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#phantom liberty tour
valeriesilverhand · 14 days
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Welcome to The Jungle!
Johnny Silverhand Cosplay by Brian Matyas
Clipped from Cyberpunk 2077: Phantom Liberty — Launch Party | Phantom Liberty Tour London.
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elvenbeard · 8 months
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I was at Phantom Liberty Tour Cologne and this is how it went!
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Img: A screen showing Johnny Silverhand with tickets to the Phantom Liberty Tour Cologne and the title "Phantom Liberty Tour - 25. August 2023 Köln"
The following is 100% an expression of my personal views! I experienced the Phantom Liberty Tour event in Cologne as overall extremely positive, I had been very hyped about it in the weeks and days before, and CDPR did not disappoint me in any way shape or form with what they put together! For transparency, I didn’t have to pay for anything beyond my own travel costs and accommodation, everything else was included solely in my application for the event being accepted.
This post is intended as a way to give a glimpse into the experience to everyone who couldn’t go or whose application wasn’t accepted -and I just wanted to share my thoughts xD It was a very small and exclusive event with very limited tickets, and I still feel super priviliged to have been able to go there. I’m aiming to share my experience with everyone reading this now and give you at least a little peek behind the scenes of it all!
We didn’t have to sign any NDAs or such, we only weren’t allowed to take pics/videos or make audio recordings of the showcased gameplay!
If you’re also going to one of the upcoming events in your respective countries, maybe wait reading this until you’ve been there to not ruin any potential surprises! And also, if you don’t wanna be spoilered about anything Phantom Liberty as such, meaning, the actual game and story, but still wanna know about what the event was like: I will put a warning onto sections that contain spoilers for the gameplay, so you can skip those!
How me and my sibling even got invited in the first place
I only learned about this event more or less on accident when my sibling sent me a screenshot of an Instagram post about it XD So, big props to them for giving us both this chance! XD That was back in May, the post said “tell us why we should invite you to the PL tour in Cologne” in its sign-up form. I did, and then waited patiently to maybe hear back from them. Originally, after sending my submission, I received a reply saying that “if you’re invited, we (CDPR organizer team) will get back to you until August 4th “. In my submission I wrote something along the lines of that I’m relatively new to the game and fandom, but it quickly evolved into my new favourite video game and unlocked so much creativity for me, so that I’m making my own mods for it now, create art, and write. My sibling was a fan of the first hour, preordered the Collector’s Edition for PS4 back then, and now we can both simultaneously get hyped for Phantom Liberty. It would be an amazing opportunity if we could also attend this event together!
When I hadn’t heard back by then I accepted that I hadn’t been selected, was a bit sad, but it was alright. But then, a few days later while I was at work, I got an email with the headline “Hey Choomba” and I was like wtf? So, turns out, due to the insane amount of submissions they pushed back the notification day about a week. Around 1,500 people sent applications that the organizers all looked at individually, and only around 250 guests plus team members and special guests were actually present that night. I didn’t know about the delay in response, because I’m not active on social media beyond Tumblr… lemme tell you though, that was such a nice surprise, and I was super happy and would’ve been none the wiser had I not been picked xD
Due to the shorter timeframe though it was now a little harder to find a hotel still, as the PL Tour took place during Gamescom week. So, half of Gaming Europe was already in Cologne for that convention and hotels were scarce. On the one hand, it obviously made sense they put the date this weekend, so the devs already in Cologne anyway could swing by with ease. On the other hand, if you were, like me, definitely not from Cologne or the general area, a little more prep time ahead would’ve been nice.
Still though, my sibling and I still found a somewhat reasonable hotel and drove to Cologne in the early morning hours of August 25th!
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Img: The door to the venue with a bright red "Phantom Liberty Tour" banner above the entrance
(cont. below the cut, long post with many pics, beware!)
The Venue, the Queue, the Delay, the Tickets
The sole information we had in advance was an address, to bring our ID cards as they’d make sure we are on the guest list and are 18+ years old. The event would start at 6pm and last until 12am. It said that "cosplays are very much appreciated" so I went in casual cosplay as Vince, because why the hell not XD But that was it in terms of what we knew about what was going to happen.
At around 5.20 p.m. we were at the location given to us via E-Mail. Parking was eh, but alright, we found a space close by, and as we drove past the venue, they were just in process of setting up their flag and banner. So yay, we’re in the right place! :D
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Img: The black CDPR flag above the entrance :3
I was so fucking hyped, I couldn’t last in the car a second longer, so we just joined the queue and waited despite the occasional rain shower. We got talking a little bit with the people around us, there were some fellow modders, everyone was wearing some kind of merch, there were lots of fantastic cosplayers, too! Miles Tost, CDPR level design, was there and briefly talked to us all waiting patiently. Then we were informed that sadly there would be a little bit of a delay. I think at around 6.30 or so the queue finally started moving and at around 7 my sibling and I were inside the venue :D The reason of the delay is and was unclear, we learned later though that the guy responsible for the organization had set up something like this for the first time iirc, and therefore I’ll happily forgive the slight delay. Overall, the night was fantastic and I sure as hell couldn’t have done it better!
After checking our IDs, the lovely people by the entrance handed us our numbered tickets! One of the staff then asked us if we’d already played Phantom Liberty at Gamescom, which we hadn’t, so we also received one of those yellow plastic throwaway bracelets. Those who had already played it got a red one. The reasoning here was that they only had a small play area upstairs, so not everyone would be getting a chance to play the demo of the game, and people who hadn’t seen it yet would be preferred, to keep things fair. During the night some people with yellow bracelets would then be randomly approached by a member of the team and invited upstairs with a “mystery ticket”. I sadly didn’t get to play the game myself, neither my sibling, but we still got to see the gameplay anyway :3 We’ll get to that in a minute.
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Img: Mine and my sibling's tickets, front and backside respectively; the bottom text on the backside says "be careful not to damage this section as you may still need it over the course of the night!", both tickets feature prominent circuit board and barcode designs
CDPR also invited us to free drinks with little tokens, and there was a broad selection of non-alcoholic and alcoholic beverages at a small bar! I would’ve loved for there to be something like a Johnny Silverhand or Jackie Welles to order, but I guess it wasn’t the Afterlife after all. Still though, free drinks, even if generic, pretty cool :D
Activities within the Venue
While we were queuing outside still, we’d also heard about various activities that had been offered at the Warsaw station of the tour, and those were different from what we could do in Cologne!
After receiving our tickets and everything we were free to explore the location for a bit, as the actual show wouldn’t start until 8pm (originally 7 pm but well… delays :D).
There was the main floor with a big, convention center style setup with rows of chairs and some bar tables. There was the huge screen, the bar, and a really cool netrunner chair for taking pictures that the cosplayers rightfully loved :D On the left side were also a small Xbox play area where you could test out some Xbox game pass games XD The event had tons of sponsors contributing something cool.
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Img: The main area of the venue right before the show begins, an industrial-style interior with bright red and white lights, and many people looking at a big screen at the wall featuring Johnny and a welcome text in German and English respectively
Next door was a little secluded area for a podcast to be recorded later during the night, as well as a booth where visitors could record video messages for the devs (I missed my chance here and that’s what I regret most about not doing during that night ;A; but I think/hope a lot of others present seized the opportunity to send some love to Poland for this amazing game and team <3).
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Img: A small square room with four high-end gaming PC stations sponsored by NVIDIA; the screens are currently showing the main menu screen of Cyberpunk 2077 - can I just take one of these home with me please?
Then there was the upstairs area with the gaming corner, as well as another little recording studio set up by an independent German filmmaker team who were documenting the development of Phantom Liberty! We could’ve also contributed to that, if we had wished to, but I preferred to stay behind the camera this time around xD Looking forward to watching the documentary though once it’s out!
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Img: a Netrunner chair replica surrounded by screens and gadgets
There was also an outdoors courtyard area serving as a chillout zone with food (vegetarian options available) and a really cool live medieval folk band playing songs from the Witcher OST :D The various walls on the inside were decorated with photos showcasing German cosplayers and works of fan artists, and those of them who were there that night were allowed to take their photos home as a little extra special keepsake!
Community Love
The community love was so, so real and despite being comparatively new to the game and fandom still I felt super at home and comfortable and welcome. Kind of like, “I’m in the right place”, if that makes sense XD
Speaking of community… while we were still outside in the queue my sibling pointed out to me that there was a Kerry cosplayer in the line behind us, and lemme tell you, I was fucking hyped and made it my mission to greet them over the course of the evening xD I’ve been to a few smaller, less gaming-focused cons this year and there were few Cyberpunk cosplayers, no Kerry so far, so this was my chance!
Turns out, the Kerry in question was none other than fantastic @ophani (you can follow her on Instagram as well and check out what she’s working on atm!) who had been one of the first Cyberpunk people I’d ever followed on tumblr after becoming more involved in the fandom xD So yeah, the fanboy moment was even more real once I’d realized that. Also, there with her, amongst others, was @korribancosplay (also on Instagram!! Go check out his fantastic work <3) who actually recognized me first for being there looking sorta like Vince. He recognized that specific V with that hair and tattoos from my art xD I was like whaaaah! Honestly, that was my highlight of the night hands down in regards to meeting fellow fans :D Again, big shoutout to you two for the lovely conversation and everything, we’ll definitely stay in touch, and I hope I can venture over to NRW again in the future to meet up! xD
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Img: Left, ophani as Kerry Eurodyne in his 2023 appearance <3, right, korribancosplay as Goro Takemura - I wish I'd brought a proper camera, blurry phone pics that I tried to somehow save through editing ftw :D
There were a lot of other amazing cosplayers, accompanying the two mentioned, and others as well that I didn’t all get to talk to but yeah… it was amazing seeing them all regardless and the love everyone poured into their costumes! Really got me hyped about getting back into cosplaying as well!
Let the Show Begin
But then it was finally 8pm and everyone gathered in the main showcase area.
None other than male V’s German VA Björn Schalla opened the show with a little speech (“I guess I don’t have to say who’s speaking right now”). That already sealed the deal for me in terms of “okay yeah, CDPR not playing games (figuratively), this is gonna be an amazing night if literal fucking Voice-of-V is here as a special guest”.
Then the German community managers joined for a little introduction and walkthrough of the schedule, as well as all the devs and CDPR team members present for the night came on stage to kick off the event officially with a big selfie. Shame on me for not really knowing who exactly everyone was, I’m too new and not as well versed in the who-is-who yet, but there were some very big names that people got super excited about so o.o
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Img: Left, Björn Schalla aka German voice of male V, giving a little introduction speech reading out loud some randomly picked names from the guest list; right, the CDPR team and devs at the venue on stage together
Pretty much immediately afterwards, Miles Tost came back on stage, and we got to experience about an hour of gameplay of Phantom Liberty! If you don’t want spoilers for the expansion, skip the next section until the “Spoilers end here” line! I will try not to take too much away, but I want to give an honest and thorough review of what I’ve seen!
SPOILERS START HERE
The Game Showcase – Public Demo
The way this worked was, Miles stood on the front stage and narrated through the gameplay shown on the big screen, while the German community manager (iirc) Ryan played the game following a predetermined route I assume. He very strictly showed specific features, locations, and took a few very specific dialogue choices, always omitting the blue optional ones and just going with one of the generic yellow ones. The V in the demo was a male corpo, and Ryan never chose any of the plentily available Corpo dialogue options (and I’m very thankful for that, so we as players get to explore those ourselves somewhere further down the line :3).
Miles mentioned that the build shown to us was around three months old, and the first half hour of the game we saw revolved around Songbird guiding V through Dogtown prior to Myers’ plane crashing. They showed some minor NPCs running shops, the new Ripperdoc interface, and so on and so forth. I liked the new Ripperdoc animation but would’ve loved it to be even more expansive than it was in that build XD It was more a “sits down, selects cyberware to buy, then sits back up again after a short black screen, wiggles briefly then ventures forth” moment. Not comparable to the first scene with Viktor, when V gets their optics installed in the main game, but it still adds a little immersion!
V was also wearing very funky purple tights (the same level of tightness as a netrunner suit, but textured sort of like crocodile leather? I have a mighty need for them), and very sporty white sneakers that I also didn’t recognize from the main game. Everyone in the room very much loved his extravagant fashion sense XDD
So far so good, V walks through Dogtown a bit more and has some fun banter with Songbird who is not there physically, but also not quite on the phone… Then the president crashes into Dogtown kind of how it was shown in one of the trailers, and V has to go and save her, obviously, fighting Kurt Hansens forces! Up until this point of getting to and saving Myers from the wreckage was part of the publicly available demo that could also be tested at Gamescom and that I think was also showcased in recent dev streams.
The Game Showcase – Extended Demo
BUT THEN we got to a screen that said “extended demo unlocked” and got to experience some more, so far unseen content!
There was a bit of a time skip, V now traveling with President Myers and trying to get her to safety. Then we quickly got to a scene I had been kind of anxious about: V having to take an oath to become a special agent working for the NUSA. Thankfully though: you didn’t actually have to take the oath as shown in the trailer, and I was relieved, because being forced to do that that would’ve ended the expansion for my V then and there XD You still get to work for Myers though, and then V actually ventured out to find Solomon Reed! :O
We got to see quite a bit more of Dogtown, which is much bigger than I had assumed o.o Like, big buildings, proper streets, etc. etc. - not massive, but also not small! It seemed to sort of seamlessly blend into Pacifica, maybe… But in the showcase we didn’t venture far enough to the limits of the area to really be able to tell how exactly it is integrated into the world. Also, no visuals on the new Badlands areas or anything beyond this little story mission, but I think for a showcase like this that would’ve been too much! Mr. Hands called about a gig though that he maybe shouldn’t have, interrupting Miles' speech a little XD I don’t recall the exact details, but it sounded like a "SOS: Merc needed" type gig. I’m super excited about that, too, there's tons to do in this area!
They also showed the new phone interface, as well as the completely reworked skill trees, which is something @darcidarlin asked me about!
For the phone interface I’m so so thankful! It was so much bigger and organized, much easier to handle and read.
About the skill trees I’m super torn in a way… they’re different and simpler now, but sometimes simpler isn’t necessarily better imo. I’m used to my current build and skills, I like the attributes, and I don’t really see yet how my old playstyle is gonna translate into this new version. Basically, what they did (or at least how it seemed to me) was replace the attributes with "Skills". There is a "Relic" skill, an "Edgerunner" skill, and so forth, at least I saw nothing labelled "Cool", "Strength", "Tech" in the way I'm used to, but the glimpse we got was too short and superficial to really get a good idea of the new menu layout and contents.
The combat they showcased looked very fun, but it was all very centered around hands-on fighting, guns, swords, heavy cyberware. They showed very little stealth and no hacking/tech, and me being a predominantly stealth/hacking/tech player I was a bit “meh” and beginning to wonder if I’ll still have fun with what’s to come in the same way I do now. They kinda quickly flicked through the skill trees and I almost had the impression they completely remodelled Tech into a Cyberware skillset now, with armor fully tied to cyberware as well… I really don’t know XD Right now I can do a tech-heavy build without getting chromed up to my teeth, and I’d like to keep it that way… But I’m not sure if it’ll still work out like this in 2.0. Not much info on Cyberpsychosis either, only that again, with Tech perks, you can increase your threshold in terms of how much chrome V can stuff into their body before suffering an "overload". My low-on-chrome but otherwise tech-loving V is crying a little bit about this change XD
But yeah, this build was 3 months old. And my impression of the skills way waaaay to brief, so it's likely I'm getting upset about nothing XD Specifically for getting a closer look at combat and skills I would’ve needed to test the game out myself, so take everything about this with a big grain of salt!
Next up Ryan made a savegame and they showed the reworked police system a bit. Calling his vehicle in the middle of Dogtown was hilariously difficult, as it kept glitching and crashing into some parked cars the AI just didn’t seem to recognize, always ending up lying on its roof xD Miles joked “Oh no, some glitches just persist no matter what we do… but I bet your car can’t do this!”
Once Ryan had finally managed to get into his car though he started shooting. When you commit crimes in Dogtown, the NCPD will actually not come after your ass, but instead Kurt Hansen’s Barghest, which is neat! They are similarly equipped and will put up a bit of a fight for sure. There is now basically a 5-star system like I know it from GTA, and as soon as you reach 5, MaxTac will show up and whoop your ass. And man, they did not mess around XD MaxTac is not unbeatable, V put up quite the fight and managed to take down a couple of them, but in the end he got overwhelmed and taken down xD It did take a considerable amount of effort and destruction and killing though to even get to five stars, so much so that both Miles and Ryan were getting a bit desperate about it taking so long. So yeah, you really kinda have to put some actual effort into even getting MaxTac’s attention was my impression, and I do like that a lot to keep it balanced!
After this little demonstration of the police system, V went on to find Solomon Reed and damn, the first encounter with him is so fucking cool… I will not spoiler it here, because yeah. Wait and see! I really loved it, Spy-Thriller vibes over 9000, they definitely hit the mark on that XD
There is also so so so so much lovely new banter with Johnny. He was very present throughout this second part of the demo and had a lot to say on his past as a soldier, which I was really hoping for!! So, I’m definitely looking forward to seeing how deep it’s gonna get and even more so how it’s gonna end o.o
So much though to the gameplay I saw and my impression on it! There are more details I can share on request, so hmu via DM or ask if you wanna know more! There definitely were a lot of little choices in dialogues, and there seem to be a lot of choices that you can mess up that then have consequences, too :o High risk, high reward vibes, fitting for the high stakes this story seems to have.
One other random sidenote: the music is insanely beautiful o.o There was a new sort of action-packed background track for finding President Myers in Dogtown. And at the end of the demo there was another new song playing that was sort of… “dreamy, but in a dreadful way” sounding? A female vocalist, no actual lyrics, electronic music with similar vibes to the “V” main menu song, but quieter and calmer and sadder. My sibling found it annoying after a while XD But I really enjoyed it, and I kind feel like it could’ve been Songbird’s theme!
I got a question by @cheapcheapfaker about updated character models and animations that kinda fit into this section of the post! So… sadly I cannot answer it for sure because we only got to see the expansion characters and never ventured out of Dogtown (and I didn’t get to play the game myself to test out if it would’ve been possible to go and meet somebody else). What I can say is, I personally didn’t notice much of an update of Johnny’s appearance or facial animations at all actually. I know others did in regard to the same build of the game I got to see. There was no opportunity to ask, and a lot of questions that went sort of deeper into the territory of technical or story stuff, Miles wasn’t allowed to answer at that point. I think they played the game on the highest graphics settings, too, with path tracing on, which was also was something I’m not used to seeing with my rig. Johnny looked somewhat different to me actually, but not in an improved or updated way, more in a higher/different settings way.
What was confirmed during the Q&A though that followed on a different topic later (I made a post about it here already), was that they did go back and fix some voice lines in the main game that turned out weird in the German dub. And I read somewhere else before that “no system was untouched” for making Update 2.0, so maybe the other characters also received some minor updates and final polish. But nothing concrete sadly that was said or came up during my experience of the evening!
SPOILERS END HERE
Meet and Greet with German V
After the showcase of the game was over and some people had received mystery tickets to test Phantom Liberty on their own time, the crowd dispersed across the venue for a variety of activities. I tried to get into the “leave a message to the devs” booth, but it was occupied quite permanently, so I went back and then sat and waited for the Q&A, because that was super-duper down my alley, and I wouldn’t have wanted to miss it. In the podcast room next door some devs had come together to talk a bit more about the expansion as such, too, including Miles.
I had to gather all the fucking courage in my body, and I think being sorta sleep deprived and pumped full of adrenaline helped, but before the Q&A started, I went up to Björn to ask for an autograph and we very briefly talked. I got to tell him that I loved the way he played V so so much, lol XD I wasn’t very coherent, but he was very kind and funny, super chill guy!
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Img: My ticket now signed "Für Elven, von 'V'" and Björn Schalla's autograph - need to get a fancy frame for it asap xD
I’m so glad that after the Q&A, of which you can find the detailed content in this separate post I made already, I went up again to get a pic done with him and Localization Director Mikolaj! :D So yes, this was definitely my personal highlight of the evening’s program, maybe even more so than seeing the new exclusive gameplay!
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Img: Left, the Q&A with Björn and Mikolaj, right, Mikolaj and me and Björn XD
Raffle and Goodies
Towards the end of the night the live band that had been playing outside joined us in the main room (because, of course, the neighbors had complained about the noise… the peak Germany experience, the organizers got threatened with “we’re gonna call the cops if you continue playing music outside after 10 pm” x’D). But like this those of us who had been mostly inside watching the show at this point also got to experience the music a bit, which was very nice!
We were getting close to the end of the night already, and then people with goodie bags started walking in from all corners :O So I ventured forth once more to score one, but I think there definitely was enough for all, and at the end of this post I’m gonna show you what was inside :3
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Img: Me holding my roughly letter-format sized Cyberpunk 2077 Phantom Liberty paper goodie bag :3
The last item on the agenda was called “Quiz and Raffle”, due to the delayed start of the night though they decided to skip the quiz, or rather, do a quick run of some of the questions they had prepared. It was all something like “What was the name of the character that X called to take over his shift?” or “What was the sign above the location V had to go to during X section of the gig?”, so nothing super hard. You just had to pay a little bit of attention during the game showcase. But yeah, the quiz was skipped and instead the raffle prizes were handed out a bit more freely and damn… there was a lot o.o Displate had gifted a super limited edition illuminated poster, as well as several of their tarot card metal posters. There were gaming keyboards, custom Cyberpunk themed PC cases, some leftovers from the Gear store, figurines, and so on and so forth. Some of the bigger prices were given out via random number generator, where our individual ticket numbers were important again, others were just handed out a bit more freely.
Ryan: “Damn, I have so many gaming mice left, what am I gonna do now…” Random Audience member: “Can I have one?” Ryan: “Sure! :D” *hands them a mouse*
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Img: Ryan and Carolin of the German Community Management team at the end of the event with some closing words on stage
This part of the night was honestly just very lighthearted and funny, and I really felt entertained from start to finish XD There were no boring moments or situations where I was like “urgh, I wish we could just continue now” because even during the breaks I talked to people or was still recovering from a previous encounter or experience XD
The End of the Event
The event then ended pretty much on time a short while after midnight, some people had left a bit early to catch their trains, some lingered a little while longer. Lemme tell you, I didn’t wanna leave, I just wanted to move in and live with all these people forever in an amazing little Cyberpunk bubble. But I was also running on like 3 hours of sleep at that point, was extremely overwhelmed with so many positive experiences and impressions, and so we then left after taking some final snaps here and there and walking through the venue once more.
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Img: The exit of the venue late at night with the Phantom Liberty Tour Banner now glowing
10/10 would go again, it was a blast, and I wouldn’t have minded for it to go on another six hours xD Not that I managed to sleep much anyway that night, because my brain was still going BRRR from all the impressions and conversations and encounters (still is to a degree right now, but I’m slowly getting calmer again xDD)
The Goodie Bag
Finally back at the hotel I got a proper look at the goodie bag!! All of this was also included in us just *being* there, like, whaaat...
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Img: an overview of a variety of items featured in the goodie bag!
The goodies everyone got: a t-shirt with the Barghest logo in front and the Phantom Liberty Tour locations on the back. It was available in a lot of different sizes that you could ask for quite easily, and I hope there was one available for everyone and every body!
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Img: A bright red, VERY WRINKLED t-shirt with a graffiti-style Barghest logo on its front in orange, and a white and orange print with the Phantom Liberty Tour locations on the back
The shirt is 100% cotton and made in Poland, but it smelled really really bad, coming out of a plastic bag XDD Not gonna put that on before it goes through the wash. But the quality seems very decent, and the color and print are really nice ;A; Could wear this casually under a shirt or zipper hoodie without anyone even being able to tell it’s gaming merch, and I love me a versatile piece like that!!
Then there was a Phantom Liberty themed sticker sheet with a nice rainbow holo effect :3 Some factions, some people and places, some more generic stickers. It’s very pretty and I think I might actually just frame it together with my signed ticket XD
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Img: A holographic Phantom Liberty themed sticker sheet including faction and Night City logos amongst others
What I really really really loved though were these two Cologne-unique pieces: another sticker and a patch :O These seem to be 100% exclusives to the Cologne event, and I figure you can get something similar at the other events as well! Will treasure these like hell <3
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Img: A blue and orange fabric patch and a holographic black and white sticker showing the same design: Phantom Tour Cologne below a stylized moth
And finally, everyone got a little mystery bag within their mystery bag, containing one of 6 keyboard cap thingies (don’t even know wtf they’re called but they’re cute XD). They were modelled after the various ingame factions, even including Barghest I believe! :O You can swap them out with any key on a mechanical gaming keyboard. I got Maelstrom, my sibling had the Mox :D So you could’ve definitely swapped with someone else for your fave faction, but I was actually quite pleased with Maelstrom :3
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Img: Two small keyboard key replacer thingies... I don't know what to call them. One is red, featuring the head of a maelstromer on top, the other is blue, featuring the pink skull-head with bob haircut and bow of the Mox
So yes… that was my Phantom Liberty Tour experience! I apologize for the insanely long post, but I do hope you enjoyed reading it!
I tried to keep it somewhat concise and coherent and could definitely go more into detail about the gameplay elements we saw, the venue, the people there, and so on and so forth. So, don’t hesitate to hit me up with your questions :D And obviously, thanks so much for reading to the very end <3
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keyrousse · 9 months
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Big thanks to CDPR for the event... And here we go waiting for Phantom Liberty release :)
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meugamer · 8 months
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Cyberpunk 2077 - Phantom Liberty Tour em São Paulo no domingo (17)
Acontece neste fim de semana o aguardado evento de Phantom Liberty Tour de Cyberpunk 2077 em São Paulo. No próximo domingo (17), os fãs da franquia desenvolvida pela CD Projekt Red que em seu ano de lançamento foi amor e ódio. Mas com diversas atualizações a empresa conseguiu deixar o título no gosto popular dos jogadores. Além disso, a atualização 2.0, colocará uma nova mecânica na jogabilidade…
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Thinkin’ bout my V and Kerry making out in a messy and slightly concerning manner
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rizzyun · 7 months
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Judy and V! This weekend we attend the Liberty Phantom tour at Sao Paolo and we had a blast! So here goes the cosplays we crafted for the party.
Judy by me, V by my @rachasakawa
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cyberpunkgame · 8 months
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CD PROJEKT RED has collaborated with Japanese futuristic artist, IKEUCHI, to design special headgear for Night City’s biggest pop star Lizzy Wizzy — to be featured in Cyberpunk 2077: Phantom Liberty. Based on the concept made by CDPR, IKEUCHI also created a physical version of the headgear — which was be on display during the Phantom Liberty Tour Tokyo ❤️‍🔥
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misaverawrites · 7 months
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In the Heat of Your Electric Touch
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((johnny silverhand x reader))
summary: you're the manager of SAMURAI, johnny talks to you about changing his image after some reflection since Alt died, you decide that he can do what’s best for him… and you might be it.
tags: no arasaka tower bombing, johnny is a good person, johnny has a body, rockerboy johnny silverhand, samurai stays together, fluff, alt’s death (mentioned), cursing, fluff, forehead kisses, NO PHANTOM LIBERTY SPOILERS
a/n: uhhhh, your honor, i am a 20 year old silly goose with a love for this man.
You stare out over the crowd from backstage, with wide smiles, music amplified by their singing as the bass vibrates through your teeth. You run a hand through your hair, just for a second, pushing away a rogue strand. You take a look at your phone, then back at the stage, where you find Johnny, looking at you with a wide and almost uncharacteristic grin, only to flash it back at the crowd, brandishing horns on his hand, the loud cheers from the crowd egging him on, bringing a small, but not, unwelcome smile to your face. Johnny loved what he did, no one could deny that, even if it seemed he only did it to further his own agenda at times. You knew better though, you and Johnny had spent too much time together on this tour for you to think too far against him.
“Alright, and we want to dedicate this encore to every single one of you!” You hear Kerry say from the stage, the wild roar from the crowd amplifying itself, you tend to watch the crowd more than anything during these shows, it was therapeutic, these people were the lifeblood of bands similar to SAMURAI , and you intended to keep them happy. As SAMURAI closes out their set, as well as Henry’s tab, some of the people start their slow, exhausted post-concert shuffle back out onto the streets of Night City, bags of SAMURAI merchandise in hand, you begin your clean-up, helping stage-hands move everything back onto the van.
“Hey, take a load off, they’ve got it.” You hear Johnny, and you shake your head. “Shouldn’t you be getting under the skirt of some barely-legal SAMURAI fangirl?” You joke and he rolls his eyes, “Fuck off,” he justifies himself, playfully all the same, until his tone gets a bit more serious in nature, “Besides, thinkin’ that’s not all too much my scene anymore.” You laugh, almost dropping the set piece in your hands. “Alright, I’m gonna hear you out, but it sounds like you just started talkin’ like one of those Maelstrom goons after they’ve had one too many implantations, what do you mean ?”
Johnny scoffs and takes the set piece from you, setting it down as he sits you down on the stage, the lingering fans vie successfully for Kerry’s attention, less so successfully for Johnny’s, his attention is all on you.
“I’m just… Fuckin’ sick of it, since Alt, since fuckin’ Arasaka, I don’t wanna ramble in those streets to a God who ain’t listenin’. Y’know?” You sigh and he puts his hand on top of yours, “I just want somethin’... Someone , even who makes me not want to shove an iron in my fuckin’ mouth.” You look at him, just for a second, as if he’s grown two heads, until you realize, from the way he’s looking at you, for once in his life, he’s serious . Your eyes widen a bit, does he mean you ? “It’s not your scene,” You say simply, it’s almost matter-of-fact in delivery.
“What if I wanted it to be?” He asks, that genuine tone of voice still there, he’s still Johnny, he knows what he wants, and he’s pushing for it. Not too hard, lest he drive you away, which is a change all in itself. “I’m the band’s manager, Johnny.” He rolls his eyes a bit, “You’ve been around Corpos a bit too long, babe,” You can’t help but love the way it sounds coming off his tongue, when it’s aimed towards you and not at another girl, “You know the fans don’t care, hell, they live for this stupid drama.” You can’t deny that. Your miles-long social media inbox, brimming with fans begging for any bit of gossip, said that all on its own. You smile a bit, “I mean, if you’re saying it could be your scene, then who am I to fight that, Johnny?” He grins, it’s a big, goofy grin unlike you’d ever seen before from him, “Shit, if you’re willing to allow it, then I guess I’d better not fuck it up.” You and him pause for a moment, not realizing how close the two of you are to one another, bodies pressed tightly against one another, you feel his eyes flicker to your lips for just a moment, until you, for once decide, fuck it . You pull Johnny in and kiss him, he’s warm, warmer than you’d expected whenever you thought about this, his hands meet your elbows awkwardly, he doesn’t know what to do here, and neither do you, really. His lips are chapped against yours and he tastes of cigarettes and tequila, a dangerously addictive combination that makes you want him more and more. You feel his hand suddenly brush against your hair and support the underside of your mouth, giving him more access to your mouth as he deepens the kiss, and everything else is simply null and void, besides him and you.
Until you hear the familiar sound of Kerry, clearing his throat, “Hey, both of you!” He calls, actually subtle for him, as the two of you pull away awkwardly, as though the two of you are teenagers, trying to act cool after being caught getting hot and heavy in a dark movie theater. “We’ve gotta go, bar wants us out, but you two can keep going on the tour bus, cool?” Your skin flushes and you avoid direct eye contact with Kerry, as Johnny chuckles awkwardly, despite himself, trying to keep any sense of his usually un-poised yet still collected poise. You nod, turning to look back at Johnny, who does the same to you, as you both share a small laugh with one another, you playfully push him without any real force, as he wraps his ‘ganic arm around you, kissing your forehead softly as the two of you get onto the tour bus together.
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darlingicarus · 5 months
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!! PHANTOM LIBERTY SPOILERS !!
this silverv scenario spoils the tower ending from phantom liberty, i'm twisting the ending in my own way, but the general pieces are still there from the ending in the game, do not read on if you don't want to be spoiled <3
when v first gets on the av, they refuse the sedative. johnny's confused, but lets it play out. v refuses any sort of treatment until they can talk with reed, face to face. it's important, they emphasize to the people on the av.
and it worked. as soon as v got assigned the medical room that would be theirs for the duration of the surgery, reed walked in.
and before reed could say anything, v spoke up first, their voice shaky, nervous. "reed, i want them to put johnny in his own body."
johnny materialized next to them, about to object, he's accepted his fate already —
but, v, not ready to talk to him just yet, speaks to reed again, "i know where his body is being held. you'd just need to retrieve it. it won't be easy, but —"
"okay. i'll do it." reed couldn't say no. not when v was looking at him with tear-filled eyes. v never directly told him how much johnny meant to them. he always had a feeling, but in this moment, he knew. they had a deeper connection.
he thought of so mi in that moment. reed still felt afraid that the decision he chose was the wrong one despite everyone around him saying he did the right thing. he let one friend down, but he wouldn't let v down.
"where's his body?"
—————————————
reed left after getting everything he needed. and that’s when johnny moved from his spot. he was leaning against the wall, aviators on, trying to process the conversation he was hearing. and now he sat beside v on the bed without his aviators and was just staring into v’s eyes.
“what’re you doing, v?”
“saving your life, johnny. and don’t tell me you’ve accepted your fate. i haven’t accepted it. i don’t think i could live without you, johnny.”
and johnny didn’t have a good enough response for them. all he could manage was reaching his hand and ghosting it over v’s. he couldn’t feel their hand, but if all works out… soon…
—————————————
johnny recovered first. v was still in their coma. reed already told him the bad news, that v could no longer use their combat cyberware.
"but is v going to be okay?"
"yes."
and that's all that mattered to him. johnny spent most of his time next to v. he would rub circles into their hand, hoping that in whatever dream like state they were in, they'd be able to feel some comfort from johnny's touch.
he messaged everyone on v’s phone that they would consider a friend. telling them that v was in coma and didn’t know when they would wake up. he didn’t respond to any follow up messages, but at least they know what happened to them now.
he talked to kerry on his own, though. he was headed out on tour soon, he even asked johnny to join. johnny said no. he couldn’t be away from v. they saved him and now he needed to be here and make sure they’d wake up with someone being there next to them.
kerry didn’t mind, though. from the way johnny would talk about v, it was clear how much he cared.
“promise me one thing, johnny.”
“what’s that?”
“keep in touch.”
“i will.”
the next day, johnny had a package arrive for him. it was his guitar with a note reading: something to keep you busy.
feeling his guitar with his own hands this time was strange, but a good strange. rather than pacing around the room, he played on his guitar, softer tunes so as not to disturb v.
the song he played most often was who wants to live forever. it’s the song he was thinking about during the ride in the av to langley.
while he was playing today, he swore he saw v’s fingers lift up. his eyes lingered on them for a second. nothing else changed. must’ve been a trick from his eyes, just waiting for something to change. wanting something to change.
—————————————
v could feel someone holding their hand. when their eyes finally opened, they saw johnny. he was sitting in a chair close to the bed, his head down on their bed. johnny’s hand loosely holding theirs.
before v had the heart to wake him up, they studied him. the real him, in his own body. despite being asleep, johnny’s face looked so tired and worn.
they squeezed johnny’s hand and instantly johnny’s eyes opened up.
“v, you’re awake!”
he quickly scooped them up into a hug, but still being gentle. they hugged for a while. v was still scared that all of this wasn’t real. they were actually hugging johnny and he wasn’t disappearing.
when they let go, johnny looked serious.
“we need to talk about some things.”
—————————————
so that’s why johnny looked really tired and why his hair seemed longer than what they remembered.
two years in a coma. most of their friends moved on.
it felt weird being back in night city too, especially now that they didn’t have the ability to use cyberware anymore, even getting it confirmed by vik.
they felt johnny’s hand clasp theirs.
“c’mon.”
he said he wanted to take them somewhere. v remembered instantly where they were: the oil fields.
he led them to the spot they talked before. this time, they sat next to each other. the etching from before, the js 2023, was between them.
“what’re we here for?”
“to say goodbye.”
johnny came here with one thing he mind. he wanted to put johnny silverhand, rockerboy turned terrorist, to rest. he wasn't that person anymore nor does he think he ever will be again.
johnny silverhand died in that tower. but, the johnny sitting at this gravesite didn't. he's alive and well and has new purpose in life: to be with the one he loves.
johnny never thought a quiet life would be something he ever wanted. but, as they drove away from the oil fields, he felt like a weight had lifted off his shoulders. he could be free to be happy. live under the radar as two unassuming people of night city.
and he is happy. and v's happy. and they're both alive. what more could he want? this is a blank slate for them and it's more than he could've ever hoped for.
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sunbeamstress · 4 months
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i've noticed an increasing trend in game names that are like
TITLE OF GAME: ENTIRE OTHER SEPARATE TITLE OF GAME
and it's kinda fascinating to see! i'm a little obsessed with naming trends, names themselves, and their natures, being a subject of endless personal fascination; for most of my entire life, works of media in the US were typically given just a single TITLE. if you make a sequel, that's TITLE 2. if you make a spinoff? sometimes it's a different TITLE, but sometimes it's TITLE: SUBTITLE.
except now we have tons of games in the public space that are called TITLE: SUBTITLE as singular works!
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the evolution of the SUBTITLE component of these names is so interesting. usually it was something descriptive that hinted the work was derivative (The Elder Scrolls: Daggerfall; Banjo & Kazooie: Nuts & Bolts; Cyberpunk 2077: Phantom Liberty; etc.), but the SUBTITLE's role is changing.
here's a fun trend: games with simplistic (possibly difficult to trademark) names, with a tacked-on subtitle whose job it is to better illustrate the primary title
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is "smalland" the actual name of the game, or do we say "smalland: survive the wilds" every time in accordance with the 2005 Pimp Named Slickback ruling? do you say "divinity original sin" as a singular noun or are you meant to inject a little micro-pause where the colon should be?
better yet though, what if the SUBTITLE didn't have to clarify the TITLE? what if it could just be a whole-ass other name for the game?
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i totally get why you can't just name your game "metal," that isn't what makes this game name so deliciously weird. the name's components are clearly related, but they seem to point to different spheres of information.
what is this game actually called? do you just call it "metal hellsinger"?
is "metal" meant to hint at the musical lexicon and the game is just "hellsinger"?
is the main character the hellsinger and is she herself implied to hellsing?
does "metal:" imply that this is a singular title in the Metal series?
what if they make a sequel with an EDM or a rap soundtrack? do we get "Drill: Barspitter"? actually i'd play the shit out of that.
btw you should try this game, it fucking rips and it's on sale for like USD$12 right now
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by this point i think i got across what i was going for, so now we're just taking a tour. this one's fun because both of these are pretty good names for games, but they couldn't seem to settle on one so they just took both. i respect it!
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bleak faith is a game of putting on airs; it wears the trappings of a soulsborne but like most derivative soulsbornes, it assigns its own rules to combat, character building, etc.
it also wears the trappings of my favorite TITLE: SECOND TITLE naming convention, but decides to toss the rules out the fucking window. there is no other Bleak Faith game, so this isn't simply the "Forsaken" offering of that series. and "Forsaken" kinda illustrates "Bleak Faith" like, a little? it pays lip service to it? they both give vaguely Judeo-Christian vibes but honestly the Forsaken bit isn't pulling a lot of weight here.
if Read Only Memories glommed on to two perfectly serviceable titles, this is a great example of a game that really only needed one. "Bleak Faith" sounds pretty cool; "Bleak Faith: Forsaken" sounds like i'm about to enjoy 2-3 hours of a 20-hour indie title
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and yet Faith: The Unholy Trinity says "ah but what if the game's primary title was so meaningless you literally couldn't even hold it in your head?" i don't know about you but i am looking at this screenshot i took from Steam myself, i'm reading the name, and my brain is still telling me that this game is called "The Unholy Trinity."
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now we're talking! these ones are fun because the subtitle isn't a subtitle at all, it's describing what the game is like - and yet you gotta have it there. it's a style thing.
remember when you'd fire up Metal Gear Solid and it'd SLAM the title on the screen and then there was that stylish "TACTICAL ESPIONAGE ACTION" thing at the bottom alongside some minimal katakana? fucking peak aesthetics
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this is a game name that feels like there should be a colon there. it absolutely should be called "Bomb Rush: Cyberfunk". artistic integrity, and a less-than-subtle nod to the precursor (Jet Set Radio) have rescued this title from the Tyranny of the Colon.
unfortunately the latte i made this morning has not rescued me from the Tyranny of the Colon, so if you'll excuse me this is probably a good place to stop
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bigmsaxon · 7 months
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Party like it's 2077! Had a nova time at the last stop of the Phantom Liberty Tour in London last night - thanks @cyberpunkgame for putting on an awesome show, can't wait to play the expansion!
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valeriesilverhand · 5 months
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Don't Fear the Reaper.
Happy 3rd Anniversary @cyberpunkgame
Johnny Silverhand Cosplay by Brian Matyas. Costume creation by Brian Matyas and @valeriesilverhand .
Photograph by @valeriesilverhand taken at the CD Projekt Red Phantom Liberty Tour London. Sept. 2023.
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elvenbeard · 8 months
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Q&A with Mikolaj Szwed and Björn Schalla at Phantom Liberty Tour Cologne
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(Björn (male V's German VA) left, and Mikolaj (CDPR localization director) right)
I cannot believe my luck still about having been able to attend the Phantom Liberty Tour in Cologne yesterday (Aug 25th 2023)! I'll make a separate post just about the event as such once I've emotionally recovered xD But I wanted to make a separate post for this topic for reasons!
Around two months ago I made this post. I'm currently on my second playthrough of Cyberpunk 2077, playing with the German dub and English subtitles. That's because I'm streaming the game for some international friends via Discord as I go, for fic-writing purposes, and finally just out of general interest for the difference between dubs and translations and such. In short, it has been a super interesting experience noting all the differences in tone, word choice, and more, between the English and German translation. It stood out to me for example that in English Goro adresses Wakako as "Okada-san", but in German as "Okada-sama".
Now, imagine my face yesterday (something like this probably: 🤩) when it was announced there would be a Q&A with Mikolaj Szwed, Localization Director of Cyberpunk 2077, and Björn Schalla, who voiced male V in the German dub.
I took some notes on the whole Q&A, since this is a super special interest of mine, and I think it might definitely be interesting to some of you too! Therefore though this is gonna be long, so I'll put some more tidbits and details they spoke about below the cut (such as what it's like playing a game with a character that has your own voice, and how CDPR views and uses AI voices - excellent questions asked by some of the other attendees).
But, the thing that confirmed to me what I had been wondering about in my above post, is this:
The VAs of the various different localizations were somewhat free in what they said and how they said it, therefore 100% bringing something of themselves into the characters they played. Mikolaj told them precisely "this is what your character is doing/feeling right now, they're facing this or that guy, so-and-so is with them" along with their translated lines, but there was always wiggle room. The translations are not blindly following a "canon" script, for lack of a better word (as CDPR games are written in Polish first, then translated to English, even though English is the primary dub everything's recorded in "first"). Also, unlike in dubbing movies/TV shows, the VAs are not bound to characters' lip movements (the talking animations are made to fit the respective dub, which is so, so neat). They only have to fit a similar timespan as the "original" line and scene. Therefore, each dub is unique to its language to a degree, and not a mere translation of some original source text (resulting in me sometimes laughing about some chars being a lot more crude or making a completely different joke in one or another scene). An example I remember at the top of my head: in the English dub, when talking to Dennis at Afterlife, V will call his lack of details on the "very simple, easy money" Big in Japan Gig "duty-free and detail-free". This just doesn't work as a funny alliteration and play on words in German. They settled on something else there that also kept Vs comment humorous, and that's common in "regular" TV show/movie dubs too. The other way around, during the interrogation of Hellman, English Johnny will say something like "well, fuck me sideways, (...)" on one of Hellman's comments, while in German he's like "well, fuck me and call me animal names" in a slightly more crass way expressing how pissed off he is at the corpo just admitting he's kind of useless to V. No direct translation, but same vibes fitting the mood, and making each dub and each interpretation of every single character unique to their respective VA and language in a way. And I love that so much!!
Back to my post above. While I didn't get to ask Mikolaj directly myself, cause there just was not enough time really to answer all burning questions, I think with what they spoke about it seems realistic to me that Takemura's German VA definitely added that "-sama" to Wakako's last name as a bit of flavour he deemed fitting for his character in that scene. Which, in my eyes, is making German!Takemura just a tad more sly than other incarnations of him I know of. Björn also said he was able to use his own sadness or not feeling well on some days to really sell V's sadness or pissed-off-ness at his shitshow of a life, and put something of himself into the performance. He definitely shed a tear here or there, and it really really shows that he gave 110% doing this character and his story justice. I'm totally not biased here because my V is male and I love the German dub so much, obviously xD. But no, for real, not just him, I think every single person working on this game put their blood sweat and tears into it, it's a huge labour of love and filled to the brim with creative passion on all ends, on every level.
But yes, so much to VAs influencing their characters, confirmed! More of what they talked about in the Q&A under the cut while my memory's still fresh! Thanks for reading this far, like with my above post, I'd love to hear your thoughts and experiences as well, especially if you played the game with different dubs yourself!
For this part I'm gonna vaguely paraphrase the questions that were asked by other attendees as I remember them, followed by what Mikolaj and/or Björn replied, respectively!
Q: How did the casting process for the German dub go?
Mikolaj was presented with 8 different VAs that could fit the part of V originally (for both masc and fem V respectively iirc, but could also be it was 8 altogether). Four of them were invited to an in-person casting, respectively. Björn recalled having to say some lines and only understanding half of what he was saying really, not really knowing the context much yet xD But he had voiced characters in games before and had had a lot of fun with that, so when he was presented with this opportunity he happily jumped at it. A little while after the casting he then received a call going "Glückwunsch, du bist V!" ("Congrats, you're V!") to which his initial, surprised response was "Ja, wie?!" ("Wait, what?", more literally "Yes? What?" Note: "wie" is basically pronounced like "V" xD).
Also, Mikolaj has people for all languages the game is dubbed in on his team and the process is the same for each dub, more or less.
Q: At Björn: did you have someone to "act with" or off of in the recording booth?
V was actually one of the first, if not the first to be recorded so other VAs had lines to use as base to respond to with their acting. Björn was solely in there with Mikolaj who directed him and responded with dialogue where conversations happened, if need be. That kinda ties into what I said above the cut, that Vs VA really could shape the tone (together with Mikolaj) based on but not copied off of the English script.
I don't recall how long the overall recording of all the dialogue took, but it was 8+ hour long sessions, not every day, but over the course of weeks.
Q: At Björn: Is it weird to play a game as a character that has your own voice?
He mentioned he is only now having the time to play Cyberpunk himself for the first time and already incredibly addicted (what a mood). He doesn't find it weird hearing himself constantly, because through his job alone he is used to hearing his own voice (even though he could just play femV, too, he prefers playing male, "his" V xD). Also, he's usually so immersed in the world anyway that he doesn't think about it much, can distance himself and his voice from the character. He did note being a little self-critical about his work though (also such a mood xD), especially about lines that ended up with a slightly off intonation that he'd fumbled. That simply happens though, in dubbing in general, and in video games moreso because you're usually just using your imagination for picturing a scene instead of talking over an already filmed sequence. BUT actually, when they went back into the studio to record for PL, they re-recorded some of those messed up lines with mispronounced names or off intonation, which is making me look forward to my 3rd playthrough even more now! Gonna come with patch 2.0 I assume :D
Q: At Björn: What kind of character is your V?
A very nice and friendly one! He likes playing a goodie two-shoes. He also noted he's not far into the story yet, just finished Automatic Love, and it may have awoken something in him xDD He said when he had to pick a doll at the start of the quest he got distracted by his cat pissing on the carpet. So he didn't pay attention, just picked any, and ended up in Angel's booth, whom he didnt mind but also wouldn't have chosen otherwise. But then he wound up weirdly enticed by the scene and quite enjoyed it xD And honestly who wouldn't be, Angel is lovely 💜
Q: How do you both feel about the rise of AIs and AIs potentially replacing VAs in the future?
Björn said this is a concern to a degree, but will likely not affect him much anymore in his career (he's been in this line of work for 40 years, started as a kid, and is not doing only voice acting). It is a thing though that is discussed and unions and such are looking into means and ways to protect VAs rights to their own voices through contracts, for example, if VAs wish so. He also briefly touched upon the fact that some iconic German VAs are simply getting old and dying without enough new people following and able to take over their iconic roles for example, or even finding VAs that fit certain parts AND get them accepted by audiences (there was a huge shitshow around the German The Simpsons dub a couple of years back when Homer's German VA died of old age and his predecessors were not well-liked by a very entitled audience).
Mikolaj said he is generally not opposed to AIs as tools that should be used, in fact, they should be used but not abused for more than what they're good for. An AI can never convey the human range of emotion necessary to really "sell" a line, that is something you just need VAs made of flesh and blood for that are capable of understanding complex emotion (which AIs, who are not intelligent in the way humans are, cannot). Then again, in certain, highly specific cases, there could be exceptions made. He said that Viktor Vektor's Polish VA died after being sick for a long time. Before his death he'd heard about what AIs could do though and gave his okay to have his voice "live on" in a way after he is gone. CDPR also discussed this with his family before doing anything, but to have him remain a part of Cyberpunk they cloned his voice and artificially created some voice lines for him based of the material they already had. To Mikolaj, the decision on whether or not to use AIs and in which context always needs to be an ethical one done on a case by case basis.
Q: Some Hollywood stars like Johnny Depp never watch movies they acted in - how do Mikolaj and Björn feel about this sentiment?
Both of them agreed that they actually really like looking back at their old works. Mikolaj started at CDPR with the localization for The Witcher 2, and sometimes he cringes at some of the decisions he made there when going back. But it also shows him how he's grown as he realises "I'd do that differently now".
Björn is similar (he is not just a VA, writes screenplays as well and does voice directing iirc). He likes looking back at older stuff and, as mentioned in an answer above, both he and Mikolaj are a bit self-critical sometimes and see things they could improve when revisiting old ideas. It's a good thing to do to live through the awkwardness of looking at your old art xD
Q: What were your favourite lines/scenes to record?
Since Phantom Liberty is fresh in their minds (and Björn noted how nice it was to be back in the studio with everyone again), they kinda had to omit answering this for spoiler reasons xD There is supposedly an extremely emotional scene to come though that had everyone go absolutely quiet and sad in the booth, when usually there was always joking and laughing to a degree. You could've heard a pin drop (what are we gonna bet it's the new ending? 👀).
On that note, Mikolaj also mentioned how he loved seeing everyone come back to reprise their characters with new confidence, knowing them and how they wanted to play them now already, and they had a blast during the recording of the Phantom Liberty dub.
Out of the main game Mikolaj said though, the lines that hit him the hardest, that make him super emotional still, are the voice messages left to V in the suicide ending epilogue. He especially mentioned Judy and Panam (his faves 💜), who gave their all and poured all the despair and sadness into those, it was and still is hard for him to watch.
And on that super happy note the Q&A ended xDD I definitely didnt include everything that was said, I think I missed a smaller question or two as well, I'm just really going off of my memory mostly and a handful of notes I took during the talk xD
But yeah, I think this was definitely one of, if not the highlight of the night for me, at least looking at the schedule and what the local team had prepared for the Cologne stop of the Phantom Liberty tour :D
I still feel super privileged to have been there, given how new I'm to the game and fandom still, but yeah. I'm still so pumped and hhhhhhhh about everything, hope I can share some of my joy and excitement through this post with you all as well!!
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\o/
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keyrousse · 9 months
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Me: *creates a thread on Twitter about the Cyberpunk 2077 expansion, which I played for an hour, which really wasn't that much time at the early stages of the plot*
First question: Did you [as in, V] get to have sex with any of the already-known main characters?
Me, an asexual:
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(the thread, if anyone's interested)
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thals-gr27 · 1 month
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Lifetime (Cyberpunk 2077)
So I remember there being a lot of headcanons about what V would do after The Tower ending (Spoilers for Cyberpunk: Phantom Liberty), and that a popular one was that Johnny's ability to sing and play the guitar stuck with her despite him being gone.
And I just have to say I love that idea so much. Her reconnecting with Kerry after he finally finished his latest tour, even talked with Us Cracks. Forms a small little band of her own, maybe just her, a bassist and a drummer.
Her first gig is at Dark Matter, sponsored by Kerry.
Like a lot of bands, there are a few covers thrown in during the set. I'm imagining Lifetime by Three Days Grace being one of them, just because it hits so hard thinking about all the people she's lost.
You were the one that I wasn't supposed to lose. I thought I'd have you for my lifetime, have you for a lifetime. Who do I talk to when I wanna talk to you? I thought I'd have you for a lifetime, have you for a lifetime.
Nomad V losing the Bakkers, Streetkid V stuck back in Night City, Corpo V losing her whole life's work.
Losing T-Bug and Jackie. Giving So Mi over to Reed. Losing Johnny. Losing Panam and River.
Losing Judy.
And this is a very different vibe, but I want her to bring Kerry onstage, and they all jam out to Save Rock and Roll by Fall Out Boy and Elton John (no, not just because Kerry is gay, but also that works).
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archon-of-cyberspace · 7 months
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Cyberpunk 2077: Phantom Liberty ending analysis | When three times for Pistis Sophia passes and tower crumbles
Spoiler warning.
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After 3 years I can finally tell myself V survives to see another day. I couldn't be happier. I couldn't be more melancholic. I couldn't be more terrified. I can finally stop kidding myself about Arasaka evil holocall scheme™ and face the truth. People around V are just people.
The Tower ending is bittersweet and painfully realistic. People do and will move on. Many you consider trustworthy and your friends are neither. You will be seen as a burden, an inconvenience to be forgotten if you find yourself in extremely difficult situation. If your health declines. This conclusion, unfortunately, comes from personal experience.
V is a protagonist whose choices I can shape, and with CDPR's brilliant writing it's obvious I will relate to them. The Tower made these similarities dangerously close. If it was otherwise, it wouldn't be cyberpunk. V just became physically disabled, possibly for the rest of their life. That fact will change their perception of the world and make them vulnerable as never before. Earlier they could at least pretend, play the tough merc not to be messed around with.
Judy
was the first person I ordered Valerie to call after being awoken up from 2 years coma. I feel for V. Judy is a slow globe of bad decisions the entire game. She's desperate to feel secure and loved, and that causes her to move on surprisingly fast from and to different people. Needing a constant distraction, rarely thinking anything through, she bails out whenever something's wrong. I think that even if V agreed to meet her in Pittsburgh, the moment V arrives Judy wouldn't be there. Or still married to Bianca. Her entire conversation was just "no, V, I'd rather not see you in my life ever again" but using nice words. Which makes me wonder, what Judy actually said to her grandma and Bianca about V disappearance. Perhaps Judy's mails to Maiko Maeda on Maiko's laptop are overshadowing.
Panam
is already or almost 30 in 2079, but man, is she mentally still a teenager. Immature, unable to deal with personal feelings like grown-ups do. Our Queen of the Highway needs a therapy and a family to stop tolerating her childish behavior. People like her are all fun and loyal until they aren't. The moment something isn't about them – poof, gone, suddenly you're the problem, the bad one, the mistake of the past. Credits voicemail from Mitch in Panam's name is embarrassing but stays in character for both. Mitch is avoidant type, values inner peace over stepping on toes of whoever is in charge of Aldecaldos at the moment. His messages to V about Panam, Saul and Basilisk gave him away long time ago.
(Note (05.10.2023): I've seen the theory Panam probably committed suicide or snuffed on action and, frankly, that puts Aldecaldos in bad light still. V has on done so much for them, the least V deserves is honesty from Mitch.)
River
I cannot really blame, I ghost him after The Hunt anyway. Still sad as hell to see he became everything he despised to get money for Randy's rehab. Desperate times call for desperate measures, I'm sure former co-workers from NCPD are seeking revenge for the stunt he pulled with Trauma Team. From ex-cop fired for principles to corrupt private investigator. How bizarre. I hope TT kept their part of the deal at least.
Kerry,
knowing V for the shortest amount of time, behaved most decent compared to other potential love interest. I don't know if the version for players romancing Kerry is the same, however I found it sweet he offered financial help and promised to catch up with V as soon as his tour ends. Would his attitude change if he knew Johnny's gone? That remains unknown.
V,
my sweet Valerie, my comfort character, is now going through the first stage of grief. Denial. Hopefully one last time. If she wasn't in shock, she wouldn't even bother visiting Night City. So many things have changed, So Mi unintentionally predicted the outcome. "You are alone. All alone". Viktor was threatened by Zetatech and is now relocating to San Francisco. Misty, based on what she told V, was suicidal until she discovered her best friend returned to life, but is already leaving for Poland. And yet, those two found time for Valerie, inviting her once again to talk about their experiences.
You may say, V did a lame ass job explaining nearby disappearance to all these people. First, it's FIA. Top secret, discreet, yadda, yadda, yadda. Second, V was influenced not only by Johnny, but by Jackie as well. It was him who slotted biochip in his head first, though for a mere moment. Deep down, both V and Jackie were naive children dreaming of better future for them and their loved ones. Reason is not natural state of human mind. Mentally, V was afraid, stressed out and vulnerable. Texting friends the vacation takes only a month is simply coping mechanism. Trying the hardest not to accept something can go not as planned.
They say the blood of the covenant is thicker than the water of the womb, but alas. Friendships forged in hardship and common interest couldn't withstand the passage of time. Tower ending might as well be called "trust issues ending". If my girl won't develop these due to everything that happened, I will be surprised. V have only four true friends in their life, and two of them are already dead.
One more thing. What Rogue says about visit in Afterlife is a blanket over the truth. I believe, because of her good will and sympathy towards V. It's about social customs and clientele there. If you think mercs' reaction would be “oh, so V's alive, nevermind then”, think again. Remember these thugs who beat the shit out of V minding their own business on their way back to Delamain? No one would lay a finger on V in Rogue's company, but the mockery would be endless. In my opinion Rogue is convinced V needs to go cold turkey with merc life, never look back. She's absolutely right. A mercenary “died” so Valerie/Vincent could be born anew. Dwelling on past rarely helped anyone – in fact, it could make V suicidal.
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