Tumgik
#piano instruction videos
deannacleemusic · 9 months
Text
Website: https://www.deannacleemusic.com
Address: Edmonton, AB, Canada
Deanna Clee Music, led by Deanna Joy Clee, a Canadian music educator and entertainer, specializes in voice and piano lessons. With a rich background in musical theatre, jazz, and pop, Deanna has performed across Western Canada and appeared in children's TV series. She directs choirs and offers musical theatre workshops, catering to a diverse range of students and audiences.
Facebook: https://www.facebook.com/profile.php?id=100094126715371
Youtube: https://www.youtube.com/@deannaclee
Keywords: voice lessons edmonton piano instruction music classes edmonton piano instructions for beginners musical theatre classes edmonton jazz singing lessons jazz singing lessons near me music classes in edmonton piano and voice lessons piano and voice lessons near me voice and piano lessons jazz piano instruction makey makey piano instructions online piano instruction piano instruction near me piano instruction videos music lessons for children classical voice lessons edmonton edmonton guitar piano and voice lessons edmonton guitar piano and voice lessons edmonton ab edmonton voice lesson edmonton voice lessons edmonton voice lessons classical piano and voice lessons edmonton powell edmonton voice lesson private voice lessons edmonton voice acting lessons edmonton voice lessons edmonton south voice lessons edmonton west end voice lessons west edmonton pop vocal training adult piano instruction advanced piano instruction advanced sacred piano instruction music theory instruction edmonton musical theatre class edmonton musical theatre classes musical theatre classes for kids edmonton jazz and soul singing lessons jazz singing lessons online adult music classes edmonton baby music class edmonton baby music classes edmonton kids music class edmonton music class for teens edmonton music classes for toddlers edmonton music production classes edmonton toddler music class edmonton children's music workshop music education alberta advanced vocal training Canadian music instructor event music services music for young children lessons guitar piano and voice lessons images piano and voice lessons creative ways to teach music to young children teaching music creatively
1 note · View note
Text
by god. do psychoanalyses never cease
3 notes · View notes
fishy--friend · 2 months
Text
GUYS. IVE BEEN FUCKING AROUND WITH POSSIBLE PASSWORDS AND BELOW ARE SOME THAT IVE FOUND THAT WORK.
MASSIVE SPOILERS FOR THISISNOTAWEBSITEDOTCOM.COM BELOW. IF YOU WANT TO TRY AND FIND THESE FOR YOURSELF, DO SO BEFORE READING. YOU HAVE BEEN WARNED.
4 CATEGORIES:
TEXT ON SCREEN
DISPLAYS IMAGES
OPENS TABS
MISCELLANEOUS
ALSO: THIS IS MOST LIKELY UNFINISHED. THIS IS BEING UPDATED AS FREQUENTLY AS I AM DISCOVERING NEW PASSWORDS FOR THE TERMINAL.
1. TEXT ON SCREEN.
T.J. ECKLEBURG: DON'T MENTION THAT NAME AGAIN.
AXOLOTL: YOU ASK ALOTL QUESTIONS
PINES: A GOOD FAMILY TREE
GRAVITY FALLS: NEVER HEARD OF IT.
BOOK OF BILL: HIDE IT UNDER SHIRT DURING PLEDGE OF ALLEGIANCE
PORTAL: PORTAL.EXE HAS BEEN DELETED. BET YOU COULD BUILD ONE
29121239168518: WHO COMES FROM ZIMTREX 5?
JOURNAL 3: THE JOURNAL FOR ME
JOURNAL 2: THE JOURNAL FOR YOU
JOURNAL 1: THE JOURNAL OF FUN
DEER TEETH: FOR YOU KID!
DISNEY: RAT.GIF HAS BEEN CENSORED FOR YOUR PROTECTION
YOURE INSANE: SURE I AM WHATS YOUR POINT?
TRIANGLE: )
GUN: OH YES OH YES THEY BOTH
MOUNTAIN DONT: WHATS A MEDIEVAL HOMONYM?
3466554: WHAT LEAVES A THIN LINE IN THE SNOW?
DUCKTECTIVE: DUCKTECTIVE STARS IN "LOVE, QUACKTUALLY" COMING TO "OI, ITS THE COCKNEY CHANNEL INNIT?" THIS FALL
BLENDIN: TIME AGENT LOST AND PRESUMED INCOMPETENT
HISTORY: "NUMBER 3 IS THE MAGIC NUMBER" - SCHOOLHOUSE ROCK
YES: WHAT'S MCGUCKETS FAVORITE SODA?
NO: YOUR LOSS...
AM I BLANCHIN: GIRL WE BLANCHIN
SEASON 3: SEASON 2
SEASON 2: SEASON 1
SEASON 1: SEASON -1: ANTIGRAVITY FALLS
GIFFANY: INPUT DELETED. AI ANTIVIRAL ACTIVATED.
GIFFANY (2ND TIME): WARNING SECONDARY FIREWALL BREACHED.
GIFFANY (3RD TIME): FINAL WARNING: SYSTEM UNDER ATTACK
GIFFANY (4TH TIME): SOOS!! I STILL LOVE YOU! WE WILL BE TOGETHER
GIFFANY (5TH TIME): NOW DOWNLOADING GIRLFRIEND (THIS ACTION CANNOT BE UNDONE) (SEE CATEGORY 4 FOR 6TH TIME)
SCRIMBLES: LIFEFORM NOT FOUND
ANSWER: QUESTION
QUESTION: ANSWER
BYE GOLD: BYE!
FAMILY MATTERS: DID I DO THAT?
FILBRICK: IM NOT IMPRESSED.
WHO ARE YOU: I COULD ASK YOU THE SAME QUESTION
SCIENTOLOGY: SUPPRESSIVE PERSON DETECTED
HOLOGRAM: UNIVERSE
REALITY: IS AN ILLUSION
THE UNIVERSE: HOLOGRAM
2. DISPLAYS IMAGES
THERAPRISM: ELEVATOR INSTRUCTIONS
STANFORD/SIXER/FORD: MEDICAL DOCUMENTS
LOVE: IMAGE OF A BOOK TITLED "THE LOVE TRIANGLE"
PACIFICA: NOTE FROM PACIFICA
DIPPER: BILL TRYING TO GET DIPPER TO LOOK IN THE SUN FOR 13 HOURS STRAIGHT
BLIND EYE: EYESIGHT TEST
MASON: NOTE FROM DIPPER
ROBBIE: ONLINE CHATS
WENDY: NOTE FROM WENDY
SOOS: NOTE FROM SOOS
SPOOKY/SCARY: BOOK
LALALA/BABY BILL: DO NOT ASK.
HORROR: THE "ALWAYS GARDEN"
IRREGULAR: COLORIZED MUGSHOTS
DIVORCE: O SADLEY'S BEER BRANDING
PLATINUM PAZ: ONE OF PACIFICA'S NIGHTMARES.
Tumblr media
ABOVE IS A CODE I FOUND.
SORRY: UNRIPPED PICTURE OF STAN AND FIDDS IN COLLEGE
AD ASTRA PER ASPERA: DIARY ENTRIES ABOUT BILL'S STATUE
BAAAA: PASSAGE ABOUT SHEEP. MUSIC CUTS OUT.
BOOBERRY: A QUESTION MARK CALLED "THE MEANING OF LIFE"
SEVEN EYES: IMAGE OF THE ORACLE
GOODNIGHT SALLY: BILL T-SHIRT
DESTRUCTION IS A FORM OF CREATION: FIDDS GOES INSANE: THE NOTES
3. OPENS TABS
BILL/CIPHER/BILL CIPHER: WIKIPEDIA PAGE ON THE EYE OF PROVINCE
STANLEY: EBAY SALES FOR BRASS KNUCKLES
MCGUCKET: YT VID OF COTTON EYE JOE
MEOW: VID OF TIKTOK OF THEME COVERED BY CAT PIANO
BLANCHIN: YT VID ON HOW TO BLANCH VEGETABLES
WADDLES: GOES TO A PIG WEBSITE
ABUELITA: VID ON BEST VACUUMS FOR FLOORS AND CEILINGS
STANLEY (3RD TIME): DOGS PLAYING POKER ON EBAY
STANLEY (4TH): 8 BALL CANE ON EBAY
STANLEY (5TH) MAE GIRDLE ON EBAY
STANLEY (6TH) SHRINER FEZ ON EBAY
STANLEY (7TH) COLONEL SANDERS TIE ON EBAY
MONSTER: GOOGLES "THERES A MONSTER AT THE END OF THIS BOOK"
ALEX HIRSCH: GOOGLES "FLANNEL"
MYSTERY SHACK: GOOGLES "CONFUSION HILL"
4. MISCELLANEOUS
GIDEON: AUDIO CLIP OF HIM SINGING
MABEL: ADDS STICKERS TO THE HOMEPAGE
WEIRD: VIDEO OF WEIRD AL
CRYPTOGRAM CODEX: DOWNLOADS FILES
GOD: VID OF ALEX'S AXOLOTL
VALLIS CINERIS: WEIRD VID OF BABY BILL
HECTORING: SONG FROM ONE OF BILL'S BANDS
CONSPIRACY: VID OF SOMEONE FREAKING OUT OVER THE WEBSITE, BY THEN COUNTING BACKWARDS STILL
DORITO: WIERD ASS VID OF A DORITO
SCREEN: MAKES NOISE, I CANT SEE WHAT IT IS
ONE EYED KING: HYPNOSIS VIDEO
MATPAT: VID OF HIM SAYING "YOURE ON YOUR OWN"
GIFFANY (6TH TIME ENTERING HER NAME): DOWNLOADS "IMNEVERLEAVING.ZIP"
STANLEY (8TH) TAKES YOU TO THE WHEEL OF SHAME! (SECRETS FOR A FUTURE POST)
BABBA/DISCO GIRL: DIPPER SINGS DISCO GIRL (A PERSONAL FAV)
IM STILL ON: A VIDEO OF THE SEA GRUNKS
LIES: THE GAME OF LIE
TANTRUM: RANT BETWEEN BILL AND TIME BABY
IF YOU FIND ANYTHING ELSE, LET ME KNOW.
441 notes · View notes
olivianyx · 5 months
Note
Hey babe, I'm not going for my sad story but I struggled for 2 years ,it's not like success story but Now I have friends, my family I'm feeling good. My others thinks are also perfect. But all I want is to enter void coz I want my perfect dream life so bad , but I have really packed schedule for my school , please tell me something At night I get really tired And slept .
I really want to enter void
OKAY THIS IS FOR EVERYONE TRYING TO (BECOMING AWARE OF) ENTER THE VOID STATE
Heyy! Sorry for the late response 😭😭 school's beating up my ass as well.
Okay, the overrated void community here. So as I always say, void isn't difficult. It's easy as fuck and you always enter it while you fall asleep. Only thing you gotta do is be AWARE in the void.
Well that's where everyone over complicates it. Just become AWARE. Ik it's instant for some people, while some take patience, practice and consistency to enter the void.
Well this applies for the people who take action (action in the sense changing the story they focus on), discipline themselves and do whatever consistently.
And not to the people who know all the info and still choose to complain or procrastinate. Well I don't blame you for being this way, since you're programmed to be this way since childhood, and it's not your fault. But, it's your fault if you know it, and don't program it the way you want it to be.
So I'll be going to give you sone tips that everyone and anyone can use.
TIP NO. 1
SELF CONCEPT
I won't stop mentioning this in my posts. IT'S THE KEY TO MANIFESTING. YOU'RE LITERALLY CHANGING YOURSELF TO SEE THE CHANGE OUTSIDE! I recommend reading @/meraskii posts on Instagram, she explains self concept better than I do, and she's got a challenge you can try it for yourself. I recommend watching these YouTubers
Rita Kaminski
Dylan James
Sammy Ingram
Hyler
Kim Velez
Indigo Detry
Manifesting with Kimberly
Manifest it, finesse it
Electrasoul
They're excellent coaches, you can watch their videos. All of their videos changes your lives!
TIP NO. 2
Read COPY OF ROTTEN'S PRACTICAL GUIDE TO SHIFTING REALITIES
Here's, she explains very well of the infamous FOCUS 10 STATE, which is nothing but MIND AWAKE, BODY ASLEEP state. Try using Monroe's gateway tapes, she's linked it in the guide herself. Follow her instructions. It's really good to use it at the night time especially. But don't use it if you're really tired that you fall asleep when you hit your head at the pillow. Use it when you're more relaxed and not tired.
Use it till you effortlessly enter the focus 10. Again don't ask me 'hOw LoNg Do YoU tHiNk It TaKeS?' Tf?? Like literally, people don't understand the meaning of living in the end??? Like fulfill it this moment and fucking let go. For some people, because of their mindset might get into focus 10 in one listen or one try. Others may get it in a week, in a month, and longer. So have patience. Have some self discipline, and maintain consistency. It's like practicing to play piano. You won't get how to play it in one try, you'll practice it everyday until you get it. The same concept. Get your lazy ass up and go do it. Practice this now, for an eternity of bliss.
Like you know how useful this focus 10 is?? Like you can shift realities, get into the void, manifest whatever the fuck you want and so on. It's literally wonderful.
When you can get into focus 10 effortlessly, you can go to advanced focus 10 tape. There's proper instructions in the guide. Get your lazy complaining ass go through the guide once (compulsorily!) since she's mentioned many things you never know you needed.
After you practice with these gateway tapes, and you're perfectly in a state where you can get that BODY ASLEEP MIND AWAKE state, you're good to enter the void with this state!
TIP NO. 3
Enter the void! And fucking go live your dream life! I wanna see y'alls success stories.
- Olivia 🤍
200 notes · View notes
xxfrankiesteinksxx · 6 months
Text
small details in the dnpc video no one is mentioning
okay, look, i'm gonna admit it, i'm a game/film theory girly and a whore for lore, so i pick at details i shouldn't be picking at, so here's some things i see in the video that i don't see being mentioned in theories/analyses. also keep in mind my brain consists of a single cell encapsulated in aspic (i know what the actual deeper meaning is this is just a bit of fun for me)
the thing underneath the piano - the camera falls off the piano in one scene and something (i still cant figure out what exactly it might be) is visible, oddly clear-looking for something underneath a broken piano in shoddy lighting (actually looking at it again it might be a corpse, is it possibly phil's old body?)
dan telling phil not to film him drawing the sigils but phil still filming - you might be able to also throw in the part where phil screams "NO" when the camera's on him sitting in the corner; they don't seem to want things to be filmed but it feels like they're obligated to record everything to some extent
phil's very explicit control over dan - this is to the point where he even has to tell dan what and what isn't food, and takes away water privileges for some reason (btw this is your reminder to drink some water) and overall very demanding tone when instructing him
SOFT AND NEAT - there's a lot of reinforcement of this, its clearly a joke but i'm overanalytical and will blatantly ignore this. there's heavy hesitation with any sharp object around them (when dan has to cut his hand, kill phil, take out phil's heart, mentioning razor blades when using the shaving foam)
dan still primarily uses his left hand - people have mentioned how he's been "fixed" but him using his right hand seems to be performative since he pours most things, mixes with his left hand, and even primarily uses his left hand to spread the blood (plus he never sacrificed himself unlike phil who seems to have died in potato stamps and been resurrected with perfect vision) there's also old superstitions that being left-handed means you're somehow cursed by/connected to satan, speaking of which...
dan has a much better connection and the ability to communicate directly with Him - he seems to be a conduit, possibly being used by phil to properly perform anything (which also probably helped with his resurrection and eyesight improvement), he has uncontrollable actions from time to time
the sigils themselves - what do they all mean? what could they mean in a bigger, symbolic context? anyone that understands them pls explain to my aspic brain
the entire place fucking burns down after the ritual is complete and they're embraced by Him - it's clear at least to me that the shed is set on fire at the end of the video, cutting off further possible footage
dan doesn't put blood on phil's forehead during the ritual - might've just been a slipup during filming but we also dont see the blood dan put on his own forehead once he arrives and theyre all standing up in the pentagram
also just a couple fun facts:
the number on the case file when converted to corresponding letters of the alphabet spell out "satan"
what dan says in his reversed clip is just "thanks!", nothing is really said in the reversed clip of phil opening the shed door its juts kinda a random noise someone made
Aaaaand some misc nonsense crackpot theories/ideas/thoughts/brain vomit that my brain keeps me awake at night with (optional reading):
if the demon taking them at the end is actually baphomet and not just some generalized idea of satan, then "mother" could be another way to refer to "him" since baphomet is portrayed as having both female and male characteristics (bobs n pennies)
personally this is scarier/more unnerving than the actual blair witch project for some reason
my bathroom sink is the one sink you cant ship
i want a dapc for those dolls they hung everywhere
is cataloguing all of the ritual setup part of the craft channel's purpose?
what was the reason for summoning him? did they bring him to our plane of existence to just let him absorb these two brink-of-twinks and then use their gay power to torment the straights?
oh that rope is just his belt thing not rope tying dip and pip together
i think this is a good wrap-up idk what they could do in a part 5 to conclude things better
145 notes · View notes
yourpersonaljaskier · 1 month
Text
Hello hello! I watched Whitepine and now I'm insane! I also watched a theory video! I'm very insane and I need to ramble as to what I think is going on
Theory will be under read more, spoilers ahead
First things first:
Who is mrs. Hemlocke, and how long has she been dead?
So, some things to establish the estimated time period:
- steam locomotives and steam engines are around (meaning it's past the year 1712)
- The colour black may be associated with the mourning period (early roman period til the 20th century, now very well known because of Queen Victoria, who mourned her husband for 4 decades til the the early 1900's and wore black daily)
These bring us to a rather specific time frame between 1712 and before the 20th century
Black doesn't seem to be a very 'fashionable' colour, as the theory video I watched relied quite heavily on the idea that the Hemlocke family is in mourning. While the idea in of itself isn't a bad idea, I heavily disagree with this notion for 3 simple reasons:
1. The family isn't in ACTUAL mourning! They wear black clothes, yes, but there's no other indication they're in active mourning. They wear colours not permitted by the mourning rules created by Queen Victoria (assuming they're in England due to the name Whitepine and the general outlay of architecture), which was from 1861 til 1901 iirc, which is a HIGHLY likely time period they were in. Zam participates in hunting, the household isn't in mourning (the women aren't wearing any amount of mourning regalia, ie, veils, jewelry, full black attire, similar with the men), the HEAD BUTLER doesn't tell Ivory about the passing of the hear mistress (which MEANS the mourning period is long over and the topic is dead at this rate, Ivory doesn't need to be a genius to figure out why the mistress is never mentioned), Izzy permits Ivory to be the piano, so on and so forth
2. Serapter doesn't know why the piano room was empty. Her death was before his time, and he seems plenty adult to me.
3. There were no search parties (if she had disappeared), there were no funeral arrangements, no active mention of her or her recent passing, and black clothes are not an indication of a mourning period.
These, to me, are clear signs that the family, at least the children, have long moved on.
Now, how long has mrs. Hemlocke been dead?
Well.
Let's look at the Hemlocke children. So far, we only know that Pyro is the oldest, with the others having to clear indication of when they were born. But, to me, the Hemlocke children all seem to be of a similar age. There are no tutors or extra teachers for the women to learn etiquette, Zam goes hunting and invites Pyro with him, they seem to go out semi regularly as known bacherlors (as none of the children are married), and seem to have a close bond with how they interact with one another
None of the children seem teenage-d to me, but we'll see as the show progresses
In my mind, mrs. Hemlocke died when the youngest was a few months old. It makes the most sense with how the family and household act around her death and items. The piano was moved but is still taken care of. It's tuned with no obvious dust, out of sight and out of mind but with instructions to keep it in good shape
Izzy easily absolves the previous order to not let anyone touch the piano, meaning it's been long enough where she finds it doesn't matter if someone plays it, and as Clown mildly implies, it seems that the order was given by Zombie, as he advises Ivory to not make too much noise
Obviously, as mrs. Hemlocke was the mistress of the estate, all the older staff would have been relatively fond of her and followed whatever wish Zombie made about her items, but as Serapter doesn't even seem to know as to what some of the rooms are for (like the piano room), and that he 'forgot [the piano] was down there,' quite heavily implies her death was wayyyy before his time
To compress: Mrs. Hemlocke died perhaps decades ago, to a point where none of the household is in mourning and have seemingly moved on, with new servants being unaware of the affects her passing had on the family (ex. Serapter)
Who killed Mistycat, and why do people think it's the forest?
I personally think the forest has got absolutely nothing to do with Mistycat's death, and that there's a different perpetrator at hand with no supernatural element. I'll explain after this segment as to why the forest is such a focal point to Ivory, but for now:
The forest is an ominous 'character' and looming figure during the whole episode. Multiple shots include Ivory spacing out and simply staring at the woods in some sort of trauma reaction
The forest is ominous, dense and is eerie due to the atmosphere
Forests are easy ground to get lost in and die
Supernatural activity can easily be tied with a supernatural forest
Misty's death is sudden and seems out of nowhere after a bit of a long shot with the woods
From Misty's injuries, it seems like the attack was quite violent, but it's not above that she fell down the stairs after being attacked. The injuries on the back of her head could suggest a blunt force blow, while the rest of her injuries were amassed from her tumbling down the stairs, which would draw someone to check out what happened, and of course, then the freak out
Do I have an idea as to who it could be? No. Fuck no lol, I'm not a psychic, I just don't think it's supernatural for now. There's absolutely zero reason as to why a supernatural entity would be killing the household now and not then
Why is the forest such a big deal, and Ivory's behaviour
Now. Hear me out on this: Ivory is from a cult like environment, where a settlement was in a similar forest, quite like the surrounding area of Whitepine
Her behaviour, past being autistic, is very submissive, with a fear of authority, the fear of disobeying orders to such an extent that she asks a fellow coworker permission to go outside, and a general reclusive behaviour that I associate with a want to conform and not cause issues for the ones in power
Obviously, all of these can be attributed to Ivory's implied autism, but I think it makes more sense with Ivory's behaviour towards the woods and other people
She seems afraid of talking, saying anything outside of what is asked of her, and even then, she struggles greatly and panics about being in trouble to a near panic attack level. Her dissociation with the sight of forests seems trauma related, along with the buzzing noise she gets after people rush to see why someone screamed
She seems afraid but in an abstract sense. She stares for seemingly hours after being dismissed her first day, just staring at the woods that caused her to zone out first thing
It's not normal behaviour. Even from a neurodivergent standpoint in my opinion. Her anxiety seems to come from an outside place, and Minutetech not knowing anything about her, past where he found her and what she did on the train ride gives me the impression she ran away from her cult, and now associates forests with them, causing her to have bad reactions when on edge or stressed
And that was it! Thank you for the read, hope you enjoyed my unhinged thoughts!!
38 notes · View notes
rallamajoop · 6 months
Text
Tumblr media
Did Ethan play the piano?
There are a bunch of little hints scattered through these games about Ethan's character. He seems to have a love for the retro ‒ at least, his drawer is full of jazz CDs and he drives a 1971 Dodge Challenger. As Rose notes, he's clearly a wine drinker. And he may have played he piano.
Tumblr media Tumblr media
I don't want to overstate the hints RE7&8 give us on that last part. Resident Evil is, after all, a universe where apparently being able to bang out a full sonata at a moment's notice is just a basic life skill for anyone who might want to infiltrate a suspicious facility (though just jamming a few bars of Twinkle Twinkle Little Star may also do in a pinch).
There's a piano in the Winters' home, but then, maybe Mia's the one who plays, or maybe the BSAA set them up in an already-furnished house ‒ who knows? You can't actually interact with it as Ethan, nor does Rose comment on it. But Rose does wonder out loud if her Dad played any instruments (after he jokes about whether baby Rose banging her spoon to the Miss D. record suggests she's going to grow up to be a musician) ‒ and that at least primes you to notice that piano, if you hadn't already.
There are also two different pianos you can interact with in the Baker property ‒ one in the guest room, which will slam shut if Ethan reaches for the keys, and a second in Lucas' room that merely prompts the message 'it's broken'.
Tumblr media Tumblr media
It's not until Dimitrescu's castle that Ethan himself finally gets to make like all those other Resi heros, and bash out a quick solo to open a mini door in the piano, in which you'll find a key that will open another door... look, you've heard this one before.
Tumblr media Tumblr media
There's an argument to be had whether any of the puzzle solutions in a video game like RE should be taken as truly diegetic. But if nothing else, this does at least suggest Ethan can read sheet music. Here's the asset for the sheet, by the way (and again with the bit you actually play highlighted). You can hear someone play the full song ("Sogno" ‒ which means 'Dream' in Italian ‒ by Francesco Paolo Tosti) here.
Tumblr media
There's even a version with lyrics, though I doubt they necessarily meant much to whoever picked this piece for the game: more likely it was chosen for being a song with a very simple treble clef (so the player doesn't have to do too much work to solve the 'puzzle') but a much more complicated bass (so it still sounds sophisticated when played). Regardless, you can hear it sung here.
There's also one other little clue that might suggest that someone in the Winters' household has some real musical leanings: one of the CDs you can find in that drawer is titled 'Jazz Standard Theory'. Which sounds a lot more like an instructional CD than easy listening (though they're certainly not winning any prizes for those other titles).
Tumblr media
Actually, while we're talking Ethan's CD collection, here's the asset for that Miss D & the Pallboys CD too! Surprisingly, it has a back as well, suggesting that at some point you might have been able to pick it up and examine it. The text is all pretty illegible, however.
Tumblr media
(I've talked before about the theory that 'Miss D' is actually Lady Dimitrescu, but if you want the short version ‒ given that she's not from the village and is 'descended from a fallen noble', this one's surprisingly plausible!)
Hilariously, a love for jazz might just be one thing Ethan has in common with the Bakers, given you can find some records lying around the rec room upstairs.
Tumblr media Tumblr media
Mind you, even RE2R managed to work a jazz festival flyer into this one puzzle solution...
Tumblr media
Does someone in the team at Capcom have a thing for Jazz? Evidence is starting to stack up...
But getting back to our original topic, does Ethan play the piano? You can make a case either way, as the game never tells us explicitly. But there's enough here to point that way that I'd like to think he does, anyhow.
Which only makes the implications of this so much more tragic.
Tumblr media
65 notes · View notes
immortalysasims · 8 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
HIGHSCHOOL NPC's: THE CHEER TEAM.
Hello my dear simmers! Aren't you tired of your highschool having the same weird npc's and characters? Well, if you are I have the solution for you. In this little project I have recreated the Copperdale Highschool teams from scratch, this is part 1 of 4. They are all assigned to their specific after-school activities and each have their own likes, dislikes and skills.
+ INFORMATIONS, INSTRUCTIONS AND DOWNLOAD BELOW THE CUT:
These sims were made mainly with base game + high school years and NO CC whatsoever, any other packs are optional for the pre-chosen milestones, lifestyles, reputation, etc. If any pack other than base game and highschool years show up in the gallery it's a bug.
Tumblr media
If you don't want them to move into houses as they're not (in theory) a family, place them into an empty lot, evict them and move them into the "other households" while in the manage households pannel, also if you want them to keep their specific roles/jobs don't forget to turn neighborhood stories off (can be done individually if you don't want it to affect other households). - I use THIS mod to assign all my highschool NPC's. -
Tumblr media
Tabitha Watson
Aspiration: Drama Llama. (Complete).
CAS Traits: Cheerful, party animal.
Reward Traits: Untroubled, relatable, top notch infant, top-notch toddler, practiced host, socially gifted.
Likes: Blue, pink, purple, pop music, egotistical sims, rascals, compliments, gossip.
Dislikes: Metal music, cerebral sims, deep thoughts, stories.
Skills: Fitness (5), Charisma (10), Handiness (4), Cooking (5), Logic (4), Photography (5), Programming (5).
Lifestyles: People person, techie.
Current Stats: Grade A Student. Cheearleading Teammate. Pristine Reputation.
Ellen Pearce
Aspiration: Admired Icon. (Complete).
CAS Traits: Mean, snob.
Reward Traits: Iconic, relatable, cheer champion, socially gifted, high self-esteem, practiced host, happy toddler, top notch infant, top-notch toddler, beguiling, great kisser.
Likes: White, pink, pop music, egotistical sims, argumentative sims, rascals, physical intimacy, compliments, deception, flirtation, gossip.
Dislikes: Brown, metal music, nature enthusiasts, cerebral sims, complaints, deep thoughts.
Skills: Charisma (8), Fitness (4), Acting (4), Mixology (6), Mischief (10), Gourmet Cooking (4), Cooking (4), Photography (5).
Lifestyles: Techie.
Current Stats: Grade A Student. Cheerleading Captain. Great Reputation.
Hailee Seok
Aspiration: Admired Icon. (Complete)
CAS Traits: Jealous, high maintenance.
Reward Traits: Iconic, relatable, socially gifted, headstrong, happy toddler, top notch infant, top-notch toddler, great kisser.
Likes: Blue, pink, white, tween pop music, pop music, egotistical sims, rascals, compliments, flirtation, gossip.
Dislikes: Kids radio music, cerebral sims, deep thoughts.
Skills: Charisma (9), Fitness (4), Comedy (3), Cooking (5), Painting (3), Photography (4), Piano (5), Singing (3), Violin (5).
Lifestyles: People person, Hungry for love.
Current Stats: Grade A Student. Cheerleading Teammate. Great Reputation.
Everly Warner
Aspiration: Admired Icon. (Complete).
CAS Traits: Materialistic, party animal.
Reward Traits: Iconic, relatable, high self-esteem, practiced host, happy toddler, incredibly friendly, top notch infant, top-notch toddler, socially gifted.
Likes: Yellow, white, pop music, egotistical sims, rascals, romance enthusiasts, compliments, deception, gossip.
Dislikes: Black, kids radio music, cerebral sims, complaints, deep thoughts.
Skills: Fitness (4), Charisma (7), Mischief (5), Video Gaming (3), Mixology (4), Photography (4), Singing (5).
Lifestyles: People person.
Current Stats: Grade A Student. Cheerleading Teammate. Great Reputation.
Daphne Burkhart
Aspiration: Drama Llama. (Complete).
CAS Traits: Materialistic, romantic.
Reward Traits: Untroubled, relatable, socially gifted, high self-esteem, happy toddler, top notch infant, top-notch toddler, beguiling, great kisser.
Likes: Red, black, pop music, metal music, egotistical sims, argumentative sims, rascals, cerebral sims, compliments, gossip, affection, flirtation.
Dislikes: Green, kids radio music, romance enthusiasts, deep thoughts, malicious interactions.
Skills: Charisma (10), Video Gaming (4), Fitness (4), Cooking (3), Photography (4), Piano (5), Writing (6).
Lifestyles: Techie, hungry for love.
Current Stats: Grade A Student. Cheerleading Teammate. Pristine Reputation.
Tumblr media
DOWNLOAD: SFS / PATREON (ALWAYS FREE)
ATTENTION: I do not own the original game due to the absurd price it is in my country, so everything will show up in the gallery with the name “Knysims” which is the site I always download my packs from!
112 notes · View notes
Text
Why Is This So Surprising?
Adrian Chase/Vigilante x Reader
(With cameos from all of the 11th Street Kids)
Tumblr media
Adrian Chase Masterlist
Prompt: The team sees a softer side to Adrian when his partner gets upset.
Warnings: Descriptions of something similar to a panic attack or autistic meltdown
A/N: So funny story this has actually been in my drafts for almost year and I forgot about it because I broke my phone the week I wrote it and got a new phone, but I’m thinking of maybe ending my hiatus and coming back soon. In the meantime I have some old fics I never posted. College and my mental health got in the way and I never got to finish some old WIPs, but I think I might finally be ready to pick them back up again! Hope you enjoy! ❤️🧜‍♂️❤️
You felt your breath catch in your throat as your lungs expand and contract trying to get air in. You were trying to forget about the mission you had just been on and you were having little success. You were able to push down your emotions on the car ride back to the old video store and you were currently staring at the piano, avoiding eye contact, in an effort to block out what Harcourt was saying. If you didn’t hear the debriefing it couldn’t be real, right? If you didn’t hear how terrible the mission went, it just simply didn’t happen. Sadly that wasn’t true. You found it getting harder for you to breathe. You pushed yourself up from your chair, getting ready to walk upstairs to be by yourself for a minute when you’re stopped by Harcourt.
“Where do you think you’re going? I didn’t say you could leave. This is important.” She starts.
“I don’t need a recap of this. Thanks.” You say, continuing upstairs, your voice cracking.
“Hey, (L/N), we all did things we aren’t proud of today-“
“You didn’t do what I did!” You yell at her. Suddenly the room starts spinning. It all just feels too real. You can feel everything and it’s too much. You hear a clock ticking, water rushing through pipes, feet slapping on the pavement outside, the click click clicking of heels, the electricity in the lights, the lights that just won’t stop flickering. You back up into a wall and slide down it, tears blocking your vision. You let a sob come out.
“What are we supposed to do?” Chris asks quietly, standing up and walking closer.
“I don’t fucking know! I’ve never seen them like this!” Harcourt whisper yells. Adebayo stands up and walks over to you, the rest of the team crowding around. They’re making it harder to breathe until you start hyperventilating.
“What can we do for you?” She asks.
“You guys can move the fuck over. Give them some space.” Adrian says, pushing his way through the crowd. “Somebody go get them some water.” He commands and John leaves the room to grab you a glass. “Are you pro touch or anti touch right now?” He asks, but you feel like you’re underwater. You feel like speaking is like moving through quicksand and you just can’t manage it. Adrian slowly puts his hand out towards you, like a wounded animal. He tries to take your hand in his and at first a little jumpy, you let him. He puts your hand over his chest and takes deep exaggerated breaths. “Follow my breathing, okay? In and out.” He instructs you and you breathe together. “You’re doing such a good job.” He praises. When your breathing becomes somewhat regulated Adrian moves so he’s sitting against the wall and you’re leaning against his chest. He’s giving you the pressure you so desperately need, as he sways with you. He brings you back to this planet. Slowly, gravity starts to feel normal again. Now that you can breathe a steady stream of tears starts to flow. He wipes them occasionally as you lay with your ear to his chest, listening to his heartbeat drown out the other noises that were too loud. “It wasn’t your fault. You did your best. You’re okay. Everything is okay.” He reminds you. John hands him the glass of water. “Here, (Y/N), drink this. You need to stay hydrated.” Adrian reminds you, as you take the glass of water. It feels cool against your throat which had previously felt like fire. “Thank you.” Adrian says to John.
“You’re welcome.” John responds. The rest of the team just stares. They’ve been staring the whole time. You don’t even notice the stares and neither does Adrian. Your minds are on more important matters. You completely forget they’re there until they start to speak up.
“How did you know what to do?” Harcourt asks.
“What do you mean?” Adrian answers her question with another question.
“Well we didn’t even know what to do and you say you don’t have emotions.” John comments.
“I say I don’t have emotions like other people. That doesn’t mean I don’t have emotions. I just have them differently.” He clarifies.
“Well you clearly don’t know what to do when I’m crying.” Chris starts. He then clears his throat. “I mean if I had cried you wouldn’t know what to do. Because I never cry! Crying is for babies!” He adds. Adebayo gives him a look and Harcourt slaps him on the arm.
“What the fuck is wrong with you?!” Harcourt whisper yells. You don’t take offense to his comment. You know he has masculinity issues.
“First of all crying is healthy. It’s a fundamental part of human nature. Second of all they’re my partner. We’ve slept in the same bed for over a year. I’d think I’d know how to take care of them. Why is this so surprising?” Adrian roles his eyes at the others while they shrug. Everyone has something to say, but they just decide to keep their mouths shut. As the tears start to slow, you shift in his arms, getting more comfortable. You don’t realize how tired you are until your eyes start to get heavy after you’ve made it to a comfortable position. You look up at him with pleading eyes.
“Can we go home now?” You ask.
“Of course, Babe.” He says, planting a kiss on the top of your head. Adrian moves you off of his lap, stands, and reaches out a hand for you to lift yourself up with. The others wish you well as you collect your things to go home.
“(Y/N), you don’t have to come in tomorrow. Get some rest…and Chase…I’m sorry we underestimated you.” Harcourt tells the both of you. You can’t see your boyfriend’s goofy smile in the dark of the night outside the video store, but you can hear it in his voice as he thanks Harcourt and bids his goodbye. When you get home Adrian puts you in his softest t-shirt and you climb into bed. He pulls you to lay on him and you don’t object. You enjoy the feeling of his chest rising and falling and the sound of his heartbeat. You like that you can hear it better now that his suit is off. It’s comforting. He’s comforting.
217 notes · View notes
bigvampo · 2 months
Text
further to the point that she is absolutely batshit insane:
lestat: piano, andante
louis: forte, allegro
so basically the thesis here is that lestat is slow and deliberate and soft and louis is loud and dynamic and cheerful and fast??? this is very interesting. like on its face seems the opposite if anything, but if lestat's view is that he's been sitting around eating rats and playing wood for decades waiting for louis to show up while louis has been jetting around the world with armand fucking 128 boys and telling his life story to journalists you might imagine he could feel this way.
and yet these things go together, they work together in musical compositions, which--
"bolero" could be several things, it's the name of compositions by chopin and ravel (i wonder if lestat would be into ravel?) but also a spanish dance and a romantic latin genre whose "lyrics often reflect themes of bittersweet, unrequited, betrayed, or eternal love." maybe all of the above???
i dunno about dancing but i tried to watch a few bolero instructional yt videos to see if it matched their dance at the hieronymus bosch party at the end of s1, hard for me to confidently say either way since i don't know what i am looking at.
but importantly!! "prostitue" is french for "male whore" so really this is just "come to me you little whore" with more sex noises
24 notes · View notes
homestuckreplay · 5 months
Text
Homestuck Is A Game, Who Is The Player?
Week 3 Retrospective
'Video games have long been associated with spectatorship as well as play, from their origins in quarter-fueled arcades, where high score displays implied the presence of admiring or competitive spectators, to their migration to home screens and consoles. Live streaming chat emulates these older models, but its interaction with economies of scale on streaming platforms brings a different kind of intimacy and intensity to the experience. Chat lets spectators feel like they are there with the streamer as well as a part of a crowd, even if they are alone in their room.' [Jeremy Antley - emphasis mine]
From Homestuck’s very first page, the comic has made something clear. We are not allowed to immerse ourselves in John Egbert’s world. There is a layer of separation between us, an interface mediating our access to his life and story, a voiceover narration from the person who’s really in control. Who is this person, and what form does their control over John take?
Homestuck is presented like a video game, yet unlike a video game, we don’t control the character’s movements with arrow keys or have the chance to type our own commands directly into the text box. Instead of being able to explore the game on our own terms, we are confined to a specific and predetermined route, even though others seem theoretically possible. Simply put, we are not the ones playing the game.
Essay continued under the cut - about 2.6k words
I think there are two really important questions to consider when analyzing the meta elements of Homestuck and treating it as a game. The first - what kind of game is it? The second - where exactly do we stand in relation to the player(s)?
The most obvious answer to question one is ‘Homestuck is a text based adventure game.’ This guide to text based adventures is a great overview, and we can map the example commands here onto commands we’ve seen in Homestuck. ‘Examine room’ (p.4) is a one-word action, ‘Captchalogue smoke pellets’ (p.9) is an action and direct object, and ‘Nail poster to wall’ (p.19) includes the indirect object. John hasn’t given any orders yet - he’s too nice a guy for that - but ‘Report progress to TG’ (p.39) is definitely communicating with another character. All of these, and most other command lines, feel like reasonable instructions that could be recognized by a game.
However, commands like ‘Fondly regard cremation’ (p.52) and ‘Play haunting piano refrain’ (p.77) honestly feel too characterful to be fully interpreted by a computer, and ‘Squawk like an imbecile and shit on your desk’ (p.16) is… well, I tried typing this into the command prompt for the classic text adventure Zork, and got the following response.
Tumblr media
A text adventure is just not set up to interpret wacky, left field ideas, much less respond to them in an entertaining way. And we know there is a real person behind Homestuck doing exactly that.
If my party enters the wizard’s study in Dungeons & Dragons 4th Edition, and I tell the Dungeon Master that I squawk like an imbecile and sit on the wizard’s desk, that statement will be understood. Sure, the DM will probably call me an idiot and put a nasty spike trap on the desk, but what I said will become part of the story in the way that a nonsense command in a text based video game never can. It’s interesting to think of Homestuck as a tabletop roleplaying game, where the narrator is the Game Master, the command prompt is a player, and John is a player character (presumably TT, TG and GG are the rest of his party and they’re just really late to the session).
Homestuck isn’t just text based, though - it has a strong visual element, including interfaces and overlays where the player can click and drag items between John’s inventory and his environment, or around his space. This suggests it could also be a point and click adventure game, a genre that grew out of text based games as graphics improved, and is defined by a strong inventory management component (check), puzzle solving quests (check - we’ve recently solved our first quest of acquiring the Sburb Beta) and dialog trees (????). The sprite based, isometric art style is really good for getting an overview of the space and seeing possible interactable objects, and Homestuck does feature extended dialog sequences - we don’t know if there are other possible inputs from John, but it's interesting to think that there might be.
These three genres - text based adventures, point and click adventures, and tabletop roleplaying games - all developed throughout the 1970s and 80s. It’s reasonable that Andrew Hussie (born 1979) could have grown up with some of these games. But to answer the second question, ‘where do we stand in relation to the player’, we might need to look at media forms still in their infancy - let’s plays, livestreams, and actual play.
Tumblr media
[Michael Sawyer, 2004]
In the past few years, ‘Let’s Play [Game]’ has become a relatively popular thread format on the Something Awful forums, as well as personal websites. This began with posters taking screenshots of their playthroughs of a game and adding commentary in the text. The medium has now advanced to video and is typically hosted on YouTube, with commentary overlaid. Either format gives a creator the space to play through as much of the game as they choose, and then edit exactly what content they want to show to the audience, providing commentary after the fact. 
Homestuck, with its per-page illustrations, could be seen as a long thread of forum posts by the player, each including screenshots as they move through the game. The inclusion of short Flash animations shows the edge into video, and makes me wonder if we’ll see longer or more complex videos, perhaps with voiceover narration, as Homestuck expands its focus. The self-referential and aggressive yet helpful commentary in Homestuck is similar in tone to Sawyer's playthrough above, and could easily be the work of a player who knows where the story will go, at least in the short term, and is dropping hints to the audience while purposefully concealing some things.
Livestreaming video games is a similar concept to Let's Plays, but performed in real time. Often hosted on Justin.tv, an open video broadcast website that’s been gaining prominence in the past couple of years, a livestream is an improvised and unedited way to watch someone game. Any commentary from the creator happens without knowledge of how the playthrough will turn out. Homestuck, by Hussie’s own admission, is being written similarly in real life - they don’t know more than the broad strokes of how the story will go, and it’s possible that neither the author nor the narrator knows the long term implications of an action such as John stealing his dad’s PDA. 
Livestreams open the possibility for viewers to influence game events, if the streamer listens to their audience. We know this is true in Homestuck - readers are able to submit commands, and some are chosen for the story. The real time nature of Homestuck, waiting each day for the new update, is equivalent to waiting for a streamer to come online and start playing again so we can find out where their game goes next. This is compounded by us having no access to Homestuck outside of the streamer - we cannot buy and play this game for ourselves, it’s still in some kind of early or limited access, and the streamer controls all our knowledge. 
The livestream is definitely most similar to how Homestuck is made by its author, but it's hard to say whether its narrator is commentating in real time, or after the fact. I can't find any definite clues in our pages so far - I think the narrator wants to seem smart and superior, but I can't say whether they have the knowledge to back it up.
Tumblr media
[img source]
Our final media format is known as Actual Play. Almost a year ago, the creators of Penny Arcade (along with Dungeons & Dragons game designer Chris Perkins) began releasing Acquisitions Incorporated, a short-run, officially licensed podcast where the group plays through a D&D adventure to demonstrate gameplay interspersed with jokes. This isn’t the first time a TTRPG publisher has recorded sessions to help people learn the game, but this idea seems to be crossing over into the entertainment genre - and webcomics are part of that movement.
In the first episode, the group have a brief aside. The DM says that ‘some players prefer to refer to their characters in the third person… others prefer to get into the first,’ and one player says they’ve observed the same thing in World of Warcraft. What’s not explicitly said is that the Game Master typically refers to the player characters in second person, describing what happens to ‘you’ and what ‘you’ see - much like streamers talking to their chat. The blocks of narrative text below pictures in Homestuck could easily be a Game Master balancing giving information to an unruly player, and providing entertainment for the audience. John’s lucky or unlucky moments with his sylladex could be the result of particularly good or bad dice rolls from his unseen player.
Actual play is a really great format for deep diving into a small cast of characters, and exploring their emotional state in ways that aren't intrinsic to a lot of video games. As we're already seeing the beginnings of John's emotional arc, we know this will be a focus, but we need two to four more characters with equally large roles in the story to really form a TTRPG party. Actual play also tends to include a lot of combat and its mechanics. We know Homestuck can handle crunchy mechanics due to the sylladex, but I'd expect to see the Strife concept become just as in depth and central to the story if Homestuck ends up fitting into this mold.
All three of these formats can have a mass audience, just like Homestuck does in reality - but Homestuck also feels like a very personal experience. Two people playing the same video game, even a highly linear game such as Portal or one that doesn’t involve much active interaction such as a visual novel, have slightly different gameplay based on the speed they move through the story and their missteps on the way to finding the solution to a puzzle. 
Similarly, my experience of Homestuck is different from yours. I read the new update every day, while I know some people wait for a few days of updates to build up and then read a larger chunk. Maybe I clicked ‘Aggrieve’ and ‘Abjure’ three times each on p.90, alternating the options, while you clicked ‘Aggrieve’ five times in sequence and then ‘Abjure’ only twice. Maybe I didn’t realize p.110 had an interactive element at first, and skipped over it until somebody pointed it out to me (really telling on myself here). These elements of Homestuck that we have direct control over are currently only a small part of the story, but they do exist.
In this way, Homestuck feels a little bit like sitting in the living room as a kid watching your older brother play a game, begging him to let you take over for a minute, occasionally doing so until he gets frustrated with your inability to Strife and takes the controller back. The nostalgia of the simplistic graphics and the 70s and 80s games that are being evoked only adds to this cozy feeling. If Homestuck starts to add more interactive elements, such as branching paths, opportunities for us to take over the cursor, or a chance for us to use John’s sylladex ourselves and choose what he picks up, it might be worth thinking of Homestuck as different iterations of the same game, each of us watching our own, slightly different player, and even co-playing with them.
So, who IS this narrator? In my mind, I’m trying to draw a clear distinction between the author and the narrator. Hussie is the author in the real world, and the narrator, or player, or GM, exists within the work. Their role is best described on page 82:
‘The game presently eluding you is only the latest sleight of hand in the repertoire of an unseen riddler, one to engender a sense not of mirth, but of lack. His coarse schemes are those less of a prankster than a common pickpocket. His riddle is Absence itself.’
The narrator is this unseen riddler (or perhaps unseenRiddler?), providing a secondary layer of control over what happens and what we are able to see. They’re the person clicking and dragging objects around John’s room, and choosing what actions to take next. The narration is their perspective on the game - whether we see this as a GM describing a scene to their players, or a streamer reading aloud information that the game has given them and providing their own commentary. 
So, we're watching the narrator play Homestuck, in whatever form it takes - but there's another layer to this. On page 22, an equivalence is made between the Sburb Beta, which John was supposed to receive on April 10 (and finally acquired on April 13 in-story, p.100), and the Homestuck Beta, which launched to us on April 10, but was quickly canceled and replaced with Homestuck proper on April 13. The Homestuck beta is linked within the comic, and might be canon within it - the narrator making an initial run at the game before restarting their save (perhaps on a different computer or console?) and trying again. Homestuck the game is currently about a kid who lives in the suburbs - and if the name and logo are anything to go by, Sburb could also be a suburbs-themed game. While we watch the riddler play Homestuck, the riddler will be watching John play the game Sburb. How deep does this go? Are there more layers inwards or outwards?
Tumblr media
I’ve been puzzling this over for days, and I’m definitely left with more questions than I can answer. Here are the ones I'm focused on:
Is the unseen riddler playing the game as intended? Now that they’ve passed the tutorial, are they keeping the game on the rails and trying their best to follow a linear story, or are they pushing the boundaries, going for some kind of pacifist or resource-stripped run, trying to interfere with John’s intended story? Have they played the game before, and if so, how does this affect their gameplay?
If the unseen riddler is a character within the story, distinct from the external author, are we the true audience? Will there be an audience within the story, or perhaps other players? If so, how big will it be? What kind of reach does Homestuck the game have, and how many people are playing it or tuning in to watch?
How permeable are the boundaries? Is John simply pixels on a screen for the unseen riddler to play with, with no agency of his own outside of the riddler’s interpretation, like if we were playing The Sims? Or is it possible for the riddler to enter the game, or for John to leave it, and the two of them to communicate directly? Or a middle ground - something like ‘character bleed’ in TTRPGs, where a player embodies a character for so long that despite their not being real, they come to influence each other even outside of gameplay?
What the hell is the Midnight Crew? Is this a different game that exists separately to Homestuck? Will our riddler, or a different one, eventually play it? If we have three games - Homestuck, Midnight Crew, and Sburb - what exactly is the relationship between them, and how interrelated are they?
This is a lot of thoughts for what is, at time of writing, is 125 pages of comedy webcomic. But the story is just beginning, and we’ve been told it’s going to be a long day. Anything could be important, and with the frequent in-text nods to the meta elements - ‘examine third and fourth walls of room’ (p.61), ‘you decide it’s time for less meta, and more beta’ (p.113), the title appearing in the clouds on p.82 that John may or may not be able to see, the integration of the physical captchalogue card into the sylladex interface on p.98 - I don’t want to draw any firm boundaries, or make any assumptions about what is and what isn’t part of the story. Instead, I’ve cataloged the meta elements of Homestuck that might be worth paying attention to as we move through the comic, to develop a more concrete theory in time.
44 notes · View notes
originalwombatfart · 6 months
Text
Echo Visual Novel Playlist!
Hey all! Last year I played Echo, and by god has it stuck with me. From the story, art, characters, and generally just how naturally all the queer stuff felt during my time reading. I highly suggest anyone who had not played it yet to check it out, but be warned it is not for the faint of heart!
My and my partner made this playlist over the course of 4 months! It had 4 hours of songs that we tried to fit into vibes, characters, and themes. Here is my breakdown of what each song fits to. A in depth breakdown would be it's own video essay so the breakdown is imperfect, but I think this cover most of them well enough. Of course some songs are put into multiple categories and it's easy to understand why.
-Chase: Bottom of the River, Christmas Kids, Spanish Sahara, I Scared All My Friends Away, Underwater, Blood On My Name, Same Drugs, Little Secrets, The view Between Villages, Am I Dreaming,
-Jenna: Piano Fire, Fast Car, My Silver Lining, Re: Re:, Distance, Facebook Drama, Nothing You Can Take From Me, Best Friend
-Leo: Christmas Kids, Ribs, Cha-Ching, 27 Reasons, Got You, Same Drugs, I Love You So, Favorite Poison, Two Birds
-TJ: Christmas Kids, The Good, Lions Roar
-Carl: You are Stronger, Tree House, Close Tonight, Numbers, 2/14, Cold Weather, The Dead Come Talking, Fall Asleep, Tongue Tied, Panic Attack, I haunt ur dreams
-Flynn: Bottom of the River, Turn the Lights off, Wild Side, I Scared All My Friends Away, Allies or Enemies, Blood On My Name, Key Plus Words, Never Love an Anchor, Can't Catch Me Now, A Toast and A Spirit, Dirty Little Secrets, Panic Attack
-Sydney: Underwater, Allies or Enemies, Can't Catch Me Now, Unconditional Love, The Dead Come Talking, Father, I haunt ur dreams
-Brian: Lovely Bastards
-Tetanus Alley Gang: Cause for Concern, Remember Me
-The Group as a whole: No Instructions, I'd rather go blind, Nothing's New, Photos from When We Were Young, One Day, Running Away, Everyone's a VIP to Someone, Normal People Things, Escapism, Theseus (Good Endings), Hey Lover, Nevermind Everything is Okay, Circles,
-Town of Echo: Everything Stays, Bullet With Butterfly Wings, Hanging Tree, No Glory in the West, Muddy Waters, Breakers Roar, Never Be Alone
-Vibes: You're Not Here, Theme of Laura, Space Song, Beyond Desolation (Bad Endings), dream (they do be dreaming), Serenity
Overall Very proud of the work we put in! A few songs didn't make the cut, but I am satisfied with the list we have. Four hours is a lot! Let me know if you wan individual explanations on why we put a song on the list.
Edits: (update list and added songs to certain categories)
28 notes · View notes
666writingcafe · 1 year
Text
How To Compete In A Bloody Moon Popularity Contest
Step One: Create a promo video and upload it onto all social media platforms(unless you are Diavolo, Lucifer, or Barbatos).
Levi leverages his gaming channels, and Asmo his beauty and vlog accounts.
Satan films his in a library.
Belphie puts his time and energy into creating a compilation video for Beel.
Solomon does a parody of a promo video.
Simeon (with the help of Luke) uploads an instructional baking video.
However, the one that ends up on the trending page on DevilTube is MC. They opt for a simple room tour, pointing out different items and explaining their sentimental value. People adore how cozy and intimate the video feels.
Step Two: Publicly support a person or cause that means a lot to you.
Diavolo (who is escorted by Barbatos) spends his time in popular joints like Hell's Kitchen because he wants to get to know some of his subjects (and will help them out if they're struggling with something).
Lucifer decides to throw a party for a dear friend of his and offers to pay the tab for anyone who attends.
Levi and Asmo promote different social media accounts that have smaller followings than them in order to boost their numbers.
Satan works a few shifts at different homeless shelters, reading to young demons and feeding stray animals.
Beel and Belphie offer their services to people that struggle with mental illness by making sure that they eat a balanced meal and get a good night's sleep.
Solomon allows himself to become a personal servant to the demons he has a pact with.
Simeon begins hosting meditation classes after class.
MC helps run a fundraiser for a local animal shelter at Ristorante Six.
Step Three: Use your talents to create a piece of art.
Diavolo, Satan, and Belphie choose to paint, although their styles are quite different. Diavolo does a classic oil painting, Satan is an impressionist, and Belphie uses his dreams to create abstract works.
In a similar boat are Lucifer, Beel, and Simeon, who each compose music for the violin, guitar, and piano respectively.
Levi builds an intricate building on DevCraft (Devildom Minecraft), and Asmo designs outfits inspired by his favorite people and showcases them in a fashion show.
Solomon becomes quite the mad scientist by producing some of the most mind-boggling dishes the universe has ever seen (because he believes horror is capable of being beautiful).
After struggling to come up with something for a couple of days, MC decides to create a calligram of Luke.
65 notes · View notes
sarcasticscribbles · 6 months
Text
Artschool Dropout
I made a thread about how and why I became an artschool dropout, and want to share it here too. Storytime! It's mainly a highlight of parts I despite in the art worlds; capitalism and superiority. My experience was affected by the environment, and hell was a bad environment
Back in the distance year of 2019 I went to an(community) art college in like the *fancy* part of my area. I lived across the lake on the countryside, so I was not prepared for this environment. Rich people cosplaying poor is the best description. Fancy clothing made to look dirty and no-one wore shoes. It was very networking-vibe, with "omg we HAVE to talk more later" but never doing so. Like nurses energy. To be fair I became more and more non-approachable as time went on.
A good note is that Swedish education is normally free, even uni degrees, but this one cost money. It was that was never addressed or mentioned when I applied; that's on me maybe, but the few friends I had didn't know either. A lot was beaten around the bush when it came to expenses. A big draw for the school was a trip they made to Berlin during a film festival. Once the time came around they mentioned the cost for the trip (which was not mentioned before, I thought it was included) and kinda of shamed people if they wouldn't pay and go. Saying how its a highlight of the education and the few staying behind just watch movies for a week. In addition, the film festival wasn't included in the price, and we would have to pay extra to go. It was supposed to be a week, but two days was for travelling by train.
The price was something I would rather use for a private Berlin trip. It wasn't a lot, but I refused to do it, mainly for how indirect they were with everything. A friend and I said we wouldn't go and a staff complained how they would have to keep the school open just for us.
My classmates weren't an issue, it was the teachers and system, which all just felt like a money laundering scheme. One day we travelled to Stockholm, and we were tasked to go four hours alone, sit and stare at an object and think what it made is feel. Those were the instructions.
Four hours. Alone. Then home.
I and one other instead went to grab a coffee and trash talk. Once the time was up, I just made up on the spot "what it made me feel" and he gave me a job well done. I understand the assignment, but the execution from the teacher was all wrong.
It wasn't my crowd tho, I came from a gaming development High school while these people were like, social studies. I'm used to a nerdy crowd, is what I'm trying to say.
I have two funny examples:
I was talking to some guy during a break the ice get together with the whole school (very small school) and I explained I studied video game development before, and he said "omg that's so cool!!" And I answered, "yeah! Do you play?" And he said "yes, the piano :)"
And other time we were talking about painters, and when they asked me who my favourite was, I thought I would joke and said "oh, donatello :) because I love purple" and NO ONE got my tmnt ref and instead thought some Italian Renaissance was my favourite artist.
But back to the main issue, it was the school: First day our teacher handed us supplies from a closet and I was like "wow! Thank you! When these run out (BECAUSE WE'RE FKN ARTISTS) can we grab new ones in the closet?" And she said "no :) this is for the two years you are here" Like eight different hardness pens and a block of paper.
My worse experience was that every Tuesday was lecture day (although we didn't have grades nor exams) and all students gathered in a dark room to look at a PowerPoint about culture and people.
Fun in theory, but again executed so badly. My last lecture one teacher said "oh, and we gotten complaint not everyone can take notes during the presentation, so we thought one from each class could take notes and share with everyone else later :)! Any volunteer?"
Like ??? What? I raised my hand and said "you have a PowerPoint there? Why can't just share the presentation with everyone if they want to go back later?" AND SHE ANSWERED "that is a great idea, but unfortunately that would take weeks. So this is a better alternative:)"
TO THIS DAY, I DON'T KNOW WHAT SHE MEANT BY THAT
Smaller details ; expensive lunch, creepy teacher keeping images of women's privates on screen (and I'm an artist I don't mind nudity) pointless activities and little progression. I can't give it a fair judgement, I only lasted three weeks but jumped in the opportunity to leave.
Cherry on top was I had communicated in private with my mentor about quitting and the day it was decided I had to go back to get my stuff and have one last day and the teacher (not my mentor) exclaimed in the shadiest way "Sophie? I thought you quit" I hadn't told my friends yet.
Last day I replaced all my supplies with new from the fancy closet, and me and my friends stole coffee from the cafeteria during lunch (it was only included if you bought food) to celebrate my time. We all hated the system of the school, but all of us loved art.
My experience is mainly the environment the school was located in; upper-class pretending not to be. The people were alright and i got a few friends before quitting. It was also traditional, general art when I prefer digital art. The school, system, and teacher were hell, which is a shame because it took something I loved and turned it into all the things I hate. i don't regret going and I don't regret quitting when I did. Best thing to come out of it was my literal label Artschool Dropout
29 notes · View notes
nabnab-official · 8 months
Text
Boxy Boo's complicated origins and dark purpose
with boxy boo being added into the main game with chapter 3, i decided to talk about his origins as a character. most people know that he originates from project playtime, but his origins go even farther than that.
Tumblr media Tumblr media Tumblr media
boxy boo was first teased before project was even announced. the first image is from one of mobs minecraft animations, from august 27th 2022, months before project was first announced. the second image is from the one year anniversary video, and you can see boxy's box next to huggys foot. at the very end of the video, a dark image of boxy's box can be seen, as well as some numbers, likely the date of oct 31, which is when project was first teased for real.
Tumblr media
on october 31st 2022, project playtime was officially announced on the mob entertainment twitter. that wasn't the only thing announced here. inside this image was a code, a code that led to a FTP [file transfer protocol] server. this server was part of an arg that would lead up to project's release, called rowan stolls computer database. the server is closed now, but all the information has been archived via the wiki
youtube
the ARG begins with this video, the first find when the FTP server was unlocked. this was paired alongside security 01 and 02, 2 gifs of security footage of the playtime co. facility. the rest of the files were password locked. in this video, rowan stoll, the head of technology at playtime co., expresses concerns about there being possible nanny cams inside huggy wuggys eyes. this is the start of his skepticism towards playtime co. that come to light during this arg.
Tumblr media Tumblr media
youtube
the second things unlocked started from an image posted by the playtime co. twitter account. this confirms boxy boo's creation date as a toy, which is during the 60s. featured in the image is a bunch of boxy boo toys being made by employees. using this image, people were able to find a code, along with the remainder of the codes hidden in the twitter accounts for leith pierre, stella greyber, and eddie ritterman. putting the code through an A1Z26 cipher yielded the results of "A_invenerunt_infernum", which translates to "they found it from Hell". this is referring to boxy boo, who will later be referred to as a hellspawn again in this arg. combining this code with the date 05/28/91 gives us our second video. in it rowan stoll backtracks on his previous statements, presumably not wanting to get in trouble for questioning playtime co. in this video, the password "Birth_place_11/28/67" can be found by listening quietly to the text to speech playing in the background. this password unlocks security footage 03.
Tumblr media
playtime co. posted the employee safety rules video, which is related to the arg. the code "bcaebbefgd" could be found within this video, which leads to this twitter post by rowan. in the background you can see boxy hiding. apparently, playtime co. has been making rowan fix the puzzle pillars, revealing them for the first time. maybe this was his punishment for stirring up trouble.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
youtube
the playtime co. twitter account posted a new image, one of the train at the station. at the bottom of the image, credit is provided to playtime-co.com. going to this website leads to an email address, which gives a phone number. when called, you are immediately and indefinitely put on hold, and a piano tune plays. around this time, rowan stoll posted about fixing the phone line, and adding the tune heard. using the piano notes heard in the tune itself gives the code "DEADFACEAFACADE", which can be translated to "Dead_Face_a_Facade". this is a password for a file called priv_doc01, which includes several things. a poster for boxy boo, a pinboard full of images, and a disciplinary note on patty hall. patty hall is a character mentioned in chapter 2, in the rejects room. patty hall sabotaged a batch of toys by messing with the paint machine. in the disciplinary note, its mentioned that patty was sent down to storage b to "receive further instructions". remember this, it will be important. the boxy boo poster contains a code, which unlocks rowan stolls third and final video log. in this video, rowan expresses distress, thinking that playtime co. is going to kill him for finding out too much. he confesses that he is going to upload everything he knows and has found, which is what this FTP server is. he also says that playtime co. "has something that eats people alive", which we know is boxy boo. rowan knew he was likely going to die, but put his last efforts into getting information about playtime co. out publically. deciphering the strange static heard at the beginning through a spectrogram gives the password "diaboli_intra_buxum", which translates to "devil inside the box". the initial password can be used to unlock boxy boo's blueprints, as well as security footage 04, which depicts the project playtime theater map.
Tumblr media Tumblr media Tumblr media
on november 22nd 2022, the FTP database went offline, leaving the rest of what rowan uploaded unknown. the playtime co. twitter uploaded a new post, with a single image of a poppy flower and the message "I SEE YOU". each account that posted this image had letters hidden in their avatars and banners, each image containing broken morse code at the bottom. the morse within all the images translated to "caro est in aeternum", which means "the flesh is eternal". the letters in each accounts banner and icons gave 2 different codes. "OVIHPKNABALZQZ", and "Play fair. Row: <- Column: ^, Filler: X. Innovation is key." the answer was a play fair cipher, with innovation as the password. the cipher translated to "NOXFORGIVENESS", referring to rowan stoll. a new account was created on the FTP server, and using the information gathered, access was granted. the username was "no_forgiveness" and the password was "caro_est_in_aeternum" inside, was a singular file, titled "THIS_IS_WHAT_HAPPENS". showcased is the fate of rowan stoll.
it seems that playtime co. found rowans database, got rid of it, and replaced it with a message to anyone else who considers trying to expose or defy them.
Tumblr media Tumblr media Tumblr media Tumblr media
youtube
just two days after the arg ended, on november 24th, the cinematic trailer for project playtime was released, and boxy boo was finally revealed. just a day later, a gameplay trailer for the game released. counting up till the release of the game, teaser images were posted, giving us even more of boxy.
youtube
even after projects release, boxy boo's story was not finished. over the course of project, 2 tapes were added into the game. the first introduces us to harley sawyer, a major player in the bigger bodies initiative. he is mentioned many times after this initial introduction, including in chapter 3 and the chapter 3 arg. in the first tape, harley sawyer talks about the bigger bodies initiative, whose intention was to replace workers with living toys. he believed this would cut down on lawsuits and losses, as well as take care of insubordinate employees. in the second tape, harley sawyer visits boxy boo for the first time. boxy boo is the first successful bigger body created as confirmed by harleys own words. harley says that they need to "tailor your [boxy's] appetite to flesh", and asks for an update on rowan stoll. this is obviously leading up to rowans fate in the arg where boxy killed him.
youtube
boxy boo appears several times after this, in restricted_restoration, being the monster that attacked thomas. you can hear the sound of his music box winding up before the attack, and his paw and roar when he actually attacks him. he also features in chapter 3, both as cutouts and murals, and in the hour of joy, as featured above. BUT WHAT IS BOXY BOO'S PURPOSE? boxy boo was the first successful bigger body, created in 1991. after his toy, created in the 60s, failed to become as popular as other mascots, harley sawyer found a new purpose for him. boxy boo's purpose is not to play with kids, or even be around people at all. his purpose is to kill insubordinate employees. he killed patty, and he killed rowan. this is why harley wanted him to learn to become accustomed to flesh. he wanted boxy to be hostile from the beginning. boxy was never meant to be around people. he was meant to have employees sent down to him to be eaten when playtime co. deemed them deserving of it. thats what happened to rowan and patty. the devil in the box ate them.
25 notes · View notes
crotchety-old-emu · 6 months
Text
OLITDP chapter 24 references
as i mentioned in my author's notes of the chapter, there's a few references that i would like to share with those who are interested in them. you don't need to know about them to understand what's going on in the story, obviously, but perhaps it's nice to have some visual aids to go with some of the things that are happening.
if you haven't read the latest chapter yet, and you want to remain spoiler free, it's best to skip this post (or perhaps come back to it later). you can find chapter 24 of our love is these days' piano here!
so here's a short list of things that might be interesting - but definitely not necessary - to know about chapter 24:
penelope's dress at the trowbridge ball is a silvery sea green. the one i had in mind was kind of like this one, from the season three behind the scenes pics. nicola looks stunning in green, especially with the red hair. i found beatrice knight's regency color compendium, a stunning overview of all the fashionable colours of fabric in the regency era, with some fantastic descriptions of how they were made and when they were worn. the willow/sea green colour shown on this page is exactly the hue i was picturing while writing.
lady trowbridge's decorations: i spent days and days researching how lady trowbridge might showcase her wealth and peculiar tastes during this ball, but honestly, i didn't find much info about ballroom decorations and i didn't want to make up things that definitely could not have happened. so i settled on things that i was already fairly certain of were pretty decadent for the era: pineapples and ice cream. after reading up on ice cream in regency times through several sources, i came across the website of ivan day, who is a food historian and has worked on some bbc regency costume dramas. he had a very insightful youtube video on how ice cream was made in those days. in it, he makes one of the ice cream pineapples i mention in the story. ivan day's actual website is under construction, but i found a photo of moulded ice groups, as they were presented in regency times, on another page which was taken from his. it includes ice cream shaped like a swan (which may have been parmesan flavoured, which apparently was a popular ice cream flavour back then).
Tumblr media
another food decoration that both eloise and penelope mention is a flummery solomon's temple. i found out about these through watching the bbc documentary pride and prejudice - having a ball, which talks about accurate representation of balls during regency times on television. the part of the doc i'm linking to is the part where ivan day reveals a solomon's temple and explains that this would be a staple on all upper-class tables in those days. the white bits, if i'm not mistaken, are milk-flavoured, the brown is chocolate and/or coffee, the pink is coloured with cochineal.
Tumblr media
he also has a page on solomon's temples on his blog, which has a very amusing short clip of how exactly these jellies moved. if you watch it (highly recommend), i'm sure you'll understand why eloise would think it was a good thing to comment on. ivan day himself describes it as:
Because it is made of flummery, which is a kind of opaque milk jelly, the central obelisk wobbles and cavorts in a most entertaining manner, while the four little cones shake, rattle and roll in a very naughty way.
the dance: i must have watched at least fifty different dances that were popular at the time - shoutout to regencydances.org, which not only has a very extensive list of dances, but also a youtube channel and animations showing what the dances would have looked like. i based penelope and anthony's dance on the northdown waltz - which granted, only became a thing from 1820 onwards, so it's technically an anachronism for them to be dancing it. it simply was the only dance that best fit with how i wanted the scene to go. you can find an instruction video on the northdown waltz here. anthony, in this case, would be the red rectangle, penelope the green ellipsis. here's a clip of actual people performing the dance, so you can kind of imagine what it would have looked like. i always knew anthony's confession would happen during a dance, my main inspiration for that was this scene from becoming jane. if you've seen the film, you undoubtedly know exactly which scene i'm talking about without even clicking the link. i remember that when i first saw this part of the film, i stopped breathing for a minute, because it was just such an intense moment, which was exactly what i wanted for anthony's big moment.
there you go, some insight into the tiny things mentioned in the latest chapter that you might perhaps enjoy knowing more about. hope at least some of you found it interesting!
also, i want to mention: i am not a historian, i don't claim that my fic is historically accurate, not in the very least. i try to stick to period-appropriate things, which i do as much research for as i can. but some mistakes will have slipped in there, i am very much aware. so if this is a particular pet peeve for some of the history buffs among you, i apologise.
15 notes · View notes