentralized architecture using federated learning and distributed data storage. This means better privacy, more resilient operations, and seamless data collaboration across teams and devices.
Edge Computation for Real-Time Analysis Unlike traditional systems that require all data to be sent to a central cloud, I-Sat enables on-site data processing. This reduces latency and accelerates decision-making—perfect for remote farms or mining operations needing fast updates.
Comprehensive Data Sets By aggregating data from multiple satellite sources, the platform offers a richer, more holistic view of agricultural and environmental conditions. Users can dive deep into everything from soil moisture to crop health and pest risk—all in one place.
Advanced Machine Learning Techniques I-Sat employs cutting-edge machine learning, including deep learning and neural networks, to translate raw satellite inputs into practical insights. These algorithms enable predictive capabilities that help plan irrigation, anticipate yield, and detect anomalies before they become problems.
User-Friendly Search and Interface Designed with accessibility in mind, the platform’s intuitive dashboard allows seamless navigation—even for users unfamiliar with satellite imagery or mapping software.
Supporting Sustainability Through Climate Monitoring
With climate volatility on the rise, proactive climate monitoring has become essential for safeguarding agricultural productivity. I-Sat plays a pivotal role in this by offering continuous updates on weather patterns, temperature shifts, and environmental risks. Its real-time data analytics support farmers and stakeholders in adapting their cultivation strategies to changing climate conditions, ultimately promoting sustainable farming practices.
This integration of climate monitoring directly into a Cultivation Management Platform represents a major leap forward. No longer do land managers have to rely on outdated weather models or fragmented information—they have everything they need to make informed decisions, all from one platform.
Unlocking Commercial Value Across Sectors
While agriculture remains a core focus, I-Sat’s capabilities extend into mining, environmental conservation, and land management. Its ability to deliver detailed terrain analysis and monitor land use changes is critical for organizations seeking to optimize operations, comply with regulations, and improve environmental outcomes.
Thanks to its intelligent design, I-Sat lowers the barriers to entry for organizations of all sizes. From smallholder farmers to multinational agri-businesses, anyone can harness the power of earth observation without needing a team of data scientists.
The Future of Cultivation, Grounded in Space
SC Solutions’ I-Sat is redefining how we interact with satellite technology—making it less about raw data and more about real results. By fusing space-age capabilities with ground-level simplicity, the Cultivation Management Platform transforms how industries grow, monitor, and protect the resources that matter most.
With secure infrastructure, real-time computation, and unmatched ease of use, I-Sat isn’t just another tool—it’s the missing link between satellites and the soil. For organizations aiming to harness the full potential of earth observation and climate monitoring, the future is here—and it’s powered by I-Sat.
For more details, Visit: https://scsolutions.ai/
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generativeinai · 7 days ago
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The Ultimate Roadmap to AIOps Platform Development: Tools, Frameworks, and Best Practices for 2025
In the ever-evolving world of IT operations, AIOps (Artificial Intelligence for IT Operations) has moved from buzzword to business-critical necessity. As companies face increasing complexity, hybrid cloud environments, and demand for real-time decision-making, AIOps platform development has become the cornerstone of modern enterprise IT strategy.
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If you're planning to build, upgrade, or optimize an AIOps platform in 2025, this comprehensive guide will walk you through the tools, frameworks, and best practices you must know to succeed.
What Is an AIOps Platform?
An AIOps platform leverages artificial intelligence, machine learning (ML), and big data analytics to automate IT operations—from anomaly detection and event correlation to root cause analysis, predictive maintenance, and incident resolution. The goal? Proactively manage, optimize, and automate IT operations to minimize downtime, enhance performance, and improve the overall user experience.
Key Functions of AIOps Platforms:
Data Ingestion and Integration
Real-Time Monitoring and Analytics
Intelligent Event Correlation
Predictive Insights and Forecasting
Automated Remediation and Workflows
Root Cause Analysis (RCA)
Why AIOps Platform Development Is Critical in 2025
Here’s why 2025 is a tipping point for AIOps adoption:
Explosion of IT Data: Gartner predicts that IT operations data will grow 3x by 2025.
Hybrid and Multi-Cloud Dominance: Enterprises now manage assets across public clouds, private clouds, and on-premises.
Demand for Instant Resolution: User expectations for zero downtime and faster support have skyrocketed.
Skill Shortages: IT teams are overwhelmed, making automation non-negotiable.
Security and Compliance Pressures: Faster anomaly detection is crucial for risk management.
Step-by-Step Roadmap to AIOps Platform Development
1. Define Your Objectives
Problem areas to address: Slow incident response? Infrastructure monitoring? Resource optimization?
KPIs: MTTR (Mean Time to Resolution), uptime percentage, operational costs, user satisfaction rates.
2. Data Strategy: Collection, Integration, and Normalization
Sources: Application logs, server metrics, network traffic, cloud APIs, IoT sensors.
Data Pipeline: Use ETL (Extract, Transform, Load) tools to clean and unify data.
Real-Time Ingestion: Implement streaming technologies like Apache Kafka, AWS Kinesis, or Azure Event Hubs.
3. Select Core AIOps Tools and Frameworks
We'll explore these in detail below.
4. Build Modular, Scalable Architecture
Microservices-based design enables better updates and feature rollouts.
API-First development ensures seamless integration with other enterprise systems.
5. Integrate AI/ML Models
Anomaly Detection: Isolation Forest, LSTM models, autoencoders.
Predictive Analytics: Time-series forecasting, regression models.
Root Cause Analysis: Causal inference models, graph neural networks.
6. Implement Intelligent Automation
Use RPA (Robotic Process Automation) combined with AI to enable self-healing systems.
Playbooks and Runbooks: Define automated scripts for known issues.
7. Deploy Monitoring and Feedback Mechanisms
Track performance using dashboards.
Continuously retrain models to adapt to new patterns.
Top Tools and Technologies for AIOps Platform Development (2025)
Data Ingestion and Processing
Apache Kafka
Fluentd
Elastic Stack (ELK/EFK)
Snowflake (for big data warehousing)
Monitoring and Observability
Prometheus + Grafana
Datadog
Dynatrace
Splunk ITSI
Machine Learning and AI Frameworks
TensorFlow
PyTorch
scikit-learn
H2O.ai (automated ML)
Event Management and Correlation
Moogsoft
BigPanda
ServiceNow ITOM
Automation and Orchestration
Ansible
Puppet
Chef
SaltStack
Cloud and Infrastructure Platforms
AWS CloudWatch and DevOps Tools
Google Cloud Operations Suite (formerly Stackdriver)
Azure Monitor and Azure DevOps
Best Practices for AIOps Platform Development
1. Start Small, Then Scale
Begin with a few critical systems before scaling to full-stack observability.
2. Embrace a Unified Data Strategy
Ensure that your AIOps platform ingests structured and unstructured data across all environments.
3. Prioritize Explainability
Build AI models that offer clear reasoning for decisions, not black-box results.
4. Incorporate Feedback Loops
AIOps platforms must learn continuously. Implement mechanisms for humans to approve, reject, or improve suggestions.
5. Ensure Robust Security and Compliance
Encrypt data in transit and at rest.
Implement access controls and audit trails.
Stay compliant with standards like GDPR, HIPAA, and CCPA.
6. Choose Cloud-Native and Open-Source Where Possible
Future-proof your system by building on open standards and avoiding vendor lock-in.
Key Trends Shaping AIOps in 2025
Edge AIOps: Extending monitoring and analytics to edge devices and remote locations.
AI-Enhanced DevSecOps: Tight integration between AIOps and security operations (SecOps).
Hyperautomation: Combining AIOps with enterprise-wide RPA and low-code platforms.
Composable IT: Building modular AIOps capabilities that can be assembled dynamically.
Federated Learning: Training models across multiple environments without moving sensitive data.
Challenges to Watch Out For
Data Silos: Incomplete data pipelines can cripple AIOps effectiveness.
Over-Automation: Relying too much on automation without human validation can lead to errors.
Skill Gaps: Building an AIOps platform requires expertise in AI, data engineering, IT operations, and cloud architectures.
Invest in cross-functional teams and continuous training to overcome these hurdles.
Conclusion: Building the Future with AIOps
In 2025, the enterprises that invest in robust AIOps platform development will not just survive—they will thrive. By integrating the right tools, frameworks, and best practices, businesses can unlock proactive incident management, faster innovation cycles, and superior user experiences.
AIOps isn’t just about reducing tickets—it’s about creating a resilient, self-optimizing IT ecosystem that powers future growth.
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