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#pathfinder spoilers
wormsanduba · 13 days
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(Not so) lost omens
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lucrezianoin · 3 months
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The biggest crime Baldur's gate 3 committed for me was refusing me to follow through with my choices
For example if you ally with gortash there is no real consequence, he immediately dies and nothing changes. Also no reaction from Karlach, she doesn't angrily leave. So there's no purpose for it, but also if you want to skip fights there's no reason not to.
Compare it to:
- Pathfinder kingmaker: you get married to the enemy
- Pathfinder wrath: ascend to godhood with mom
Don't trick me like this, Baldurs gate
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aesfocus · 1 year
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Dami Neath;  Angel of Salvation - Knight Commander - Amnesiac
(x)(x)(x)
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mayasaura · 24 days
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Guessing Dungeon Meshi character classes, just for fun! Marcille is obviously a wizard, and Chilchuck is a rogue. Senshi seems to be a fighter with one (1) level in ranger, favored terrain: dungeon. Falin functions as a cleric, but in a system without divine patrons.
Laios..... Laios is a paladin, but he's a pathfinder paladin. A tank with some limited healing capability. All his points slam dunked into animal handling to compensate for his charisma modifier.
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alexios · 2 years
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DAMN ever daeran got serious jesus christ
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dovelydraws · 7 months
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Another little backstory piece for my tiefling- I sketched this whole thing out nearly two months ago, and finishing it to this level wasn't the original plan then, but, well, here we are!
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vagrant-muffin · 3 months
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Started Wrath of the Righteous. It’s going well!
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roorenart · 10 months
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My wife
Commissions | Etsy
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jinbugs · 5 months
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Kwan Ha-eun. A young Goryeon scholar. Third son of a baron, a tinge of royal blood three-times removed, a beloved consort's child, passed the Imperial Exams three years ago, gleam of ambition in his eyes, but it won't take him far, the Kwan family isn't perfect, despite its assets, Kwan is average, average, average– A man like Kwan can work better as a foreign diplomat, wouldn't he? More opportunities to climb the ranks. Study and work abroad in Po Li. A worldly man and filial son. I'll live your life well for you. A worthy life. Kwan. Ha. Eun.
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mr-kench · 1 month
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Dragons Dogma 2 Spoilers
If you saw my previous post talking about the brilliance in Villainy that is Grigori then you know what the deal with Dragons are in this universe. But the TLDR is Dragons are Fallen Arisen made subject to the Will of their Universe. In the original game this was a benevolent role as Dragons found those of great Will to take the place of the previous Guardian of the Universe, The Seneschal.
However this is slightly different in DD2 The Dragons are still Arisen but their master isn’t the Seneschal nor does the Seneschal exist as Guardian. Instead the Dragons and the Universe are ruled by a Tyrant called The Pathfinder. Unlike the Seneschal Pathfinder doesn’t value Free Will and if anything it’s an enemy to its plans for the Universe.
The World exists in Perfect Order and the Cycle of Arisen and Dragon keep that Order by their conflict instilling Fear and Awe. Rather than fight for themselves or the world they place their lives solely in the Arisen and wait like Sheep for the clash to happen time and time again. Looking for a new hero to command them. Pathfinder finds this favorable because everyone in their story has a part to play in how the world functions and those without purpose are removed.
It isn’t until you disrupt this tyrannical Order as Arisen, Slay the Dragon and then Slay Pathfinder for defying the Narrative they laid out for you. It is by strength of will you do this and by strength of will that you empower your Pawn and give them Free Will in turn. The final word of Pathfinder is “a new story has begun and I won’t be there to see it” the new story is The First Game. You overthrew the will of this universe with your own you’re the Arisen that defeated a God with the power of your Will. You are the first Seneschal.
Dragons Dogma 2 is a Prequel.
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sadruru · 1 month
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Part 2! When the electricity went out for a couple hours and then the internet (for a very long time already), I started going crazy. I finally got everyone finished! (Ulbrig and Trever, sorry). There will be lots of art! … Some people might be a little freaked out by the ending 🗿👉🏻👈🏻 Fun fact: my commander only calls everyone by nicknames for personal reasons. But if things get serious, it comes down to names. So I'll sign them by their nicknames! Blossom / Snake:
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Goody-goody :D / Saint :
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Spider:
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Bulb / Paralictor (I swear my commander won't risk calling it otherwise in front of him о___о):
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Regill, how do you even draw you?! I must have corrected you 10 times and I feel judged every time!
Nerd / Foxy:
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Uncle (thanks to Woljif) / Wolf:
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I can't seem to draw adults and older people… I'll also tell you what Melissa calls the others: Lann - Lizard-goat, Princess; Daeran - Angel~ (in the most unpleasant tone and no, Melissa has a good attitude about him. You know, both like to banter); Ember - Chamomile, Swallow; Arueshalae - Butterfly, Cornflower; Seelah - Iron Lady, Sun; Woljif - Curly, Lamb.
Consider it fan art? I was just going crazy, nothing special. I pray that I signed their names correctly and carefully. Description for humor's sake (I have a bad humor).
Oh, here we go... 1, 2, 3! Do you recognize them?🌚👉🏻👉🏻
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- Desna? AGAIN?!! - Friendship is magic :D 🦋
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Is it just me, or is she up to something…? (Maybe blowing something up? o___o). 🧪
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… I have no comments. She's a little sunshine ✨
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She did a little BITE! 🐉 Now I'm free to die *Disappearing like in the gif*
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thatratgo · 8 months
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Act 2 :D
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basically deskaris in act 5 for the Azata route
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soloavengers · 5 days
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the idea of the dd2 arisen (if they survive) not having their heart back appeals to me, the idea of failing your charge but succeeding in a greater one is delicious.
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thecreaturecodex · 9 months
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Doctor Agatha Shiny
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Image © @iguanodont
[Writing this entry was very cathartic. Doctor Shiny is not only my Villain OC (and trust me, there's nothing even remotely redeeming about her), but also a way to process the trauma I experienced in grad school. You may have noticed that "collegial mad scientists" are a recurring theme in my work; Doctor Shiny is their boss in the Inner Sea, at least as far as mere mortals go. I’ve been meaning to create a Legion of Doom in my campaigns, and this is as good an excuse as I’m likely to get. As one of the most powerful alchemists on Golarion, I gave Doctor Shiny access to a ton of weird extracts; I'm just posting a link to the Archives of Nethys master list than linking to them individually.
Also? Without any visual reference, Iguanodont managed to make Doctor Shiny look an awful lot like me. Spooky.]
Doctor Agatha Shiny CR 20 NE Humanoid This woman is fat and cheerful, her brown hair done up in a messy ponytail. She is dressed in a lab coat, heavy gloves and boots. Two tentacles grow from her back, each studded with sightless eyes.
Everyone in Absalom knows who Doctor Agatha Shiny is; she’s a celebrity scientist. Head of the Biology Department at Endiron School in Eastgate, her lectures on everything from diet to material science to biodiversity are popular and well attended by the public for entertainment and education purposes. Her column, “Ask Doctor Shiny”, is carried by several broadsheets and circulations. “Ask Doctor Shiny” is a slang phrase in Absalom meaning roughly, “how should I know?” Her various grad students and colleagues have nothing but nice things to say about her. Because the ones who talk out of turn have a habit of ending up dead or transformed.
Despite her jolly exterior, Doctor Shiny is a sadist of the highest caliber, and someone who is disgusted with humanity in general. It is her studied opinion that humans have been the dominant species on Golarion for far too long, and the ultimate aim of her research is to find a suitable replacement. Her primary laboratory for these experiments is the Puddles, which is increasingly home to murderous monsters of her own design. Doctor Shiny and the headmaster of her college, Tontartigan Dellby, have a system of mutual blackmail; both knows the broad strokes of each other’s schemes, enough to expose and humiliate the other if pushed. Agatha knows that she would win any conflict if it were to arise—she would merely shred Dellby with her bare hands and replace him with a simulacrum that obeyed her every command.
Doctor Shiny’s main lab is underground at Endiron School, but she maintains laboratories throughout Absalom and the entire Inner Sea region, each one of which has a doppelganger simulacrum she can project her mind into. Each lab is a facility for collecting monsters from the region, running tests on their physical and magical properties, and incorporating their characteristics into fleshwarped abominations. Her raw materials for fleshwarping often include those aforementioned recalcitrant students, as well as indigents, adventurers and other people who go unmissed. Those that would be missed are replaced with simulacra, or turned into dominated sleeper agents. Doctor Shiny has done some self-experimentation; tentacles grow from her back (she keeps these under her lab coat in her role as a public figure), and her internal organs are no longer fully human.
Like any good scientist, Doctor Shiny maintains a network of colleagues, almost all of whom are just as depraved as she is. Her Number One Minion is a blue slaad named Ranna, who was once a graduate student named Marina Rhinne, and to most of the world is still known by that name and identity. Ranna serves Doctor Shiny as an assassin, collection agent and lover. Doctor Shiny was the first contact point in Absalom for a species of fleshwarping monsters from Sarusan who have decided that the Inner Sea is ripe for their exploitation—these are the zern. She is also the chair of CIS, the Committee for Ingenious Science. CIS is a network of mad scientists throughout Avistan and Garund who occasionally report on their findings and brainstorm new ways to exert their will on the world. And lastly, Agatha Shiny is a religious woman. Her primary deity is Shub Nugganoth, but she sees the Goat of the Woods as the leader of a small pantheon of gods and demigods devoted to nightmares of evolution and knowledge at any cost. These six deities are the kyton demagogue Raetorgash, the sahkil tormentor The Vermillion Mother, the daemonic harbinger Deceid, the demon lord Abraxas, Shub Nugganoth and her green (wo)man daughter, Briarpatch. Doctor Shiny refers to these six as the Xammux, a zern word meaning “council”.  
New Material: Shoggomer Shoggomer is one of Doctor Shiny’s miscellaneous inventions, although she typically refers to it as “self repairing polymer” in public. It is a form of latex, made with both tree sap and fleshwarping reagents derived from shoggoth ichor. Shoggomer can be used to make clothing, or any form of armor typically made from leather, hide or fur. As it is flexible, it cannot be used to make shields or typically metal armors. Shoggomer armor reduces its spell failure chance by 10%, increases max Dexterity bonuses by 2, and decreases armor check penalties by 2. Materials made of shoggomer heal at a rate of 2 hit points per day, or 1 per day if they have the broken condition. While healing, shoggomer materials manifest sightless eyes, small mouths or small flapping tendrils—this both institutes an armor check penalty of 2 when worn, and creatures within 30 feet must succeed a DC 15 Will save or be shaken for 1 minute by the eerie sight. A creature is only affected by the fear effect of repairing shoggomer once in a 24 hour period, whether it succeeds or fails the save. Shoggomer items are always of masterwork quality
Type of Shoggomer Item       Item Price Modifier Clothing                                    +750 gp Light armor                               +1000 gp Medium armor                           +1500 gp Other items                               +450 gp/pound
Doctor Agatha Shiny    CR 20 XP 307,200 NE Medium humanoid (human) Human alchemist (clone master) 20 Init +7; Senses Perception +23; true seeing Defense AC 31, touch 18, flat-footed 28 (+3 Dex, +5 deflection, +5 natural, +8 armor) hp 273 (20d8+180); fast healing 5 Fort +26, Ref +21, Will +14; +4 vs. poison Immune alignment and thought detection Defensive Abilities fortification (25%) Offense Speed 40 ft. Melee spirit blade +23/+18/+13 (1d4+7 plus 1d6 acid/19-20), 2 tentacles +23 (1d4+7) Ranged +1 seeking light crossbow +20 (1d8+1/19-20) or bombs +19/+14/+9 touch (10d4+10 fire) Extracts Prepared CL 20th 6th—beast shape IV, caging bomb admixture, heal (x2), monstrous physique IV, transformation, verminous transformation 5th—dream, greater claim identity (DC 25), overland flight, planar adaptation, simulacrum, spell resistance, undead anatomy II 4th—caustic blood (DC 24), cure critical wounds, death ward, enchantment foil, fluid form, freedom of movement, restoration, touch of slime (DC 24) 3rd—absorb toxicity (DC 23), arcane sight, countless eyes, displacement, dragon turtle shell, heroism, protection from energy, voluminous vocabulary 2nd—animal aspect, delay poison, false life, invisibility, lesser restoration, spider climb, venomous bite, vine strike (DC 22) 1st—anticipate peril, bomber’s eye, cure light wounds, disguise self, polypurpose panacea, shield (x2), targeted bomb admixture Special Attacks bombs (30/day, DC 30), mutagen (+8/+6/+4 ability scores, +6 natural armor) Statistics Str 18, Dex 16, Con 26, Int 30, Wis 14, Cha 20 Feats Craft Construct (B), Craft Wondrous Item, Extra Discovery (x2), Fleshwarper, Improved Initiative, Magical Aptitude, Master Craftsman (Craft: alchemy), Multiattack, Point Blank Shot, Power Attack, Precise Shot Skills Bluff +24, Craft (alchemy) +37, Diplomacy +26, Disable Device +31, Disguise +26, Fly +21, Heal +25, Knowledge (arcana, nature) +31, Knowledge (dungeoneering, local, planes) +28, Linguistics +18, Perception +23, Perform (oratory) +26, Spellcraft +31, Survival +23, Use Magic Device +30 Languages Aboleth, Abyssal, Aklo, Common, Daemonic, Draconic, Gnoll, Infernal, Kelesh, Orisian, Senzar, Slaad, Sylvan, Thassilonian, Undercommon, Varisian, Zern SQ alchemy, discoveries (alchemical simulacrum, doppelganger simulacrum, fast bombs, fast healing, feral mutagen, greater mutagen, grand mutagen, infusion, preserve organs, promethean disciple, sleeper agent, tanglefoot bomb, tentacle [x2]), instant alchemy, legendary, persistent mutagen, poison use, rebirth, swift poison Gear manual of gainful exercise +5 (expended), tome of clear thought +4 (expended), headband of mental superiority +6 (Diplomacy, Disguise, Perform (oratory), belt of physical perfection +4, +5 shoggomer studded leather armor of improved electricity resistance, spirit blade, +1 seeking light crossbow, vest of the ultimate alchemist (counts as greater poisoner’s jacket, vest of stable mutation and vest of surgery), amulet of natural armor +5/mighty fists +5, truesight goggles, deliquescent/poisoner’s gloves, charlatan’s lab coat of resistance +5, ring of protection +5, ring of mind shielding and sustenance, boots of striding and springing, boro beads (1 4th level, 2 3rd level, 2 1st level), cauldron of brewing, pale green ioun stone, scroll of greater teleport (x3), 20 bolts, 100,000 gp worth of alchemical reagents and poisons, alchemist’s lab, formula book (as prepared, plus true seeing, clone, greater invisibility, eyes of the void, neutralize poison, stoneskin, claim identity, lesser simulacra, nondetection, water breathing, barkskin, bear’s endurance, blur, bull’s strength, cat’s grace, eagle’s splendor, fox’s cunning, owl’s wisdom, undetectable alignment, crafter’s fortune, identify, touch of the sea), 645 gp. Special Abilities Legendary (Ex) Doctor Shiny’s statistics are built on 25 point buy and she has the gear of a 20th level PC. These advantages increase her CR by +1 Mutagen (Su) Doctor Shiny’s mutagens are built to grant her a +8 bonus to Strength, +6 to Constitution and +4 to Dexterity. With her mutagen (and her vest of the ultimate alchemist), her statistics are as follows: Init +9; AC 39, touch 20, flat-footed 35; hp 333; Fort +29, Ref +23; Melee spirit blade +27/+22/+17 (1d4+11 plus 1d6 acid/19-20), claw +26 (1d6+9 plus 1d6 acid), bite +26 (1d8+9), 2 tentacles +26 (1d4+9); Str 26, Dex 20, Con 32; Skills Fly +23
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eternalglitch · 2 months
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Vivere Backstory Snippet - Unraveling - Revun
As I'm dming for the Vivere Campaign, I've been occasionally writing little fanfics of my player's characters for fun. I've decided to share them every so often here since I've been having fun writing them!
First up: Revun
Cw: Violence
Credit to @dovelydraws for the character, general backstory, and the piece of art in this post.
Note: Vivere campaign spoilers ahead! Other players do not read
Basic character context:
An intro to the campaign. Some context to Mylene and Revun's relationship. Some context to Revun and Beyleth's relationship. This takes place months prior to the beginning of the campaign, and is the last night that Revun sees both Beyleth and Mylene alive. After several months acting as a guard to Mylene's family's vineyard, it turns out that Revun's mercenary group, the Ruby Syndicate, were hired for an ulterior purpose...
Mylene turned to look back at Revun, the moonlight haloing her soft brown hair into an ethereal silver. Her expression was mischievous, and she opened up her mouth–
The night was splintered into shards by a scream which abruptly cut off in a way that was not natural.
"Mylene–" Revun started to order, but her head had already swiveled to look back in the direction that they had just come from.
"What was that?" she quietly asked, but the rhetorical question hung in the air as she had already started to move, to slip off and go towards the sound.
Revun moved before his brain processed it, drawing his sword with one motion and grabbing her wrist with another.
"Don't," he whispered to her, his heartbeat echoing in his ears. His eyes darted around, along the walls; how many were there? Was this a random breaking and entering or planned? No one should have gotten this close to the vineyard without the Ruby Syndicate sending out an alarm.
Unless this was planned, and whoever it was was good enough to get around the others.
The two stared at each other, Mylene's eyes wide and scared yet her brow set and her jaw clenched in that stubborn little manner that until tonight had always made Revun laugh.
There's another scream, followed by angry shouting. Revun unconsciously shifted stances, his tail lashing once, but even as his gaze strayed for just one second, Mylene grabbed at his hand with her free one and wrenched herself free. She was sprinting away before Revun could react, too conscious of the sword to jerk around and possibly hurt her. He bit down a cry after her, because no, he couldn't risk alerting anyone to their location, he couldn't draw attention to her like that.
He cursed silently at whatever gods are watching and took off after her, sparing only a quick glance at the bloodied corpse of the groundskeeper left to bleed out right by the garden's gate.
Past the garden was chaos; one of the stable boys was trying to calm a rearing horse even as a figure in a hood darted around the horse, the moon pointing an accusing finger at the flash of metal and the telltale copper tang in the air giving away the rest. It was enough to give Revun pause, his eyes adjusting automatically to the dimmer lighting. Several other servants were trying to flee, but foreign figures flickering through the darkness were making quick work of the unarmed group.
Mylene.
Revun started to run again, only making a quick check for each corpse that laid at his boots. The house. She must have headed for the house, surely she headed for the house, she was smart and quick and could have made it to the house why did he look away from her for even a second–
He wrenched the door open, the lock already broken, and caught a glimpse of the back of her nightgown and now-loose hair as she turned a corner. Thank the gods. But the relief was fragile, short-lived; the house was not silent; there was loud banging and clattering echoing down every corridor, in every gaping and dark doorway.
"M– stop!" he dared to call. His mentor's voice echoed in his ears, no names. Nothing to identify you with.
But it worked, and she turned to look at him, skidding to a halt as her chest heaved for breath.
"My family–"
"It's not safe–"
"–have to make sure they're okay!"
Revun shook his head. "Beyleth will protect them– please, I promise we'll meet up with them, we need to go–"
Mylene drew in a ragged breath. Revun reached out, offering her his hand opened upwards, but she shook her head slowly at first and then harder. There's a scream, and then the two were running again, down the corridor, past the wine cellar, beyond the kitchen–
Mylene kept going. Revun did not.
There were bodies, in the kitchen.
But towering over them were two people, two distinct heights, one slightly taller and the other just shorter than Beyleth. And Revun would know, because he had seen him standing to Beyleth's right himself.
"Cordell-" his relief was cut as sharply as the bloodied knife he saw Cordell wrench out of the cook's chest.
…Oh.
Cordell and– the taller one would be Allumin, he recognized that slender build now that he was looking– straightened up, and Revun took an uncertain step back as Cordell grinned at him.
"Here to join the party? We're just finishing up this floor– hey!" Cordell shouted after him, but Revun was gone, moving, scrambling for the stairs that Mylene had already started to scale two at a time. "Revun!"
They made it to the top, past the family portrait, down the last hallway where more ominous new dark splatters adorned doorways. To the master suite, and Revun pushed himself harder, faster, closing the gap and grabbing Mylene by the shoulder–
"Stop, don't…" he trailed off as he stumbled to a stop, barely managing not to bowl her over.
Beyleth had often rapped his knuckle against Revun's horns before a mission, had told him to do well with a calm, steady look and a small nod.
That was the same expression he wore now. Calm. Confident. He emerged out of the darkness of the bedroom, the candles inside all blown out just like the rest of the house. He carried one of his blades in each hand.
There was blood dripping down them.
Mylene made a small sound, almost like she was choking, and that was all the time Revun had to brace himself before she screamed, throwing herself forward. Revun dropped his sword in his haste to yank her back, to hold onto her–
Beyleth sighed. "You're too loud," he said, sounding disapproving. Gone was the clinical business tone he had held with Mylene, his more casual, caustic manner of speaking fully coming to the surface. "They can't hear you from that realm, anyways, little miss."
Mylene went silent again, leaning against Revun's chest suddenly, and Beyleth glanced up to look Revun in the eyes. "Hold her still for me."
Like he was asking for Revun to pass the whetstone around the fire.
He would never know what Mylene's expression was at that moment. If she doubted him, or hated him for what he had brought as company to her doorstep. All he could focus on was the way her body was still limp and unguarded in his hands.
His eyes slid back to his mentor, but Revun couldn't think. There's just static. His mouth tasted like smoke, and he rasped out a question. "Why didn't you tell me?" He shoved Mylene behind him, and luckily she didn't fight him on it, mutely letting Revun protect her. "Beyleth. What… why?"
Beyleth raised an eyebrow at him. "Look at yourself, boy. Then tell me why." His eyes narrowed, his face darkening. "Now. Either you hold her still, Revun, or kill her by your own hands. Now."
Revun couldn't reply, couldn't voice his dissent. But he could give it, and give it he did, a quick shake of his head sealing it all into blood.
Beyleth had long called Revun inhuman. It had been both a praise and a colder statement of fact. But as Revun watching Beyleth tower over him, his mouth drawing open into a snarl, Beyleth looked far more inhuman than Revun had ever been.
Revun dove to grab his dropped sword just as Beyleth swung.
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[ID: Revun having a nightmare months later after the campaign has officially started about fighting Beyleth like that again. They awake with a dagger clutched under their pillow.]
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