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#resident evil outbreak file 2
videogamepolls · 12 days
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Requested by anon
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n-eptunia · 4 months
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told yoko to go away but she harshly replied: „NO!“
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chrisitsraining · 9 months
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cant wait for spring 2005 <3
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Pitch for a game: A “Resident Evil Outbreak” remake in the style of Until Dawn/The Quarry/The Dark Pictures Anthology. Or better yet, a Capcom-Supermassive Games collaboration on a REO remake.
The general premise is the same. You play as eight strangers (Kevin, Mark, Jim, George, David, Cindy, Alyssa, Yoko) who must work together in order to escape from Raccoon City. Just like Until Dawn, there are 10 chapters and who survives the game will be determined by the players’ choices and a whole lot of QTEs. You can either save everyone, save a couple of them, save only one character, or worst case scenario, no one survives.
In terms of survivability, this is how I’d have it in the game:
1) Jim Chapman and Kevin Ryman are the main characters who can die the earliest (chapters 4-6). My reason is that Jim is the annoying, comic relief guy and Kevin could be axed off here since the RPD were decimated pretty early on.
2) George Hamilton, Cindy Lennox, and Mark Wilkins are the main characters who can die before the final chapters (chapters 7-8). My reason is that George and Cindy can have a “couples ending” while Mark, being an elderly Vietnam War veteran, can heroically sacrifice himself before the end.
3) Alyssa Ashcroft, David King, and Yoko Suzuki are the main characters who can only die in the final chapters (chapter 9-10). My reason is that David can be written as the mysterious badass male lead with a dark past, Yoko is the one with ties to Umbrella, and Alyssa is the closest the game has to a female lead since she’s a reporter who wants to expose Umbrella to the world.
In contrast to other Resident Evil games, this remake will feature recognizable actors in the lead roles. For example, Oscar Isaac (Poe Dameron/Moon Knight) could be cast as David King.
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kochik · 5 months
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hellman55 · 2 years
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Longplay of Resident Evil Outbreak: File #2
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clocktowerr · 11 months
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RESIDENT EVIL: OUTBREAK Preview from back when it was titled Network_biohazard Feat. In Edge Gaming magazine 2002
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ink-pocket · 9 months
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i did the childhood trauma thing from youtube
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I am playing Resident Evil Outbreak single player right now and David. I fucking swear he’s the most ridiculously reckless character. 🤣🤣🤣 He just dropped a First Aid Spray to pick up a shotgun. Which would be more reasonable if the rest of his inventory wasn’t three handguns.
Yes, I’m playing on Easy; it’s been years. I need to work up to a normal difficulty. Easy is painfully easy though.
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boredtechnologist · 2 months
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Resident Evil Outbreak File #2 for Sony PlayStation 2, provides a fertile ground for exploring the philosophical concept of personal sacrifice, especially in the face of catastrophic events. The game’s narrative, which involves characters such as Kevin Ryman, Alyssa Ashcroft, and David King, among others, allows for a profound exploration of this theme through the lens of utilitarianism, Kantian ethics, and virtue ethics.
1. Utilitarianism and the Greater Good: John Stuart Mill’s utilitarian principle, which proposes that actions are right if they promote happiness and wrong if they produce the opposite, can be applied to analyze the decisions players must make in "Resident Evil Outbreak File #2." In scenarios where characters must decide whether to sacrifice themselves or others to save the group, utilitarian ethics would advocate for the choice that maximizes overall well-being, even at the cost of individual sacrifice. For example, the decision to hold back the undead to allow others time to escape reflects a utilitarian calculus of sacrificing one for the happiness and survival of many.
2. Kantian Ethics and the Respect for Persons: Immanuel Kant’s deontological ethics, which emphasize duty and respect for individuals as ends in themselves, offer a contrasting perspective to utilitarianism. Kantian ethics would challenge decisions that treat individuals merely as means to an end, even in desperate times. The personal sacrifices characters might make, such as Kevin Ryman’s potential self-sacrificial acts to protect others, can be seen as embodying Kantian morality, where actions are motivated by duty and the recognition of the inherent worth of each person.
3. Virtue Ethics and Moral Character: Aristotelian virtue ethics focus on the development of good character traits that enable individuals to live and act rightly. The characters in "Resident Evil Outbreak File #2," through their experiences and choices, have opportunities to develop virtues such as courage, compassion, and loyalty. The various scenarios that test their limits can be seen as moments of moral and character education, where the right action is the one that expresses virtuous character. For instance, Alyssa Ashcroft's decisions could demonstrate courage and practical wisdom (phronesis), as she navigates the complexities of survival while considering the welfare of others.
4. Existentialism and Authentic Existence: Jean-Paul Sartre and other existentialists assert that individuals are defined by their actions under pressure, emphasizing authenticity and the acceptance of one’s freedom and responsibility. In the dire context of "Resident Evil Outbreak File #2," characters are confronted with existential choices that test their authenticity. David King’s potential sacrifices, for instance, can be viewed through this lens—choosing to act in a manner consistent with his values and acceptance of his existential freedom, even when faced with death.
5. Feminist Ethics and the Ethics of Care: Feminist ethics, particularly the ethics of care as proposed by Carol Gilligan, stress the importance of context, relationships, and emotional engagement in ethical decision-making. This perspective can enrich the understanding of personal sacrifices within the game, emphasizing the relational and interconnected nature of the characters’ decisions. The care shown by one character to another, in risking their own safety, highlights the moral significance of empathy, care, and interdependence in ethical reasoning.
In conclusion, "Resident Evil Outbreak File #2" not only provides a gripping survival horror experience but also serves as a profound narrative framework for exploring complex ethical dilemmas surrounding personal sacrifice. Through the decisions and sacrifices of its characters, the game invites players to engage with and reflect on various philosophical debates concerning utilitarianism, Kantian ethics, virtue ethics, existentialism, and feminist ethics, making it a rich text for philosophical inquiry into the nature of moral decision-making in extreme situations.
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sebcalaguas · 8 months
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chaotic-tired-fox · 1 year
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In terms of getting really obscure facts about my Special Interests(tm) I am a master.
So here’s a whole bunch of obscure Resident Evil facts for y’all!
Part two: here!
Part three: here!
Lemme know if any of these surprised you or if you knew any of these!
☠️ Leon is scared of lightning (Astraphobia) but not thunder. (RE6)
☠️ Chris has a fear of late night phone calls because that’s how he learned of his parents death.
☠️ Piers is very heavily implied to be Bisexual due to a file in Revelations 2 (his concept art also implies this, if you know you know)
☠️ The Hound Wolf Squad is the only squad Chris has had that have all survived the entire game.
☠️ Wesker and Birkin were childhood friends
☠️ The Cerberus are all clones of each other which is why they’re all Doberman
☠️ Leon is a terrible driver, crashing one of just about every vehicle type including cars, a boat, a motorbike, a plane and a helicopter.
☠️ Sheva is one of the only left handed characters
☠️ Wesker wore glasses to hide his emotions (and later his red eyes)
☠️ Chris can play Bass guitar
☠️ Ada Wong isn’t her real name
☠️ Vector is Japanese
☠️ Vector is the only character that can canonically turn invisible (Hunk can too but only in various mercenary modes)
☠️ Hunk is said to respond emotionally to the name ‘Bella’
☠️ The USS soldier who shot Birkin and started the outbreak had the callsign ‘Ghost’
☠️ Nighthawk has two call signs, the other being ‘Lone Wolf’
☠️ Barry Burton and Wesker are the same age however Wesker appeared to stop aging at 38 years old after infection.
☠️ Jake Muller was conceived before Wesker was infected with the Progenitor Virus making his immunity to the C Virus a plot hole.
☠️ Lobo is the only member of the Hound Wolf Squad that had worked with Chris prior to Village. See Heavenly Island
☠️ Piers was introduced in the comic The Marhawa Desire set before RE6
☠️ Chris and Jill both know 7 fighting styles. Leon knows 6
☠️ Lady Dimitrescu is highly implied to be Lesbian
☠️ Heisenberg was the one who told Chris and the Hound Wolf Squad about Miranda (though planned to betray them from the beginning)
☠️ Ethan’s immortality was gained back in RE7 at the dinner table scene with the Bakers as they resurrected him after Jack killed him.
☠️ Piers and Claire kept in contact via email and later phone calls up until his death in China. It is implied he told her nothing about Chris’s amnesia at the time.
☠️ Jill Valentine learned to lock pick from her father who was a French thief
☠️ Leon once considered suicide after the events of RE2 but stayed alive because Sherry needed him
☠️ Leon’s parents were both criminals who died when he was a child. He was inspired to become a cop after the one who rescued him.
☠️ Hunk had an intense rivalry with Nicholai which is why he interfered so much with Vector and Wolfpack.
☠️ Birkin prided himself on being the youngest Umbrella researcher at only 16 until a 10 year old Alexia Ashford came along.
☠️ Wesker made his own blueprints for anti BOW weaponry which later inspired the creations of Thor’s Hammer and modifications based on his original Samurai Edge called the AW Model
☠️Jake Muller is an incredibly gifted pianist
☠️ Chris Redfield was a notorious prankster during his days at STARS
☠️ When Chris went missing after Edonia one of the people Piers contacted was Sheva.
☠️ Leon and Wesker never meet nor interact directly
☠️ Hunk has also never interacted with any of the main characters including Wesker
☠️ During RE2 Wesker/Ada and Hunk were working against each other to obtain the G Virus unknowingly
☠️ Some, if not all of Wolfpack survive the Raccoon City outbreak after sparing Leon, Claire and Sherry and betraying Umbrella.
☠️The BSAA were actively working against Chris and the HWS in Village, implying to even have the green light to kill them.
☠️ Zoe Baker after RE7 is implied to have become an informant for Chris Redfield and a journalist
☠️ Hunk agreed to personally train Vector after they fought to a draw. Vector is also the only character to ever escape from Hunk’s neck snapping headlock.
☠️ The USS were Umbrella’s personal army whilst the UBCS were just hired mercenaries and in the end considered a liability
☠️ Simmons from RE6 was one of the ones responsible for passing the vote to blow up Raccoon City
☠️ About 10% of humans have immunity to the T-Virus and Umbrella never figured out how
☠️ Chief Irons was straight up a serial killer able to cover his tracks thanks to Umbrella’s involvement while also being paid to stay quiet about their experiments
☠️ Hunk developed his own fighting style called Close Quarters Quarantined Battle Zone after Umbrella’s downfall in 2003 in which he became a legendary mercenary.
☠️ Thanks to Shadows of Rose, Chris is implied to still be working well into his 60’s as well as the Hound Wolf Squad.
☠️ ‘K’ from Shadows of Rose is heavily implied to be an older Canine from the HWS
☠️ The new Death Island CGI movie is not only the first time we’ll see Jill in the timeline since 2009 but also the first time we’ll see Leon and Jill onscreen together
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n-eptunia · 4 months
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join the fun with us
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chrisitsraining · 9 months
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sapphire-weapon · 12 days
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Regarding the Capcom Elections, someone on Resetera, showed all positions for RE characters & games:
Games: 1) Resident Evil 4 [2023] - 9,017 votes. 2) Resident Evil 4 - 7,134 votes. 3) Resident Evil 2 [2019] - 6,533 votes. 4) Resident Evil CODE: Veronica - 4,929 votes. 5) Resident Evil 2 - 4,301 votes. 6) Resident Evil - 3,448 votes. 7) Resident Evil 3 Nemesis - 2,678 votes. 8) Resident Evil 7 Biohazard - 1,761 votes. 9) Resident Evil 5 - 1,579 votes. 10) Resident Evil Village - 1,377 votes. 11) Resident Evil Outbreak - 829 votes. 12) Resident Evil 6 - 782 votes. 13) Resident Evil Outbreak File 2 - 557 votes. 14) Resident Evil 3 - 411 votes. 15) Resident Evil Directors Cut - 355 votes. 16) Resident Evil 0 - 276 votes. 17) Resident Evil Revelations - 259 votes. 18) Resident Evil Revelations 2 - 218 votes. 19) Resident Evil Operation Raccoon City - 95 votes. 20) Resident Evil Survivor CODE: Veronica - 61 votes. 21) Resident Evil Dead Aim - 50 votes. 22) Resident Evil The Darkside Chronicles - 42 votes. 23) Resident Evil The Umbrella Chronicles - 35 votes. 24) Resident Evil Survivor - 32 votes. 25) Resident Evil Gaiden - 17 votes. 26) Resident Evil The Mercenaries 3D - 14 votes. Characters: 1) Leon Scott Kennedy - 23,417 votes. 2) Jill Valentine - 9,399 votes. 3) Chris Redfield - 4,266 votes. 4) Claire Redfield - 3,926 votes. 5) Ada Wong - 3,023 votes. 6) Albert Wesker - 2,304 votes. 7) Ethan Winters - 1,053 votes. 8) Rebecca Chambers - 643 votes. 9) Hunk - 530 votes. 10) Ashley Graham - 473 votes. 11) Barry Burton - 359 votes. 12) Sheva Alomar - 254 votes. 13) Alcina Dimitrescu - 253 votes. 14) Zombie - 182 votes. 15) Piers Nivans - 130 votes. 16) Jake Muller - 122 votes. 17) Steve Burnside - 117 votes. 18) Luis Sera - 117 votes. 19) Billy Coen - 101 votes. 20) Tyrant - 94 votes. 21) Jack Krauser - 91 votes. 22) Sherry Birkin - 88 votes.
GAIDEN OUTRANKED MERCS 3D
That's so fucked LMAO Mercs 3D was not that bad.
AND OPERATION RACCOON CITY OUTRANKED BOTH CHRONICLES GAMES
Men shouldn't be allowed to have opinions. My GOD.
Ashley outranking Luis, Lady D, Piers, and Billy is genuinely and legitimately shocking. I would not have seen that coming.
Oh how the mighty have fallen, re: Billy. He was once the most beloved one-off character in the series.
I'm sure he'll reclaim his throne after RE0make comes out, but wow.
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tearsoftime0086 · 7 months
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Zero-Sum Escape: A Close Reading of Code Veronica’s Steve Burnside
Introduction + Disclaimers
If you’re a friend/mutual/unfortunate witness to my discovery of Steve Burnside, you might’ve seen this coming. I’ve become an avid enjoyer of the character, which has led to some interesting discussions about him with friends! I’ve decided to write a small (edit: it was supposed to be small) piece on what makes him so interesting, using quotes and cutscenes from the original Code Veronica game. A lot of online discourse around Steve has historically been negative, so I hope this can be a positive primer for folks who want to learn more about him, or even an interesting curio for folks wondering why someone would do such an in-depth read for a one-off character.
This reading will focus strictly on Code Veronica (and not any of the Darkside Chronicles material) – with the full understanding that many aspects of the game are a product of their time, good and bad. I’ll try to cite my evidence as much as possible, but this will obviously be coming from a subjective and modern perspective as a fan of his character! I’m also a fairly new Resident Evil fan, so if anything’s incorrect, please forgive me and let me know! I’d be happy to make edits.
Anyway, this is all in good fun – and to anyone who even reads a single sentence of this, I appreciate your time!
Reference
As a way to “cite” dialogue and cutscenes, I’ll be including rough timestamps to this great video of Code Veronica cutscenes: https://youtu.be/ym46RPHqaSY?si=a6ItTpdOn3rCZq-U. Feel free to follow along, but the text should make sense without the video too.
So, who is this guy, anyway?
Let’s start with the basics. In the game Resident Evil – Code: Veronica (taking place shortly after RE:2), you start as Claire Redfield, recent prisoner of Rockfort Island. Unfortunately, Claire finds herself in the midst of another biohazard outbreak. And what’s worse is that during her escape, a stranger in a watchtower starts shooting at her indiscriminately! (0:05)
When the dust settles, Claire comes face to face with an abrasive teenager named Steve Burnside, a fellow prisoner on the island.
“Uh, sorry about that little misunderstanding…” (0:43)
This, alongside his attempts to be “smooth” – (I mean, who says “Relax beautiful…” unironically?) doesn’t do him any favors for most players. Not to mention his active derision of Claire’s skills – he leaves her with a few choice “tsks” and a “I don’t want you following me, lady. You’ll only slow me down.” (1:30).
This opening scene sets up a few key characteristics for Steve, which I’ll be referencing throughout this piece.
Steve is someone who makes numerous mistakes, ranging from purely accidental to sheer negligence.
Steve puts a heavy emphasis on reliability/dependability. He leaves Claire because he thinks she will “slow [him] down”. We’ll see more examples of his complex with “relying on others” later on.
Where do these traits leave us? A character that ends up being deeply paradoxical, and in my opinion, super fascinating because of it.
“You’ll just end up disappointed if you rely on others”
Claire finds Steve somewhat quickly afterwards, perusing information about her brother, Chris. I think it’s important to recognize Steve’s intent here. If he was purely focused on escaping (and leaving Claire behind), he wouldn’t have bothered looking for any records relating to her. Some folks may argue that he has a crush on Claire already, and is just following teenage impulses. But trust me, there’s more concrete evidence of teenage impulses later. For now, let’s give him the benefit of the doubt and assume he was trying to help her out – it ties well with point 2.
Steve’s snooping reveals that Chris is being monitored by Umbrella. Claire immediately takes action, contacting Leon about it. At this point, Steve sarcastically tells her,
“That file shows latitude and longitude of this place. Tch, why don’t you send your brother the coordinates and ask him to come help?” (2:20)
When Claire takes him completely seriously, he becomes prickly.
S: “Hey? I was just kidding? There’s no way he could get here, even if he is your brother.” C: “Yes he can; I’m sure of it.” S: “No way. He won’t come. You’ll just end up disappointed if you rely on others. Believe me, I know!”
Steve’s sudden anger and exit demonstrate how much this topic of “reliability” affects him. He’s vocal about his need for self-reliance – and yet, if we take his investigation in a positive light, it’s not like he’s completely selfish in his attempt to escape Rockfort.
Steve is someone who desperately wants to believe in human reliability, and yet has been spurned due to the circumstances of his imprisonment. We’ll see that he tries to emulate it himself, but unfortunately (and perhaps realistically) falls short.
Yet, what really nurtures this desire is Claire – someone who he can finally depend on. The pair’s next encounter comes when Steve is in trouble (if you’ve seen the “Steve is suffering” memes, it’s from this scene). The player hears him yell a pitiful “Help me!” as he bangs against a locked door – so much for relying on yourself.
If Claire solves the puzzle fast enough, Steve escapes and tells her, “That was too close. But I found something. Thanks to… you.” (3:44).
Thus begins the two’s shaky partnership – and believe me, it’s shaky. Steve runs off yet again, only agreeing to give Claire the essential golden lugers if she trades him something “fully automatic”. But Steve’s obviously on better terms with her now, as seen when he emphatically tells her, “See? This is why you need me. I got your back,” later (5:10). Quite cooperative for someone who was crowing about not relying on others.
In the midst of these scenes is a growing desire to look good to Claire – to be someone she can count on.
The knight fantasy – and bitter reality
Steve ends up describing his own motivation pretty well. Claire finds herself stuck with a nasty Bandersnatch, before Steve dramatically comes to her rescue (more on this in the next section). Afterwards, he eagerly proclaims the following:
S: “Oh yeah, that felt good! Don’t worry Claire, your knight in shining armor is here!” C: “You wish – but thanks for the help.” S: “See? This is why you need me. I got your back.” (4:54)
Steve wants Claire to see him as someone she can rely on – as a self-proclaimed knight to save her from the influx of zombies. It’s why he tells her to wait as he clears out the following area with his “new toy” (6:35). He wants to be the hero who saves the day – Claire might not be able to count on others, but she can sure count on him. He even states it outright afterwards:
“See? You can depend on me.” (6:58)
But maybe this is too blatant of a turn even for him, because he immediately backs off and instead mentions his guns instead:
“You see? This thing is a lot more reliable than any person.” (6:59)
Claire takes immediate suspicion of this, however, and starts to ask questions.
C: “Than people?” S: “…” C: “Steve, what were you doing here? Who brought you here, and where’s your family?” S: “Shut up – I don’t want to talk about it!” *shoots his gun at the wall* C: “Steve…” S: “Never mind. Let’s get going.” (7:04)
Note that he punctures this conversation with an angsty emptying of his gun magazine at the wall. This is no knight – this is volatile, teenage behavior. Claire can tell there’s something on his mind, but Steve doesn’t seem to be in the condition to explain anything.
Steve does the same thing four times – aka, analyzing entrances
As a brief interruption (but it ties into the rest, I promise), let’s take a chance to look at the different ways Steve barges into a cutscene. Humor aside, Steve’s physical actions vary across the four different times he comes to Claire’s “rescue”.
Bandersnatch (4:30)
The first rescue is all cliches and edge. Claire’s “knight in shining armor” breaks through a window dramatically. He shoots at the Bandersnatch without even directly aiming at him, walking forward as he shoots with his dual wielded lugers. It’s almost comical as he walks straight up to the Bandersnatch, delivering a kick and single killing shot for good measure.
It’s all impractical – Steve’s incessant wish to dual wield would hardly be effective in real life, let alone everything else here.  But this scene, cliche as it may be, reflects what Steve wants to be in front of Claire. He’s the action hero, the knight – the one who can be counted on to swoop in and save the day.
The Infamous Father Scene (8:13)
These heroics fail him once the two encounter his father. No longer is this a fantasy but bitter reality – and Steve can’t find it in him to shoot his infected dad. It’s only when Claire is in peril that he takes action – and this time, it’s impulsive and rough. He unloads all his ammo in a single, shaking shot, continuing to press the trigger even when it’s all gone.
It’s now that Steve tells Claire the full story – his father was caught trying to sell confidential Umbrella information, leaving his mother dead and the two of them locked up here. He morosely tells Claire, “He was a fool to do something so reckless! So stupid…” (10:15). We can see how much his father’s actions have impacted him – his desire for consistency comes from having his familial life ripped apart by the actions of someone he trusted dearly. And now, at the end of it, he is truly alone – the last one left in his family.
Alfred (11:07)
The next time we find Steve, we see a little bit of the Bandersnatch energy back in him – there’s the same aim, the same kick (to open the door) – but it’s less dramatic this time. There’s no slow-motion focus on shattered glass, no cocky final shot. In fact, this encounter leaves Steve visibly hurt – a crack in his armor. Steve’s still trying to be Claire’s dependable rescuer, and yet this encounter shows that he’s not the infallible knight he wishes to be. Far from it, considering the mistakes he'll make later on.
Alfred in Antarctica (21:30)
This cutscene skips forward a little, but it’s a nice final reminder that Steve does genuinely try his best to protect Claire, and succeeds! We see him take two stylish leaps and then shoot a quick few bullets to rescue her from Alfred. He’s still trying to emulate that knight image, but it’s more efficient than his Bandersnatch moment.
The Flight (and THAT SCENE)
After numerous troubles, Claire and Steve are finally able to escape the island. Needless to say, they’re elated and exhausted. Now that the coast is clear, Steve decides to get honest with Claire and apologize:
S: “Claire, I’m sorry. I know I caused a lot of trouble for you.” C: “No; it’s okay. It was hard for both of us.” S: “Well, I really hope you find your brother. I… I know what it’s like to be alone.” C: “Oh Steve…” S: *coughs awkwardly* “So, where should we go now? I can take you anywhere you want to go, Claire.” C: *laughs* “I hear Hawaii’s nice this time of year.” S: “You got it!” (14:20)
(On a personal note, isn’t this scene so cute? If only this was how it all ended…)
It’s here that Steve bares his heart to Claire. It’s clear that his mishaps and snarky remarks have been weighing on him too – he genuinely wants the best for her. When Claire is all too accepting and sympathetic, however, Steve begins to reveal his feelings (in… controversial ways).
After they find out that the plane is out of their control, the two of them take an uneasy rest. In the cutscene at 16:12, we find Claire leaning on Steve – a physical sign of how she relies on him. As if to follow his teenage impulses, Steve leans in for a kiss – only to startle as Claire begins to wake. His notion is thwarted immediately. Steve stands up,leans on the glass, slams the window and sighs.It shows signs of a “what was I thinking?” moment of clarity.
After all, kissing princesses in their sleep is something knights do in fairy tales. And Steve? Well, he’s no knight. He’s someone who’s almost hindered Claire’s escape as much as he’s helped, and he knows that. This thought is only exacerbated with his actions upon their arrival in Antarctica.
Antarctica, where more mistakes ensue
The plane decides to violently crashes into the side of the Umbrella Antarctica base. Steve kicks the door down and jumps first, reaching his arms out to catch Claire. She lands after, only to stumble and leave them both on the ground. Steve pulls her into a hug, which Claire doesn’t quite reciprocate. As she stands up, Steve lays back flat on the floor, sighing. It’s clear he’s jumped the gun, and it leaves him embarrassed. He doesn’t take Claire’s hand back up and tells her that they should split up to try and find a way out (18:55).
Steve’s love causes another mistake shortly after. The two of them try to break through the base wall with a digging vehicle, only for Steve to get distracted by Claire midway through. This causes a toxic gas pipe to burst – interestingly Steve tries to correct it through the controls – perhaps a reflection of his desires and fantasies for an “undo”. But in reality, he can’t undo his mistakes, and Claire is forced to grab him and leave the area.
This last mistake hits Steve particularly hard:
S: “It’s all my fault…” C: “Don’t say that. Listen to me – we’ll escape from here, together.” C: “Come on, we’ve got to shut off the gas. If we split up, we’ll have a better chance of stopping it.” S: *sighs* “…Okay.” C: “Steve. Don’t forget. We’ll get out of here. Together.” (20:45)
It’s not as if Steve is blind to his own faults – he knows that he’s been the one hindering their escape and takes it particularly hard. Claire has to reassure him multiple times that they’re working as a team to get out of here.
As a further blow to his ego, Steve is completely useless when the two exit the base and encounter Nosferatu, previous Alexander Ashford. Claire notices Nosferatu first, but Steve forces himself ahead of her soon after. He’s still clinging to the need to protect her.
However, Nosferatu easily knocks him off the platform, leaving him clinging to the side. Steve’s at his lowest here, and urges Claire to just leave him behind. If he can’t protect her, then what use is he?”
C: “Hold on, I’ll waste that monster and come back.” S: “Claire, forget about me. Run!” (23:50)
Claire’s resourcefulness and skill allow her to defeat Nosferatu and come back to Steve, still weakly hanging on. She pulls him back up, and Steve is left apologizing again for his rash behavior:
S: “I’m sorry. I failed you.” C: “Don’t worry about it. Let’s go.” *she leaves* S: “I swear I’ll protect you next time, Claire.” (25:15)
At this point, Steve’s all too aware of how his mistakes have left both of them in peril. It’s something that he deeply dislikes – as someone who wants to be dependable, he’s being a poor show of it. Claire’s been the one helping him out through most of this, both emotionally and physically. And so he makes himself a promise that next time, he’ll repay the favor.
It’s with this personal promise that the two climb aboard a snowmobile, hoping that they can make it to the Australia base. Unfortunately, this escape is a dead-end for them as well.
Sleep, weary knight
After Alexia awakens and destroys the snowmobile, Claire is rescued by Chris, who managed to find a way to Antarctica. She’s insistent that they must rescue Steve. She finds him cuffed to a chair in a long hallway, with an axe against his throat.
To Claire’s dismay, it seems she’s too late. Alexia has injected Steve with the t-Veronica virus. Steve’s last words before his transformation are a desperate plea for help. At this point, he’s actively asking for help from the one he loves, but fate has it that Claire is powerless. He begs Claire to save him, but she can only watch in despair as he morphs and chases after her.
In what seems to be a miracle of love, Steve manages to snap out of it just before he lands the killing blow. He instead slashes through Alexia’s entrapping vines, sparking her ire and a fatal blow to his chest. He dies in Claire’s arms, once again in human form, lamenting how he couldn’t protect her – how he couldn’t be her knight:
C: “Oh Steve…” S: *brings Claire’s hand to his cheek* “You’re… warm…” C: “Steve, you’ve got to hang in there, okay? My brother’s come to save us. We’re getting out of here!” S: “Your brother kept his promise. I’m sorry I cannot…” C: “What? What are you saying?” S: “I’m glad that I met you… I…. I love you… Claire…” C: “Steve? Steve?! Steve!” (34:15)
To players who dislike Steve, this may be a cheesy ending to a tedious character. And yet – we see Steve’s character arc complete fully in this final scene. No longer is he a volatile teenager, or a “cool” hero, or a self-perceived deadweight. He’s just Steve – utterly human Steve, who couldn’t keep his promise, and yet saved Claire in his own way. And it’s in these final, human, moments that he can confess his true feelings – only for everything – his façades, his love, everything – to all vanish.
The arm theory
As a somewhat lighter ending to this post, I’d like to discuss a little theory of mine.
People who have been following along with all the cutscenes might have noticed Steve’s right arm getting injured during the fight with Alfred. There’s no visual effect on his model, and Steve even claims, “I’m fine; it’s just a scratch” (11:30). And yet I’m convinced that it was quite a serious wound.
Note that he continues clinging to the platform in the Nosferatu battle with his left hand (24:40), not his right. Yet he keeps clutching his right arm in the cutscene after (25:44). And more importantly, Claire is the one driving the snowmobile during their escape attempt, after Steve had taken the wheel so many times prior (25:59). My theory is that the deterioration of his right arm is also why the arm is significantly skinnier upon his final transformation. If you look super closely at the bottom of the screen, you can actually see his right hand convulse as he mutates! Does this imply anything? Not really. But it would be cool to see this brought back somehow in a hypothetical remake, especially as Darkside Chronicles skipped these parts entirely. Kind of reminds me of another Resident Evil character who had arm injuries…
Anyway, if anyone made it this far, thank you! I hope this was a little insight into why I appreciate Steve so much as a character – and maybe in my wildest dreams, made you potentially enjoy him too.
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