#now to continue playing the game
Explore tagged Tumblr posts
madeleinefjall · 3 months ago
Text
Tumblr media
"O what can ail thee, knight-at-arms,"
8K notes · View notes
ochibrochi · 9 months ago
Text
Tumblr media
they could never make me hate this dude 👹
1K notes · View notes
ninakoll · 27 days ago
Text
6 page (pg-13?) rinniki comic inspired by that one rly cute hajime story in which hajime is invited to eat pizza with rinne at niki's place. did this sort of as rinne's bday comic since niki got one too! sorry if its a little ooc i needed them in the Situation for this comic to work...
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
that dangling spit over someones face as punishment thing is 100% an older sibling forbidden move . anyway.. always fun to draw a short comic. see you aruound space cowboys
271 notes · View notes
transformers-synergize · 8 months ago
Text
Tumblr media
random, silly draw over saw the og pic and immediately knew what I had to do
og pic bellow
Tumblr media
669 notes · View notes
burningcheese-merchant · 1 month ago
Note
I think more ppl need to see this
Tumblr media
Yeah for real lol. That's exactly what it is with him. Not to toot my own horn too much but I believe this post I made ages ago hits the nail on the head haha
"I'm bored" is... technically true. In a sense. Personally, I think it's a very simple and vague allusion to the real problem. That thin sheet of snow coating a massive, freezing cold iceberg. Just barely obscuring it from proper view.
imo it's been a bit disappointing seeing people take to extremes with Burning Spice's character. I've seen people either woobify him, downplay or excuse his actions by saying "he's not evil! He's hurting! He's depressed! He doesn't hate people, he's lashing out because he can't internalize his pain anymore!", or just demand he be put to death immediately on sight without trial. You can like a morally repulsive character and sympathize with their issues while also acknowledging that they're repulsive and need to face justice for their crimes. Burning Spice is one of my favorite characters, I love everything about him, he's sexy as fuck, I understand why he's the way he is, I'm still happy to see his ass beat because he's a piece of shit and he deserves it lol.
Not to throw shade at "simpler" villains ofc. I love me some assholes that are assholes just because they can be. Like Jack Horner in Puss in Boots 2. But Burning Spice isn't Jack Horner and he honestly shouldn't be. The deeper, sadder, more complex reasons governing his actions suit him better than just "I'm bored fuck this shit" and nothing else ykwim
and of course, he's still wrong. Burning Spice's view of the world is wrong. Does a book begin just to end? Does a song play just to finish in a few minutes' time? No. They begin so that we may read, listen, and enjoy. So that they may make us laugh, or have us shake our heads in disappointment, or tell us some hidden truth. Make our days and lives a little more interesting than they were before. Life is beautiful BECAUSE it is fleeting. Born, grow, wither, born, grow, wither. Yes, that's how it goes. But there's so much more to those things than just what we can gather from those three words. Every day is different. Though the sun rises every morning without fail, it's never quite the same color, is it? Always a bit of a different shade of yellow, orange, red, bleeding into the sky a little differently each time. There are so many things to see and do, games to play, people to meet and love and cherish. Maybe some of those things and those people won't be here someday but that doesn't mean their existence never meant anything. We are not born to die, we are born to live. We must die for those who are to live, and live for those who have died. Regardless, we must never lose sight of the intrinsic value of all that surrounds us. Burning Spice very much did. Underneath his bitterness and anger and (not unfounded, to be fair) lamentation for the unstoppable cycle of life and death is a deep-rooted selfishness and fundamental lack of understanding and appreciation for life and other people. In the face of despair, he gave in and chose evil. He was and is wrong for doing so, regardless of why he did it. He could've stepped down. He could've just admitted he didn't have what it took to be the Herald of Change. Hell, if he really hates being alive so much, he would've committed suicide a LONG time ago. But he never did any of that; instead he chose to inflict an equal or greater suffering on everything and everyone else, even the undeserving. And for that he MUST pay. And Golden Cheese, with her personality and her experiences and the wisdom she came to attain when faced with the exact same despair as Burning Spice, is exactly the right person to make him do that
267 notes · View notes
Text
Imogen Cardulo in the ending of Onyx Storm is giving “She had the envelope, where you think she got it from?” vibes… and I may just have enough faith in the character arc to get behind this
76 notes · View notes
fluffyfangirl · 1 year ago
Text
Tumblr media
*comes running like a mad woman, drops this and leaves*
620 notes · View notes
too-many-lavellans · 8 months ago
Text
Tumblr media
🧡🦌🛡💙
(Please don't tag/comment with your Rook, thanks)
159 notes · View notes
holocene-sims · 3 months ago
Text
Tumblr media Tumblr media Tumblr media
next // previous
june 3, 2022 5:00 p.m. casbah gallery
🎵 🎵 🎵
97 notes · View notes
chirpsythismorning · 1 year ago
Text
Say it’s likely there will be a Brokeback Mountain reference in s5 and nobody bats an eye.
Say it’s likely that the final byler fight will be inspired by this scene and society goes wild.
Tumblr media
205 notes · View notes
novirp13 · 6 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
I am not kidding. 20 minutes into the case, and I guessed who the killer was already based on the character design alone :'D
Ace Attorney is famous for their unique character design. And that 'uniqueness' is usually tied to their animation. Even Apollo, one of the characters with simple design, has a reason for that two-horned hair. A.k.a. the animator will make those things move to show his current emotion. Like ahoge.
So, when I saw Fifi and there's no animation where she opens up her jacket whatsoever, I realized what the plot twist is going to be :'D
BONUS:
Tumblr media
Miles: Didn't think that jacket would be real, living animals though.
74 notes · View notes
lunarharp · 9 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
played dragon age 2...just simple scribbles
#dragon age tag#i doubt that will see much use again..but who knows. vvv rambling below#weird game..the characters dialogue stuff and ending were good tho :')#i've played some of the first game but it kept crashing. i knew already despite knowing nothing that this guy was going to be my type#it doesnt feel right making video game art any more bc games like this end up feeling really personal - an experience that happened to me#if i design the main character a bit and fall in love then..that happened to me..i can't make Fan Art of that..only ive been through that..#like i cant make fanart of my dear companions in bg3 despite it having been a huge part of my heart in the last year#almost 1000 hours of playtime in something i can barely talk about bc it means too much.... lol#tons of ideas and conversations and extra thoughts and scenes and emotions about all the incredible times i've been through in bg3#and the maelstrom just rotates around intensely in my own heart forever...but that's ok too...that is so precious to me#but fortunately i already knew people that have played this game and talked/drew abt it recently so it was saved from that for me#sharing scribbly fanart on my Blog is a way to capture the feeling just after experiencing something so it has good points#witch hat atelier escapes that by not being a GAME. games are so immersive. but my wha art & feelings are incredibly immersive too#which makes it difficult sometimes now. i live a complicated and emotional life <3 i am not suited to fandom <3#my character ended up looking so much like oru without me realising that's what i was doing. Kind bearded fireball throwing gay mage. Hmm.#falling for a sad white hair memory trauma fellow that keeps you at a tragic distance. Hmmmmmm.#i see also how very much bg3 is inspired by stuff like dragon age now lol so i'm glad i experienced it. I WANT MY KIRKWALL LIFE BACK...#so dated though as well and unpleasant at times (the city and the dismal atmosphere was depressing.) i hate violence/horror..#bg3 is SOOOO very dismal but it feels like I am killing people and going through horrors because i have to survive i have to be free#Well anyway. ahh it's so refreshing to fall in love. my gay journey continues...
107 notes · View notes
calcifiedantler · 1 year ago
Text
Tumblr media Tumblr media
i like them
380 notes · View notes
unironicallytes · 9 months ago
Text
Whenever you see an old post of mine that bears the sentiment "I haven't played ESO, I'm not really interested in an Elder Scrolls MMO tbh lol" know that I was wrong. I was a fool and I was wrong.
73 notes · View notes
thanatika · 7 months ago
Note
yeah i agree with your point about survival mechanics and i feel the same way about the lack of combat mechanics. "why would an educated city doctor need a weapon" because shit is hitting the fan in every way impossible and pretty much everyone is walking around armed... also why am i supposed to believe the the fact that he's a man of intellect will somehow provide him with food? i don't think anyone is going to be too eager to share food during an outbreak intellectual or not...
+ follow up for the previous ask but actually my favorite quest from the original pathologic is the day 11 bachelor quest that involves shooting down soldiers. i think it really drives the point home about how this random fuckass guy who is supposed to be battling a plague doesn't even have the time to do that anymore because the people in charge are asking completely irrelevant things of him now and he's at a position where he cannot refuse what is being asked of him. like i think it was good storytelling that even as the guy who lowkey wants to deal with the plague and solve its mystery you still have other, more pressing, less interesting and or pleasant tasks to complete
i agree! honestly, i feel this way about the combat mechanics even more than i do about the physical survival (food, health, illness, sleep) mechanics. because sure, i can see how it makes sense for daniil's position of authority to mean that his basic needs are somewhat provided for -- although i don't think it makes more sense than what we got in the original game. i've never seen anyone bring up "isn't it kind of unrealistic that the bachelor isn't given lots of food during a massive food shortage?" as a plothole that needed to be resolved. the townspeople generally don't like him much, and most of the people with power don't either, except for the kains. sure, maybe it's kind of weird that you can go see the kains while broke and on the verge of keeling over from hunger, and they won't do anything to help you, but... the kains are pretty self-centered, and they're so goddamn weird that maybe they forget that you need to eat food to live anyway. and it's half-implied that the powers that be are ultimately giving daniil this role as a convenient way to kill him, so it makes sense that they would put no pressure on the town authorities to keep him alive.
(and honestly, artemy is taken under the olgimsky's auspices as much as the kains take daniil's under theirs! which is to say, selfishly, with ulterior motives that are more important to them than the well-being of their healer, but... the olgimskys are set up as the wealthiest of the 3 families financially, as well as the ones with the most access to food, given their control over the meat industry. so if anything it's "weirder" that artemy isn't more materially provided for, though to be clear i don't think there's an actual plothole there either way.)
but anyway, you could handwave it and say that daniil's position of privilege and authority gives him more perks than he got in the original game, but the amount of fighting you have to do to get through town is... kind of an unavoidable physical reality? like you're given so many sidequests that you often wind up walking around town after dark, and that's when the bandits come out. is the idea that the bandits would be too scared to attack him because he's so important? because that doesn't make a lot of sense to me, and even pathologic 2 establishes that he's seen as a valuable target by the bandits:
Tumblr media
and then there's the quests where combat plays a more direct role in the story itself, like getting involved in saving andrey from the firing squad, or killing guards to break artemy out of prison, or the quest where you have to kill var in attempt to stop the arsonists (which i include on the same tier as the other ones because i really like the quest journal entry he has if you complete it where he blames himself for willow's death. it's a good character moment.)
Tumblr media
hell, even in pathologic 2 itself, one of the biggest Bachelor Moments is on day 11, when you have that big dramatic convo with him after he killed a soldier for the papers he was delivering. plus one of bad grief's idle dialogues in patho 2 is commentary on the bachelor being "quick on the draw" and that he "already shot someone". like he just straight up is not living a combat-free existence. and overall, combat isn't just a good tool from a mechanical perspective, heightening the stakes and placing pressure on the player (though it is), it's also pretty important for him on a thematic level imo, almost as important as artemy and his "rivers of blood". in patho classic, daniil has this early interaction with the inquisitor:
Tumblr media
which, thinking about it from a doylist perspective, was probably the writers' attempt to make it sound more plausible that this random medical researcher from the big city was competent with multiple types of guns. and i appreciate them coming up with that hint of backstory to cover their bases a bit, but with those bases covered, i think the fact that daniil ultimately spends more time shooting people than he does prescribing medicines for them actually does a lot for him thematically? i mean, if his whole thing is that he's this "tempted destroyer", someone who frames his career as a combative battle with death rather than a quest to save people's lives, whose "default" solution is to raze the town with artillery because he's too limited by his rationalist worldview and military upbringing (and bitterness over being manipulated and sabotaged) to come up with a solution that saves the any remaining infected survivors on his own. plus the way that clara frames artemy and daniil as two sides of the same coin in being violent destroyers and killers, who without player intervention will immediately devolve to running around chasing each other down in what's either an insanely dedicated tom and jerry LARP or some really elaborate foreplay. imo, that whole dichotomy (which is pretty core to the game, as the idea of dichotomies are core to it in general) works so much better with the way they're both presented in classic, stalking around with gun/scalpel in hand. hell, not to mention the effect that spending 12 in-game days trying not to starve and getting killed by bandits or guards or worms or soldiers every day would have on the player, and the way it would make them feel about the town and their natural projection of those feelings onto dankovsky, who is a perfectly fitting vessel for them as the avatar actually undergoing those virtual experiences.
ultimately i think they are mainly going this direction out of a desire to do something more creative and original, which is fine... it just seems a bit silly to me that they keep saying "well obviously that doesn't really work for the bachelor's scenario", when, well... even as recently as patho 2 in 2019, they seemed to think it fit his narrative pretty well! i'm also guessing that a lack of combat won't be that bandits are just no longer roaming the streets at night. it sounds more like pathologic 3 is set to be more of a nonlinear experience, where you'll probably fast travel from place to place instead of having to walk across town so much? so you'll be avoiding bandits just in the sense that the gameplay will be avoiding them. i guess i'm hoping that at the very least, there's still the implication of the crunch of not getting enough sleep or food and the threat of being stabbed to death while trying to get through town occurring to dankovsky in the background, even if those mechanics are deemphasized in favor of more macro-level town resource management, time control, and sherlock holmes fruit ninja or whatever the hell they were on about back in 2022 lmao.
68 notes · View notes
lucky-clover-gazette · 3 months ago
Text
random thought on a wednesday but i really wish people talked more about why people loved the harry potter series so much
38 notes · View notes