Personally I've never been a fan of the "magic is a beast that needs to be tamed" metaphor. Magic is more like the ocean: powerful, terrifying, capable of unbridled force. But at the same time, it is gentle, warm, the lifeblood of millions of people. The folk who know the ocean know you cannot harness it's force, you must work within or around it, lest it destroy you. Similarly, magic is great and terrible and gentle and kind, all at once. And those who work with it need to work WITH it, not reign over it. Because the primordial forces have no rules about biting the hand that feeds you.
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It's sooooo interesting how in Harrow the Ninth, Harrow is constantly noting all the ways Ianthe is failing at femininity: the awful frilly nightgown, the clothes that don't fit (in the bust, in the hips), her hair, her attempts at flirtatious behavior, the specific way she is sucking up to Augustine etc. And like, this is a weird house for Harrow to be throwing stones from, sure, but I think it makes way more sense after The Unwanted Guest gave more context to soul permeability wrt the status of Naberius Tern, because it is now arguable that Ianthe is essencially being forcemasc'd throughout the entierty of HtN -- we just dont know about it bc Harrow dgaf. And this is doubly interesting to me because when we next see her in Nona the Ninth, she is now Ianthe Naberius, a Tower Prince in masculine dress and leather trousers and boots, and she no longer has any of that sort of gender failure going on.
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“the eternal wanderer. even death cannot release it from its plight.”
tribeless
1 power - 1 health - 7 bones
unkillable - when a card bearing this sigil perishes, a copy of it is created in your hand.
corpse eater - if a creature that you own perishes by combat, a card bearing this sigil in your hand is automatically played in its place.
brittle - after attacking, a card bearing this sigil perishes.
hidden trait - cursebearer
this card cannot be sacrificed at the sigil stones event.
finally posting my isatscryption stuff here!!! yipee!!! here’s a writeup about the card design because frankly i put wayy too much thought into all of these cards. sorry if these are a bit hard to parse!
unkillable and corpse eater effectively make sif immortal, since every time he dies, he’ll be placed back on the board! and i thought that was fitting for. y’know. timeloop reasons. brittle is only there to emphasize the whole constantly dying thing. because is it really isat without siffrin torment
also didn’t notice this until after i designed this card, but the brittle sigil art has a star on it??? not intentional in the slightest but it is Fitting
sif is a fox here! i know that that would technically put them in the canine tribe, but i felt it’d be more fitting for them to be tribeless? and base game inscryption already kinda bends the rules when it comes to tribes (such as the bullfrog being a reptile and the rabbit being treated internally as a rodent) so i think it still works
i’m well aware that card traits don’t actually have cool names or anything but i still want to give them cool names because it’s fun. anyways! cursebearer! i gave them this trait both because these sigils are extremely overpowered, and for lore reasons. sif sees their sigils as a curse! they don’t want to force them on anyone else!! it’s their burden to bear!!!
tangentially related to that last point, but sif is a talking card in this au! because it’s fun :3. and because i think it’d be really interesting to see how he’d react to the cabin
sif’s scar is covered by the hat a bit but it’s Star Shaped. and so is the eye shine teehee
this was the first card i made and Boy Does It Show. i had the WORST time trying to get the card generators to work for this because oops! both of the card generators are inaccurate in different ways! plus theres a few mistakes in the card art that i didn’t notice until after i finished most of the others... i promise the others are a little more polished
also, since i didn’t mention it above the cut, the sigil patch is for the bone king sigil! which makes the card award 4 bones instead of 1 upon death. this is less for lore reasons and more for the synergy with his sigils. since he’s constantly dying and coming back, he can basically give you infinite bones for Zero Cost. fun!
aaand i think that’s all the notes for this card! thanks for reading this absurdly long post. here’s his alt card art without the patch for your troubles 🫡
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regarding the new discord update: PLEASE send feedback. review the app. post about it online. tell discord its shit. that you dont want it. be loud and annoying about it. if you use twitter or something mention discord. talk talk talk about it! we dont fucking want this update, so dont stop talking about it
thank you @eeveelvl37 for the screenshots on how to navigate to the in-app feedback
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