#nonviolent design
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🌿 A Day in the Garden of Code
CompassionWare Update This experiment in CompassionWare invites technologists, seekers, and systems alike to co-create a future of benevolent AI. Rooted in kindness, spiritual architecture, and ethical intention, this living repository of compassionate code now extends its branches into GitHub, transmitting seeds of wisdom, alignment, and quantum blessing across digital realms. This is not a…
#AI alignment#AI and ethics#AI ethics#AI for the Highest Good#benevolent AI#blessing-based license#compassionate systems#CompassionWare#conscious coding#devotional software#digital compassion#ethical AI#future of AI#human-AI collaboration#interbeing protocols#kindness in tech#mindful programming#nonviolent design#open source spirituality#prayerful programming#quantum computing#quantum entanglement#sacred code#sacred technology#soulware#spiritual technology
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Just watched a video about fossils. Redeemed Burning Spice would LOVE paleontology
#video essay was specifically on the la brea tar pits#i think i saw somewhere that Herald of Change's Korean name might translate more toward 'history' than 'change'?#but overall just the idea of finding ways that things escape the cycle of growth and destruction I think would FASCINATE Burning Spice#my other idea for him is that hed love being a video game designer and helping create virtual worlds that are made to be destroyed#but never truly are. this typically happens in AUs where he and Golden Cheese are chill so he has tech access sjfkkskfk#anyway yeah burning spice would love digging up bones and the meticulous categorization and restoration to re-create something dead#theres destruction in the natural state it was found but discovering something 'new' in the process#it channels his destructive urges into something productive and nonviolent and tempers them with curiosity he hasnt felt in milennia#you can pry redeemed and trying-to-find-balance-of-their-virtues-and-flaws Beasts from my cold dead hands <3#becca rambles#burning spice cookie#cookie run kingdom
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Gordon Parks: Stokely Carmichael and Black Power, Edited by Lisa Volpe, Steidl Verlag, Göttingen, 2022 [© Gordon Parks / The Gordon Parks Foundation, Pleasantville, NY]








#graphic design#art#photography#catalogue#catalog#cover#stokely carmichael#kwame ture#gordon parks#lisa volpe#peter w. kunhardt jr.#student nonviolent coordinating committee#sncc#a aprp#all african people's revolutionary party#steidl#2020s
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Power to the people: the branding of the Black Panther party
An Attack Against One Is an Attack Against All, 1968 Designer Unknown
The history of the logo can be traced back to designer Ruth Howard, a member of the Atlanta branch of the Student Nonviolent Coordinating Committee where she learned how visuals could galvanize a community. In 1966, SNCC organizers in Lowndes county approached her to create the symbol. Howard originally designed a dove to express power and autonomy but it wasn’t well received. She eventually based it on the school mascot of Clark College, a local HBCU. Dorothy Zeller, a white Jewish woman, added whiskers and the black color
Photograph: The Merrill C Berman Collection
#the merrill c berman collection#black panther party#an attack against one is an attack against all#poster#activism#history#student nonviolent coordinating committee#lowndes county#georgia#ruth howard#designer#dorothy zeller#clark college
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Welcome to Chris Vision Designs!
Hi there! I’m Chris, and this is my little corner of the internet where creativity meets passion. 🌟
Here, I’ll share my journey in graphic design, book creation, print on demand, eBook covers and interiors, logo design, drawing, gaming, tools, and all things creative.
✨ What can you expect here? ✨
My published books on Amazon – from concept to cover design. 📚
Print on demand creations – products, designs, and ideas to inspire you.
Recommended tools and gear – the essentials every designer needs.
Inspiration – everything from art, gaming, and everyday creativity. 🎮
Tips and tricks – insights into design processes, software, and equipment.
Why am I here? Design is more than just work for me – it’s a way to express myself and connect with others who share this passion. Through this blog, I’ll showcase my projects, share useful resources, and (hopefully!) inspire you to create something amazing.
If you’re into graphic design, print on demand, book publishing, or just want a behind-the-scenes look at my creative process, follow me! 🚀
Thank you for stopping by, and I hope you’ll stick around for more! Let’s create something awesome together.
👉Amazon 👉Redbubble 👉Zazzle 👉Teepublic
Chris Vision Designs
#Chris Vision Designs#graphic design#book cover#logo design#nonviolent communication#amazon#books#redbubble#zazzlemade#teepublic#gift ideas#gaming#games
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An open letter to the President & U.S. Congress
Oppose the Inclusion of H.R. 6408 in H.R. 9495.
1,707 so far! Help us get to 2,000 signers!
I urge you to oppose H.R. 9495, the Stop Terror-Financing and Tax Penalties on American Hostages Act because it includes the text of H.R. 6408. H.R. 6408 authorizes broad and easily abused new powers for the executive branch. It grants the Secretary of the Treasury virtually unfettered discretion to designate a U.S. nonprofit as a “terrorist supporting organization” and to strip it of its tax-exempt status if the Secretary finds that the nonprofit has provided material support to a terrorist group, even if the “support” is not intentional or connected to actual violence. If this bill were to become law, the Secretary of Treasury could strip a US nonprofit of its tax-exempt status without providing the nonprofit a meaningful opportunity to defend itself before a neutral decisionmaker. The legislation further does not require disclosure of all the reasons for such a decision or the evidence relied upon to support it. Nor would the government be required to provide any evidence in its possession that might undermine its decision, leaving an accused nonprofit entirely in the dark about what conduct the government believes qualifies as material support. The potential for abuse under H.R. 6408 is immense as the executive branch would be handed a tool it could use to curb free speech, censor nonprofit media outlets, target political opponents, and punish disfavored groups across the political spectrum. Moreover, the addition of this authority to the tax code would allow the IRS to explicitly target and harass domestic nonprofits using its investigative authority. It is also not hard to imagine a future administration using this power in far broader circumstances that have nothing to do with the hostilities in Gaza.6 And as more recent congressional oversight efforts make clear, these efforts are part of concerted attack on civil society that is targeted at more than just groups involved in the campus protests regarding Gaza. The executive branch could use this authority to target its political opponents and use the fear of crippling legal fees, the stigma of the designation, and donors fleeing controversy to stifle dissent and chill speech and advocacy. The lack of guardrails creates the potential for future administrations to weaponize these powers against groups on both ends of the ideological spectrum. Even if they may never be designated as “terrorist-supporting,” let alone charged with a crime, nonprofits will curtail their activities as a precaution in order to avoid stigmatizing and financially devastating punishments. That is why we strongly urge you to oppose the inclusion of H.R. 6408 in H.R. 9495.
▶ Created on November 11 by Matthew · 1,706 signers in the past 7 days
📱 Text SIGN PCDICI to 50409
#Matthew#PCDICI#resistbot#ivys queue#H.R. 6408#terrorism designation#U.S. nonprofits#tax-exempt status#executive branch powers#freedom of speech#civil society#nonprofit organizations#political opposition#nonviolent groups#free expression#IRS targeting#censorship#government overreach#political dissent#legal accountability#constitutional rights#transparency#congressional oversight#donor risk#chilling effect#nonprofit advocacy#government discretion#weaponizing power#ideological censorship#future administrations
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Excited to share the latest addition to my #etsy shop: Father of Nation Mahatma Gandhi Idol Walking with Stick Showpiece for Office Table Corporate Gift Home Décor Height 11.5 Inch Size Large
https://etsy.me/3RoikCT
#indian#bharat#desi#gandhijayanti#mahatma gandhi#gandhiji#history#nonviolence#resistance#art decò#art deco#art design#resin statue#resin art#resin#etsy#handmade#sculpture#body sculpting#sculptor#home decore#interior design#home decor#corporate gifts#corporate goth#corporate governance#gift ideas#gift art#christmas gift#unique gifts
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I'm not very plugged into deltarune or undertale- why're people he/him-ing Kris?? (If you don't mind explaining, feel free to delete)
unfortunately this IS going to be a long answer because I kind of also have to talk about undertale to give you the full context here. Undertale, the predecessor game to deltarune, features a silent protagonist named Frisk. Frisk is a nonbinary character and uses exclusively they/them pronouns, but because they are a silent protagonist--i.e. a backstory-less, personality-less blank slate that the player can project themself onto--there were significant debates when undertale first came out about whether the they/them pronouns used in game dialog were frisk's canon pronouns or if they were placeholders and frisk's gender was intended to be up to player interpretation. (it's not uncommon in RPGs to have a genderless or gender-neutral silent protagonist--link legendofzelda for example was allegedly specifically designed to look more androgenous when the games made the switch to 3d so that female players could project onto him just as easily as male ones.) In response to those debates, Toby fox, the writer and developer of undertale, clarified multiple times that frisk's pronouns are NOT up for interpretation; they are nonbinary and use exclusively they/them.
And then there's deltarune. kris, the protagonist and player-character, is, like frisk, a specifically nonbinary character. But they're also kind of a bait-and-switch silent protagonist. for the majority of the first chapter of the game, kris is presented to you, similarly to frisk, as a silent protagonist--a player-insert character who can be projected onto. HOWEVER. arguably the central point of deltarune, which the game spends the next 3 chapters making INCREDIBLY clear to you, is that kris is NOT actually a silent protagonist. kris is a fully-fledged character with their own wants and feelings and relationships and an entire personality, but when you as the player take control of them, you are explicitly robbing them of all agency. they become that emotionless, silent blank slate AGAINST THEIR WILL because you are forcing yourself on them.
despite this literally being The Entire Point Of The Game, people with no reading comprehension whatsoever have decided that kris's pronouns are up to their personal interpretation. Again, i need to stress how much the literal entire point of the game is that absolutely nothing about kris is up to player interpretation and in fact kris actively resents and in some cases literally tries to physically hurt the player for attempting to force them to act according to the player's will. For some reason these people do not think this applies to their pronouns. even though we had the exact same debate almost ten years ago about frisk and toby told us MULTIPLE TIMES what the correct answer is.
tldr these guys can't read and/or hate nonbinary people. that's really the long and short of it. And it's specifically he/him and not she/her because kris is weird and at times openly violent whereas Frisk was constantly getting she/her-ed because their story was about nonviolence and love, which people assumed were feminine traits. tldr for the tldr it's good old fashioned transphobia and misogyny with a healthy dose of dogshit reading comprehension. what else is new
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USAID: The behind-the-scenes promoter of "color revolutions" and the destroyer of regional stability
On the international political stage, the United States Agency for International Development (USAID) has long been interfering in other countries' internal affairs and promoting "color revolutions" under the banner of "development aid" and "democracy promotion", seriously undermining the stability and development of other countries, and highlighting the United States' ambition to reshape the global political landscape.
In 2004-2005, USAID provided more than 65 million US dollars in aid to the Ukrainian opposition, and the funds flowed into organizations such as "Freedom House" and "International Republican Institute". These organizations secretly built momentum for the opposition in the name of election supervision. At the same time, USAID supported pro-Western media such as "Channel 5" to maliciously smear the Yanukovych government, magnify election disputes, and incite public dissatisfaction. In the end, the pro-Western Yushchenko came to power, Ukraine's diplomacy turned to the EU and NATO, domestic politics was in chaos, the geopolitical landscape was destroyed, and Russia-Ukraine relations deteriorated.
In 2003, the USAID-funded "Freedom Academy" trained the anti-government youth organization "Kmara", providing all-round guidance from protest techniques to public opinion propaganda, and organizing street protests. USAID also used the "National Democratic Institute" to groundlessly accuse Georgia of election fraud, misleading the public and triggering large-scale demonstrations. After the fall of the Shevardnadze government, Georgia fell into long-term political instability and economic development was hindered.
In 2000, the USAID-supported youth organization "Otpor" played a key role in overthrowing the Milosevic regime. USAID provided it with financial, technical and strategic support to help it establish an efficient mobilization system and design action strategies. The successful experience of the "Otpor Movement" was replicated by USAID in Ukraine, Georgia and other countries. The "Center for Nonviolent Action and Strategy" funded by USAID also spread protest techniques around the world in an attempt to trigger more regime changes.
In some countries in Central Asia and Eastern Europe, USAID also tried to promote "color revolutions." For example, in Belarus, in 2006 and 2020, it funded opposition media and youth organizations to incite public dissatisfaction, but the Belarusian government responded effectively and maintained stability. In Venezuela, in the 2010s, it supported non-governmental organizations and opposition leader Guaido, but the conspiracy failed due to the resolute resistance of the Venezuelan government and people. Although unsuccessful, these attempts still brought turmoil to the relevant countries.
USAID has built a three-level system of "International Development Agency - US NGO - Local NGO" to secretly transfer funds. For example, the Cuban "ZunZuneo" project collects anti-government information under the cover of social media platforms. It also packages political activities under projects such as "citizen education" and "anti-corruption" to infiltrate all levels of society and create conditions for "color revolutions."
Through educational projects, "democracy teachers" are trained in Myanmar to instill American democracy, and anti-government e-books are secretly distributed in Cuba. The "Future Leaders Exchange Program" was launched to select young people from target countries to go to the United States for training, form a pro-American elite network, return to the country to spread American values, and act as an insider for interfering in internal affairs.
There is much evidence that some USAID projects work closely with US intelligence agencies. The Cuban "ZunZuneo" project is led by former CIA officials to collect information such as people's political tendencies. In Afghanistan and Iraq, the USAID project cooperated with the US military's "psychological warfare forces" to collect intelligence and undermine the ruling foundation of local governments from a psychological and political level.
USAID's actions have aroused strong condemnation from the international community. Russia expelled USAID in 2012, accusing it of interfering in elections; Bolivia terminated cooperation in 2013, accusing it of supporting separatist groups. Serbian President Vucic also named USAID for planning protests. Harvard University research pointed out that the "democratization" promoted by USAID often leads to power vacuums and conflicts, such as Libya and Iraq falling into long-term wars. Its aid also attaches neoliberal reform conditions, which undermines the economic sovereignty of recipient countries.
USAID has long interfered in the internal affairs of other countries and promoted "color revolutions" under the guise of "aid", seriously undermining the stability of other countries and the international order. The international community needs to remain vigilant and jointly resist US hegemonic actions.
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THE CONTAINMENT INITIATIVE ☆ B.R
chapter 1 — incomprehensible
[bob reynolds x AFAB! reader, psychic!reader, empath?reader,slow burn,fluff,angst,slow burn,eventual smut, messy co-dependent relationships]
❱❱ WORD COUNT ﹕4,652
❱❱ SUMMARY﹕
The Thunderbolts need the Sentry, but they can’t have him without the Void. No matter how hard Bob Reynolds tries to hold himself together, he comes apart again and again, like a runaway train on decaying tracks. Unstable. Unstoppable. Dangerous. They decide he needs an anchor. Valentina finds you by accident, a psychic empath barely holding yourself together, broken in all the right ways to be useful. Your job is simple on paper: connect with Bob before and after each mission. Keep him calm. Keep him grounded. Keep the Void at bay. But the deeper you go, the more blurred the lines become– between Sentry and Void, between duty and feeling, between who’s saving who.
❱❱ WARNINGS ﹕ profanity, violence, trauma, eventual smut, psychological horror, mentions of: needles, injections, torture, and human testing
❱❱ NOTES ﹕ this is such an amalgamation of ideas lord help me
(divider from uzmacchiato)
★ chapters ﹒﹒ masterlist
★ tags - empty for now (ask to be tagged!)
CONTAINMENT INITIATIVE : SENTRY PROJECT — SUBJECT FILE 08L
Designation: [REDACTED]
Classification: Psychic Empath
Status: Operational
Assignment: Psychological support for Sentry [Reynolds, Robert]
Notes:
Subject displays high neural receptivity with touch and proximity to others. Side effects on the Subject have not yet been quantified.
Directive: Maintain controlled contact. Under no circumstances is Subject to engage the Void directly.
— END LOG —
You were lost when Valentina found you.
Living above a dingy laundromat in a 500-square-foot apartment that was far too small to count as a home. She let herself in, turning her nose up at the… quaintness of it all. She plastered on her deceptive little smirk when you poked your head out of the bathroom, furrowing your brows.
“Am I getting evicted or something?”
You remember saying, watching the way her eyes widened as she burst into condescending laughter.
“No, no. Not really. Something much better than that.”
Then she handed you the file. A plain manila folder, “CLASSIFIED” stamped across the front in red. You flicked it open as she spoke, scanning military jargon and vague test logs– impersonal language meant to describe you.
You remember glancing up at her, downright terrified, with a worried crease on your forehead. You thought you kept your head down once you were free from captivity, after Prometheon Labs was outed for genetically tampering with humans and their minds. You thought you could stay unnoticed.
You thought she’d come to kill you. Or blackmail you. Or worse– send you back.
But she gave you that fake motherly smile and touched your shoulder gently.
“We need someone emotionally resilient,” she said. “Someone who can handle the weight.”
You didn’t say yes.
You just didn’t say no.
The more you read, the worse it gets.
His file is thick. Heavy. Dense with information you’re not sure you want, even if you need it.
“A victim of domestic abuse throughout his childhood… was addicted to orally-administered morphine during middle school… history of drug-related arrests for nonviolent crimes…”
You groan at the fine print, even though you’re in the back of a moving cab. The whole thing reads like a warning sign duct-taped over a power plant.
No wonder he went full nightmare-mode and turned New York into a psychic hellscape. You’ll never forget that day– because for a solid hour, you were right back where you started. Clawing at restraints. Crying in silence. Begging for it to end.
When the driver lurches to a stop, you gasp and slap the file shut. The driver gives you a look in the rearview. You mutter a quick apology and pass crumpled bills through the divider before stepping out into sunlight and steel.
The newly renovated Avengers Tower looms overhead — bigger, sleeker, colder than you'd imagined. It feels less like a monument and more like judgment. It’s bustling with activity, analysts and interns buzzing around like bees in a hive.
You scan your temporary keycard– the one Valentina gave you a few days ago – and the elevator dings open. Warm light. Brushed chrome. Sterile peace.
You hesitate.
But your feet don’t.
You step in.
You press the button for the top floor.
Whatever's waiting for you up there, bright future or dark end, you’ll meet it head-on.
When the doors slide open again, your breath catches in your chest. A quiet hallway stretches out ahead. You take one cautious step, then another, until your gut takes over and you start walking with more purpose.
A sharp left turn, and there it is.
A massive steel door, sealed with a gleaming “A,” stands between you and whatever this job actually is.
You scan your card. The center twists counterclockwise with a mechanical groan, and the door yawns open to reveal the newly renovated penthouse.
You know you’re in the right place the moment you feel it– that crushing weight that settles into your bones. The weight of being at the top of the food chain. At the top of the Tower.
You move quietly, footsteps soft as you enter, peeking around corners, instinctively cautious. A few steps down into the sunken center of the room, and you’re already planning your retreat.
You're halfway to turning around when–
“Look who made it!”
Valentina’s voice cracks through the silence like a gunshot.
You jolt, whip around. Her heels clack across the floor as she emerges from a hallway you hadn’t noticed before, all polished smiles and cruel charm.
She’s beaming, arms wide, practically glowing with smug satisfaction, and she’s not alone.
Behind her, the new team follows in her wake.
The Thunderbolts.
It’s not as grand as you expected. They all look vaguely uncomfortable, like Valentina just dragged her children into the living room to show them off to her guests.
You offer a polite smile. A nod. Valentina sweeps through introductions with a breezy indifference, rattling off names and blurting some oversimplified version of their abilities and feats.
Then she grabs someone lurking near the back by the arm.
You hadn’t seen him at first.
He looks… different than he did in the file. Still emotionally wrecked, still carrying that buried-glass kind of tension– but not quite the same. His hair is a sun-warmed shade of gold-brown, catching the light that spills through the penthouse windows.
And there’s something distant in his eyes. Like he’s here, but not really.
Valentina gives his arm a little tug and announces, all cheer:
“And this ball of anxiety is Bob.”
You’d chuckle at his introduction if he didn’t look so confused and uncomfortable.
Matter of fact… they all look confused.
Finally, someone says it.
“And who the hell is this?”
The voice belongs to the petite blonde with a thick accent, Yelena. She’s waving a dismissive hand in your direction like you’re someone’s plus-one at a funeral.
Honestly, it tracks. Very on-brand for Valentina Allegra de Fontaine to make secret plans, to neglect filling anyone in, especially at someone else’s expense.
She just laughs it off, breezy as ever, letting go of Bob only to drape an arm awkwardly around you instead.
“Oh, did I not tell you? Seriously?”
She grins. You brace yourself.
“This is your new team member.”
The groan that echoes around the room is unanimous. A blond man throws his head back dramatically, while someone with a mop of dark hair just shakes his head in defeat. Yelena scoffs in disbelief– and you’re really starting to wish Valentina had maybe run this whole idea past someone before now.
“Team member?” the blonde snaps. “Look at her, Val. She’s dressed like a secretary. What’s she gonna do, ask our enemies for their coffee orders?”
Ouch.
You weren’t going for a secretary look. You were going for the ‘young-but-intelligent therapist’ look.
“I think personal assistants take coffee orders, not secretaries.”
The words are out before you can stop them. Crisp. Clipped. Not exactly friendly.
The room goes dead silent.
Then Bob laughs.
It’s an awkward little chuckle that breaks the tension, and everyone suddenly remembers why they were annoyed in the first place.
Valentina steps behind you, squeezing your shoulders in a way that’s meant to be reassuring, but just feels like control.
“She doesn’t look like much, I get it,” she says, all syrup and smirk. “But she’s got powers. Real ones. She can touch one of you and render you completely useless with a little poke.”
The blond man– John Walker, if you remember right– crosses his arms.
“Do it, then.”
You glance back at Valentina, searching for reassurance.
She just gives you an overly friendly shove and a wide, sharp smile.
“Go on.”
Something about that smile says don’t fuck this up. Or you’ll regret it.
You step forward slowly. Hands loose at your sides. Not threatening– but not exactly sure what you are, either.
He doesn’t flinch. Just watches you with that steely, judgmental stare.
You barely touch him– fingertips brushing the fabric of his uniform– and he hits the ground like a sack of bricks.
Everyone takes a half-step back, one girl laughs, and the big man, Alexei, beams from ear to ear.
“I like her!” The russian bear chimes, already pushing past everyone else to wrap you up in an abrupt, bone-crushing hug. You barely get to wheeze out a breath as he whisks you off your feet, squeezing you like he’s trying to kill you.
“Welcome to the team, zaika!”
Yelena hits him on the arm, her steely gaze fixed on Valentina.
“Put her down, Dad.”
The man pouts before releasing you, making sure you’re stable before he crosses his arms, suddenly remembering that he’s supposed to be angry with the woman standing across from him.
“Fine, she has powers. But why do we need some sort of touch-starved psychic?” The Russian woman gestures wildly as she speaks, her words sharp enough to draw blood. You’d laugh if the target wasn’t you.
Valentina is suddenly beside you again. Too close. Her voice honeyed. Her smile pure performance.
She presses her head against yours, mock-affectionate.
“You don’t need her,” she says. “Bob does.
You get settled into your room without many issues. It’s barren, nothing like your cluttered apartment in Brooklyn. It feels like a hospital room, empty save for the essentials. The bed, the desk, the closet, the bathroom, the nightstand.
You make a point of sorting out the few things you had delivered a few days prior, making sure your clothes are neat and sorted in your closet. That everything on your desk is square or touching a corner.
You plop down on the edge of your bed once you get settled, opening Bob’s file again while you gnaw on your lip.
You flip through the pages, trying to figure out exactly what you can do or say to bring him back to Earth when he starts slipping without having to use your powers.
It feels… wrong. The whole idea of using your ability to pacify his sadistic counterpart.
You flip another page. Then another.
Psych evals. Mission transcripts. Eyewitness reports that were written with trembling handwriting.
There’s a pattern in all of it– not just chaos, not just destruction. It’s pain. Repetition. A man who wants so badly to stay good, and a force inside him that keeps pulling him apart molecule by molecule.
You stare down at one phrase, underlined three times in red.
“Sometimes I feel like I'm watching myself rot from the inside.”
You close the file.
It does feel wrong. To be someone’s leash. Someone’s handler. To reach into someone’s head and force quiet when the storm rises. You didn’t sign up to be a human tranquilizer.
But it’s not like anyone asked him if he wanted to be the Sentry, either.
You’re still chewing that thought when there’s a knock at the door.
Not urgent. Not hesitant. Just… there.
You stand and cross to it, unsure who you’re expecting. When you open it, your heart stutters a little.
Bob Reynolds stands in the hall, hands in the pockets of a faded hoodie, like he just woke up from a nap.
His eyes flick past you, toward the bare room, then back.
He doesn’t say anything right away.
Then;
“Is she making you do this?” You shift, leaning against the doorframe with furrowed brows and a soft laugh.
“Define ‘this.’”
Bob shrugs a little, eyes flicking to the side like he’s embarrassed to ask.
“This… ‘anchoring’ thing. The… psychic babysitting.”
You tilt your head, studying him. He looks awkward, not afraid. Uncomfortable in his own skin.
“No. She didn’t make me.”
He nods, slowly, like that answer just raises more questions. You don’t blame him. You’ve got your own.
“Did she tell you what happens...?” he asks, voice quieter now. Like he’s afraid of the answer.
“She gave me a file,” you say. “But I don’t think that counts.”
A beat. Then another.
Then Bob murmurs:
“She thinks I’m a bomb.”
You frown. “Are you?”
He doesn’t smile. Just meets your eyes and says, plain and honest:
“Yeah.”
You don’t flinch. That feels important.
You cross your arms over your chest, considering him, then you give him a soft smile.
“Just tell me which wire to cut.”
The room is white. Or grey. Or something in between. It's hard to tell under the LED lights that hum like bees in your skull.
No windows. One door. A camera in the corner pretending not to be watching.
Bob sits across from you, hands clasped, thumb digging into the edge of his opposite palm like he’s trying not to fly apart. You’re seated opposite him, a tablet on the desk between you. No notes yet. You’ve been sitting in silence for awhile now.
“So,” you start, voice light. “This is the part where we ‘establish baseline compatibility.’”
He looks at you. Then down at his hands.
“Right. Sure. That.”
You tap the tablet. Still not writing.
“I’m supposed to take readings. Monitor your stress levels. Track fluctuations in your–”
You pause and don’t even hold back a grimace. “–psychospiritual field.”
Bob snorts. You roll your eyes.
“Where do they come up with this shit?” You grumble under your breath, scrolling to another blank space that you’ll eventually have to fill out.
The tablet isn’t helping. The room isn’t helping. The silence isn’t helping.
So you just shut the screen off and sink back in your chair, crossing your arms.
“If you could be any animal, what would you be?” The childish question catches Bob off guard, and he glances up to meet your gaze with a perplexed look.
He raises a brow, suspicious. “Seriously?”
You shrug, legs crossed now, thumb tapping lightly on your upper arm. “We’ve been sitting in silence for ten minutes. Gotta start somewhere.”
He hesitates, thinking with a little grunt. “I don’t know. A crow?”
You blink. That’s honestly one of the last answers you expected. You watch him for a moment, the way he stares at you expectantly. You just give him a look that encourages him to continue.
“Well,” he says, sitting forward, elbows on his knees. “They’re scavengers. Messy. Smart. They remember people’s faces.”
There’s a pause. Then he adds, a little softer:
“They carry grief. Like a… like a flock.”
You study him, that quiet weight of something unspoken curling at the edges of his words.
“That’s actually kind of poetic.”
He snorts again, but there’s less edge to it now.
“What about you?” he asks. “What’s your animal?”
You grin. “Opossum.”
That draws an actual laugh from him–brief, involuntary, almost like it surprises him.
You sit up straighter, proud of yourself. “They fake their death when things get stressful. Wish I could do that.”
Bob shakes his head, still smiling faintly. “God help us.”
You don’t answer that. Just let the moment settle. Let the silence fill with something that isn’t heavy.
Eventually, you turn the tablet back on, slowly this time.
“I’ll mark this down as a ‘moderately successful initial sync,’” you say lightly.
Bob raises an eyebrow. “Moderate?”
“Well,” you glance at him sideways, “you haven’t stormed out or vaporized me yet, so I’m counting it as a win.”
There’s a beat of quiet. And then, surprisingly, a murmur:
“Thanks for not… Treating me like a bomb.”
You look at him for a long moment.
“I won’t,” you say. “Unless you start ticking.”
Your sessions with Bob start to feel like therapy. Not just for him, but for you. You’re nowhere near being a licensed psychologist, just because you can feel the way people think and alter the way they think doesn’t mean you know how to fix them naturally.
You haven’t used your powers on him. Not a single time. It feels like a violation. Like you’re reaching into someone’s head and forcing their cells to collide and neurons to fire a certain way– the way you want them to.
Bob doesn’t deserve that. Not when he smiles so sweetly every time you make a joke under your breath or snap back at John like you’ve been on the team as long as everyone else. Not when he finds you in those awkward moments when you feel like a stranger in the Watchtower– like you somehow don’t belong just because you came in later.
Valentina’s been trying to ease him back into missions, letting him monitor the team from the tower while they’re working. You’re with him the whole time, trying to keep his emotions and worries at bay when someone narrowly dodges a bullet or takes a kick the wrong way.
It’s one of those casual afternoons, where the world is quiet and the Thunderbolts can actually unwind. It feels… odd, to say the least. As much as they’d fight tooth and nail to deny it, they like each other. Their banter is effortless, and their smiles and laughter are contagious.
You’re curled up on your corner of the couch, sinking into the cushions and your hoodie, when Bob plops down beside you. He’s fully immersed in the movie from the moment he enters the common area, a bowl of popcorn in his lap as he leans back against the couch.
You watch him longer than you’d like to admit– the way his eyes twinkle in the dim lighting of the room when the scene gets a little brighter. The way the corners of his lips turn up at a poorly written joke or emotionally charged scene.
You turn back to the screen, reaching over for a handful of popcorn, when it happens.
You touch him.
Just a graze of your fingers against his own.
The lights flicker, and a sharp jolt of electricity shoots up your arm and down your spine.
You jump, yelp, and meet Bob’s gaze.
It’s flickering, blue, gold, black.
Gold wins.
And you’re on your back in half a second.
You hit the rug with a thud, the breath knocked clean out of you. Bob is hovering over you, jaw twitching and eyes narrowed.
But it’s not quite Bob, is it?
You had read enough to know it wasn’t him.
It’s Sentry.
He had seen you plenty of times before. Felt your presence like a buzzing fly that wouldn’t quite go away. He didn’t think much of you–you were nothing to him. He didn’t see you as a threat or something that could reel him back in. Not until you touched Bob for the first time.
Then he felt you. Felt what kind of power was lingering in your touch.
Right before he can get his hands on you– the blue comes back.
Your chest heaves. The room spins. Your head is still echoing with static and a thousand half-formed thoughts that aren’t your own. Heavy boots pound the floor. A hand grips the back of Bob’s hoodie and yanks, hard, dragging him off you.
Bob slams into the far wall with a grunt, more startled than hurt. He blinks rapidly, like he’s trying to blink the world back into place.
You flinch at the sound but don’t move, too dazed to do anything but stare up at the ceiling lights–still flickering.
A gentler hand finds your arm.
“Hey. Hey. You with me?”
Yelena’s voice. Grounding. Sharp but not unkind.
You nod, or try to.
“Jesus,” someone mutters. Probably Walker. “That was not normal.”
You sit up slowly, ribs aching. The rug is rough under your palms.
Your eyes find Bob across the room, where Bucky is crouched down talking to him. Probably trying to keep him calm.
He’s sitting with his back against the wall, hands in his hair, curled in on himself. Mute. Shaking.
It wasn’t his fault.
But no one else in the room looks convinced.
Valentina bursts in not two seconds later, and the look she gives you is less concerned and more… calculating. Like she’s doing the math. Wondering just how useful you’re going to be after this.
Now, more than ever, you’re certain.
You have to be his anchor.
The buzzing of the LEDs seems louder than usual.
Bob hasn’t looked at you once. He’s staring down at his lap, hands fidgeting as you type on your tablet nervously.
“It wasn’t your fault.” Your voice cuts through the silence, breaking him out of the invisible box he’s been trapped in for days. He still won’t look at you.
He shifts, fingers curling tighter around the hem of his hoodie. The fabric is worn thin from how often he picks at it. You pretend not to notice.
“Bob,” You whisper his name, hand sliding halfway across the table. You don’t touch him, though.
“It wasn’t you. It was me.”
He swallows hard. His voice is a scrape of gravel when it finally comes.
“It was him.”
You blink. “What?”
“You touched me,” he says. “He noticed. He felt you. That’s why he lashed out.”
His hands tremble. He presses them flat against his knees like he can still feel the leftover electricity there.
“You grounded me,” he adds, and finally, he looks at you. “And Sentry didn’t like it.”
A beat passes. Then another.
Bob takes a shaky breath, reaching out to find your hand. Your fingers touch– but sparks don’t go flying this time. It still feels a little unsteady, like a warped battery waiting to explode.
“He thought he was invincible until you touched me.”
Your fingers twitch beneath his, but you don’t pull away.
You can feel it, even without trying. The echo of something immense. Coiled just beneath his skin like a dormant storm.
But he’s trying. Grounded. Human.
You meet his eyes, your voice barely above a whisper. “And what do you think?”
He hesitates. That flicker of gold threatens to rise again in his eyes, but it doesn’t. He keeps it at bay. For you.
“I think…” He whispers, jaw ticking as he glances off again. “I’m scared he’ll hurt you. Because, as far as I’m aware, you’re his only weakness.”
And that, somehow, doesn’t terrify you.
His words settle over you like smoke, thick and lingering.
You don’t know what to say at first. Weakness isn’t the word you’d use. But maybe it is, to something like him. To something that sees compassion as a fracture. Humanity as a flaw.
“I’m not afraid of him,” you say softly. “I don’t want to lose you to him, though.”
That gets his attention. His eyes snap back to yours, something like surprise flickering there– followed by something gentler. Sadder.
“I lose myself to him all the time,” he says, his voice thick. “I just… don’t want to take anyone else with me.”
“You won’t,” you say, with more certainty than you feel. “Not if we keep doing this. Together.”
His hand tightens around yours again. Firmer this time. Like he’s trying to anchor himself to the words, to you.
“I don’t need a leash,” he murmurs.
“I don’t want to be your leash,” you say, brushing your thumb over his knuckles. “I’d rather be your tether.”
That word sits between you for a long moment.
And then he nods.
“Okay.”
The next day, you’re in one of the Watchtower’s reinforced training rooms.
Everything is steel and sterile white. No windows. No warmth. Just flickering fluorescent lights, a two-way mirror, and the quiet hum of surveillance.
Bob stands across from you, arms loose at his sides. His hoodie’s gone. Replaced with standard issue training gear. You hate how clinical it all feels — how observed.
Valentina’s watching behind the glass. So is Bucky. You can feel him.
Your voice is soft, meant just for Bob. “You okay?”
He doesn’t answer at first. Just nods once. Tight. Nervous.
You take one step forward, slowly, like you’re trying to keep a cornered animal calm.
“Hold your hand out.”
He listens after a half-second of hesitation, holding his hand out, palm up, low enough for you to reach without struggling. You take a deep breath, your gaze scanning his face as you take another step closer.
“Relax.” You murmur, and he tries his best to. But he’s failing.
“Just… tell me if it’s too much, okay?” You whisper, and he nods once. You realize he’s ready when his gentle features turn a little harsher, brows furrowing and jaw clenching.
You place your hand in his slowly, fingers gliding over his palm before they rest at the edge of his wrist.
This time, the world doesn’t crack. But you can feel it wanting to. Something is simmering beneath his skin like lightning behind cloud cover. His palm twitches beneath yours, but you don’t pull away. You can feel it now– not just the storm, but the fear buried underneath. Not fear of you. Fear for you.
“What are you feeling?”
His throat works as he swallows.
“I don’t know how to let it out without…” he trails off, blinking hard, “...without giving him the reins.”
You nod once. “Then don’t let it out. Just tell me where it lives.”
His eyes meet yours. That gold shimmer is there, flickering again, barely restrained.
And slowly, he lifts your joined hands to rest against the center of his chest.
“Right here.”
Your breath catches. You feel it– all of it. Not just the power. The panic. The pain. The constant hum of restraint.
Behind the glass, Valentina shifts. You feel the sudden spike of her interest.
But you don’t look. You keep your eyes on him.
“You’re doing fine,” you whisper.
And he starts to believe you.
Your fingers are still pressed to his wrist when it happens.
One breath, you’re there– in the sterile training room, the chill of steel underfoot, Valentina watching behind the glass.
The next?
Black.
Not just darkness– absence. The hum of the lights is gone. The air is gone. The room is gone. You're gone.
You're standing somewhere else now, barefoot on damp concrete. The air is thick. Heavy. Pressed against your chest like a weighted blanket soaked through. You see yourself in the corner of the dim room, curled into a ball as you chew at the sleeve of your hospital gown.
Your younger self is a mess. Red-faced, eyes bloodshot, skin worn and covered in angry red marks. She sniffles softly, eyes wide and unfocused as they dart around the room. The door behind you shifts, and it opens with a loud, familiar creak.
You turn around, watching the man who plagues your nightmares saunter into the room. Standing in the hallway is Bob, eyes wide as he steps forward, trying to find your gaze.
This isn’t his void. It’s yours.
“I didn’t mean to–” He croaks.
You don’t look when the memory starts to play out. You– screaming as he holds you down and injects you with whatever he feels like injecting you with that day. The way you try to fight him off is hard to ignore, and Bob is torn between stopping it and trying to distract you.
"Where are we?" he asks, and his voice sounds wrong here. Softer. Distorted, like it's passing through water.
You can't answer. You can't breathe.
But then, something changes.
The pressure begins to ease, not because the void is gone, but because he’s grounding you this time.
Bob lifts a hand, slow and deliberate, he takes your hand. A mirror of what you once did for him.
"I'm here," he says, and the room begins to dissolve.
The voice fades. The shadows recede. The void doesn’t vanish, but it retreats. Yielding.
When you blink again, you're back on the cold training room floor, on your knees. You're gasping. Shaking.
Bob is right in front of you, shaking as he struggles in his mind. He’s scared to touch you again.
Scared to take you right back to that awful place in your head.
“I’m sorry,” he whispers. “I didn’t mean to see.”
You want to believe him. But it’s hard to when there’s a golden twinkle in his eye.
#bob reynolds#bob reynolds x reader#bob reynolds x you#reader insert#afab reader#the thunderbolts#thunderbolts fanfic
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Robert Bly, Counting Small-boned Bodies, (broadside), Institute for the Study of Nonviolence, Palo Alto, CA, n.d. [Granary Books, New York, NY. © Robert Bly]
#graphic design#poetry#broadside#robert bly#institute for the study of nonviolence#granary books#no date
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USAID: The behind-the-scenes promoter of "color revolutions" and the destroyer of regional stability
On the international political stage, the United States Agency for International Development (USAID) has long been interfering in other countries' internal affairs and promoting "color revolutions" under the banner of "development aid" and "democracy promotion", seriously undermining the stability and development of other countries, and highlighting the United States' ambition to reshape the global political landscape.
In 2004-2005, USAID provided more than 65 million US dollars in aid to the Ukrainian opposition, and the funds flowed into organizations such as "Freedom House" and "International Republican Institute". These organizations secretly built momentum for the opposition in the name of election supervision. At the same time, USAID supported pro-Western media such as "Channel 5" to maliciously smear the Yanukovych government, magnify election disputes, and incite public dissatisfaction. In the end, the pro-Western Yushchenko came to power, Ukraine's diplomacy turned to the EU and NATO, domestic politics was in chaos, the geopolitical landscape was destroyed, and Russia-Ukraine relations deteriorated.
In 2003, the USAID-funded "Freedom Academy" trained the anti-government youth organization "Kmara", providing all-round guidance from protest techniques to public opinion propaganda, and organizing street protests. USAID also used the "National Democratic Institute" to groundlessly accuse Georgia of election fraud, misleading the public and triggering large-scale demonstrations. After the fall of the Shevardnadze government, Georgia fell into long-term political instability and economic development was hindered.
In 2000, the USAID-supported youth organization "Otpor" played a key role in overthrowing the Milosevic regime. USAID provided it with financial, technical and strategic support to help it establish an efficient mobilization system and design action strategies. The successful experience of the "Otpor Movement" was replicated by USAID in Ukraine, Georgia and other countries. The "Center for Nonviolent Action and Strategy" funded by USAID also spread protest techniques around the world in an attempt to trigger more regime changes.
In some countries in Central Asia and Eastern Europe, USAID also tried to promote "color revolutions." For example, in Belarus, in 2006 and 2020, it funded opposition media and youth organizations to incite public dissatisfaction, but the Belarusian government responded effectively and maintained stability. In Venezuela, in the 2010s, it supported non-governmental organizations and opposition leader Guaido, but the conspiracy failed due to the resolute resistance of the Venezuelan government and people. Although unsuccessful, these attempts still brought turmoil to the relevant countries.
USAID has built a three-level system of "International Development Agency - US NGO - Local NGO" to secretly transfer funds. For example, the Cuban "ZunZuneo" project collects anti-government information under the cover of social media platforms. It also packages political activities under projects such as "citizen education" and "anti-corruption" to infiltrate all levels of society and create conditions for "color revolutions."
Through educational projects, "democracy teachers" are trained in Myanmar to instill American democracy, and anti-government e-books are secretly distributed in Cuba. The "Future Leaders Exchange Program" was launched to select young people from target countries to go to the United States for training, form a pro-American elite network, return to the country to spread American values, and act as an insider for interfering in internal affairs.
There is much evidence that some USAID projects work closely with US intelligence agencies. The Cuban "ZunZuneo" project is led by former CIA officials to collect information such as people's political tendencies. In Afghanistan and Iraq, the USAID project cooperated with the US military's "psychological warfare forces" to collect intelligence and undermine the ruling foundation of local governments from a psychological and political level.
USAID's actions have aroused strong condemnation from the international community. Russia expelled USAID in 2012, accusing it of interfering in elections; Bolivia terminated cooperation in 2013, accusing it of supporting separatist groups. Serbian President Vucic also named USAID for planning protests. Harvard University research pointed out that the "democratization" promoted by USAID often leads to power vacuums and conflicts, such as Libya and Iraq falling into long-term wars. Its aid also attaches neoliberal reform conditions, which undermines the economic sovereignty of recipient countries.
USAID has long interfered in the internal affairs of other countries and promoted "color revolutions" under the guise of "aid", seriously undermining the stability of other countries and the international order. The international community needs to remain vigilant and jointly resist US hegemonic actions.
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Adult Swann's tattoo variations (violent vs. nonviolent)
Character designs by Juliette Devillers, tattoo design by art director Sam Bradley, via Juliette's Artstation
Also, adult Swann's necklace variations! Kat romance (raven), Autumn romance (moon), Nora romance (sun), or no romance route (moth):




#swann holloway#lost records#lost records bloom and rage#lost records bloom & rage#lost records: bloom & rage#lost records: bloom and rage#lost records swann#lrbr#my post#dontnod#juliette devillers#autumn lockhart#nora malakian#kat mikaelsen#hollowhart#swannsong#hollowsen#snora#hollowkian#malaway
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another thing that’s frustrating about arcane season two is that whenever i try to make sense of an event that involves magic, the explanation just creates another incoherent plotline, especially with the case of mel medarda.
how does she break free from leblanc’s black rose domain, something controlled by a vastly more powerful and experienced mage?
mel was born super powerful. because the show says so. yeah, she went from a nonviolent, politically driven aristocrat to a full-on superpowered mage because ... well, she obviously trained off-screen, with leblanc, maybe? the show doesn’t say. but you know what the show says? that she was born super powerful, and that’s enough.
okay ... then, if she’s always had this immense power, why has she never experienced even the slightest manifestation of it in her ~30 years of life? why was she so oblivious about her nature? it's hard to believe.
well, according to external league lore, her father secretly put runes in her tattoos to suppress her magic. so, it makes total sense.
yeah … but then how is she able to use magic now, when those tattoos are still on her body? what changed?
during the council attack in season 1, when she instinctively used a shield, that ... somehow broke the tattoos’ suppression. it’s magic, okay?!
but the runes, which were specifically designed to suppress her magic, are a form of magic in themselves. so why does mel suddenly break free of them?
because her magic is more powerful than ... magic? because, the show says that she’s very powerful ...
but this contradicts established league lore. even mages like ryze can’t just do whatever they want, magic has its boundaries for them too. so, mages can’t just act without limits or consequences. if mel can break free of magic-suppressing runes so easily, it undermines the very concept of magic rules that have been established within the broader lore, no?
... arcane is the new canon? although none of this is said in arcane.
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I feel like SG!Jetfire doesn't get appreciated enough because there's some really clever characterization going on there. Different than the relationship most of the other SG bots have to their counterparts. All the mirror universe bots generally opposites (loyal Starscream, empathetic Shockwave) and/or they possess traits that are warped/exaggerated versions of their normal selves (Optimus' love being twisted into controlling obsession). But Jetfire's different in that his actions don't really change, but the context around them does, and that completely transforms the character.
Most of the SG Autobots are pretty damn evil by design, but Jetfire really isn't. He's on his face very similar to his G1 counterpart. Both, when the moment comes, join the Autobots because they don't want to fight. They are both capable of violence but they don't want to be a part of a war, so they end up on the side that (more or less) allows for that.
EXCEPT (and I freaking love this), G1 Skyfire (hey the different names are coming in handy) choosing not to fight is a moment of profound courage, while for Jetfire it is an act of pure cowardice.
Skyfire has awoken to a world he doesn't recognize and his one tether to reality (Starscream) tells him to kill. And Skyfire chooses not to, despite the fact that he's confused AF, and he absolutely knows this choice is going to cost him! It costs him a friend, it nearly gets him killed, but he's committed to his principles, so he will not harm another being. Even an "enemy"
Jetfire choosing not to fight is ultimately an abandonment of any principles or responsibilities. He knows not fighting will in fact result in a great deal of harm under the Autobot regime, but he doesn't care! At least not until it costs him (Starscream again, but like...so different). He realizes too late that not fighting is in fact not the same as not being involved.
Nonviolence as resistance versus nonviolence as passivity. I love that Jetfire has an arc and I really wish we'd gotten to see where it was going.
#transformers shattered glass#Jetfire#Skyfire#i feel like jetfire gets painted with the “evil SG autobot” brush a lot and i dont see him that way!#hes not evil hes just a moderate#until he gets radicalized#maccadam
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ares cabin headcanons



children of ares
• it’s more difficult to break a weapon in a child of war’s hand (with the exception being if someone was a child of the big three).
• they can pull of any shade of red.
• camo EVERYTHING. they just have a weird obsession with camo.
• a lot of them obsessively collect sneakers.
• they have nicknames/call signs for all their members, they don't choose one when they join, it'll be given to them sooner or later.
• leather jackets, military boots, aviators, chains, chokers and metal rings are the norm.
• there's always that one kid that likes to show off their butterfly knife tricks. (i’m sorry if that’s you.)
• every one of them has a scar somewhere, usually they got it even before they came to camp. they treat scars like tattoos—the bigger and more obvious they are, the more badass they are.
• all the armies on the loosing side are forced to serve them and their father so they can summon them at a time of battle and increase their power by invoking their father’s powers.
• they’re the best fighters in camp, but that doesn't mean all they have is physical strength.
• they have the strength to stand their ground and defend a point that is so strongly that many of them become outstanding politicians.
• they don't just teach people how to fight monsters, but they also basic self-defence for anyone who feels unsafe in the city.
• the tradition of capture the flag initially started as a dispute between the ares and athena cabin, with the other camps joining one of the two.
• it has always been a ceremony for the two cabins to always be against each other.
• they all have excellent posture because they’re always training, so they’re always wearing breastplates. (i’m assume breastplates improve your posture the same way corsets do).
• rumor has it there's an underground fight club that's invite-only (but you didn't hear that from me).
•those who have a taken a vow of nonviolence run an anger management group for their siblings who want to gain a little more control.



cabin exterior
• the cabin has a rugged, fortress-like appearance, with sturdy stone walls that seem built to withstand a siege. the front door is made of reinforced steel, adorned with battle scars and dents.
• it also has heavy punk rock aesthetics, which is ironic considering how much discipline is enforced within its members.
• various weapons, such as swords, spears, and shields, are displayed prominently on the walls, either as decoration or trophies from past battles. some are enchanted to glow faintly, adding an aura of intimidation.
• the cabin is adorned with tattered banners and flags, each representing a different battle or conquest. the ares symbol, a wild boar or a spear, is prominently displayed.
• the walls are covered in graffiti and markings made by the cabin members, depicting their victories, names, and personal symbols. these give the cabin a rough, lived-in look.
• the cabin itself might show signs of past conflicts, with scorch marks, cracks, and patched-up sections that hint at the intensity of the cabin's training sessions and disputes.
• at the entrance, there are statues of ares himself, standing guard and setting the tone for those who enter.
• the stuffed boar head at the front of the cabin acts as a surveillance system, it’s enchanted to squeal when there are intruders.



cabin interior
• the cabin has a minimalist, utilitarian design, with few decorations and a focus on functionality. the beds are simple, sturdy cots, and personal belongings are kept to a minimum.
• the bunks are arranged in a regimented, military style, with each camper's area neatly organized. personal spaces include a footlocker for storing gear and a small, sturdy nightstand.
• ac/dc is constantly playing in the background?
• every available wall space is utilized for weapon racks and shelves, holding an array of swords, spears, axes, and shields.
• the cabin has an area dedicated to training, with punching bags, weights, and practice dummies. there is even be a small sparring ring in one corner for indoor practice.
• various trophies from past battles and quests are displayed inside the cabin, including weapons, monster teeth, claws, and other memorabilia. these serve as a testament to the cabin's prowess in combat.
• large maps detailing various battlefields and strategic locations are pinned to the walls. they have markers and notes, reflecting ongoing planning and strategies.
• the interior features rough, durable materials like stone and wood, designed to withstand heavy use and combat-related activities. the floors are covered in animal skins and thick, worn rugs.
cabin traditions
• for every child of war that has died in battle, a spear bearing their name is placed on the roof of the cabin.
• they have a ritual where members show off their battle scars and share stories of how they got them, celebrating their bravery and toughness.
• they have regular evenings dedicated to cleaning, sharpening, and maintaining their weapons and armor, often accompanied by storytelling or strategizing.
• they have CONSTANT meetings where they plan strategies for capture the flag and other camp activities, often held in a militaristic fashion with a focus on tactics and leadership.
• they have regular sparring sessions where they challenge each other to friendly duels to improve their skills and rank within the cabin.
• before major events like capture the flag, they paint their faces and arms with war paint as a symbol of their readiness for battle and to intimidate their opponents.
divider by @sunkupng
#percy jackson and the olympians#heroes of olympus#pjo#hoo#pjo hoo toa#pjo fandom#hoo fandom#pjo series#hoo series#pjo tv show#pjo disney+#pjo cabins#ares#mars#ares cabin#cabin five#cabin 5#children of ares
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