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Arknights Lore Recap - August 2024
Sorry I'm late on this one - it ended up being way longer than I expected, and rounded out at over six thousand words. PLEASE do skip around and just read what's important to you, I know I certainly couldn't stomach reading all this in one sitting. Also, this isn't gonna include a lot of IS4 stuff, not even because it isn't important but because I haven't actually gotten most of the endings yet :(
Anyway, regardless of all that, here's your biannual Arknights lore recap! The usual disclaimers apply - while this will technically be spoilers for everything up to the current state of the Global server (Post-Here a People Sows, Pre-Lucent Arrowhead and Babel), I've done my best to avoid individual spoilers whenever possible. The idea is to summarize the game's current plotlines in a way that can get new players up to speed and refresh the memory for folks who've just lost track of all the nonsense going on at the moment. All this and more, under the cut!
Side Plots:
Okay first of all, I'm changing the way I organize things. I've realized it's somewhat silly to have the big spoilers right at the top, so the main story is now at the bottom.
In addition, to just quickly define what I consider an "active plotline", I'm including plots that have had more than one continuous event and haven't had a major resolution to its story.
Sui Siblings
Ancient Forge(?) / Who is Real / Invitation to Wine / Where Vernal Winds will Never Blow / A Death in Chunfen(?) / Here a People Sows
Nian / Dusk / Ling / Chongyue / Shu / Ji / Wang / Lava / Zou Le / Lee / Lin Yusha / Waai Fu / Basically every major Yanese government figure
Long ago, in the pre-history of Yan, the land was ruled by ancient gods called Feranmuts. In the founding myth of of the country, a leader named Yan united the disparate tribes of humans and then waged war on them. Despite the god-like powers of these Feranmuts, Yan was able to subdue them with the aid of a traitor - a young and haughty Feranmut named Sui who sought to be the only one with the powers of a god. In the "Great Hunt", all of the old Yanese Feranmuts were killed or subjugated, and then Yan turned on Sui, binding and sealing It forever. With the Feranmuts gone, the nation of Yan lived in peace and prosperity, free from their shadow forevermore.
At least, that's what was supposed to happen, but Feranmuts aren't quite so easy to contain. Over time, Sui's consciousness began to slip out of its bonds piece by piece. These fragments each wandered the world without real form until they were able to answer the question "Who am I", at which point they gained personality and ego distinct from Sui. The Yanese government isn't exactly happy about these fragments wandering around, but there isn't really a whole lot they can do about it - the Sui fragments have godlike powers, after all. They've established a secret branch of the government called the "Sui Regulator" to keep an eye on them, and have mostly left them alone.
The events featuring the Sui Siblings actually take place a few years after where we are in the main story - Zwillingstürme im Herbst takes place around the fall of 1100, while Who is Real takes place in the fall of 1101 and Here a People Sows is in the early Summer of 1102. These events follow a series of plots surrounding the revival of Sui - that is, if all of the Sui siblings gather together in one place, they will re-combine into Sui again and It will be freed from its prison. This is promoted by some factions of the government, who presumably want to take advantage of the Feranmut's power once more, as well as some of the Sui siblings - to our current knowledge, these are Wang and Ji. Most of the Yanese government opposes this for obvious reasons, and has instead taken a stance hostile to the Sui siblings. We've even run into other Feranmuts who have gotten involved with the conflict - Ya, an ancient peer of Sui, is roaming Yan seeking retribution from Sui, and wants to reform It so It may finally answer for its betrayal. Finally, a growing portion of the Sui siblings are gathering to try to figure out a way to escape their fate. The exact details of this plan aren't totally clear yet, but it seems to involve using some sort of magical proxy of Sui to grant them independence.
A last note should be given to the subject of Jie, the Sui Sibling with the domain of writing. She's been alluded to in previous events, but we only really got details in Here a People Sows, and it's implied she'll be important going forwards. Jie was a kind and benevolent figure who wanted to spread literacy and writing among the people of Yan. She was successful - she appears to have birthed the modern Yanese education system - but in doing so, she gave up herself. Around 60 years ago, she either disappeared or was murdered. Whatever the case, she appears to have disappeared from the memories of everyone but her siblings (without spoiling Here a People Sows, that's an important clue). Her disappearance seems to have affected all the siblings, but Wang most of all, and he cites her as a major reason behind his actions to reform Sui.
Seaborn Struggles
Grani and the Knight's Treasure / Under Tides / Stultifera Navis / Mizuki and Caerula Arbor
Skadi / Specter / Gladiia / Kal'tsit / Irene / Lumen / Ulpanius / Mizuki / The Last Knight / I guess we can count Ishar'mla as a character here too.
Of the many dangers facing modern Terra, none are quite as terrifying as the Seaborn. Armies can be reasoned with, superweapons can be commanded, Originium can be cleaned, but the Seaborn alone present a constantly growing and evolving threat to all life on Terra. The Seaborn are probably best described as an organized group of convergently evolved sea creatures working together under a single will, with an animalistic drive to absorb and assimilate all life into itself. It spreads and consumes across the ocean floor, becoming more powerful with each new creature it eats.
The nations of Terra are no strangers to the seaborn. Iberia used to be one of the most prosperous nations on Terra. During the nation's golden age, they quite literally spanned the continent and established colonies across Terra. Their navies spread their power across the world and made them almost unarguably the most powerful nation on Terra - but all that fell apart when the seaborn finally set their sights on Iberia in a period known as the First Great Silence. Iberia's international empire collapsed, their grand ships fell into ruin, and the people became insular and distrustful of outsiders, guided by an inquisition tasked with burning out the alien with the little fire they had left.
Besides Iberia, the Seaborn are also an enemy of the isolated underwater nation of Aegir. Aegir is much more technologically advanced than the rest of Terra, but they've also been alone against the Seaborn for decades if not centuries. While we haven't been there yet, they're apparently not doing very well. They've struggled to match the Seaborn's strength, adaptability, or unending numbers - which led them to some desperate places. In a last bid for survival, they created a small group of super-soldiers by putting Seaborn blood into a select group of Aegir people who would be able to resist its call. This elite force of soldiers struck back against the Seaborn and, in a desperate final battle, slew the "god" of the Seaborn, Ishar'mla, a single entity that commanded the collective Seaborn will.
However, as is often the case in Arknights, gods don't die all in one go. The will of Ishar'mla was preserved in the mind of one of the Abyssal hunters that killed it, a young woman named Skadi. She and the scattered remnants of the Hunters were cast ashore and eventually gathered in Rhodes Island. Now, the Abyssal hunters fight a twofold battle against the Seaborn and themselves. They must use the strength in their blood to push back the Seaborn and protect the land, but they must also keep an understanding of who they are, or else Ishar'mla will awaken and all will be lost once more.
A special addendum should be added here to explain Integrated Strategies 3, which is (kind of) canon. Ending 1, in which Mizuki meets Highmore and brings her to Rhodes Island, did actually happen. On that mission, though, they find the Stele featured in the "Wander into Wonderland" node and the furniture rewards. Through a mixture of ancient technology and Seaborn-ness, this object allows Mizuki to read the memories of the Seaborn in alternate timelines, and play those potential futures out for the Doctor. We as the Doctor have seen pieces of these futures, but they do not exist as of yet.
Angels and Apostates
Guide Ahead / Hortus de Escapismo / Zwillingstürme im Herbst
Mostima / Fiametta / Executor / Enforcer / Cecelia / Andoain / Pope Yvangelista XI / Oren / Arturia / lots more people but I think those are the important ones
The city of Laterano is something that should not exist on the face of Terra - a paradise. The city of the angelic Sankta people is peaceful, calm, and harmonious - a rare oasis set apart from the suffering of the rest of Terra. The Sankta share an innate ability called "empathy" which allows them to share their emotions with each other, allowing for a uniquely peaceful society almost alien to Terra. Laterano is a city without conflict and without pain, and yet it is still wrong.
As much as I would love to get deep into the philosophy of the Laterano plotline, the first draft of this section ended up being like a thousand words on its own and I'm not going to put you through that. To be extremely brief, the plotline centers around the exceptions that are made to the supposedly absolute Law of Laterano. The first event follows a mixed-race Sankta and Sarkaz child, who shouldn't be able to exist according to the scriptures. Sankta and Sarkaz are ancient enemies and considered to be anathema to each other, and Sarkaz are not allowed into Laterano. Her very existence raises questions about the nature of the Sankta and the faith's rules, and not everyone is eager to have these questions answered.
This is followed up by Hortus de Escapismo, which is one of the most dense and critically complex events in the game. In short, Federico Giallo, known to Rhodes Island as Operator Executor, is canonized as a Saint of Laterano and given all the authority that comes along with it. He is then sent out on a mission to a lost monastery that was stranded for the last ten years, in order to return it to Laterano. Over this time the Sankta in the monastery have built a settlement with other people of Terra in order to survive, and that includes Sarkaz - who cannot be allowed in the city of Laterano. Bringing the monastery back and helping the people there will require breaking the community and leaving the Sarkaz behind. As a Saint, it is now thrust on Federico to navigate this conflict between the doctrines of the Lateran faith and the real, practical world before him.
Moving forward, though, it looks like this storyline will become part of the next big act of the main story, particularly in its role in fighting the coming calamity. Pulling back the curtain a bit, Laterano is secretly ruled by a god-like supercomputer called The Law. This computer gives the Sankta their abilities and writes the laws that they must follow. In observing all of the disasters occurring across Terra, notably the Collapsals and the Seaborn, It predicts an even greater calamity on the horizon that It is now acting to stop. Because of this, It is canonizing a group of new Saints of Laterano, something that hasn't happened since the founding of the holy city itself. Supposedly, it's calculated that this is best chance Terra has at success - but judging by the people it's choosing, things look desperate indeed.
Colonial Kjerag
Break the Ice / The Ride to Lake Silberneherze
Silverash / Pramanix / Kjera / Cliffheart / Gnosis / Degenbrecher / Ratatos / Sicurius / Monch / Arctosz / Harold
Nestled in a valley surrounding Mount Karlan is a rare sanctuary. Kjerag, though harsh and cold, is a land that has never known Catastrophes. For all of Kjerag's history it has been protected by the hand of the goddess Kjeragandr and has thus developed in relative safety compared to the rest of Terra. However, in part because of this, Kjerag is an insular nation which comes across as more of a pre-industrial nation than the rest of Terra. They're still very much an agrarian society, and despite recent modernization projects like railroads and mining operations the country remains small and isolated.
These modernization projects are the brainchild of Enciodes Silverash, CEO of Kjerag's largest international corporation and patriarch of the Silverash clan. Enciodes grew up in Kjerag but left to pursue higher education in Victoria, and had a front-row seat to not only their modern industrial world but also to their aggressive colonial ambitions. He came to the understanding that for Kjerag to survive, it would need to become a modern nation like its neighbors, and he resolved to see this happen by any means necessary.
Not everyone agrees with him, though. Kjerag's government has traditionally been formed of the leaders of the three largest clans - the Silverashes, the Browntails, and the Paleroches. Unfortunately for Enciodes, the leaders of both the Browntails and the Paleroches are just short of hostile. Ratatos Browntail is interested in the economic benefits but trusts Enciodes about as far as she could throw him, and Arctosz Paleroche is a staunch traditionalist and trusts Enciodes significantly less than he could throw him - both totally fair opinions considering his sizeable private army and the attempted coup he did a few years back. However, after said coup, all three of these figures ceded most of their authority to the Saintess Enya Silverash, Enciodes' estranged sister and the voice of the goddess Kjeragandr. While she acknowledges that Enciodes has a point, she seeks to modernize Kjerag in unity with its people rather than in opposition to them - rather than making a modern nation, she wants to make a modern Kjerag. It's a small distinction, but an important one, and her popular support and religious authority is one of the few things that can actually keep Enciodes in check.
At the moment, Kjerag is in the process of exiting their centuries of international isolation. It's a slow process but they've made significant steps forward - the country has entered scientific collaborations with Rhine Lab and signed important trade agreements with their neighbors that will ensure the country can keep developing. They've even fought off some intimidation from the Victorian army, stating firmly that they are an equal nation and not a subordinate. Despite this, though, there's a great deal of work still to be done if Kjerag wants to step onto the world stage with its identity intact.
Contemporary Columbia
Mansfield Break / Dorothy's Vision / Come Catastrophes or Wakes of Vultures
Mountain / Robin / Domma / Astigenne / Dorothy / Jessica / Coldshot / Woodrow / Clip Cliff / Liskarm / Franka / Tila
This one isn't really a cohesive plotline per se, but we can be reasonably sure that the game is going to keep going down this road, so it's worth a mention. In the background of the Rhine Lab plotline, we've gotten lots of backstory on what life is like in Columbia. Now that that story is finished, Arknights seems interested in exploring more lower-class Columbian experiences and stories, and putting the people we've seen in the B-plots of the Rhine Lab events in the spotlight.
Life in Columbia might seem glamorous and high-tech from the top, but for most people in the country it isn't nearly as pleasant. Arknights is heavily inspired by the world of the early 20th century, and if you know anything about American history in that period, you'll know that it was kind of a terrible time. Columbia takes a lot of the worst of it, everything from loan sharks to company stores to price gouging on vital goods like medicine. Life in Columbia tends to mean being trapped in a cycle of debts, keeping you just afloat enough to keep working while maximizing the boss' bottom line. But despite all that, Columbia doggedly looks forward instead of inward, spurred onward by a myth of the frontier that promises a brighter future ahead, no matter how you get there.
This plotline has been in the shadow of the Rhine Lab storyline for a while, but has since developed into its own storyline. The roots of this story were laid in Mansfield Break, our first event in Columbia proper. The background world-building told us a fair bit about life in Columbia and especially the outsize impact corporations have on Columbian society. We wouldn't see the full picture, though, until Dorothy's Vision. The DV B-plot showed us the vicious downward spiral of infection in Columbia - Oripathy medication is both prohibitively expensive and practically ineffective, and the debt they take on usually puts them out of house and home. Without the money to keep themselves from going under or the means to change the system beating them down, most infected are forced into brutal frontier work as pioneers, treated little better than beasts of burden. Finally, Come Catastrophes or Wakes of Vultures showed a similar process happening to the people of Davistown even without any infection - the exploitative cycle works no matter who it's working on. Anything is permissible as long as it serves a larger bottom line, no matter how many people it crushes underfoot. In the future, we're likely to follow the mercenary organization Blacksteel as Columbia contracts them to support its growth, but it's hard to say more than that. We really don't know much about where this story is going, just inferences from the rest of the game's stories.
In addition to these plots, we have a few honorable mentions which don't really have enough plot to be included in the main list but I want to throw in anyway:
Slumbering Sami
The Black Forest Wills a Dream / Expeditioner's Joklumarkar / I would argue Fire within the Sand and Zwillingstürme im Herbst belong here too.
Typhon / Magellan / Santalla / Muelsyse?
Life on Terra doesn't suck enough, so you know what we need? Eldritch horrors! The Collapsals are extraterrestrial entities that we're barely able to understand, let alone fight. They appear to exert some sort of corrupting power on reality around them, and are heavily implied to come from outside our reality somehow. We don't know what they are, what they want, or what to do about them. We barely even know where they come from or how to fight them.
The good news is that for the moment the Collapsals are mostly contained. They've only shown up in very remote regions of Terra - namely in the Sami Icefields in the far north and the Foehn Hotlands in the far south - I think? I know the portal was supposedly closed during the Khaganquest but I remember seeing somewhere that they've started to show up again and I can't put a source to it. Someone back me up in the notes if you remember where that's from. Anyway, a lot of very hard work is put in by the Sami people and the Empire of Ursus to make sure that the average person on Terra doesn't even know what a Collapsal is. If you've gotten far enough to know what the Emperor's Blades are, know that we've only seen two or three throughout the main story because all the rest are up North fighting off the Collapsals. Let's kindly thank them for their service, and the fact that we're not going to have to worry about them at all. Definitely. Don't watch PV-4 just trust me.
Fangs of the Feraerus
Main Story excerpts / Il Siracusano
Texas / Lapland / Don Bernardo / Vigil / Crownslayer / Projekt Red / Lunacub I guess
The Feraerus, also known as the Beast Lords, have been hinted at with a couple of characters for a while now. They are powerful creatures similar to but distinct from the Feranmuts who look like animals from our world, instead of the new creatures Terra has in their stead. Some examples are Emperor, the High Priest from Acahualla, or Siege's lions. They are powerful creatures with inherent magic and some apparent responsibility to protect their associated creatures, though the relationship between the beast lords and the races of Terra, human or otherwise, is still unclear.
Regardless, a particular group of Beast Lords is notable for their threat - the Signori Dei Lupi. These are a pack of wolves that live in what is now Siracusa. Because they're wolves in a fictional work, they go by debunked wolf science rules, and are in a power struggle to determine the pack's alpha. Unfortunately, fighting amongst themselves isn't very effective when every member of the pack is an immortal being, so they've instead chosen to settle things by a competition. Every wolf in the pack has picked a human to serve as their champion, teaching them to hunt the others and letting them loose in a sort of battle-royale-style death game. As far as we're aware, Don Bernardo was a fang but has been replaced by Lappland, Projekt Red and Lunacub are both fangs of different wolves, and Crownslayer's mentor, killed by Red in between Chapter 6 and Il Siracusano, was not just a fang but "the first true wolf". We don't know much else about this competition, but we're definitely going back to Siracusa in the future, so this competition is only just getting started.
I don't have an alliteration for Team Rainbow :(
Originium Dust
Ash / Blitz / Frost / Tachanka
Team Rainbow isn't remotely plot-relevant, but with a sequel event coming up I thought I'd quickly recap the original event for those who couldn't read it. Team Rainbow is a special forces from our Earth, or if not something very close to it. A segment of Team Rainbow is sent on an operation to capture the rogue Russian scientist Levi Klitschko. Klitschko has, unbeknownst to everyone, been experimenting with Originium, and right before he's captured he activates a device that sends the entire bunker to Terra.
The team arrives in Sargon and is quickly drawn into a local power struggle. The local lord made a deal with Klitschko, giving him protection and resources in exchange for the scientist creating him an army of Originium-infused mutants. Team Rainbow, on the other hand, ends up helping the local infected when the lord's men come to push them around. Things go south pretty quickly, but Team Rainbow runs into a Rhodes Island squad and they're able to mount a unified assault on the Lord. They break through his mercenaries and reach Klitschko just in time to watch him sacrifice himself to unleash a massive mutant creature, which they eventually bury in the rubble of the bunker.
In the aftermath, Team Rainbow is rescued by Rhodes Island reinforcements and brought to the landship. They don't have a way to return home, but Terra can always find room for another squad of mercenaries, so they decide to make the most of things and set off to explore this new world.
Finished Plotlines:
These are mostly copy/pasted from my last post, because they haven't really changed much. Same deal as before - these plots have basically wrapped up, so I'll give as spoiler-free a review as possible. They're good plots, go back and read them, but until you can this is just a quick summary of where the world stands now that they're completed.
Fear Neither Hardship Nor Darkness
Maria Nearl / Pinus Sylvesteis / Near Light / An Obscure Wanderer
Maria Nearl / Zofia Nearl / Margret Nearl / Młynar Nearl / Dikaiopolis / All of Pinus Sylvestris / Platinum / Roy and Monica / The Doctor / Gravel / basically all the major political figures of Kazimierz
Kazimierz, and the infected living within it, lived without hope. They lived in a dark world, where an oppressive hyper-capitalist system suffocated them, leaving them not just without the means to survive but without any chance of changing the system or fighting the world around them. Pinus Sylvestris knew how to fight the Chamber of Commerce, Dikaiopolis knew how to open up paths for the infected, and Rhodes Island knew how to get medicine to people in need - but none of that could save Kazimierz, because Kazimierz lived in a world without the hope that the system could be changed. Kazimierz needed a Knight - a Knight of honor and virtue, a Knight taken directly from the pages of the storybooks, a Knight that could be the noble light that illuminates the land. They needed brilliant, blinding hope, hope that could not be hidden and could not be denied, to descend from the heavens in their hour of need. The only person who could have saved Kazimierz was Margaret Nearl.
Margaret Nearl won the 24th Major and became the Grand Knight, and has since stayed in Kazimierz to improve living conditions for the infected and push back against the General Chamber of Commerce. The Armorless Union has mostly been decapitated - the Platinum defected, the Lazurites have disappeared and taken on new identities, and the Darksteel has promised to stay away from Margaret and Rhodes Island. Finally, Pinus Sylvestris and most of the rest of the Nearls are now on the landship, working for Rhodes Island.
A New Age is Upon Us
Rhine Lab Manhua / Mansfield Break / Dorothy's Vision / Lonetrail
Silence / Saria / Ifrit / Muelsyse / Ptilopsis / Ahrens Parvis / Kristen Wright / Dorothy / Ferdinand Clooney / Ho'olheyak / Tin Man / Trevor Friston / Mark Max
6,152 meters above sea level, there exists a mysterious barrier called the Starpod. It disrupts arts, tears apart solid matter, and even warps the light that travels through it, rendering space travel or even any sort of medium-altitude flight impossible. It has not always existed, but has covered Terra for almost all recorded memory, and was a simple fact of the world - until Kristen Wright tore it open and flung a spacecraft through.
On November 21, 1099, the world of Terra fundamentally changed. It didn't change in a particularly perceptible way - everyone still got up and went about their day the same day afterwards, and you'll be hard-pressed to actually link anything that will follow to the actions of Kristen Wright. But despite that seeming insignificance, Kristen Wright has left her mark on every living being in Terra, from the magistrates of Yan to the farmers of Sargon to the seaborn crawling amidst the oceans. There is a little something that never existed before - a little fragment of possibility that comes from seeing the world behind the curtain, even if for just a moment. It's impossible to tell where that spark will go. But one thing is for sure - "if, in a century or a millennium, our descendants walk among the stars, the masses will sing her praises."
In more concrete effects, Saria is now the Control of Rhine Lab. She heads the company, and Silence now serves as a senior ethical consultant and head of a burgeoning movement for scientific ethics in Columbia - using the sudden momentum generated by the Trimounts project to push for greater oversight and consideration in the scientific world. Both her and Saria now split their time between Trimounts and Rhodes Island, and Ifrit once again has two moms to spend her time with :)
Finally, Ho'olheyak has joined Rhodes Island with the piece(?) of Trevor Friston that she captured with her arts. The Tin Man and the Maylander Society now have their eyes on Rhodes Island, but more importantly, The Doctor is coming to understand more and more about their past. They're starting to understand their identity, and like Kal'tsit has said, they may not be able to stop.
A Tune, Lingering in my Head
Lingering Echoes / Zwillingstürme im Herbst
Ebonholz / Kreide / The Witch-King / Czerny / Hibiscus / Lessing / Fremont / Hildegarde and Grimmacht
The Witch-King of Leithanien was one of the most powerful casters in Terran History, and even after his death, ripples of his presence still echo through Leithanien and beyond. The events of the Stimmverlust had two main consequences - the Güldensgesatz being weakened, and the Sarkaz Liches departing from Leithanien, as well as the longer-term effect of making Leithanien aware of the presence of the oncoming collapsal crisis.
All of these are significant in their own way - these events were extraordinary important for world-building and writing magic lore and setting up later plots, but none of that really lends itself particularly well to a brief summary, about the closest I can get is "powerful magic leaves ripples, and fundamentally changes the world around it in a way that can be difficult or impossible to undo". It's the sort of plot which can either be explained in bare bones or in extreme detail, but it's too tightly wound around other plots and world-building that there's nothing in between the two. This storyline is likely going to get wound into the Laterano plotlines in the future, so where necessary I'll include explanations with them.
The Main Story:
Main story chapters / Vigilo / What the Firelight Casts
Not a whole lot has changed since our last plot recap, which feels a little weird because of how big chapter 13 was. It's hard to list everything that happened, so I think I'll keep to a shorthand list of all the factions at play in Victoria and what each of them wants, as of the end of Chapter 13.
Rhodes Island
Amiya / Kal'tsit / Doctor / Logos / Ascalon / Closure / Dazmati / etc.
Rhodes Island's goals aren't really set in stone, but they are generally interested in pushing the Sarkaz out of Victoria and ending the suffering caused by the occupation. Amiya has embraced her role as the lord of fiends - she understands that to bring peace to the Sarkaz, she must first shoulder all of the pain they feel, and she pushes on regardless. Towards that goal, Kal'tsit has started to reveal more of the history of the Sarkaz, and Logos and Ascalon are becoming more important. As Amiya becomes more powerful and more sure of herself, the Sarkaz courts are finding her harder and harder to deny.
Darknights+
W / Innes / Hoderer / Paprika / Ulšulah / Ermengarde? I guess?
The Darknights trio has finally made friends! I'm so proud of them. You could make the argument that these folks belong in the Rhodes Island section, but their aims are different enough that I think they ought to get their own brief. This group, but mostly Hoderer and W, are exploring the idea of a new Kazdel - that is, what does Kazdel without the constant cycle of hatred even look like? This has mostly taken the form of rebellion from inside Kazdel's military forces, and actually communicating with people on the other side to ask questions like "Hey do we have a plan beyond constant occupation" and "This kinda sucks, are we sure this is how we want to live". They're the other half of Rhodes Island's philosophical strategy - Amiya can free the Sarkaz of the cycle of hatred, and W and Hoderer can find a way for them to live afterwards.
The Exemplars
Siege / Glasgow Gang / Delphine / Self-Salvation Corps / Horn / Misery
The Exemplars were, originally, an elite unit within the Victorian Military. They were considered heroes, renowned for legendary deeds in service of Victoria. But, in one of their many wars with Gaul, the Exemplars were sacrificed in a political move by the Dukes - the unit was wiped out, the name wasn't revived, and what was left of the unit eventually became the Tempest Platoon we met in chapter 9.
It wasn't Siege's intention to fight a war. Her intent was always to protect its people - the real people, like her gang and the people of Norport. As they've travelled through a war-torn Victoria, though, she's realized that she will not be able to bring peace to her people without the power to end the war. And so, she brings together the people she has saved under the banner of the Exemplars, revived once more - an army free from the Dukes and the Sarkaz, who can bring peace to the people, if Siege can live up to the symbol she represents.
Reunion
Nine / Talulah / Guard / Redblade / Percival / Norwell
I nearly forgot Reunion was here too. Reunion has been going through an identity crisis ever since capturing Talulah. Not only have they lost faith in their strong figurehead, but that figurehead has lost a lot of her own spark, leaving the identity and direction of the movement in question.
That's not quite a bad thing, though - Nine is a much more thoughtful leader than Kashchey/Talulah ever was, Red has always been more of a good guy than a villain, and Guard brought a lot of the philosophy of Rhodes Island with him when he joined up. They now have a chance to not just rebuild Reunion, but to remake it into something better. The trick will be getting it right, because in war-torn Victoria, they'll find plenty of lost infected with nothing to lose.
The Dukes
Caster / Windmere / Wellington / Gododdin / Probably more that I'm forgetting / Eblana and Dublinn
The Dukes of Victoria have been the ruling power in the country for the last few decades or so, and they aren't interested in leaving the country to the Sarkaz. While they've been too busy with their power plays and politicking to oust the Sarkaz before now, they've finally come together enough to begin a united offensive against the Sarkaz, putting the whole of Victoria's might on the field against the invaders.
However, it hasn't been going great for them. The Sarkaz fight differently from the formal armies that Victoria is used to fighting. They field massive revenant constructs, use strange witchcraft, and wield oripathy as a weapon like any other against the Victorian army, and the Dukes have been slow to adapt. The exact state of the war is unknown, but it doesn't seem likely the Dukes will be able to win the war on their own, especially while the Sarkaz control Londinum's catastrophe-causing superweapon.
Even if the Dukes don't win the war, though, they'll still be a threat to everyone else in Victoria. No matter how the Sarkaz are removed, the moment they're gone the Dukes will hold a near-monopoly on military force in the country and will probably try to seize power again, to say nothing of potential retaliation against Kazdel or the Sarkaz diaspora. The Dukes aren't an immediate problem, but they also aren't going away any time soon.
The Confessarius
Shining / Nightingale / Amiya arguably / Qui'sartuštaj / Salus
To be totally honest, I barely understand the Confessarius plotline. As far as I understand it, they want the power of the Lord of Fiends. This is possible because the first Confessarius, thousands of years ago, was a Lord of Fiends and they've kept his soul alive through magic eugenics? I think? Qui'sartuštaj currently holds that soul, but when he dies, it'll go to Shining and she'll be taken over by it. Nightingale was also artificially designed as a vessel for that soul, and because of that, Qui'sartuštaj wants to recover her and use her to reincarnate(?) the original Confessarius Lord of Fiends. I think. If someone else knows this plot better than I do, please correct me and I'll update this because I haven't been paying enough attention and I'm kinda lost.
The Sarkaz Court/ Kazdel Military Commission
Theresis / Theresa / Sanguinarch / Qui'sartuštaj / Dazmati / Manfred / Lettou
The Kazdel Military Comission, acting under the supervision of King Theresis, is the current ruling power of the Sarkaz and the acting government in control of Londinum. A few years ago, a group of nobles called for the help of the KMC in restoring order in Londinum, and once they occupied it they chose not to leave and instead took over both the city and the catastrophe-causing superweapon, The Shard, located within it. Ever since, they've been carefully trying to preserve their control over both Kazdel and Victoria.
With the introduction of Rhodes Island and the Dukes closing in, this has gotten a lot harder. Theresis now needs to pacify and manage every individual subgroup of Sarkaz, keeping them satisfied enough to stay under the banner. While doing this, he needs to fight both a war outside the walls, against the Dukes, and inside, against Rhodes Island and various rebellious Sarkaz elements like the Darknights trio and whatever is going on with the Dazmati.
The one reason he's been able to hold on this long is the authority of his sister, Theresa. I'm not gonna go over the entire Theresis/Theresa plotline, because it's difficult to summarize and tied into nearly every other plot in the game, but the really short version is that Theresis represents the traditional Sarkaz rule by fear and Theresa represents a new future, a hope for a future without conflict. When taking Londinum, Theresis ceded to the strong suggestions of the Confessarius and used some unknown ritual to return the late Theresa to life, and presumably render her somehow compliant to him. She now serves as a figurehead of the KMC, and the hope she sparks in the Sarkaz is a big reason why Theresis' ambitions haven't collapsed around him.
And, I think that's most everything! Sweet sassy molassey, that took a while. I may skip the next anniversary's recap, since it'll only be main story stuff anyway. Anyway, as usual, if there's something relevant I've missed, let me know, and if not, I hope this helped! Enjoy your life and practice your art, Doctors!
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7grandmel · 5 months
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Todays rip: 09/05/2024
A Balcony atop the Labyrinth of Lights
Season 8 No Album Release (Read More)
Ripped by Emm Bee Sea
youtube
Requested by Fezaki! (Request Form)
Remember back on guess what​?​?​?​?​?​?​?​?, when I talked about a "secret" recurring gag on the SiIvaGunner channel that I'd been completely oblivious to for the longest time? We're talking about another one of those today - only now, its one that I actually have noticed and been decently familiar with. On almost every April 4th since 2021, a certain Mori Calliope's birthday has been celebrated with a small bevvy of rips made in her honor. Funny enough, I've known of this joke since it started despite having no real attachment to Calliope or her music - but the rips themselves have been consistently good enough for me to always remember to check in on the channel on April 4th every year. It would seem as if my efforts paid off in spades this year: A Balcony atop the Labyrinth of Lights, more than celebrating Calliope, doubles as a surprise celebration of SiIvaGunner itself, making it an incredibly rewarding and heartwarming listen to long-time fans like myself.
Which is oddly fitting, when you think about it: I learned in reading up for this post that Mori has been an open fan of the SiIvaGunner channel since a long time ago, and has referenced it openly from time to time. 2022's event for her was notable enough to get a page on the Wiki, and through this she eventually learned of the event's existence in 2023 and was overjoyed seeing all the rips made for it. I've made it clear before that I don't really follow the VTuber scene at all in posts like Shiny Smily TALE, but that mutual love between channels is just so fun to see from a distance - especially given that Morio's original music just so happens to work really well within rips. Given that distance from her channel, end of a life wasn't a tune I'd really heard before tuning in to A Balcony atop the Labyrinth of Lights in particular, but it struck a chord with me that I genuinely wasn't expecting it to. I hate to say it - but it was like a repeat of the exact same feelings I had upon discovering Logan Paul's Shop - only now even moreso, given that it was from an artist I already knew had some genuine merit.
Because yeah, end of a life is a fantastic tune. It's a rather melancholy, reflective piece, where Mori reflects on how many things she's been through in life, her friendships, her opportunities, what she's grateful for, all that which led her to where she is now. That's befitting enough to be used for Balcony - a theme I've already spilled far too much love over back on Balcon Fusion Collab, but one that to summarize also hits those very same thematic beats within Cave Story itself. So that's a slam dunk of a rip concept right out the gate! But if there's anyone who I know knows her SiIvaGunner lore, it would be Emm Bee Sea, someone I've been seeing in the comment sections to just about half of the channel's uploads since way back in Season 2 - and one who's not shy to express her affection for what she loves through rips like Staff Roll (SM64) Fusion. And indeed, through that knowledge, through that love for the channel's life, Emm Bee Sea was able to turn A Balcony atop the Labyrinth of Lights into a celebration of Balcony not just as a theme, but of its eight years worth of rips throughout SiIvaGunner's life.
It might not shock you to learn that Balcony Cruise was not the first rip of the song to be featured on the channel. Cave Story as a game is immensely popular for its music, how much it resonates with the exact kind of person who would also grow attached to SiIvaGunner - hell, Quote as a character in the King for Another Day Tournament was added specifically due to winning the MAGFest 2019 character ballot in vote popularity. And as the chorus begins in A Balcony atop the Labyrinth of Lights, as Mori's vocals continue leading the melody of end of a life forward, keen-eared viewers will identify the melodies being played by Balcony's original lead instrument in the background - The Flintstones theme from Balcony - Cave Story, music by clipping. from balcony., Subwoofer Lullaby from Moog Island...its all remarkably understated, never taking attention away from the central focus of the rip, never turning it into another Fusion Collab. Yet I find that it plays to the theming of end of a life, and to the theming of small-scale celebration of the day as a whole, so beautifully. Not everyone who follows SiIvaGunner cares all that much about this VTuber girl - I myself am far out of my depth there - yet, for those who care to listen in, there's an unmistakable beating heart to A Balcony atop the Labyrinth of Lights that makes listening an absolutely magical experience.
On a personal note...It's easy for me to worry sometimes, having ran this blog for so long, with so many words spilled on the most minute details, that I'm more invested in this whole thing than I should be. I still regularly meet people confused over how this channel could even HAVE "seasons", befuddled as to what there is to be taken seriously in its storytelling let alone that it has theming, and most importantly, unable to see the channel's beating heart of creativity as anything more than a tired running joke. I'm not going to act all superior over other people not "getting it", I know full well that SiIvaGunner is not a channel for everyone. But that's part of what makes getting rips like A Balcony atop the Labyrinth of Lights feel so unbelievably reassuring - to see such unfiltered and pure expressions of love toward not just the entire SiIvaGunner channel, but toward a creator with just as loyal and undying of a fanbase, toward yet another part of the internet many simply "don't get". That the kind of love that I needlessly worry about being too open about is not just allowed to exist, but allowed to flourish, blossom, into something this beautiful. It's the kind of reminder I keep getting from the SiIvaGunner channel at a regular basis, and the kind that'll keep me coming back to this blog through thick and thin.
♫ We were singing at the top of our lungs to the numbness ♫ ♫ This city never died... ♫
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chireikiden · 2 years
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What are the things in lore you would say ZUN 100% retconned/later ignored in regards to his own material?
This was a pretty broad question to answer at the drop of a hat, so I let it sit in my inbox for a while and wrote down a couple things that came to mind in the meantime.
As we all know, yadda yadda, Touhou is very good at simply not bringing things up again, and thus you can very rarely argue that some individual thing has been outright retconned based simply on its absence in later works. Add unreliable narrators on top, and that only really leaves the very clear contradictions.
Early Windows stuff: You can surely find more if you crawl more carefully than I felt like doing, but here’s some that I remember. The EoSD prologue tells us that Gensokyo is just a seldom visited region in the mountains with a few random humans living amongst monsters, implicitly no Human Village, and no barrier around it. Reimu is worried that the red mist would basically flow out of Gensokyo and into what we'd now consider "the Outside World", which may or may not be aware of Gensokyo and just ignoring it. It's not hard at all to slot into the current setting by moving around a couple things, but read on its own without anachronistic assumptions it's clearly different. Basically, it's a good example of how the essentials of Gensokyo as a setting really weren't fully formed until at least a couple games later.
As an extension of that, I think a lot of things associated with EoSD - like the preceding Vampire Incident, the spell card rules, or even the SDM being newcomers to Gensokyo - weren’t even a twinkle in ZUN’s eye at the time he made EoSD, and were only retconned into existence starting roughly with PMiSS. (Them being newcomers is arguable based on stuff like Reimu not knowing the mansion was there, but that’s also easily explained by Reimu being Reimu.)
PCB starts fleshing things out a bit more and has fewer outright contradictions, but still for example claims/implies that humans sealed up Gensokyo in order to lock the youkai inside. Not irreconcilable, especially if you assume an unreliable narrator yadda yadda, but I think it’s fair to consider it retconned.
By the time of IN, the main pieces are more or less in place and there’s a lot less stuff that would need to be retconned later on, but you can still find some messiness especially related to the Moon if you want to read it that way.
Reimu’s luck: While it’s come up on rare occasion, typically in the form of her “intuition” but also in LE where she uses it for gambling, I don’t think it’s ever again been anywhere near as extreme as that time in EaLND where she walked over a river by happening to step on random fish. If anything, she usually seems pretty unlucky at everything that isn’t specifically gambling or solving incidents, but that might be its own hair to split.
Just for bonus points: Since it’s been on my mind. The literal meaning of retcon is “retroactive continuity”. I think the manga, games etc. typically work on a Schrödinger’s Timeline that simply doesn’t exist until it is directly referenced somehow, and even then it’s only loosely defined. For example, CDS and Lotus Eaters started around the same time (in real life), which was also when the first Gouyoku Ibun demo came out. Lotus Eaters could be making long time skips for all we know, but the events of CDS have probably spanned only a couple weeks at most.
And now we have Lotus Eaters' latest chapters taking place shortly after the events of Gouyoku. In that case, when Yukari summons Flan into the Underground to act as her ballistic missile in CDS, is she doing it before or after Okina did literally the same thing in Gouyoku? When does CDS take place in relation to Gouyoku, or any given LE chapter? Or does it, and every Touhou story, merely take place “now”, even if it started in 2019 and it’s now 2023?
Since Touhou stories tend to only reference each other when they feel like it and are otherwise perfectly comfortable just not bringing it up in any way, there’s a good chance we’ll never know. Or they could simply say something in the next chapter just because. But usually not.
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dracolunae · 2 years
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I WOULD LOVE TO KNOW ABOUT SONIC lay it on me. sits head in hands attenative mode
I’ll just give you a general ramble of whatever I can think of but if you wanna know anything specific like lore or the different comic runs or stuff about the music lmk!!
Sonic is a franchise that I’ve found so fucking fascinating for a long time because it combines just so many fun things: a mostly non-human cast, intricate world building a continuity between games, interesting abilities, and a protagonist that is not only cool and fast and heroic but also a wildly fascinating personality!
My start into Sonic was, ironically, not any of the actual mainline games or anything because my ass was a DS kid with no consoles. It wasn’t even one of the mainline DS games! My start was Mario and Sonic at the Olympic Winter Games for the DS.No clue of any lore, all I knew was that this franchise had really interesting character designs and was really cool because YO IS THAT A ROBOT??? (I was also. Very into the transformers movies at the time so robots were fucking awesome).
Anyway, from there my brother and I shared a copy of Sonic Colours for the DS! Sonic Colours for the Wii is often regarded as one the better if not one of the best modern Sonic Games with unfortunately really bad writing but fear not! That’s where the DS version comes in! Entirely different gameplay wise since in that sense it’s a continuation of the earlier Rush games but the story is nearly identical to the Wii version except there’s more of it and the characters are significantly better written!
It’s pretty common to make jokes about people who play games for the plot but honestly the plot is really one of the main draws of Sonic for me! The Adventure era (Sonic Adventure, Adventure 2, Heroes, Shadow the Hedgehog and kind of Sonic 06) had overarching story elements and would legitimately flash back to what happened in previous games, which at the time (1998-2006) was huge!
There’s also several runs of comics and manga as well as several tv shows that accompanied the franchise, most of which are entirely non-canon to the games but still add so much to the characters and in some ways the world.
The original 2 shows and Comic runs were Adventures of Sonic the Hedgehog, Sonic the Hedgehog (more commonly known as Sonic SatAM), the Sonic Archie comics and Sonic the Comic, published by Fleetway. The shows were both made simultaneously by the same people and a lot of elements from both (though mainly SatAM, the grittier of the 2) were adapted into the Archie Comics. Sonic the Comic (more often referred to as Fleetway) was the British run of Sonic Comics and while Archie went kinda wild with a lot of stuff, Fleetway did so in a way that was less insane and more just incredibly contradictory to the games, such as changing the way that Super Sonic worked (it splits Sonic into 2 different beings instead of just being like a Dragonball Super Saiyan inspired power up) and also entirely changing the design and origins of Chaos, the additional antagonist of Sonic Adventure.
Both Fleetway and Archie have been canceled, Fleetway quite a while ago and Archie in 2017, which has brought a new Comic into the scene, published by IDW! The staff is comprised almost entirely of former Archie Sonic staff, who were pulled over by head writer Ian Flynn, who took over this position for Archie in 2006 and was hired by IDW pretty immediately once they got the comic license for Sonic. These comics directly tie into what was at the time the most recent Sonic game, Sonic Forces, and are confirmed to be canon, unlike literally every other piece of extended media we’ve ever gotten!
The American Sonic comics are very dear to me because I used to read them a lot (in what is possibly the most annoying way one could possibly read them, YouTube videos panning through incredibly slow pans of each individual page or panel). And the staff post Ian Flynn takeover is fascinating to me because a decent chunk of it consists of Sonic fans that started out as fancomic artists, got recognised for their talent and then hired to work on the real deal! What kind of Dream job is that???? The amount of passion the current staff has for the world of Sonic is palpable and so refreshing. Ian Flynn also got to write the story for the most recent Sonic game, Sonic Frontiers and holy shit I love the way he respects the previous world building done by older games. It might come off a little awkward to some but I’m just glad they’re acknowledging their past
With all my love for the comics tho I gotta say the Archie comics are a wild fucking trip, especially when Ken Penders had free reign of the plot. I’m rereading the Archie comics and I skipped over the first 60 or so issues the first time I read them as a kid and wtf???? Why did I just read about a bee dying of an LSD overdose???? (Yes. This is a real plot point. It is relevant for one 3 issues side arc and never again)
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bbnibini · 2 years
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Qin Shi Huang, my blorbo. I didn't even whale for him. He just kept coming home and I spoiled him rotten (I ran Arts based teams, so he fit in immediately)
And I love seeing your blorbos ☺️ They deserve love.
I genuinely miss the game sometimes, but my phone refuses to run it again without freaking out. I hope it's a possibility when I upgrade. I do miss the less... insane combat. I was genuinely into the story (including the early chapters that people complain about) and would like for it to not be as... difficult to get through. I'm not good at the strategy of it all nor do I really want to think about 10+ things at once. I just want to enjoy the joyful angst of the lostbelts.
For context, I stopped just after India came out (never played it).
Ooh! The LB3 Ruler, right? From my own runs with him, he's really fun and a really good solo/CQ choice!
I'm F2P in Fate GO too. I only ever spent SQ in GSSRs because tbh spending money on SQ here isn't really worth it unlike in say...Genshin where there is a guarantee you will get who you want.😅 Even the new safety net Fate GO introduced is really steep and not accessible to F2P.
I got my Arthurs from saving SQ for several months and grinding pretty much every free SQ I can get! I saved up around 500ish SQ by the time his banner came up and managed to snag 3 copies! And with the current banner he has going right now, after two painful tenpulls, I finally have four! I want to roll more but there's so many good servants coming this year (CASTORIA RERUN! OBEROOOOON!😭💕) so I'm holding back and coping with the mana prism tickets.
I personally struggled in challenge quests and some annoying nodes on Gilfest/Nerofest. But from what I saw in LB6 beyond, the gimmicks seem really annoying/tedious ><! (The LB7 gimmick is just...wow. for spoiler reasons I won't elaborate but it really forces you to raise ALL your servants).
I do remember them giving us those revival cubes(?) In JP where you can continue the battles and revive your units with full NP charge without spending SQ or command spells. Wait lemme check my JP...
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It's this one I think? I didn't check if NA already has it cause I already cleared the available main stories.
And no shame on that! I haven't properly read the main stories lately too (only have enough brain power to read the event ones cause it's not as serious) and stopped around LB2. From there I just read summaries and translations of the LBs from Reddit and wiki. I suggest reading through summaries from translators if you still wanna read the lore! (That's what I did when I didn't have the phone to play the game at the time 🥲) They condensed the info into manageable pieces so it isn't too overwhelming.
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loregoddess · 2 years
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almost forgot I like writing these silly subjective review grading things, here's on Three Hopes
Mechanics: 47/50 Story: 8/15 Visuals and Aesthetics: 14/15 Music and Audio: 7/10 Total: 76/100, C
and non-spoiler explanation under the cut (I swear this game is a B in my heart, but I have beef with some of the writing choices)
Mechanically the game's great, it improves some of mechanics from past Warriors-style spinoffs I've played, while changing others in ways that make sense for the game setting. It's also got one of the best NG+ features when it comes to carryover data, and makes replaying the game very rewarding even if I'm replaying a route I've already cleared since I can continue to grind out class mastery or achievements for a decent amount of full playthroughs. My only major complaints were the existence of gender-locked classes (although to be fair Hopes handled the balancing slightly better than Houses in this regard), and the general decision to leave out certain characters as playable which normally wouldn't be a concern, except that with how the character and moveset mechanics were handled, several characters could have been added as part of the base game since no character has a unique moveset w/ the exception of Shez and the lords and their unique classes. Late-game maps tended to feel like a bit of a slog to work through, but the rewards were often too good to just outright skip them, and getting an S-Rank on certain maps was difficult due to low enemy spawn rate. Overall mechanics were solid though.
The story is...really hit or miss. In some routes we get a lot of extra worldbuilding or insight into certain characters, but mostly I got the sense that the writers didn't look at much of the text of Houses for their base characterization, as many characters are written solely to whatever their joke trait was in Houses, or are just completely out of character. There are a few exceptions where some characters got additional, canon-complaint characterization that really helped the character to shine, but it's honestly so hit or miss that the few good examples are offset by the lackluster or outright bizarre ones. The story pacing and plot for each route is also hit or miss, with some routes having great pacing but no logic to the plot, or some having great plot logic but shoddy pacing, or both shoddy pacing and poor logic. Some established lore is entirely thrown out the window, and new lore often contradicts the canon established in Houses, which isn't really that important unless someone's into theorycraft and piecing together the deep lore, but since I am, it bothered me a great deal.
Visually the game is an upstep in basically every way from Houses, the lighting engine really makes the now fully-fleshed out 3D environments shine, and the garish skyboxes are gone entirely, with much prettier skies replacing them in all settings. Animations are smooth, although a lot of base body language animations get reused for character models again, and no one really has unique animations. The 3D-rendered cutscenes are a huge upscale from all the Houses cutscenes though, as they utilized the upscaled character models, new environment/prop models, and lightning engine to the utmost, making them feel alive and unique. I docked a point because there's an enormous amount of white text on black backgrounds with no way to invert that, and white text on black backgrounds are something I find very difficult to read. (Also there were a lot of minor assets reused and/or edited from Houses, which like, I get from a production standpoint, but it was still a bit tacky).
Music and audio is...pretty much identical to Houses. The voice acting is phenomenal and really helps to carry some of the characters through their lackluster writing. A lot of music was borrowed from Houses, and it felt like most of it wasn't new (although I'm assuming since there's going to be a soundtrack sold as a physical album that there must have been some new orchestrations of the songs that I missed). There were a few new songs, but nothing so outstanding as to really make the soundtrack shine or feel different from Houses' music, and the reuse often wasn't done in an interesting way.
So...despite all this, I still found the game very fun to play, since I'm mostly interested in mechanics, but as a fan of the characters and what little canon lore I could scrape together from Houses, I wasn't impressed by the overall writing. The reuse of assets was understandable in some regards, but overall felt lazy when compared to the new 3D environments and completely overhauled lighting engine that brought so much life to the visuals.
I would still recommend the game to fans of this style gameplay, since mechanically there's enough to make this just as fun as other Warriors-spinoffs I've played. But if you're only interested in the story/characters/lore trying to expand what Houses offered, honestly you could just save the money and watch the cutscenes/supports/etc., comb through text dumps, and come to your own conclusions.
I quite enjoyed the game personally, and it's one of the few Warriors-style spinoffs I could see myself actually actively replaying since I feel like there's a lot I can still do, especially since it's not set up like the postgame of HW or AoC where I tended to get stuck feeling like I was grinding w/out a lot of new things to do. But the story and characterization are super not going to be everyone's cup of tea.
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evilkritter · 2 years
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Author Wars
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Author Wars is a meta-setting that has meant a lot to me for a lot of my life. In high school (circa 2008-2010) a friend of mine came up with it as an extension of our “Paper Games”, which were improv shared stories centered on whatever we could draw on a piece of paper together during lunch. I’m omitting names and anonymizing for the benefit of my friends. The originator of the Author Wars idea had actually written five(ish) entire books in their original setting based on a collection of DnD characters with their backstories expanded out. Tragically a hard drive failure wiped out all of that writing during the early start of Author Wars as a collaborative project, it was heart wrenching. But they still knew the material and the characters well enough to lead a mega crossover event between our original fictions, with literal self-insert Author Avatars acting as the catalyst for narrative and world crossovers.
This was a bit of a catch-up for the group, as only one other person had a real setting. An Original Fiction that was essentially What if Naruto was the Avatar? I have hopes that I’ll get to write an actual collab novel with that friend featuring that setting some day.
I also had a setting I’d be developing for years, originally inspired by some DnD characters, but I had largely set that aside and very little of that lore was written down.  So I started work on a new setting, which developed into the Tumultuous Realm, but at the beginning leaned very heavily into the Author Wars meta-setting and explored its rules.
Another participant was our oft-DM with a VERY busy extracurricular activity, whose made-for-purpose setting was a gumshoe detective drama that featured the Author as the main character, with the world only progressing in time while they were typing out what was happening on a typewriter. Also they used a typewriter as a tommygun? Suffice to say it was excellent, but their schedule limited participation/output.
Finally was our short-fiction writer and most prolific online RPer, who took the Cyber-Papacy from the Rifts TTRPG and ran with it. They easily have the largest online presence so anonymizing for them will be the hardest. The setting evolved to be more Existential Horror, setting up a primary threat in the meta-setting.
The setting grew with me, and gained more depth of meaning for me personally, expanding from the “my friends and I sharing stories” into the “metaverse crossover of all media” that my college-age interest in FanFic suggested to me. Now it is a core connecting a lot of the stories and ideas I want to share. And also, a setting I think could inspire other writers.
As a meta-setting it mostly brings inherent narrative framing, while diminishing the importance of preexisting lore knowledge. That’s something I’ve struggled with conceptually for a long time. I really want my stories to stand alone, while still including continuity. This might be more in a readers approach than an author’s craft though. Everything I read of Discworld I read out of order, notably Making Money before Going Postal. Those books were compelling and made sense on their own, but still fit together beautifully. I like crossover books this way as well, because when they are done right you have a story where many of the characters are dynamic and interesting enough to carry a story on their own, even if they are only really cameos. It reminds me of life in general, where every minor character in your experience is a person with their own life. A setting where that is acknowledged can inspire so much in people, that each of the characters you meet could have their own book, and some of them might, but you can participate in the story they are in without digging into other material.
Now onto the “rules” and “lore” that could end up on a wiki some day!
Authors have unlimited personal power. They create Story Worlds which have their own internal rules. Multiple Authors can share influence over a Story World, but when they come to conflict that risk fracturing the reality and integrity of that World. If the conflict becomes overt enough, the world will Split entirely and become two alternate Canons, which over time differentiate enough to be distinct Story Worlds. Story Worlds can also be deliberately Split, Retconned, or Diverged. With cooperation distinct Story Worlds can be connected, Crossed, or Merged.
Whitespace is the vast open expanse filled with unlimited potential, and absolute nothing, that is so challenging and invigorating to Authors. It’s stylistically like a blank canvas or fresh text doc. Whitespace is available outside of any Story World, but separate Story Worlds can be connected without passing through Whitespace. Shitposts, nonCanon asides, and a lot of piss-taking contests between Authors happens in Whitespace. I am 90% committed to having a section of Whitespace which features the contextless occurrence of things from tumblr appear in some of my stories. I played with having a character technically be from the tumblr “world”, I posted her backstory ages ago but I might retcon that. She’s pretty chill about that sort of thing.
Characters are characters created by Authors that have separate enough identity from their Story World and their Author’s identity to have a relationship with an Author. Notably the Founder of Author Wars had three Characters who were hostile to them; one who distrusted their motives, one who saw them as an omen of ill things, and one who held them accountable for the death of their family and destruction of their homeland because as an Author it was there decision to have the Story Be Like That. Characters mostly function as normal parts of a story, but give voice to the dissonance between knowing that something is fiction and the emotions of engaging with that story such that it has meaningful consequences.
The War that the meta-setting title refers to is broad and vague, with the ongoing conflict between Authors invested in each others’ stories motivating the churning changes that reshape the Story Worlds from what they would have otherwise been. Ultimately Authors cannot destroy each other, but they can harm each other, and a severe enough conflict can ruin their ability to perceive each other.
It is all very bare-bones in many ways, and I think the Fandom and RP-Community parallels are evident to anyone with experience in either. That’s what really appeals to me about it.
I’ll be posting about the Tumultuous Realm, my Author Wars primary Story World, pretty soon.
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pyreo · 4 years
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Loreposting about Abaddon
Abaddon doesn’t get a lot of attention. As a deposed god he doesn’t seem relevant to the Guild Wars timeline after Nightfall. But I keep thinking about him because Abaddon is probably the most influential character Tyria ever had.
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Let’s just go over where he appears in-game if you start off in GW2. Everyone knows the six human gods. They’re in statues, temples, personal shrines everywhere. The base game story makes you detour through a sunken temple dedicated to Abaddon, while the Orrian temples to the other five gods are still intact on the surface. This is not by chance. It’s also nudging you to notice that there are no Orrian temples to Kormir, because she replaced Abaddon only two centuries ago. This is reflected again later on in Siren’s Landing on the other side of Orr, where the Five, and Abaddon, each have a personal reliquary, and Abaddon’s is central, connected to all the others, and still intact.
Building on that refresher on human divinity, in Path of Fire you visit the actual place Abaddon was defeated by the other Five gods and pushed into a side dimension to keep him out of the world.
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And when you visit the archives of the Durmand Priory, they have an imposing Abaddon statue towering over the stairs. Other than being reflected in three major environments, he doesn’t have a role in the plot. BUT.
As Kormir explains to you, the weakness of the human gods is that their excess of power keeps fucking up the world. The Desolation, a map that covers only a part of the sulfur desert, is completely uninhabitable because Abaddon was destroyed there. This happened because Abaddon, who was actually the most powerful of the Six and the leader of the group, wanted humans to share in the gift of magic. He was the god of knowledge, after all. This proved disastrous and the other gods reduced and compartmentalised the magic, and Abaddon went on a whole attempt to overthrow them and become one, single god of all.
The destruction of Abaddon’s temples and relics was intentional. He was wiped from memory. The pantheon was called The Five until Nightfall, wherein the existence of Abaddon was revealed as he tried to drag himself back into the mortal plane. As a god his spheres of power were water and knowledge. Erasing knowledge of him was what made him powerless. (Interestingly, the Priory’s special collections contains the Scroll of the Five True Gods, an ancient record of what the human gods knew about the Elder Dragons, but one dragon is missing - the water dragon, who like Abaddon, has a damaged and erased history. The six Elder Dragons and six human gods have many respective connections.)
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When he lived, Abaddon’s followers were the Margonites, who believed him the only real god and worshipped him exclusively, unlike other humans who revere all the Six together. They were rewarded with transformation into etheral beings with an extremely long lifespan, and were imprisoned in Abaddon’s Realm, the Realm of Torment, when he was forced out of Tyria. As the god of knowledge he had a realm to himself, and when fallen, his sphere inversed. Knowledge became madness, the theme his realm embodies. Temples were sunk, records destroyed, because to remove all knowledge of the god of knowledge made him powerless.
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I can’t remember where, but it’s implied that by Nightfall comes around a thousand years after his banishment, Abaddon is finally able to claw his way back into Tyria because people are starting to remember him. There’s one side quest that sticks out in my memory called The Search for Enlightenment about a scholar stealing scriptures from an Elonian library which leads to a massive raid by Margonites. The scholar was ‘babbling’ about a forgotten god. Proximity to knowledge about Abaddon seems to bestow insanity, the connection between Abaddon in his inverted realm and his hold over anyone who knows he exists. Though the Five Gods tried, they didn’t erase everything (hell, Trahearne and Sayeh al' Rajihd give you a guided tour of an Abaddon temple). Over a thousand years, relics popped up and people began to remember The Five was once The Six. As they did his influence returned until he was able to attempt to merge the Realm of Torment with Tyria and become a single, all powerful god in the absence of the others.
But wait how does that make a forgotten god the most influential character in both games?
Well.
Guild Wars lore is nothing if not completely linked together. Every single thing has cause and effect, every event is a domino. The story is consistent from Prophecies to this day. So let’s start with the first GW1 chapter, Prophecies.
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It all starts at the Citadel of Flame.
It was built into the volcano Hrangmer. The charr had been displaced, pushed out of Ascalon by the successful expansion of humankind. 450 years before GW2 the Flame Legion found this volcano and, inside, Titans. You know how Mordremoth’s minions are Mordrem, Zhaitan’s minions are Risen, etc? Titans are Abaddon minions, left behind and hidden after his defeat. They change their appearance to suit their environment. In a jungle they’re vegetative, in mountains they’re made of ice, in the Realm of Torment they’re twisted constructs of flesh, in a volcano, they’re fire. The Flame Legion brings the Titans back to the charr, charr worship them, and in exchange, get immense fire powers. Flame Legion completely takes over charr society and makes it a theistic, misogynist nightmare with the Shamans at the top.
Abaddon has just restructured charr society.
Using their overpowered fire magic indirectly from a human god, charr, ironically, rally against the humans and nuke Ascalon to pieces. The few survivors escape to Kryta. Charr are now pretty much unstoppable and invade all the way to Orr. Vizier Khilbron used a powerful stolen scroll to repel the charr with magic, and it completely destroys Orr, collapsing the island into the ocean.
Abaddon has just wiped out two nations of the humans who used to worship him, with Orr as the final goal - to tear down the resplendent city of the Gods who betrayed him. This is referenced, if you know what you’re looking for, in GW2. You can scale the Vizier’s Tower, where he read the scroll that sank all of Orr, and on the wall...
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A mural to the lost god, a testament to power that, a thousand years later, one who was expunged from history had a faithful likeness depicted.
Ascalon’s a burning hole and Orr is underwater. Now what? Those Ascalonian survivors in Kryta find the place is controlled by White Mantle. The White Mantle are committing mass murder via bloodstone sacrifice (bloodstones being the power curb the gods introduced after imbuing humans with magic) in order to halt the prophecy of a Chosen One opening the Door of Komalie. Vizier Khilbron turns up, shaking out some mysteriously wet boots don’t worry about that, and leads you against these genocidal cultists. Which, whoops, does lead to the Door of Komalie being opened - and it’s a doorway into Abbadon’s Realm of Torment, out of which Titans power through. This was the apocalypse planned for Kryta. Unlike the first two, this one is thwarted by the player. Kryta lives on. Vizier Khilbron is the final boss and turns out to have been a lich.
That’s 3 of the 5 human nations. What about Cantha and Elona?
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GW: Factions is the Canthan chapter in which Shiro Tagachi, the emperor’s bodyguard, continually visits a fortune teller until she inflicts such paranoia on his mindset that he believes he needs to kill the emperor in self-defense. His defeat causes the Jade Wind that creates the Jade Sea. As a spirit, Shiro then engulfs Cantha in a plague that warps people into tumorous mutants. The fortune teller turns out to be an Abaddon minion whose task was the eventual destruction of Cantha. This one also is foiled by the player.
GW: Nightfall is the culmination chapter. Abaddon is now powerful enough, well known enough, to breach Tyria and try to come back. His agent is Varesh Ossa, who slowly transforms into a Margonite over the course of the game. The player confronts the breach between planes and finally enters the Realm of Torment, meeting the shades of Abaddon’s servants that came before, the lich form of Vizier Khilbron, and the spirit of Shiro Tagachi, before facing Abaddon himself.
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And that’s the end of it. In Guild Wars magic cannot be created or destroyed, only transferred, so another god ascends in Abaddon’s place. They are once again The Six.
It’s Abaddon that ruined half the Elonian desert, Abaddon whose sinking of Orr gave Zhaitan the perfect mass grave to necromance, Abaddon who froze the Cantha sea into solid jade, and Abaddon whose final death and eruption of magic started waking Primordus, leading to the norn, dwarf and asuran alliance to stop it in 1078 AE-- introducing the norn and asura to the rest of Tyria, and making the dwarves extinct, cutting their entire race’s existence short. If it wasn’t for Abaddon, the charr wouldn’t have been taken over by their magic-toting shaman caste, only to come to their senses and rebel and ostracize the Flame Legion afterward. Hell, the current Flame Legion Imperators STILL style their horns in an homage to Abaddon, and probably don’t even remember why! To a human god, gone for over a thousand years, who used their race as pawns in a revenge attempt at wiping out every nation the humans had built!
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And even after being thoroughly and completely destroyed, his magic STILL haunts Tyria enough for his statues to punish you for not showing the proper respect.
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captainkurosolaire · 3 years
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I challenge you to pick five Tumblrs in your social circle and tell them something you admire about their blog!
Only 5? I could probably do 500. However, that's determined by what's considered my social circle. I'm often in my head being incredibly social continuously is really a challenge of mine. I'm always actively marching to something, my flame of passion when I have it, I can do some crazy stuff but it diminishes relatively quickly, so I try to cling. But I'll up your thing and list 25 of my fave people. Ask me this same thing in a Month, I'll keep doing 25, until I do all the people. How about that? (If anyone wants to be taken off mention let me know.)
@eligos-venator
- Has one of the most intelligent and sophisticated minds, I've had the pleasure to know. Literally admire all his aesthetics, work, head-cannons, ideas. It's only a benefit that the dude shares some OC characteristics to my own (Winning features). I really enjoyed the short-thread we did. It was incomplete, mainly because of my faults. I want to actually be better to give him a proper delivery and RP worth his time, but he's incredibly worth the investment of eyes.
@mischiefandmystics
- If there was a Mount Rushmoore of writers who kept me in this endeavor, encouraged me. Sun'ra is one of them. His characterization skills, writing, the delivery and how believable his character is, they're masterful acts.
@mishivymendi
- I wouldn't be nearly tamed or as creatively freed if it wasn't for this gem. She broke my shell, I really didn't at a time ever see myself being anything really beyond a smut writer, but Mishi not only saw potential in me, but brought it out. Her stories and world's she brings to life are so majestically colorful.
@asymphonyofash
- My go-to. He's another pillar individual who saw things in me past just the obvious perception, (Probably second longest XIV RPer I know.) Taught me a lot of the lore, I shot him up and he's sort of become my stapled rock. He's right aside Sun'ra met them about the same, both took me under their wing's as I quietly observed and absorbed.
@lavender-hemlock
- We're always up and front with each other, never feeling like I couldn't say anything around, extremely rare to share that these days. Her gif's are legendary, something on my own terms I want to soar in quality. The writing she does is astounding. Character has so many mysterious pages that are quite addictive to want to explore and learn them. (Encore 20 below-cut)
@under-the-blood-moonlight - Her sweetness and artwork and overall is just a friendly presence to be around. I cherish them so much. One I can jive with more darker undertones with. She's one the most hardworking and ambitiously creative people. I'd mail them infinite hugs if could. Thanks for being you! @roxinova - I owe a lot of credit to her. She's constantly OOC and everything was nudging me too be more inclusive to things and involved heavenly. It's rare for me. I'm really horrible about that my autism sets me back socially, I constantly will be drowned by the next day and be reverted back to better off alone, that's my major crux and weakness. But her thoughtfulness, these things, aren't ever foreign to me, I do pay attention probably better than any would ever give me credit. She's a beacon model to have as a friend. @corpse-dancer - Haven't ran into many words with them, but her character, screenshot game, expressiveness, they're all a marvel to constantly see, alongside her attitude and bringing life character. I do think if I were better, we would click quite splendidly. They've recently reminded and motivated me to pick-up my daily-practice, or try too. Keep being a rockstar. @fair-fae - Few who wouldn't know who she is in this community. She's been in my opinion a huge core. I'm certain she's inspired many who weren't even RPers too try it by seeing her at the Quicksands or elsewhere, a tyme ago. Making no exception, I was even one of those. I used to be in QS every-single day and was often doing my shameless stuff. Though her presence first did show me there's a lot more. I admire her in all fields. Also appreciate her adopting me to the FC and her always thinking of others and giving events, or her aesthetics and portrayal, its the epitome of swan elegance. @thorcat - One of my most treasured friends. Been RPing with them for a longtime. There's never anything complicated between us or a rift of drama, it's just let's go and have fun. We really mesh well, I've welcomed nearly ever character and got the privilege to RP with nearly all them. They always open up envelope and help me, settle on back and just laugh. Whether used to be waking up to their characters humping my afk one or use randomly having a hardcore banter between Ufah and Captain and capturing them as a voidal pet. Memories with them isn't something I'd ever want to lose. I love ya! Never stop enjoying life for anything. @lukawarrioroflight - I get in the gutter find myself lacking motivation or writing, discouraged even... But I never have felt, I could ever do any wrong with this person, they bring the light out of me. So no matter what, how many hospital-beds I yearly visit, it's because of this rare nature, that I come back, even if they're the only one's ever to read my stuff. I would do it for them alone. @scholarlybreadbun - I've only been back recently and they've so much warmth. Their presence is the sun of inviting. The couple and posing all the shipping that stuff makes me even melt. I'm not particularly talented in regards to posing couples, but I took notice of them along time ago and set on quietly improving. Really like them for them, wouldn't ever want them to change that. Ideally look forward to be in their orbit longer so I can bask in them. @seascrapes - Been mutual with them for a while. Their aesthetics and character is all S+ level. I appreciate throwing back tagged prompts with them, one of many people I really think would be enjoyable to collab with any other seafarers. The artwork and pieces of Tal Brook, are breathtaking as ever exceptionally too, not to mention. Love your stuff matey, you're a king. @mai-takeda - Is a myth. Her absolutely sheer friendliness and her attitude, are so positive influencing, I was so thrilled to be welcomed with her and boosted by them early on. I couldn't see myself, wanting to exist where they didn't have happiness like the same she always delivers by just doing so many soft-things. Not to mention her writing... She's a whole world to throw yourself gazes
under. @zhauric - It doesn't go far either without the same breath of Mai, I could say about Zhauric. He's someone worthy to look-up and also recognize they're passionate and inviting, hoisting up literally everything. Could easily find any of their characters comrades with my own, or jiving alongside. Not to mention last XIVWrite, they slaughtered it. So enjoyable to read them all. I like how organized their blog is too, motivated me recently to redux my entire thing. @cadrenebula - They have so many diverse characters and their entire roster is vibrant and is imbued with a massive flux of life. They are able to encapsulate so many character's voices and portray them so effectively too, I really admire that greatly. They've made me think bigger and try myself recently at actually undertaking a huge roster of characters too. I've taken many breaks, but I always am so graciously returned often with them close-by and that's so incredibly sacred. I've seen a lot of people get discouraged or quit, leave, departure, etc. But they always seem to have a bigger house then they had last I took a break and I enjoy peaking in. @silvernsteel - Her artist and gif-work are awe-aspiring, there's little unrecognizable by her photo-sets and edits. They helped me even tip-toe into uncharted with giving me the recipes to try incorporating gifs into my arsenal. Plus so delightfully pleasant to actually talk with and just chill. I want nothing less in life, than the beauty they give, to be returned to them for eternity in all their glorious air. If ever needed anything of me, they've got me. @spotofmummery - We talk about passion or friendliness or overall a person to even remotely try to be, I got to include them. Their web-series and writing, screen-work, everything they do is fantastic. And that's furthered back nearly any I've met showcase or immortalize how just genuine of stellar person they are. I wish them always the energy to create and sparks. @snow-covered-moon - They've never been anything less but absolutely a diamond to know. I enjoy their character, their almost always abundant of energy that's very rub inducing. Their WoL character stories, writing, screen-shots, everyday they open up a new pandora box of joy, there's no mistaken love behind their character and that's infectiously easy to also enjoy something when the author does too. Always healthy to be around, I never feel short of vitality when they're close-by. @letheofthelost - Always cheerful or least encapsulates with me, they're a carnival ride. Just pure epic story-telling and engaging equally as passionate, constantly writing characters, not looking for anything outside of RP or anything really just being their selves, they fade all others. I love their presence, them as a person. Enjoy any character they'll ever come and throw under me, or a change of pace. Always feels easily understandable between one another. @crow-iv - Together we're an unfiltered, unstoppable wake of pure passionate writers and art. But I would say they're far ahead of me, in every regard. Already able to portray multiple characters in a scene and do such in-depth thinking, alongside even sketch or draw right afterwards or a scene. They're so talented, huge reason I set-out on giving them a Crew of cast and actual stories to-tell when I'm actually caught up and if they interested and we both have the room, I really think if further myself, I can be better and supply more for them to draw and I want to see them soar. I want to give them all my improvements and effectiveness. @trishelle - They've such a reinforcing personality and aura around them that easily bolsters anything that dares thinking they're about to be depleted so energizing. Aesthetics, characters, all them are so lively that further compliment their own mun's great welcoming presence. Worth hundreds of smiles and stars, keep high. Wish I had more time to dedicate to learning you! But I do notice and appreciate you. @fracturedfantasia - One of my people, I like to retreat and just talk my full
head-cannons with or learn, share insightful and inquisitive thoughts about philosophies and multi-culture things. Or plotting and in-general, they're a well of information and brimming ideas, they are every making of what makes a quality friend. When you can generally be open-about-all that's a real one right there. Their characters and tarot readings, I always would implore if they're offering. Thanks for giving me any-time. You're truly a treasure. @violet-warder - Never have even came to words with them yet unfortunately but didn't mean as a mutual, I haven't admired all their screenies, writing, or the aesthetics they bring of their character. Glamours is real end-game, I like all what you've done and put together. I care strictly about what represent and give, I don't want to see them ever think anyone want's them gone, they are abundantly so talented and possess things only they can deliver. I think recently came back too, and I'm glad to share, hopefully, overtime I can build you better up. Or eventually even talk, but I'm certain you are a busy-body person too, so we're relatable. @layla-grey - I have a lot of underline issues that set me back as a flawed person, but I've never not been anything but someone who's open, it's why I always do include my f-list in anything or etc. I'm not here to present this facade, and really don't care to be an image crafted by another. No one as of recently or now, am I close with as an RP partner or friend with then this stunning masterpiece. I never let-up on story-telling or anything so I can eventually use my Crew or other Characters, to give them anytime a master entertaining day, they push me to not be short-changed. IC and OOC I would devote my full attention too cause they've never shed from me. Didn't ever matter how much silence or anything, they're always around. And don't expect anything out of me or pressure. Just accept me and I equally share that sentiment, I want you to have everything in this world has to offer. ----- This is just a fraction of people, I've paid attention, noticed or know. I've been around in this Community for many years. There's a lot of things I could say about it, more probably then anyone else. But what matters to me, is recognizing the people who are here, that work hard, build others up, support, constantly are a beam. I don't need to interact with everyone, to know when someone is generally out for good. Or they're out for bad I've learned inquisitiveness longtime ago, I had to survive and remain afloat. I just go out and be me, and along the way, I get to find people like these, who help bring out the best me. I am nothing without these people, creators, writers, artist. I'm a terrible friend, horrible person, I don't have the energy to interact NEARLY with as much as I'd like with you all, If I could clone myself, or if things were different, I would drop it all to be in your orbits more if could. But, do know I appreciate you. And even if you ever do depart from this whole community or anything, know that anything you share, or give, that stuff does matter, somewhere, someone was aspired, if nothing else, by me. ONLY you can give the worlds you see and I am thankful. Do love yourself.
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Text
Fic writer review, thank you to @thelaithlyworm  for the tag <3
how many works do you have on AO3?
Ten? Oh no, it’s actualy 12 now!
what’s your total AO3 word count?
86,468
how many fandoms have you written for and what are they?
Grand total of 1: Star Trek: Picard - although my latest offering might branch a bit into other Trek as well.
what are your top 5 fics by kudos?
“Passengers”
“And a Barrel of Gagh”
“CMO’s Log”
“Preparations”
“Game Night”
Which is actually kinda interesting. I wrote Passengers, Preparations, and Game Night while the fandom was still a lot more active (especially in the Aramis in Space corner), so that makes sense. The CMO’s log has had chapters added every few months, giving it probably the most exposure of any of my fics. Barrel of Gagh, though? I think I’m gonna attribute that to Thimblerig turning it into a truly, TRULY brilliant piece of podfic. Also the fact that it’s whump involving a character played by Santiago Cabrera. ‘tis A Thing..... :D
do you respond to comments, why or why not?
I really try to! I love talking with people in the comments and just... thanking the people who found the time and energy to leave comments. But especially in the last few months I have gotten very bad at keeping up with the comments and now there’s about two dozen that I have neglected to reply to for a painfully long time 🙈
But I will get there! Because I love that kind of interaction!
what’s the fic you’ve written with the angstiest ending?
So far, none of them have had angsty endings. Angsty middles, yes, but not endings. I’m just a sucker for everyone being happy in the end. Or at least on the way to being better, and supported and cared for on that way.
do you write crossovers? if so what is the craziest one you’ve written?
I haven’t yet, but I’m definitely not opposed. One of the threads of my 200k unpublishable whump scenes takes place in a continuity that has existed in my daydreams for... I wanna say six years at the very least, probably longer. It’s mostly straight-up Star Trek, but with the twist that it involves the Wraith, the telepathic, hive-minded alien race from Stargate: Atlantis that suck the life force out of you with their hands? Or, well, at least a variation thereof.
I once typed up the world building for that particular setting and it took me three hours to try and make it all make sense. So it’s... involved. But not necessarily “crazy”. And I’m not sure I’m ever actually going to publish any of the stories I have set in it (not least because that would envolve finishing any of them and bringing them into a form that is interesting to read for anyone but me...)
have you ever received hate on a fic?
Nope.
do you write smut? if so what kind?
Hm, not yet. I do enjoy reading smut, but only under very specific circumstances. I think I may eventually try my hand at smut, but the inner prude is still very strong. Writing about Rios and Xyr making out (which, honestly, was really tame, all things considered) made me melt in a puddle of blushing embarrassment, so full-on smut is probably beyond me at the moment. One day!
have you ever had a fic stolen?
Not that I know of. Though litigating that in a fandom like ours would be... tricky. ST:Pic is way too small to steal stories outright. But similar or the same ideas pop up all the time. And it’s a complete coincidence. Reading the book that recently came out and that has a kinda similar setting to a lot of my stories (pre-season 1, early in Rios’s history as captain of Sirena, dealing with original characters, holo shenanigans, friendship with Raffi, etc.), I was struck by just how many elements, both scenes or story beats and little details, were similar to things that have cropped up in my writing. And it is entirely coincidental, because I am beyond certain that the author doesn’t read fanfic. Just... for legal reasons. Not to mention I wrote a bunch of the things I saw parallels to while the book was already in production, and some of them are only in my drafts.
So there is a ton of convergent evolution going on in this particular section of the fandom, and trying to litigate who came up with certain plot ideas or character beats when would be a sysiphean disaster. Some things are clear and whenever I use any of them I give credit where I can, but people will have very similar ideas. It just happens. So no, I haven’t had either a full-on story or “an idea” stolen, and I might change my tune if it ever does happen, but so far, I’m trying to practice equanimity, so I’ll be better at it should I ever need it.
have you ever had a fic translated?
Sadly no. My dad keeps complaining that all my fic is in English so he can’t read any of it, but honestly? I’m kinda glad for this very convenient excuse. Maybe if I ever feel like I want to practice my interpreting skills, I will give translating the stories into German a shot. We’ll see. Otherwise, if anyone feels inspired: Have at it! Just let me know, okay?
have you ever co-written a fic before?
Not quite. I have a draft of off-the-cuff worldbuilding that I wrote on Discord with @curator-on-ao3 and that I would love to turn into an actual short fic (letters from a conference on holo-ethics), but I haven’t gotten around to it yet.
what’s your all time favorite ship?
I don’t really do shipping.
what’s a WIP that you want to finish but don’t think you ever will?
I WILL NEVER ACCEPT DEFEAT!!!! One day, I will write the next installment of Star Trek: La Sirena! I have so many ideas for that continuity and those characters. I’m not going to abandon them!
what are your writing strengths?
Hmmmmm. Probably detailed worldbuilding? Ask me something about, say, a technological or cultural aspect of Star Trek and chances are, I have thought about it in the past or will come up with three different sets of intricate lore within half an hour. (Things like... the architecture of San Francisco, or Will there still be taxi drivers? or the treaty between IKEA Intergalactic and the Borg Collective, or the Universal Translator, or Emergency Services or Why There Are Very Few Ambulances On Earth Anymore etceterah etceterah...)
I’m also good at slapping together off-the-cuff plot ideas (if, say, you need an explanation for how Seven and Agnes ended up stranded on a desert island, I could probably give you three different scenarios pretty quickly. Just don’t ask me to make them poignant or actually write them.
I’m also very, very good at beginnings.
what are your writing weaknesses?
Everything that isn’t a beginning. Especially endings, or rather: finishing something, but also just... keeping momentum.
I think my dialogue is somewhat samey and not distinct enough between characters. (Also my witty banter is... let’s just say it doesn’t come to me naturally...)
And I also struggle with keeping things brief and to the point. I can write you 30k of whump covering a span of three hours, but fitting a whole story in the same space? Much more difficult!
I have also avoided writing full-on action so far, but where it has crept in it has always been a struggle and been workshopped a lot with the indefatigable beta.
Otherwise, I don’t know. My self-perception is always a little warped, so I’m not sure what other people would say my weaknesses are.
what are your thoughts on writing dialogue in other languages in a fic?
Oof. Well. I have used Spanish sentences in my fic and done the thing where they’re translated in the end note, but I’ve mostly done it sparingly. I’ve also done the ‘“What do you want?” he said in Spanish.’ It’s tricky. But I will likely keep doing it in some instances, even if it’s a bit annoying.
(It also really helps to have a native speaker of Spanish as a beta, even if it’s Spanish from a different region than you’re character.)
Speaking of regional: I’m also torn about the whole “phonetically writing out accents” issue. Some people love it, some people hate it, I’m really unsure because I’m not a native speaker of English, so I’m not even sure I’m consistent in my narrative voice’s regional quirks. So far, I’ve mostly gone with describing that an accent is happening, and only writing out when phrasing actually differs from standard English. Like Ian (Scottish) saying “dinnae” but not writing “I” as “ah” as you’d see on, say, Scottish twitter.
Though it can be a very useful tool if, for instance, you want to indicate a characters accent getting stronger as they get tired or upset. 🧐
Anyway, I don’t think there is one right or wrong answer here and everyones milage will vary.
what was the first fandom you wrote for?
Published? ST:PIC
Actually first? Lord of the Rings and Harry Potter. Pretty much simultaneously, though I did write more for LotR. On graph paper, mind, with my fountain pen turned upside down so I could write smaller. I still have folders worth of those stories that I urgently need to digitize before they fade and I lose them forever...
what’s your favorite fic you’ve written?
I’m going to quote @thelaithlyworm here: I Love All My Children Equally! I honestly couldn’t say. They are different and I love them for different reasons but I love them all.
Thank you for the tag! ❤ I’ve kinda lost track of who all has done this already or has already been tagged, so feel free to ignore me! But I tink I’m tagging @curator-on-ao3, @aini-nufire, @29-pieces, @flowers-creativity, @highfunctioningflailgirl, @cristobalrios and @the-goofball. And anyone else whom I forgot or who feels inspired to do this!
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thefirstknife · 3 years
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I have to hard disagree on the idea that old story content isn't relevant anymore. The story is an on-going tale, and what came before is the foundation that sets the stage for what happens now and what will come. If it was really irrelevant then there be zero point in creating those stories in the first place because they'd be pointless filler. Just because it's not currently being referenced all the time doesn't make it irrelevant. It has always been the biggest flaw of the series to have lack of accessibility for the stories in older content. This is particularly ridiculous for a game that is so lore dense like this series. But I've always been firmly of the opinion that if you require people to go to third party services, pay attention to social media posts, watch panels at cons, etc. in order to fully understand your story then you have failed, hard, at telling a coherent story. Makes me sad because I've loved the story since the start and how expansive it is. Sadly new players simply will never be able to appreciate that without spending hours outside the game researching it. Hell, existing players have to do that sometimes and that's just Not Great.
I agree that Bungie should do better with story delivery. It's something they've struggled with since the start though, so I don't really understand how someone could've loved it since the start when it was objectively even worse.
Story delivery only improved with time. We started with grimoires literally not even being in the game and important lore about characters existing online separately. Not much changed in D2 until they added the lore section and lore books in game. And further improvements were necessary to make the game's story accessible while playing missions and quests. All of this significantly improved in year 4.
Year 4 has been widely regarded as the best one yet for story and lore delivery. And I agree. I also agree that there can be more improvements. For example, weblore should be announced in-game because it's tied to the website so many people will go into the game not knowing it was released. It was a huge issue with Immolant where people didn't read it before hopping into Season of the Hunt and heard "Sagira died" in a voice line, instead of reading the huge weblore drop that continues to be the most important lore piece for entire year 4 and beyond.
Of course every piece of the story is relevant in the grand scheme of things. Red War is still frequently mentioned, Uldren's story was important for Crow, and so on. However, what I meant was that having to play through the entire thing and personally hunt down the Barons and shoot Uldren is not something that one has to go through in order to understand Witch Queen. With that I'm referring only to the players who legitimately never touched Destiny until WQ. Everyone else had three years to get through Forsaken and will have an additional assistance to get through it for free in December, if paying was something they couldn't do before.
I genuinely don't know who else is missing out, except people who never heard of Destiny before WQ and will buy that as their first Destiny experience. But in that case, they can read the lore books that detail Forsaken if they're interested in extra stories. A completely new player will not need Forsaken or Red War because they're not going to understand those either without the full context. At that point we're talking about how everyone has to start playing with D1 which is impossible.
As you said, the lore is very expansive and very dense. It's hard to parse through. It's the seventh year of Destiny as a franchise and people tuning in now can't expect the game to explain everything form the beginning. That's why the community is here. I don't think that's a failure in the narrative in the same way I don't think a TV show in its seventh season should recap every event from the previous seasons before starting season seven. At some point, recaps are impossible to do without taking a significant amount of time. If you decide to tune in late, it's on you to update yourself.
I tuned in late into Destiny, as I didn't play D1 because I don't have a console. D2 didn't explain shit about D1. And as frustrating as it was, I couldn't really expect the game to recap the previous three years of storytelling. They should've done something, for sure, since they came to PC for the first time, but I also understand that recapping three years of D1 would've been fairly difficult, especially if you wanted the full lore experience that includes ancient history like the Books of Sorrow.
Destiny's storytelling is infinitely better now. There's always room for improvement, of course. But people also have to understand that this is a huge ongoing story that's been going on for almost a decade. Having external sources explain past events does not mean the storytelling is bad. On the contrary, it would be quite obtuse and annoying to have detailed recaps at the start of every season and expansion. And yes, even existing players and veterans have to consult the lore archives outside of the game. I'm not sure what should be the alternative. D1 is not even available on PC, so I can't personally play and collect every grimoire. I also can't hold everything in my brain and quote it verbatim. Fan created encyclopedias and archives are not exclusive to Destiny.
I'm in favour of better accessibility so I do hope Bungie keeps improving on that front. But a part of accessibility is also the community. Destiny is not unique in this. Most long lasting and ongoing media utilises the community to help newcomers understand, especially if the original media is no longer available (try finding original Doctor Who episodes, it's nigh impossible) or is entirely inaccessible to people (games like the first Witcher come to mind: that game is mechanically incredibly outdated and more or less impossible for many to play through. I did it, but at what cost).
There's a lot to be said about the preservation of media and especially digital media, but that's a whole different topic. For now, our best bet is preservation through recorded footage, let's plays and streams. Servers can't last forever, games are routinely shut down and content is removed due to being old or glitchy or literally making the game unplayable. Currently I would prefer Destiny to keep going in the direction it's going now, with overwhelming praise for the way it handles ongoing storylines and lore, to keep being more stable and to work well, instead of clinging to old content nobody is playing for the sake of keeping it there.
And again, if Bungie had the option to keep everything in and keep the game running smoothly, I am sure they would've done that. But game development is not that easy. Old code is old code. It makes the whole game unstable and impossible to update on time and fix quickly. I would rather Witch Queen running as well as Beyond Light did overall, with space to develop new stories, missions and quests.
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realperson022 · 3 years
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Hi Sam! A little late for the ask game, but. Do you have any cool writing tips that you've been given or discovered?
Ahhh, I'm sorry this took so long, Riley! Okay, yes! I do and there are like three that I've focused on more as I continue to write :)
1. Outline: They're gonna save you some time (and problems)!!
I was one of those few people that started writing without a plan. Trust me, it didn't work for so long, and I eventually did get frustrated with myself. So, after seeing that several writers that I knew (including you) prepared an outline with notes about either the fandom or the lore that was going to be explored, I started doing the same! Now, every multi-chapter (even some one-shots) has a general outline with the main plot points and important twists that I want to include. Nowadays, it's much easier to write and know where the heck I left off because that was also a problem. It also gives me an estimation of how long I would probably take on a project. PLUS, you don't keep readers waiting for so long, haha.
2. Examples: It changes everything!!!
Another great tip from a friend, who wrote medieval content about another fandom, said that she didn't know how to write sword fights. I told her she should read about suggestions or ask around people that have written some pretty good ones. And she did, but she also looked up fighting techniques used for specific swords, videos about the importance of balance and coordination, watched a whole movie that involved sword fighting, and even checked out a couple episodes of a Netflix show to capture the ~suspense~ of the fight. She didn't get the scene done until two months later, but it was worth it! She told me that a bunch of people commented on that chapter (after releasing it) that their favorite scene was the sword one :D She "made it read so real" to them. Since that day, I literally remembered that if I were to write an au that included anything I wasn't used to writing (especially action), I would look for examples just like her! Even if it takes me a while to share it.
3. Describe, Don't Just Say It
When it comes to writing emotional pieces, my beta reader told me that with dialogue, it's not only important to read what the characters say, but also to reveal the feelings behind their words/actions by writing how they say it. Even with dialogue, a writer can give a thorough insight into a character by describing the emotions they feel as they speak. I try to apply this with stories as I plan and write---it ain't easy all the time.
These aren't so special and you probably heard of them already, but I always think about these three when I end up writing something new. It makes my life a little easier :) Hope this does help someone out there tho!
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ginjithewanderer · 3 years
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It’s me, back again with another essay for Tetora’s birthday, except this time I want to really look into his character and what makes him the hardworking boy Ryuseitai wouldn’t be the same without. I used a lot of stories as reference, so I put together the banners from ! events/gachas he’s in in chronological story order here, mostly for my own use (though like the wiki disclaimer says, some of it can be shaky). At the time of writing, there aren’t enough !! stories to warrant a whole timeline, nor have the ones he’s in been fully translated, but I tried to mention the parts I’ve read (either translated or in-game with my limited understanding of Japanese).
Tetora is first introduced in chapter 8 of the Enstars! main story, as a first year at the very beginning of the school year. From what we see of him in those appearances, it’s easy to dismiss him as an excitable boy with too much energy for his own good. While that hotheadedness is part of his character, there’s so much more to him than that and I feel like he’s really not given enough credit from the fandom as a whole for it. Tetora is a character who’s shown a lot of depth over the course of the Ensemble Stars story and that’s what I want to show through this.
We don’t really know much about Tetora’s childhood or family based on the currently released stories, but with the little bits of information we do have, it’s possible to piece things together to get a vague idea of what his home life is like. Tetora doesn’t come from a very rich family, and we know from multiple stories that his parents go to work early and/or work long hours as a result. Combined with the facts that he’s an only child and that he regularly gets his lunches from the school cafeteria and other meals from a konbini because his parents don’t have the time to make proper bentos/meals, it’s reasonable to conclude that he spends a lot of time alone at home.
It’s probably also because of that that he looks up to Kuro and Niki so much. In Niki’s third idol story, Tetora says that watching Niki’s show made even bland food taste delicious, but also that it saved him. While he didn’t elaborate aside from saying his parents were having a tough time with work and !! hasn’t provided any more lore yet, I interpreted that as him seeing Niki as a companion of sorts, since he was alone so much. He does also call Niki “Aniki” on instinct, and says that he feels closer to him thanks to their ways of speaking being similar (they both attach “ssu” to the ends of sentences, for example). As for Kuro, it’s mentioned in Motor Show that Tetora only got into karate because he admired Kuro, and the way he acts around Kuro in the ! main story says all it needs to on that front.
… but knowing more about that part of the main story says even more. The main story takes place after the first years have gotten into the units they applied to, and Tetora had just been rejected from Akatsuki, instead having to settle for Ryuseitai. At the time, he was pretty upset about the whole ordeal, especially since he had wanted to get into Akatsuki so badly. In fact, he spent pretty much the whole time between the start of the year and Supernova frustrated by it, only coming to terms with being in Ryuseitai by the end of the latter event. Because of that, his attitude in the main story is the first time we see him doing something he has a habit of doing — trying to put up a positive front, no matter how he’s really feeling.
Instead of wallowing in the negative emotions he felt after what happened with Akatsuki, Tetora tried to make something else work out in his favor instead: the Ryuuousen. The reason he was so excited about it, and so concerned about everything going as planned (and started panicking when Kuro showed up late), is because he was almost desperate to succeed at something after his failure with the unit he had his heart set on. In the end, though, that ended up going wrong too. The student council interrupted the match before it ended, even though he didn’t want to accept defeat, and that didn’t do his confidence any favors.
Of course, his confidence in himself wasn't really that high in the first place. Tetora has been shown throughout the Ensemble Stars story as someone who’s deeply dissatisfied with himself and takes every opportunity to belittle himself, whether it’s out loud or in his thoughts. He calls himself worthless, weak, hollow, and even goes as far as to say he hates himself in Orihime and Hikoboshi. He also tends to blame himself for anything that goes wrong when he’s around. Despite how he grows and changes himself over his time at Yumenosaki, these insecurities of his seem to stay as strong as ever. Even as a second year who got to lead Ryuseitai N and is captain of the karate club, he continues to feel like he isn’t good enough.
He’s equally quick to compare himself to other people, saying how they’re better than him in different ways. He’s open about how jealous he is of some people’s looks and sometimes other traits they have. He also uses people like Kuro or Chiaki as a standard to measure himself against, saying he can’t do things the way they can because he’s still inexperienced. With his insecurities, though, comes the way he recognizes his shortcomings. He knows what his weaknesses are and what mistakes he’s made, and he’s constantly trying to improve them — even if he doesn’t feel like he’s improved enough — to reach his ideal of becoming a “man among men”.
That goal of his is reinforced throughout the story, and he’s determined to reach it one day no matter what happens. Even when things go wrong, he tells himself that he’ll get there eventually, as long as he keeps working hard at it. He does get upset at his failures for a while and is prone to pessimism when they occur (which he acknowledges), but he always picks himself up in the end. His idea of a “man among men” isn’t really solid, though, and it really just comes down to what traits he admires in others. That includes traits like strength (both physical and emotional), kindness, honesty, and level-headedness, but also skills that are typically considered feminine, like cooking and sewing.
Part of that also comes from the fact that his concept of a man among men comes from the people he looks up to: his desire to learn to cook comes from his admiration of Niki, and his respect for things like sewing from Kuro. In fact, he even got into martial arts in the first place because he looked up to Kuro. In the same way, it was after the Beasts story that he decided he didn’t have to get rid of the parts of himself he considered “girly” or weak, and instead could convert them to strengths like those he saw in Arashi. Because he sees others as so much better than himself, he tends to admire a lot of people like this, and always tries to see the best in the people he does — even if they themselves think he shouldn’t.
It’s that devoted nature of his that manifests as determination when it comes to his goals. Whether it’s a person or an aim, Tetora gives everything his all, and it’s why he’s able to bounce back when things go wrong. He's willing to take on any number of challenges to reach his goals, and early in the ! year (like in Hero Show) even told himself it'd be pathetic to give up after minor setbacks. Similarly, his determination to have something work out in his favor is why he set up the Ryuuousen in the main story, as mentioned earlier. This persevering nature and the hard work he puts into things because of it are where his Ryuseitai introduction comes from - black flames are the mark of effort.
… Which he also thinks is his only merit, as he's stated more than once. Despite his other qualms with himself, he’s aware of his hardworking spirit and considers it his biggest strength. Tetora is someone who believes that he can achieve his goals as long as he works hard towards them, and that gives rise to his desire to be seen as responsible and independent (like by showing his seniors that he can handle things on his own). He’s even expressed how he likes when Chiaki doesn’t interfere with Ryuseitai’s activities after entrusting things to him, so that he can show some responsibility instead of being babied and having things taken care of for him.
In the same way, he got pretty upset in The Four Beasts of Fistfighting when Kuro arranged the Ryuuousen without talking to him about it, and when the former said he’d pat Tetora on the head if he won against him. Tetora hates being treated like a kid, or as someone who can’t take care of themselves. This is reiterated in several stories, too, including Beasts, where he says how he doesn’t like when Arashi refers to him using -chan, since it feels like she’s treating him like a kid. This ties in with him wanting to be seen as more mature — a man among men.
Continuing on that point, it's also why he puts up a strong front, even when he's not doing so great (Motor Show is a great example, but he's been doing this since the ! main story). He doesn't like giving up on things or appearing weak, and especially not if it means he'll be seen as someone who can't do things without outside help. Even if he's tired or upset about something, he tries to keep smiling and keep up his energetic character around others so that they won't worry about him. That applies even more when he's in charge of something, since he has a strong sense of responsibility and wants to be a capable leader.
He can put too much energy into trying to be a good leader, though, which ends up exhausting him in the !! timeline (for example, his second idol story, where he says he spent hours just thinking about how to reply to a member of Ryuseitai N in a way that didn't sound too dry). Even before then, though, he was always trying to do his best for the people around him, including things like staying calm before lives where the other two first years were nervous to try and help them relax. While he may have started off a little clumsy and tended to rush into things without thinking, by the end of the ! summer, he had already become a lot more reliable.
He also just really enjoys helping people out, saying in School Fes that he always wants to help when he sees a friend in trouble. He's always quick to offer anyone assistance, even with small tasks like moving things from one place to another. This has led other characters to say that he really is hero-like, as befitting of his status as a member of Ryuseitai. It also ties in with how empathetic he is towards others. He’s protective of his friends and has said many times (like in Sweet Halloween) that he gets upset when his friends are, and often tries to help them out or cheer them up when that happens.
There’s also the reason Ryuseitai N ended up with too many members — he didn’t want anyone to feel the way he did after his rejection from Akatsuki, and ended up making the entrance test for Ryuseitai too easy as a result. Even if it did cause the unit to struggle financially, it shows how much he took what happened to heart and how he doesn’t want people to go through anything bad, even if he had to face it himself. Similarly, he tries to take other people’s feelings and situations into account at all times — such as the time he argued with Midori in Climax but tried to be understanding of the fact that Midori was only in the idol course by accident — and doesn’t want to push his own opinions or ideals onto others either.
Tetora is a really honest and straightforward person, and doesn’t think people should hide things from each other either. This shows in the advice he gave to the Aoi twins and Tomoya in Christmas Live and Sweet Halloween respectively, though he says in the former story that he didn’t think he should be lecturing them as an outsider. More than that, though, it becomes obvious when he’s putting up a cheerful front, since a lot of the time other characters end up seeing through it. In Motor Show, it fails entirely after he accidentally let out that he was stressed in front of Chiaki, and ended up having to tell him everything.
Because of that, though, he’s also very trusting of people, and doesn’t always notice when someone doesn’t have the best intentions (à la Beasts). By the !! timeline, however, he’s gotten better with that. A clear example is his consistent distrust of Mayoi, even if the latter does give him reason to be suspicious. Then, of course, there’s Rinne, who’s the first person Tetora has openly said he dislikes. By the time of Sweets Box in autumn, he’s still annoyed by Rinne’s actions in the main story and says Rinne “pisses him off.” Despite that, he does still admit that Rinne can be open-minded when it comes to some things, which further shows his own willingness to understand other people’s situations.
With all of that said, it’s clear that Tetora is someone who does his absolute best, both for himself and others. He has a lot of energy and doesn’t like sitting around for too long, but that energy always goes to good use, whether it’s training himself or helping people out. Despite his deep-rooted insecurities about himself, he’s always striving to do better. That (along with everything else) is why I love him so much, and I hope this helps you learn a little more about him (unless there’s nothing new in here for you). There’s a lot more I would’ve liked to talk about but it’s already time to post this and I wanna finish reading some !! stories before I get into my opinions on his time as Ryuseitai’s leader (though I have a lot of thoughts on that already), but I’m really glad Tetora exists and is such a well-written character.
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blackjack-15 · 3 years
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Ziplines, Blood Ties, and Colonavirus — Thoughts on: The Silent Spy (SPY)
Previous Metas: SCK/SCK2, STFD, MHM, TRT, FIN, SSH, DOG, CAR, DDI, SHA, CUR, CLK, TRN, DAN, CRE, ICE, CRY, VEN, HAU, RAN, WAC, TOT, SAW, CAP, ASH, TMB, DED, GTH
Hello and welcome to a Nancy Drew meta series! 30 metas, 30 Nancy Drew Games that I’m comfortable with doing meta about. Hot takes, cold takes, and just Takes will abound, but one thing’s for sure: they’ll all be longer than I mean them to be.
Each meta will have different distinct sections: an Introduction, an exploration of the Title, an explanation of the Mystery, a run-through of the Suspects. Then, I’ll tackle some of my favorite and least favorite things about the game, and finish it off with ideas on how to improve it.
If any game requires an extra section or two, they’ll be listed in the paragraph above, along with my list of previous metas.
These metas are not spoiler free, though I’ll list any games/media that they might spoil here: SPY; mentions of the “Nancy Games” (ASH-SPY); SAW; mention of National Treasure (2004).
The Intro:
It’s our penultimate meta, and this time, it’s personal.
In every way, The Silent Spy is the culmination of the Nancy Games. Ever since her trip back home in ASH, Nancy has been increasingly featured in the games, showing us more of her personality, her life, and her backstory — all in an effort to lead up to this story, where we actually delve into Nancy’s place in the world and what it means that she lives in it.
And the answer to that is a lot less wholly idealistic than the franchise would have given 20+ games ago.
I don’t mean to say that SPY is a cynical game — it’s honestly fairly neutral, edging on positive — but that SPY accepts the fundamental truth that all of the Nancy games have been leading up to: that Nancy, though talented, hardworking, and connected, is simply another fish when it comes to the sea of life. She’s not unique in any way that really matters – look at her foils in Alexei, in Jamila, in Deirdre, in Jessalyn — and yet she continues to work hard, to solve puzzles, and to right old wrongs.
At least for me, this is a hopeful message. The point of “Nancy Drew, Girl Detective” is not that no one could do what she does, it’s not that she’s the best, most experienced sleuth in the world, and it’s not that she’s the Last, Best Hope of those who call upon her for aid. The point behind her character is that she’s a relatively normal (if wealthy) girl who does what she can, and chooses to do it again and again.
There’s a wonderful part in the equally wonderful movie National Treasure when our heroes are reading a part of the Declaration — the part talking about the right of the citizens to throw off a despotic government like the British had become — and Ben (Nicholas Cage, actually in a good movie for once!) defines it in modern speech:
“If there’s something wrong, those who have the ability to take action have the responsibility to take action.”
In the beginning of the Nancy Drew games series, Nancy is merely an intuitive puzzle solver. She gets her cases through family connections, turns up at places where mysteries happen to occur, etc. etc. As time goes on and she practices, she eventually comes to the point where she’s being hired for bigger and bigger cases, more and more regularly — in short, she starts to live the truth of that quote. Nancy is, at her core, someone with the ability to take action against things that are Wrong. Throughout this series — and most especially, throughout the “Nancy” games (ASH-SPY), she becomes someone who recognizes her responsibility to take action.
And that’s what’s showcased here in SPY. Upon arriving and learning that she’s been led to Glasgow under false circumstances, Nancy is immediately and wholly over her head — but she’s still someone who has the ability to take action to right a wrong. When she’s working against Revenant, warning the scientist, or reading through secret memo after secret memo, she’s not doing it with the intent to Save the World; she’s finishing Kate Drew’s last task. Her loyalty isn’t to Glasgow, to Cathedral, to MI5, or any other player in this story — her loyalty is to her mother, and to the task Kate Drew died while trying to finish.
Which is, in my view, the best possible motivation in a game that’s all about family.
With that discussion behind us, I want to talk a little bit here about the other theme of this game — power. Revenant, as the terrorist group that they are, want to seize power; their goal is to run Glasgow (branching off from there into a wider sphere, of course) through seizing power during a (self-induced) state of emergency — aka, what’s referred to in-game as the Colony operation.
This is, of course, Politics 101 — whip people up into a frenzy, come in promising to Save Everyone, and entrench yourself in power that you can’t be moved from with any amount of ease. And while Revenant planned it for 2005, it would work even better in 2013, when social media and instant, 24-hour news cycles can keep the fear alive far more effectively than Revenant would have hoped for nearly a decade prior.
Both in 2005 and 2013, Revenant nearly succeeds, only to be foiled by a red-head out of her depth but who tries anyway (the difference between the two, of course, is that Kate was isolated and Nancy had backup). The most startling thing — and one of my favorite things about this game – is that it doesn’t end with Nancy ‘killing’ Revenant once and for all, or even stopping the Colony Operation once and for all. Nancy is, in every way, out of her depth here; she’s not used by either side as an agent, or even as an asset — she is, as Zoe reminds her, a tool, valuable for what she might know, not for her skills, not for who she is, or what she works for.
As the games from TOT on have worked hard to expand Nancy’s world and tie it together, SPY shows the benefit of having a wide-open world: that the world goes on, people live and die, and secretive organizations (ATAC, Revenant, Cathedral, MI5…) plot and scheme to remake the world in their image.
This, in my view, is also a great thing. The thing that Nancy Drew books (and a lot of the early games) get wrong is that Nancy fixes (or is party to fixing) all of the problems introduced. The piano-playing girl that Nancy meets ends up with a Grandmaster as a teacher; the inheritance goes to the Worthy Widow and Her Daughter; Nancy rescues her tied-up father AND solves his case for his client all in one brilliant masterstroke.
That’s not to say that every story should have all of its threads dangling by the end, but Nancy is simply a smart and resourceful girl, working (most of the time) with her own relatively meager resources. She shouldn’t be the answer to the world’s problems, and I think it’s lovely that, especially in the Nancy games, she really isn’t. Nancy is a helper, and that’s far more valuable than being an omniscient, all-powerful being who can magically fix everyone’s problems just by being there.
The last thing I want to talk about in this introduction is how good SPY is for Nancy’s own personal lore. There’s a lot of fuss every time SPY is brought up about how “Nancy’s mom actually died when she was three!!” which, honestly, tells me that the 60s re-writes (which, yes, if you’re pedantic, started in ’59) did more damage than I had previously thought.
The original Nancy Drew books were written in the 30s by various ghostwriters, and were a little different from the yellow-bound 60s rewrites that most people consider the “old Nancy Drew books”. 30s Nancy Drew was a little closer to our games-universe Nancy; brash, outspoken, punishingly independent, and incredibly capable. She’s also a bit violent and unruly, has graduated from school at 16, lost her mother at 10, and does as she pleases with the occasional call home to reassure Carson or (more often) to ask a question about the law.
Sadly, other than taking out a few racial and societal overtones that weren’t really acceptable after 30 years — mostly by taking out any non-white characters and including different forms of bias, note — the yellow rewrites weren’t an improvement to the stories or to Nancy’s character. Nancy becomes less bold, less independent, and far more focused on describing each meal in punishing amounts of detail. The words “kindly” and “sweetly” were increasingly added after “Nancy said”, she’s far more deferential to authority, and her mother instead passes when Nancy is 3, rather than 10.
In changing the form of the media to video games, rather than books, what would eventually become HER had a choice; they could align themselves with the newest Nancy Drew books — the Nancy Drew Files and Nancy Drew on Campus, both of which were known for being Hotter and Sexier (and, in the case of Campus, ridiculously stupid) — or choose what people called “the classics” — the yellow-spine 60s rewrites, as the once-famous blue books had been all but forgotten in the 90s. In the first (and still one of the last, honestly) brilliant move of the series, HER chose to mix and match the things that made for good game fodder from (nearly, given how much the Campus books suck) every written incarnation of Nancy.
And, to their credit, they chose an important fact from the 30s: Nancy’s mother died when she was 10, not when she was 3.
Losing a parent is a defining moment no matter when it happens, but the exact effect often changes based on (among other things) the age of the child. In order for Nancy to be the kind of person who is influenced by the mystery of her mother’s death, her mother had to have died when Nancy could remember — thus, 3 is right out, as Nancy might remember tiny bits and pieces of the events leading up to and right after, but nothing else.
By taking bits and pieces of contrasting (and often contradictory) lore and making their own out of it, HER (and I’m hat-tipping Cathy and Nik especially here, given Nancy’s characterization spike beginning around WAC/TOT) gives us a version of Nancy that’s similar to the sleuth we know and love from the books and movies (ignoring the 2007 disaster) and, occasionally, TV shows, while still keeping her mostly consistent and showing us a few new flashes that make this character stand out and win her place in the Drewniverse.
Now, with all of that said, let’s move on to this game in specific, shall we?
The Title:
The Silent Spy, as a title, is one that is wonderfully mysterious and really makes you want to know more — right up until the title drop within the game itself, at which point it shifts from quite alluring to desperately sad and foreboding.
After all, “the only silent spy is a dead spy.”
As the game really is about our resident Silent Spy — Kate Drew and her actions and legacy — this is really the only title that the game could have had, and it suits it down to the ground, both with its mystery and with its sadness.
In life, Kate Drew was silenced, and in death, she is obviously necessarily silent — but Nancy reads her words, remembers her speech, listens to her voice, and, of course, hears her song, whenever the world is quiet enough. And I think that’s a wonderful dichotomy for the title to introduce before the game has even properly begun.
The Mystery:
Summoned to Scotland by a mysterious message and guided by a photograph of her mother, Nancy arrives ready to retrace her mother’s steps — only to be thrown into a world of espionage, gadgets, untraceable phone calls, and deadly mishaps. Her luggage (and her best clue about her mother) having been stolen, the presence of an old family friend who refuses to talk, an evasive skiptracer, an excitable local, and a clever intelligence agent all work together to ensure that Nancy is off-balance the minute she arrives.
All, of course, is even less what it seems than Nancy is prepared for, and she spends to game gloriously off-balance trying to keep up with the larger forces pushing and pulling her. She needs to retrace her mother’s steps, escape from certain death, dig deep into the pasts and presents of the people she meets, and do some impressive sleuthing of her own to even make the change from tool to player — and even that might not be enough to keep her safe when the dastardly minds at Revenant come a-knocking…
As a mystery — or as a collection of intertwined mysteries, honestly — SPY succeeds at what a lot of other games tried (and ultimately failed, in one way or another), which is to link all the happenings in the game together under one cohesive plot that grows more and more horrifying the more you think about it. GTH has a fandom reputation for fridge horror, but SPY holds its own easily when you consider Kate’s fatal chase, Moira’s abduction and guilt, the threats that Ewan and Alec operate under, and the life that Zoe leads on the regular.
Every action that Nancy takes benefits someone — whether it be Cathedral, Revenant, herself, or an interested third (fourth?) party — without her really meaning to, and the game is great in including another question in every reveal.
The beauty of SPY’s mystery(s) is that it takes careful reading, paying attention, and honestly replaying in order to grasp the enormity of every action. No matter how many times you play or replay, there’s something new to find — a time-sensitive conversation, an implication in a note, a theory behind the presence of a clue or a piece of (what you previously thought to be) set dressing — it honestly is limitless, and it just helps to contribute to the feeling that this is a world that Nancy isn’t meant to truly be fully immersed in.
And speaking of people who are immersed in that world…
The Suspects:
We’ll begin, for organization’s sake, with our out-and-out (current) agents first, then tackle our other suspects, then our Nancy-related people, and finish off with — for the final time in this series, as this is the last “Nancy” game — Nancy herself.
A new, yet returning character, Bridget Shaw is one of the cover identities of Zoe Wolfe — aka Samantha Quick, who Nancy impersonated in VEN and who helped the Hardy Boys in Treasure on the Tracks.
Prior to SPY, I had money for a very long time that Samantha Quick would eventually come into the game, and I was absolutely delighted with her appearance in SPY — where else would she be so well situated? Zoe is snarky, disillusioned, cynical, and sometimes downright nihilistic, but she’s also someone who took up a job that, percentage-wise, no one wants to or is able to do, because she’s alone:
“I work in the field for two reasons: one, I don’t need any help. And two, because no one would miss me if I fell off the grid.”
I love watching the ND games subvert their own formula, and Zoe is a great example of the “helper”-type suspect who really isn’t like your traditional “helper” at all. She’s there to do a job, and if sticking with Nancy helps her to do it, then that’s what she does. But she’s not there to Right some Great Wrong for the warm fuzzies of it all, or even because it’s Just and Right. She’s there because it’s her job, and her job is to play the game.
“It’ll be brief, painful, and full of garbage…but that’s life, isn’t it? And that’s the metaphor I’m riding into the grave.”
Next is our (kind of) double operative and partial culprit, Ewan McLeod (real name Sean Kent Davis) is a clever operative of Cathedral who decided that he wasn’t valued or important anywhere near as much as he should have been, and reached out to Revenant to supply them with information. Summoning Nancy to Scotland, Ewan is easily able to gain a portion of her trust as the Watcher in the Wires and is her tie to the relative safety of Cathedral.
As a culprit, Ewan is — ultimately — pitiable. Not that he’s not an egotist with a victim complex a mile wide, but when you actually look at the situation he’s in, it’s hard not to feel bad for him, even though he did it to himself. Having contacted Revenant, he’s now attempting to hold a tiger by the tail, praying it can’t eat him — and his worst fears come true, as his loved ones are threatened (“trying to keep my friends and family alive”, remember) and he’s discarded and made a target by the terrorists that he tried to use to make himself important.
Given the rather chilling threats made by Revenant, I’m inclined to believe that when we find him tied up, he didn’t do it to himself. Nancy would have noticed if the knots were too loose to have been done by a third party, and we know Revenant told him several times that if he wasn’t useful, he’d be punished.
While Ewan makes terrible choices, he’s also a pawn being played by a larger force — like everyone else in the game — and that is at least worth pity, if not forgiveness.
Next up is our former Cathedral agent and all-around tough cookie Moira Chisholm. As one of the people responsible for the events that led to Kate’s death — though no one but Revenant is responsible for killing her, note — Moira lives with guilt, regret, and a powerful sense of loneliness that only the loss of everyone you hold dear can bring.
Moira’s guilty of nothing in the present-day calamity, and helps Nancy the very best she can in her own limited power, but is ultimately a character for whom the past looms larger than the present can match. She has her hobbies, but her house is filled with memories of days when people sat on her couch and broke her teacups, not of hours reading alone.
She’s an intensely tragic character, and an example of what happens when your need to know the “truth” can get in the way of doing right by those you love. Moira lost everything to her previous job for Cathedral (who is implied to have left her, an otherwise dangerous free agent, alive because they knew (correctly!) she would become stagnant and docile under the weight of her own guilt, ouch), and yet she risks life and limb to help Nancy —not because she thinks it’ll exculpate her, but because Moira, at her core, wants to help the world, no matter what it’s taken from her.
Our final suspect is Glasgow’s resident skiptracer and unwilling pawn Alec Fell, who, along with Moira, can be traced back to Kate Drew’s death. Originally, Alec investigated a mysterious car crash — the one that killed Kate Drew — and, when he didn’t stop after a warning, had his office ransacked and burned. In the few months before the game starts, he experiences another break-in and his sister is kidnapped, with a message informing him that if he wants to guarantee her safety, to comply with Revenant’s orders.
Unlike Ewan, when pushed into a corner, Alec does his best to raise a little hell while still trying to keep his sister safe. For everything that he does on Revenant’s orders, he also helps Nancy out, finds her suitcase, locates Moira, tells Nancy where the cards are, and does his best to push back in other, little ways.
Sure Alec is guilty of a few things — most notably the fake shooting scare in Nancy’s room — but he’s a very active character, riding the rails and searching for anyone who can help put an end to this situation. It’s not for nothing that he’s a fan favorite, both for this game for the series at large, and his excellent VA and charming dialogue only make up half of his appeal.
On our Nancy side, we’ve got a few returning characters and one (semi) new one, so let’s go through them before getting (for the last time!) to the girl detective herself.
Carson Drew, father and golf model extraordinaire, is here to ground (as in steady, not punish) Nancy as she goes through this mystery. As the other person besides Nancy who was most affected by Kate’s death, Carson is an invaluable source of Kate-related knowledge, but is concerned foremost with his daughter’s safety.
For my money, the most important thing we learn about Carson here is that, well…he married the wrong woman as much as Kate married the wrong man. It’s sort of simplistic to say that their story shows that, in some cases, love doesn’t conquer all, but it’s true all the same.
Carson was happy to jet off to Scotland on occasion to visit Moira and her husband, but being happy to take vacations is a very different thing from a life constantly shifting and changing. He’s a prosecutor, so he has a strong sense of justice, but also has a strong sense of stability — he chose a career with a set trajectory and clearly defined rules.
Kate Austin, however, was a journalist who occasionally consulted for a Spy Organization when life got a little too boring (it’s important to note that she wasn’t a straight-out spy like Moira — she was far too free-spirited for that). She had all of Nancy’s inquisitiveness but more people skills than Nancy will probably ever have, and made friends easily.
It’s easy to see how she would have been attracted to the All-American, hardworking, solidly intelligent, emotionally balanced man, just as it’s easy to see how the slightly flashy, clever, inquisitive, intuitive redhead would have attracted him.
If this is starting to feel like I’m describing two other characters here…well, longtime readers of this meta series already know what happens when I use a paragraph to describe characters without using their names.
Kate is important in the game in that we’re shown her differences from and —more enlightening — similarities to Nancy. Nancy’s actions in this game are reflections on what Kate did (and what she would have done) as much as they show how the daughter diverges from the mother. And while Nancy doesn’t have her mother’s people skills or ease of making friendships, what she does have is her mother’s – and I’m going to use this word purposely — flightiness.
At the end of the day, Carson couldn’t be with Kate when she flitted off around the world, and Ned can’t be with Nancy when she does the same.
(I also find it interesting that we deal in the games only with Carson’s side of the family, and never even have a mention of Nancy’s maternal grandparents. Yes, I know Kate could have been an only child and her parents could already be dead…but I do like the possibility that they blame Carson for Kate’s death (entirely undeservedly!) and thus cut off contact. But this meta is for, well, meta, not fanfic.)
Ned Nickerson plays an important role in SPY in that he tries to help Nancy the best he can, even to the point of breaking and entering in her house (though really, it’s just entering, since he has permission) to find a document for her.
Ned comes off brilliantly in this game, but it’s important to note that his big, impressive (yet charmingly understated) speech isn’t to Nancy, but to Carson. And it doesn’t sway Nancy, it sways Carson. Because, at the end of the day, Carson can relate to lots of the pieces that make Ned what he is, and the situation that Ned finds himself in.
He’s wonderful, as boyfriends go; he calls her, encourages her, offers oddly prescient hints…but he doesn’t go with her. It’d be easy enough to make that a point in the series that, though we don’t see it happen, Ned often accompanies Nancy on her escapades, but instead we’re told — often through contention — that the exact opposite is true.
Ned is solid, true, intelligent, emotionally balanced and kind, but above all, Ned is stable. He’s enrolled in college — in an honors frat — and plays sports, attends his classes faithfully, remembers important dates…the list goes on and on. These are all wonderful characteristics for a boyfriend, but he, like Carson with Kate, ultimately isn’t what Nancy needs out of a relationship — and she is certainly not, like Kate with Carson, what Ned needs out of a relationship.
At the end of the day, both would need to compromise — Ned would need to set off with her sometimes, and Nancy would need to stay close to home sometimes — in order to make the other happy. And, well…nothing we have in any of the games says that either one would do that in the long term. Sure, Nancy returns home after the fight in CAP for ASH…but is in Egypt the very next game — immediately followed by Colorado, Georgia, and Scotland.
And honestly, this is the basis on which I disagree with Ned/Nancy as a couple. It serves neither one and, as we see in quite a few games where they squabble, they can make each other worse.
And speaking of our resident sleuth, let’s talk about Nancy Drew before wrapping up this character section.
In SPY, Nancy is — as mentioned above — a tool, used by both sides to get what they want without caring how it personally affects her. The big thing we learn about Nancy in this — and one of my favorite characteristics about her — is that Nancy is pretty ruthless. To me, it makes sense that, to get the information she wants, Nancy does what a terrorist organization tells her to because 1) it’s not her home immediately at risk, and 2) most importantly, Nancy has done bad things in the name of a good end in pretty much every game.
Lying, stealing, breaking priceless artifacts, endangering others — none of these are really new to Nancy, and what SPY does is brings that to the forefront. Sure, you as the player have the option not to do what Revenant tells Nancy to do…but then you miss out on big parts of Kate’s characterization — and, more importantly, a big part of Nancy’s.
In an unprecedented move, I’m going to reference National Treasure again, and quote part of Ben’s speech before he steals the Declaration:
“[A toast] to high treason…here’s to men who did what was considered wrong, in order to do what they thought was right — what they knew was right.”
To me, that shows us why Nancy does what she does — in SPY, and in every other game where she lies, cheats, and steals her way to the truth. She does it because, at the end of the day, Nancy is a person who is ruthless in her pursuit of her goal. And that’s a valuable trait.
Especially when one is dealing with spies, terrorists, and shady government operatives.
The Favorite:
I love most of SPY, so I’ll stick here with the things that especially stick out to me.
As covered above, I love: what this game does for the lore of the ND world; ‘Samantha Quick’; the many motivations of our suspects, and the emotional resonance that this game has.
Beyond that, there are a lot of little things. I absolutely love that they got the relative of the guy who plays Carson to play Nancy when she was little — that’s adorable to me. I love the cookie-making minigame, the outfit swap for Bridget/Zoe, the voice work for all of our suspects and helpers, and the beautiful locations (especially the spy cabin, both exterior and interior).
My favorite moment in the game is a sad one, but I’m a mercurial kind of person, so you should have really expected that. It’s actually Moira’s log/diary/letter to Kate (it functions as all three) after Cathedral deactivates her as an agent. I love a lot about it — the sad, almost desperate feeling to the words, the pen color changing as the seasons do — but nothing is better done than Moira’s last entry:
“It’s winter. It doesn’t matter that it’s winter, does it?”
My favorite puzzle is probably the zip-lining one. Sure, it’s easy, and sure, the animation makes me a little motion-sick, but it’s just….zip lines are just cool. That’s all there is to it. It appeals to the spy-loving idiot in me, and I think big-woosh-go-fast is stupid cool.
I also have to give a hat-tip to Kate’s letter — turning a fandom meme into a heartwarming story? Nik, you mad genius — and Nancy’s letter to Kate at the end. Both are beautifully written and are the perfect centerpiece to their respective characters, and both always put a smile on my face (and, at times, a tear in my eye) when reading them.
The last thing I really do have to mention here is Logan’s quasi-reappearance. I mentioned this in my “Top 5 Surprising Moments” meta, but I love, love, love that Logan is a Cathedral operative, and that he reported on Nancy during SAW. Not only does this continue to open up Nancy’s world, but it also shows that there are consequences to Nancy’s actions. She’s in rare form as far as rudeness goes in SAW, and SPY weaponizes that against her, giving Cathedral (and Revenant) a way to weaponize her feelings about her mother’s death and her — to be frank — inability to let things lie as they are.
The Un-Favorite:
There are a few things that aren’t quite my favorite in SPY, so let’s run through those as well.
First, in the common refrain of “small visual distinctions are difficult for me personally”, I didn’t like that there wasn’t enough contrast between a plain (on the bottom half) cookie and the orange/purple jelly. The shadow on the screen makes it kind of difficult to tell them apart, especially if there’s sprinkles and/or frosting on top of it, and I found that mildly frustrating, even though I love the minigame itself.
The second thing I don’t like is the option to skip the dialogue. Yes, this is present in most of the newer games, and I don’t like it in them either, but it’s especially egregious in SPY and LIE. Both of these games really rely on hints given in the dialogue (and of course, in the written materials hidden around the game) in order to get a full, clear view of what’s going on. The option is great on repeat plays, but I really do wish that it was disabled if it was your first save file on the game.
The last annoying thing is the Jabberwocky puzzle — or rather, the percentage of the jabberwocky puzzle that the player actually has to do. The puzzle as it stands feels very confusing, and the “hints” you get are quite unintuitive.
The record tells you basically how to create the encrypted message — it’s the first letter from each green word, the second from each orange word, etc., arranged in the order they appear in the poem — but when you start the poem, Nancy has already basically completed this step, and it’s up to you to do the actual decoding just through process of elimination.
It’s a puzzle of letter deduction, like in TMB and the minigame in ASH — and these are normally my favorite puzzles! — but it’s cloaked in the disguise of an encryption puzzle, and for that, it’s incredibly irritating.
The Fix:
So how would I fix The Silent Spy?
The first thing I’d do, which you can probably guess based on the above section, is to fix how the Jabberwocky poem is presented. Even a bit of dialogue establishing what the player actually has to do versus what Nancy does for the player would be helpful in working through it without bothering making the encrypted message oneself, and would set the player up to actually know what they’re doing, versus the mass of confusion that comes with the puzzle.
The only other change I would make would to put in one more flashback — that of 10-year-old Nancy’s perspective shortly after Kate’s death, perhaps after the funeral. We spend a lot of time in flashback seeing Kate before her death, and I think it would add to just a little bit more of seeing Nancy’s relationship with her mother if we could see the Drew house with her recently gone.
(And perhaps, see or hear Hannah? Please?)
The Silent Spy is a game that I find, on the whole, to be one of the best that Nik penned, and certainly a fitting end to the series of “Nancy Games” that gives us a little more perspective on our teeth sleuth. There are as many moments of joy as of sorrow, but in the end the player is left with the feeling that Nancy’s world is a little better for knowing more about her mother, and that whatever else Kate did and was, she left behind a world (both in game and breaking the fourth wall) that was better — and had ways to become even better than that — than it was when she lived in it.
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Ghost Wedding: The Remix
So, uh, here’s the first actual fanfic I’ve written, and the first full length piece I’ve written in literal years. I wrote it for my own amusement, after weeks of eating up various bits of TWST lore and scenes and going “But, how would the whole Ghost marriage story have gone with a Yuu who was more like me a goth bisexual disaster?
What follows is a series of vignnetes, starring a Yuu who’s the only girl in NRC, with deeply questionable taste, told in the second person. Please let me know if you enjoyed it, I crave positive feedback and like when other people enjoy the things I like.
Contend warnings for blood, body horror, emeto, coarse language and pretentious word choices.
You've been here a while. En-Arr-See wasn't precisely a safe place, what with your dorm being a condemned hellpit of tetanus and black mold, and powerful magicians having mutagenic psychotic breaks only curable by kicking their ass so hard it flies out their mouth. But certainly, it wasn't boring, and you'd made friends. You had your scrappy ginger Ace in the hole; your serious mamas-boy Deuce; your funny little not-a-cat Grim. Hell, you even have your Horned Boy, he of the poison-coloured eyes that never seem to leave your face when you talk about fun things like books and music and the moral imperative of dissolving the monarchy. And, you were on speaking terms with a good chunk of others. So, when your favourite little robot came up to Crowley, yelling something about ghosts kidnapping his brother, you took his hand and said, "Ortho, show me what's going on." After all, you won't let anything happen to Idia. You have plans for him yet.
~*~*~*~
Some beauties might launch a thousand ships, and in your (objectively correct) opinion, while Idia's beauty wouldn't lead to a ten year siege of Troy, he'd certainly convince everyone attending Whitby Goth Weekend to haul off into the sea with a beat of his lashes. The first time you'd seen him, you'd simply stared in slack-jawed awe. He was luminescent; even leaving behind the fiery hair that flashed and swelled behind him, his eyes were a bright clear amber, and his skin translucent, with his own blue veins serving as the detailing in the marble. Add in the deeply circled eyes and the bluish discolouration of the lips, and the figure he presented was arresting, astounding, more beautiful and unreal than anything you'd conjured up after staying up all night reading ghost stories. "Magnificent," you'd said to yourself, and if your friends gave you a strange look, well, fuck 'em. They have no sense of beauty or taste.
Unfortunately, the intensity of your gaze proved too much for him, and he'd fled. You'd had no time to pursue the object of your infatuation either, class would soon begin, and Grim was yelling. Later, then. There's all the time in the world to ask after the fine young man with the lamplight eyes.
~*~*~*~ "Oh no," you said when Ortho showed you the video. "She's really hot."
Grim gawked and Crowley raised an eyebrow. "Is that what you take from this?"
"You're the one with an all-boys school. What's a girl like me to do when a pretty girl pops up?"
"She's a ghost, Yuu."
"That's the best part."
"My brother-"
"I'll help you, dear." You set a hand on Ortho's shoulder. "He must be so frightened, right? I'll do what you need." 
Before anyone could say anything else, a racket started up outside, and things got a little busy.
~*~*~*~ "Do you mind if I sit?"
Idia looked up at you. starting at the intrusion. His face was awash in blue from the conjured screens around him, his lips gone black. "...Why?"
"Tables are full. I'd rather not eat standing." He didn't explicitly say no, so you settled across the table, a few chairs down. He made a fascinating tableau as you picked at your lunch, flicking through and typing at the screen. Lines of code, schematics for all sorts of tech, occasional comics all flit across the pane of light in a million shades of blue. Until...
"Could you pretend I'm a bug?"
You squinted. "What." What the actual hell did he mean by that.
"Pretend I'm not here. I'm beneath notice."
You stop for a moment and smile, faint enough that he can't see the devil in it. "You want me to treat you like an insect."
"Yes." Hard to see in the light, there was a small twitch by his temple, a barely perceptible shake in his long fingered hands.
"Alright." With that, you slide down the table to directly across from him, settle you chin in your hands, and stare at him unblinkingly.
"?!?!?" The squawk he made was undignified and deeply, deeply endearing. "What are you doing?"
"You asked me to treat you like an insect." You smile at him, full of mischief and good cheer. "So I'm looking at you very closely. I'm taking in every sweet action, and delighting that the day has conspired to put something so wonderful in front of me."
Oh, who would have thought that this blue boy could turn so pink! As he pulled his hood up, you chuckle and move back to your tray. "I'll let you be," you say, and did indeed, for the amount of time it took him to close up shop and flee back to the depths of Ignihyde. When you waved at him as he went by, he nearly tripped in his haste.
~*~*~*~ "Stop laughing."
The boys did not listen.
"May others show you the kindness you've shown Idia if you're in a bind."
"You're just mad because she's gonna kill your-"
"Grim? Shut the fuck up. Now; who's helping."
After a chorus of 'no's, you drag your fingers through your hair. "I hate all of you so fucking much right now... Ortho, your ideas?"
Ortho's idea was deeply enticing but Crowley would not have the school leveled, and thankfully, the two of them threatened and guilted the others into helping. You'd have to say thank you later, but god, then Crowley might think you actually liked him instead of just finding him funny, and who needed that in their life?
"Alright, so... A plan?"
~*~*~*~ As badly as he might've liked to have escaped, there was only one empty seat in the class, and it was by him. So, Idia threw his hood up, along with his headphones, and started blatantly ignoring you.
"Idia." Silence.
"Idia." A faint grunt and he turned away from you.
"Shroud," you intoned in the most sepulchral tone you could, setting you hand in his field of vision. He whipped his head at you, the fire in his eyes nothing compared to the changing colours on his head.
"WHAT."
You raise your hands in supplication, trying to still your racing heart. "I'm sorry dude. I wanted to ask where you got your screens?"
"My screens?" His eyes flicked back to his schoolwork, hovering in the air. "I made them myself."
Your face lit up in awe. "That's amazing dude, holy shit. How'd you do that? It's a damn miracle."
"Ah... well..." Two sides warred within him - pride that someone recognized his tech genius, and his deep seated anxiety that anyone trying to be nice was just fucking with him. Fortunately for both of you, pride won out. "It's certainly something complicated for a magicless normie like you to understand." He raised a questioning eyebrow. "Do you really want to hear?"
You fixed him with a level look. "Never call me that again. Now, start like I'm five and go from there."
He stared back at you, and you stared right back. "Indulge me, Idia."
He gave you a smile full of sharp, crooked teeth, and while you tried to still the palpitations the sight of them gave you, he started with very basic theory, and went from there.
~*~*~*~ "You are not going to seduce the ghost bride, Yuu."
"Why the hell not?"
"You're a girl?"
"You're kinda plain."
"You're fat."
"She's probably straight?"
You point in turn at Leona, Azul, Vil, and Kalim. "So?, no I'm plenty hot actually, get fucked, and... Okay, That is a good point. But Kal, you have no idea how many straight girls I've managed to kiss."
"I think you'd die, Shrimpie," Floyd said as he flopped heavily over your shoulders, giggling as you attempted to untangle yourself. "And you're short."
"Yeah, but you have no idea how hot I am when I'm actually try- Shut up, Vil - Like, I clean up so good you guys. I even made a suit a couple weeks ago -"
"That's convenient? Weirdly so?"
"I found suiting that wasn't moth eaten and decided to have fun, at least-" You finally escape from the noodly arms of Leech the Wild One. "Let me suit up and show you? I can be so sexy, you guys. Come on."
In answer to the confused silence, you took your keys out of your pocket and chucked them at Deuce's confused face. "Adeuce! Grim! It's on the vanity in my room!"
"But ghosts?"
"Say you're clearing out things so that we won't bother... No, actually just go the balcony way."
"You can't unlock the balcony from the outside without a lockpick, it only locks from the inside."
A moment of silence. "Lilia, what the fuck?"
He shrugged. "I moved everything two inches to the left once to see if you noticed."
"I wasn't imagining things?!?"
This'll take a moment to sort out, and the clock is ticking...
~*~*~*~ You truly liked the woods! Green and quiet. Full of things that crawled and scurried, little friends that squeaked and croaked and hissed. The occasional precious treasure of a small bone or edible mushroom. So, you were quite surprised when you found Idia, miserable, crouched beside a fallen log.
"... Skipping gym?" Going by the uniform, the most likely answer. "Or did you finally realize that outside doesn't always bite?"
He scowled at you, and you stifled a giggle when you realized that yes, he was actually covered in bug bites. "They should replace this with a mall."
"You hate malls. Too many people." You reached out a hand, and pulled him to his feet. Idly, you wondered if he'd let you try and fit your hands around his waist, but thought better of asking.
"Game stores are alright. No one bothers you in one, or in arcades. And." He stopped, as he brushed the dirt from his legs, before continuing in a mumble you only got the gist of.
"Me and Ortho will be your big, scary guard dogs?"
"... Who'll notice me with both of you?"
"Everyone." Because he's the most beautiful person in the room, and they'd be mad not to look. "Because you show up so rarely. It makes it all the more noticeable when you are out, so everyone pays attention." You held out a hand. "I'll take you out the back way so you don't get in trouble."
No dice. He held his hands in close. "I'll just follow."
"Alright. Why'd you go out this far in the woods with no map, anyways?"
"There's no cell service..."
"Clearly, we need to turn your blood into a wi-fi signal, instead of liquid sugar."
He huffed, but he did follow you, and was actually approaching a good mood once you escorted him through the Ramshackle gates.
~*~*~*~ "Hey, what did I miss?" It took entirely too long to get a single lock of hair to to a perfect insouciant flip over your forehead, even with the eternally stylish Sam's help.
"She's slapped everyone who went to propose, and when she does you're paralyzed for 500 years."
"Christ," You say as you adjust a pin on your lapel. "We have to get Idia back, he'll get what? A week before he gets the hand."
"She's so fussy!" yelled Grim. "You have to sing and have a dog and she hates poison flowers."
"Clearly, she has no taste." Honestly,you thought her taste was just fine, what with thinking Idia was the finest of the bunch. He was very princely, if your tastes ran to exquisite corpses with the personality of a neurotic goblin. "Who wouldn't want poison blossoms?" Tie? No tie? Tie? No tie? No tie. And unbutton. Leona wishes he had this chest.
"We know she has no taste because she chose Idia."
You chose to ignore that, and clapped. "Okay, Round Two!"
~*~*~*~ The truest tragedy of this school was that it was all boys. Not that boys were bad by any means, you certainly enjoyed them, but... girls. Tall girls! Short girls! Busty girls! Petite girls! Butch girls! Femme girls! Fat girls! Girls!
So many kinds of girls, and you, in all of your plump and handsome glory, were the only girl in an entire high school. Welcome to hell.
You accepted no gifts that came unvetted. You had friends ward the everloving bajeezus out of your dorm room. Grim was more than happy to test your food and drink for tampering, but it was exhausting. You at least knew that any food you ate at the Mostro Lounge was clear, but that was only because everyone was too damn scared of the eternally hovering Floyd to try anything while there.
 So, you eat a lot of vending machine snacks.
You've been standing there for fifteen minutes, trying to figure out the best combo with your limited funds, when someone coughed behind you.
"??? Oh, hey Idia." You stepped aside while he shuffled up to the glass and peered in. "Anything to recommend? I got this." You waved your bill in the air.
He only looked at you a moment before looking back at the machine. "That won't get you much."
"Ah, don't I know it. But it's all I got."
He still wasn't looking directly at you, but a smile started to creep across his face. "Get your bag."
"Wha-" He was already tapping out a beat with the keypad, blue sparks flying from his fingertips, the machine starting to groan and shiver. With a final note, the snack machine gave a final heaving shudder - and every single snack fell to the bottom of the machine.
He was so proud as he smiled at you, reaching down and pulling a single bag of gummies from the spilled mess. "You first."
And, as you stuffed your schoolbag and pockets full of thieved goods, praising his genius, his cleverness, his skills, he just glowed.
~*~*~*~ "I guess you were ahead of the game, Yuu. She hates that no one's dressed up properly. And..."
"And? You raised an eyebrow at Ace.
"You do look stylish. But you need backup."
"Of course. You'll all rescue people while I distract her!”
"But what if she slaps you?"
"You'll step in if that happens. But we have to dress you all up."
"Did you makes spares?"
"No." Tragic, everyone would look so cute in summerweight green wool. "Let's ask Sam, he's got everything."
~*~*~*~ "Okay, Ortho, you see?" You held his back to your chest, and raised your hand in front of his face, palm away from him. As you wiggled your fingers, you could see movement on the back of your hand. "Those are tendons. Those, and the muscles, are what move the bones, make your hands move. If you put your fingers here," you say as you place his fingertips over the moving lines, "you should be able to feel it."
"I do! They go up and down. What's the popping?"
"That's my faulty joints, we'll cover those another day. Now," you flipped your hand over, and moved his fingers to your wrist. "You feel that?"
"That is your pulse! It's not as string as it should be."
"I'm not always in the best of health. So, Ortho. My hand moves by muscles and tendons when I think of it. My blood moves through my body, one beat at a time, and you can feel it. Right?"
"Right."
"You," you say, as you take Ortho's other hand. "Your hand moves by motors and servos, when you think about it. Electricity and magic moves through your body, in beats so fast we can't perceive it, and it's as measurable as my pulse."
"... Because I am a robot."
"Because you are a bit different. But we're both alive, we're both real, just in different ways." You turn to look at Ortho directly, and he looks back at you with yellow eyes that are actual, real lamps. "Don't let anyone ever say you're not real, or alive, or good enough, just because you're different."
And though you can't see it, you can feel Idia smiling from the corner of his room.
~*~*~*~ Alright. No more time for memories, only the here and now. You've got a heart full of love, a pocket full of ring, and a head full of stupid. You're as prepared as anyone else who went in. Start on your left foot, and...
"Hello? Excuse me?" You make a cursory knock at the doorframe before stepping in. "I heard there was a wedding."
The bride - Eliza - whirled on you, and stopped. She was even more of a vision in person, airy translucence and fine, sweet features currently arranged in confusion. "Ah- Yes! I'm getting married to my darling Prince Idia! Right away, so-"
Not if I have my way about it, you thought to yourself as you arranged yourself in a perfect bow, one hand behind your back. You pretended not to notice Idia trussed up with rope, but you filed the sight away for later. "How wonderful. I wish you only happiness. But it must wait."
Before she could get her hand ready, you straightened and fixed her with your best smile. "My dearest princess, I cannot let this happen until I dance with the most beautiful person in this room. It would be improper to do so with a newlywed, and I cannot know peace until I dance. Would you be so kind, my fair princess?"
She was still baffled. "Aren't you a girl?"
You keyed up the brightness. "I am, and I dance very well. Would you indulge me, my dear?"
You could see her considering it. "You... are rather princely. Can you lead?"
"Of course. May I?" Again with the bow, and to your delight, she returned with a flawless curtsy. Hand in hand, you began.
~*~*~*~ It was delightful, to dance with this silly ghost girl. Everywhere your bodies touched, from her hand in yours to what would have been a fine chest, but was instead a clean and elegant ribcage festooned with pearls, heat seeped away and left only a chill as cold as clay. Her footwork was flawless, considering she no longer had feet, and she was so easy to chat with. She asked you about your dog (none currently, but you'd love to have one, and there was Grim in the meantime), your singing, (little voice to speak of, but that was what vocal coaches were for), and why you wanted to dance with her (because when would the chance ever come again? Unless fairest Eliza considered her for forever and a day.)
"But what of dear Idia?" She'd almost looked towards where Idia no longer was, having been unknotted long ago, but you drew her back in before she could notice the chaos around her.
" 'Dear Idia', though as beautiful as the moon in the sky, has cold feet, my love. He's afraid of dying. But I? I'd cherish you for all of eternity." You leaned in closer. "I am not afraid of dying, beloved. To journey with you through realms beyond mortal reach. I can think of nothing more exciting than to cross the barrier to the other side, hand in hand with you. In the words of a fine sir from my home, 'to die by your side/the pleasure, the privilege is mine'. Please, please consider me, please..."
Here's how it should have gone: She said yes, and you put the ring on her finger, and all was well. But you'd awakened such a sweet hunger in her, she could not wait for propriety. Instead, she grasped your face and kissed you with the passion of five hundred years search, found.
~*~*~*~ It was so pleasant at first, that you couldn't help but return it. When had anyone ever kissed you with such passion? But quickly, the chill began to overtake you. It could have been bearable, but after that was pain. You started to shake, uncontrollably, as every nerve in your body was scraped away with a rusty blade, and as you weakly tried to push away, as blood began to flow from your eyes, your mouth, every pore and orifice, she still would not let go. All you could think was it hurts it hurts it hurts hurts hurts hurts hurts and, as you slipped to a grey place beyond where pain could touch you, you barely noticed the cacophony around you, or something hurtling towards the two of you from the corner of your eye.
Something blue.
~*~*~*~ When you finally woke up, through a drugged and painful haze, you couldn't tell where you were. When you jolted up, the pain of it sending you into a nauseated fit of blood-flecked coughing, a familiar yelp sounded, and you turned to see Idia, little the worse for wear.
"You're up, uh..." He fumbled something onto the table, behind his back. "I."
You just looked. At him, at the surroundings. A hospital bed, with gifts and flowers (most filched from the wedding venue, but someone had stuck Jade's poison blossom into a vase and set it in the far corner). Idia was the only one present, seeing as it was the middle of the night.
"Ortho's getting things you might need. I... I hate hospital scenes..."
"Hurt's over.” You tried to settle yourself more comfortably, failing miserably. “Here comes the comfort." You reached out a hand, as he looked anywhere in the room but you.
"Idia." Silence.
"Idia." More silence.
"Shroud." He hesitantly placed his hand in yours, tinting pink as you pulled the sleeve up. The sight of it made you gasp. His fine wrist, so small even you could put your fingers around it, was mottled with deep bruising, blacks and purples set so deep into the skin that there was crusted blood on the surface, despite being unbroken. It was so, deeply, incredibly...
Beautiful. It was all you could do, not to press your lips to his wrist and taste his pulse as it flitted under his skin. To clean the blood away with your own tongue and cover the marks that your hungry ghost princess had made with your own teeth. Not hers. Yours.
Really, no wonder you'd been so enchanted with Eliza. You're cut of the same cloth.
"It must hurt."
He jerked his hand away, making you both wince. "What the hell is wrong with you? They only reason you're not dead is everyone pouring so much healing magic into you that it exhausted almost everyone. I." You could see flickers and flashes of orange sparking along the full length of his hair. "I'm not worth dying for. Why?"
What do you tell him? That it was the right thing to do? That you wanted to prove that you could woo a pretty girl? That you didn't want him dead? That you were a possessive bitch that couldn't stand the idea of someone else having him, even if unwilling on his part? All were true, but what do you say?
It proved a moot point, as when you opened your mouth to say something, anything, something shifted within you, and the only thing Idia received was a gout of blood square in his face.
~*~*~*~ After you'd slept, you reached for your phone in the thin morning light. Your friends where texting well wishes and condolences, and explanations of what happened after you went down (It seemed Idia had tackled Eliza clean off of you, and after some chaos she ran off with her retainer, rending this entire day moot). Even more interestingly, you found a text from an unknown number:
- I'm still mad at you.
You huffed to yourself, and after a bit of thought, start to text back.
- Dude I'm so sorry about the uh. blood puke. - I'll pay for cleaning - Also you know, you could have just asked for my number a long time ago? - Like a normal person? - Who doesn't break into phones to steal said numbers while I was unconscious next to you, what the fuck dude - That's not what this is about though. - You've got every right to be mad - That whole day was traumatizing, and you didn't deserve any of it - I'd rather sort this out in person but if text is easier for you right now we can do that - One last thing though
You stopped, and thought Do I actually do this? and went what the hell.
- I still need that dance I went in to get from you
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