Due to a long series of events, my friends and I are going to sell zombie-related stuff at our university, so I made these PvZ x RE stickers to sell! I thought I might share them with the world a bit!
(I'll post some pictures of them once I print them)
Plants vs. Zombies is such a silly game. Silly is baked into its very code. And I love that! You know me! I live under rotting wood, eating silly and breaking it down into nutrient-rich soil! But I think Zomboni has the honor of being the silliest thing in this already-silly game!
There is no way Zomboni would exist if it weren't for the wordplay. So thank goodness for the wordplay! A zombie, on a Zamboni. Though, we are informed that it is actually "more closely related to a space ogre than a Zombie". What impeccable word choice! So it's not even actually a space ogre. Just some weird guy creature. Awesome
Zomboni drives an ice resurfacing machine, and I have no idea what the general public's knowledge level of these things is. Does the average person know the exist? I knew, but I played and hated playing hockey as a child so I got to watch the ice being resurfaced, which was the best part. Some guy who may or may not be tangentially related to space ogres will drive this machine around the ice rink, cutting down the surface and laying down fresh ice to make a nice and smooth surface, I think. Now, I may be using the generic term for this product, but commonly, there is one brand name that is used commonly, like Band-Aid or Q-Tip or Velcro, and for that we can thank...
Name: Frank J. Zamboni
Debut: Utah
Frank J. Zamboni! Hooray! What do you have to say, Frank?
Wow. So true, Frank. I'm sure this message is reaching its intended audience in this post. Anyway, ol' Ice Tank Frank made such an iconic machine that it is THE ice resurfacing machine in the public consciousness, and there is even a trademark for its iconic shape! That seems unnecessary but ok. Now, when the ghost of the Zamberino was scrying the mortal realm for references to his work in media, he came across parody in a funny video game, and OBVIOUSLY something had to be done about that!
And from then on, Zomboni's description was updated to reflect that it is NOT to be confused with a Zamboni® brand ice resurfacing machine, you silly billy, why would you think that? And they also plugged the Zamboni website in-game, so that the audience of, I must emphasize, a silly video game, would be more likely to buy an entire ice resurfacing machine, or at least its related merchandise. I really would think this would all be fine under parody law, but maybe it has to do with the shape trademark. Whatever. To the Zamboni company's credit, they have some incredible merchandise.
What a powerful item. With this, the course of a baby's life can be changed forever...
Zomboni with an O, I mean with two Os, approaches while creating a trail of freshly laid ice that cannot be planted on. The brand-ambiguous ice resurfacing machine is quite tough, but instant-kill plants are effective, as are Spikeweeds and Spikerocks, which will instantly pop its tires!
Zomboni is a considerable threat, instantly flattening any plant it reaches before its destruction, though the player should be pretty well-equipped to combat it, and the ice is laid on the right side of the screen, rather than the precious left side. Pretty manageable! But Zomboni is only the beginning, and as much delight and intrigue as I have gleaned from Zomboni's existence, it's what FOLLOWS Zomboni that is, in fact, my favorite zombie(s) in the game.
If Zomboni is allowed to create an ice trail, it will be used by Zombie Bobsled Team! Yeah, Frank got a whole "name/debut" section and these guys just get a bolded name in a sentence. You never know what I'm gonna do next! Hee hee!
Zombie Bobsled Team is exactly what it sounds like! A team of zombies, in a bobsled! So that's four zombies, with a defensive vehicle that has to be destroyed before they can be harmed! Zomboni was already over-the-top silly, and then Zombie Bobsled Team goes even higher over that top. And it's a Big Top, where they keep all the clowns. There is not much else I can say about Zombie Bobsled Team, but it really speaks for itself!
For some reason there exists official art of "Mullet Zombie", the Zomboni driver without his vehicle and hat. And for an even somer reason, they put it on the box art for the DS version! PvZ1 is simply very strange when it comes to official key art. Messed up.
(Idc if I've had this blog for like a year, I'm making this now)
💥REQUESTS ARE ALWAYS OPEN💥
(It may just take me a bit to get to them-
Or I just might not do them-
Just-
Im not very reliable with those)
Hi! My name's Ash, but I more commonly go by Wingz. I'm a self-taught artist with a passion for creating and admiring character designs. This is my main blog where I post art relating to my interests. Nothing but pure brain rot and self-indulgence here!
ABOUT ME:
Name: (As stated before) Ash/Wingz
Age: 16
Sexuality: Fictoromantic asexual
Pronouns: They/he/it etc. Basically anything BUT she/her. I really don't care much
__________
INTERESTS:
CURRENT FIXATION(S): Hatchetverse (mainly NPMD)
Main fandoms: Newgrounds, FNaF, Hazbin Hotel/Helluva Boss, TMNT, Cult of the Lamb, Warrior Cats, Sanders Sides, Regretevator, Dandy's World, Hatchetverse
Other interests: Plants vs. Zombies, Monster Hunter, Little Nightmares, Generation Loss, Wings of Fire, Pokemon, Undertale/Deltarune, spiders, character design, robots, clowns
__________
TAGS:
General tags:
#Ashedwings post: Any post made by me
#Ashedwings art: Any art posted by me
#Ashedwings design: Designs I've made, fandom or otherwise
#Ashedwings ramble: My long posts that contain a lot of me talking or rambling
#Ashedwings fic: Fics I've made and posted here
#Ashedwings reply: Any responses I've made to asks
#Ashedwings request: All the requests I've made
Fandom tags:
#Ruins Rebuilt AU: Posts relating to my FNaF SB AU. Subsequent character tags are:
#Wingz!Sun
#Wingz!Moon
#Wingz!Eclipse
#Wingz!Sol
#Wingz!Harvest
#Wingz!Music Men
#Wingz!HH Rewrite: Posts relating to my Hazbin Hotel rewrite/AU
#Wingz!NG AU: Posts relating to my Newgrounds AU (Mainly Pico's School and FNF related, but other Newgrounds series may also be relevant at some point)
This video is very important in understanding my NG AU:
youtube
#Darkness Gates: Posts relating to my OC story known as Darkness Gates
__________
DNIs:
Basic DNI; No homophobes, transphobes, zoophiles, pedophiles, ablists, fatphobes, racists, etc.
Other than that, as long as ur not a dick, we should be fine.
BOUNDARIES:
Tone tags are appreciated, but not mandatory.
DMs are fine, just don't expect me to respond immediately. Or at all. I’m really bad at talking to people I don’t know. I’m working on it
Simping for my designs is fine. Just don't get too wild. I am a minor.
Hello!! My names are Martin/Elias. I wanted to start a blog to rant about otherkin and therian stuff but i am not very good at being active online.. I'll just post whenever i feel like it me thinks :3 feel free to dm me or interact in any way !! I am a big enjoyer of questions..
[ Info ]
[ I am 6teen ]
[ My blog is not safe for littles or age regressors!! despite being one myself. i do not consider my content suitable :( ]
[ I am trans masc. aroace. gay. polyamorous and genderless :3 ]
[ I am a pronouns + xenogender + name hoarder ]
[ Podcasts: The Magnus Archives. The Magnus Protocol. Malevolent. Welcome To Night Vale ]
[ Shows: Good Omens. Hannibal. Madoka Magica. Gravity Falls. Dhmis. Sanders Sides. Our Flag Means Death. Sonic Prime ]
[ Object shows: Hfjone. Its Time For The. Love Of The Sun ]
[ Games: Cookie Clicker. Metal Gear Solid. Plants VS Zombies. The Stanley Parable. Gmod. Fnaf. Roblox. DBH. Minecraft. Portal. Cookie Run Kingdom. The Beginners Guide. Animal Jam (Specifically the trading system..) ]
[ Misc: Despicable Me Franchise. Sonic The Hedgehog Movies. LPS. Jerma. Roleplay. Speculative Biology. Horror. Pony Town. ARGs. Psychology. Writing. Art. Online Trading Systems. All Tomorrows. Furry Fandom. Indistinct Chatter ]
There may be some kin types i am forgetting...But if i wrote everything down i would be here all day because my identity is incredibly fluid !! Apologies if the formatting is a bit bad or boring or if i made any grammatical errors. i am tired </3
https://meatboyandfriends.carrd.co/ commission info <3
Bad End: Astro Zombies vs Good End: The Loneliest Time
*shows up to @gloomiegalaxie 's femboy friday with my son of the mother plant* this week's theme was cryptids, so i opted for an in-universe cryptid :)
Started playing Plants vs zombies again and welp- Made some ocs off of it Lol-
Vinny(Venous fly trapper plant thing) She/Her
Zombo(Zombie of course) He/Him
Zed(Other Zombie) He/Him
Pea(Pea Shooter) He/Him
Sunny(Sunflower) She/Her/Zhe/Zer(Given by Zombo)
Basically this carnivorous plant has a uncontrollable tendency to bite and try to eat those around her making her disliked with the plants (Especially Sunny cause she kicked her off the lawn) in which she was left to be eaten by the zombies.
Or well she would've If one of the. Didn't adopt her lmao- Zombo found her and was confused why she didn't attack and just took her in lol.
Also Zombies can talk "normally" but mixes their S's with Z's.
decided to get off my ass and work on my art, because it's just felt unsatisfactory to my taste and ive admired a lot of artists
i really like @/meow972's art (fav eluca n ron artist 100%), i also take some inspiration on detail from jililijililiji on instagram. i like stylized art a lot i think. im a fan of yurie sekiya too. there's kind of a pattern. again, stylized art is super cool and i want to capture that
also!!! the blue gal to the right doesnt belong to me!! she's a gijinka of lily of alchemy from pvz by a user on the fandom wiki!! and ofc credits to jason the art kid for the plants vs rappers fnf mod, based mod based songs. rex and snowy are ofc mine tho
i learned a lot from this, i like how i did zombie bf the most. ill go forward with that sort of style and add to/take from it as i keep practicing
I'm just gonna go ahead and say it despite my fear of getring backlash:
I am not a fan with how WHB handles the usage of Solomon's Tears.
(Rant post, feel free to skip over, rest under the cut. I just needed to get this out of my chest.)
Thank god they've made a statement about the availability of Tears, but in my opinion, their way of handling this is the equivalent of slapping a bandaid on a gaping wound - it fails to address the root of the issue that's making Tears such a necessary material in the first place, it being several aspects of the game design.
There have been several design choices that confuse me when it comes to WHB, which I would chalk up to WHB being PB's very first game that purely isn't otome. But these design choices often involve game balancing issues, which for me personally directly impacts my enjoyment of the game. And it is these design choices that immediately impact the need for Tears, and why the initial update changing the availability of these Tears sparked so much controversy.
But before that, I have some menial complaints that can be chalked up to me being spoiled by other games. First of all, the large amounts of filler stages, while normal for a gacha, still doesn't make it a fun experience to play through - especially when there are barely any changes to the stage layouts. The only reason why Plants vs Zombies were able to do this is because of the way their stages are set up:
Stages 1, 3, 6, and 8 introduce a new mechanic/zombie
Stages 2, 4, 7, and 9 are harder stages that test what you knew from the previous stage
Stage 5 is a minigame stage
Stage 10 is a conveyor belt boss stage
Every stage gives you a new plant, oftentimes one that is relevant to the new mechanic/zombie at play/about to be introduced (for example, Puff Shrooms upon ending 1-10, a 0 Sun plant with shorter range that helps in earlygame because the next world is nighttime, which means no Sun from the sky)
As for the other TD games in the market? Arknights has different maps for each story stage. So does Path to Nowhere, from what I recall. If there are filler stages, they're very few and far in between. It's why Granblue Fantasy changed their story chapters to no longer have a solo battle at each segment - it hinders the storytelling.
One of the most baffling things in my opinion is the fact that the game has the same upgrade requirements for all units regardless of rarity. This is such a weird design choice for me because in most games, lower rarities are cheaper when it comes to upgrade costs.
For comparison's sake, some screenshots I took for promoting S and A+ ranks.
Belial, an S-rank Marksman, requires 22k Gold, 22k Books, 10 Tears, and 22 Fire Jellybeans.
It's the same for the A+ Healer Morax, save for the elemental jelly beans which is changed to his element, Light. And this is the same amount needed for upgrading L characters as well.
This design choice isn't particularly good, in my opinion. It bottlenecks players and puts them in a mindset position of "upgrading anything apart from Ls and some choice S/A+ ranks is a resource sink". It makes people think that building anything except the strongest of units isn't worth it, which in turn renders the existence of lower rarity/weaker units moot, especially considering the scarcity of the Tears in the first place. Because why would you raise them if you're going to gain more of an advantage from building these high-rarity units? You're going to get a more immediate and significant power boost by upgrading Ls in the first place.
This is even more pronounced in WHB specifically because in most gachas, lower rarity units tend to require less to upgrade. Take a look at the E2 requirements of three Tactician Vanguards in Arknights, in which Elite upgrades are the closest approximation to promotion in WHB.
Beanstalk is the lowest rarity of the archetype at 4*, and her E2 material requirements consist of two types of tier 3 materials (Coagulating Gel and Manganese Ore, both with blue borders), Vanguard Chip Packs, and LMD.
Then you have the 5* Blacknight, whose material requirements now include a tier 4 material (Incandescent Alloy Block, with a pink border) in addition to a tier 3 material (Loxic Kohl), Vanguard Dualchips (crafted from Vanguard Chip Packs and Chip Catalysts, both of which are farmable regardless), and more LMD.
And finally, the 6* Vigil, whose material requirements are now a tier 5 material (Crystalline Electronic Unit, with a yellow border) and a tier 4 material (Optimized Device), more Vanguard Dualchips (4 to Blacknight's 3), and even more LMD.
Yet in other games, I don't mind raising lower rarity units - for several reasons, depending on the game. In Granblue Fantasy (despite my complaints about how quickly the meta evolves and how lim-centric it is), SR units serve as the stopgap for party comps until you can fill out your roster with SSR characters, and some of these SR characters still see use like Lyria. In other games like Fire Emblem Heroes, Memento Mori, and Princess Connect: ReDive, all units gain the potential to hit the highest rarity - I have a Yukari (originally a 1* unit) ready to hit 6* in PriConne, while I have a +9 merged 5* Fallen Takumi (farmable unit at 3*/4* base) in FEH. Arknights' case is more nuanced, where it's partly the same case as GBF, but also the fact that lower rarity units can fit into niches that high rarity units don't fill.
With these other games, I never feel like raising a lower rarity unit is a waste of resources. The costs of uncapping characters in general is negligible in GBF, except for the Eternals and the Evokers - those of which are reasonably time-gated because of their sheer meta impact and how strong they are compared to all other characters. Except for particularly egregious cases like Tsukinogi, every single Arknights Operator has their uses, and they often see use in Integrated Strategies.
And let's not get into the debacle that are skill levels, because of course you need more materials for that. I don't mind having high costs for optimizing skills - Masteries in Arknights works like that, after all. Pictured below is the cost of M3-ing Bagpipe's third skill.
That's right - a tier 5 (Bipolar Nanoflake) and tier 4 (Oriron Block) material. And luckily, you can farm for all of these skill upgrade materials outside of events, crafting the higher tiers as necessary. There is less opportunity cost for me to E2 my 4* and 5* units because I can just farm the materials again anyways - and even then I some Masteries on these units are amazing. S1M3 Myrtle (4*) is probably the best DP generator in the game, while S2M3 Lappland (5*) also helps with her skill uptime.
Then you go back to WHB's skill upgrades, which mind you is also the same cost between rarities, and guess what else you need?
Yep. Tears. A ludicrous amount of it, considering its availability. And let's not even get into the Tears required for the Unholy Board, if that matters to you (and it does, because it also gives buffs for your L units).
This skews the game balance towards the L units even more. Ideally you'd be raising skill levels once your units reach high levels, because everything is percentage based and the lower your base stats, the lower effect these skill levels have on your skills. But that just means you'll still need Tears because, well, you still need to promote. And remember the opportunity cost again, because all rarities have the same skill upgrade cost, further incentivizing you building Ls and ignoring everything else.
It's ridiculous.
And the added nail in the coffin: the reduced rewards that basically halved the amount of Tears you get.
I seriously, genuinely hope they take the availability of Solomon's Tears as well as game balancing into consideration when performing the next balance patch. Because otherwise, I can't see this game being an enjoyable experience for me moving forward.
Unless, this was the intended way the game was designed, in which I just...I have no more words to say.