Medical School Student Mod | Sims 4
Click HERE for Version 2 on my Patreon.
Requirements:
EP01: Get to Work
EP08: Discover University
XML Injector by SCUMBUMBO
Have you ever wanted your Sims to go to medical school before entering the doctor career? Or maybe your Sim just wants to go to medical school for the hell of it! Well in my pursuit of adding more gameplay mods to my save for better storytelling, I created this medical school student career track! I made this career available for Teens-Adults.
Applying to Medical School
Even though the medical school track, is technically a joinable career, I still wanted to create the opportunity for your Sims to apply to medical school! Applying will take about 3-4 hours and will cost them §500.
Medical Institutions:
Your Sim will be randomly placed at one of the following medical institutions:
-The Landgraab School of Medicine
-University of Britchester School of Medicine
-Foxbury Institute of Medicine and Health Sciences
-Plumbob Center of Medicine
-Newcrest Center for Medicinal Sciences
-Komorebi Institute of Medicinal Studies
-University of Willow Creek, Goth School of Medicine
Again, their placement will be randomized. If you want your Sim to work at a specific medical institute, you can quit and rejoin the career until you get your desired one.
Pay:
Your Sims will be unpaid until they become an intern (Level 5). For the first four levels, it is up to you to decide how (or if) your Sims will make simoleons. I recommend the Unlimited Jobs mod by TURBODRIVER, which allows you to have multiple jobs at a time. You can check it out here if you like.
Career Track
This career track comes with 9 levels:
Preclinical Med Student I: (§0)
Starting your journey into the medical field, you're diving into basic sciences and learning the foundational concepts of medicine. It's a challenging start, but with hard work, you'll build the knowledge needed for your future career.
Preclinical Med Student II: (§0)
With the first year behind you, you're now diving deeper into complex medical subjects. Balancing intense coursework and initial patient interactions, you're beginning to see how your studies apply to real-world healthcare.
Preclinical Med Student III: (§0)
Transitioning from the classroom to clinical rotations, you're getting hands-on experience in various specialties. Your understanding of medicine is growing rapidly as you apply your knowledge to real patients under supervision.
Preclinical Med Student IV: (§0)
In the final phase of your medical school journey, you're solidifying your skills and preparing for the next step. As you complete your rotations and apply for residency programs, you're focused on becoming a competent and compassionate doctor.
Intern: (§10)
Welcome to the first year of residency! As an intern, you're now a doctor, responsible for patient care under the guidance of senior physicians. The hours are long, but each day brings invaluable learning experiences and growth.
Junior Resident: (§15)
With a year of internship behind you, you're now taking on more responsibilities. Your confidence is building as you make more independent decisions and start to specialize in a particular field of medicine.
Senior Resident:(§20)
Nearing the end of your residency, you're a seasoned doctor with a wealth of clinical experience. You're mentoring interns and junior residents while honing your expertise and preparing for the final stages of your training.
Chief Resident: (§25)
As the chief resident, you're a leader among your peers, coordinating the residency program and ensuring the smooth operation of the team. Your skills and leadership abilities are put to the test as you balance administrative duties with patient care.
Fellow: (§35)
Specializing further, you're now a fellow, focusing on a particular area of medicine. This stage is all about mastering your chosen field, conducting research, and becoming a true expert before transitioning to an attending physician role.
Hours:
The hours for this career track are LONG! Again, I wanted to add as much realism as I could. So, expect your Sim to be gone for practically the entire day! They most likely will come back home with a tense/dazed buff.
Skills and Objectives
The major skills your Sim will be focusing on in this career are Logic, Writing, Handiness, and Research & Debate. Your Sims objectives are essentially to progress these skills to the required levels.
Computer Interactions and Rabbitholes:
There is a separate in-game pie menu for Medical Students on computers. This comes with nine (9) new interactions and rabbithole activities for your Sims!
The time for each activity varies; but expect your Sim to spend HOURS doing most of them lol (for example, the Medical Conference may take 3-4 hours, and going to Clinical Rounds may take 5-6 hours. For rabbithole activities, your Sim will go to the computer first, before leaving. Also be ready to spend some simoleons on activities such as paying tuition, going to conferences, and textbooks (SEE BELOW)
Textbooks:
What is medical school without textbooks...and expensive ones too?! I added four (4) new textbooks. They total to about§500. They're also located under the Emotional category since they give your Sims a Focused buff, which can help them build their skills.
Lot Traits:
For those who want to take their gameplay up a notch, I created a Medical School Lot Trait. But because we don't have medical school lots in game, if you plan on building a medical school for your Sims, it will most likely have to be on a generic lot.
Buffs:
Several buffs come in game with the various interactions! Here is a quick snapshot of a few:
Trait & Conversation Topics:
Lastly, I also created a CAS trait for your Sims who are/ or want to become medical students. This trait comes with basic wants such as wanting to go to the library or researching something on Simpedia. The trait itself should be in the Lifestyle category.
Also, Sims with this trait will have the following conversation topics available to them:
Important:
Please make SURE that you have the XML Injector installed; and that you have script mods enabled. Also try not to separate package and script files or place script files more than 2 folders deep!
Known Problems/ Conflicts:
As of now, there are no reported conflicts or problems with this mod. Feel free to join the discord to let me know of any issues that you detect.
Update Log:
5/17/2024
As requested, I added the postgraduate positions such as interns, as well as junior, senior and chief residents, and fellows. I also added pay for these levels.
5/21/2024
MOD IS CURRENTLY BEING UPDATED (WITH MORE GAMEPLAY FEATURES 😊)
BECOME A FREE PATRON OR PAID MEMBER TO GET UPDATES!
5/22/2024
Additional gameplay features were added. If you downloaded the old files before on this date, PLEASE DELETE, AND REPLACE WITH THE NEW FILES.
T.O.U.
Please do not claim this mod as your own.
Please do not upload this mod to any other websites.
Please let me know before translating this mod.
FOR DOWNLOAD AND MORE INFORMATION, visit my Patreon.
elle.
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Functional Energy Drinks
REQUIRED MOD:
The 8/30/24 updated version of the Custom Register. Please delete the old version after updating to the latest version. If you can't see the new additions, it means you didn't delete the old version in your Mods folder.
Drinks:
Bang Energy Black Cherry Vanilla
Bang Energy Peach Mango
Bang Energy Sour Heads
Bang Energy Star Blast
Celsius Sparkling Kiwi Guava
Celsius Sparkling Orange
Celsius Sparkling Tropical Vibe
Celsius Sparkling Watermelon
Monster Energy Coffee + Energy Irish Blend
Monster Energy Green
Monster Energy Lo-Carb
Monster Energy Ultra Sunrise
Red Bull
Red Bull Sugar Free
More info on the Patreon post, including How To Install and How To Use.
TERMS OF USE
Please be respectful and do not release my early access content. They are only early access and will be free.
Please do not include my items in uploaded builds. Link back to my Patreon page for others to download separately
Please do not recolor, convert, and/or edit my meshes
Please do not reupload
DOWNLOAD
Now on Early Access. Public Release: 9/24 @ 7pm EST
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School Additions (Call In Sick + Manually Attend After School Clubs)
I got the idea for calling in sick from the 'mods I wish existed' thread on MTS and the after school club portion was added because I wanted a way to still send my sims even if they attended school using ultimate careers. I hope you all enjoy!
Requirements:
Base Game Compatible. If you don't have EP4, the after school club interactions won't show.
No mod requirements.
Made on version 1.67.
Recommended:
Echoweaver's Symptoms for seasons
Olomaya's school council mod + school activity
My cheerleading mod + school activity
Ultimate Careers Cross-Compatibility:
To accommodate for UC, your sim must phone in sick before 7am. This is regardless of if you're actually using the mod to send your sims to school or not. As long as you have the mod installed, it counts.
If you're using the original Zerbu version instead of the updated version, the 7am deadline still applies but you won't see the greyed out tooltips in-game to remind you of it.
Calling In Sick
Phone Interactions found under 'School' path.
By default: children must ask an older sim to call for them while teens can either ask or call for themselves. This is XML tuneable.
Sim must have either 'sick' or 'fake sick' buffs.
Older household sims can call in for younger sims if they have 'sick' buffs.
School children and teens can try to convince older household members that they need to stay home due to sickness. They don't need to be sick to use this interaction.
Found under Friendly/Ask For School Sick Day
Success depends on the traits and buffs of both sims.
Many of these values can be tuned via. the XML.
See the download page for which buffs count as sick/fake sick.
Attend After School Clubs Manually
Since you can't attend after school clubs unless you've been at school that day, I needed a way to manually send my sims to attend them. (Handy if they've been off sick or if you are using the UC mod for school).
Click on the school within club hours and send your sim to their club.
Conflicts:
This is a pure script mod, so it shouldn't conflict with any other mods.
Download:
MTS : Here
If you'd like to buy me a coffee or ice-cream or something as thanks, you can donate here: my kofi!
I hope you enjoy,
Phoebe
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WELCOME TO ... SAN SEQUOIA & COPPERDALE
K-505 UPDATE AND K-707 NEWS :)
As we are still in the Bold November, here come San Sequoia and Copperdale K-505, both with their make-over, both ready to fill your need of pixels :)
SAN SEQUOIA ... as you know, the city is based on the San Fransisco Bay and the first thing we remade in this world has been the bridge :) It has to be red. No question :D Then, we made the grass and finished with the streets and roads. In that order ...
As we made a lot of textures work this month, we'll come back with more details in the coming weeks in each world since, you know, ALL the K-505 and other K-Mods have to be updated ;)
COPPERDALE ... frankly, I was quite surprised. Because I didn't expect such a town. Very agreeable to watch and play BUT very complicated to transform with true pixels :D So ... we remade A LOT of things, including the road signs ... many many details to review, many many files to work on, we hope the result will fill your expectations !
We already worked on the trees of the city, and all this is very promising. Which makes me talk about the K-707 ...
The terrible K-707 ..................... :)
Already there are some trees from the last 4 worlds that are reworked ( such as the palm trees of Tartosa and San Sequoia ) and indeed I think they are much more interesting than the original ones but the K-707 is a difficult and tricky one and we really have to take care of it from the beginning, aka the base-game ... So, be patient about ;) because it will be super cool.
More news next week with the coming arrival of ... Chestnut Ridge rework ---> At first look, no particular obstacle arise. It should be fairly easy to cover all basics.
So, we're already working on K-707 and some special K-303 we're eager to get out.
Stay tuned, have fun, support our work :D
Give us some caffeine : ko-fi // paypal
k-505 High School Years : Copperdale download
k-505 Growing Together : San Sequoia download
xoxo
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