#pd architecture
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pd-architecture · 2 years ago
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NEW HOME IN LAMBLEY, NOTTINGHAM Another new home by PD Architecture is now on the market on rightmove
The dwelling was originally designed as a very traditional brick built dwelling with overhanging oak porch and bay window canopy, heritage timber windows and a pan tile roof.  However, due to a change in circumstances the original developer sold the site with the foundations cast in place, and the new site owner applied a modern twist on the original design with a more minimalistic aesthetic including brilliant white render, blue brick detailing, modern grey windows and roof.
We’ve got to say we like what they did with it!
There are always multitudes of solutions to the same design, and it is important to go with the one that best suits your requirements.
Find our more on our blog at: New Home in Lambley, Nottingham
https://www.pd-architecture.co.uk/blog/new-home-in-lambley/
#PDArchitecture #ArchitecturalServices #ArchitecturalDesign #Lambley #Nottingham #NewHome #NewHomeDesign #Architecture
Architectural Design Brief: To provide a replacement dwelling in the greenbelt
PD Architecture #designed4living
Location: Lambley, Nottingham
View our Architectural Gallery or Case Studies for more of our Architectural Designs in Nottingham
Date Summer 2023
Clients Private Developer
Category New Build Homes
Area Architecture in Nottingham
Site Lambley, Nottingham
Planning Authority Gedling Borough Council
Architectural Design Paul Day
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pdalicedraws · 2 years ago
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The durian is under the table. Nimona definitely didn’t pay for it.
[1] [2] [3/?] [4] [5] [6] [7]
[index]
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slut4megantheestallion · 3 months ago
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LISTEN TO ME, I HAVE A REQUEST THAT HAS BEEN IN MY HEAD FOR A LONG TIME! Arcane women x reader who is part of the du Couteau and Medarda families. Personally, I would like it to be a Medarda by his mother and a du Couteau by his father. It's okay if you don't want to do it that way. As part of two very prestigious families, the reader has a mansion that is TOO gigantic and, of course, elegant. Basically, my request is this: the reader shows his partner his large mansion for the first time. PD 1: For obvious reasons, if the reader has Medarda blood, Mel cannot be introduced here, it would be incest, basically. PD 2: My instinct yells at me that, if you left her, Jinx would do graffiti with her symbol, or put something characteristic of her all over your house. And even sometimes writing: JINX WAZ HERE. Idk, it's just an idea I had.
Arcane Women x Du Conteau- Medarda! Reader- Showing them Your Gigantic Mansion
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Warnings ⚠️: reader is rich, Jinx being Jinx, Reader is part of the Du Couteau and Medarda families, fluff.
Characters: Vi, Jinx, caitlyn, sevika.
Summary: The reader shows the arcane woman her mansion/home.
-Vi
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●"Damn.. You livin' like this?" Vi is absolutely floored the moment she steps onto your estate. The sheer size, the towering gates, the intricate architecture - everything screams wealth and power. She whistles, stuffing her hands into her pockets as she glances around. "I knew you were loaded, but this is like the next level." She pretends to act casual, but deep down, she feels a little out of place.
●She grew up in the Undercity, in tiny apartments and makeshift homes - this? This is something out of a dream. She can't help but admire how effortlessly you walk through the halls like you own the world. At some point, she plops down on a ridiculously plush couch and just smirks at you. "I might never leave, y'know."
-Caitlyn
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●"This is... exquisite." Unlike Vi, Caitlyn doest gawk - she's from a wealthy Piltover family herself, but even her estate doesn't compare to this level of grandeur. She admires the craftsmanship, refined decor, and the regal atmosphere that surrounds everything. "Your family truly spares no expense," she murmurs, trailing her fingers along the polished wood of the staircase railing.
●She asks about the history behind some of the paintings and antiques, genuinely fascinated by how your lineage connects to both Noxus and Piltover. She's the perfect guess - never touching anything without permission, always polite. That is until she sees Jinx's graffiti defiling one of the pristine walls. Her eye twitches. "She's been here? hasn't she?"
-Jinx
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●"Hahaha! Look at all this fancy crap!" Jinx is way too entertained by your massive mansion. The moment she steps in, she's everywhere - running through the hallways, sliding down banisters, jumping on expensive furniture. "How the hell do you not get lost in this place?!" And, of course, she leaves her mark. She pulls out a can of spray paint and, without hesitation, starts tagging walls with neon blue graffiti. 'JINX WAZ HERE.' There's even a doodle of her face sticking its tongue out.
● No surface is safe. Chandeliers? She'll hang from them, Priceless statues? Might add a mustache. Your family's giant portrait? Yeah, she just drew a monocle and devil horns on your dad. You knew this would happen, but she's having way too much fun for you to stop her.
-Sevika
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●"Tch. Fancy." Sevika is hard to impress, but even she raises an eyebrow as she steps inside your enormous mansion. She's used to the gritty, industrial atmosphere of Zau - dull metal, rusted pipes, dim lights. This? This is luxury on a whole different level. She takes a slow drag from her cigar, glancing around the towering ceilings and polished marble floors. "Damn. You weren't kidding when you said you had money."
●She strolls through the halls at a lazy pace, her heavy boots making a stark contrast against the pristine, polished floors. She's not the type to marvel at wealth, but she does appreciate good craftsmanship. Running a hand along the intricate banisters, she scoffs. "Bet this place could fit half of Zaun in it." There's a slight edge to her voice- part amusement, part resentment.
● She's seen too many people struggle while rich live like this, but... you? You're different. She can tolerate it because it's you. Eventually, she makes herself at home in the grand living room, sprawling across one of the ridiculously expensive couches like she owns the place. "You got any whisky in this oversized palace of yours?" And, of course, she notices Jinx's graffiti the moment she glances at the walls. Her eye twitches. "That little menace was here, wasn't she?" She exhales a slow breath, rubbing her temple. "I swear, I leave her alone for one damn second..." Sevika's tempted to go hunting jinx down for ruining the mansion's aesthetic, but part of her smirks. Figures.
●She leans back, exhaling smoke as she looks at you. "Guess you're stuck with me coming over more often. Someone's gotta make sure your mansion doesn't turn into Jinx's personal canvas."
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m--rtyr · 1 year ago
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um so
i drew like the average PD house (will draw more stuff)
since i wanted to talk about stuff
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(i made it on minecraft but also traced over it to show off just a little more accurately how i imagine it. they're basically the exact same tho, so... sorry. would work better with a less simple design lol)
in PD, they don't have a lot of import, due to being very very poor, and so have to rely mostly on local materials to form their houses. this is often just wood. They will do as little work as they need to, so this wood will used in its log form as often as possible.
due to PD being quite hot, they have a lot of thin, slitted windows around the buildings, to keep up ventilation whilst avoiding anything unseemly being able to break in. for similar reasons, houses in PD are built upon a foundation, to make it harder for the undead to be able to reach in.
PD also has a small amount of resources, so smaller, on-storey houses are preferred. they also often have only one room for everything, but older buildings with larger families will sometimes have rooms built onto the sides.
if any residents also work from home/live at their place of work, there will be a room dedicated towards their particular craft.
the architecture isn't paricularly unique, not stylised, as they don't have the luxury to care about anything other than practicality. occasionally, houses will be painted with red paint, since there are quite a few beetles that can produce such a pigment in the area. but it's not very common.
there's also a lot of fireflies in PD, which gave the village part of its name. Fireflies are nicknamed a lot of things based upon superstition, including 'Phoenix Tears', and so there's a lot of mythology and legends surrounded why PD has such a large firefly populace, which helped inspire its name.
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mostlysignssomeportents · 2 months ago
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Object permanence
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I'm on a 20+ city book tour for my new novel PICKS AND SHOVELS. Catch me in DOYLESTOWN TODAY (Mar 1), and in BALTIMORE TOMORROW (Mar 2). More tour dates here. Mail-order signed copies from LA's Diesel Books.
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#20yrsago Help rat on people who sing Happy Birthday! https://unhappybirthday.com
#20yrsago Comp sci profs smackdown the movie studios https://web.archive.org/web/20050303023425/http://www.freedom-to-tinker.com/archives/000776.html
#20yrsago Costa Rican telco wants to criminalize VoIP https://www.networkcomputing.com/network-infrastructure/costa-rica-may-criminalize-voip
#15yrsago If chess were redesigned by MMORPG developers https://akma.disseminary.org/2010/03/if-chess-were-invented-by-mmog-developers/
#15yrsago Super Punch’s webby Tarot https://web.archive.org/web/20121127052014/https://www.superpunch.net/2010/03/introducing-super-punch-tarot.html
#15yrsago Profile of ex-narc who’s declared war on the “War on Drugs” https://web.archive.org/web/20110522054851/http://trueslant.com/stephenwebster/2010/02/25/barry-cooper-drug-war-insurgent/
#15yrsago Cyberwar hype was cooked up to sell Internet-breaking garbage to the military https://www.wired.com/2010/03/cyber-war-hype/
#15yrsago Petition to make “Hella” the prefix for 1,000,000,000,000,000,000,000,000,000 https://web.archive.org/web/20160411032355/https://www.facebook.com/pages/The-Official-Petition-to-Establish-Hella-as-the-SI-Prefix-for-1027/277479937276?v=info
#15yrsago Architectural fan-drawings of classic sitcom houses https://www.markmoorefineart.com/artists/mark-bennett
#15yrsago Biggest-ever ACTA leak: secret copyright treaty dirty laundry motherlode https://www.michaelgeist.ca/2010/03/acta-leak-with-country-positions/
#10yrsago First-hand reports of torture from Homan Square, Chicago PD’s “black site” https://www.theguardian.com/us-news/2015/feb/27/chicago-abusive-confinment-homan-square
#5yrsago Jury refuses to convict Extinction Rebellion activists https://pluralistic.net/2020/03/01/shared-microbial-destiny/#necessitydefense
#5yrsago America's uninsured will turn a covid crisis into a covid disaster https://pluralistic.net/2020/03/01/shared-microbial-destiny/#covidclasswar
#5yrsago The US already has Medicare for All https://pluralistic.net/2020/03/01/shared-microbial-destiny/#NHS2PTOH
#5yrsago The wealthy are chartering jets to avoid coronavirus https://pluralistic.net/2020/03/01/shared-microbial-destiny/#plutesinspace
#5yrsago Trump's rhetoric fits eerily well into the Tolkien canon https://pluralistic.net/2020/03/01/shared-microbial-destiny/#maketolkiengreatagain
#1yrago Amazon's financial shell game let it create an "impossible" monopoly https://pluralistic.net/2024/03/01/managerial-discretion/#junk-fees
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breezybangtanbebe · 8 months ago
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🐍Chapter Two🐍
✨masterlist✨
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While most parts or Luminasia wouldnt be considered the safest, they paled in comparison to Mamba District. The central parts of the neon city were basically an amusement park versus the concentrated grit and shadows that made up the reptilian beings' territory with a crime rate so high, local authorities didn't even flag citizens for speeding through it.
Despite its unsavory reputation, there was always much entertainment to find there. Night clubs, illegal gambling spots, *ahem* nightly solicitors, drugs, cheap liqour, debauchery...
Aaaaand Trouble. Never a shortage of that.
Megan hadnt made it her business to spend much time around these parts in years, finding her fair share of all of those things and more. In the time that she did , however, she obtained a decent lay of the land. Which was useful to her when needing a stealthy way in and out on missions like this.
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Her bike purred quietly as it came to a full stop in the grime-coated backstreet alley, and her view of the warehouse was centered several feet ahead of her.
Black and brown bricks soaked in the evening rain, the gaping windows and crumbling architecture gave the abandoned area it's ominous appeal. At some point, the building may have been used for mass manufacturing or packaging. But now it stood as a hiding place for the forsaken or rebellious teens looking for a spot to get high or do who knows what else. An extremely peculiar place for something as valuable as a synstone to be hiding.
"Ok Phor." Megan whispers, nudging the kickstand out before swinging her leg over the bike.
The moment her heels touch the moist pavement, a wave of panic rolls over her, sending goosebumps all over her body. Something about this place had that effect on her, whether it be for good or bad reasons. She doesnt show it in her agile stride though, walking with confidence while keeping to the shadows of the alley until she reached its end.
"Im here. What's it looking like?" She speaks lowly to her trusty pup in the chair, who was already working on scoping the scene.
"Uh give me a sec. Im hacking a PD drone with some infared as we speak."
Seconds later, a buzzing drone zips over Megan's head and she watches as it hovered over the baren warehouse. As it scanned it, greenscale images of the building's interior fill Phor's screens. He types quickly, shifting the filters until he manages to get an unobscured high-resolution view of several hulking figures surround one in the middle of the vast room.
"Oh shit." the canine utters. Megan's eyes widen cautiously.
"Whatchu mean, Oh shit? Who in there?" she whispered harshly. All the while, Phor's toe beans tap frantically.
"Oh just your favorite kind of distant planet natives. Most that were so hostile that the mayor of Lumin gave them their own little hidey hold of hell in the ugliest part of the city...hehehe.." Phor chuckles nervously, zooming in on the exact location where the synstone's signature was the strongest.
"I know aint shit funny over there, Pho. Show me what you see.."
Phor obediently sent a live feed view of what he was seeing to Megan's watch. It blinked with the notification and she lifts her wrist just as the hologram rectangular screen materialized.
"Oh shit..." Megan shared Phor's grim sentiment the moment sees what he's looking at.
A grainy image of the cleared space is pulled into view. Large dangling industial lights hum overhead ans in the center one of their beams was a huddle of tall, slender reptilian figures in dark tailored, their massive tails whipping against the dusted concrete floors.
The Vortarians were a unique group of individuals that made up most of Mamba's population. They were a nasty race that had humanoid bodies covered in thick, mosaic green scales that could shift to blend in with their environments. Their sharp-clawed hands and feet could easily gut a man with one swipe, and they had black beady eyes with gold pupils used for tracking their prey in any light. Not to mention their pharyngeal jaws that opened their mouths wide enough to engulf just about anything  in a bite riddled of razor-sharp fangs that leaked acidic flesh-melting venom.
They were quite intimidating to say the least.
But their presence wasn't even the main cause for Megan's shock. She actually expected some Vortarians to be there since this was their neck of the woods. By her count, there were at least 8 of them. Barrelling through them wouldnt be an issue with what she was packing.
It was was the man that seemed to be in their custody, seated at a table with his hands bound and his lips quirked up in an unphased smirk , that had her second guessing the entire mission.
"Of course its him." she grumbles, followed by Phor's hum of agreement.
"Mmhmm..I knew I detected a Bangtanian signature when I was tracking the stone but I had no clue it would be THEE Bangtanian himself. Sheesh. No wonder theres so many Vorts on him."
Megan was vaguely attuned to Phor's assessment, but her gaze fixed heavily on the dragon-eyed leader of one of the most elite squadrons to come from the Intergalactic Hybe Force, straight out of the mystical planet of Purpura's capital city of Bora.
Who he was to the world was slightly different from who he was to her, however.
And knowing he was most likely after the same synstone that she was, made everything a million times more complicated.
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anachronistic-falsehood · 7 months ago
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nhw greats powersets and trigger events <3 finally making this post bc i keep talking about them and in my head im like yeah everyone knows about min double trigger event everyone knows alphonz dissociative breaker state this is common knowledge wdym!!! and then i remember i have not discussed it At Length in a full post i have only discussed it with ros and mac. throws them at you like a softball
Strider (hero name Bracer)
lived in foster homes for most of his life and aged out of the system. ended up homeless on the streets for a good few years and lived under near constant stress. he triggered when he got followed around the city by a gang of asshole rich kids and got beat the fuck up!! badly!!! he didn’t originally want to be a hero, but virion’s dad found him and asked him to help protect the city with him and flora
mover 2: uses short bursts of super speed/strength to travel short distances, can be used for climbing, jumping, running, etc. bursts of enhanced speed/strength last for a few seconds at most, and needs a few seconds of rest in between each burst
thinker 5: has an innate sense of most enemies' physical vulnerabilities just by looking at them and can deduce the best way to take them down in seconds
striker 3: enhanced reflexes. deflects attacks faster than any human should be able to. uses bursts of speed/strength to deliver harsh hits to weak points. often uses knives, brass knuckles, and other short range weapons to add more punch behind his blows
stranger 5: similar to pd william's “hide in plain sight” ability (or imp from worm's powers). may be seen but not noticed. blends in perfectly with a crowd. no one questions his presence and doesn't realize he's not supposed to be somewhere unless they REALLY think about it. he’s very hard to focus on, especially if the people he's around are focused on other things. he can't always control this power and may occasionally go unnoticed and ignored in his own group until he purposely makes his presence known. could literally stand in front of a villain's face and they would just talk over him unless they stopped to Really Think About It
Grayson (hero name Gauntlet)
second gen cape!! mother was a cauldron cape tinker who specialized in medieval architecture and father was a case 53 cauldron cape hero in new haven. his parents were separated and he often stayed with his mother, who was typically too busy to pay much attention to him. this resulted in him playing around the towers of their castle when he was ten, falling out the window of an unfinished tower, and breaking his ankle. he stayed on the ground alone and screamed for his mother until his voice was hoarse and triggered half an hour after the initial fall. upon triggering, some of his father's physical traits manifested, and he gained small horns, fangs, claws, and a tail
tinker 4: specializes in medieval armor and weapons, can incorporate technology and modern materials into creations for greater protection and damage. makes armor and weapons for alphonz, gus, and strider (and himself ofc). no other powers aside from that but is still quick, light on his feet, and very capable in battle. not to be underestimated!!!
Ram (hero name Bullseye)
he lived in houston texas as a teenager/young adult. he was Really Fucking Stupid in college and drunkenly played russian roulette with a group of close friends. the bullet changed places many times throughout the game as the gun changed hands, and by the time it got to the last of their friends, they thought the bullet was in another chamber and that he'd be safe. ram's friend ended up accidentally shooting himself, and ram triggered immediately!!! solstice and gauntlet traveled to texas at solstice's recommendation and ended up recruiting him
thinker 5: enhanced visual perception. can't help but pay attention to dozens of small details up close, so small things moving and people fidgeting are incredibly distracting and can be very overwhelming. perception is much better used from distances, where he can perceive small details in order to gain information or pick targets. near perfect accuracy when shooting targets from distances up to 30 meters (~100 ft)
tinker 3: proficient with guns. not good at inventing new kinds of guns or making them from scratch, but he can repair and upgrade any kind of existing firearm. immediately proficient in handling/shooting any new firearm he's given
Min (hero name Icewalker)
she lived in a nice city on the east coast called ranz <3 she'd been studying physics and math in college and was walking back to her dorm with her Good Normal Friend peter sqloint when it started to rain, and then the attack happened and everything went to shit!! she triggered when leviathan directly attacked her college and she saw the bodies of her dead classmates, gaining her hydrokinesis powers. tide found her and directed her to a shelter, but the shelter was attacked and destroyed as well, collapsing around her and trapping her legs under the rubble, and she immediately triggered a second time and gained her changer abilities. the greats freed her from the rubble and got her somewhere safe and she decided to move to fauna with them
shaker/blaster 7- hydrokinesis. controls water in a similar way to tide, but can also change the state of the water she controls by freezing or evaporating it at will, allowing for long distance attacks with ice. limited to a radius of 50m (~160ft)
changer 6: can change parts of her body into water, ice, or vapour, but never the vital parts like anything in the head or torso. often uses abilities to summon ice spikes all over her body for protection, change limbs to ice blades to fight, or partially turn into vapour or water to avoid getting hit. often extends her legs into tall spikes of ice and walks around towering over buildings like some horrifying harbinger of icy death <3
Chungus (hero name Barbarian)
okay fuck you his name is gus and chungus is a mean nickname from school. he only lived with his mother and was held back multiple times in school. he was bullied horribly for this!!! he did a lot of sports but being the best wrestler on the team did not save his ass from teenage cruelty. his trigger event happened after gym class one day, when he waited to be alone in the locker room to take a shower, but a group of other students came back in as soon as he was undressed and beat the shit out of him. badly!!! he triggered in the middle of it, and when they decided they were done and left him there, he went home and skipped the rest of the school day. solstice eventually found him and recruited him
Brute/Changer 4-8: similar to lung from worm, in that he gets stronger the longer a fight goes on. goes from being able to lift up a truck to being able to potentially lift an entire building. his body gets bigger than it already is, muscles get stronger, and his skin gets tougher and harder. it doesn't become completely invulnerable, but simple weapons like knives won't break skin. injuries heal at a much faster rate, healing almost less than a second after they're made, and could even reattach dismembered limbs if he's quick enough. killing him late in a fight would likely take decapitation, bisection, or some other form of dismemberment that severs his vital organs from each other, and even then he will be conscious for much longer than a normal person would be before dying
Alphonz (hero name Justice)
he lived in a midwestern city and was a Good Little Catholic Boy <3 then the simurgh attacked on a random sunday while he was in church and he lost his entire family, and he triggered!! he went. a little off the rails, believing his powers came from god, and he threw himself into religion and devoted himself to getting stronger with the intent to rid the world of fear and destruction, with his end goal being to one day fight the simurgh and kill her himself. some of the greats were there for the simurgh attack, and they found him in the remains of his church dissociated as hell and in his breaker state, and stuck with him through the entire quarantine period. while he hasn't been talked down from wanting to kill the simurgh, he has been convinced to take his training slow and focus on bettering the world on a smaller scale in fauna (at least for now)
breaker 8/blaster 5: his body turns into light in his breaker form. the air around him within a 5m (~16ft) radius heats up, and light around him bends and gets sucked towards him like he’s at the centre of a black hole. shapes of light may begin to form around him, throwing off the perception of those looking at him. if he's in his breaker state long enough, he may form wings of light. can touch things in his breaker state, but his touch burns. can also turn into completely intangible beams of light, and can fire superheated rays of light from his hands. becomes emotionally volatile in breaker state, which will lead to him either being very quick to anger and impulsive, or being unresponsive and dissociated. he may involuntarily enter his breaker state if he's afraid, upset, or otherwise distressed. finds it very hard to leave his breaker state!!
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fantinecore · 4 months ago
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Vote here
This image features a highly detailed, artistic depiction of a humanoid figure with robotic and organic elements combined into a harmonious and creative design. The central character appears to be a female-presenting android or cyborg, blending human-like features with mechanical structures in a way that emphasizes both beauty and technology.
The figure is kneeling on a natural, stone-like surface surrounded by a serene outdoor environment. The background includes large, moss-covered stone pillars, suggesting a setting with ancient or nature-integrated architecture. The lighting is bright and natural, indicating a sunny day, with soft light casting gentle shadows and enhancing the metallic sheen of the character's robotic components. The character's body is a blend of human anatomy and mechanical construction. Her face is expressive, with golden, glowing eyes that give her an otherworldly and futuristic appearance. She has a short hairstyle adorned with a golden, crown-like accessory, adding an element of regality. Her expression, with hands held delicately near her face, conveys surprise, wonder, or contemplation, inviting viewers to imagine her story or emotional state. Her upper body is clad in a form-fitting dress made of intricate, rust-colored fabric with a floral or lace-like pattern, blending traditional design with futuristic aesthetics. The dress complements her mechanical components, which include arms and legs made of a bronze or copper-colored metal. These robotic limbs are detailed with visible joints, rivets, and mechanical textures that contrast with the organic appearance of her face and clothing. Despite the mechanical nature of her limbs, the pose and gestures appear graceful and lifelike. Jewelry and decorative elements enhance her appearance, including earrings, bangles, and a coiled choker reminiscent of traditional cultural adornments. These accessories highlight the fusion of tradition and technology, making the character visually striking and conceptually rich. The setting contributes to the overall atmosphere of the image. The stone pillars in the background are covered in lush green moss, symbolizing nature's reclaiming of technology or coexistence between the natural world and advanced machinery. The ground is detailed with subtle textures, adding realism and depth to the scene. The artistry of the image is notable in its attention to detail, from the realistic rendering of light on metallic surfaces to the nuanced textures of fabric and skin. The combination of futuristic and traditional elements evokes themes of coexistence, identity, and evolution, making the image not only visually appealing but also thought-provoking. In summary, this image presents a beautifully rendered, imaginative character that merges the organic and mechanical in a serene, nature-integrated setting. It invites the viewer to explore themes of humanity, technology, and the blending of past and future in a captivating and elegant manner.
CREDIT:
L4N4 HD Morph for Genesis 8 Females
MK1 Cyrax  CVM0iclBpWIR88czptC9ULnNxlA8N8b0EPNIOHIcdxQ
SU Strapless Dress
Makeup Artist Essentials L.I.E Poses and Expressions
Jorjas Jewelry for the G3 and G8 Females
GCD Sinead for Genesis 8 and 8.1  G9 Females
GCD Fedora for Genesis 8 and 8.1  G9 Females
Z Classic Pinups  Poses for Genesis 8 Female and Victoria 8
Memorial
Iray HDR Outdoor Environments
Pd Batik Iray Shaders
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elderflowergin · 2 years ago
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SBS Hyena, episode 1 rewatch (part 3)
Today we will look at cute watch ads, the storm before the actual storm and bonus Yoon Hee-jae being expensive.
Hwang Bo-ra is so wonderful in everything she does. Sim Yu-mi has a great sense of style and an equally loud personality, but she feels quite personable. This means she’s quick to make friends and pull them in, which is what puts Jung Geum-ja in Yoon Hee-jae’s circle.
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Kindly note her single earring, the contrast of her aqua blazer, her neon pink nails and her lip. Let's put a pin in that comment by her.
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(I live for Hee-jae saying he's expensive. I'm sure you are, babe.)
On any other show, their age difference would have been played for hijinks, laughs or a plot point. Ga Gi-hyeok as the bestie might have told his friend he could do much better (untrue). Boo Hyeon-a might have had an entire jealousy arc with her (you know they would have done that.)
Not on this show. This is the first and the last time a named character says anything on the topic. It’s a sometimes grating comic character who makes the comment, which would have been a sneaky way to slide in something mean or judgmental. But there's none of that here. It’s super refreshing. 
And then, total obliteration: 
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Kim Hee-sun is luminous, sexy as hell and completely in control. Yoon Hee-jae may have upped the stakes here by turning up and dropping that outrageous line about leaving with him, but Kim Hee-sun does the metaphorical equivalent of cuffing his chin, smirking and saying "Let me show you how it's done, dear boy." Of course he leaves like he's been lassoed.
Ju Ji-hoon is never going to look like this in a show, ever again. I feel like the costuming team sat down with the PD and went, listen, we have an actor-model in the house. Let us at him. Let us put him in gorgeous suits and saturated colours and lots of great lighting.
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This is presumably the Gran Bleu, which is where they met twice more, and...the lighting is not like this on those occasions. Here it's cosy, with lots of warmth on their faces, but there are also plenty of shadows. Almost as if to say that romantic lighting also tends to conceal a lot. 
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The last time they do meet here, the lights are up, because the show's over, and the things they say and do are so achingly loving that you won't need any romantic pap. Substance over form. 
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This entire sequence plays out like a generic, if extremely posh, romance. Form, rather than substance: two beautiful people listening to the same record, cooking in the kitchen, looking at art dressed like they should be in fashion magazines - culminating in this gorgeous windswept kiss with the sun setting and the mountains behind them. HIGH ROMANCE, or rather, what we think high romance should look like.
I say “generic”, because this could be any couple. There is nothing here that is specifically them. It’s stock architecture over the heart of things that Hee-jae loves, but there is nothing else of him, and absolutely nothing of her. Even that kiss on the rooftop is made to look exactly like those ubiquitous East Asian watch commercials with the blurry slow-motion - and it is, because it’s very smart PPL, I’m certain - but it enhances, rather than detracts from the generic quality of this sequence. 
Anyway, the ad film’s coming to an end because…it’s courtroom time. DUN DUN DUN.
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kavzz · 9 months ago
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ooc thing but so glad there's another pd kaveh truther!!!! and autistic kaveh too!!! he's so autistic very sensory seeking and his spin is architecture it's how he hasn't burn out!!!
YA YA !!! YOU GET IT !!!!!
I could go on and on about the headcanons for him
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nervouslywaitingforlife · 2 years ago
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Rune factory 6 speculation
With RF6 & RFPD being announced I thought I would do some speculation and analysis for the two games.
This one will be just for RF6 with another for PD coming out later, as there is more material to dissect and I have a lot more speculation and theories for that game
Most of this one is rambling and speculation so not much of this will come true... Probably.
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The floating city.
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This floating city I'm talking about and I think it will be our home in some way shape or form. As in the logos from the previous games, the protagonist house has been symbolised in it.
In rf3, the 3 in the logo is decorated with flowers. This can either be in relation to the town rf3 is based around, Sharance, a flower dominated town. Or the fact that by the end of the game, the Sharance tree is in bloom with flowers.
In rf4, it has a green dragon in the logo, and ventuswill, a green elder dragon, can be found outside of Lest/Frey's room.
In rf5 the SEED logo can be seen on the logo, And Ares/Alice bedroom is above the seed HQ.
So with this in mind, I want to weigher that the sky city / island is where the rf6 protag will be staying. Or that it's the main local of the game. Which is probably more likely.
(side note, this has nothing to do with all of this speculation, but personally the floating city is reminding me of the final fantasy logos, especially ff13's.)
The architecture
On the main building with the halo on it, it has these odd patterns on it.
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For me, these remind me of fairy wings. Which is a bit odd for rf standards. As fairies aren't a common race and but are a type of enemy (the common fairy monsters and Ambrosia to name a few) . Perhaps this is supposed to maybe be more for the eleven race?
Though this new rf game will be based in a new continent called Ardonia, so maybe fairies are seen as a race such as dwarfs there? What new races will be introduced in this new continent?
In the video, it's stated that this is the architecture for Ardonia. Which seems to say that Ardonia has biomimicry in most of its architecture. But also it's oddly... Modern, reminding myself of ff again.
What's your thoughts on this?
Also what IS that halo?
Halo / Ring
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When I see it I personally think "rune energy", perhaps this game will be more nature themed than the two previous games which had some more "high tech" elements of them. With the wing shaped elements of the building and the "rune energy" (or magic) halo, this is the turn that I think this game will be giving.
Maybe more details will go into what EXACTLY earthmaes are? Perhaps earthmaes are more common in Ardonia?
Though perhaps, it may go in the other direction and Ardonia is more high tech than Norad. Tanks, floating cities, airblimps are well known to the rune factory series so perhaps it's going in a much more modern direction. (More Innocent Life than Rune Factory ig)
Though who knows, again let me know your thoughts and theories! Either as a ask, reblog, comment, DM etc.
6
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The six looks like water rippling obviously so maybe it's set in a port town? Or we are living right in the middle of the ocean maybe? It's giving me some RFO vibes personally.
The pattern on the right hand side of the 6 reminds me personally of scales, which reminds me of one thing. Aquaticus, the elder dragon of water and transformation. Though this is a new region we are based in so it's unknown how the elder dragons are perceived there. If Aquaticus is important to this game, perhaps the protag will be able to transform, probably not as majorly as Micah but more of a quick and small anime magic girl esc. transformation.
I can't figure out the pattern on the right hand side of the 6 though it reminds me personally of a horn.
And that's all I have for now, let me know your thoughts! I'll do this again for project dragon soon.
(most of my speculations are probably wrong though lol, as we currently only have a logo to go off of. It's like putting the subtitle of a dragon quest game or the logo for a final fantasy gave and just saying good luck guessing.)
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elliegoestodownton · 2 years ago
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So I've been recently to Chicago on holiday and loved the city even more the second time around for many many reasons (theatre, baseball, architecture, the food!). If only I could have stayed... However, visiting Chicago, I obviously went on a little OneChicago location pilgrimage. Any other year, I would have probably found them there filming, but with the strikes going on, no one was around. But it was so great and fun all the same and I'm really glad I did it!
The first night in town I went to Lottie's aka Molly's. It's a really lovely and friendly pub (even kids were there!) and, being a Friday evening, it was in full swing. I managed to get a table and have dinner there. Indoors, it's exactly as you see it on the show. They have done a marvelous job at re-creating it on the sound stage, down to the very finest details like the art noveau style lamp. However, it's not *that* big as a space and I guess it might have been quite difficult to film there with a big cast, crew and all the filming apparatus, besides being quite expensive. Logicistically, it might have been a nightmare, especially if they started to use it for the other two shows besides Fire (speaking of, stop using that ugly Turtles in PD, ok?).
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I sampled the Chicago Fire burger for dinner (boy, was it hot! alas no veggie/vegan versions) and the Molly's by Day beer (it was ok). They also have a PD and Med burger.
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On a different day, as I was planning to go to Pilsen (check out the National Museum of Mexican Art if there!), I visited the outdoors locations for Fire and PD. First, I went to the Fire Academy, which is THE real academy and, as Chicagoans have a great sense of humour, it was built on the spot where the Great Chicago Fire started. You can enter in the foyer and check a few paraphernalia, including the statue of a rescue dog (miss you, Tuesday 😭). From there, you can also see the corridor that they often use in scenes where the wall with all the badges of fallen firefighters are.
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Not far from there, as part of the University of Illinois campus, you can find the 21st District. It used to be a proper district and is now used by the campus police, I think (as someone who works in a uni, it's mind-boggling to me that you should have law enforcement on campus...). There wasn't much movement around there, but you can clearly recognise the steps and entrance.
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Last, but certainly not least, Firehouse 51!!! This was probably the most exciting bit for me. It is a working firehouse so when they film they need to work around that. There doesn't seem to be any modification made for shooting as it appears exactly as it is on screen. When I got there, only the truck was in. A couple who was there for the same fangirling reason were also taking pictures and said you could talk to the firefighthers and might go in. I decided not to as they are indeed working and they must be so tired of showing rabid fans (being ironic!) around. If truck was enjoying their time on the couch, who am I to disturb them?
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A couple of pictures with my ugly mug under the cut.
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pro-logue-epi-logue · 2 years ago
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FAN SERVICE!! FAN SERVICE!! FAN SERVICE!! FAN SERVICE!!
Since when did alex had any interest in Emmy and Damon’s firm, did she even had the slightest clue about architecture or construction, she didn't even knew how to read the map for godsake!, neither she had any qualifications to own an investment firm and board member of banks, SERIOUSLY. And helping in winters humanitarian things, ITS LIKE PD GAVE A HALF OF EVERYTHING OTHERS DID TO ALEX BECAUSE PD WANTED TO DO FAN SERVICE.
PD NEVER USED THEIR BRAIN TO THEY
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govindhtech · 6 months ago
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H3 Virtual Machines: Compute Engine-Optimized Machine family
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Compute Engine’s compute-optimized machine family
High performance computing (HPC) workloads and compute-intensive tasks are best suited for instances of compute-optimized virtual machines (VMs). With their architecture that makes use of characteristics like non-uniform memory access (NUMA) for optimal, dependable, consistent performance, compute-optimized virtual machines (VMs) provide the best performance per core.
This family of machines includes the following machine series:
Two 4th-generation Intel Xeon Scalable processors, code-named Sapphire Rapids, with an all-core frequency of 3.0 GHz power H3 virtual machines. 88 virtual cores (vCPUs) and 352 GB of DDR5 memory are features of H3 virtual machines.
The third generation AMD EPYC Milan CPU, which has a maximum boost frequency of 3.5 GHz, powers C2D virtual machines. Flexible scaling between 2 and 112 virtual CPUs and 2 to 8 GB of RAM per vCPU are features of C2D virtual machines.
The 2nd-generation Intel Xeon Scalable processor (Cascade Lake), which has a sustained single-core maximum turbo frequency of 3.9 GHz, powers C2 virtual machines. C2 provides virtual machines (VMs) with 4–60 vCPUs and 4 GB of memory per vCPU.
H3 machine series
The 4th generation Intel Xeon Scalable processors (code-named Sapphire Rapids), DDR5 memory, and Titanium offload processors power the H3 machine series and H3 virtual machines.
For applications involving compute-intensive high performance computing (HPC) in Compute Engine, H3 virtual machines (VMs) provide the highest pricing performance. The single-threaded H3 virtual machines (VMs) are perfect for a wide range of modeling and simulation tasks, such as financial modeling, genomics, crash safety, computational fluid dynamics, and general scientific and engineering computing. Compact placement, which is ideal for closely connected applications that grow over several nodes, is supported by H3 virtual machines.
There is only one size for the H3 series, which includes a whole host server. You can change the amount of visible cores to reduce licensing fees, but the VM still costs the same. H3 virtual machines (VMs) have a default network bandwidth rate of up to 200 Gbps and are able to utilize the full host network capacity. However, there is a 1 Gbps limit on the VM to internet bandwidth.
H3 virtual machines are unable to allow simultaneous multithreading (SMT). To guarantee optimal performance constancy, there is also no overcommitment.
H3 virtual machines can be purchased on-demand or with committed use discounts (CUDs) for one or three years. Google Kubernetes Engine can be utilized with H3 virtual machines.
H3 VMs Limitations
The following are the limitations of the H3 machine series:
Only a certain machine type is offered by the H3 machine series. No custom machine shapes are available.
GPUs cannot be used with H3 virtual machines.
There is a 1 Gbps limit on outgoing data transfer.
The performance limits for Google Cloud Hyperdisk and Persistent Disk are 240 MBps throughput and 15,000 IOPS.
Machine images are not supported by H3 virtual machines.
The NVMe storage interface is the only one supported by H3 virtual machines.
Disks cannot be created from H3 VM images.
Read-only or multi-writer disk sharing is not supported by H3 virtual machines.
Different types of H3 machines
Machine typesvCPUs*Memory (GB)Max network egress bandwidth†h3-standard-8888352Up to 200 Gbps
With no simultaneous multithreading (SMT), a vCPU represents a whole core. † The default egress bandwidth is limited to the specified value. The destination IP address and several variables determine the actual egress bandwidth. Refer to the network bandwidth.
Supported disk types for H3
The following block storage types are compatible with H3 virtual machines:
Balanced Persistent Disk (pd-balanced)
Hyperdisk Balanced (hyperdisk-balanced)
Hyperdisk Throughput (hyperdisk-throughput)
Capacity and disk limitations
With a virtual machine, you can employ a combination of persistent disk and hyperdisk volumes, however there are some limitations:
Each virtual machine can have no more than 128 hyperdisk and persistent disk volumes combined.
All disk types’ combined maximum total disk capacity (in TiB) cannot be greater than:
Regarding computer types with fewer than 32 virtual CPUs:
257 TiB for all Hyperdisk or all Persistent Disk
257 TiB for a mixture of Hyperdisk and Persistent Disk
For computer types that include 32 or more virtual central processors:
512 TiB for all Hyperdisk
512 TiB for a mixture of Hyperdisk and Persistent Disk
257 TiB for all Persistent Disk
H3 storage limits are described in the following table: Maximum number of disks per VMMachine typesAll disk types All Hyperdisk typesHyperdisk BalancedHyperdisk ThroughputHyperdisk ExtremeLocal SSDh3-standard-88128648640Not supported
Network compatibility for H3 virtual machines
gVNIC network interfaces are needed for H3 virtual machines. For typical networking, H3 allows up to 200 Gbps of network capacity.
Make sure the operating system image you use is fully compatible with H3 before moving to H3 or setting up H3 virtual machines. Even though the guest OS displays the gve driver version as 1.0.0, fully supported images come with the most recent version of the gVNIC driver. The VM may not be able to reach the maximum network bandwidth for H3 VMs if it is running an operating system with limited support, which includes an outdated version of the gVNIC driver.
The most recent gVNIC driver can be manually installed if you use a custom OS image with the H3 machine series. For H3 virtual machines, the gVNIC driver version v1.3.0 or later is advised. To take advantage of more features and bug improvements, Google advises using the most recent version of the gVNIC driver.
Read more on Govindhtech.com
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bm2ab · 6 months ago
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Crowd Scenes . 09 November 2024 . Triptic . Andrea Mantegna
Ascension of Christ Adoration of the Magi Presentation of Christ at the Temple Andrea Mantegna (Isola di Carturo (PD) 1431 - Mantua 1506)
Today the three panels form part of a triptych inserted in a Renaissance-style frame dating back to the 19th century. This is therefore an arbitrary reconstruction, and the original context must have been very different. The three scenes depict three Gospel stories. The one in the center illustrates, with many figures and details, the homage of the Magi to Baby Jesus, who sits on the lap of the Virgin Mary in the glory of angels and under the watchful gaze of the elderly Joseph. The natural scenery in which the episode is set is replaced in the scene on the right by a sumptuous and majestic architecture: the temple where Mary, according to Jewish custom, went to purify herself forty days after giving birth and where Jesus received the circumcision. The scene depicts Jesus in his mother's arms, retreating in fear before the priest who is about to perform the rite. On the other hand, the scene on the left is part of the stories of post-mortem Christ, and describes the last episode narrated in the Gospel of Luke, namely the ascension to heaven of the risen Christ, in the presence of his mother Mary and the apostles.
The three panels were part of a decorative cycle created by Andrea Mantegna and commissioned by Ludovico Gonzaga (1412-1478) for the chapel of the Saint George Castle in Mantua, which was lost due to subsequent renovations of the building. To the same cycle also belonged the scene of the Death of the Virgin, which is currently divided between Madrid (Prado Museum, inv. no. 248) and Ferrara (National Art Gallery inv. no. 333) and, perhaps, the Resurrection of Christ and Descent into Limbo, divided between Bergamo, Accademia Carrara, and a private collection. However, the reconstruction of the pictorial cycle, as well as its original location and the time of its execution, are still largely debated. The concave shape of the panel with the Adoration of the Magi, which is also wider than the other panels (while originally it must have been of the same height), suggests that the painting was made to fit a curved wall, probably a niche or a small apse in the chapel.
The creation of the pictorial cycle in the chapel of the Saint George Castle coincides with the period in which Andrea Mantegna moved from Padua to Mantua, where he was documented as early as 1460 and where he stayed until his death, thus becoming the favourite painter of the reigning family, the Gonzaga.
The three panels now in the Uffizi became famous in Florence in the collection of Don Antonio de' Medici (1576-1621), which he had inherited from his parents, Grand Duke Francesco I and Bianca Cappello, both died in 1587. It is believed that Francesco received the paintings on the occasion of the wedding of his daughter Eleonora with Vincenzo I Gonzaga in 1584.
Among the greatest interpreters and promoters of the renewal of north Italian painting following a Renaissance style, Andrea Mantegna was skilled in the use of perspective, as it is also revealed by how the sense of depth is given through the chequered floor in the scene of the Presentation at the Temple. The painter showed a keen interest in the culture and art of the ancient Greco-Roman civilization, on which he concentrated almost with the spirit of an archaeologist. He was an extraordinary draughtsman and managed to translate into painting Donatello's sculpture (1386-1466), who was active for a long time in Padua, Mantegna's birthplace.
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foreverlights · 8 months ago
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Permanent Christmas Lighting St. Thomas
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