I think this topic is underdiscussed in the trans community, so I'd like to talk about it.
It's okay for trans people to mourn that some of us don't have the option to have children the way we'd like to. It is okay if a trans woman mourns that she is unable to become pregnant, for example, and there is no reason to shame her for how she feels. Equally, I think it can be inappropriate to tell us that there are other options besides "traditional" means of conception, like adoption. We know that there are other options, and that isn't the point.
I go back and forth on if I even want to be a father, and in both mindsets, I mourn that I don't have all the options I want to have children. It sucks. It really, really sucks. And it's hard to accept that this isn't my fault or my body's fault. That's the hardest part for me. But whether or not it's hard to accept, it isn't my fault - it isn't your fault, either, if you feel the same ways I do. Our bodies and our selves aren't the problem. We are not broken because we don't have all the options we'd like.
No matter how you feel about this topic, just know... you aren't a problem or a burden. No matter what your journey looks like, happiness and fulfillment can be found, eventually.
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i was talking with a friend about how we both really think dol could use more violence and like...the ideas we came up with...i wish i knew how to mod LOL but i REALLY think this could be implemented and work within the story
i think having the option for the PC to kill unnamed NPCs if they're close enough to a breaking point after going through so much would fit so good in the game. maybe just one or two in specific scenarios so it's not like you're a serial killer but it would add flavor to the PC.
like if you meet certain requirements during a noncon encounter with a random unnamed NPC you can get you the chance to kill them, maybe kyler gives you a knife for self defense and protection at some point, or you just find a brick on the ground or a pipe. but i feel it fits more for spur of the moment so those last two work better
and OBVIOUSLY afterwards you get like, + + + + trauma and stress
maybe different stats give a different reaction, high sadism makes it so it's less trauma and stress? if it's repeatable maybe it stops giving trauma or stress? but I feel having it repeat would get boring and lose the impact.
but I think different outcomes would work!
There's a realization with + + + + trauma and + + + stress for one outcome
a different one with the text "you finally feel safe." With just + + trauma and - stress
Maybe if you've had max/near max trauma and stress for a while you just get text that's something like "you knew something like this would happen." And that could either raise or lower trauma/stress I feel.
also! killing someone would DEFINITELY amp up the horror aspects of dol, with ivory wraith already giving you hallucinations in the library where the students that usually talk about whatever get ivory's glowing text and call you graverobber and thief, you could get them calling you murderer and that could lead into a scene where sydney asks if you're alright, because you look sick
you could have nightmares of it, waking up with + stress and/or + trauma. or if you wake up screaming you could get + love + robin's confidence if they run in to check on you. or bailey running in to check on you and offering you their..own kind of comfort. which i will talk more about next!
you could get scenes for some LIs/Named NPCs where they try to comfort you if you confide in them, and depending on your stats with them if they believe you and worry for you, or if they think you're just some murderer.
characters I think would work for telling you killed someone (in self defense)
robin: prompted to tell them if they run in to your room after you scream due to the nightmare, i think depending on how high/low their confidence is they could be scared of you but still love you, or hold you and tell you that they'll protect you
eden: i think they would be proud of you for defending yourself, but still get mad because you could have gotten hurt or caught by someone (also theyd think it was hot. sorry.)
black wolf (wolfperson): similar to eden, i don't think they'd really get how much of a big deal it would be for you to have killed someone, but they're also proud that you're strong enough to protect yourself
kylar: they'd tell you they could have done it for you, you didn't need to dirty your hands with this, but it's ok. they'll help you. don't worry. (if kylar is stalking you when the encounter happens they could help you hide the body after, otherwise you get a + + crime, but with kylar with you no + crime happens, though you end up passing missing person posters with the person you killed and get + + stress) (also would think you were hot for it)
bailey: they're mean, rude, and sell you off if you're short money, but they do care about you, they always come running in the orphanage when you yell, if you have a nightmare they can come running in, seeing that no one is in your room they can tell you to shut up, but they see your face and this obviously isn't like other times you've had nightmares. your face is different. they reluctantly sit on the edge of your bed (or just reluctantly ask you what's wrong) and you get the chance to tell them what you did, and how it's haunting you and all you can think about. obviously bailey is in some deep shit with what they do, they've absolutely dealt with murder before. they know how it can affect someone. and now two different things could happen. they sigh and walk over to you (getting up from the bed if they sat down) give you an awkward half hug, or they could sigh and tell you that they'll give you an extra day or two to get some money for rent, but just this once.
whitney: when they're in a relationship with you, i really feel they could border on kyler if they were a little more unhinged, with how protective they can get of you (punching someone in the stomach and beating them up and stealing from the person that either has sex with you or just SAYS they'd have sex with you on halloween) but i don't think they've ever done something as serious as kill a person, so they'd think you were bullshitting for a minute, until they see how serious you are, they'd get worried about if someone saw you, if you'd get caught, call you a dumbass while hugging you (sorry im weak to sweet whitney)
pure sydney: they get scared but try to reassure that they're sure it'll be ok, it was for your protection. They'll pray for you. - - love
corrupt sydney: still taken aback but doesn't lose any love, says something about how if protecting yourself gets you sent to hell they'll go down with you
AND! i think the PC should be allowed to choke out NPCs during noncon encounters, if they manage to gain control of the situation.
depending on if this is before or after you killed someone the text could change
If you haven't killed anyone, you naturally stop once they pass out. but if you have you keep going until it's a force stop and you get + + trauma + + stress
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I think my biggest issue with the live action atla is how all the issues the characters had were so... individualistic? They were issues primarily connected to their own self or disagreements with family members, and mainly conquered through finding their own power and learning badass bending and being a prodigy who learns things all by themselves.
I'm not sure how to phrase this properly but in the original, each character was influenced by the world they grew up in. Aang's denial, rage and occasional selfishness stems from him being an outsider to this world - he's a kid from 100 years ago with fresh grief from an event long past, no understanding of what living through war is like, and the weight of everything on his shoulders. Katara's anger and mothering comes from being cut off from her culture, having to step up and be her mother, and being treated as inferior to the men for being a woman. Sokka's sexism is a young boy's limited understanding of the role that men and women play in his tribe, and his consistent feelings of failure to live up to expectations or contribute to the group is a result of, again, having to grow up to take the position of leader far too quickly; trying to be his father. Everything about Toph is a pushback against the way she was smothered and restricted - the way the world makes assumptions about her because of her blindness. And for all that Zuko has daddy issues and whatnot, the core of his character is actually him wrestling with his upbringing, what it means to lead and serve a people, and questioning the nationalistic propaganda that was a fact of life for not just him, but everyone in the Fire Nation.
Atla is essentially one big road trip story. The detours are important, because it's on these that the cast find the limitations of their worldviews both broadened and challenged - and it's through others that their development occurs for the most part. Sure, they become stronger power-wise too - but that's not what actually resolves their internal issues. Their flaws are a product of their natures meeting their environments, so it's only by being in new environments and learning from the new people they meet that they grow, change, and adapt - all things that are absolutely pivotal for the cast to impact the world in turn in the way they all eventually wind up doing.
And I don't know, I just felt that wasn't there in the live action. Shades of it, sure, but, like I said, it was very self-contained, and didn't feel like a product of the world they grew up in. And the solution was usually just. Talk a few things over. Learn a cool new skill - without a master? You... you need a master, because bending is a martial art, not a superpower. No one in Avatar is supposed to learn everything alone... that's the whole point, and why one nation cannot rule all of them - they are all necessary, and all have something of worth to teach to others. Anyways, it was weird idk idk...
Feel like I could've explained this a lot better but this is the gist. Hope it somewhat came across?
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I think Diggianini are going to get it on so much tonight one one ahnd because of the really good comeback of Diggia up to fifth and on the other to release a bit of frustration coming from Enea
one of them is coming out of the room tomorrow limping
They're young enough to go two rounds they're both coming out of the room limping tomorrow
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@ofmossandmist or anyone--outside of taking breaks/rest and routines of mindfulness, meditative prayer etc., how does this practice help you cope with pain in the moment, especially when you don't have the option to slow down and rest?
I'm talking about those moments when you feel your symptoms ramping up, several at once, and you really don't have the option to slow down or sit down or take a break or any of it. I often feel an element of panic to it because I know I have x amount of time still in front of me before I will be able to take a break.
As a Christian I've always been a "pray as I go" sort of person, little informal snatches as I go throughout my day. So I'm comfortable with that kind of prayer already when I'm in a bad spot but I wouldn't say it helps give me peace in the moment, on most days, probably because I'm so used to it. Even when my pain decreases unexpectedly and I'm truly thankful for it, the frustration often remains.
So what about you guys? What helps you in those "can't take a break" moments? What helps you refocus, calm the panic and or dread of ramping symptoms?
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