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#ruins of avalir
Fuck, I wanna run Ruins of Avalir so bad
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ruinsofavalir · 1 year
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Updated image just in time for the new sideblog! This is Koh, a young man from the Ossended Host who has his own connection to the ruins and motivation for getting to them.
Informational blurb for Koh coming soon
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There is an old folk song that is sung in Exandria.  It goes by a lot of titles--In Marquet it’s commonly known as The Liar’s Love, while natives of Xhorhas would know it as The Fey Groom, and the elves of Syngorn’s version has a title that translates to “The Sacrifice of Truth for Love.”
This is one bard’s rendition of the song in Common, as accompanied by ukulele.
(Best with headphones! With credit for the original idea to @ihaveatypeanditstrickstergods and the original characters to @quiddie and Sam Riegel. Album art generated by Craiyon.)
Lyrics below the cut.
Refrain: This sordid scene, my love, we're in, oh, We're in for a scar And yet tonight by morning light I'll fall for you once more.
Verse 1: There once was a fey who chanced one day From lands so wild and strange For stories told worth more than gold Exandria's face would change.
Among the clouds a city bright And there its beating heart Did kindle love within his own For her he'd craft his art.
Verse 2: A vision clear did guide his dear With this its one refrain Her city’d rise beyond the skies And loose its mortal chain
Beneath the streets his love did seek Her dream at any cost, But fortune claimed its pound of flesh, A friend too soon was lost.
Verse 3: The fey saw true that if they knew, Her legacy’d be blight And so he lied to deftly hide Her deeds from public sight.
And though his heart was ever hers, Her work, for now, meant more She’d fix them soon when she was done So he walked out the door.
Verse 4: And soon an hour of arcane pow’r Was finally at hand For on that night, with her Leywright She’d make them understand
But one thing more stood in her way Her masterpiece abjured She struck it down, and with that spell Calamity ensured.
Verse 5: And with her sin the fiends poured in With death and fire and hate, But one last spell at ruin’s knell Might change Exandria’s fate.
His healing words would keep her hale, Her spellwork holding fast, And at the heart they’d both go down Her work complete at last.
Refrain: This sordid scene, my love, we're in, oh, We're in for a scar And yet tonight by morning light I'll fall with you once more.
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kegisaroused · 1 year
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OH MY GOD THE TREE OF NAMES
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occidentalavian · 3 months
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Fun fact, we now have an approximate timeline of The Calamity, all thanks to the fall of Aeor.
Throughout Campaigns 2 and 3, Aeor’s ruins are consistently called “a millennium old”. Given the campaigns are set in 836 and 843 PD respectively, we can estimate Aeor’s fall taking place around 160 Pre-Divergence.
Additionally, promotional material for Downfall states that it takes place around 100 years after the fall of Avalir, the beginning of The Calamity.
From both of these dates, we can estimate that The Calamity lasted for around 260 years!
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essektheylyss · 3 months
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We can presume, based on the fact that this is a story, that what the Hells are seeing in Aeor's surveillance footage is largely complete and true, at least to the extent of whatever particular story the audience is about to be told. In universe, they're viewing something externally recorded, not reading or hearing someone's account, and while it is unclear if it has been edited by either the Aeorians or Ludinus's tampering, we can take this complete arc largely at face value.
With that being said, I do actually think the conservation of this area of Aeor is worth noting and considering for what it suggests in the context of Exandria, in that this is essentially the control center for the entire floating city. It would probably have significant structural support, even more than the rest of the Genesis Ward. Even the fact that Dominox was only allowed some leeway to cause issues after the Solstice suggests that the engine room was very well-built to take a hit. This is the nucleus of the city, likely something of a black box as well, and the mechanisms by which it stayed flying. It stands to reason that if nothing else, this would remain intact.
Also, a lot of the reason that Aeor is as well-preserved as it is is that it crashed in the Arctic. Zemniaz, which came down in the fields named for it, has basically been overtaken by the civilization that succeeded it, and we can imagine that it was both picked clean by survivors and travelers and that its ruins were subject to significant environmental decay.
Though even in reality, discoveries of conserved archeological finds in the Arctic are significantly better preserved than most, some of Aeor's preservation of course goes beyond what would be expected for ruins of its ilk, which we can attribute to magic and, as mentioned earlier, suspension of disbelief.* But Aeor's overall preservation, state of structural collapse, and position as an in-universe source of significant technological rediscovery makes it very interesting as an exploration of digital preservation in a technologically-advanced society, and what might be dug up long after such a society is gone.**
In our society, where this kind of question is still very much open, there's plenty of discussion around digital decay, which we have of course seen. But our digital technology is so incredibly nascent in the grand scheme of things, and we simply do not yet have the timescale to say for sure what might remain a thousand years on; most of it will be gone, yes, but we have found remarkably well-preserved relics of many different kinds.*** So it's entirely possible that some of our digital footprint will remain.
This campaign overall has been a long discussion about what stories are told about history, and how are they preserved, and I think that there is a lot to be said about Aeor being the best-preserved record of the Age of Arcanum. We know that it was, even in the eyes of its peers and probably a good portion of its own populace, a monstrous example of the abuse of both magical and institutional power in that era. We know that it drew such divine ire that its downfall was the product of a brief truce in the most destructive war in living memory. We know that the discoveries that come out of it speak of blatant ethical and moral violations against other cultures, mortals, and nature itself.
These are things that have been conveyed in historical record, through the memories and histories of both FCG and FRIDA, and in the discussions within Avalir, one of Aeor's most powerful contemporaries and seemingly one of few other cities of the age that came close to the same level of advancement, which Aeor only seems to have surpassed via the aforementioned lack of ethical and moral qualms. What discoveries are made in Aeor already paint an incredibly skewed picture of the era, one that seems as though it would more likely inspire more apprehension about mages, arcane technology, and by extension, the cause that Ludinus wants to convey. The fact that Aeor placed significant intrinsic value upon the conservation of the product of extensive and long-running mass surveillance, to the point that it remains intact for us and the Hells to see now, only feeds further into the idea that, even when a discovery is seemingly complete****, we cannot ever know how representative the stories of the past actually were.
(Footnotes under the cut)
* Plenty has been written about time scales in fantasy, but in general this tends to be true of any dungeon crawling. In fact, it's probably a lot of the reason magic items are explicitly noted as being breakable only via other magic, and otherwise remain in good condition.
** I was going to have a fun quote to pull from the last chapter of Underland: A Deep Time Journey by Robert Macfarlane which is relevant to this discussion but unfortunately my mother has yet to give my copy back and it is on hold at the library so I am giving you all a summer reading assignment. Please go read this book right now. It is my number one nonfiction book of all time.
*** The oldest known intact shipwreck, aged somewhere over three millennia, was actually found recently.
**** For instance, based solely on fossilized bone, even a complete skeleton, it would never have become clear that dinosaurs had feathers!
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ludinusdaleth · 4 months
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so my friend kea just blew my mind with the realization that aeor was probably created of the continent the gods used to chain predathos, that became ruidis. not knowing from whence aeors land mass came when calamity made such a point of avalir & toramunda. the ancient elven ruins of ruidis when aeor was primarily elven, ruidis's aeorian labs, the way aeor was the biggest & most established flying city implying it was alive for a long while. the weaveminds..... everything, so similar to the somnovem, the cerberus assembly, and every mageocratic group of such renown. aeors obsession with dreams as if wishing to be united with brethren, its anti god stance fueled by something far angrier than "wizard hubris". ludinus's calamity trauma watching the gods destroy mortals compounded with his idea "everything scales" about a food chain as if he knows this pain carries even more history than him.
yeah. yeah, i think my friend got it right.
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utilitycaster · 1 year
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look, I know polls are silly and fun and so I want you to understand writing this rant is silly and fun for me but EMON? Emon is the Critical Role Entry for Most Place of All Time? I must call bullshit. And so:
Friends, fellow critters, and people who have me blocked but hate read my blog each morning over breakfast: Emon is not even the Most Place on the Material Plane. It is not even the Most Place in Tal'Dorei. Hell, it's not even the Most Place on the fucking Bladeshimmer Shoreline, which includes a destroyed city now overtaken by bandits, and a cave system that hosts both a rift to the Far Realm and a different rock than residuum that can make a different magical drug than suude. Emon is if you took the aggressively mid vibes of Washington, DC and transplanted them to the inconvenient location and city of refuge for flaky people who avoid gluten for non-medical reasons of Los Angeles. The second Percival Frederickstein von Musel Klossowski de Rolo III invents the motorcar that sumbitch is going to have traffic bad enough to summon Tharizdun. Also there's a literal pit of fire that's been burning for 30 years that both hasn't been adequately addressed but also doesn't really seem that interesting. Like oh a bunch of dragons destroyed your city? Big deal. Draconia got so fucked up it doesn't exist anymore, and at least Westruun has some fucking charm. At least Pike and Grog actually lived there, whereas Vox Machina got a house in Emon and proceeded to spend their time literally anywhere else.
Here is a brief list of places on the planet of Exandria in the Material Plane - not even across Critical Role's main campaigns/EXU, which includes such non-Exandrian places as "living city of people who mind-melded and escaped to the Astral Sea during a century-plus-long war of the gods"; "Ligament Manor"; "Ryn's groovy pied-a-feu, man I wonder what made the scorch marks on that furniture, anyway", and "THE MOON THAT IS ACTUALLY AN PRISON FOR A THING THAT EATS GODS AND IS POSSIBLY HATCHING" - that are more of a place than Emon:
Jrusar: 5 spires no waiting, sweet cable car system, city almost entirely destabilized by goo creatures as part of an overly complicated plot to blow up the aforementioned moon
Bassuras: (literally "garbagetown") Run by Mad Max gangs and everyone is cool with it; regular sandstorms; one of those gangs apparently sits atop a hive mind and NO ONE has examined this (except for them)?)
Whitestone: has a tree planted by one god over a buried temple to another god that was corrupted in the name of a third, shittier god; overrun by zombies but it's fine now; streetlights and two bears that are allowed to do whatever the fuck they want.
Yios: The canal system of Venice meets the colleges per capita of Boston meets the orcs from your fantasies, also there's some kind of kitchen-based organized crime ring so intricate it could be its own campaign (so, also like Boston).
Vasselheim: literally no one understands what the fuck its government system is. Old as balls. Temples everywhere! Temples full of trees. Temples full of blood! Temples full of an old guy who will kick your ass. A sphinx that regulates the monster hunter mini-game. Presumably the giant titan full of the ancient cannibal dwarf city is like, still there, as a new fixture, since I don't see how they're moving that.
The arctic: where teleportation doesn't work, there's a river of lava in the middle of the snow, ancient ruins full of snow globes full of actual people, and the Chaos Bisexual Emerald - and that's just a smattering of what Eiselcross has to offer.
Since this is about space and not time we can toss Aeor and Avalir too, since they once were places, and while we're at it whatever the fuck is going on with the Shattered Teeth and its permanent fog cloud and fish dream cult and capitalist shipwrecked merchants.
And, of course, any arbitrary square millimeter of Wildemount, frankly, has more Mostness than the entirety of Emon could muster under absolutely ideal conditions. But for the sake of one place per region, let's hand it to Rosohna (city of eternal night for practical purposes, built over the Evil God Headquarters); Uthodurn (underground! Giant goats! Elves and dwarves, living together, mass hysteria!); Hupperdook (steampunk gnome party city); Nicodranas (Fjord, Jester, Veth, Marion, and Yussa literally all live there at once; plumbing used to be courtesy of an imprisoned marid...but watch out); and Blightshore (Blightshore).
In conclusion: Emon is boring, nominating it was a mistake, there are literally sealed gods in other parts of the world and also way better taverns, good night, and what the fuck.
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blorbologist · 10 months
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Feeding a Flying City
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[Aeor, by Pretty Useful Co.]
This started as a little exercise in my worldbuilding thoughts for some off-hand stuff mentioned in my current fic, but I uh. Got Into It. So enjoy, if you're into two thousand words of nerding out about fantasy economics and agriculture and spells. For the sake of context, this is specifically looking at Exandria's flying cities in the Age of Arcanum, working off D&D 5E's rules as written (so I'm avoiding inventing spells).
When tackling the Age of Arcanum in my fanfic, I knew going in that I wanted to use this space to stretch my worldbuilding muscles and fill in some of the space left by Matthew Mercer and Brennan Lee Mulligan with reasonably plausible meat and bones.
One thing I was excited to squint at was the issue of how the hell flying cites feed their populations. 
The ‘lonely city’ is a common fantasy trope, especially in visual media. Your towering bastion of civilization (or spire of evil) on the open plains, or beside a river, or deep in the mountains certainly makes for a great symbol. A flying city is really the ultimate version of this, completely disconnected from the petty ground below… and the farmland that usually would surround any metropolis. 
See, in medieval times, you only had so much time to transport good until they spoiled. Some could be more forgiving than others - however, given a city often aggregates political and financial elite, there is an expectation that they can get their fresh fruits, and decadent game. Even beyond freshness, if you have a lot of people in one place who are not actively growing their own crops, a lot of more-or-less processed food needs to get into the city daily. And though you could station your acres of farmland just over the hill so they don’t ruin the ~scenic approach~, that will cost more to transport. The fact is, having a lot of people - poor and rich - in one place requires a lot of food, every day, to feed them. And it has to come from somewhere.
(Off-topic note, medieval castles (not necessarily cities) were also there to, y’know, defend the populace. So they had to be both near enough to their peasants to respond to aggression, and near enough for the people to get to the castle for shelter when needed. Which is not relevant to this point.)
Magic, like refrigeration, greenhouses and GMO crops, allows a society to sidestep some of these issues. Which is great! But how the flying cities could use the resources they have to feed their population is half the fun in theorizing. 
To quickly recap what we know to be common to flying cities of the time:
Limited to the city only, usually a location with ground dense with brumestone (i.e., no farmland). 
Their limited ‘undergrounds’ are often fairly dense with more structures (Aeor’s many levels; the labyrinth and tons of administrative locations inside Avalir).
They are nomadic and engage in trade (both with eachother and grounded cities, like Vasselheim).
… but they all likely came from landed roots, and potentially were once perfectly normal cities. 
So. How do you feed your people while flying a path that might take years to travel (ex: Avalir’s 7-year trek), especially between trade stops?
The last surviving flying city is Draconia, which is really fragments of a larger nomadic city that decided to remain fairly sedentary compared to its predecessors. Its answer was probably pretty simple: given that Draconia hovered within Dreemoth Ravine, the tailed dragonborn could just… collect a tithe of crops from the enslaved ravenites. It’s already canon that they were put to work in the mines, so working the land also unfortunately makes sense. It’s unclear how the food then got up to the city (skyships, given they have ready brumestone access?), but given Draconia seems to be an exception to the rules I can (mostly) confidently rule out ‘the Age of Arcanum was built on abusing the grounded cities and towns, potentially requiring an age of magically-enhanced farming to provide for the people above and/or risking the farmers going hungry in favor of the mageocracies’. 
Here’s where magic offers numerous solutions, and just as many weird problems! 
First of all, the stupidly isolated nature of flying cities means that any method of bringing food in has to be extremely structured. Mom and pop can’t just bring the donkey to the farmer’s market to sell their goods in Avalir; to get there you need to fly (more scheduled) or teleport (requires a mage, and limited quantities of goods). So from the getgo a lot of financial control is likely in the cities’ hands. Which… is not all too dissimilar from history, but the lack of flexibility is probably more striking here. Shit, I was hoping to get away from Draconia’s grim worldbuilding.
It also places flying cities in a role very similar to an advancing army, requiring food as they march to be drawn from the surrounding lands. While soldiers can break off and loot towns they pass through, a flying city probably can’t just dock in the middle of farmland, grab all the corn and bolt. So the need for a more organized food transport likely helps protect towns from that exploitation. (Though, with the military posturing of Avalir and Aeor, I could see flying cities strong-arming support from grounded ones in exchange for promised protection/aid if they needed it.)
Of course, when docked at another city (Avalir stayed at Vasselheim for ten days in the weeks before the Calamity), they can fairly easily trade with the surrounding towns there… who are also providing for the existing city. Hosting a flying city must be a huge logistics nightmare, but economically worth the headache. 
(Vasselheim likely has a leg up in that it has both a sitting population of mages, such as Vespin pre-fuckup, and the likes of Clerics, who I’ll get to soonish.)
In EXU: Calamity, skyships (and an offhand mention of something called an ornithopter) already exist, which could facilitate the bulk transport of goods. Based on the speed of the Silver Sun in Campaign 3 (4-5 days to cover ~700 miles translates to a speed of ~5-6.5 knots; for context that seems to be about the middling range for a medieval tradeship), this seems like an excellent way of transporting goods that do not spoil easily. Or use arcane equivalents to the canon Bag of Colding to help keep things fresh longer. However, as noted above, this would require a lot of community organization to get crops together when the skyship shows up for harvest.
The tricky thing is that Avalir, at least, follows leylines as it travels. So if there was intent to line up its passes over farmland with their harvest season - to minimize transport distance - it might be difficult to coordinate. Moreover, with an implied many flying cities, and no clear territorial delimitations between their routes (especially if they’re all following leylines; but Avalir at least made stops in Issylra, Gwessar/Tal’Dorei, and Dorumas/the Shattered Teeth at least), I wonder if there would be economic conflict over which cities could be highest bidder for the freshest crops. Which could be Interesting. 
(I wonder if sky piracy, or sky privateering, was a thing in the Age of Arcanum. Nydas is said to have been a pirate on the actual seas, so aquatic trade is still going strong, but given the flying cities are so reliant on limited methods to get food… you could put a lot of pressure on a rival city by capturing a few key skyships full of the last harvests before winter.)
Another option is teleportation. Avalir, after all, has an entire guild devoted to teleporting people around, so critical to its functioning that part of the Betrayers’ plan was to leave them without leadership when they struck. However, teleportation is very much a creature-oriented form of transportation; perhaps you could bring up a herd of cattle for slaughter, but that’s a pretty damn high spell slot for beef.
Avalir is in a fortuitous situation, in that it has a longstanding relationship with the Gau Drashari; druids, well-known masters of plant and animal life. In theory, this could mean Plant Growth casts to increase harvests… but at this time the Gau Drashari specifically only live in Caithmoira, guarding this holy site. So hopping from one druid-boosted farmland to another is unlikely. 
Well, if transporting food to the cities is such an issue, why not produce food in the cities?
While magical greenhouses must account for some luxury fresh goods for sure, I really don’t think the cities as illustrated have enough real estate to actually support their whole populations like this. Like I noted above, of the two cities we know really well, their insides are already full of labs and labyrinths and all sorts of things probably best kept away from your food supply. 
D&D 5E spells offer another answer, and another piece of potentially complicated worldbuilding: Create Food and Water. Per the spell description, it creates enough food to feed 15 people for 24 hours, which seems to neatly solve all our problems! Until you realize the food is explicitly bland (bet you the mages turn up their noses at it), vanishes if not consumed after 24 hours (so that’s a daily 3rd level spell slot from some poor schmuck), and is mostly limited to Paladins and Clerics. You know, godly people, who are so fondly looked upon by the mageocracies. Artificers, at least, are more in line with the Age of Arcanum attitude - but we don’t see any in Calamity, so it’s unclear if the class ‘exists’ per say in the time period. Reducing powerful Paladins and Clerics to food dispensaries - and not even good food, probably for the lower class - would fit in neatly with how the powers of the divine are seen as lesser. Goodberry falls into a similar role: useful, but probably something mages would avoid.
Speaking of spells, let’s get a little fucked up, hm? Who is to say a mage couldn’t just. Summon some pigs to be served up as bacon tomorrow? Well. Conjure Animals specifically says the animals are actually fey, and vanish when their HP reaches 0. Summon Beasts? Same thing. Find Steed? You guessed it. So magic can help us grow food, and transport it, and preserve it, but not actually make it out of nothing. (If there’s a spell I’m missing that completely solves this, please let me know, but I can’t really find one.)
My final little thought came watching geese migrate some time ago. The passenger pigeon has been extinct for… a hundred and ten years, now. But in its hayday, flocks of the birds would literally cloud the sky. Exandria is home to far more stunning beasts than pigeons, and hunting flying game is likely a lot easier when you yourself are flying too. 
Sure, you can apply this to actual fishing when the cities are over the seas, but! Imagine fishing boats but for birds and all manner of winged beasts in great flocks, netting and catching them to haul in. Maybe the magical equivalent of those helicopter boar hunts to deal with invasive populations, but landing at all introduces a whole lot more hassle. Big net and flying device = fresh meat, with an arcane twist.
So: how do you feed a flying city? Especially one with a lavish lifestyle as seen in Avalir, or a hard research focus as in Aeor?
Have an extremely regimented relationship with the towns on your path (likely in competition with other flying cities using these leylines when you are) or that otherwise have food you need. Make sure skyships arrive in time for the harvests. Miss that and things get dicey. 
Supplement this with trade, both with other flying cities and grounded ones when docked. However, docked time has to be limited to not risk starving out the countryside surrounding the city hosting you.
Small deliveries, especially of fresh livestock, can be accomplished through Porter’s Guild or equivalent.
Magically preserve food thus obtained to survive until your schedule and harvests of X Y z goods next align. 
City-based organizations can ‘fish’ for birds as the city flies (or potentially even actually fish as they fly over the ocean) for fresh meat.
Hope to gods (but without hoping to the gods because they’re schmucks) that you time your pick-ups right, that there are no famines, or early frosts, that no one steals your fucking skyships our outbids you on a key agricultural contract, or casts Dispel Magic and makes your food all spoil.
When the carefully-scheduled management of the city’s resources fails, turn to your diviners or healers and have them feed the masses with bland crackers while the Somnovem or Ring of Gold continue eating honeyed lamb and figs. 
If you read this far, I'm super flattered you shifted through my rambles! I'll gladly discuss any glaring mistakes or things I've overlooked; this is only what I considered in worldbuilding for a fic, and I don't pretend to be an expert on medieval agriculture or economic practices.
This was still very fun to (over)think about <3
(Water, of course, would be a similar limiting factor, but is easy enough to magically purify, and would not be too bland when made by Create Food and Water, so I didn’t bring it up.)
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edelgarfield · 2 months
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i don't want to risk coming off as a ludinus da'leth apologist, because i'm not, but imo I see his motivations get boiled down to "power hungry wizard" or "revenge against the gods" and I think both of those don't quite hit the mark. They're definitely both true, he does want power and he does want revenge, but imo there's more to it.
I don't recall if we were ever given an exact age for Ludinus during the Calamity, but he was young. Obviously young for an elf is relative, so I'm not sure if that means child or young man. But either way, I think it's fairly safe to say that he had nothing to do with either Avalir or Aeor. He was innocent and he saw the destruction caused by their war, and then they left to create their own realms, & he had to grow up in the shadow of the world they ruined. Like whether or not you think the gods are justified, that fucking sucks, and while the gods' decision to leave was the right one for Exandria, it's unfair that the survivors of the Calamity had to do the hard work of rebuilding. And there was likely a ton of fear & paranoia for a long time after the gods left, because they'd already left once before, only to return and for the fighting to start over again.
And even though the gods left, their eternal war still plays out across Exandria on a smaller scale. The Betrayers try to gain foothold on the Material Plane, the Prime Deities entreat their followers to defeat the Betrayers' forces. People fight, people die, the Gods remain. It's certainly the better option, and I'm not certain if it's possible for the gods to leave Exandria entirely so it may be the only option. But it still sucks and it's unfair that after all this time, mortals are the ones dying for the crime of being loved by the Prime Deities.
To Ludinus, I think he can never let go of the possibility of the gods repeating what they did during the Calamity. As long as they remain, he sees them as an eminent threat to all life on Exandria. From his perspective, the gods destroyed the world once for something that he had no part in, and at any point they could do it again. They might be behind the Divine Gate, but IMO if they banded together again, I'm sure with enough time they could open it again. (As for why they don't now, as I said, I believe it's an issue of time.)
IMO I think that fear is a big part of his motivation, perhaps even the desire to protect Exandria, to do what, in his mind, needs to be done to ensure its preservation. And I think the desire for power & lust for revenge is wrapped up in that. And the thing is, whatever opinion you have about the gods, he isn't wrong.
Whether or not you think the gods would return, whether or not it would be a necessary evil, & whether or not Exandria would deserve its fate, the fact of the matter is they could and it would be devastating to Exandria as a whole. If they decided to raze the world entirely and start over, no one could stop them. Whether they ever choose to exercise that power again, they do pose an extreme threat to all life on Exandria. And at the end of the day, that is very similar to the gods' justification for destroying Aeor. The knowledge of how to build the Factorum Malleus was too dangerous to release into the world. After Selena's Wish, every person in Aeor understood how to build the weapon. Whether anyone in Aeor ever chose to build it again, the possibility of them doing it, the possibility of them telling someone who would, was too great a threat for the gods to allow.
In Ludinus's mind, the gods represent the same threat as Aeor's weapon, and he, too, believes that the threat needs to be eliminated.
I feel like I shouldn't have to state that his plan with Predathos is still bad and his manipulation of Ruidusborn in the Ruby Vanguard is inexcusable, but this is the piss on the poor website so I'm saying it now. Assuming he's right about Predathos, releasing it would eliminate a huge threat to Exandria's safety. I imagine he sees the Ruby Vanguard similar to how the gods see the celestials & devils under their command. They're necessary tools in Ludinus's war against the gods.
He might have other goals in mind too, but in that sense he's not wrong. IMO it isn't solely about revenge or power, it's also about protecting Exandria's future. Again, that doesn't mean he should do it or that it's a good idea. It's not. But as much as Ludinus sucks and as awful as he is, I think he's motivated by a genuine desire to protect Exandria, because to him, the gods won't.
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immeasurable-depths · 2 months
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My brain is desperately trying to piece together the gifted tree from Avalir, the only remnant of Exandrian terrestrial growth, that Aeor has neglected, with the dead forest that Jester Fire Stormed in the ruins, and the corruption in Molaesmyr. Especially now we’ve seen Asha express… pity? To the tree in Downfall, and Caduceus being so disgusted with the forest in the ruins, happy to let something technically belonging to the Wildmother get blown up. Was the forest just another messed up experiment, or is something even more fucked up going to happen in Downfall Part 3?
Tldr Molaesmyr and whatever the fuck is going on there is my Roman Empire…
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At work, very bored.
I don't suppose anyone would be interested in throwing questions about Ariadne (my Azem) at me?
I'll also take questions about any of the random stuff I'm working on (Ruins of Avalir D&D campaign, Circle of the Ceaseless Watcher, etc)
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winterpinetrees · 11 months
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I’ve been thinking about EXU Calamity again, specifically the fact that I watched it wrong.
I live enough time zones away from California that watching Critical Role live is out of the question. It’s the middle of the night. I also exist on the edges of the fandom, so I rarely watch the full episodes at all.
However, I have been in the pacific time zone once, for one week in June of 2022. It was a a group hiking trip, and on that Thursday night we were supposed to star gaze. Instead, a wildfire cut off the highway, doubling our travel time that day and making the sky too smoke-filled to see a thing.
Quite reminiscent of Calamity! So, legitimately angry and with nothing better to do, I watched Fire and Ruin live on my cellphone. I had not seen the previous episodes, and I barely knew the characters.
So, about two hours in, when Cerrit went back to his kids and said that his ring glowed when there was danger, I completely believed him. I was suddenly terrified for these kids. Would Cerrit need to send them away without a proper goodbye? Would they be stuck in Avair as it fell? And I also had no clue where Wrayne (Cerrit’s wife) was. What if she was in Avalir or Cathmoira and the stones were futile? But Cerrit wasn’t optimistic or ignorant, he was lying and I didn’t have a clue.
I watched EXU Calamity so, so wrong, and yet that scene in the house is what sticks with me all this time later. The scenario that my mind constructed was so much worse than the truth. Isn’t that always what happens?
I suppose that says something impressive about Calamity. That I cared even though I only saw the end. It is one of my favorite stories of all time.
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sassy-cass-16 · 1 year
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This is on my mind based on the last 4-sided dive where Matt was talking about “known exandria”
but Avalir and Cathmoíra have to be underwater, right? Avalir crashed down straight into the middle of Cathmoíra and the impact crater is what broke the continent into the Shattered Teeth
Matt mentioned underwater societies in that last 4-sided dive.
what if mermaids got ahold of the ruins of the two cities? There could be a whole unknown Age of Arcanum going on right now in the waters surrounding the impact crater
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(I tried to pick places at least 1 of them had never been, but tell me if there's another place you'd send them in the tags!)
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kegisaroused · 1 year
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If they go to the ruins of Avalir I am going to EAT the WALLS.
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