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Perfectly Gathered Clouds of Doom - Chapter 13
This hadn't been the first time Rook had to deal with Spite, and she was certain it wouldn't be the last. Even if nothing ever developed between her and Lucanis, she knew he'd be in her life in some form or fashion after all this ended. So she pushed through the unease she felt at the beginning of her interactions with the demon and all but forced herself to be confident around him. It was like Taash had said after their first interaction with him, "Demons are used to people being scared of them. Be firm and he won't know what to do."
"Spite, there's nowhere safe for a possessed man," she said exasperatedly when the demon expressed his desire to be "out".
"I want. Him to honor. Our deal! Tell him. Make him..."
https://archiveofourown.org/works/64767418

gif @pausegame
#dragon age the veilguard#dragon age rook#rook de riva#dragon age fanfiction#antivan crows#dav rook#veilguard spoilers#lucanis dellamorte#lucanis x rook#roran de riva#perfectly gathered clouds of doom
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Ok, here's my theories of where I think each room is located in the Lighthouse (or at least, analyzing the architecture.) Shoutout to @pausegame for this lightened version of the screenshots, bc I can't see shit on the regular ones. Also shoutout to @rpgchoices for a very convincing breakdown of whose-room-is-whose, which I will be using for the labels here.
Neve's Room:
Neve's is the only room where we can see opposite views out the windows, and it appears to be smaller than most of the other rooms. for this reason, I think she has the "lantern room," occupying the entire top floor of the lighthouse (but there may be another space above?)
Davrin's Room:
Well, it's clearly not a room, per say, as it's entirely open on one side. I think this is the "watch gallery" of the lighthouse, the open balcony right below the lantern room. there's clearly another level above, but he's got to have a high floor for Assan to come and go from. Also of note is the recurring "three stone pipes" motif, which I don't have a theory about, but I just think they're neat.
Bellara's Room:
Bellara's room doesn't seem to have any windows, but then lighthouses rarely do in the middle part. Her room has the same stone relief walls as Taash's two visible levels. She's either directly above Taash, or shares a level with that second visible level. Also, I think we should be talking more about this stone relief wall. It must mean something...
Edit: I forgot to write at first, but I think that the natural light we see coming into the top of Bellara's and Taash's rooms is coming from the (not yet seen) "watch room" on Davrin's level
Taash's Room:
Ok we've been joking that Taash lives in the dungeon, but it has so much thematically in common with Bellara's room that I think these screenshots are just taken at different times of day on the same floor(s). However, the visible room above doesn't match what we've seen of Bellara's, since the "three stone pipes" are also painted gold there. Also this is the only room we can see the entrance to.
Harding's Room:
Harding's windows look superficially different from Emmrich's, but that is not necessarily part of the Lighthouse structure. She may have added those art deco style shutters over the stone arches, which are the same in both rooms. I hypothesize that this is the first floor of the Lighthouse (possibly also the ground level.) Also of note is the "stone rivets" columns, which are also present in Neve's and Lucanis' rooms. I hypothesize further that these columns run straight up in a line through the Lighthouse.
Emmrich's Room:
Emmrich's room gives us the best idea of where our first two floors are. On his second level are the same arched diamond-peaked windows as in Harding's room, but his first level has no windows at all, and a different floor from every other room except for Lucanis'. This is either the ground floor or the basement.
Lucanis' Room:
I've been calling Lucanis' room the "root cellar" as a joke, but I think that's actually true. Mostly because the small stone tiles on the floor are different from the higher levels of the Lighthouse, they look more like heavy stone bricks that could form the Lighthouse's foundation.
Therefore, I theorize that there are at least two rooms on each level (apart from the top), and at least six stories to the Lighthouse, organized thusly:
thank u for coming to my THEDAStalk.
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This was fun!! I love these type of TikTok’s lol
@adrianasunderworld @marrondrawsalot @writing-heiress @the-weirdos-mind @nproduction626 @rose-tea-and-strawberries
Edit: may I bring back one of our aus- mom prom??
@adrianasunderworld @marrondrawsalot
#twisted wonderland#disney twisted wonderland#twst#tiktok#it’s just silly lol#mom prom au#headmistress rosehearts au#twst oc
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My answers:
Ability: Polyglot
Bestie: Fitz (🤢Sorry, not a big fan!)
Enemy: Sophie
My crush: KEEFE!
Does to save me: Dex 🥺
Whose side I’m on: Black Swan!
Who I end up with: KEEFE!
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Creating Pause menu
Create a new action mapping and name it something like PauseGame.
Edit -- Project Settings -- Engine - Input -- Action Mappings
Click the arrow so you can set the keybind you want for the action.
Open your bpthirdpersoncharacter and place the pause game input action node.
Now we want to create a flip flop; this will do A and then B and repeat.
Then after flip flop, we want to create a Set Game Paused.
I will create a user widget for the pause menu.
I created a new horizontal box for quit to desktop and quit to menu.
Make sure this box is set as a variable.
Create a new input action and name it IA_Pause.
Then open your IMC_Default and create a new mapping, then set it to the new IA_Pause you have created.
Open up IA_Pause and add the keys you want to use to pause.
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You snooze, you lose 😇💤 I hit pause at just the right moment—did you catch it? 👀 Don’t blink or you’ll miss the fun! Rewind if you have to… I won’t judge 😘
PauseChallenge #FlirtyFun #CatchMeIfYouCan #PrettyGirlPause #PauseGame #YouTubeShorts #TeaseVibes #FunWithFans #SoftGirlEnergy #DidYouSeeThat
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Twisted Wonderland Pause Game~
Found this video on TikTok and decided to share my results because they fit so freaking well I'm dying 🤣🤣
1) Whose idea was it for everyone to go to the Carnival together?
• Carter! Omg of course it was 😂
2) Who wants to ride the biggest coaster with everyone?
• Idia?? I mean 😂 sure, sounds legit 😆
3) Who gets sick immediately after getting off the rollercoaster?
• Ace 🤣 it sounds so much like him 😂
4) Who is too scared to ride any of the thrill rides?
• Riddle?? 🥺 sweetie it's okay 🥺
5) Who says if they see a clown they're leaving?
• Riddle!?? Again?? Sweetie no 😅
6) Who do you sit with on the ferris wheel?
• Rook 😳
7) Who wants to play the carnival games?
• Azul? 😅 okay I guess he does enjoy strategizing 😆
8) Who's getting competitive with everyone saying they're a pro at carnival games?
• Riddle??!!?! 😱 at least he is having fun after all 😂
9) Who wins a giant teddy bear and gives it to you?
• RIDDLE??!!?!! 💕😭💕 he is a pro 😂
10) Who's stopping at all the food stalls eating everything they can?
• Malleus???? 😳 darling you are going to get heartburn 🥺
11) Who's holding your hand while walking in between rides?
• IDIA!?!! 💕😭💕 I LOVE YOU 💕💕
12) Who wants to go into the fun house but runs into a wall in the mirror maze and walks back out?
• Ruggie 😂 did he leave me behind? 😅🤣
13) Who walks you back home when the night is over?
• IDIA!!!!! 💕😭💕 not included in the video but I'm definitely kissing him goodnight 💕🥺💕
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Excited to share Videogame Changer addition to my #etsy shop: Video Game Controller Changer https://etsy.me/3dTsewn #black #embroidery #gray #videogamecontroller #videogamepad #classicgaming #pausegame #blackgamepad #videogamehistory https://etsy.me/3BZzfnA https://www.instagram.com/p/CjEHTFov9jV/?igshid=NGJjMDIxMWI=
#etsy#black#embroidery#gray#videogamecontroller#videogamepad#classicgaming#pausegame#blackgamepad#videogamehistory
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Excited to share Videogame Changer addition to my #etsy shop: Video Game Controller Changer https://etsy.me/3dTsewn #black #embroidery #gray #videogamecontroller #videogamepad #classicgaming #pausegame #blackgamepad #videogamehistory https://etsy.me/3RljkW4 https://www.instagram.com/p/CjEG6ohvnUc/?igshid=NGJjMDIxMWI=
#etsy#black#embroidery#gray#videogamecontroller#videogamepad#classicgaming#pausegame#blackgamepad#videogamehistory
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i have officially written the worst abomination known to anyone who is in the genshin fandom
#IM NOT JOKING#ITS BASICALLY THAT YOIMIYA TAKES U ON A DATE TO THE STRIP CLUB#AND SAYS U LOOK LIKE A PREGNANT GRANNY#THEN READER PROCEEDS TO MAKE OUT W/ HER#AND YOIMIYA SAYS READER IS GROSS#I SAW A PAUSEGAME ON TIKTOK AND IT WAS GENSHIN AND I WROTE A DRABBLE OF IT#GENSHIN IMPACT
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Thought I'd do a pause game I saw on my FYP






JDUSUS HELP- NOT CHILDE SABOTAGING HIS OWN DATE LMFAOO
And then Itto- Sir?? Fkdkskfj drama indeed. BUT WHERE DOES ZHONGLI COME FROM XKSKSKDJG
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instagram
#pausegame 🔥😒You can’t see it on my face but acting unphased is one of my best traits . YES THEY INTERRUPTED MY PERFORMANCE TO MAKE A ANNOUNCEMENT IN THE MIDDLE OF IT 🙄😳but a true performer act like ain’t shit happen and continue to fuck shit up 🔥🔥🔥🔥💯💯💯 nah I didn’t win but there’s always advantages in disadvantages 💯🙏🏾 #hiphop #openmic #laurenlondon #music #rap #hiphopunderground #undergroundclub #undergroundhiphop #spotifyplaylist #newmusic #nipseyhussle #upnext #fitness #talentsearch #staywoke #awakening #thirdeyethirst #sungoddess #light #worldstarhiphop #wshh #soundcloud #soundcloudrapper #la #femalebodybuilder #femalerappers #femalemodel #fashion #dreamchaser ✨✨✨ (at Los Angeles, California) https://www.instagram.com/p/BvyxRTHgZU1/?utm_source=ig_tumblr_share&igshid=1thdvjx2419uo
#pausegame#hiphop#openmic#laurenlondon#music#rap#hiphopunderground#undergroundclub#undergroundhiphop#spotifyplaylist#newmusic#nipseyhussle#upnext#fitness#talentsearch#staywoke#awakening#thirdeyethirst#sungoddess#light#worldstarhiphop#wshh#soundcloud#soundcloudrapper#la#femalebodybuilder#femalerappers#femalemodel#fashion#dreamchaser
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I STOLE my Dads BMW M2!! He's SO MAD at me right now! #NOTIAMFAITH #PAUSECHALLENGE
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Very nice and simple tutorial that has helped me get fullscreen and widowed modes working for a menu.
I have done this because
How to do it:
To start this code we first create a text to label what this setting is and the n3 buttons with text to show what those options are.
Next we need to click on each button and create a node for them with On clicked
Now all that's left to do is use this code and set the fullscreen mode to match what button is called its mode.
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