do you have any particular thoughts regarding marcille being a half-elf? its interesting to me considering the fact that she seems self-conscious about being a half-elf, but denies it when its brought up
i remember marcille looking visibly uncomfortable over laios simply asking her how old she is, which i think the only reason she might feel nervous about this is because it might reveal her as a half-elf to him.
she's never corrected anybody whose called her an elf either.
never mind the circumstances of the reveal, in which thistle goes on about how half-elves are inferior and accusing her of wanting to become full blooded elf, she seemed particularly upset like he struck a nerve-
i wish the half-elf thing was built upon more. also, underrated marcille line:
okay so i revisited this sequence just to make sure I could back myself up and it's just... man. there's a lot going on.
the first reaction we get from Marcille is this huge panel that takes up half of the page
she is viscerally affected. flushing to the tips of her ears with the intensity of it. and we see it again, a few pages later
so it might seem like she's embarrassed about it and lying to herself, but... I really think it's just that Thistle is accidentally hitting sore spots. If you really look at what he says to get these reactions
"you'll live out your entire life [...] and die that way too"
"a hundred years from now, nobody will be there"
Hear me out. I think, if he stuck to harping on about her inferiority without bringing up how terrifyingly long-lived she is, she wouldn't have been as bothered. But right now, Thistle is accidentally hitting all the marks on Marcille's deepest fears-- and this is after the Winged Lion promised her that her dreams could come true in an extremely vulnerable moment, so it also hits her slightly guilty conscience as well.
I do truly believe that Marcille isn't bothered about being a half-elf the way that people assume she'd be bothered by it. To her, the biggest problem with being a half-elf is that it's isolating.
On one hand, it's not hard to imagine why she'd distance herself from elves in the west. A lot of them can clock her as a half-elf on sight, unlike other races, and therefore she's always branded with this weird stigma of being Othered -- I would even say that she considers herself lucky for being born outside of elven culture instead of having to grow up in it. I mean, just... look at the way elves talk about her.
Skipping past the uncomfortable implication of what 'not tolerating the existence' of half-elves would actually entail, this is incredibly fucking annoying. You can see why she wouldn't want to be around elves much. You see a lot of Marcille reacting badly here, but honestly, almost all of it can be attributed to her freaking out that her bluff completely failed. She's honestly more paying attention to Izutsumi's footsteps and trying to coordinate an opportunity to escape.
And in the end, you see her built-up frustration at being asked if she wants to be a full-blooded elf like 2-3 times in a row.
Yeah, yeah, "the lady doth protest too much," and all. But we know Marcille. We know that she's a lot more embarrassed and horrendously unconvincing when she's being prodded about something she's actually self-conscious about.
Moving onto the flipside of things, it might seem weird that she "pretends" to be a full elf around other races, but it's not really that strange if you think about it. Again, people are weird about her being infertile or whatever, and a lots of them don't even know much about what sets half-elves apart from everyone else. I mean, look at how uncomfortable Laios is just asking her about it
and look at how exasperated and resigned she looks
And like... she's right. Where would that come up in normal conversation? Why would she go out of her way to tell them? She's functionally a normal elf to other races anyway -- got the ears, the abnormally long "childhood", and the huge mana capacity. Unless it's directly relevant or important for people to know, I don't think it's all that strange or indicative of insecurity that she prefers not to bother with it.
(This combined with her sense of being an "outsider" to elf culture also explains why she thinks elf superiority is embarrassing. She sees the way elves treat short-lived races from the "outsider" perspective nonetheless, and thinks it's obnoxious; especially more so because she usually has to play the elf around short-lived races and deal with the reputation of arrogance that elves have built up.)
The sad thing is, this all means that... she doesn't actually fit in anywhere. She doesn't like going out West much because of how elves treat her. But she's also an outsider in the continents she was born in, treated like this exotic long-lived alien choosing to live among short-lived races for some reason. She is always an outsider, the Other, no matter where she goes. Add in the fact that she'll live longer than literally anyone she knows, and it's honestly kind of heartbreaking.
And I think that's the crux of it. Marcille really doesn't act like she's at all self-conscious about being a half-elf because of any feelings of inferiority or being half-made or whatever. She considers herself a perfectly legitimate being and might even, in some ways, consider herself superior to normal elves because she's not blind with elf supremacy or whatever. (And whatever "elven biases" she displays, all of them are born more out of the fact that she's kind of bad at conceptualizing how other races age and mature compared to herself, not that she actually considers herself better or more mature simply for being an elf.)
I think that whatever self-consciousness Marcille has about being a half-elf is, instead, related to terror and loneliness. The reminder that it ensures she'll never truly belong anywhere for the rest of her very long life. The reminder that, in truth, even she's not actually sure how old she is by other races' standards (hence the discomfort when asked how old she is). She doesn't want to not be a half elf, or be a full elf or full tall-man-- in her ideal world, she's still a half-elf. She just gets to live out her life at the same pace with the people she loves and doesn't have to say goodbye again and again and again until she dies.
and one last very important panel, right after Mithrun tells her that all her desires would be devoured
In her ideal world, she's still a half-elf and reality magically starts marching at her pace. But failing that, the second best thing is that she's still a half-elf-- but one who is able to accept reality and let go of her fear.
(But the rest of the story pans out the way it does because, to Marcille, taking reality apart and reshaping it was less scary than simply and fully reconciling with it.)
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Alright let's go - Ramblings regarding Saga, in comparison to Jesse and "The World"
if anyone feels like expanding on any point please do, I'm gonna leave this text as it is because otherwise it's gonna torment me for weeks
I don't recall in which interview, a couple writers said Casey was developed because Saga needed someone to bounce ideas off of and/or because she needed something to externalize her personality without relying on awkward exposition (or something along those lines).
And that's kind of noticeable if you compare Saga's and Jesse's treatment from a writing/presentation stand point:
Jesse as a character is far more obscure and details about her inner life are limited, while Saga is established and very detailed without relying on exposition.
Jesse, from a technical standpoint, suffers the "new character introducing an audience to a new IP" syndrome if you will.
Jesse's past is presented in vague details and a general sense of direction: finding Dylan who is a stranger to the audience. Her inner monologue is to Polaris and it works as exposition but by Polaris' nature there's no back and forth.
When Jesse talks to a character it is always a one-to-one conversation, and an important portion those are about the history of the FBC, asking questions that require exposition. Not to mention there's no interaction between the main cast other than with Jesse.
Some information can be inferred from Jesse's "epilogue" lines after the end of the game. But that's about it regarding the main text.
And that goes in line with the thematic difference I feel between Control and Alan Wake games - the former (heh) is about The World, the later, about the people in it.
Overall it can feel quite isolated and lonely, or well, mechanical.
You have to fill in a lot of info yourself. And I believe the writers identified this and tried to change where they could with Foundation and AWE - with the way Jesse and Emily are far more comfortable with each other as they joke and tease during their dialogue, and getting a deeper look into my beloved Langston's personality (which is quite self-aware because lmao, finally it's Jesse who's at the end of a one-way "conversation").
But Saga's has an already established and rich life before the story and details bleed all through the text.
A partner and friend she's known for years and their history is spoken and written, there's no need to infer and fill in details yourself that much.
Their relationship is detailed enough in "side tidbits" (all of her Mind Place stuffs) and in actual conversations, which often enough involve a third party.
Casey works as exposition for Saga's character but, by virtue of Casey being character apart from Saga, the information is introduced far more organically (and arguably, in a more detailed way).
Remedy also gave Saga a huge advantage Jesse didn't have: The Collectible and Missions menus are hers.
So not only we get to hear Saga's thoughts on the current situation, we also get a sneak peek into her mind and inner life.
Some people in Saga's life also have a detailed enough history that they stand on their own rather than solely working as Saga's motivation because the story requires them to be at stakes.
Dylan is, technically, a stranger to Jesse, she's clinging to the past idea of him: we are motivated to find Dylan because we're told to care about him. While Logan and Casey are present in Saga's life and we get more details upfront to care for them.
Saga got curious, shit started to go down and we want them to be safe because otherwise it'd be painful for Saga.
Unlike the ghosts that Trench and Darling were to Jesse, Saga gets to actually talk to Tor and Odin. And well, the entire plot of the game is her undoing and confronting Alan's work on her life, rather than cleaning the mess done by the previous administration that are now gone and cannot be held accountable for.
And I suppose that's another improvement in the writing: the Hiss as the antagonist force is basic (and if you've played Mass Effect they're nothing new, and to me they're the least interesting part of the wolrdbuilding). There's not much room to maneuver, so Jesse's got one way to fight them (so far).
Saga could've gone several ways in dealing with Wake, and we see her struggle when she's about to give the Clicker to Alan/Scratch, she didn't mince her words in that confrontation and she had all the right to go even further. And yet she kept it together, unwilling to fully give herself to despair.
AND!
She chose compassion in the end!
And, honestly? Their final conversation is such a good and rich detail.
Saga's motherhood could've remained as basic reminders to the player that she has a daughter who's the victim and that's your motivation girl! As well as her silly jokes because parents do that sometimes teehee.
Saga's compassion is informed by her motherhood but not limited to it. As a mother she knows that everyone needs someone who believes in them unconditionally, as a daughter she knows how good a reminder of your good qualities can be, and as a detective she knows how to gather, read and act on information.
So when she reminds Alan that he had defeated the Dark Presence before and that he can do it again, she's not saying it because she's desperate, and she's not being patronizing due to Alan's loneliness and isolation.
She's saying because it's true.
And she doesn't rub his missteps and mistakes on his face. She knows how to get the point across without being mean.
She needed very little guidance: information to fill in the blanks of her life from Tor and Odin, short and vague phone calls from Alice, and a portal to the Writer's Room from Ahti.
(Rose's lunchboxes were technically not necessary but she gets a honorable mention.)
I don't know if there's enough information to conclude whether the reminders that helped her find a way out of the Mind Place were sent by someone else or came solely from her own resilience, and either would be neat, but I would like to think there's someone who's been looking out for her the same way she's been looking out for other characters.
And she's not flawless, but in working her flaws I believe the writers treated her with well deserved respect. She's not a caricature and the story has enough characters being tortured, any more and it'd feel cruel and it'd be permission granted by the horror genre anyways (although, to be honest, I believe Cynthia's treatment was a tiny bit too cruel and that's mostly due the last stage of her boss fight).
I love her first conversation with Norman because she's being a bit patronizing (I believe that's the correct word?), but he's like, nope! No dementia here! Not cool you brought it up :]
Her Nightmare Mind Place is as explicit as it gets. And the few times she loses it are not unearned. I love it when she gets frustrated with Rose and her "Oh fuck this", as well as her pained "My daughter is dead because of you. What is wrong with you?" to Alan in the holding cells.
Her biggest flaw is being a fed.
She's an extremely well put together person and integral, rich character. Her pain and suffering are palpable and the developers did an excellent job in showing it without being cruel (or well, knowing where to place the cruelty *cough* the white man *cough*).
And that's, in general, where I'd call attention to the leaps in improvement to Remedy's writing, right alongside the development and treatment Alice got, and the departure that is from Marshall in Control (the one character of color of any sort of relevance to the story, who got the least dialogue or details about her life and involvement despite being part of the old guard, and that gets killed in the end).
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I have the same criticism (affectionate) with Control and Quantum Break: the world, its history and other characters are more interesting (to me) than their protagonists.
I wanted to get far deeper into the inner lives of Beth Wilder, Paul Serene, William Joyce and Martin Hatch than Jack's. William's and Beth's specifically, the one who ruined everything and the one who's struggling with the fact it can't be fixed, respectively. Sure I got my fix from the novel, but that is not part of the main text, so my comment still stands.
Ahti and Polaris/Hedron's goals, The Oldest House and all the places and events and phenomenon it connects to is what makes my mind wander. Jesse's involvement with all of them and her relationships with other characters remain only as possibilities at the end of the game.
I would feel far less affection or attachment to either Jesse and Jack if it weren't because of the sibling element. That's my huge bias/weakness there I'll admit.
But with Saga, I do care about her entire world, everything and everyone that surround her. She likes weird, morbid stuffs and romance stories, she's extremely curious which got her in trouble but was responsible enough to go deal with it.
As a new protagonist character that stands right next to a well established one as Alan Wake, I think there's very little Remedy could've done to make her better.
She's just amazing, Remedy and Melanie Liburd deserve so much praise for her.
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The only gripe I have about her treatment is extremely petty and it's the same I've had in previous games, which is technical - she could've had more animations that showed her body language given she didn't have as many live action scenes (and also watching some of previous Melanie's work, she's got an incredible voice range for certain emotions that weren't explored in the game).
But that's a matter of presentation and technical development.
AND
Remedy flexed the leaps in improvement they've gone through already! I mean, Saga's animation of picking up things anyone???.
So here's hoping they got more plans for her and they include more live action.
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