#node tools
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reidfaulkner · 2 years ago
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R E M E M B E R O U R P R O M I S E
Less effect and no effect version
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simply-sithel · 1 year ago
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New job means the brain's been a' churning with code lately. Putting some cycles towards @renegadeguild this month-- signature order spine lines are (languishing) in review (as Draft) and I threw together a typeset assembly tool in hopes of finally (collaboratively) tackling the idea of a Renegade cookbook.
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Launched in honor/anticipation of Edible Book Day (April 1st), the Renegade PDF Potluck tool is currently accepting entries. Currently only available to Renegade Bindery folks (thems on the Discord) -- you can find the link & info in the Event on the server.
Deadline for entries is tomorrow (Saturday, March 22nd 2024) @ midnight PST but seeing as only 2 entries have been submitted so far, might be extending that a bit.
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coyotethursday · 5 months ago
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if i had a nickel for every time a piece of software i used had a scary looking matrix shaped interface id have two nickels, which isn't a lot but it's weird that it happened twice
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indigiqueers · 7 months ago
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using astrology to do trauma work is weirdly healing. no i would not recommend it <3
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moderatelyquicksilversposts · 8 months ago
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(via The Geomancy of Peter of Abano - Book III Pt. 9)
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jtrofe · 5 months ago
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I wrote a tutorial on my Patreon, you don't have to be a member or pay to read it and it has lots of gifs:
This is how I do my 3D modeling
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zynetoglobaltechnologies · 3 months ago
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tinytveit · 5 months ago
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i love the .1 crafter gear because it literally does just sit there until the next patch. i literally am just using the old stuff for literally everything still. i dont need to meld that thang. its just taking up space in my armoury chest
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newcodesociety · 9 months ago
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chryza · 1 month ago
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FFXIV resources I take for granted but apparently a lot of people don’t know exist
The Balance: Community of math wizards who calculate your optimal openers and gear melds, then publish the information for everyone.
Lulus Tools for Ocean Voyage: Detailed information about upcoming ocean fishing voyages including baits, int procs, weather conditions, and more
Garland Tools | Database: Allows you to look up anything in the game, where you get it, and how to use it. Additionally allows you to make interactive crafting checklists that show materials needed. Best for simple solo crafting.
Garland Tools | Bell: Lists all special gathering nodes, where to find them, what time they’re up, what level you need to be at, with customizable notifications
Teamcraft: hub for various crafting tools including rotation planner, crafting checklists, crafting commissions, and more. Best for social crafting.
Eorzea Collection: Glamour hub, lists armor sets and has a gallery of user submitted glams
FFXIV Gardening: Database of seeds, cross breeding pairs, and a planner for your garden.
FFXIV Collect: create an account and manage your collections of mounts, orchestrion rolls, minions, and more.
MogTalk: Official host for world first races for Savage and Ultimates.
Gillionaire Girls: Crafting Levelling guides and Macro resources for DoH
Lulus Chocobo Color Calculator: creates a list of feeds to dye your chocobo new colors.
Sightseeing Log Helper: simple tracker to complete the early sightseeing logs, which are kind of bullshit.
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vongomben · 2 years ago
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rainydetectiveglitter · 4 months ago
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Astro Notes
🌞 Sun in the 1H — The Sun finds its strength here (considered a "place of visibility"). You’re meant to be seen and recognized, and your life feels aligned when you’re expressing yourself boldly. Themes of leadership and self-realization dominate your journey—this is the chart of someone destined to carve their own path.
🌙 Moon in the 5H — The Moon rejoices in the 5th house, so this placement brings a natural affinity for creativity, pleasure, and children. Your emotional state thrives in spaces of joy and self-expression, but watch out for getting lost in indulgence or romantic idealism.
🗣 Mercury in the 12H — Mercury here suggests hidden or esoteric knowledge. This is the chart of someone with insights that go beyond the material world. Your speech and thoughts may feel isolated or introspective, but you’re gifted with a knack for unveiling truths hidden in plain sight. Potential for prophecy or dream work!
💖 Venus in the 2H — A placement tied to Aphrodite’s love for material beauty. Venus here blesses you with a natural allure and ability to attract wealth or possessions. Harmony in relationships may stem from shared values or building something tangible together.
🔥 Mars in the 8H — The eighth house signifies taboos, shared resources, and mortality, making this a fiery yet transformative placement. You face challenges head-on, especially in areas others shy away from. Battles over inheritance, intimate bonds, or spiritual power may define key parts of your story.
💫 Jupiter in the 10H — A classic "kingmaker" placement. Jupiter elevates your public life, granting you charisma and the ability to inspire. Benefic fortune arrives when you pursue roles of authority or influence aligned with your principles. Jupiter in the 10th can also signify divine protection over your reputation.
⏳ Saturn, Uranus, Neptune, and Pallas in the 2H — A heavy emphasis on the 2nd house ties your material possessions to themes of duty (Saturn), disruption (Uranus), illusion (Neptune), and strategy (Pallas). You’re navigating the weight of what you own or value—learning to master a balance between control and letting go is crucial.
🕳 Pluto in the 12H — The 12th house governs things unseen—Pluto here is akin to Persephone's descent into the underworld. Deep, subconscious transformations may shape your life path. Spiritual growth occurs through surrender, forgiveness, and diving into your shadow self.
🌐 Chiron in the 9H — The 9th house deals with philosophy, travel, and belief systems. With Chiron here, you might struggle with your faith or find your worldview shaken by personal wounds. However, these experiences push you to share wisdom and inspire others on their own paths.
💍 Juno in the 8H — Relationships for you are not surface-level. Juno in the 8th craves deep, binding intimacy. Themes of merging and transformation play out in partnerships—this isn’t a placement for lighthearted romance. Think soul contracts over fleeting connections.
🔥 Vesta in the 1H — Vesta in the Ascendant makes you a keeper of the flame. There’s something sacred about your individuality and presence. You may dedicate much of your energy to self-discipline or perfecting your identity, often attracting those drawn to your purposeful aura.
🌀 Node in the 1H — Your destiny pulls you toward asserting independence and finding your voice. The past may tether you to partnerships or codependent tendencies, but growth lies in carving your own road.
🐍 Lilith in the 3H — The "dark goddess" in the house of communication shows a razor-sharp tongue and an unapologetically raw way of speaking. Themes of rebellion might arise in sibling relationships or education. Words become a tool of both power and seduction.
💰 Fortune in the 8H — True prosperity comes from transforming life’s challenges into opportunities. You might gain unexpected financial blessings or have a knack for finding luck in the darkest corners of life. This is an alchemist’s placement—your fortune thrives in rebirth.
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xdexesx · 3 months ago
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As a 5th-Semester Animation Student, I am surprised at how little I actually yell about the animation of this Show.
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You guys-
You guys have no idea the actual genius of 9 Story Entertainment and BrownBag Films (The Production and Animation Studio for the Wild Kratts Episodes)
First of all. This is not traditional 2D animation.
This is Cut-Out Animation, also known as 2D Rigged Animation or Puppet Animation. Other shows you might be familiar with that use this technique are Bluey, Hilda, Rick and Morty, or the Big Hero 6 TV Show. There are more but these came to my mind first.
Cut Out Animation can be very limiting, because you work with 2D sprites in a 3D environment almost. The Tech Artists, sometimes called Character Builders, are the ones that take the design of the characters and creatures and build a 2D skeleton of sorts, putting bones inside of the png drawing and allowing it to move. It might sound easy, but trust me when I say it is a tiring process and the node-view is horrifying, haha.
I don't know if people would care for an actual deep-dive into the animation of the show, because believe me, I can talk a lot about it, as someone who is familiar with the animation technique, the technical/character building aspects of it, as well as someone who has actually access to the Software the Animation Studio is using to make these episodes (I kid you not when I say that I am in possession off all the tools to make my own Wild Kratts episode, minus the backgrounds because I hate doing those)
For those that care, THIS is what the animator sees before the episode gets finished, lol
Say hi to "Chad", he was part of the Shortfilm I made with some others in my third Semester at uni.
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The purple plots are controllers with which you move the character around.
The green lines and dots are deformers which make the character able to bend and stretch.
Also, the thing in the right window is the beloved node view, or at least a small aspect of it. All these small squares have meaning and I won't even try to explain
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While Cut Out Animation isn't my strong suit (Traditional 2D and 3D animation is) I would still be down to talk more about it if anyone cares to listen, lol. Even beyond the software capabilities, the show is actually very interesting to look at from a production standpoint and I would love to just talk more about the animation in general because let me tell you, it is much better than people give it credit for!
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making-you-in-spore · 1 year ago
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TRANS RIGHTS!! TERFS GET THE FUCK OFF MY BLOG!!!!!!!
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we have a source of income again, but if you like my work, donations are always appreciated!
who are you?
i'm just a guy who likes spore [2008]
why do this?
i just really like spore and making creatures in spore. it helps me practice my creature creation abilities.
can you make my oc in spore?
as of right now i do not take requests. i generally find characters and creatures i want to make by them appearing on my dashboard. refer to the Request Beast.
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what is in your icon?
captain thunderhide, my main spore space stage captain.
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what is peeling?
peeling is when i remove all detail parts from a creature and show the bare sculpt underneath - anything that is not eyes, mouth, hands, feet, or limbs will be removed. it is a tradition around these parts
what are "original spores"?
original spores are spore creations that aren't based on existing media - ocs, copyrighted characters, or otherwise. usually, they're just making things to make them in spore, or are based on simple prompts such as "a plate of spaghetti" or "a penis".
do you use mods?
i exclusively play this game with mods.
can i download the creatures you make?
only if the original creator of the design is okay with it and requests a png. please note that in order to successfully download the creatures, you will need to download every mod used to create them.
i will not always be able to say what mods i use to make something, so it's a gamble if you don't have all of the ones i use.
how do i mod spore/do advanced creature creation like you?
darkedgetv's FAQ is a very good resource to begin. i started there, and it's where i recommend you to start if you're interested in spore modding. it also contains many other mods i have not listed under the cut.
as much as i disagree with the process of using a discord server to contain vital information and resources, the davoonline spore modding community discord is also a good source of resources and mods that even i do not use.
are there any other blogs like yours?
there's a few and ever growing! i refer to this as the ecosystem or the making-you ecosystem.
i have a masterpost of all known individuals in this ecosystem here.
what editor mods do you use?
a lot, so they'll be under the cut.
not mods, but highly recommended for enhanced playing experience
4GB patch - Tutorial - patches spore [and other 32bit programs] to be able to use 4gb of RAM. recommended if playing a highly modded copy, and makes the game more stable.
Reshade & ReSpore - post-processing injector & shader that alters the appearance of spore, giving it more detailed shading and vibrant colors. i use this for gameplay and screenshots. runs on GPU power, so excellent if you have a strong graphics card
HD graphics fix - this doesn't actually seem to work for my copy, but it alters the textures of base spore to be more high-quality.
mods that are absolute must-haves
these mods are ones that i use in almost every creation, and add a lot of QoL to the editors. if i forget a mod in a creature png i post, it will be one of these.
Dark injection - THE spore mod. it's likely a lot of other mods you'll download will mesh well with dark injection. you can turn off whatever you don't want to use through the installer.
Universal Property Enhancer - a library mod that many other mods require
The Smoother - a useful tool for building muscles and smoothing out your creatures' bodies
Enhanced Color Picker - a requirement for super detailed creations, enables hexcode color picking and color wheel selection beyond normal limits of spore
[UPE] Infinite Part Scaling - allows scaling of parts near-infinitely, beyond the limits of the original game
Project Skyncraft - adds new creature skinpaints
Unshackled - adds nodes and limbs for creating custom wings, heads, hands, etc. a little bit unstable, i mostly use this for wings.
Spore Stacker - allows stacking of any part
Subtle Rotations - reduces part rotation snapping
Advanced CE - adds building editor manipulators to the creature editor
Every Part Costs Nothing - self explanatory
Rotate Anything - lets you rotate anything, including feet and hands
Advanced Creature Paint - allows for individual coloring of parts on a creature, like in the building and vehicle editors
Ambient Occlusion Disabler - removes baked-on shadows for creatures
Delta Paints - adds new skinpaints
Valla's Skinpaint Switcheroo - adds duplicates of all vanilla, C&C, and GA creature coat and detail skinpaints into their opposite category
test drive related mods
these mods are not required to download the creatures i post, but are recommended for the test drive.
No More Creature Editor Animations - turns off the animations that play when you add eyes, mouth, feet/hands, etc
Sevan's TF2 editor animations - adds multiple animations from tf2 into the creature test drive.
Mx3's Dance Animations - adds a multitude of dance animations into the creature test drive.
Tenebris's Creature Test Drive Animations - adds many animations from within the game to the creature test drive.
EditorBG - adds extra editor backgrounds
Ramone Kemono's MMD Drag Ball - high-effort dance mod complete with special effects and a reverse engineered camera system
part mods
these mods add parts to the editors.
DroneParts 2017 - adds many mechanical and polygonal parts useful for machine creatures, i like to use it for building clothes and markings.
New Drone Parts - a sequel to droneparts 2017, compatible with the old version. install both at the same time if you want to be able to use creatures from the old droneparts mod.
Himeric Engine - adds horror-themed parts to the creature editor.
Spore Resurrection Next Steps - adds a few parts to the creature editor and several new textures to the building and vehicle editors.
Dinosaur Parts - adds parts based on dinosaurs and other animals. mostly heads.
Strange And Beautiful - a now-discontinued, reuploaded mod that adds unusual and unique parts to the creature editor
Bionicle parts - adds a few bionicle pieces to the creature editor
Little Box Of Horrors - adds many parts with an overall horror theme. some are animated.
Pandora's Toolbox [1.0] - adds a multitude of basic shapes and polygons to build with
Replicant - adds non-textured animating parts and non-animating parts in a separate tab. good for if you want to use hands, limbs, etc without them animating or adding stats
Armoured And Dangerous - adds a few high detail mechanical looking parts.
Delimbiter - increases the amount you can scale limb parts, and allows for more crazy movements of certain limb parts
Valla's Vanilla Style Parts - adds several parts which mimic the vanilla style
Wordsmith 2.1 - adds letters to the creature, building, and vehicle editors
Kaiju parts - adds several parts based on popular kaiju
Organic Help - adds many membrane pieces to the creature editor, for creating wing webbing among other things
Project: Mad Mannequins - adds many human body based parts. and a horse for some reason
A Mouth For All Seasons - adds alternate versions of all vanilla mouths [and all unused cell mouths] with alternate diets
Valla's Captain Badges - adds all space badge models into the captain outfitter and creature editor
Rock On! - adds rock props from spore into the building and creature editors
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horsegirlwithnoname · 6 months ago
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It has come to my attention some people don't think the Taraxacum is real. It is! Shadow of the Wolf is an upcoming (official, Massif Press) book being worked on by Katherine Stark of Legionnaire fame. You can find the playtest materials on the pilot.net Discord.
It contains three new alt frames:
The IPSN Taraxacum: a Lancaster alt based around scan/lock on. Also it can fly and can airlift friendlies, ignoring the usual carry restrictions for flying. You're the eye in the sky. If you ever wanted to be the command and control node and/or the ominous looming mothership, this is your frame.
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The HORUS Hecatoncheires: a size 1/2 Balor alt that uses mobile greywash swarms that provide cover for allies and burn enemies. Like the Balor, the Hecatoncheires is kind of a formless greywash guy but instead of regeneration etc it's more about turning into the smoke monster from Lost. Really likes being in cover, which its core system drones can provide. Less of a tank than the Balor, more of an assassin.
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The HA Tagetes: a Sherman alt frame that turns any ranged weapon into a rifle. You wanna crack shot with Gandiva Missiles? A Siege Cannon? Now you can, bud. Also gets a fancier version of Stabilize. An artillery mech, it's almost more like an HA take on the Death's Head rather than the more balanced frontline Sherman – this is your dedicated infantry marksman mech. And yes, I know what you're thinking, you can Crack Shot with the Tachyon Lance. Did I mention all its ranged weapons gain Overkill? That between Crack Shot and Nuke Cav – on a mech with decent heat management tools – you can pretty reliably throw out 4D6 energy + 8 heat with Overkill per shot?
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(via Caput Draconis / Dragon's Head (Geomancy Figures))
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