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skyejohnson6156 · 2 years ago
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The Best Online Platform to Complete My Statistics Assignment
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nmimsmbasolvedassignments-7 · 9 months ago
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hyperlexichypatia · 3 months ago
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So you want to support your local public library
You’ve been following the news about book bans, funding cuts, Moms for Liberty, censorship, and you’re outraged! You want to Do Something! What should you do? 
Here are some tips from a small-town public library worker. Some of this is stuff I’ve seen a lot of other people saying, but some isn’t. 
DISCLAIMER: Every library has different needs, policies, funding situations, etc. What I’m saying may not apply to your local branch. Ask your local library staff. 
THINGS THAT HELP A LOT: 
Use your library. Really, just using it helps a lot. Check out books. Download ebooks on Libby. Listen to audiobooks. Come to programs. Stream movies on Kanopy. Join the book club. Bring your kids to storytime. Help spread the word about library services and events (we don’t have an advertising budget). Not only do we rely on usage statistics to justify our funding, but also, robust attendance makes the library feel more like part of the community. 
Check out controversial/challenged books. Popularity affects whether it stays on the shelves. Ask the staff to order certain titles. Show demand for these books!
Give us some money. Just fork over some cash. Go to the online donation portal. Write a check if you’re feeling fancy. We rely on donation money for everything from cleaning supplies to prizes. Participate in library fundraisers. If there’s a friends of the library group, join that. If your library posts a wishlist, go shopping. 
Contact your local elected people and tell them you want libraries uncensored and well-funded. Invoke your identities that politicians care about. “As a constituent,” “as a voter,” “as a taxpayer.” Be specific about what you want the remedy to be. If the issue is censorship, say you want libraries to have free and uncensored material for all. If the issue is resources, say you want to increase library funding. If you say “The library should be open longer hours,” you and I might interpret that to mean that the solution is to fund the library to be open more hours. But politicians and their staff do not think like you and I do. To them, “The library should be open longer hours” may mean “The library is unpopular and not meeting people’s needs, so let’s defund it.” 
EXTRA CREDIT IF YOU WANT TO GO ABOVE AND BEYOND: Apply to serve on your local library board.
THINGS THAT MIGHT HELP, BUT NOT AS MUCH AS PEOPLE THINK. Again, this is going to vary wildly based on your particular public library branch. At some libraries, these things might help a whole lot! At other libraries, not so much. 
Donating books. Some libraries don’t even take donated books. Most libraries put donated books in their book sale, or put them out for swaps. Very few donated books end up catalogued for circulation. Donating banned books really does nothing – if a library is ordered to remove a book from their shelves, they won’t be allowed to re-add a donated copy, either. Our library sometimes catalogues donated books if they are new (published within the past ~5 years) and in like-new condition. Your childhood favorites are not “in good condition,” I’m sorry. 
Volunteering. Again, this is going to vary widely from library to library. Some libraries rely heavily on volunteers. Some libraries don’t let anyone volunteer at all. My library requires volunteers to go through a criminal background check first (I loathe this policy with the fire of a thousand suns, but have been unable to persuade my boss to change it). Even if you are allowed to volunteer, don’t be surprised if the tasks you’re assigned look more like “clean the bathrooms” than like “read aloud to a roomful of rapt children” or “comb through archives.” Most libraries don’t let volunteers do circulation tasks, and there are very good reasons for that. And for Pete’s sake, don’t offer to “volunteer” to do someone’s actual paid job. 
I’m not saying “Don’t donate used books and don’t volunteer”; I’m saying “The well-meaning viral posts about how you can save your local library by donating used books and volunteering are missing a lot.”
BONUS EXERCISE: Kill the Mom for Liberty inside your head. The right-wing anti-library movement feeds on the same censorship, bigotry, and “think of the children” moral panic that runs rampant in progressive spaces. If you want to support public libraries, you’ve got to snap out of the idea that books, media, and truly public space are “dangerous.” Here, imagine this scenario: At a public library, a 10-year-old girl, who’s walked to the library by herself after school, is sitting at the table with her books. She’s been reading Warrior Cats, but today she’s branched into the adult section and grabbed the newest T.M. Frazier book. Across the table, a 31-year-old man is working on his laptop, but he looks up to mention that he also loves Warrior Cats, and they have a brief conversation about Bramblestar’s character development. In the lounge chair across the room, a 62-year-old woman with a huge backpack who looks like she might be unhoused is dozing and slightly snoring. At the lego table, a couple of kids are collaborating on a tower, while a 47-year-old man is twitching and talking to someone other people can’t see. A 15-year-old is checking out [most offensive book by most hateful author – I’m not even going to give an example, it’s whatever is the worst option in YOUR mind]. At a public computer, a 9-year-old with headphones is watching a video of Pokemon farting. A 25 year old woman with Down Syndrome is checking out The Joy of Sex and Because of Winn Dixie. If you want to regulate or ban anything in this scenario, fix your mindset. If you think the library “shouldn’t have to deal with homeless people because that’s mission creep,” or that there needs to be some kind of protection against the “danger” of “adults interacting with minors,” or that people should only read “age-appropriate” or “reading-level-appropriate” books, or that someone should “get help” for voice hearers in public, you are part of the problem. If you don’t support the ideal of public libraries as places where any-yes-any member of the public can hang out and read whatever they want, you don’t actually support the anyone-can-hang-out-and-read-whatever-they-want place.
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beachbunnyofficial · 3 months ago
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breaking writer’s block
Pre-album 3 post album 2 was an unfortunately bleak era. I had become so accustomed to knowing exactly who I was and what I wanted to write about that it felt second nature until I couldn’t feel anymore songs in my body. I wanted so badly to create but was desperately trying to heal after a long bout of mind-numbing depression circa 2022. The aftermath of the pandemic combined with an identity crisis combined with an egregious touring schedule did a number on my mind and body. Songwriting that once felt like a core part of my being seemed like something I use to do. Simultaneously my ego was being crushed all around me - label heads began questioning my downtime and applying pressure. It wasn’t a matter of consistency or meeting audience demands -the goal had and always would be unadulterated virality. The shininess of the industry was dulling quickly and art, or more so the intention of art, was a means for an ends. I missed when I made things for myself. It didn’t feel like I was allowed to do that anymore. I remember suits making a comment about hiring a certain big name producer to “hold my hand” through the process as though I had never written a song before. It only led to more insecurity and blockage. In retrospect I think the industry was offering a practical solution to my ongoing writing dilemma but good art isn’t usually practical and they didn’t get it - it requires some degree of effort and patience and thought. I wasn’t going to release a track that felt inauthentic to me, and how could it be mine if someone else wrote the it. It became all about money and hits. I knew I needed to do something to get everyone off my back so I agreed to fly to LA that following January 2023 and try a writing session, if only as an excuse to see sunny California.
Landing in LAX always feels like a movie moment - I’ve never lived in LA and in many ways that keeps the city magical. The next three weeks were a whirlwind of beaches, California kickbacks, and writing sessions. I felt like Dorthy swept up into the excitement of it all. First I met the Tin man on the East side in an unassuming garage turned studio. I was wildly intimidated- he mentioned he’d worked on the last Lana record and produced Bubblegum Bitch, an all time favorite. I mentioned it had been a minute since I’d written anything. He grabbed an acoustic and started playing chords for me and I hummed awkwardly in the corner - I didn’t want to waste his time and a big part of me thinks he could feel my nerves radiating. We pivoted - started talking about life, how our lockdowns were, what we were listening to, what we had been through. I realized I actually had a lot of things to write about but it was hard to put into lyrics - at the time I had felt certain topics wouldn’t be interesting enough to write about, that there was a hierarchy of lyrical criteria and something like a “friend breakup” wouldn’t be nearly as impactful as something romantic. But he insisted I try, even if it was just for us in that room at that moment. “Forget about the label”. I fumbled around with notebook papers, pretending to write down lyrics while my mind was stuck on self doubt. The pure white page looked like an endless void I couldn’t possibly fill. Maybe I did want someone to hold my hand through the process after-all.
Looking defeated strumming the same chords on a loop he suddenly mentioned he had to run an errand and to have some lyrics when he came back. In retrospect I’m sure he did this on purpose. There’s something about having a low pressure deadline in a brand new environment with a complete stranger that makes you really want to live up to the task. I thought about Lana jotting notes in this very room - or all the other amazing lyricist’s that were assigned this very task by Mr. Tin Man - I wasn’t going to leave without completing something. I pulled out an online thesaurus, a rhyming dictionary, and scrolled through some diary entries on my phone. I let myself feel the pain instead of numbing out, maybe I was hurt and angry somewhere under these layers of self pity I just had to dig her out. Line by line words made their way into the void - scratched out into oblivion - and popped up on a different portion of the page. The more I processed the situation, the better the lyrics got. The Tin Man returned beaming that I had made some progress, one verse and one chorus - I was beaming too. We laid down the track, and then another, and then another. There were so many ways to conquer the same topic. The floodgates had open and for the first time in a year I had fun making music again
Next came the scarecrow, a few miles from where I was staying. With one session under my belt I felt slightly more optimist about the whole experience. I realized I was doing this for me and that I should go into the next couple weeks with that intention. It didn’t matter if any of these songs made it on a record, the point was to make art - if something larger came out of it that was a bonus. I knew of the scarecrow well in advance, He produced one of my favorite records of all time “I disagree” so I was a bit nervous living up to people he’d worked with. The living room was surrounded by beautiful guitars shrouded in the glow of several sunset lamps. I knew this guy was not only a hitmaker but a guitar wizard - which I am very not so much. I’m more a chord jester if anything. It took a second to get into a workflow. With newfound knowledge from the tin man that I could transform practically any experience into a song I decided to write about my bandmate’s departure. Losing a friend and a creative partner all in one day, after years of personal drama came to a head at an inconceivable moral crossroads - I was devastated, relieved, hurt, and disappointed all at the same time. A near perfect recipe for a song. I told him I wanted it to be heavy and fast so we began with a brutal baseline chugging across the entire track. The bass in many ways became an amazing catalyst for how the song would develop (and inspired many tracks on the record). We wrote deep into the night - he taught me how to harmonize, how to use some newer pedals, suggested chords concepts, and helped find finishing words I was stuck on. I was completely lost in the music, time became irrelevant, anything besides the track went to the back of my mind - I was obsessed with finishing. More than anything, it was so much fun - the session reminded me why I love music and that I am more than capable. I owe a lot to the scarecrow for that. Even though the track didn’t make it onto Tunnel Vision I hope one day it can find its place on my discography, it was immensely cathartic to let it all go.
Lastly I met the cowardly lions in a smoke filled hippy den. Unlike the other sessions we talked very little about Beach Bunny or personal goals, it felt like I had wandered into a different dimension where we were all bandmates. Someone pointed to a bass, someone else grabbed wind chimes, and one of the lions locked in a drum loop on pro -tools. I don’t remember when the song began or how it transformed. It was ego-less - music for the sake of music, something I was craving at my core. At some point we started watching YouTube compilations and talking about TV shows before circling back to a new instrumental track that sounded like nothing I had ever made before. I liked how unfamiliar the process was and I liked how I was treated as an equal creative. At the end of the session we didn’t really discuss what we made or what we would do with it, promising to keep in touch and jam again sometime. I remember sinking into a couch-sized bean bag feeling proud that I decided to give this a real chance. I knew once I was back in Chicago the cycle would continue - I felt whole again.
I guess the moral of all this is there is a time to rest and a time to try. At a certain point taking a break became unproductive but I think without rest I wouldn’t have had a fresh perspective. Although these songs didn’t make it onto Tunnel Vision they led to every track. Maybe writers block is less about having nothing to say and more so about learning how to channel it. Make art for arts sake
Xoxo Beach Bunny
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eurothug4000 · 2 months ago
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INTERVIEWS WITH OLEANDER GARDEN, CRISPPYBOAT AND ADAM PYPE
For my current video on fictional dead MMO/servers in games (https://youtu.be/AXSJ27bTRzw), I interviewed some developers with experience creating such settings. Oleander Garden (Autogeny), Crisppyboat (NetEscape) and Adam Pype (No Players Online) kindly took the time to discuss the creation of their respective games, with their answers compiled here:
What gave you the inspiration to use an empty MMO setting?
Oleander Garden (Autogeny):
The post-vaporwave / hauntology / Dan Bell deadmall universe was at its apex when I started working on Autogeny in 2018; mostly I wanted to play with that sense of longing for lost futures, & put it in conversation with the ideas the Pagan games had been orbiting around (i.e. contemporary technological mythology, poetic-making, degraded game forms). The dead y2k MMO format was a fun solution that had a little tie in to everything I wanted the game to think about.
Crisppyboat (NetEscape):
The idea came to me when watching Redlyne's video series on dead mmos, and theories about cults within them. Just the atmosphere that brings with it, a seemingly derelict digital landscape, rich in history from past users, now occupied by some malevolent force (or one that’s always been around) really fascinated me! Especially with the popularity of liminal spaces, I really connected with the idea of exploring the online equivalent of that. For this game jam version it was on a fairly small scale (only about 4 areas) but we’d love to explore that idea with a more believable expansive online space, that was really the heart of the idea for me. Sitting alone at night and logging into an abandoned online game, shifting through the past memories of long forgotten players in a vast digital space. It has this sort of unnerving feeling to it, why's this still up after all this time and who knows what could still be around. 
Adam Pype (No Players Online):
I was actually doing an exchange at the time when I was making the original version of the game (from 2019) at a game design school in the netherlands. i reallyy hated this class because it was super designed focus without much practical work, and im really more of a design-by-doing person. anyways, one of the assignments was making a map for Unreal Tournament, and it was this tedious process of having to block out the level and then write endless documentation about the design process. i guess the class was super triple-A focused or something. since halloween was coming up and i was still doing game-a-month at the time, i really wanted to give a go at making something super scary. and as i was doing this assignment i really enjoyed just walking around the little map without any bots, and just taking in the vibes. i did a little extra flair to my map by adding ambient sounds to it (i have a video of that actually, here: https://www.youtube.com/watch?v=j_22Q_oNwk0) and it really did a lot for the atmosphere. then i remember that as a kid i used to play GMOD a lot with my friend, and because I was always hosting the server and our computers were very slow, it would always take like 10 minutes at least for my friend to join. adding that ambient sound really reminded me of that, because gmod maps always have this ambient sound in them that's a bit unsettling. i remember being so scared to wander around on my own because these maps were always known to have jump scares, so i would just wait at spawn for my friend. so i realised that this would make for a cool horror game. i originally planned to just port the map into unity, but then i decided against it because it wouldve been more work than it was worth. so i really quickly made a map that didnt make a lot of sense and made it somewhat symmetrical. ironically, not thinking about it too much made it so good, because the map is a bit disorienting, which is perfect for a horror game. it's a little bit funny that i found the most success by making a multiplayer map that was badly designed instead of what this class was trying to teach me. :-)
Did you initially have specific themes you wanted to explore or did the idea of having an empty mmo setting come first?
Oleander Garden (Autogeny):
Ideas came first, setting later! A month before the game came out I still wasn't 100% sure I was going to commit to that framing device actually - otherwise it would have been a straightforward haunted-EXE type of deal, like luna game (2011) or those 2010s haunted video game creepypastas. I'm glad I went with it; 'digital space you inhabited' is a much cooler ('weightier?') frame for this sort of story.
Crisppyboat (NetEscape):
I think the setting had developed first before any specific themes came to mind, but to me NetEscape in a lot of ways represents the melancholy that comes from the loss of fun, safe virtual spaces. Like many people I grew up in these spaces and to see them shuttered in favour of a handful of social media platforms really fills me with a sort of nostalgic sadness, as genuinely I felt that these spaces were really important for kids and young adults. The term "dead internet" comes up a lot nowadays and I feel in part it can be attributed to the sort of forced migration towards a handful of social media platforms devoid of the liberties and expression niche online spaces provided for people. Other than that, existentialism as a theme kind of just fell into place when attempting to craft a story for the concept.
What was it about the empty server/MMO concept that helped you explore the game's themes?
Oleander Garden (Autogeny):
I think the multiplayer and especially persistent-multiplayer character of an MMO makes that kind of game world feel a lot more like /a space/ and less like a strictly authored object; that helped make things feel 'lived in', 'decayed', 'lost', &c. in a way that really worked with the whole 'self-making out of techno-mythic-rubble' thing the game was going for.  Likewise, I suspect the 1995-2004ish era of MMO design in particular - which was much less authored, much more sandboxy, much more scattershot and weird - is (A) /especially/ good at producing that impression, and (B) developed out of a very specific mythical-ideological project which has now been abandoned: the prevailing y2k notion that one might live a 'second life' in a 'digital world', which seems almost quaint or pastoral today. I figured this would produce a certain feeling of dislocation, of 'living in the ruins'.
Crisppyboat (NetEscape):
We use the internet as an escape from reality, and now with the progression of time a lot of these places no longer exist or stand dormant. The empty mmo, to me, represents a sort of time capsule for people you’ve never met. A public space where people put so much of themselves into it, you get to learn so much just through the fragments they’ve left behind. It’s this sort of melancholy nostalgia that I hope we can really channel in the game’s full release.
Adam Pype (No Players Online):
the first version of the game had no story at all. i just did the whole setup of being alone in a multiplayer game, and then a ghost showing up and it ended with a jumpscare. i showed this off at an event on the last day of the month and was planning to publish the game the day after. people really liked the setup but they were dissapointed it just ended on a jumpscare and had no point to it. so on the walk home i thought about adding a story to it. at the time i was really kind of against (or uninterested even) in adding a narrative to my games. looking back on it it's a bit stupid, but i figured it would be a good opportunity to try out adding a story to one of my games. so that same night i quickly added in a story by having the developer join just before the end and explaining that the ghost was his dead wife and that capturing the last flag would undo all of his work. it was a bit rushed, and most of the critique i got was that it was a bit cliché. but without it the game would have been super uninteresting and nobody would have liked it as much. really goes to show that people really like a story :) lesson learned! now many years later we're doing this big version of the game because the original was such a success (mostly thanks to the ARG i think). since i'm now much more of a matured developer I wanted to really focus in on the story and work it into something that is actually interesting, has depth, cool characters, and not just a story about a dead wife stuck in a game (which is a bit of an overplayed trope maybe). but, i had to work with what I had, since it is a successor. i think the direction we're going in now is much much more interesting, making it about old tech more broadly as a vehicle for horror and also telling the story about the relationship between john and sarah, and giving sarah more agency. for the full game we are kind of purposefully doing the opposite of what the original did. by not letting john say anything until the very end, and making sarah more of the main character. in the end I think the game is also much more about grief and using the concept of a dead person stuck in a game and the obsession of the developer to revive her as a kind of allegory about creative work and obsession over your work preventing you from finishing it. this is something i personally quite strongly believe in, that it's important not to let a project take control of your life, and making it so important that it never gets done. the unfinished fps game prototype is so much about this, here is this game that had so much potential and interest, but the developers were so busy trying to make it into this impossible thing that people just lost interest and it never becomes something real or alive. the dead server is literally a testament to a dead idea, a dead person, an unfulfilled potential and a constant reminder of not being able to let go.
What is it about this setting that lends itself well to the horror genre? What kinds of things in the empty server/MMO space did you specifically think about including and/or subverting to make the experience scarier? 
Oleander Garden (Autogeny):
 Living in the shadowed ruins of a gestalt social project which has fallen away and left monoliths behind - this is the essential characteristic of the 19th century European gothic novel, and the 20th century southern gothic that followed. Maybe we could say that 'living in the ruins of an MMO' works as a sort of '21st century gothic', i.e., that the dead server spooks us for the same reason dead castles spooked Bram Stoker, and dead plantations spooked Faulkner. It's not the space, precisely: it's the social field that created that sort of space, and the way its influence still lingers. Playing too much Everquest will probably destroy your life, but there's something fantastical and romantic about early Everquest stories - people waking up at 3AM to go kill a dragon with 70-odd strangers in their shared digital space. There's nothing romantic about Meta or AI-girlfriends: only the life obliterating part survived. In the home stretch of development I tried to give Autogeny lots of little details that would scream 'early MMO' in particular. Open world dungeons with bosses to farm, impossible zone transitions: this sort of thing. I don't know if it would have worked if it felt like Final Fantasy XIV, you know? It had to be an old MMO.
Crisppyboat (NetEscape):
We tried to play with sound and limitation to generate horror. Sound played a huge role, (masterfully provided by louceph) stuff like repeating footsteps and ambient noise really added a lot to the overall experience of wandering alone. Taking inspiration from Iron lung, I really pushed for the on screen navigation system to give a bit more anxiety in the moment, having it be limited, and a bit harder to quickly turn or walk if you catch something in the corner of your eye. We sort of quickly realized that there were a lot of pitfalls in presenting the game in a totally accurate, realistic way without confusing the player, we actually had to patch in a notification sound for the file system just cause a lot of people would never bother actually checking the photos they took during the game. In the games full version we’re going to try and add stuff like working text chat/emotes, and other core staples to really give it that believable feeling, the jam version turned out nice but I’m really excited to go extra hard on hammering down what makes a game feel like a real abandoned mmo. 
Adam Pype (No Players Online):
I think old tech, limitations of old tech and just old design standards or quirks or imperfections are all things that make something feel a bit uncanny and scary. games nowadays are so juicy and smooth and responsive you are constantly at ease because you're being taken care of, there is no friction. all those small things, those small barriers make the game feel like an ominous force, or like a big heavy lid on a tomb that you have to tear off. there's something powerful with horror when you have to make a player do something tedious with the anticipation of the scare. going through that old server list menu really feels like you're undusting something. you also can't jump, you cant look very far ahead. it makes it all feel so evil... then there is also the subversion of it, adding things for authenticity that have no point. you have a gun but there is nothing to shoot, you have a player list but nobody is online, you have a match timer but the match never ends, even delivering the flags doesnt have a point because there is no game because nobody is on the other team. it makes the whole environment feel like you're not welcome, like it's just this graveyard and all you're doing is trampling the flowers. another thing is that everything in the game is "in-story". the game's story is about someone being on this mysterious computer and discovering old and scary things. it's cool because everything from pressing buttons or opening applications, none of it is OOC, it's all supposed to be the experience of discovering this thing that wasn't meant for you, this invasion of privacy and literally uncovering some old skeletons. this is kind of the core design principle for the game, if one of the games in the forum is a bit badly made that's like part of the story cause it's a hobby gamedev. everything is supposed to be authentic and part of the narrative. the full game will have no open ends, every single file and link or application has a point or some subtext.
Has there been any interesting feedback from players that made you think about the empty server/MMO setting in a new way?
Oleander Garden (Autogeny):
Yeah! It especially makes me smile when I find some cool new dead-mmo game, and it turns out the developer liked Autogeny, and figured they could do the idea better, or in a different way. I wasn't sure if the conceit was too particular, but it seems like it really resonated with people - it's like I got to contribute a little formalism to the tapestry of weirdo indie-game culture, you know?  It's cute and it's probably the main thing that keeps me feeling positive about the game. Now I get to play different games, by different people, with their own ideas about the gothic digital-plaza.
Crisppyboat (NetEscape):
Well, one thing that I sort of regret for the demo version was implementing the text chat and emotes as fun visual dressing rather then actually functional, a lot of people kept interacting with it like they’d be able to have full conversions in the game, it’s something we’d like to do for the full release but it wasn’t possible on this jam version. A lot of feedback was also related to the overall story and how it was presented. We plan on focusing way more on the actual exploration of the abandoned space, as that seems to be what people were mostly interested in (as am I haha). Of course the actual way in which the story was presented (taking photos to get files) was not realistic to a mmo at all but I think there's a lot of potential towards the connectivity between actions in the game and the desktop itself. Hypnospace comes to mind as a huge inspiration, doing something similar to that but in 3D would be great. It makes me really excited to explore mmo staples like photography, mini games and other realistic features, turning them into puzzles throughout the full game. We also found a lot of people were annoyed by the slow movement, but I felt that element would be super important for the kind of slow burn anxiety that we went for with this jam version, plus you’d move pretty slow in those old games haha.
There's a pretty big amount of interest in dead MMOs/game servers these days! What is it about them that you personally think is intriguing? Is it mainly just nostalgic elements or are there less prominent aspects that you think make them so interesting?
Oleander Garden (Autogeny):
I don't think it can just be nostalgia, in the empty sense of 'consumer fantasy'. If that was the case, you would expect consumer activity to follow a similar pattern to e.g. console game nostalgia (buying lots of knick knacks and status signifiers, attaching cultural value to a particular major corporation, &c.) Instead, we got this cool thriving scene of DIY horror, and illegal pirate revival servers! Critically, the dead mmo genre is not /just/ pro-forma nostalgic-horror (e.g. afraid of a terrible, romantic past) but also, as Mark Fisher might have said, essentially 'Hauntological' - it's oriented towards a speculative /lost future/. There's a certain longing for a separate digital world, and a new realm of human activity Online - which seemed totally possible, until the real world got digitized, and the digital world died an unceremonious death. From this the dead-mmo form can draw all the drama and emotional weight of a failed revolution, in our deeply repressed cultural milieu, where emerging revolutions fail before they get started.
Crisppyboat (NetEscape):
Honestly I think it’s just the generation that had been raised on mmos like this having grown up with nostalgia for these spaces. Online chat games have basically come and gone, contained in a specific generation of kids, and I think it’s pretty profound how impactful it still is on us. For me just the idea of an online games player legacy really fascinates me. In a way it's almost like exploring an abandoned home or school, where you get the opportunity to catch glimpses of lives and relationships etched into the environment. Like any abandoned or “liminal space” I think people find it intriguing based on the mystery of discovery, finding something clearly human made, and stopping to think how or why they did it. It's an extremely fresh and untapped market, because it is so relatively new, there’s a lot of potential. We see it a lot in internet horror, stuff that at this point has been around for decades, where we can start collectively referring to it in media.
Adam Pype (No Players Online):
everyone keeps telling me this but i haven't really looked into it! it doesnt surprise me though, i think this fear of being alone in a multiplayer game is a pretty shared experience and everyone who's had it is now old enough to make games about it. i wasn't really inspired by any game in particular, i would say the main inspiration i had was Petscop, which is also about an abandoned unfinished game that has a whole layer under it revealing some ulterior use for the game. this whole idea of a game being a facade hiding some grand conspiracy under it is soo interesting to me. it's like easter eggs or 4th wall breaking stuff, or little out of bounds areas. it makes you think about what's hidden underneath all of this stuff you were meant to see. i've always as a kid thought so much about "what if there is a whole other level behind this wall" or like these creepypastas like Ben Drowned or even the luigi stuff in Super Mario 64. the idea that this thing you know and love has something sinister and it was always there you just never noticed will always play well into people's fears.
A huge thank you to Oleander Garden, Crisppyboat and Adam Pype for taking the time to be interviewed.
Oleander Garden: https://x.com/void_hyacinth
Autogeny: https://store.steampowered.com/app/1165750/PAGAN_Autogeny/
Crisppyboat: https://x.com/CrisppyBoat
NetEscape: https://store.steampowered.com/app/3344890/NetEscape/
Adam Pype: https://x.com/adampi
No Players Online: https://store.steampowered.com/app/2701800/No_Players_Online/
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downins · 5 months ago
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ᯓᡣ𐭩𝗁𝗈𝗐 𝖺𝗋𝖼𝖺𝗇𝖾 𝖼𝗁𝖺𝗋𝖺𝖼𝗍𝖾𝗋𝗌 𝗐𝗈𝗎𝗅𝖽 𝗋𝖾𝖺𝖼𝗍 𝗍𝗈 𝗁𝖺𝗏𝗂𝗇𝗀 𝖺𝗇 𝖾𝗇𝗀𝗂𝗇𝖾𝖾𝗋 𝗆𝖺𝗃𝗈𝗋 𝗌/𝗈ᯓᡣ𐭩
𝖼𝗁𝖺𝗋𝖺𝖼𝗍𝖾𝗋𝗌: 𝗃𝗂𝗇𝗑, 𝗏𝗂, 𝖼𝖺𝗂𝗍𝗅𝗒𝗇
𝗆𝗈𝖽𝖾𝗋𝗇!𝖺𝗎
𝗐𝖺𝗋𝗇𝗂𝗇𝗀(𝗌): 𝗌𝗅𝗂𝗀𝗁𝗍𝗅𝗒 𝗌𝗎𝗀𝗀𝖾𝗌𝗍𝗂𝗏𝖾, 𝗌𝗈𝗆𝖾 𝗌𝗐𝖾𝖺𝗋𝗂𝗇𝗀 𝗂 𝗀𝗎𝖾𝗌𝗌
───────────────୨ৎ───────────────𝗃𝗂𝗇𝗑
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✮ jinx absolutely adores you and would always drag you to start a new project or help with her little trinkets
✮ you guys have matching goggles and whenever she misses you, she uses yours and fiddles them in her hands while thinking of any new ideas
✮ when you fall asleep on the desk while working on your assignments, she doesn't wake you up and sleeps beside you instead
✮ since she's always babysitting isha, you two started putting away welding tools and placing sharp objects on higher shelves because isha's a curious kid and it'd be difficult to keep her away when you two are working
✮ if she's stuck on an equation or a question, she'd literally find a way to sit on your lap and listen to you explain the solution to her
✮ it usually ends in makeout sessions because she thinks there's something REALLY attractive about you being all patient and sounding smart
✮ she crafted matching rings for the both of you literally never takes it off, even when there's a high chance of her getting electrocuted while working with it
𝗏𝗂
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✮ she's loves accompanying you in your workplace, doesn't matter if she has any idea what's going on or not
✮ she enjoys helping you by handing you tools before you could even ask, like she knows what you need then goes to get it right away
✮ at some point, she also starts gathering basic knowledge about engineering and would ask you if you two could try out an experiment she saw online. it almost blew up the whole college campus but it made her happy, so it's worth it
✮ she secretly takes videos of you when you're working, posts them on her story and most of the time she spams it with you, even takes pictures of your products then showing it off to everybody
✮ when vi notices that you look exhausted or burnt out, she would literally carry you and bring you to bed, making you take a break
✮ one thing that she always does is keep you safe whenever you're working, it could be something small and she'd still have an arm around you. ready to pull you away in case anything happens
✮ vi is your biggest supporter and cheerleader, she's always there cheering you on and encouraging you
𝖼𝖺𝗂𝗍𝗅𝗒𝗇
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✮ based on league of legends game, caitlyn is actually stem smart so she would have an idea or two on the stuff that you're doing
✮ she would help you make a couple tweaks and fix the little mistakes that went unnoticed, it makes her happy to be able to lessen your burdens a little
✮ she lays on your shoulder while you're writing and drawing on your blueprints, just observing you silently and admiring your intelligence
✮ she would cut up fruits and bring them to you if she notices that you've not been eating on time due to your busy schedule. feeds you sometimes even when you tell her to just leave it at the side
✮ if you're the type to work while wearing headphones and airpods, she'd have a note somewhere on your wall with the words. "make sure it's on a suitable volume!!"
✮ speaking of notes, it's not just one note on your wall. at some point, you even created a special space for her to stick the reminders on the wall and surprisingly you actually listen to her even when she's not there
✮ if you got a bad grade on your tests or assignments, caitlyn wouldn't hesitate to console you and revise the materials all over again. she'd understand your frustration and will comfort you by saying that she's always proud of you
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charlieisannoying · 1 year ago
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A perfect case for my certain skillset
Part 1 | Next Chapter >
Platonic CF 99 X Jedi!GNReader Summary: Clone Force 99 is getting a Jedi, as if that could ever work out for the band of misfits. The worst thing? They're not even getting a General. First meetings will always go a little sideways, but the Force will right things in the end (Or so Hunter is told.) Word Count: 2,215
Hunter was tired.
He could feel a headache slowly blossoming under his skull, burrowing itself deeper and deeper, setting alight every nerve–
This was not the right moment for this. He had a mission to do.
It was simple, really.
They haven't been on the field that long anyways and they were a special case anyways. Their assignments, although they wrecked absolute havoc on the world around them were successes. They were still tasting the small bits of freedom between each missions, still overwhelmed with the fact that this was their life – the four of them against the world. While their... fondness over the regs was tested each and every time they came in contact with them, Commander Cody was a special case.
Even Crosshair was silent around that man, his snark nowhere to be found.
So when Commander Cody had commed him, letting him know that his pack, his own Clone Force 99, was supposed to get a handler... Well, Hunter was glad he wasn't alone when he received the news. He did not want to be the one to break the news to his brothers.
Still.
Getting a Jedi General was something even he was supposed to get used to.
It's not that he didn't want a superior officer or that he didn't like Jedi (although, truth to be told his experiences with other Jedi that Master Ti were rather... closer to 0 than any other number), but...
... he wanted to keep his brothers safe, close to himself and only himself. He heard through the ever evolving vod grape-vine that the Jedi were kind and understanding and they were all normal beings, not gods. His mind told him he was exaggerating, that it was in his very nature to protect his brothers...
But would his Jedi not only understand, but also listen to Tech's need to always fix something and explain and research? Will they leave Crosshair be and just exist in the presence of his brothers after a particular rough mission? Will they see how smart Wrecker is or will they just see his bulk and write him off.
Well. Clones were nothing if not adaptable.
'You don't have to be nervous about it.'
Cody's eyes were kind when he said it. They also seemed sad, but that couldn't possibly be true. Commanders knew how and when to say things. Commanders gave orders that no other clone could. Commanders swallowed their grief.
'I am not in the position to reveal anything but...' the Commander's nose flared and he bit on the inside of his cheek, as if searching for the right words. '...this assignment of the Jedi to your batch is more for the well being of themselves than a punishment to you boys.'
As if.
Look, Hunter could agree that their plans were wild, reckless and often enough sputtered into nothingness as soon as a mission started. But they accomplished their missions. They always were successful.
But siccing a Jedi on them?
This would never solve their... creative solutions for their already dangerous missions.
'When should we expect to report under our Jedi then, sir?' Tech's voice was crisp and perfectly measured, skilfully hiding how he felt in that moment from everybody. Well, everybody except Hunter. He could hear Tech's heartbeat skip in a pretty concerning way every so often and could start smelling his anxieties over the matter.
At that question, Cody allowed himself once grimace.
'That's your first job. Your Jedi Commander has... left our ship without telling us where they were going and we were called to aid the 501st.' What? Hunter's impending headache must have messed up his hearing, because why would a Jedi just... leave? Cody continued on, bringing Hunter back to the briefing. 'Their comm was last online in one of the lower levels of the city. It would be wise to check first some of the bars without attracting any unwanted attention.'
Lower levels? Bars? It seemed that all of his brothers were having the same reaction because they all had the what in Prime's tits is doing their Jedi in a bar face.
Something must have taken the Commanders attention away from them and their bewildered faces, because he didn't comment on their lack of response. Before he closed, he did wish them good luck, and that must have meant something, right?
By the sound of Tech's tapping on his data pad, Hunter was sure that every tidbit of information over their Jedi would be soon in their hands. He could always count on his brother's
'Wait, what did he mean by Jedi Commander?'
His headache was definetly getting worse.
This was the fifth? Or was it the sixth bar they searched? The vibrations of the bass and drums sent painful spikes from his skull down to his finger tips. This was promising some very painful next few days. And if they wouldn't find thei Jedi, his headache will become even worse and then Crosshair will see it, because of course the little shit was just as observant as his eyesight was perfect and–
'I just say we leave this damn Jedi find us instead. We're soldiers, not babysitters.'
Ah, kark it.
This was absolutely perfect. Now he also got Crosshairs snark to add of the things that were annoying him in that moment.
The lights were blinding him.
The music was getting louder and louder and he couldn't think, his brother's arm on his shoulder was like sand paper on his skin, although he had both his blacks and his armour on and why was the music so karking loud–
'You okay there buddy?'
If Hunter was at his peak he would notice that you were holding a fuzzy, colorful drink in your hands, the type that would come with small umbrellas and would wreck anyone in two gulps. Except he couldn't smell the alcohol. At all.
Your clothes seemingly resembled Jedi robes, the teal outer robes mixing with a tan tunic and brown pants. Small dots littered your sleeves, as if they were painstakingly embroidered, slowly combating the simpleness of normal Jedi apparel. Your hair was stuck to your forehead as if you'd been jumping the whole night and your eyes–
Maker, your eyes.
He could say that they were pretty because they were surrounded by blue glitter, and lined with black as if you were trying to capture everyone around you. You didn't break contact with him, as if trying to scan and read and see right through him, a small glint in your eyes indicating nothing but trouble.
But no.
Your eyes were sad. As if you knew something he didn't, as if you've lost and lost and lost, and you couldn't quite believe that you won't lose again. Hunter just wanted to bundle you up and take you far away from the war that just takes from beings.
Where were these thoughts coming from?
There was something else.
All he could focus was that the sounds were...gone. All those terrible sounds that were scratching the inside of his brain did not make him want to keel over and cover his ears.
He could still hear his brother's heartbeats, Tech's tapping, Crosshair grinding his teeth over another toothpick (where was he getting them??) and Wreckers fiddling with bits of an explosive.
Even those accursed lights seemed dimmed.
'You with me, Sarge?' Your brows were furrowed, as if you were trying to read him. And in the end, who even were you, why would you care–
Oh.
You were his Jedi. Were you the reason this place was more bearable now? Could the force even do that?
Wrecker snorted. Wait, why was Wrecker laughing?
That weird glint returned to your face, a small smile pulling over your lips. 'It's a Force Bubble. Helps me with my own migraines, and I though it would help you too.' You continued, the frown making an appearance once again. 'You were projecting your pain quite...hm...strongly across the lower levels. And anyways, what is Clone Force 99 doing here? We were supposed to meet tomorrow.'
Did he say that out loud?
That admittedly subdued headache was going to be the end of him.
'Technically, it is tomorrow.' Tech's voice was a bit harsh, not like his usual calm and calculated cadence. Were his brothers also starting to feel the simmering anger rising? They were out there, trying to find them, and... what? Their Jedi thought that giving Hunter a small respite would fix everything?
Before his thoughts could spiral even further, you had the decency to look... not ashamed, but guilty.
'Ah, my apologies then. I just wanted to...' You mulled over your words, trying to find the perfect one. You seemed to do that a lot, as if being able to choose your own words was something new, something not yet experienced. '...well, just be a Jedi for one more night and not a Commander.' You're eyes crinkled slightly as you smiled, as if laughing at a joke.
Hunter wasn't aware Jedi's sense of humour was so subtle. In fact, he heard quite the opposite from various other Commanders. Returning his attention back to you, you seemed to be already thinking about something else. Your face was already angled towards the back of the bar, where a small raised platform was created. A guitar was nestled against a box pretending to be a stool. A microphone completed the set, as if beaconing courageous drunks to sing something.
It seemed not only Hunter noticed your divided attention.
'Something else you've got to do, Jedi?' Kark Crosshair and his big mouth. Hunter was not in the mood to fight a decommission report to save his dear, dear brother. His headache was threatening to become a migraine once again.
This seemed to catch your attention once again. Shoulders pulled back, the blue robes did not seem to swallow you anymore. A small quirk of your eyebrow betrayed your amusement.
'You've crashed my set, actually. You guys are not exactly low profile.' Set? Did you sing? Is that your drink was all for show? All sadness was gone for a moment from your eyes, a fierce glint taking its place. 'I'm sorry you're tired and cranky... Crosshair, is it? So why don't you get a nice little drink from the bar and enjoy the show, yes?' Paired with a sweet little smile, you took your leave towards the makeshift stage, blue robes trailing like a blaze behind you.
This did not feel like getting a handler anymore.
This was going to get much, much worse.
Despite his worse fears, no decommission request landed in Hunter's pile of folders or in his inbox. After the incident at the bar, Crosshair finally fell silent, which meant that Hunter was free to fall into blissful sleep in their barracks. They did not stay to see you perform, much to Wrecker's dismay, but he was sure Tech already sliced through the bars shoddy footage, only to satisfy his curiosity, if nothing else.
You took the closed quarters of the Marauder in stride, your face betraying nothing. Your heartbeat though...? Well, that told Hunter everything he needed.
It seemed that not only Clone Force 99 was anxious about this change.
'Anything I should steer clear off?' You're eyes were still darting around, as if you were taking it all in. Your question though, it warmed Hunter somehow. He knew viewed clones as people, but other nat-borns had other ideas, that were not nicely viewed in the GAR.
'Our lives?'
Even with his back turned around the momentarily least favourite brother, he could feel Crosshairs sneer.
Before even taking a breath to reprimand Crosshair again in less that 24 hours, Wreckers boisterous voice bounced against the ship's walls.
'HA, as if you could beat a Jedi, Cross.' Wrecker's huge form seemed to eclipse you for just a moment, before draping an arm around your shoulders. You seemed to dip a bit, before finding your footing and righting yourself again, without shrugging Wrecker off. This seemed to encourage Wrecker, as he quickly continued, a sharp grin forming on his face.
'Technically, don't touch anything of Crosshair's. Don't mess up my workspace.' Tech's eyes were glued to his data pad, but his finger was pointing to various parts of the ship.
Thank you, Tech and your perfect interruptions.
You're impassive face was slowly breaking apart, your cheeks twitching slightly. Even your heartbeat seemed to slow down, and you even seemed to lean more and more into Wrecker, as if you were leeching his body heat. You risked a glance towards Hunter, but quickly looked away when you noticed him analysing you.
He wondered if you were going to burst from trying to keep in your laugh.
'You can always take Lula!' Reaching towards his bunk, Wrecker dragged you along a bit, without realising that you were still somewhat trapped underneath his arm. He offered you the tooka doll, and Hunter really hoped this was not the moment Wrecker will get heartbroken from your response.
A genuine smile lighted up your face instead.
'Thank you.'
If it weren't for the proximity alarm going off in the cockpit, Hunter was sure of there was more to be said.
For now, they all had one job.
Complete the mission.
Next Chapter >
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lokisbirdofhermes · 1 year ago
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White Wolf's Bane Masterlist - Bucky/Reader and Bucky/OFC Series by BirdOfHermes (LokisBirdofHermes)
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So I know that I only post my Loki/Reader and Thor/Reader content to this blog, but I felt like I'd be missing out by not posting my Bucky/Reader and Bucky/Original Female Character series here for people to find on their own as well. I'm not sure if people are sharing my Bucky/Reader fics on Tumblr the way they do my Harry/Murphy or Loki and Thor/Reader content, so I'll just dump it here just in case.
This is in chronological order of when I posted them. I'll reblog with updates and new links as I write and post more content.
White Wolf's Bane series page
Anchor: You are the lead agent for a SHIELD tactical unit and you've run several missions with James "Bucky" Barnes, but something awful happens and you're the only one who can help him. Bucky realizes he's not as okay as he thought he was and decides to seek some solace by becoming your friend. And maybe more. Pre Falcon and the Winter Soldier series AU.
The Winter Suitor: In this modern world, Mr. Bucky Barnes is a little behind the times, so he asks you to help him navigate the world of online dating. He's a regular at your diner and so he drops by to get tips on the best way to woo a lady of interest. Turns out, though, maybe you're both wooing someone a little closer to home.
Based on a line from The Falcon and the Winter Soldier show about Bucky trying online dating.
Kick It Up a Notch: You are a SHIELD Agent working with Sergeant James "Bucky" Barnes on an assignment to bring down a Russian arms dealer named Claudia Petrov. You're undercover as the Winter Soldier's new handler, but the arms dealer decides she wants a piece of him in a way that has nothing to do with assassinations. Needless to say, you're unamused and things quickly kick themselves up a notch as you deal with the fallout of her "request." Post Endgame, pre Falcon and the Winter Soldier series AU.
One Size Fits All: You are a SHIELD field agent on assignment with Sergeant James "Bucky" Barnes to retrieve some stolen SHIELD technology at an illegal auction at a white tie event. Out of all the things that could go wrong, your SHIELD-issued disguise doesn't fit due to your shapely body, so you and Bucky are forced to come up with another plan to complete the mission. And as you do, you discover that maybe there is a little more to this partnership than you thought. Pre Falcon and Winter Soldier series.
Thursday Blues: You've come down with a rotten case of the Thursday Blues. Thankfully, it turns out the cure is one James "Bucky" Barnes. Bucky/Reader.
Avenging Angel: You're walking home one night in New York and the unthinkable happens--a mugger attacks you. Fortunately, you have an avenging angel in your corner in the form of one Sergeant James "Bucky" Barnes. Bucky/Reader.
Comfortable: You're pretty sure you were the first SHIELD agent slash spy to ever say the words, “shit, I forgot my weighted blanket.”
In which you, a SHIELD agent working with Sergeant James "Bucky" Barnes on a mission in what remains of Sokovia, forgot to pack your weighted blanket and have anxiety and therefore cannot sleep without it, so Bucky comes up with an alternative solution. Pre Falcon and the Winter Soldier, post Endgame. Bucky/Reader.
El Tango de la Boda: You are a SHIELD agent who gets tapped for a mission with Sergeant James "Bucky" Barnes: attend a wedding and intercept the sale of an illicit item. The catch is the exchange is at the target's wedding, so you and Bucky have to pretend to be a married couple. And you both realize you're way too good at being a fake couple for some reason. Bucky/Reader one-shot.
The Cookout: Sergeant James "Bucky" Barnes has been granted the highest honor: attending your family cookout. However, he knows the only way to be invited back is to make the potato salad properly, so you teach Bucky how to make it and then it's off to hang out with your family. Will Bucky fit in? Bucky/Black Female Reader.
I'm Just a Square in Social Circle: You are having an extremely hard time taking the next step in any of your romantic relationships. You're painfully shy and nervous when it comes to the physical stuff and after a third potential beau turns you down, you ask your close friend Sergeant James "Bucky" Barnes for advice. And it turns out Bucky has an idea. Bucky/Reader.
Die Another Day: Sergeant James "Bucky" Barnes has been kidnapped by ex-Hydra agents who want to turn him back into the Winter Soldier, but they're inside an unsanctioned zone for American agents. You're told that Bucky can't be rescued, but you're not about to sit on your ass and let them torture him, so you plan a rescue by yourself. Bucky/Reader.
Defrosting: You and Sergeant James "Bucky" Barnes are working on an assignment in Siberia to stop a bunch of gun runners, but you fall through the ice on a frozen lake while chasing the suspects and nearly freeze to death. Bucky manages to get you out and, well, there's only one way to thaw you out before you catch hypothermia... Bucky/Reader.
300 Seconds: You are a SHIELD agent working alongside Sergeant James "Bucky" Barnes to take down an incredibly elusive ex-Hydra arms dealer named Ivan Volkov. You receive a tip that Volkov will be at an exclusive BDSM club and it is vital that you secure evidence from his cell phone to arrest and convict him, meaning you need to distract him for exactly five minutes while his phone is being cloned. You and Bucky will pose as a dominant and submissive couple entertaining him for those vital five minutes, resulting in a drastic change in your partnership and relationship. Bucky/Reader.
Just When I Thought I'd Seen It All: Bucky's being dragged to one of Sam Wilson's legendary Halloween costume parties and begs you to go with him so he'll have someone to talk to. You begrudgingly agree to attend and are shocked to find out you and Bucky have chemistry both in and out of the office. Bucky/Reader.
Think Twice: You are a SHIELD agent who's been invited to a work Christmas party and so you beg your close friend, Sergeant James "Bucky" Barnes, to come along with you to keep you company. At the Christmas party, you find out there is a male coworker who is interested in you and suddenly, Bucky says a few things without thinking twice and your relationship is headed for a drastic change.
Kiss of Life: You are the personal assistant to one Sergeant James "Bucky" Barnes--a top notch lawyer who works with veterans. Everything's going great...until one day you come in and find that Bucky is in trouble. It turns out your benevolent boss is actually an incubus whose usual "donors" have suddenly abandoned him, meaning he has to feed tonight or he'll die. And seeing as he doesn't have anyone else, you volunteer as tribute and things get complicated. Bucky/Reader AU.
Nothing Ventured, Nothing Gained: You are a twenty-something who is good friends with Sergeant James "Bucky" Barnes and you have a secret that you've finally resolved to tell him: that you're still a virgin and you were wondering if he would consider being your first. It's a risk for your friendship, but you figure nothing ventured, nothing gained. Bucky/Reader, post FATWS.
It's My Party and I'll Cry If I Want To: It's Valentine's Day and you're throwing yourself a pity party, but one Sergeant James "Bucky" Barnes decides to crash said pity party and things get interesting. Bucky/Reader. Post Falcon and Winter Soldier.
Distracted: You are a SHIELD medic on mission with Sergeant James "Bucky" Barnes and the worst happens--you're caught by a Hydra agent and nearly killed, but Bucky saves you at the last second. You're now left dealing with the trauma of almost dying and the last person you ever expected to console you comes to your aid. Bucky/Reader.
The Buffer: You are a SHIELD agent on an assignment with a team to bust Hydra bases and you get hit with an experimental gun that was powered by the Mind Stone, giving you accidental telepathy and empathy. Bucky offers to take care of you alone since he's got such tight control over his emotions, effectively becoming your emotional buffer until your SHIELD team finds the man who shot you and reverse-engineers an antidote to the telepathy. It's going to be a bumpy ride in the meantime. Bucky/Reader.
A Welcome Distraction: It's one of the worst cliches in all of fiction, but you're smack dab in the middle of it--you come home early from work one night to find your boyfriend cheating on you with another woman, so you head to a nearby bar to drink away your troubles. It turns out that's a bar where Sergeant James "Bucky" Barnes is a regular, and he offers to help take your mind off your woes. Post Falcon and Winter Soldier. Bucky/Black Female Reader.
The Accountant: Sergeant James "Bucky" Barnes is settling into life after the Flag Smashers and needs a little bit of help, which is where he meets you: a SHIELD accountant proficient with SHIELD's wonky printers in the copy room. You strike up a friendship that is going well until one day, a rather unusual circumstance makes you avoid Bucky for the foreseeable future. Will your friendship survive a little awkward thing like having a smoking hot wet dream about the sergeant? Bucky's POV.
Armed and Dangerous: You are a barista at a coffee shop where Sergeant James "Bucky" Barnes begins to frequent. You're fascinated with the sight of him and that vibranium arm, being an engineer working on her masters' degree, but you're too nervous to approach him. Then one day, Sergeant Barnes decides to introduce himself. Two-shot BuckyReader.
Cry to Me: You go over to your boyfriend's place after leaving work early only to find out he's been cheating on you with a coworker. Distraught, you return home and your next door neighbor, Sergeant James "Bucky" Barnes, overhears you screaming at your ex-boyfriend over the phone. It turns out he's a bakery shop owner and offers to make you some sweets to help heal your broken heart and offers to teach you how to make sweets at home. You take him up on the offer and find that Bucky himself is sweeter than anything he makes in his shop. Baker Bucky/Reader AU.
Fractured: You are a former Black Widow who was broken free of the control after Natasha Romanov destroyed the program. You've been using your freedom to right the wrongs that the Black Widow program forced you to carry out, but one night you run into Sergeant James "Bucky" Barnes on an op. You and he were part of a joint venture between the Black Widow program and Hydra to produce another Super Soldier through impregnation, but it never took. And this is the first time you've seen him since you both were freed from mind control, so there is a lot of trauma for two fractured people to get through together. Bucky/Asset Reader.
The Gentle Men: You, a PR rep for the Avengers, just went on yet another absolutely terrible date. Steve and Bucky are sympathetic to your troubles and offer to take you out themselves to show you a good time and to prove there are still gentlemen out there in the world. And things get even more interesting at the end of the night after you make a joke and find out both Avengers are more down bad for you than you thought. Bucky/Reader/Steve. Post Civil War, pre Infinity War AU.
A Cradle Song: You and Sergeant James "Bucky" Barnes are happily married and have been for a couple of years. Bucky returns from a SHIELD mission with some food for thought--parenthood. He asks if you want to have a family someday. After careful consideration, you realize you'd love to have a baby with Bucky Barnes. Bucky/Reader babyfic.
Too Sweet: You are a SHIELD agent who regularly runs missions with Sam Wilson, Steve Rogers, and Sergeant James "Bucky" Barnes. One night after a mission, you get insomnia and can't sleep, so you go make some coffee, intending to bring some to Bucky, only to overhear in his quarters singing a love song and playing guitar. You are absolutely enraptured upon finding that Bucky Barnes has an excellent singing voice and can't resist sneaking back night after night to hear him sing. But maybe Bucky's feelings aren't as mysterious as you think they are...
Bucky/Reader songfic, slight AU.
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If you love Bucky/Reader fics, please give me a like or reblog! It would be much appreciated.
I also have a Ko-Fi. I accept fanfiction requests on a case by case basis. You can message me privately on here or on Ko-Fi to pitch a fic to me. Payment can be any amount, doesn't matter, but make sure you send it and get it approved before paying. Also, never mention Ko-Fi on AO3. If you do, you'll get us both banned.
Birdie loves you!
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nmimsmbasolvedassignments-7 · 9 months ago
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How do I find customized NMIMS BBA 1st Sem Principles of Management Solved Assignment
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clnme · 4 months ago
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Grave of the Fireflies
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I really liked this movie, but it was really sad. I really loved the characters, and it made it all the more tragic when they very slowly met their demise. I definitely need to watch another wholesome anime like A Place Further than the Universe very, very soon though. Also, I'm really tired right now, so this post might be a little dubious in quality.
First, I want to talk about the "fireflies" present throughout Grave of the Fireflies. In the title Grave of the Fireflies, the word fireflies actually holds somewhat of a double meaning in Japanese. While the word is typically written as 蛍, this movie writes fireflies as 火垂る. In this secondary written form, 垂る is actually a verb! The character る (ru) is typically used to denote a verb, and the kanji 垂 means dangle, drip, or drop. 火 just means fire. Thus, "火垂る" actually literally means something similar to "hanging fire," or "dropping fire." Other than literal fireflies, this Japanese word could potentially reference the firebombings of WW2, which are the air attacks depicted in the movie.
Now I'll talk about the literal fireflies part. There are many parts in the movie that point towards fireflies holding a strong symbolic meaning. Not only are fireflies always present in scenes with Seita's or Setsuko's ghosts, but when Seita and Setsuko see a kamikaze plane at 52:50, Setsuko states that the plane looks like a firefly. For context, kamikaze planes are planes whose pilots are directed to crash into the enemy, sacrificing themselves. Further, when Setsuko buries the huge pile of fireflies, she compares them to their late mother. Many people online believe that the fireflies in the movie represent the children that died at a young age in WW2, or even the human soul in general. These insights make what Setsuko says about fireflies much more fascinating: "Why do fireflies have to die so soon?" By the end of the film, I began to interpret this quote as something like, "Why do we have to die so soon?" I thought that this quote was very powerful. In the film's depiction of WW2, it is almost as if many people/children have no choice but to die, as a result of food shortages and general lack of empathy.
This general lack of empathy was also something that I found to be very prevalent in Grave of the Fireflies. The show even starts with this theme, as it opens to a shot of several people on the ground about to die of hunger. Many people either ignore them or view them as trash. Later on, Seita and Setsuko's aunt goaded them into selling their mom's kimonos for rice, and then the aunt took all of the rice for herself and her family! I was pretty livid about that. Their aunt also yelled at them when Seita played the piano for Setsuko, just because she thought that their neighbors would think poorly of her. The first time Seita asked the farmer for spare food, the farmer declined him somewhat politely, but in their second interaction, the farmer beat Seita up really badly. When Seita brings Setsuko to the doctor, the doctor barely takes a look at her, provides no solution, and quickly moves on to the next patient. When Setsuko finally dies, the man who gives Seita the charcoal to burn her body shows no empathy for his loss or her death either. Finally, Seita asks questions to determine if his dad is still alive while he is at the bank, and he gets shoved onto the ground. The movie begins with no empathy, and ends with no empathy. It was pretty sad.
In the text assigned to us, Stahl refers to this phenomenon in the movie as "adult acts of survival egoism," which I thought was a very suitable phrase. It isn't as if the people of Japan inherently lack empathy, but WW2 has pushed them all to their limits, and their main priority is their own survival. Seita was victim to this as well, and the last 30 minutes of the film is spent showing Seita stealing food and valuables over and over again, desperately trying to protect Setsuko.
Other than "survival egoism," Stahl's text actually significantly shifted my perspective of Grave of the Fireflies. I had originally thought of the movie solely in the context of the plot, characters, and themes, but Stahl argues that one should also take note of the author of the story. Many viewers of the film blamed Seita for Setsuko's death, but the creator intended for that. In the reading, "[Takahata] expresses surprise that so many people he talked to experienced [empathizing with Seita]. Takahata assumed that more people would have been critical of Seita's attitude and actions." The movie was based on his childhood trauma, and I feel like the guilt that he holds for his sister's death due to malnutrition might've made him want others to blame him. It was also interesting to see the text state that he had exaggerated his misfortune, as in real life, his mother actually survived, and much more. The text claims that he did this so that he could "garner sympathy and deflect possible inquiries concerning his conduct during the attack and the chaotic days, weeks and months that followed." As a whole, the most interesting aspect to me is how the movie is almost a representation of his internal struggle between thinking he was guilty and pretending he wasn't.
There's more to say about this film, like recurring themes of Seita lying both to protect Setsuko and to obtain the resources necessary to survive ("survival egoism"), the aggressive nationalism that their aunt represents, and how Seita and Setsuko focused on living rather than simply surviving for the vast majority of the film (which was pretty wholesome). But I'm really, really tired right now, so I'm gonna stop here because I cannot write properly. Maybe this can give someone an idea for their own post! There's also a lot I wanted to say about how I'm pretty sure Seita didn't really treat Setsuko right and actually wasn't there for her very often, and I'll just quickly list a few points right here. Seita didn't withdraw money to get Setsuko nutrition until it was too late. The final montage of Setsuko at 1:22:30 shows that Setsuko was actually left alone A LOT due to Seita's tunnel vision on self-preservation + getting money (she resorted to playing rock paper scissors against her reflection, and did some other social games all by herself).
Trivia! This movie was made by Studio Ghibli, but did you know that Ghibli is written as (ジブリ, jiburi) in Japanese? I used to pronounce the studio name with the Ghi sound a lot, and I was surprised when I found out that the correct pronunciation is actually different.
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chaotic-archaeologist · 1 year ago
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How do I politely tell a professor they’re full of shit??
My prof gave us some practice questions to do over the weekend on Friday afternoon and then on Saturday afternoon posted on our online classroom that they’re actually due as an assignment Monday morning.
I’m working all weekend and if she had given us any warning or told us Friday in class I would have been able to do it but now I don’t have time. How can I email her and explain that she’s being unreasonable??
Here is the golden rule of being a student:
You never, ever tell a professor they're full of shit BEFORE GRADES ARE IN.
You save that stuff for the course review and feedback forms. Write something on ratemyprofessor if you want to. But keep your feelings about this to yourself, at least for the time being.
If you do want to say something, say it carefully and appeal to the reality of the situation. An email like this might suffice:
Dear Professor X, On Friday afternoon you gave the class X work that was worth Y points and due at Z date. (If you have a screenshot of the course website or other proof of the original circumstances, you can include that here.) Later, you changed the parameters to [whatever they are now]. I have to work to support myself, and my hours this weekend will not permit me to finish the assignment on time. Would you be willing to give me an extension so I can complete the assignment around my shifts? Best, Your Name
Your school may have a policy that prevents professors from making snap changes like this, especially if they're not on the syllabus. You can go that route, but you catch more flies with honey than you do with vinegar. If this kind of behavior becomes a pattern, it might be worth pursuing further, but the truth of the matter is that there is very little anyone can do to control how a professor administers their class.
Most professors are also willing to work with students who need accommodations for various reasons, such as working or taking care of family members. I think a politely worded email will go a lot further toward getting a reasonable solution (you will still have to do the assignment, but with an extended deadline) than expression your (valid) frustration. That's an unfortunate part of playing the game that is higher education.
If the professor is receptive to something like this, and this sort of deadline continues to crop up during the class, you might see if they'd be willing to grant you a blanket exception where you turn in assignments during the week after you have time to work on them. That saves you both the trouble of having to renegotiate deadlines every time.
Good luck, -Reid
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jainlakshit33 · 2 years ago
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Mastering the Art of Assignment Writing: A Step-by-Step Guide
Are you struggling with your assignments, staring blankly at your screen, wondering how to start? You're not alone! Assignment writing can be perplexing, but fear not – we're here to help you master this art step by step. Whether you need assignment writing help, online assignment help, or specific assistance like case study writing help in the UK or report writing help in the UK, this guide has got you covered.
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1. Understanding the Assignment Prompt
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Imagine your assignment as a road trip. Plan your route (main points) and make pit stops (subpoints) along the way. This roadmap, or outline, will keep you on the right track, ensuring you don't get lost in your writing.
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Think of your thesis as the steering wheel of your assignment car. It guides the entire paper. Clearly state your main argument, ensuring it aligns with the assignment prompt.
6. Body Paragraphs: Your Supporting Pillars
Each body paragraph is like a sturdy pillar holding up your assignment building. Start with a topic sentence that relates to your thesis and follow with evidence and examples. Remember to use transition words for a smooth flow.
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Just like a detective needs clues, your assignment requires credible sources. Use proper citation styles like APA, MLA, or Harvard, and include a reference page. This adds credibility to your work.
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If you're working on a case study, it's essential to provide thorough analysis. Offer real-life examples, include data, and discuss the implications of your findings. Don't forget to draw a clear conclusion from your case study.
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Reports demand a structured approach. Include headings, subheadings, and a table of contents. Use bullet points for clarity, and ensure your language is concise and objective.
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For essays, focus on a clear argument, supported by evidence. Use proper essay structure, with an introduction, body, and conclusion. Remember, quality over quantity – avoid filler content.
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Consistency is the glue that holds your assignment together. Ensure uniform formatting, font, and citation style throughout. It's like making sure all your puzzle pieces fit perfectly.
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In conclusion, mastering the art of assignment writing is like honing a skill – it takes practice and patience. By understanding the assignment prompt, conducting thorough research, and following a well-structured process, you'll craft assignments that stand out. Seek help when needed, and remember that "Digital Assignment Help" is there to assist you in your journey. With dedication and these steps, you'll become a master of assignment writing in no time!
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fuck-customers · 2 years ago
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I wish there was a way I could convince my boss to get on board with the idea of a suggestion box, so that all of us employees could anonymously write suggestions for how to improve the store + things we'd like that might make us more productive, feel more appreciated, etc. But there's no way for me to bring it up without making it seem like the reason for the box is because she's such a fuckup as a manager. (Because that is the real reason lmao) She's also the type who would read a legitimate constructive criticism and scoff and wave it off as us asking for something extremely unreasonable or make up some bullshit about how xyz can't be done to improve the store because there's not enough hours, or crew, or money in the budget, whatever. I can actually picture her doing that.
The past few days I've been obsessed with this idea (mostly because I had a nightmare shift that would've easily been avoided had she done her job and managed correctly and assigned people to do the setup work beforehand) but I can't think of a way to get her on board. I've considered just making a box myself and putting it in the breakroom with some pens and paper scraps, but I predict it wouldn't even be a full day before she tosses it out.
So, just to get some off my chest, I'm going to put some of the suggestions I WOULD'VE written here.
•Either bring back the stocking crew that came in at 5:00 a.m. before the store opened or schedule extra people on delivery days to stay in the stockroom and unbox all products and sort them by department/aisle BEFORE putting product out on the sales floor.
(This one is a direct reference to the stocking shift I recently had that was a nightmare because none of the stock had been pre-sorted by department, which was done in the past by the stocking crew, so we had to open boxes and sort them on the sales floor while simultaneously stocking items, while the store was open and we were constantly interrupted by customers. This made stocking take at least double, if not triple the time it would've taken. That delivery was a week ago, and the boxes are STILL sitting on the sales floor, half-stocked)
•While stocking, have each employee price tag each individual item, as our stock does not arrive pre-tagged, so that customers are not confused about the prices, since upper management removed the store scanners.
•Assign the ASM or a lead to exclusively do the schedule so that the schedule is regularly posted the 3 weeks out, as required, not 3 days out.
•Assign a lead or promote a non-management employee to be a trainer to correctly train the new hires.
(As of right now, new hires are hired and then basically thrown on the floor and told to figure it out and fend for themselves, obviously leading to many mistakes that need to be unfucked by the rest of the crew, they'll ask other employees for help, but most of those employees were "trained" in the same method, so they'll show the new hires the wrong way, the blind leading the blind, essentially)
•Schedule more than 1 person per department, this way there is adequate coverage in the event of a rush, plus in downtime, one employee can assist customers while the other does go-backs/recovery and makes the department look neat and presentable.
(The store looks like a tornado hit it currently) (I also know this one is probably a union-busting thing, but honestly? Remember KM@rts and how messy they always looked? My store makes KM@rt look like a model store)
•Do some morale boosters. Every employee in the store looks like they're in prison. (We kinda are) We literally got an online review (that SHE HERSELF PRINTED OUT) that stated that we all looked miserable and looked like we needed a moral boost. We desperately do. The real solution would be better pay and hours, but we know you, the SM don't have that much control over that. You could do small things, though. The previous ASM would regularly bring in snacks for the breakroom for us, would regularly have potlucks on holidays that brought us all together, she would also make sure to regularly tell each of us that we were appreciated and would recognize our hard work. Even if it was bs, it still raised morale.
ANYWAY, thank you for letting me rant. ✨️🙌
P.S. I know obviously none of you know my boss, since I'm anonymous and didn't specify where I work (for obvious reasons) but do any of you think the suggestions box thing has even a slim chance of working? In my head, I wasn't going to tell her it was my idea or ask permission, I was just going to set up the box in the breakroom and throw in a few of my own suggestions and see if any of my coworkers add their own. Because I felt if I asked permission or told my boss my idea, she'd take offense that I was indirectly calling her a fuckup (she is) and undermining her authority or some bullshit like that. Or do you guys think if I just do it without telling anyone, she might be curious and at least look at a few suggestions? Or should I ask her to set one up? I really don't think that would go well, personally.
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carolunduke-04 · 1 year ago
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My Experience with Database Homework Help from DatabaseHomeworkHelp.com
As a student majoring in computer science, managing the workload can be daunting. One of the most challenging aspects of my coursework has been database management. Understanding the intricacies of SQL, ER diagrams, normalization, and other database concepts often left me overwhelmed. That was until I discovered Database Homework Help from DatabaseHomeworkHelp.com. This service has been a lifesaver, providing me with the support and guidance I needed to excel in my studies.
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lilacmuffins · 9 months ago
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"could you be my best friend?"
[oc-tober (day 6) - past]
did a little writing piece about april and kaia while they were still online bffs and not physically together or dating!! (title of this post is based on the song "online love" by conan gray, btw,,)
art below was commissioned by me from my best friend ever @muxhroom-marx-markiplier like two years ago, it's still my favorite drawing of them that i have on my computer!! (also shoutout he still does commissions and his art is wonderful go look at his post about that)
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>> kaia hexum & april lang
i made these two in 2018 or something, back when i was forced to draw vocab word comics for my english class. they had this whole thing going on, and they were extremely in love with each other. they wear each others' colors because i only had like 4 colored pencils at my desk when i rushed through drawing the original comic,, then i kept them and used them for short story assignments and various other ELA things throughout middle school.
i love my girls, they've gone through so many cringe little phases of my life with me but they're still in love and that's what counts!! i don't give these two nearly enough attention as i should but shh it's ok i love them so so much still <33
little one-shot & prompts below the cut! lowkey the writing is not great but it's ok i wanted to get the idea out--
─── ・ 。゚☆: *.☽ .* :☆゚. ───
When Kaia was a child, her mom didn’t have a lot. After her dad died, they lived paycheck to paycheck, scraping up money for food and some nights not getting enough. Kaia always ate, though, and she was raised by the family Windows XP computer that sat in the living room. The thing was on its last legs, but it still ran YouTube and Skype. That’s how she met April, originally stumbling across a “Reading Tarot for Beginners” video. It looked like it had been filmed with a microwave, and the girl with red hair looked like she was 13 (a year older than her). Kaia loved the energy of the video, watching the girl’s face light up as she talked about her tarot cards (they looked custom ordered, with cats and oranges being a major aesthetic). She left a comment under the week-old video, one of only three. “XxApril_WitchxxX”, the YouTuber’s username, had a lot of cute videos without many subscribers. Only nine, not including Kaia. It was like fate when April responded to the comment and DMed Kaia, asking if she had a Skype account. The two of them talked about April’s videos, getting closer when April started to do “lets plays” along with her other content. Even when she couldn’t afford to play, Kaia would watch and commentate in voice chat, just to have her new friend’s company.
Eventually, they started to talk about more than videos too. Kaia talked a lot about her friend, Tove, and her mom. She started to learn coding, with her awful computer. She learned how to make games that she could watch April play, games that would stump her and she could get playfully mad at her friend as she refused to give her the solution to the puzzles. They continued to get closer and call often until they were 16, four years had passed in the blink of an eye. Ms. Hexum knew April almost as well as she knew her daughter, at this point. One night, at the dinner table, she sighed and shook her head.
“Kaia, sweetheart, I don’t think I’ll be able to afford to pay the internet bill anymore. It’s getting too expensive.” She spoke. Kaia stared at her mother for a moment, not knowing what to say. Her little part-time job couldn’t pay it either, and April’s parents weren’t being very generous anymore with their divorce on the horizon and their daughter “refusing to get a real job”.
“Wait, so… I-I won’t be able to call April anymore?” Kaia asked, her voice cracking. It seemed impossible after these four years, even overseas the two were inseparable. Kaia’s mom put her head in her hands, she wasn’t sure what to say. Kaia didn’t blame her, of course, she knew it was hard. Still, she pushed her dinner to her mom, mumbling something about how she could eat extra tonight and walked to her room so she could call April (the computer had been moved to her room three years ago, or something like that). The two talked for hours about what to do, if Kaia could afford a phone so they could at least use Discord to text each other, but it was no use. A few days later, they said their goodbyes and the internet was cut off. Kaia cried to Tove, she thought she’d never talk to April again. That one day she would move on, start her life and forget about her. It took two years for Kaia to save up to the point where she was able to buy a terrible phone. As soon as she got past setting it up and kind of learning how to use it, she spent hours desperately trying to find April’s current Discord account. Her mobile data hated it, and her bank account hated the international call fees even more.
“Kaia?” April’s voice came through the speaker, crackling and not quite right. She sounded relieved. “How are you calling me?”
“April, I’m coming to Florida in a month. I have a ticket, it cost so much money. Mom helped me save up.”  Kaia explained, rushing to get it all out. She was hearing her best friend’s voice again after so long, it made her want to cry. “I can’t stay on the phone for long, it costs more money.”  She sniffled and reached up to twist one of the curls of her now blue hair around her finger.
“Oh! A-A month? I’ll have to get everything ready then.” April laughed, sounding just as close to tears as Kaia was. “I’m so happy to hear your voice, you have no idea.” She added. Kaia hummed in agreement.
“We can still text a little too, between now and then. No calls though, we’ll be together soon.” The blue-haired girl explained. They chatted for only a little while longer, and before Kaia knew it, she was up late packing her few belongings into a purple suitcase. This was the start to a new era of her life, and she was so ready to have April be there as a part of it. Only a month until she could see her and give her the hug she’d wanted to for so long…
─── ・ 。゚☆: *.☽ .* :☆゚. ───
Prompt List:
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