#prototpye
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strahdzine · 3 months ago
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-Contributor Spotlights-
Please welcome our lovely contributors to the zine! Please be patient as we repost some of our most important promotions from our old blog. Seeing double? Check out our pinned.
Featuring: virusvisal, kelians, prototpye-ten, and spicyspell
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satoshi-mochida · 1 year ago
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Romance visual novel Seven Days coming to Switch in 2024 in Japan
From Gematsu
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PROTOTPYE will release LIFE0-developed romance visual novel Seven Days for Switch in 2024 in Japan, the latest issue of Weekly Famitsu reveals.
Seven Days first launched for PC on September 29, 2017 in Japan, followed by PS Vita on July 5, 2018. An English-localized version was released by Fruitbat Factory for PC via Steam on December 13, 2019.
The Switch version will feature touchscreen and one-hand Joy-Con support, as well as the extra chapter “The Purple Envelope” and the extra CG added in the PS Vita. It is currently unknown whether it will feature English language support.
Here is an overview of the game, via its Steam page:
About
Seven Days With You: The Most Precious Memory in Our Lives (also known as Seven Days) is an all-ages occult mystery visual novel where all the heroines are dead.
Synopsis
A couple of days before the summer holiday starts… Kanzaki Shuuichi receives a “cursed Blu-ray disc” from one of his friends. Playing it at home, a female ghost emerges and possesses him. Sairenji Murasaki, Shuuichi’s childhood friend, expels the evil spirit with the exorcism skills taught by her father, who runs a time-honored Japanese Buddhist shrine. The ritual, however, is only partially successful, somehow behind leaving the physical human form of the female specter. She identifies herself as Mikanagi Chiyako, seemingly the girl who was murdered in the video recorded on the Blu-ray disc, and tells Shuuichi and Murasaki about her situation. “There are six other girls inside me.” Murasaki explains that a ghost is only allowed to exist for forty-nine days in this world, meaning the seven girls can each have seven days. Shuuichi then makes up his mind to assist all of them in spending their remaining days without any regrets and passing away in happiness. Shuuichi, however, does not realize what will happen to him later. He does not realize that he will have to see each of the seven girls depart from him.
Key Features
Full HD graphics
Original art by Miko
Heroines fully voiced by top voice actors
Voices Cast
Uesaka Sumire, Kiritani Choucho, Fujita Masayo, Aranami Kazusa, Shimizu Ai, Shimizu Ayaka, Toda Megumi, Oohashi Ayuru, Maruyama Miki, Urata Wataru
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rapidprototypingyear2 · 8 months ago
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Final Outcome!
Visual Outcome Presentation!
Here is my Final Outcome for my game and project as a whole and I'm very happy and pleased with this outcome, however I'm disappointed the I couldn't get my Jump and Death animation working which would have made this outcome better as well as not having a background which is what I wanted to implement last but I don't think I have anymore time to fit this in. Overall even with these issues and ups and downs I'm still grateful to have completed this project and I'm happy that I chose this prototpye in comparison to the others. The feedback that I got earlier has also really helped me within my decision makings as well as inspirations for this project as a whole. Lastly I think that this is one of my better outcomes in comparison to my other projects and I felt much more confident within this project compared to the other ones.
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ramtracking · 1 year ago
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People Are Selling Chunks of SpaceX's Exploded Starship on eBay [ SpaceX ]
People Are Selling Chunks of SpaceX’s Exploded Starship on eBay [Highlights] Recovered ceramic heat shield tiles that once belonged to SpaceX Starship prototpyes, are selling for thousands of dollars on eBay. A flourishing new business is emerging on the Internet involving the resale of tiles from the heat shield of SpaceX’s Starship launcher,… The black heat shield tiles are being sold for…
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sierrawritesstuff · 6 years ago
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Genre fusion: Haiku and parkour concept
This is a game about combining core aspects from two distinct genres: Action Adventure/Parkour, and Haiku. The player will be placed in a minimal boxy space and be tasked with finding pieces of a haiku by picking up japanese/chinese characters. There will only be one haiku to assemble at a time, and players will reach the characters with a moveset similar to in Mirror’s Edge.
The haiku being assembled will dictate the ways in which the player can move across the map and control the ambience of the world. For instance, a haiku that evokes an air of levity will cause gravity to weaken, making the player more floaty, while bubble particles rise from the ground. Contrastingly a haiku about a flash of lightning in a storm may cause the surfaces of the world to become slippery as they are drenched in a downpour of rain from the dark skies above.
I’ve chosen to have only one haiku at a time to limit the potential complexity of the game. If i were to allow players to piece together any haiku they wanted, i’d have to ensure that all the piece they make lined up well, or punish players for creating bad haiku, and that’s not the kind of experience i want to make. Instead i wish to focus on capturing the ambience of the moment evoked by a single haiku at a time.
This project is intended to be showcased at a meetup, where people will drift from display to display. I intend to design for this space initially, so i will aim to create a ‘zen’-style game loop. The game loop will be infinite, the player(s) being tasked with finding haiku after haiku. This way people can walk up, and easily pick up and play, then leave without commitment after they’ve played enough.
If time allows, I aim to supplement this mode with a couple other. First will be a tutorial mode that explains the games mechanics, which players will be able to access from the pause menu at any time. Second will be a time-trial mode in which players race through a preset course, providing a more competitive experience and extending the game’s potential audience.
At its core however, it should be accessible and easy to pick up. I want this game to be an immersive and graceful experience of exploration and contemplation.
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liquidskyberlin · 7 years ago
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ninja tune “zendelay”
prototype
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ao3feed-izuku-midoriya · 3 years ago
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Word of Advice
word of advice: don't get on izuku midoriya's bad side by just another stressed out fangirl
Nedzu chooses Class 1A to participate in a Heroes vs. Villains challenge. With half the class pitted against each other, chaos ensues, secrets are revealed, and tomfoolery increases tenfold. Students will realize that they don't know their friends as well as they previously believed, and heroes are shocked to see what happens when friend is pitted against friend.
And on top of it all, what is with Nedzu's mysterious list of objectives? Has the villain team lost their way, or are they simply following orders?
Who's to say, but one thing is for sure: this is about to be one entertaining week.
this is my take on The old bait and switch by FanFiction Artist Prototpye and Hero Class Civil Warfare by RogueDruid
please read those because they're AMAZING
Words: 1528, Chapters: 1/?, Language: English
Fandoms: 僕のヒーローアカデミア | Boku no Hero Academia | My Hero Academia
Rating: General Audiences
Warnings: Creator Chose Not To Use Archive Warnings
Characters: Midoriya Izuku, Bakugou Katsuki, Todoroki Shouto, Iida Tenya, Uraraka Ochako, Kaminari Denki, Hagakure Tooru, Asui Tsuyu, Ashido Mina, Yaoyorozu Momo, Satou Rikidou, Sero Hanta, Ojiro Mashirao, Aoyama Yuuga, Kirishima Eijirou, Shouji Mezou, Kouda Kouji, Jirou Kyouka, Tokoyami Fumikage, Mineta Minoru, Aizawa Shouta | Eraserhead, Yagi Toshinori | All Might, Nedzu, Kayama Nemuri | Midnight, Todoroki Enji | Endeavor
Additional Tags: Nedzu is a Little Shit, Chaotic Nedzu, Scary Nedzu, Midoriya Izuku Has a Quirk, BAMF Midoriya Izuku, Midoriya Izuku Has One for All Quirk, Scary Midoriya Izuku, BAMF Uraraka Ochako, Uraraka Ochako is a Good Friend, Kaminari Denki is a Good Friend, Ashido Mina is a Little Shit, Ashido Mina is a Good Friend, Iida Tenya is So Done, Bakugou Katsuki is Bad at Feelings, Todoroki Shouto is a Dork, Parental Aizawa Shouta | Eraserhead, Aizawa Shouta | Eraserhead is So Done, Parental Yagi Toshinori | All Might, No Smut, Chaotic Midoriya Izuku, Chaotic Class 1-A
Read Here: https://archiveofourown.org/works/38007484
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k-desain · 2 years ago
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Cara Membuat Prototype UI Desain Aplikasi Pemesanan Makan Online di Figma | Tutorial Figma
Wellcome Back to K Desain ✋ Channel yang membahas seputar inspirasi desain baik itu Figma desain, Photoshop desain, Adobe Illustrator desain dan lainya.
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Kali ini kita akan membuat sebuah Prototype UI Desain Aplikasi pemesanan makanan berbasis online menggunakan Softwere Figma, Aplikasi ini berguna untuk mempermudah jual beli barbagai jenis makanan cepat saji secara mobile agar mempermudah user atau pengguna memesan makanan tanpa perlu antre dengan lama untuk membeli sebuah makanan siap saji.
Sedikit Pembahasan nih seputar UI Desain !!
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User Interface atau biasa disebut dengan UI desain adalah sebuah sistem yang merupakan bagian terpenting dari program apapun karena sangat menentukan seberapa mudah program tersebut merespon perintah dari si pengguna.
Tujuan User Interface atau UI Desain adalah untuk memberikan interaksi yang baik dan menyenangkan, serta memudahkan pengguna dalam menjalankan aplikasi atau web tersebut.
UI Designer lebih fokus pada visualisasi, coloring, dan hal-hal yang berkaitan dengan kreativitas dari interface yang akan digunakan oleh user.
Karena User interface berhubungan dengan layar, oleh karena itu desain yang baik merupakan indikator yang sangat penting bahwa pengguna tertarik untuk menggunakan website tersebut. Selain itu, estetika, waktu respons, dan isi adalah bagian terpenting dalam menciptakan antarmuka pengguna yang baik.
Oke Kita Lanjut ke Project Desain !!
Untuk tahap awal yang perlu dilakukan adalah membuat sebuah seketsa awal dari sebuah desain ui yang ingin kita buat contohnya sebagai berikut.
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Untuk kode warna yang kita gunakan dalam Membuat Prototype UI Desain Aplikasi Pemesanan Makan Online ini terdapat 6 kode warna yaitu #33A762, #FFFFFF,  #000000, #747474, #F63737 dan #F4F4F4 untuk warna yang dihasilkan bisa dilihat pada gambar dibawah ini
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Untuk tutorialnya silahkan ikuti vidio dibawah ini
youtube
Untuk dapat melihat prototpye project UI desain Aplikasi pemesanan makanan berbasis online dapat bergabung pada komunitas Figma, silahkan klik link dibawah : 
K DESAIN.web.id
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curewhimsy · 6 years ago
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Ooh I just thought of this idea where in another dimension, the “prototype” version of characters exist.
Rhona’s character was originally planned to be an elfin who had straight indigo hair, yellow-green eyes, didn’t fight monsters, and was even more dorky. She was also an astronomer instead of a marine biologist. Also her name was spelled Rona.
I got an idea where Rhona meets Rona and I might even canonize Rona to be an alternate version of Rhona.
Except in-universe, they wouldn’t called prototpyes. They’re called “alternate versions” of somebody.
For characters who didn’t change much, I’ll improvise an alternate version that isn’t necessarily a prototype.
Also, since Bianca was once portrayed by Haku Yowane, I’ll make her “alternate version” named Shiro, as a homage to Haku. Shiro is another way to pronounce the kanji for Haku (white).
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boundbird · 6 years ago
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I FINALLY REWROTE KAEY’S BACKSTORY, & IN A SURPRISING TURN OF EVENTS I AM ACTUALLY SATISFIED WITH IT !! BEHOLD & DESPAIR.
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Readmore’d for length, as well as triggers: abuse, suicide, manipulation, depression.
Born in Arizona, his mother Sháńdíín Hatathli attempted to raise Kaey & his twin sister, Illenar, by herself. Desperate to provide for her children she married Virgil Donati, whose initial kind disposition quickly turned to abuse after they moved in together. Kaey's mother was only 32 when she died, a death deemed to be suicide despite her otherwise healthy lifestyle. Kaey & his sister were 10 years old. Their step-father quickly got rid of them; disconnected from their place of birth & other family, they were alone. The system tried to place them in a home together, but after a few short placements Kaey & Illenar were separated. His sister was put into an all-girls home, & he was put with another foster family. Kaey went through half a dozen foster families before he was finally placed in a boys home, where he met Aleksey Argyris. Aleksey Argyris would become Kaey's "adopted" father, & his mentor. The boys home was only the front for something much darker: something like a school, training thieves, spies, & assassins. From the age of 12 Kaey was subjected to training, torture, & trials testing his abilities; before turning 15 he had already killed 10, fellow students he had been forced to fight. He struggled to survive, but he did. At the age of 17, having proven himself enough to be kept alive & trained further, he was taken into the home of Aleksey, who would continue his education as his mentor. Their relationship was difficult, Aleksey's mode of teaching nothing less than outright abuse; his endeavor was to "break" Kaey, & "forge" him anew. Obstinately he denied his mentor the pleasure, rising to his every challenge, following his every command in an attempt to placate his more vicious tendencies. Kaey stayed with Alkesey for 5 years, enduring his trials until he had finally proven his loyalty, & earned his place in the service of the school. Contracted through the school, & directed by elder members & teachers, Kaey submitted to his role, fulfilling his duties as an assassin, spy, & thief. His work brought him to new places, providing services for all types of people & organizations, from the criminal underground to the military to otherwise harmless citizens. Threatened with a fate worse than death, Kaey remained loyal to the school, trying to seem mindless & unthreatening. Kaey was 24 the first time he was seriously injured in his service, losing his right arm. Instead of killing him, the school attempted to save his usefulness by forcing him to receive a prototpye cybernetic prosthesis. Though the procedure was successful, Kaey struggled with negative side effects, & subsequently fell into depression. Despite taking several attempts on his own life the school managed to keep him alive, & bid him to spend his recuperation with his mentor. Under Aleksey's harsh regimen he regained usefulness within a year & a half, & was once more made to fulfill his duties despite his increasingly frayed mental state. Kaey returned to his work bitterly, his depression & anger driving him to make careless mistakes, taking the consequential punishment in an attempt to harden himself. After receiving a severe punishment from his mentor Kaey finally snapped, attacking Aleksey & making an escape. He fled, becoming a fugitive of the school. After that Kaey tried his best to stay hidden, using fake identities to move about unnoticed, taking jobs of varying legality in an attempt to keep himself prepared for an inevitable confrontation & flight. Eventually that confrontation came, & he was injured, but managed to escape. Alone & hurt, Kaey met Henrikki Avery, a retired military doctor who helped him & took him in. Spinning elaborate lies about himself to avoid telling the truth, he finally managed to settle, his escape made only under the guise of death. Avery continued to look out for him, & they developed a relationship akin to father & son. Suspecting his dangerous origins, Avery taught Kaey hasty medicine & firstaid. For awhile Kaey was comfortable in a life as close to civilian as he would get. It did not last. A peaceful confrontation caused Kaey to flee again, & he sacrificed his growing relationship with Avery to run; he ran to protect him, but also fearing how the man would respond to the truth of Kaey's situation. Again Kaey was on the run, & this time he was careful not to make lasting relationships or impressions, moving on frequently, trying his best to be unassuming. Thus, he continued trying to find his freedom.
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hollyoxleylevel5 · 2 years ago
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D&AD Brief Launch
Stick to one brief fom now onwards.
Deliverable:
Create 3-4 A3 sheets that present the idea and concept.
Tips
Know the brief inside and out. Constantly refer back to it.
Research is critical. helps you to gain insight, Use research to justify ideas and design choices.
Remain open to ideas. Use 1 page for each idea, Put anything dow nand don't be precious.
Make sure to prototpye. Try stuff out. allows you to solve problems
Consider using D&AD presentation structure. Stop presenting outcomes as university projects. Work out what you are going to show early so you are not working on unnecessary things.
Look at examples of past winners.
Leave time to create presentation and video.
Simple executions are effective.
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maxleetsunhei · 3 years ago
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10-15/5/2022 Start of Assesment
Took the cube personality test today in class and we are going to 3D model base the test result. We imagined a scene with a minimum of a cube, a ladder and clouds, and we would need to model them in Blender. But FIRST, I was ought to make a prototype on Adobe Dimension. 
Briefly explaining, I would like to make a scene with water-glass cube sitting in the middleof a yelow grass land, with foggy clouds and sun shine through the clouds towards the cube, all in a metallic cube.
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I first created three metallic planes, alligned as a format of a cube scene that could reflect lighting effects and a bit of the other objects.
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This is the main cube with a ladder lying on the side. This cube consists of the larger transparent glass cube and a smaller water cube. It would be more cool and artistic to make actual fluid inside the water cube in Blender, but for now, this main cube looks perfect enough.
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With cylinders from the free starter assets (see left side of the screen), they were tweeked, scaled and rotated to form the ladder. A cement texture is also added to make it “wood“. This can also be found in the free starter assets.
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Found on the website sketchfab.com, I imported a grass 3D model into the prototype. Making original grass from Blender is different but also easy. But for the prototpye, this would be fine. 
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Nope this is not fine........ Trying to duplicate the grass into a grass field whch leads to this saving screen in eternity. Please if someone could tell me a better way to make a neat grass field in Adobe Dimension |T-T| ...
The file crashed and all data was lost... There is no other way but to start over again.
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ramtracking · 1 year ago
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People Are Selling Chunks of SpaceX's Exploded Starship on eBay [ Heat shield ]
People Are Selling Chunks of SpaceX’s Exploded Starship on eBay [News Summary] Recovered ceramic heat shield tiles that once belonged to SpaceX Starship prototpyes, are selling for thousands of dollars on eBay. A flourishing new business is emerging on the Internet involving the resale of tiles from the heat shield of SpaceX’s Starship launcher,… The black heat shield tiles are being sold for…
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sierrawritesstuff · 6 years ago
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Prototype: Descent
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Descent has to be my favorite prototype to date. Inspired by 2014’s smash hit and this weeks theme, alternate control schemes, I've created a  endless style game where you rotate obstacles out of your path to survive. The twist is there’s no button pushing and/or timing. The only way to control the obstacles rushing at you is through rotating the left and right analog sticks on a gamepad, which rotates them out of the way. Obstacles to the left get highlighted orange, and to the right; blue.
It’s simple, elegant and easily extendible to a fully fledged game on my part.
It’s available here in itch.io, however you will need an Xbox 360 controller or an emulator to play. I came across a couple issues with using raw ds4 input, and opted to use ds4Windows - an Xbox 360 emulator - instead.
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Bruiser Brody
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Bruiser Brody Was taken from the world too soon, he was the prototpyical brawler who could have fit in perfectly alongside Terry Funk in ECW as the hardcore brawling legends. Frank Goodish was a massive star in his time all over the world, wildly swinging his chain, stomping his way through the audience as they fled from his rampage. Even though he existed as the foreigner heel when he wasn’t performing in America, he managed to become beloved outside the ring wherever he went. Despite the ferocity he displayed Brody was apparently endearingly nice soft-spoken person in his private life. His death left the wrestling world with an eternal what if, there were rumors that there was a planned program with Hulk Hogan for the WWF title if he hadn’t been unfortunately murdered. He layed the foundation for hardcore wrestlers, and could’ve had a stellar run in ECW in the late nineties. 
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34choco · 8 years ago
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how come they came out with like 8 versions of voltron and 4 versions of all the lions but all we got for the paladins were the shitty prototpye-lookin-ass awfully painted too fucking small heads fucking three-and-a-half-inch paladin figures when the paladins are what everybody has been screaming that they want this whole time and the main reason anyone watches the show
ALSO NO ALLURA AND CORAN??? we got the fucking robeasts before we got the paladins + alteans??? what in the fresh ass???
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