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#otzdarva
southrobin · 11 months
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Dbd Hardcore Survivor chibi icons for @otzdarvayt!
Hope to work with you again! 💖
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heyyallitsbeth · 9 months
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Damn, just watched the new Otzdarva compilation and realized one of the dbd matches i didnt record was literally against Otz :(
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myersobsession · 5 months
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OTZDARVA WISHED ME HAPPY BIRTHDAY :DDDDD
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sunnyscollection · 9 months
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Guess which of these killer matches of the past days I played against Otzdarva in a full SWV...
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the numbers are the amount of kills I got that match
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iristhemuse · 9 months
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"Oh but how do you get so much done??"
Otzdarva's gameplay's in the bg : hi
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chirsu · 1 month
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freakfangz · 4 months
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otzzzzzzzzzzzzzzz
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4sakendbd · 2 years
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youtube
Otz promoting me 🥲☺
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eeriedragone · 6 months
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Been watching Otzdarva while I draw :p
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1ocust · 1 year
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hi dylan i realized I hadn’t seen you on the dash for a while and went to check your blog and realized I had accidentally unfollowed you and I was like!!!! THAT WOULD BE WHY!!!! anyways I hope you’re well and that your wrestling blorbos are beating the shit out of each other but in a hot way!!
HI SAGE i j opened tumblr after several months & i am feeling good & normal & hope ur feeling the same... its been wild i bought dbd dlc w my tax refund worked at the gas station & have done little else. I am now writing ab the intricate rituals & turning gay saw in2 an actual. novelization. thing. & who knows what else i may do!!!
<3 ily i miss u ..
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agathathevelvetlady · 11 days
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honestly, the achievements were easier than I expected, at least on A0. Now I have nothing left to do in this game, except maybe the Otzdarva challenge for shits and giggles.
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whatbigteeth · 7 months
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i remember when i was watching this very normie cishet male streamer play the unknown ptb and when someone in chat was like "i love that the unknown uses it/its pronouns because i use it/its" this guy was supportive. and also kind of awkward, fumbled with his words the way all cishet people do when talking about queer things but mostly he was like "i'm happy for you, i'm happy this is good representation for you". anyways stuck with me. more ppl should be normal abt it/its
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bleakbluejay · 1 year
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been really enjoying jerma lately, watching old vods and stuff
he's so silly and generally upbeat and sometimes even has pretty good words of wisdom or assurance. i like this guy. one of my top 5 streamers right now. feelin really depressed and it's nice to watch this guy just be silly for several hours at a time.
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forcedhesitation · 21 days
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I definitely do not have the time for a full essay's worth of commentary on the Casting of Frank Stone, but I definitely could give you that if I did. There is...a lot to take apart there. I am certainly...fascinated...by some of the writing & gameplay choices they made, to summarise my thoughts somewhat vaguely.
A few spoilery comments under the cut.
Like I said, I don't really have the time to offer extensive analysis (a full paper) of the game, but I do want to say a few things.
First and foremost: Do not purchase this game. In the words of Mr. Otzdarva himself: Go and watch someone play it instead. Your play through will be 95% the same as theirs. It is not worth your 50 dollars. If you still want it after you've viewed someone else's playthrough, that is your own right.
I honestly became annoyed with the writing much faster than Mr. Otzdarva did, and at first I thought it was because I was spoiled by BG3's infinitely better writing. But no, it's rather that he was being very patient. He finished with a rather negative opinion of the game, after thoroughly going through it to test just how much control you as the player really have.
I will be fair-- It is certainly a visually stunning game, as far as Supermassive titles go. Much better looking than The Devil in Me. The music is also incredible. And some of the voice acting was well done and added much needed life to otherwise bland characters.
But good grief is the writing utterly nonsensical!! Even if you respect the "a multiverse exists, so anything is possible" fact which is canon to Dead by Daylight itself, it still doesn't make any damned sense. I mean, is it ever explained why there is time travel involved? Or how it is even possible? Did they simply expect people to just assume that Augustine figured out time travel in a certain timeline? Does it have something to do with the Entity, since it can clearly traverse time? If so, why was Sam able to voluntarily time travel to Madi & elder Linda's timeline? Why and how the FUCK is Frank Stone first bound to the mill and then camera using what is clearly the same magic as the horologium, when we know the Entity has not yet been brought to that timeline??
And playing the "anything is possible" card would be fine to explain certain things, I will concede, but it really starts to feel meaningless when you realise just how many massive plot elements are never explained and that none of your choices really have any impact on the ending of the game. The story literally ends the same no matter what you do. And to be fair, I do not think it is a bad ending at all. Barring the corny "trial starting" sound that they jammed in at the last second, I thought the ending was one of the better parts of the game. It works great to make you feel hopeless, and like there is truly no escape from the Entity. I just feel that this format of a "your choices impact the outcome of the story" game was the incorrect format for the story they wanted to tell. Because it truly doesn't even matter if you get everyone killed, or you save everyone-- everything happens the same way and the world's fate is the same.
There are other things that bothered me, too. I thought having Frank Stone appear as this corny, glitchy spectral monster for most of the game was...a terrible choice, both design wise and writing wise. Now, I do not think killing him in the opening was necessarily a bad decision. I honestly thought it was a bold choice that functioned well to surprise the viewer and urge them to continue, so they might discover how the story plays out after the death of the titular character. But keeping him as this ghoulish creature, that honestly looked as though it were from some solo indie developer's first low budget horror game, was awful. He did not feel threatening whatsoever, just wildly out of place in a visual quality sense. I hate the final design much less, it is certainly much more threatening and much, much more gruesome, but it still does not make sense as to why he looks that way. The Entity still had not taken him, why did he appear as this inhuman monster before his entry into the Fog? They should have kept a more humanlike design until the very end of the game, when the Entity arrives. Then, a transformation sequence where the Entity mutates him should have been restricted to the ending where no one from the cast is seen in the Fog, so players at least get something different in that allegedly "unique" ending. After all, if a cast member does get taken, at least you get to see visions of what followed the 1980s storyline.
Also why did Augustine work alone when she is clearly part of the Black Vale? The excuse of "the cult didn't exist yet" doesn't work here, because she can time travel and is fully aware of the multiverse she exists in. Like... I thought elder Linda's mention of secret passages being for staff "so they are seen as little as possible" was foreshadowing for Augustine having fellow cultists aiding her, but it just went nowhere. Another thing that goes nowhere is the baby that Sam can save at the very beginning. Should the baby live or die has absolutely no impact whatsoever on the story, which feels like an enormous mistake to me. That baby should have grown up to be a character that the cast could have interacted with to gain...oh I don't know, some piece of important knowledge, or an item, that could then later change the fate of the cast. This way, the player's choices in the 1960s segment actually have an impact on later gameplay, rather than meaning absolutely nothing.
I'd also love to know why the hell elder Sam was sent alone to prevent this situation from occurring, when the Imperatti (I think they were called? The parents of the Pariahs, or something, right?) would have surely realised the gravity of this situation? Like, how does this make any sense? And this is far from the only moment that makes no sense at all.
Why do Jaime and Robert have almost no relevance whatsoever after the 1980s segment concludes? Robert is guaranteed survival of this segment, as that part of the game is written so that two characters always survive-- be that Linda and Robert, or Sam and Robert. As annoying as Stan was, I didn't hate him because he had great dialogue that pushed other characters to have different dialogue than what we were used to. But it felt scummy that Robert was just given this sad, offscreen death instead of being included in a lot more meaningful way.
Not going to lie, it reminded me of how in Stranger Things 4, Patrick was the one teenager whose trauma wasn't really explored or given the same respect as the others. It's like the writers went, "Guys, guys! It's okay! We still have the other Black guy! This makes our game Diverse, and therefore no one could possibly complain!" Meanwhile, we get an entire cutscene about Madi's nightmares, and elder Linda's movie career and associated trauma is talked about numerous times. But all we know about 2024 Robert is that Stan took advantage of him, and then he later died, utterly miserable. Also, Sam somehow knows about this and he and Stan know one another, despite this Sam being from a different timeline than elder Linda, Madi, and Stan himself.
And Jaime, poor sweet Jaime, he really just feels like he's there as someone they can conveniently kill to shock the player. The first chance he has to die results in a horrible, very graphic death (although not the most graphic in the game by a long shot) that I feel many players will encounter because they see it as reasonable to visit the curiosities shop first, and then to later attempt to save Chris (even though her fate is the same here, regardless of what you do). And even if you should keep Jaime alive through that first confrontation with the spectral Frank Stone, it's not as though his survival impacts following events. He can die again, when fleeing Frank with Bonnie and an injured Linda. Why they have Linda, who has a gaping hole in her shoulder, attempt to pull Jaime up the platform alone while HIS OLDER SISTER just WATCHES is beyond me. But writing his death, whether it be here, or earlier, to have no impact on Bonnie's fate, or any future events, is plain bad writing.
You cannot save Bonnie, no matter what you do. And this scene makes no sense. When Frank grabs Bonnie, Linda points the camera at him, which should work. There really isn't any reasonable explanation as to why this should not work, or should not even momentarily distract him (Which could have led to a different ending where Bonnie lives and Linda dies instead?), because in the storm drain, so much as yelling at Frank causes him to abandon whoever he's attacking to seek out the new target. I suppose, at the very least, 1980s Bonnie's death does serve some kind of purpose in the 2024 storyline, because it serves as foreshadowing for Madi's potential fate. But just like Robert, 2024 Bonnie is given a sad offscreen death and we never really learn about how she or Jaime survived that night at the mill.
And I will say, it just feels shitty from a player point of view, to make it so you cannot save certain characters. Like, I'm sorry, is that a canon event? Where is Mr. O'Hara? Because Madi must be a god-damned anomaly, being Bonnie's daughter!! And Chris- god- Chris who mysteriously travels through time...I really do hate this part of the story because understanding its purpose can only happen if you manage to get the secret ending where she goes through the projector screen and DOESN'T burn and die. Which would require you to not have taken the pocket mirror or given the "protective" amulet to her. This unlocks a secret ending where she goes back in time to the moment where she, Jaime, and Linda were inintially shooting in the mill, right before Sam interrupted them. I took this as the writers trying to show us that there would be one timeline in which Frank Stone is never released (not sure how he ever was in the first place, really), likely saving them from the Entity. But other than the player somehow luckily getting this ending, I really don't see the point of Chris' time travel, because she can also be sent immediately back in the horologium, which does nothing meaningful. And why does it have to be Chris? Why not write it so it could be her or Jaime, so that maybe the player's choice to have her and Jaime breakup or not actually has some kind of impact on the gameplay?
One of the worst things about the game though, and I cannot stress this enough, is how badly the references to DBD are integrated. I love a good reference-- it can serve to add a little playful flair to a moment, or even go so far as to have the viewer look at the piece from a different perspective they had not previously considered. Buuuut... this is only if the reference is done well. And, well, what this game does could hardly be described as tolerable, even. In was so heavy-handed, it felt almost as bad as product placement in a Michael Bay movie. Many of these "references" felt out of place to the degree that someone with no knowledge of DBD would be likely able to pick them out, because they heavily disrupt either the game's aesthetic or the gameplay itself! One generator was funny, and honestly expected, but THREE of those damn things? Clunky, corny, and honestly? Lazy.
Unfortunately, I feel those three adjectives describe how I feel about the game overall. I feel bad for the people who put hard work into making it, because there is potential there for something great. But it really felt as though they were pushed to release this game as quickly as possible, so BHVR could sell us a 50 dollar, five-to-six-hour advertisement for their next DLC chapter. Hard to think anything else, really, when completion of the game is followed by a a literal ad for it.
All I can say is-- I really hope we get 2024 Linda as a survivor. It seems more likely that it will be Madi, but it is possible we could have a two-survivor chapter (unless they specifically outlined in the roadmap that there are no upcoming 2-survivor chapters?).
Madi and 2024 Linda would be cool though. We have no older women as survivors, despite having more than one older man. I think it's about damn time. And I love the mother/daughter bond that can sort of develop between Madi and 2024 Linda in the game.
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veikkoalen · 7 months
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new killer makes me physically sick. sorry i wont even think about buying the chapter. this is the worst thing bhvr have ever conjured
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also thank you otzdarva's chatter. musk is pro putin if you didn't know :)))
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kapkant7 · 1 year
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While this blog isn't centered around anything in particular beyond whatever I'm obsessing over at the time, it's usually associated with Dead by Daylight. However we are currently in an Attack on Titan era due to me watching the show for the first time. So I decided to take inspiration from Otzdarva's Lore Build videos and try to come up with some lore builds for some of the Attack on Titan skins.
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Note: These builds aren't really supposed to be competitively viable, hell some of these perks are borderline unusable, but I went with what I thought fit the character thematically or encouraged a play style fitting to them. Also I tried to explain certain mechanics for people unfamiliar with Dead by Daylight and listed the characters each perk belongs to in case you aren't sure. So that's why it gets a little wordy lmao. Also some spoilers for the show ahead.
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I struggled with a fourth perk for this, before settling on Rancor I tried it with Iron Grasp and Agitation based off Reiner carrying Eren, Bertolt and Ymir for hours without Eren escaping. So those work too
These Survivor ones got real wordy so er, you might need to zoom in a bit sorry
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Hange my beloved. Fairly self explanatory. Some of the pronoun usage is a little confusing in retrospect in terms of when I'm referring to Hange and when I'm referring to a group but i think you can still get the gist.
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This build works best if the Obsession is Eren, just saying.
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(yeah I don't own the Eren skin yet so I used the artwork sue me. And yes this does look nicer but damn it it's 7am, I haven't slept and I'm not redoing the others, not for 10 years at least) Originally I was gonna make this a pre timeskip Eren build since that's what Dwight is cosplaying, but then I realised all my ideas were "get your ass beat and all four perks kick in on the floor" so I tossed in Dark Sense and Blast Mine as a little bit of edgy war criminal Eren love.
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(Another skin I don't own and another that looks far nicer. Also whoever on the Dead by Daylight wiki made that icon why did they make Levi the chad wojak?) I wanted to avoid perks overlapping otherwise it would've turned into everyone having Lithe, Decisive Strike and Flashbang probably. However I couldn't resist giving Levi and Mikasa Lithe as it fit the two of them I feel. In terms of alternate perk choices for Levi I considered Diversion because of when the threw the chair at Kenny (who's a character I wanted to include but I couldn't think of perks for him) and Adrenaline for fairly obvious reasons. And yes Lithe and Head On conflict but I see plenty of people run them together and somehow always have the one they need ready to go so eh.
There's five characters, five builds. Enough to fill up a lobby. This was spur of the moment at 3am so it's not very pretty looking and might not be entirely coherent but I think it gets the information across. I really enjoyed coming up with these as a newly created shameless AOT fanboy and multi year prisoner of Dead by Daylight.
Here's part 2 featuring The War Hammer Titan, Annie, Armin, Historia and Kenny
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