Asking because I’m extremely curious about this, how did MonProm’s writing get different over time? I remember you saying that the lore and characters feel different, and that it's missing sincere character interactions, too. I know almost nothing about the lore and I’ve only seen a few people mention the characters, so I’d be interested in a rundown of what aspects you think got worse in the series
I wouldn’t mind a very long response since I’m not that active in the fandom, I need to catch up on what happened
sorry for taking so long to answer this! i kinda waffled on it for a long bit, mainly because i started doubting myself again, and whether or not this was me simply overreacting or being tinted by nostalgia or simply being extremely picky and choosy in what i like (the last of which is true, i seldom get into fandoms at all for this reason and stay away from most popular media, but i wasn't sure if it applied here). i've posted about it already, but i'm in the middle of a psychotic episode where i can't feel a lot of pleasure to begin with + most things i do experience ending up solidly in the "very bad" category, so as you can imagine, i really didn't want to mislead and check that i was actually in objective reality.
as it is, this is also when a lot more screenshots started to be posted in the monster prom tag, and that helped me bridge the gap back into returning to the games themselves and feel like i was making a more accurate judgement. if you're one of those people who have been posting screenshots, i sincerely thank you, and i appreciated seeing you in the tag greatly.
for those not in the know — i've been in the monster prom fandom since it first released, prior to even the first additional ending to be added (the "Punch the sun" ending, and i recall the minor fandom drama that happened at that time due to it). my impression of monster prom is very much influenced by this, as what got me into the first game was the fact that the characters genuinely seemed to care for each other and were friends with each other (not merely tolerating each other's presences nor dressing it up, they sincerely thought of each other as friends and were open about that fact), on top of the wide variety of small details and statements that, if taken at face value, could create compounding complexity in the lives of each and every character and had wider implications for their lives.
no, they were not necessarily explored nor even necessarily "real", with so many conflicting events and statements, but i liked this too, because it meant a wider flexibility in what you could imagine, helping to create a more tailored experience for everyone who thought about these characters. this was what i liked about the early fandom too. what was baseline "canon" was so vague and minimal that you could have wildly different interpretations of the same characters' histories and relationships with each other. you would have radically different perspectives on what the world itself looked like, what it was like, that there wasn't really any wrong answers so long as their personalities remained the same. this is where you got the old headcanon of polly and liam being childhood friends who knew each other as humans, or that the world of monster prom was post-apocalypse where humanity itself had gone extinct or only existed in tiny pockets, or my personal headcanon that both monster and human society existed right next to each other and had minimal crossover for petty cultural reasons. this was also prior zoe-as-ro, and there were wildly different interpretations of zoe's personality, with most going for a far more disquieting creepy-cute than the deep nerd we got.
this is why you get stuff like the timeloop theory, where everyone is repeating the same weeks leading up to prom over and over, and are perhaps vaguely aware of it but broadly unconcerned. this is also why it felt like the joke that, the characters were still in high school but were all fully legal adults with most in their 20's, best landed, because it was absurd and strange and didn't quite make sense, but the world itself was inherently absurd and semi-malleable to begin with. realistically, i felt like everyone understood it was making fun of the trope of having adults play teenagers in american sitcoms and wildly casting outside the age range, but for more in-universe explanations it wasn't any different from the way that you would have a large, dramatic ending in which everything changed, but then you'd restart and everyone would be right back at the beginning with nothing different, or even having conflicting events in the same run. it was a dream-logic that fit with the tropes and, thus, diagetically made sense.
to be clear, i don't mind canon having a set, well, canon on which it refers back to itself. i don't mind expanding that or including more things which are set in stone. but there was a perceivable shift in how the games handled this over time, becoming a lot more... bitter, it felt, towards all of these different branching ideas and concepts that, yeah, the people making them knew wouldn't necessarily be "canon" because "canon" already liked to contradict itself so much. most people weren't even sold on any one idea, and there was a much greater sense of enjoying and appreciating all the varying ideas people would come up with even if you personally didn't share them. making the characters be out of character was the real crime, because then it didn't diagetically make sense in the same way, didn't wholly fit.
(again, this is not to say fanon didn't happen and characters weren't smoothed down into a simplified personality that fit these varying fan-interpretations instead of the game itself. certainly damien love/lust was just as bad as it had ever been, and everyone loved to mangle his character into a more stereotypical "bad boy with a heart of hold" all the time. but it certainly felt less set-in-stone about it than it does now, with any deviation from the norm being considered strange and odd and even broadly shunned from the wider fandom.)
all of this is setup for establishing what the writing, lore, and characters felt like in the earlier days. the characters were the strongest part, with their relationships to each other being equally as important. the lore played it fast and loose and was far less interested in setting anything in concrete because that wasn't the important part. the lore wasn't the important part, which was what made it all the more intoxicating to think about, all the more fun to play with.
montrip is easily the biggest offender when it comes to setting everything in all-or-nothing terms and demanding absolutism from the world. broadly i blame the hitchhiker conversations for the worst of it, but i think ultimately the way they handled the entire premise of the game is where this problem stems from. it's not really an exploration in the same sense that you might explore the first game, discovering different perspectives and different people with different relationships to each other. it's an exploration in the sense of a sequel that over-explains the monster, that takes the most boring option out of all those that were possible and floating around and settles on something that was blatant, obvious, typically rejected not because of how novel it is but how trite and par for the course it is in the rest of the genre.
yeah, okay. humans know nothing about monsters and there's a "monster dimension" that exists separately from the human dimension. there's no crossover between the two of them. of course there's a big grand-scale fight between the eldritch powers that zoe used to be a part of, from which not only are slayers the main organization against them, but also the merkingdom has some horse in this race too. it's an urge to make things so universal in explaining them, in revealing connecting threads which unite everything that's ever happened in here, that makes the worldbuilding and lore immediately much more boring than it ever was before.
and it didn't have to be this way! nothing in the first game contradicts any of this too explicitly (see the above, the first game loves to contradict itself), and i would even be happy if this was basically canon but never stated or confirmed to be the big overarching everything going on underneath it all. i believe you should probably know these things about any world that you create and have them in the back of your mind. the difference is that you can know these things and keep them in mind, even focusing on things where its very relevant, and still not reveal them. this is why you have lore bibles, after all. every horror writer knows exactly how their monster works and the full underlying reason for everything that happens, but that doesn't mean the audience will see it or possess this same information too, and leaving it intentionally obscure will make far better stories.
which, this is bad enough, but it wouldn't be the breaking point for me if this was all there was.
but the worst thing of all has to be the slow decay of the very same characters that sold me on this world, this lore, this game in the first place. monster prom is nothing without the characters in it. it's a dating sim, it has nothing but characters to get you to play, and liking these characters are the entire reason anyone would pick up monster prom in the first place.
and the first game pulls this off extremely well. it's all in the tagline: be your worst self. they are, indeed, all terrible people. yes, even that character that you just thought of right now. they all have points in the game where they commit atrocities, where they kill or hurt people, where they do inexcusable things that could not be ignored in a more serious setting.
but that's the point. i think there's something very powerful in creating a character who not only do you love and love their personality and the way they interact with the world, but who also are inapologetically terrible, and to have the humor and the charisma be so good that you don't get bogged down in the "this is awful". likewise, it never feels the urge to really go out of its way to justify what's going on. this is not to say theres no discussion of if someone "deserved it", but usually there's still the sense that the joke is on them, that this is still an extreme reaction specifically for comedy and not necessarily something that can be justified. you can have damien set leonard on fire and have it feel earned, without prompting the needed reaction of what it's actually like to watch someone burn to death.
this is what sets the prank masterz ending apart from the rest of the game, and really establishes it as the first real "bad ending". because nothing that you do or happens in the prank masterz ending is any different from anything else that happens in any other run. you summon evil beings from other dimensions as a throwaway gag on how visiting one location raises your stats. you kill other people and damn them to terrible fates. you watch as body horror happens. the only difference is that, in the prank masterz ending, the laugh track doesn't play.
the rest of the game and the writing echoes this philosophy, this careful interplay of tropes that keeps everything tongue in cheek and yet sincere enough to make sure emotional beats still land when they're needed. the characters feel true to themselves and their own emotions, even when the world is extreme and excessive, when everything else runs on comedy logic.
this is also what i noticed failing first as time went on.
like i said, fanon has always existed and there's always been very specific ideas as to what characters are like in the same way fanon always flattens down characters into the same tropes over and over. scott is stupid and innocent and doesn't know what sex is. damien is violent and hot and too cool for anyone else. miranda is the idiot girl character. repeat over and over and over until you get sick of it.
but it's been an issue as time has crept on that canon has started to approach fanon and began to merge with it. now, scott is so innocent that he can't even curse. polly starts being mean to her friends and saying things that would be very hurtful to hear. the merkingdom isn't really super evil and fucked up, it's just miranda that's like that. they become simpler, easier to digest, streamlined for social media posts and mass-sharing. they become less and less subversions of existing tropes and moreso just another example of them, something else to add to the collection, not their own individual stories.
even further from this, what more complex traits they had are now stated and not shown. polly is stated to be smart and clever in a way that her party girl persona doesn't imply and to be sincerely rather down to earth with the people she cares about, but we seldom ever see this anymore unless its the game specifically trying to make a point about it, in which case it won't let her do anything that implies cleverness and moreso will just outline it in the narration. vera is stated to care for people in a very genuine and heartfelt way, but seldom will get a chance to do so, and every opportunity for her to do so to their faces is missed while she will just outright state it later. it does not feel consistent, it does not feel like any of these are intended reads of their actions. it feels like the devs have something they want to do but no idea on how to actually do so. and forget it if you want these traits to manifest in small ways that show up in unrelated moments and scenes.
the dialogue becomes harder and harder to tell between each speaker, if you are just looking at what's said and not at the pictures attached to it. the characters' distinct voices have been eroded away, so that they speak more and more like each other, relaying the same terms and ideas in the same words. perspective becomes a suggestion, instead of a must.
this is something that started back in monster camp too, as all of the endings in that game felt ultimately the same as every other ending. it's very hard to place or define the full reason why, why there feels like there's no emotional stakes nor investment, why everything feels moreso like selecting different coats of paint and trying to find all the different ending pictures rather than being interested in exploring the characters as characters.
stranger yet, the series that started with the tagline of "be your worst self" has experienced a kind of... softening, for lack of a better word? what i mentioned about being able to handle the balance between terrible people who do terrible things and the light tone of the game starts to change, as abruptly the same characters who were down with violent murder in the first game start to lose their nerve, acting more and more on more typical morality. it's one of those things that feels like it's starting to damage the tone, as abruptly it's not as absurd as it used to be, demands less suspension of disbelief which could buffer and support the rest of the setting on it. there's even a part in one of the endings in montrip which involves current-polly and current-scott looking back on their monprom selves and reacting in horror at how violent and careless their pranks are, in a way that fundamentally felt like it was undercutting and disparaging all the things that felt fun and made monprom what it was.
which is odd, really, because more and more i feel like the characters in these games like each other less and less. the friendships and genuine enjoyment of each others company that brought me to this game in the first place has gone. now they don't mention each other as much, don't care for each other's feelings and reactions as much, aren't as willing to support each other. they are more and more found on their own, relied on their own, seem to seek out contact and interaction with their own friends less and less. it feels like they're all separating out into their own worlds, but also feels like they wouldn't willingly want to interact with each other if they weren't already forced together by some other outside contrivance.
if anything, i'd compare it to every other dating sim out there, where you, the player, are the most important person in these characters' lives, and they only feel ambivalent or antagonistic towards every other character. which, again, is not why i picked up monster prom or why i liked it so much in the first place.
and it's because of this that it feels like the current state of the series has to focus on its increasingly weak worldbuilding and lore, trying to form a more serious foundation without character relationships being so tightly bound together, without the characters themselves being more developed and rich, without an aspect of absurd humor to rely on.
more and more i've noticed monprom has to rely on referencing other series to make itself funny and create humor, which, again, it's always done. it was just easier to ignore back then, if you didn't know what was being referenced, because there was always more going on in the exact same scene to bolster it and give context clues as to the setup and punchline at play. it feels like the current games are much more dependent on you knowing pop culture references in order to have any fun with it, and i'm someone who, again, is very picky in what i like or what i'll seek out. i'm not interested in a stream of references about other things that i would much rather be doing than playing through a game that feels like it hates that i like it at all, when i could, again, just be engaging with the thing that takes itself seriously and knows what it wants.
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hi lore hi hi hi you said hisui headcanon lore???? 👀👀👀 hisui hc lore please 👀 ty
HIIIII I was gonna draw some stuff for this but. Alas it is 6 am and god has seen fit to punish me for my hubris (cramps) so I’m just gonna distract myself writing this while I wait for the ibuprofen to kick in
So this is like. Completely out there bc it’s just me cherry-picking the series’ worldbuilding that I enjoy (and also completely changing it) for the sake of self indulgence <3
The Celestica people lived in ancient Hisui and were part of a trade network with the other regions. 3000 years ago, there was a war between Galar and Kalos that resulted in the darkest day and the ultimate weapon, and the news spread all over. A few centuries later, a traveller from Hisui came across the decimated weapon and its story. Idk who this character’s gonna be, probably a new OC bc I can't think of a canon character to throw this backstory onto
A bit of hc lore regarding how the ultimate weapon works: it's powered by infinity energy, the life force of pokemon, which is canon. I elaborate on that by having all infinity energy sourced from Arceus. Every pokemon is tied to it through the infinity energy necessary to live and exist (oh my god I just thought of the implications of this for manmade pokemon holy shit that's so cool I gotta think about this more), but some have more power than others. Legendaries (and maybe some mythicals?? I can't remember them all rn), which have power over nature/reality, have some of Arceus' own creation power tied into their infinity energy. All those mons are some of Arceus' thousand arms. This power can be harnessed by the ultimate weapon, which is how Lysandre intends to make the player immortal by powering it with Xerneas (so if someone powered an ultimate weapon with Kyogre, it could manipulate the oceans; if someone powered it with necrozma, it could manipulate light; etc etc)
So anyways -- the Hisuian came back and began building a new weapon, this time with the intent to create an entirely new world, just like Cyrus and Volo. Instead of a singular body like in Kalos, the three "petals" were placed around the region, equidistant from the temple of Sinnoh in the center. Each third was powered by one of the creation trio's orbs.
But tracking down those orbs was tough work -- the weapon-builder, who I'm just gonna call ZA for ease, reached out to historians and merchants to try and locate them (no one knew what they were up to at this point and what the orbs were intended for). Once all 3 had been found, the finders were told to bring them to a certain location at a specific time. At this point, ZA was at the temple of Sinnoh in the center of a region-wide weapon, and they fired.
Each third of the weapon created a crater, the three lakes. I made this shitty little representation like 3 weeks ago DHFJDKFK it's based off my vague memories of the nationwide transmutation circle from watching fma like 6 years ago
The weapon tore open a massive rift that kinda threw everything to shit, like having a spacetime distortion covering all of Hisui. This is the threat that the ancient hero mentioned in-game solved (I like the theory that the hero is Alder <3 so he was dragged in by the distortion like Ingo was, just. A couple thousand years earlier)
As for the people who delivered the orbs and were caught up in the blast -- idk who the lustrous globe holder was tbh, maybe I'll make them another oc if I don't find a character to chuck that lore onto. The one who had the griseous core was Volo; Cogita had the adamant crystal. Like AZ, they gained immortality from proximity to the weapon, but also inherited other elements of their respective pokemon's infinity energy. Cogita can see the past and future; Volo can access the distortion world. The theoretical third character could warp space or teleport.
The weapon firing and ensuing chaos killed off a lot of the Celestica people, and the remaining few had no stability in Hisui and so left for other regions. A few centuries before pla, the diamond and pearl clans' ancestors arrived, taking up the title of Celestica and upkeep of the temple of Sinnoh. I'd like to think that Cogita had passed on some of the ancient stories to them, which is how they know about the rift and hero from the past, as well as Dialga and Palkia (even though things got. A little misconstrued there)
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hai here is a sketch dump with too many fandoms :) sorry about the ungodly amount of men here i have been going through it and by it i mean gay
ok wait i ran out of tags??? it wont let me tag them all😭😭😭 im gonna have to be sparing with them uhh i guess i will have to ramble under the cut then cus i like rambling in my tags but i cant with this one 😭
(ok im back from the ramble: it is way too long.... proceed forward if you want to see some guy just absolutely talk nonsense for entirely too long)
no cus i swear i have tried tagging more stuff than this before and never hit the limit but whatever
hello i really use this like a fkn blog huh
i just wanted to provide some thoughts on the harper and rosé one first bc its important to me 😌 cus i was thinking abt harper and how in my head and heart of hearts she would be the kid who thought you get pregnant from kissing and i dont think she ever really grew out of that belief. <- this ended up spawning the idea of harper being a sex-repulsed ace and i will die on this hill actually. fight me or die, you die either way actually nvm
this is just a buncha blorbos i dont know what to tell you really. sketch pages like these always end up so weird for me bc for some reason my brain always wants the characters in them to interact in some way. whether that be talking or just reacting to what the other is doing... its something i cant stop with, its so stupid and silly and i hate it and i love it. where else would i see kabru slowly losing his mind with how loud phoenix wright is in court????
I THOUGHT I HAD GOTTEN OFF THE RAILS WITH THAT BUT THEN THE NEXT PAGE HAPPENED. and all i could do was laugh and ask "what the fuck am i drawing??? HOW DID WE GET HERE? WHY IS THISTLE HERE WITH LEOPIKA HELP" LIKE that page started with the big leopika and then i was like "man i miss thistle lemme draw him real quick" but the curse struck and now hes being homophobic so </3
i rlly like how the nic(k) page turned out ... i just have a lot of nicks i like drawing idk.. the lil guy is an oc,,, one day his ref sheet will be finished and itll be awesome but not for now, sorry baby, no can do. im weirdly happy with how the hands turned out for all of them tho?? so thats a W
yotasuke, murai, nick (youll never know which one im referring to. .. jkjk its hoult i love the pose there ehehhe), nic and the entire last page r my favs. i like em all but those rlly get me yknow- the olly too ofc but ive already posted him, dont mind him being here, hes part of the set. AND OVER ALL IVE BEEN HAVING SO FUN WITH SHADING BLACK AND JUST LEAVING SPOTS BLANK ITS SO ?`????
WHY IS THIS SO LONG PLS DONT READ ALL THIS THIS IS STRAIGHT UP EMBARRASSING AGHSDFGSDHJSGD im all like "yeah i dont like talking about myself or whatever" but as soon as i get to my process or blorbos or smth the floodgates fucking break open, not even burst man.
also dont mind how i havent even acknowledged pingas twink pokemon counterpart. hes just here for shits and giggles i dont know the guy like at all, i watched a handful of eps of horizons and that was it RIP
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im going to say something that might be surprising coming from me: if hori decided to make izu///ocha happen, I wouldnt be angry, and I could see why it could make sense for the story.
I personally dont think izu///ocha will happen and see their "romantic moments" as platonic/not focused on them as a couple, but if he were to make them happen I wont go around saying how the manga is pure trash and that he cant write anything.
These past weeks many stans of some characters have been dominating the general tags with doom posting and being mean, mainly because the ideas they were sure would happen in the manga were broken and denied, and I dont think we should do that if we end up in a similar position. Dont get me wrong, I would "mourn" that ending because I see the potential and the way the characters need something else to be fulfilled -I dont see how Izuku would fulfill anything with that, and Ochako's character would regress.
We still need to be respectful and not forget all the things we have enjoyed just because we dont get all the things we wanted -some of us criticize this about other parts of the fandom, so lets do our best to learn from those things.
As a bkdk and togachako, I would be heartbroken. As a reader, I would be confused and bored -in any case, if he ends up adding some sort of dramatic confession, I could appreciate a cute dialogue and drawing. Im not going to talk shit about the manga that has been a part of my life for such a long time just because there are decisions I cant enjoy.
When I say I can see how it would make sense I dont mean it as in well written, but as in "yeah, a shonen. They blushed, he thought about her words to remember he can try to save Shigaraki, and she said she fell in love with him". I can see how it could become canon, but there isnt much going on that would make me be happy or interested in them together at all -when I say theres no drama going on with them, its meant to be interpreted as "I dont see any romantic tension, or way this could further the plot nor serve the characters. This is mainly to have a classic shonen ending, not because the story needs it from my point of view".
Im not going to bully someone or wish the characters died tho. And I think others shouldn't either.
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