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#nest js#nestjs framework#nestjs project#nestjs development#nestjs#typescript development#typescript class#typescript tutorial#typescript#youtube#video#codeonedigest#microservices#microservice#typeorm#orm#object relation mapping#postgres tutorial#postgres database#postgresql#postgres#Youtube
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DSC_5271 Spectral Affinities : Architectural Constellation by Russell Moreton Via Flickr: russellmoreton.blogspot.com/ russellmoreton.wordpress.com/ russellmoreton.tumblr.com
#Russell Moreton#visual art#spatial practices#Outpost Studios#Norwich#blue notes#chorismos#blue object#aesthetic appearance#blue essence#strange mappings#causality#interobjective space#phase space#painting#qualities and relations#flickr
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If you had the ability to go back in time and add something (writing, an object, etc.) to any location in any time for future archaeologists to find and be bewildered by, when and where and what would you add?
Ahaha! Now this is my kind of ask! Sorry for taking a while I wanted to give this sufficient thought.
I want these archaeologists baffled. I want them scratching their heads and coming up with such convoluted ways to explain its existence that conspiracy theorists sound like the sane ones by saying time travel.
So, naturally, to bamboozle them in the ways of religion I’ll leave behind this statue:

It speaks for itself.
As for where and when, a peat bog as far back as possible. Gotta keep it preserved, but have it authentically old. Just for that confusion.
Thanks for the ask!
#bread bin (ask box)#I spent too much time thinking about this to come up with this as an answer asdfgdhjf#My backup answer would have been leaving that photograph of a black hole. Or just. Something star related.#If I’m allowed to go to the future and map out a future sky only to go into the past that would have some heads being scratched.#Or can I go meet some dinosaurs and bury some fossils far further down the timeline? A full scale model of a Tardis?#a model of the duolingo owl?????#I also spent some time looking up strange items to buy online for this. I need to stop throwing answers around.#and those super long furbies#great this is a time capsule of weird now#I may have focused too much on the object#After asking this question to various others out of curiosity:#We have velcro being left somewhere in the sixteen century for them to use (I like this answer)#And a tesla cybertruck for some reason. try explaining that#I’m assuming modern day archaeologists. But twentieth/nineteenth century archaeologists would have fun with that.
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I’m so mad I had no idea I apparently just completely fucking missed recruiting Lae’Zel and now I have to backtrack hours to try to find her IF she’s even still alive. Why would they fucking hide the companions away on side paths and not tell you you missed any when you leave the area. What the fuck
#many small things about this game pissing me off and they��re mostly all accessibility related#I’m shit at navigating and these maps are overwhelming as fuck#GOD I MISS FORSPOKEN’S ACCESSIBILITY!! I NEED CUFF TO POINT ME TO THE OBJECTIVE AND WARN ME I LEFT GOODIES BEHIND!!
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How online Office Systems use Laravel Eloquent Relationships
In an online office furniture system, handling data efficiently is crucial for managing products, orders, and customers. Using an ORM like Eloquent in Laravel simplifies database interactions by allowing developers to work with objects instead of raw SQL queries.
For example, retrieving all products in a category can be done with $category->products instead of writing complex SQL joins. This makes the code more readable, maintainable, and secure, reducing the risk of errors and SQL injection.
So, you can also leverage Eloquent powerful features, such as relationships and query builders, developers can build scalable and efficient applications while keeping the codebase clean and organized.
#laravel#laravel framework#Eloquent#ORM#Object Relational Mapping#object oriented programming#Database#Database relationships#office furniture#web development#scalable apps#web applications#managing data#developer tools#back end design#web design#PHP#office desks#office chairs#products#categories
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I wanted to start working on one of my Unreal game prototype from earlier this year again during the holidays... only to find half of the files had just vanished and the remaining ones are filled with compilation errors due to requiring the disappeared files to function.
I'm fine this is fine
#Random vent post don't mind me#How in the world does that even happen#I was so excited to work on this project some more#How do files just randomly vanish#I either have to get the school Perforce working again#(which it doesn't want to for some reason)#Or have to just... restart everything from scratch#I barely have only like.. 3 blueprints that remain#And otherwise every particle effect and texture and input mapping and player related blueprints and level design objects#All have disappeared#For seemingly no reason#I lost like 70% of the game
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The Sims 2 Inspired UI for The Sims 4
After making my own UI override, I've been itching to look back in time and try to recreate The Sims 2 UI in TS4, and here it is!
I tried to capture the look & feel as best as possible, so I hope you can enjoy this mod and reminisce a bit c:
General Info
Changelogs Current version: updated for Businesses & Hobbies patch ✅ Latest mod update: 2 March 2025 PC/Mac: 1.113.277.xxxx Older game versions than the ones listed will not work with this mod.
UI overhaul in the style of The Sims 2's UI.
Over 500+ additional icons recolored for CAS & BuildBuy!
Sims 2 style cursor recolors.
Most text are kept in their original color, though they might get changed/updated down the line.
To install:
// Main mod
Before installing/updating, remove any old versions of Sims 2 UI whenever there's a new mod update and clear your caches.
Download & extract the zip file within your Mods folder.
Install the latest UI Cheats Extension mod and make sure it loads after the Sims 2 UI mod. Current version needed: v1.47
// Extras
Main Menu Override - now separated from the main mod.
Loading screen: download only one loading screen file. Available in: 4:3 - 16:9 - 16:10 aspect ratio.
Opening screen: file to replace the intro TS4 screen. Choose the file that pertains to your game language.
Phone icon addons: pick & choose depending on which mod you use.
TS2 Cursor: recolored TS4 cursor to match with TS2's cursor. Unfortunately, some cursors are missing their recolors (rotate cam & grab+arrows in CAS).
EA Notif: optional file if you prefer to keep the notification in its original color scheme.
Mod-related Info
// Recommended mods for more immersion:
CAS overrides: bodyshop room & icon + CAS organizers, TS2 room by simsi45
buildbuy gizmo override (outline mesh + ts2 swatch)
TS2 buildbuy boundary box texture override
TS2 font & want sound replacement by thepancake1
TS2 music for TS4 by buurz
Map replacement by 20thcenturyplumbob
Taxi mod & sound override (same object as the loading screen taxi)
// Compatible Mods ✅
UI Cheats Extension by weerbesu - original mod required
Fully compatible w/ UI Cheats Extension v1.47. To avoid any issues, keep the original mod in your mods folder (both .package and .ts4script) and have it load after the Sims 2 UI mod.
Other major mods are also compatible (BetterBuildBuy, TOOL, More Traits in CAS, etc.)
// Known Conflicts ❌
UI overhaul mods (Chalk'd UI, Dskecht's UI mods)
Main menu mods (Minimalist Main Menu, Skip Main Menu, TMEX's Clean UI, and other similar mods)
Custom wrench icons
Searchable menu mods by TMEX (Better Inventory, Searchable Pose Player, Searchable Restaurant Menu, and Smarter Save Menu)
Smarter Pie Menu by TMEX (choose between standalone or compatible version)
Phone icon override
Credits/Resources
S4Studio, UI Texture Squasher (CmarNYC), Image Viewer (luniversims), JPEXS Flash Decompiler
Loading screen tut, splash/opening screen, UI/world map override tut, UI setup, phone icon resources by xosdr
Base files from the UI Cheats Extension mod (weerbesu)
📂 DOWNLOAD .zip
SimFileshare / Patreon
#ts4 mods#ts4 ui override#ts4#the sims 4#my dl#sims 2 ui#aahhh enjoy!#gonna sleep it off#let me know if there are any issues!
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There is no 'imagination'.

Someone needs to tell you this but everyone is too busy struggling between the two so I'll do it. Reality is the only thing that exists. It just exists differently in different planes.
In the 4D we call it Imagination but honestly it's not really something we're 'imagining', it's reality somewhere out there. IT IS reality in your head as well even if you don't believe it.
When you 'imagine' something you're not making it up. Creation is already finished. You're choosing a particular reality. A particular thought. A particular outcome. Because everything has already happened. Think of your mind as a dress up game. There are cloth options (thoughts/realities) in different clothing sections (related to the thing you want). You are combining clothes from those sections to get your desired outfit (desire/outcome).
Imagination is what reality is called in the 4D plane. Imagination is a different name for reality. They are the same thing with different names. This is why we can also say that reality is just an imagination or 'everything is in the mind'. Everything was one all along.
This is very different than saying reality mirrors/reflects imagination. Yes imagination exists sure blah blah blah but it's just a different name for reality. It's something that you haven't physically experienced yet. It's not actually in your head in a way that it's not real. Everything in your head is a very real reality in the multiverse. A very real outcome. Just not yours right now in the present (unless you choose it).
I don't think you get it. Let me explain again. Imagination does not exist in a way you think. Your every single thought, the images in your head, your 'fake' scenarios, your 'fake' arguments, literally anything you can think of or feel inside your head is real. Maybe not here maybe not right now. But it is real in a reality 'out there' which is basically just inside your mind, because the mind is the multiverse.
You are choosing the scenario, the thought, the image from infinite realities out there (in the mind) with infinite possibilities. Like you choose a scenario to happen in your dr except here it has already happened. Everything has already happened. That is you connecting yourself to different realities in the multiverse. The mind is connected to every reality that is existing because it exists inside the mind. That's why it's said that you are the universe. Because YOU ARE. Continuosly shifting, changing, choosing from the mind. You are existence.
Before anyone says something dumb like imagination/4D plane is the true reality I'll explain that every plane is a true reality abiding by their own unique set of rules. There is no true reality to you in your perspective except what YOU decide to BE. You exist in every plane. Your existence in every plane abides by it's rules. Unless you decide to change the rules of your existence.
You can be a 1D object. A line.
You can be a 2D object. A map (if you wanna add spice to it then a talking map.)
You can be a 3D object. A ball. (You already are a 3D being.)
You can be a 4D object. A hypercube.
And so much more. Everything is energy. You're probably a rock in a different reality/universe. Maybe a line in a world of paper. Or a talking ball. Or just a ray of light. Come on don't loose focus now. You're the entire universe what else did you expect?
We strayed a little from the topic here but like I was saying the mind is like a place where every single reality has a tea party. What you don't experience physically doesn't mean it didn't happen. In the mind reality is faster. Because everything is happening right now. The physical plane has a slow moving energy so we can 'experience' our life. Like I said everything happens a little different in different planes.
Everything is a reality (or different universes). It's like reality (you) in a reality (physical plane) which you can mould to your will because you are the reason why it (reality) exists. You are existence itself. Pure awareness experiencing the experience that already exists in you. Your mind. The void.
There is no innerman or outerman you're literally both. One's literally a different name for the other and vice versa. Stop looking for the middle ground when you are the middle ground. You are reason they even exist. Why? because only you exist. Everything that exists is the same thing which came from you with different forms, different names, different energetic pattern, different rules for each of them. That's why everything is connected.
Different realities are creating a reality you're currently living. Your own reality is a mix of many combined together moment after moment so you can experience things in the physical plane.
The reason imagination was even popularised as something that creates reality is because people thought that to experience something we have to 'imagine' it first. But they're wrong. They were doing the right things but intercepting it wrong. We don't imagine anything. We live it the moment we even think about it. Everyone is understanding it now. Imagination is not reality. Nothing was ever imagination in the first place. Everything inside your head was always real.
Reality is fluid. Human beings are fluid. They are both free flowing energies. We pass through different realities the same way different realities pass through us at every moment. Remember folks, shifting is your nature.
Everything is and will always be a reality existing in the multiverse.
Let me decode some popular quotes for you to understand.
- The universe is mental.
Meaning: Everything exists is in the mind because every reality exists where it was created by pure awareness, hence the mind. Realities are expanded outwards through us, chosen from pure awareness experienced through the heart (the knowing/feelings) which exists in your physical body. Which further exists in the mind because it was also created by pure awareness.
Confusing? Well because pure awareness, the mind, realities and us are the same thing expressed in different ways. Like I said everything is connected.
- As within, so without.
Meaning: This one is quite obvious. What we see on the outside of us is also inside of us. I explained all that in this post and my reality is YOU post already.
There is no imagination. Reality has always been the only truth.
I've been working on this post for 2 days hope y'all understood atleast a little. I'm super tired can't wait to just pass out right now. Ignore any typos please and feel free to ask any questions!
#1k special#shiftblr#reality shifting#shifting#shifting blog#shifting community#shifters#shifting antis dni#shifting reality#shifting realities#shifting consciousness#loa manifesting#loass#loa tumblr#loablr#loa blog#loassumption#manifestation#manifesting
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Navigating Deep Space by Starlight
On August 6, 1967, astrophysicist Jocelyn Bell Burnell noticed a blip in her radio telescope data. And then another. Eventually, Bell Burnell figured out that these blips, or pulses, were not from people or machines.

The blips were constant. There was something in space that was pulsing in a regular pattern, and Bell Burnell figured out that it was a pulsar: a rapidly spinning neutron star emitting beams of light. Neutron stars are superdense objects created when a massive star dies. Not only are they dense, but neutron stars can also spin really fast! Every star we observe spins, and due to a property called angular momentum, as a collapsing star gets smaller and denser, it spins faster. It’s like how ice skaters spin faster as they bring their arms closer to their bodies and make the space that they take up smaller.
The pulses of light coming from these whirling stars are like the beacons spinning at the tops of lighthouses that help sailors safely approach the shore. As the pulsar spins, beams of radio waves (and other types of light) are swept out into the universe with each turn. The light appears and disappears from our view each time the star rotates.
After decades of studying pulsars, astronomers wondered—could they serve as cosmic beacons to help future space explorers navigate the universe? To see if it could work, scientists needed to do some testing!
First, it was important to gather more data. NASA’s NICER, or Neutron star Interior Composition Explorer, is a telescope that was installed aboard the International Space Station in 2017. Its goal is to find out things about neutron stars like their sizes and densities, using an array of 56 special X-ray concentrators and sensitive detectors to capture and measure pulsars’ light.
But how can we use these X-ray pulses as navigational tools? Enter SEXTANT, or Station Explorer for X-ray Timing and Navigation Technology. If NICER was your phone, SEXTANT would be like an app on it.
During the first few years of NICER’s observations, SEXTANT created an on-board navigation system using NICER’s pulsar data. It worked by measuring the consistent timing between each pulsar’s pulses to map a set of cosmic beacons.

When calculating position or location, extremely accurate timekeeping is essential. We usually rely on atomic clocks, which use the predictable fluctuations of atoms to tick away the seconds. These atomic clocks can be located on the ground or in space, like the ones on GPS satellites. However, our GPS system only works on or close to Earth, and onboard atomic clocks can be expensive and heavy. Using pulsar observations instead could give us free and reliable “clocks” for navigation. During its experiment, SEXTANT was able to successfully determine the space station’s orbital position!

We can calculate distances using the time taken for a signal to travel between two objects to determine a spacecraft’s approximate location relative to those objects. However, we would need to observe more pulsars to pinpoint a more exact location of a spacecraft. As SEXTANT gathered signals from multiple pulsars, it could more accurately derive its position in space.
So, imagine you are an astronaut on a lengthy journey to the outer solar system. You could use the technology developed by SEXTANT to help plot your course. Since pulsars are reliable and consistent in their spins, you wouldn’t need Wi-Fi or cell service to figure out where you were in relation to your destination. The pulsar-based navigation data could even help you figure out your ETA!

None of these missions or experiments would be possible without Jocelyn Bell Burnell’s keen eye for an odd spot in her radio data decades ago, which set the stage for the idea to use spinning neutron stars as a celestial GPS. Her contribution to the field of astrophysics laid the groundwork for research benefitting the people of the future, who yearn to sail amongst the stars.
Keep up with the latest NICER news by following NASA Universe on X and Facebook and check out the mission’s website. For more on space navigation, follow @NASASCaN on X or visit NASA’s Space Communications and Navigation website.
Make sure to follow us on Tumblr for your regular dose of space!
#NASA#pulsar#Jocelyn Bell Burnell#spaceblr#space#star#neutron star#deep space#telescope#navigation#universe#astronomy#science
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Slime Molds and Intelligence
Okay, despite going into a biology related field, I only just learned about slime molds, and hang on, because it gets WILD.
This guy in the picture is called Physarum polycephalum, one of the more commonly studied types of slime mold. It was originally thought to be a fungus, though we now know it to actually be a type of protist (a sort of catch-all group for any eukaryotic organism that isn't a plant, animal, or a fungus). As protists go, it's pretty smart. It is very good at finding the most efficient way to get to a food source, or multiple food sources. In fact, placing a slime mold on a map with food sources at all of the major cities can give a pretty good idea of an efficient transportation system. Here is a slime mold growing over a map of Tokyo compared to the actual Tokyo railway system:
Pretty good, right? Though they don't have eyes, ears, or noses, the slime molds are able to sense objects at a distance kind of like a spider using tiny differences in tension and vibrations to sense a fly caught in its web. Instead of a spiderweb, though, this organism relies on proteins called TRP channels. The slime mold can then make decisions about where it wants to grow. In one experiment, a slime mold was put in a petri dish with one glass disk on one side and 3 glass disks on the other side. Even though the disks weren't a food source, the slime mold chose to grow towards and investigate the side with 3 disks over 70% of the time.
Even more impressive is that these organisms have some sense of time. If you blow cold air on them every hour on the hour, they'll start to shrink away in anticipation when before the air hits after only 3 hours.
Now, I hear you say, this is cool and all, but like, I can do all those things too. The slime mold isn't special...
To which I would like to point out that you have a significant advantage over the slime mold, seeing as you have a brain.
Yeah, these protists can accomplish all of the things I just talked about, and they just... don't have any sort of neural architecture whatsoever? They don't even have brain cells, let alone the structures that should allow them to process sensory information and make decisions because of it. Nothing that should give them a sense of time. Scientists literally have no idea how this thing is able to "think'. But however it does, it is sure to be a form of cognition that is completely and utterly different from anything that we're familiar with.
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DSC_5209 by Russell Moreton Via Flickr: russellmoreton.blogspot.com/ russellmoreton.tumblr.com
#blue notes#chorismos#blue object#aesthetic appearance#blue essence#strange mappings#causality#interobjective space#phase space#painting#qualities and relations#flickr
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ask from over on cohost that i wanted to crosspost over here!!
hi!!! i'm assuuuuming you're talking about the effect in this one?
i'm using something called parallax mapping!! i know most people know what parallax is and how it works in the realworld but im just gonna demonstrate it real quick just so i dont have to keep going "ok now imagine how parallax works"
so imagine you have two windows. in the middle of the window on the left, there is an Orb. it is directly in the middle of the window. the window on the right also has an Orb, but this one is pushed backwards outside the window quite a bit. now if you look at the two windows, and turn them, you get this:
for the first window, the Orb stays basically in the center of the window. but in the second window, if you turn the window right, the Orb "looks like" it's moving left
parallax mapping is essentially taking this assumption, that if you change the angle you are looking at an object, the further away an object is, the more it will move in the opposite direction. i will spare you on the matrix math involved but you can get the exact relation you need by getting the Tangent Space View Direction. you dont need to understand the math behind this to use it
so, lets go back to the window example, how would you make the same effect, but with just this 2d texture of the Orb?
what if, whenever the object it was attached to turned right, you just moved the texture to the left, by X amount, where X is how far into the window the orb is. you would essentially be cheating god and "faking" the parallax. it would look like it's moving like it's far out of the window, but really, it's still a 2d texture. it would look like this:
i was too lazy to make the shader and record another gif but i dont need to because functionally it would look almost identical because when you turn it right the Orb moves left
again, you can just Know the right direction to push the texture in based on the current angle by getting the Tangent Space View Direction. ok another example. what if you had a black and white noise texture, like this
now what would happen if, instead of moving the whole texture X amount. you moved each pixel a proportional amount based on how bright it is. a 100% black pixel would not get moved at all, and a 100% white pixel would get moved the furthest along the Tangent Space View Direction. a pixel thats right down the middle would move half that distance etc etc. well it would look something like this!!!
thaaat's the basics behind it!!! it's also used for effects like faking room interiors through windows with just a 2d texture in biig cityskapes and the like
you can see how the cube example looks kind of like an ice cube with the distortion, that's Not intentional and how parallax mapping artifacts. i do not care about it, because i make crystals. but some people do care about it, so you can use parallax occlusion mapping, which is like parallax mapping but a step up
here's some more reads on it if you are interested!!! https://simonschreibt.de/gat/windows-ac-row-ininite/ https://www.patreon.com/posts/playing-with-29753575 https://catlikecoding.com/unity/tutorials/rendering/part-20/ https://halisavakis.com/my-take-on-shaders-parallax-effect-part-i/
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LADY CHAOS SAVE FILE [VERSION 2]
Hi everyone! Well, it took me more than a year to finish it, but it's here: the new version of my save file! It contains two worlds complete makeovers (Windenburg and Willow Creek). I wanted to upload it to SimFileShare, but it seems the site has a file size limit now (and support doesn't answer emails). So everything is now on Gdrive!
I really hope you’ll like it. 💜
🔸 IMPORTANT [PLEASE READ]🔸
You can download two versions: the cc version or the nocc version. I’d recommend choosing the cc version so that my Sims look the same in your game as they do in mine and so you can fully enjoy gameplay in most of my community lots.
🟣 CC version: I used cc only for CAS and mods only for community lots (NPCs Everywhere) and personalization (More Selectable Icons). ➡️ Almost all the cc you need is included in the download file, but you also need the cc listed on my Patreon post.⬅️
🔵 NO CC version: no cc is needed for this save file to work, but I did use all of the packs.
⚡⚠️THERE IS A BUG related to rental residentials that makes off lot objects disappear if you don’t have TOOL. So I’d highly recommend having the mod in your game, even if you download the nocc version.⚠️⚡
🔸THIS SAVE FILE INCLUDES 🔸
The previous complete Windenburg makeover (save file V.1 updated)
The complete Willow Creek makeover with new families and builds (21 new lots + 21 new households), all of them have been updated for the save file,
A starter home to rent with a starter Sim (1 Sunrise Corner in Foundry Cove and the Butterfield household),
Every other worlds are filled with original lots (except for Copperdale High School, it is my build) and households,
All my Sims have skills, jobs, activities, relationships, multiple everyday outfits, etc.,
New clubs and holidays are included,
Bonus: some townies (NPCs) from my personal tray files (you can find them easily, they have a special description and the #ladychaostownies),
IMPORTANT: this save file is not pack restricted!
<📂 DOWNLOAD (PATREON, FREE) 📂>

💟 Thank you to all the amazing mods and cc creators (all credited in the main post)! I tried to check everyone’s TOU but if made a mistake, please let me know and send me a DM, I’ll update everything. Special thanks to @ceeproductions @depthofpixels, @obscurus-sims, @emmibouquet, @plumbheadsims, @hula-zombie, @twisted-cat, @okruee, @sims4nexus, @nesurii, @marsosims, @magic-bot, @ice-creamforbreakfast, @buglaur, @softerhaze, @kalino-thesims and @squea. For the cool fanart maps, it’s here. 💟
#sims4#ts4#ladychaos#ladychaosworlds#ladychaos save file#s4 willowcreek#willow creek makeover#s4 save file#s4mm#WindenburgMakeover
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Writing Notes: Fantasy World Building
BEST PRACTICES
Don’t Go Overboard
You don’t have to define every single element of the world to create a vibrant one.
Make Sense Scientifically
Suspension of disbelief can suspend only so far.
It’s important that the elements in your world are at least theoretically possible.
Verify the scientific possibility before you add it to your world.
Research answers to your scientific, geographic, and cultural questions when worldbuilding.
Draw Your Own Map
Even if you don’t show it to your readers, your map can help you figure out what’s what. Use your map to build a vision for where the characters are going throughout the story.
This is helpful in epic adventures where the landscape may change.
A relationship map can help you see clear relationships between characters.
Alternatively, you can develop a map that shows the characters or objects and their magical abilities.
WORLDBUILDING ELEMENTS
Time
Many fantasies take place in the past because of our collective bias against magical elements in the present or the future.
If you could compare the era of your story to one on earth, when would it be? In the present? In the past? In the future?
Perhaps your story is tied to an actual historical event, such as The Chronicles of Narnia.
If you choose to allude to a historical event, this will partially dictate how you describe the world.
Location
What is the setting of your world?
Does it take place in a parallel universe?
Is it on another earth-like planet?
Does it occur in another dimension?
Population
Who lives in your world?
Are they humans, aliens, animals, insects, hybrids, monsters?
What is their population?
Where do they live?
Do they live in small villages or large cities?
Do they live in houses? Tents? Communes?
Society
How does your collective population relate to each other?
What is the basis for society?
Is there a class system? Who is rich? Who is poor?
How do they relate to each other?
Can one go from poor to rich and vice versa?
What is the family structure? Are couples married?
Are they monogamous? Polygamous?
Do they have children?
How many children do they typically have?
What are people’s values? What is sacred?
What is universally accepted as right and wrong?
How do they deal with old age?
What are the gender roles?
History
History is important for your protagonist’s backstory.
So take time to develop the history of your world.
You can go as far back as the beginning of time, or as recently as a few hundred years.
There should be a series of cause and effect that creates the world in which your story shows.
What is the history of your fantasy world?
What created the current circumstances of the story?
What is the catalyst for change?
Create a timeline of key events to document how historical events led to current circumstances.
Laws and Government
What are the relevant laws in your universe that the characters must obey?
What is the political environment?
Who are the controlling parties and why?
Is there a struggle for independence? Is there growing dissent?
Very important: how does magic affect these laws?
Magic
Every fantasy contains some element of magic.
That’s what sets fantasy apart from any other literary genre.
Because magic is so central to your fantasy story, you must consider it when building your world.
Magic, just by its very nature, will shape your characters and direct their actions. So, with that in mind:
What type of magic will you include in your story?
Are there wizards? Genies?
Is it mental magic?
Science-based magic, like time-travel?
Or supernatural, like superheroes?
Who has it? Is magic only available to a select few?
If so, how do they get it?
Is magic banned? Is it revered?
What are the rules of magic in your world?
You have to create rules that make sense, based on what you know of the society and its rules.
And, just as important as creating the rules of magic are following those rules.
Daily Life
What do people do to pass the time?
What do they eat? Drink?
Do they exercise?
What type of clothing do they wear?
Does clothing reflect their values or their social class?
How are they educated? What do they learn in school and why?
Sentiment
How do your characters feel about the world in which they live?
What do people agree with? How do they differ?
Religion
The prevailing religion of the society at large will affect your characters’ actions.
Are they monotheistic? Polytheistic? Atheistic?
What is their folklore?
What do they believe? What do they value?
Physical Attributes
What does the world look like in a physical sense?
What are the natural resources?
What type of plants grows there? What type of animals?
What is the atmosphere?
How does the world smell?
What does the night’s sky look like? Is there night?
What is the climate?
Source ⚜ More: Writing Worksheets & Templates ⚜ 100 Sensory Words Writing References: Plot ⚜ Character ⚜ Worldbuilding
#writing notes#fantasy#worldbuilding#on writing#writing tips#writing advice#fiction#writeblr#creative writing#writing inspiration#writing ideas#writing prompt#spilled ink#dark academia#writing reference#light academia#michael whelan#writing resources
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The Boundaries Of Love (In Worldbuilding)
Hey, does love exist?
This is one of those frustrating kinds of philosophical questions because there’s a host of stuff in the real world that exists, fictionally, but that doesn’t mean the material of it actually exists. In the real world, countries definitely exist, but there’s nothing about the country existing that’s true outside of the people in the space enforcing that identity. Numbers and math exist, in that you and I can both execute on their systems and get the same results suggesting some kind of central uniformity, but there’s nowhere you can go to get a cup of four.
In the real world, love is not an object unless you want to get into truly ontological spaces of what an ‘object’ is. It isn’t stuff, it isn’t material, it’s a fiction, in that it is also a term that is used to reference a signifier that humans can relate to based on its meaning. And those meanings are… weird. Those meanings are manifold and complicated, and this is, I must make clear, not a thing that’s true of all cultures everywhere.
Love is very ambiguous in English, because it’s a word that’s meant to cover a host of topics from the social to the theological to the preference to the experiential, and in no situation in English is love the wrong word or overstating anything but contrasting those uses with one another creates some strange discrepancies. In a vow, love is the term we use to describe a lifelong commitment’s motivation and then in the dinner after that wedding it’s a term used to describe how we feel about the nice fingerling potatoes.
I bring up English because it’s very important to remember this is localised to English. Not that other cultures are clearer in how they communicate about love, but about how that other cultures just aren’t doing the exact same thing because it’s always valuable to remember the boundaries and parameters of what your constraints are. You can use this as an angle to address, by thinking about these big, broad concepts and then trying to consider ways the concepts might be approached in different ways.
The United States and England, two major media producing cultures that share a language and use ‘love’ in similar ways still express that idea in a lot of different ways. As an example – god help us all – Love, Actually is a movie that is ostensibly about depicting love in a host of ways, and those ways include some incredibly British things that then, non-British people are able to interpret and map onto their own experiences. A Christmas novelty Single isn’t really a thing in most countries, but it didn’t stop Love Actually from selling perfectly well in America. This is because Love in this case is not a universal, uniform thing, but is a collection of floating, related signifiers. You don’t find love as a thing that exists and testing a goopy liquid in a tube, but instead, love is a thing you find by people talking about it.
This is where you can wind up with some interesting tripping points in your world. Because it’s not uncommon in worldbuilding, fantasy especially, to try and turn ‘love’ into something like a material force, or a fundamental underpinning of a magic system or something that drives psychics, and that creates a new problem. Because love is powerful. I mean, love doesn’t even ‘exist’ in our society and we still treat it as if it’s fantastically powerful, because people will do things in the name of love. Love is one of many motivators for people but it’s a really, really strong one, it’s so strong it overrides our common sense and can even lead to displays of strength or resolve that transcend all forms of survival instinct. We are really good at loving and loving is really good at being a motivator, and if that’s the case…
Like…
We already have in our real world, systems that try to weaponise love. Patriotism, for example, tries to engender a love of your country, one of those other fictions, and we do a lot to try and instill patriotism like a kind of psychic virus. That’s the real world where you can’t turn love into fluid goop and transport it, for example. When you start involving psychic powers or magical energies that can recognise and respond to the Power of Love, when there are government-impacting artifacts that care about Love, you run the risk of making it so that these are things that governments start to render programs to react to.
And that’s not necessarily a bad thing!
After all, imagine if there was a magical power of love sword in your country. Imagine if there was something that, like, cared about a wielder who was pure of heart and knew true love, and this was capable of turning the tide of armies in battles. In that environment, a government program to ensure that people could be pure of heart and could know true love would be worth doing. This is assuming there’s no ‘line of descent’ malarkey there though because then the government program to promote the use of this weapon is uh, eugenics, but if it’s just anyone pure of heart and smoochy of lips could use this weapon? Then you might wind up in a country where there’s a whole bunch of infrastructure that seems kinda weird and fanciful to people at first, where there’s a deliberate attempt to make sure people can communicate openly and honestly about love and relationships, and maybe even a more refined language for doing so, to make damn sure that people who have ‘true love’ know really well what that means and how they can use it, for when the government needs to access it.
When you look at a world, as a world builder, there’s always a chance you give away that whether or not the world is meant to have one language, it was definitely thought about in one language only.
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be constantly in own world for me (level 2/3 autism) mean like. think pretty much only about self. understand only self. entire world just me n special interest, sometimes/often times not even include own basic needs, like “hair greasy clump body itchy need shower” (unconsciously feel bad sensory, n make very uncomfortable annoyed easily frustrated, but don’t consciously know am feeling extra irritated or that am feel this way because need shower). n world often limited to thing in front of me. n sometimes not even include thing in front of me. see it (as in physically capable of vision) but not see it. n thing, people, any that not put infront of me for while, stop realize they existed in first place.
n be in own world, only think only able know self, mean that, see self as normal, as norm. everyone (this abstract concept of other people that have memorized like you memorize history fact for test), everyone like me. not even “am like everyone,” but that everyone is like me. everyone same ability as me. everyone think like me.
“everyone think like that to extent”
right. to extent. thing is am far greater than that normal “extent”
to point that average day, ask me, n would only able explain that, “think everyone same ability as me, everyone think like me. everyone exist like me.” stay at vague generalization because not able think any deeper not able think of examples. to give example in this situation mean on some level need have ability understand “am think this normal but others may think it abnormal for them”. n. most times not have ability to second part, because in own world theory of mind.
sometimes try force it. try really hard force it. try really hard think, look at other people, try make sense try find what exact different. but can’t force something not have ability. so go back rely on scripting. sometimes advanced scripting n rephrased scripting.
special interest in something social-related let me cheat little bit. appear more capable. like break down complex autism community disability community dynamics. but am videotaping camera. computer analyzing research data. not participant. it thankfully happen, but it only happen because special interest allow it be part of own world, n it only part of own world because can only see these (supposedly very humanly n organic n messy) interactions as flow charts, maps, equations, inanimate objects. closest metaphor may be, with this special interest lens that allow these social dynamics enter own world, am looking at these “people” these social dynamics similar to regular person playing the sims n thinking of sims character made out of code that they control.
rare rare times able suddenly realization of outside world. usually happen in flash. n then end. n then left to chase that feeling trying so hard remember what it felt like so can memorize it like another history fact to memorize for test removed from source removed from emotion, to make self appear know what am talking about know more than am capable of, next time someone ask, “isn’t everyone like this?”
just had flash of that that lead to write this whole thing. but already gone. something about… “those funny ‘gen z fix up work force’ stories. they actually people same age as me?’” something about sudden realize what people my age my life stage expected do usually do. something about think am so normal but actually am missing out “so many” things (what things?).
friend tell me “by be young person who severely disabled you missing out so much on same age activities”. n. inside think, (i am but) “don’t know. …am i?” n for it be genuine question, or disbelief question.
n respond with “haha, yea.”
it not lying. it just script. am don’t know what my script means.
don’t follow up by ask me “so what you think you missing out on?”
don’t know. don’t have that script (a script am don’t know meaning to) yet that make other people think am understand, either.
[please don’t say you “relate” or “feel same” “this me” or similar unless am know who you are.]
#ok to reblog#actually autistic#actuallyautistic#level 2 autism#level 3 autism#level 2/3 autism#loaf screm#theory of mind#autism#autistic
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