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#sims 3 graphics rules
catbrokensims3 · 5 months
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Misc Tech Stuff
I thought I'd share, I just followed this tutorial to try and keep an automatic Win 11 update from happening unless I want it to, since it kept threatening. Hopefully it works. I'm not the most tech savvy person so this might be a "well of course" situation for some, but I'm just out here doing my best :P
On the topic of programs, I had to do a fresh reinstall of the game and used a utility I remember seeing on this video by the always helpful @acottonsock, and it worked amazingly. It's called The Sims 3 GPU Add-on Support by alfa1295 on Nexus Mods. Now, NexusMods does require registration to download mods and whatnot, but I already had one because pretty much most Stardew Valley mods are there, and I don't just use mods for the Sims, ha.
Cannot recommend this enough though. It updated my GraphicsCards.sgr and GraphicsRules.sgr automatically, and saved old versions of both files. Yes, I did go through and check them to make sure it was done correctly it absolutey was. I think the only "usual" things I actually had to do manually for the reinstall was to change the cpu level numbers in GraphicsRules and limited FPS in my graphics card control panel.
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simlicious · 2 months
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After seeing this beautiful (infamous?) Vrg Grl crochet dress with strong 70's vibes that everyone seemed to want to crochet for themselves after Taylor Swift wore it recently, I wanted to turn the fabric into a pattern. And voilà! It's perfect as a beach cover-up dress, right? The outfit is from the Ambitions EP if memory serves me right. Doesn't look too shabby, does it?
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simspaghetti · 11 months
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Minerva got an opportunity to donate some gemstones to the science facility, so she adventures around town to collect them all up
She puts the reward money towards a charity called the 'Secret Squid Society', being the good-natured sim that she is!
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blokettte · 2 months
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Rosa started writing her first book "50 Shades of Rosa" and later stumbled into her old nemesis Paola while doing an opportunity, but sadly couldn't throw hands because Paola was pregnant... + a little photoshoot with Cassius before he ages up
previous / next
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starsweepersims · 2 years
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Howdy folks, and welcome to a sort of hub for my Not So Berry Legacy (by @lilsimsie and @alwaysimming). Lovingly converted by hand by me, including the extended edition of Not So Berry by illusorythrall on blogspot. 
As everything is being fine tuned, I’ll be updating this hub with the information on the challenges, alongside information on my own playthrough of the game. 
One word of warning, though, is that unfortunately most spares of the human variety will be unable to be shared. This is due to a few mods that add new traits, new hidden traits, and new skills and that makes me hesitant to share them. However, all pet spares will be free to download at the end of each generation. 
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ozzgin · 1 year
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Hello and welcome! If you're new here or unsure what this is all about, this pinned post is for you. Please read before descending.
TL;DR: I post yandere/horror/monster self-insert stories and (mostly) funny doodles. Yes, I'm over 18. Any pronouns.
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Most recent work(s): Yandere!Swordsman x Fem!Reader | Rent-A-Monster
Current Game Project: Cozzmos Hotel (Monster Dating Sim)
Tag Navigation: #personal (Rambles & Asks), #doodle (Everything I've doodled), #my art (Curated, higher quality doodles), #mail doodle (drawings received from other people), #advice (tips, suggestions etc. to questions I've received)
List of Anons: 👘,🧥,🪐,💫,👾,🎪,🎭,🔮,💥,👁️,🎐,🫧,🌟,☁️,⚡️,❄️,🪷,🌼,🌷,🌸,🌹,🎀,🧌,👽,💀,👨‍🦲,🧼,🧋,🍡,🍰,🍮,🍙,🫘,🐼,🐯,🦊,🐰,🐶,🐲,🦄,🐍,🦇,🦆,🦢,🐈‍⬛,🦝,🐀,🐘,🦭,🦐,🦀,🦈,🐝,🦋,💙,❤️‍🩹,💕,🧭,📖,💸,🎶,♠,💠 anon (I'm coming for you), (my wife anon), hand-biter spouse, pick up line anon, wifey anon, GYAT anon, eastern dragon anon, introvert anon, super eepy anon, goopy slimey anon;
Other links: Ko-Fi | Redbubble | Discord (Info here) | X
Disclaimer: All images are either credited, my own work, or AI generated (Midjourney) if no source is mentioned.
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Request Status: Open for October! (Slow response rate; currently 200+ inbox messages)
Rules: Anything within common sense is alright. I'm not good with graphic, detailed smut, but limes are ok. Female/male/gender neutral readers. Original work and fandom (see below).
Fandoms: [Anime: Baki, Hakuouki, Inuyasha, Jojo’s Bizarre Adventure, Mayoiga, Monster, Naruto, Shaman King, Yu Yu Hakusho]; [Manga/Webcomics: Killing Stalking, Crows/Worst (Takahashi Hiroshi), Suicide Boy, JTHM]; [Games: Hogwarts Legacy (or Harry Potter), Obey me!, Legend of Zelda: BotW + TotK, Silent Hill, Call of Duty, Baldur’s Gate 3]; [Misc: Alien (& Predator), Horror Movies, Creepypasta, Star Trek: TOS]
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Baki:
Complete list here
Horror:
Complete list here
Original Works:
Complete list here
Monsters:
Complete list here
Boku no Hero Academia:
BNHA Headcanons: Midoriya Izuku as a loving boyfriend
BNHA Characters x Artist! Reader
BNHA Headcanons: Pro-Hero Todoroki Shoto x Reader
Hakuouki:
[WIP Request] Yandere! Hakuoki x Reader (Demon Trio)
Inuyasha:
Inuyasha/Sesshomaru x Butterfly Demon! Reader Headcanons
Inuyasha/Sesshomaru x Butterfly Demon! Reader Headcanons: First meeting
Inuyasha x Reader Headcanons (lime)
Monster:
[WIP Request] Johan Liebert x Reader
JoJo's Bizarre Adventure:
JJBA Headcanons: Pillar Woman! Reader
Naruto (Shippuden):
Yandere! Akatsuki Headcanons: Halloween with their Darling
Kakuzu Fanart (I)
Kakuzu Fanart (II)
Kakuzu Fanart (III)
[Wattpad] Yandere! Akatsuki x Reader Book (ongoing)
Obey Me!
Yandere! Solomon x Reader
Demon Brothers x Reader Headcanons [Belphegor, Beelzebub, Mammon]
Manga/Webcomics:
WORST Characters x Reader
WORST Characters x Reader (II)
[WIP Request] WORST Characters x Cat(like)! Reader
[WIP Request] Crows x Worst Characters x Foreign!Fighter! Reader
Suicide Boy Characters x Caring! Reader Headcanons
Video Games:
[Hogwarts Legacy] Yandere! Sebastian Sallow x Reader
[Hogwarts Legacy] Sebastian Sallow x Ravenclaw! Male Reader
[CoD] Yandere! König & Ghost x Reader Headcanons
[CoD] Yandere! König & Ghost x Reader Headcanons (II)
[CoD] [WIP Request] König x Male! Reader Headcanons
[CoD] König Fanart
[LoZ] [WIP Request] Yandere! Fierce Deity Link x Hylia! Reader
[Baldur's Gate 3] [WIP] Yandere! BG3 Characters x Reader Headcanons
[Baldur’s Gate 3] Bhaal Headcanons
[Baldur's Gate 3] Monster Headcanons
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mookymilksims · 4 months
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ULTIMATE Realistic Populated World Roleplay Mods | The Sims 3 | Guide and Tutorial
What's up everyone! Welcome back to my channel, I am super excited to give you guys this tutorial, I've been wanting to make it for awhile! I'm going to offer some alternative and lighter weight techniques on how you can populate your sims 3 world with a small combination of mods and households. I'm also going to show you how to tweak your ini files and how to actually create the lots in your world to simulate the best experience. Let's jump straight into the video because I am so excited to show you!
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Ini Tweaks:
So the first thing you want to do is open your graphics rules ini file in your bin folder. You won't have to scroll or search , the cpu settings will be there as soon as you open the notepad file, change all of those numbers to 4. What this does is massively improves how the sims 3 engine allocates resources in your game. This alone will start sending more sims to more community lots naturally, without any mods. However, we are going to add some extra mods on top of this to help sims make more logical decisions on which lots they will visit, as well as insure that every lot a sim in your active household visits will autonomously send available sims there.
Before we get into the mods I need to explain two very important things to you first.
Community Lots and Households:
These are very important factors when you want to go about creating a more lively world. Contrary to old beliefs, you don't need over 50+ households to populate your worlds. And the smaller the world is, the less sims you'll actually need to fill it.
You also do not need every single community lot available to you in every world, either. In fact, the more optimized your community lots are in the world, the more likely sims will visit them on their own. I will explain this further in depth.
Let's start with community lots:
For example, if you have 3 gym lots in your world, sims will get very confused on which gym to visit. They won't just pick the gym closest to them, and the decision might be so taxing on their little minds they will more than likely choose to not go to any of the gyms altogether.
So if you want to see a more active Gym lot, only regulate this to one gym lot in your world. This may not have been the perfect example as most of you will already have one gym lot in your world, but then you should also notice that it's the easiest lot for the sims 3 engine to fill up. Because it's only one decision the townie sims have to make on where and how to visit this lot.
So for the bars and clubs in your world, you want to regulate this to one of each, and you could probably fit in a second one if you have the NPC's to fill it. Remember that the engine can't send sims to fill the lots if there aren't enough sims to fill it. You also have to factor in if those sims have children and their work hours as well.
So, I typically will make 2 dive bars, one will be a low end hole in the wall, and another will be on the whole other side of town in a completeley different theme or style, I try to incorporate new activites that you can't find on the other lot, so a pool table, karaoke machines, the bull rider, etc. I can get away with 2 dive bars because I use this fixed MSC mod, this mod fixes the EA LN oversight that didn't send townies to these lots very well, it adds a script that will automatically invite sims to these lots when your sim goes to them. So I don't have to worry too much about how many sims are available, as the mod does this for me and invites sims who are free without me having to do anything. The fixed MSC mod also applies to all of the LN lots, btw. And the reason why I keep emphasizing "Fixed" is because someone fixed the travel crash and error code 12 issue that was on the older builds.
As far as an exclusive lounge and dance club, I only make 1 of each. This gives me 3-4 options respectively to have an authentic bar hopping experience in my world. As I love doing this on my sims fun and wild night outs.
So when it comes to all of the other community lots, you already know to have one of each. The only other tip I can offer is that you don't want to put too many functional objects on these lots. As again, this could result in overloading a sims decision making process. The lot and sims become way more optimized when you give them less to do actually. This means you can create themed lots for very specific occasions. For example, when I downloaded a casino lot for my simler90 series, the lot had a ton of the gambling store objects, including a bunch of random objects that wouldn't neccassarily fit into this lot, which resulted in sims standing around a lot more and choosing to sit down instead. When I lowered the amount of functional objects, you begin to see sims gambling more as they now had a clearer reasoning path to decide on what objects to use. This resulted in the lot overall feeling and acting much more realistic, as I would enter the lot and see sims already gambling on it; acting like a real casino.
This is how I was able to understand the sims 3 engine and AI a lot better. We used to make 64 by 64 lots with a bunch of stuff and wonder why it was so laggy, empty, and when sims did get there they weren't really doing anything. You have to optimize lots to get a better aesthetic and gameplay experience.
A coffee shop should only have the ability to buy coffee and free space to sit and chat or use a laptop. This will force sims on this lot to just buy coffee and talk with sims while sitting down. So this lot will look and feel like an actual coffee shop.
So as a basic overview for the lots:
You now know to limit the amount of community lots actually available to all the sims in your world. This makes for a much more immersive experience overall, as sims will naturally populate these lots a lot more when given a reasonable amount of options to visit them.
You now know to limit the amount of functional objects on these lots so that when sims do decide to come to these lots, they will act in a much more realistic way on these lots resulting in a more immersive and roleplay experience.
So now if you are a builder, or just some who likes to remap your world to have a better gameplay experience, consider these steps above. Since you now know that you don't have to add every kind of community lot to get a more active experience, and in fact, this actually hurts the goal you're trying to achieve, remapping the world becomes less stressful and more strategic.
For example, if I have a fish village kind of world, this allows me to add new unique lots specifically for this world that would make more sense. I can send sims to a savvier seller fish market, this is functional, sims can come here and buy all kinds of fish. I can make a cozy cottage core type of wedding venue and winery, this could fit into this world. I could make a small camping lot that can only be reached through a hiking trail on foot, this could fit into this theme. When I think of a fish village I think about family play, so I could add a unique arcade, daycare, and adorable festival lot, where you could see some younger sims running around more frequently. I could make an old town themed pub as a dive bar. I would really only need one of these in this world, so it would be very active, especially at night. I could add an underground rave scene and give it the dance club community lot type, this could signal a small rebellion of these traditional fishery values in the village, and still be quite active, since there would be only 2 "party" lots for sims in this world to visit.
And etc, make the lots fit for your world, and limit the access to how many types of community lots there will be. This ensures more time spent on detail without having to worry about how full these lots would get, as you know they will be very full using this method.
As a final note, you also want to consider opening up your rabbit holes. While, you won't have to make them functional with zerbu's uc mod, you can make these lots functional using other techniques without having to sacrifice less activity. So for example, opening up the diner and bistro RH, allows me two external dining options for my sims. The diner could be a mcdonalds, and the bistro could be a benihana's. I typically roleplay this, like the diner rh being a nice chill hangout and eatery, and the bistro being a much more wealthier upscale place, I use the consort dress code mod, so you can only be in formal attire here, or you could combine this lot with an exclusive lounge and get play out of both types of lots on one optimized lot. Adding Ani's business as unusual set, a piano which will auto assign a pianist, some pretty ball room floors and deco, and you've got a perfect date night or mobster family dinner. Depends on your play style. Because there are 2 of these, the engine will send sims to these lots because it has the RH on them, and when sims get there they will use the menu's to sit down on there own and begin ordering.
So now let's talk about Households.
I made a pretty extensive guide about this on tumblr, which I will link. But as a basic overview, I figured out a couple years ago that you don't actually need a lot of sims in a world to make the world feel populated. However, if you do add a lot of sims, there are ways you can go about it, which isn't as taxing on the sims 3 engine. As you may have noticed, having a lot of sims in your world increases lag and freezing, this is because when you hit the world's limit of townies, you'll get a lot of routing errors (which cause the freezing), with too many community lot options they get confused on where to go change their mind half way, go somewhere else, too many objects on that lot, so an ai freeze when trying to decide what to do. This overall results in a chaotic and laggy experience.
In general, I like adding townies I will actually care about, but this number of households needs to be manageable. So I make around 10-12 official townie households in my world, with a lot of detail on their cas and homes. I decorated their homes in the same way I would mine, because I'm more than likely to actually visit these sims in their homes. This means I can remove all the other houses in my world, because I don't want SP to fill these homes with more sims I don't care for, and will add more strain on the engine anyway. This also leaves more room to configure where I'll be placing my optimized community lots. Don't worry, when I want to world to look like it's more populated than it really is, I add deco buildings, homes, and sims.
Then I add, NPC households. This is an interesting and amazing method because of how it works. I make a very basic home, usually in a basement, with 8 beds, 1 bathroom and 1 kitchen. Just the basics, no cc or detail or decor. Then I add 8 sims. This could be single men/women, teens, children, cashiers, robots, elves, etc.
This is how I can begin to actually populate my world with very little strain on the resources in the sims 3 engine. You see, when sims don't have any way to entertain themselves, or advance their skills, or fulfill their wishes, they are pushed more than ever to LEAVE the home to achieve this. This means you'll see 8 sims from each NPC household more than likely OUTSIDE than sitting in their homes. The engine seems to spend a lot more resources on maintaining the townies when they are in their homes more than when they are visiting a community lot. I noticed this when I had a lot of townies in their homes, without any of these mods or ini tweaks, I had a significant lag because the engine was micro managing all of those sims in their individual homes. This removes so much strain on the engine, when all it has to do is force the sims to leave their homes, as also mentioned before, the engine spends less time on extending resources to them on community lots vs when they are in their homes.
So esentially, what I've done here, is given my engine a huge break, allowing it to allocate ram and resources much more effectively and much quicker, while at the same time introducing more sims into the world without the engine thinking this = more strain.
The third and even less engine intensive technique I use is, Arsil's custom role generator mod. This allows me to add any kind of sims I want, that the engine doesn't actually have to control or allocate, as this mod is a script and sims from this script are seen as bin sims/service sims. They simply disappear back into an invisible bin until their shift starts. So if I want to add regular customers to my Benihannah's without worrying about the strain on my engine I can achieve this effortlessly. However, I use this method on lots that aren't seeing a lot of activity. Keep in mind, everyone builds their worlds differently, and there are many factors to consider why a sim may not be as interested in one community lot as others, while this is mostly self explanatory sometimes, this isn't as cut and dry. So, for example, I notice that unless my sims actually visit the beach lots in my worlds, there won't be a lot of sims on it. Sometimes, there will be one or 2 sims, but in general, it doesn't see a lot of action. So I set a seasonal lot marker on the lot, and then proceed to add 4-6 new custom role markers (I transmogrify them into beach deco items, to blend in), I set this up for the summer time, as this would make the most sense for more sims to visit. And then I add a bunch of deco beach sims to the lot on top of that. That way when my sims visit the beach, it will already have 4-6 sims on it, but it will look like 20 sims are there, and the engine will probably send 5-8 more sims which will result in a very active lot everytime I visit.
This is how you can utilize the arsil technique to gain more popularity on lots.
Which leads to my next point, consider what is actually about the population that you care about so much? For me, I want the world to look full without the lag. I was able to achieve this with deco sims. The engine doesn't have to do anything at all for this, as deco sims are objects. I want to play on lots where I could take a screen shot without having to even set up a scene, like for instance making the lot look and feel full. Deco sims are already posed, so all I have to do is move them into place. I have learned how to severely decimate these objects to make them completely playable in the sims 3, so I am going to have a lot of fun converting ts4 deco sims to ts3. This is going to be perfect for my building and roleplaying style.
For me, a townie that I don't care for might as well be a deco sim, the only use I have for them is to decorate the background of my screen shots. That may sound harsh but it's the reality. I make every sim in my world with intention. If I can't see you being an enemy, lover, friend, at some point in my story, then the sim isn't useful to me. And if the sim isn't manning a savvier seller station, or cooking and serving at my benihanna's then what are you even doing here other than taking up resources? I wouldn't even care for the sim to populate my UC lots, because I can just use deco sims for that, too.
Understanding these new household techniques, combined with your new understanding of community lots creates a POWERFUL new experience that's results in smoother/faster gameplay on active and filled community lots.
So in general, you actually want to have more townies than community lots. You can achieve both without lag using my NPC households method, and more strategically themed community lots together. This means all of your community lots will more than likely always be active no matter what your sim is doing in the world.
And now we are going to add mods on top of that.
We already discussed the fixed MSC Mod. So let's move on to the others.
I know most of you were expecting to see the Lot Population mod on this list, but I'm going to tell you exactly why it isn't. The mod teleports sims randomly around my world, the mod promised to send sims to lots they would actually visit, and even according to the season, but I didn't see this result. Instead, sims, no matter what their personality was, were randomly appearing at every lot I paused an looked at. I wouldn't even be sending my sims to this lot, I'd just be looking at the lot, this often resulted in freezing, hiccups, and slight lag. If I had more than one sim in my household out and about and I switched over to other sim, I would see the same sims I just saw across town pop out over there. This broke my immersion by a lot. Not only that, but a lot of these sims would be using objects, with props, and when being teleported it temporarily broke the interaction, which resulted in props and objects floating in mid air, or being unusable, or showing up on other lots where it wouldn't even be possible for those objects and props to show up. This caused routing and script lag in my game by a noticeable amount. I was on a reduced version, and still noticed these issues. I really wanted to like this mod, and if it didn't break my immersion and cause more performance issues, I would otherwise love it. But unfortunately, I had to find some lighter alternatives that handled both of the issues I noticed with this mod.
This leads me to the Get out project, or you could of course just download arsil's script yourself and tweak the settings to your liking. BoringBone's tweaks the settings of Arsil's script and includes his own mods in a few modules to balance out the tweaks he made as well as enhance the overall experience.
These are the modules I downloaded for my mod list: Pedestrians Smart Vehicles
With all of these mods combined, sims are being pushed out and about in the world immediately, consistently, reasonably, while still allowing some sims to stay home. Which is another issue I had with the lot population mod. There were never any sims at home. This caused issues when townies threw parties, and invited me, I would go and no one would be home; so no party. This caused issues when I wanted to visit a friend I made in their homes for story telling and gameplay purposes, because they weren't home to open the door. This caused issues when inviting sims out, going on dates, inviting sims over. They would be randomly selected to teleport to another lot my other sim was on so it would completely break these interactions. The get out script isn't that invasive. It doesn't break these features and interactions, sims aren't being teleported, they are choosing to visit more lots more frequently. If they throw a party, or invite me out, or I invite them out, the EA script function takes back over and allows me to actually see the end of these interactions. On top of that, there wasn't any lag with this mod installed, as sims would be doing what the engine is already coded for them to do, just more of it; visiting community lots. The mod also adds walk abouts like how you'll see in the TS4, which I also combine with Shimrod's townies out on the town, where you'll see double the amount of walkabouts, while also extending a reasonable and light weight function to populate the lots in between.
Combing this with the Supreme AI mod, unlocks the sims AI in very innovative ways, for this particular guide, the supreme ai mod allows sims to make more logical decisions on which community lots to visit based off of their traits. While it's not completely set in stone, and still has a randomized feature which adds more interesting outcomes, now you'll see a lot more athletic sims at the gym, sims with hampers in their home at the laundromat, rebels and part animals at bars, clubs, and arcades, teens and kids at parks, arcades, libraries, the pool, etc. Let alone all of the other changes included in this mod, it has to be recommended for the logical fixes it applies to EA's system of how sims decide to go where.
The last mod I want to recommend here is the nana no shop in RH's. This mod makes it so sims no longer autonomously visit and enter RH lots. If you ever wondered where all your sims were, and you knew they weren't working at the time, they were probably inside of a RH. The game pushes them to sit inside of them for an extended period of time, this is to simulate to the player that the townies are alive and doing their own things. This isn't a problem in an unmodded game, however, when you're like me and open up your RH anyway, this mod would be a perfect enhancer, it still sends sims to my opened RH lots, and RH's in general like to eat outside of a bistro or diner, but it no longer allows them to enter RH's and sit inside of them. This means more sims who are available to visit community lots actually visiting those lots. Townies don't need to go grocery shopping in the RH because they can automatically get their ingredients from the fridge, with whatever recipes they choose to cook. The only reason a townie would need to visit the hospital is if they are giving birth. Unless a sim works at the police department or is going to jail, they don't need to be there, either. And well, you get the point. Any need for a RH for townies will be assigned to their tasks and they will be unable to take it off, this is for what they NEED. When you want to actually see those townies around town instead of sitting in RH's, this mod fixes that issue altogether.
So now I'm going to go in game and show you the kind of results that you can expect by following this guide.
First I will show you the normal populated world, this is what you're used to seeing in game. Then I will show you what it looks like when you optimize your community lots and add my NPC Household method. Let's begin!
Conclusion: As you all saw the massive difference in gameplay, either one still works out much better than the normal EA lot population method. So you can play this in either style. With my NPC household method and more optimized community lots this just promises better performance with populated lots, significantly. You don't have to follow this method, you can just use the guide and mod collection outlined here!
I want to thank you all for joining me , I am so happy I finally got to show you guys how to populate your worlds lag free, I love all of the support I've been getting, you guys are just so awesome! I have more videos coming for you so I'll see you in the next video!
Mod links:
MSC Fixed mod get out supreme ai shimrods townies out on the town
nana no shop in RH's
Arsil Custom Role Generator
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pamsimmer · 8 months
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LUNAR PHASES CHALLENGE
My very first challenge and I'm excited? haha
When I was looking for occults challenge to play I found a lot of witches and vampire type of things, but I don't quite remember seeing a werewolf one.
These three occults are my favorites (unfortunately I kind of ignore the others because you know... meh, not as fun to play with them. But maybe one day I'll try to make a mermaid challenge)
Down here you're gonna find the rules and guidelines for each gen. You don't have to follow strictly the rules if you don't want to, I know it can be annoying sometimes. And also I made it short for those who prefer shorter challenges (like me).
I just hope you have fun!
[edit: a friend made the graphic rules and it looks amazing. if you prefer it like this: HERE]
Rules:
You must reside only in the occults’s worlds, but preferably in Moonwood Mill (You can always kick your family out and pretend you’re living in another place hehe)
Start as YA, any gender
You can use cheats if you want.
Heir must be a werewolf
Normal or Long Lifespan
You don’t have to max all these skills, but it would be nice if you at least worked on them all your sims lives
When I put ( / ) is because you can choose what you prefer or if you don’t have said pack you can choose the base game one.
Requirements: Werewolves, Snowy Scape, Get Together, Get To Work
GENERATION 1: Waxing Crescent
You grew up close to the Moonwood Collective, they are basically your family and you learned how to be a good sim and not hurt others. You prefer to lock yourself up than to behave like an animal in front of others. You always loved art/writing and your hobby is to play piano. You don’t like the spotlight because of your werewolf tendencies, so you chose a more “reclusive” career.
Traits: Proper/Snob, Bookworm, Good
Aspiration: The Emissary of the Collective
Skills: Charisma, Piano/Painting, Writing
Career: Painter or Writer (It can be the freelance career if you prefer)
Volunteer with family (or alone) at least once a week
Your partner can be any gender, can be human or even another type of occult, as long as the heir is a werewof.
Get married to your partner and never divorce. You two were made for each other
GENERATION 2: Waning Gibbous
Your parents wanted you to be as perfect as they are, but you’re not them. You have your own personality and your own desires. You’re a rebel. You love being a werewolf and you feel powerful when you show others who you are. The only thing you got from your parent was the love for music, but you are more of a guitar type of sim. And you want to be the leader of your own pack.
Traits: Mean, Active, Kleptomaniac
Aspiration: Wildfang Renegade
Skills: Mischief, Fitness, Guitar
Career: Criminal or perform only odd jobs and have a part time job
Meet your friends at the bar every weekend
Have a “fight club” club
Get pregnant/get your girlfriend pregnant as a teen (if your sim is a boy: don’t assume the responsability / if your sim is a girl: give the baby to someone else. you can keep the child close to you if you want to play with them later, in case it’s a werewolf)
Get married as a Young Adult and divorce before become an Adult. You can find love again, but if you don’t, that’s okay. (preferably die alone :)
One day your sims is gonna teach their teen kid (the heir) how to fight. You’re take them to Greg and let them fight Greg… alone.
GENERATION 3: Full Moon
You never got along with your parent. You actually hate them. You prefer to be alone, you’re like a hurt puppy that attacks others who tries to come closer to you. But you’re very sweet on the inside. And finally one day you find the love of your life and you have a beautiful family together.
Traits: Loner, Gloomy, Hot-Headed
Aspiration: Lone Wolf
Skills: Gardening, Handiness, Fishing
Career: Gardner or Fisherman (and perform odd jobs)
If you chose gardner: go fishing every weekend, if you chose fisherman: have a garden
Live off the grid, at least until you get married (after that you can go back to society again if you want to. But it’s not mandatory)
Have at least two kids
GENERATION 4: New Moon
You grew up in a loving family. You have so many plans for your life, but you don’t want to be a werewolf forever. You spent your teenager years reading werewolf books and you got the Lunar Epiphany and learned how to make the cure. Maybe you’re the one who breaks the family’s curse, right? and you want to be a super parent because your own parent inspired you.
Traits: Genius, Family-Oriented, Loyal
Aspiration: Cure Seeker
Skills: Logic, Parenting, Baking/Gourmet Cooking
Career: Doctor/Astrounaut
Find love when you are already a human and be the best parent you can be!
Go out on dates at least once a week with your partner, and when you have a child go out at least once a week with your family.
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picardsims · 6 months
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Picardsims' 3k CAS Challenge
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Sooooo I hit 3000 followers!! In order to celebrate, I invite everyone to participate in my little CAS challenge/contest!!!
Rules: Pick an apartment with a backstory that speaks to you (or multiple) and make a sim/family (your pick on whether you want to make the whole family or just one sim) who could live there. CC allowed, anything is allowed really. In two weeks (so, 22nd of April) I'll pick 3 of my favorites to get a prize! If you win, you can tell me any 3 build-buy items and I'll make them for you! (deco, unless it's something I 100% know how to make functional :>) In order for me to see it use the tag #picardsims3k (and tag me!! I'll see it sooner probably but I'll look at everything in the tag promise) Without further ado:
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Apartment #1: Ro Kaya 62/1
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Sims: 2 This apartment belongs to an elderly… couple? Two friends? Nobody knows and they're too scared to ask. You can find the tenants of this apartment in the hallway or on their balcony, keeping tabs on the neighborhood. Nothing gets past them. If you get on their good side, you will get invited for tea and get treated to fascinating stories from the past.
Apartment #2: Ro Kaya 62/2
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Sims: 5 Is there enough space in this apartment for this married couple, their twins and their toddler? Definitely not. However, they just finished renovating it when they got pregnant (may or may not have been an accident), so it's not like they're going to move now… How long can the parents survive sharing their bedroom with their little one?
Apartment #3: Ro Kaya 62/3
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Sims: 1 Their whole life, this Sim has wanted to be an artist. That didn't sit right with their straightlaced doctor parents, who refused to support them through art school. On impulse they moved to Tomarang and befriended a local painter, who allowed them to stay in their old apartment. Now that they're an award-winning graphic designer, their parents are finally trying to reconnect. Will they let them back in? Or is their chosen family the only one in their heart?
Apartment #4: Ro Kaya 64/1
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Sims: 2 A single father raising a teenage daughter… What could go wrong? He's obsessed with plants, she loves gaming with her friends. She's mad he keeps putting plants in her room, he's mad she keeps putting laundry on the floor. However, no matter how hard they fight, there's nothing a midnight session of making pancakes together cannot fix.
Apartment #5: Ro Kaya 64/2
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Sims: 2 After their grandmother passed, moving into her apartment was a dream come true for this Sim. Not so much for their partner. You see, grandma ran a very popular bakery, and they're supposed to inherit the business — sounds great, except they don't like baking all that much. One partner whose entire life has revolved around cakes and cookies, one partner who only uses the oven to make frozen pizza — can they handle the challenge? Or will their relationship crumble like bread with too much flour?
Apartment #6: Ro Kaya 64/3
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Sims: 5 Two couples and one single person, this apartment sure is crowded. However, when you're just starting college, that doesn't sound all that bad — the rent is low, and there's always someone to party with! However, they'll soon learn it's not all loud music and cheap drinks — there's a line for the bathroom and you're never sure whose turn it is to vacuum (not yours though, that's for sure).
Remember: the tag is #picardsims3k, the deadline for the prize is 22nd of April (feel free to keep it going longer though!) and I'm incredibly thankful for each and every person who follows me (I am not kidding though dm me pictures of those pets I know you have them)
Enjoy! kotpicard
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kimbasprite · 5 months
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Disney Princess Challenge Lookbook #3: Willow Grimm, aka Tiana.
[Challenge Rule Graphics Here] - [🐸Generation 3, full episode]
Genetics: Skin Overlay | Skin Detail Blush | Skin Overlay 2 | Full Body Blush | Eyebrows | Eyelash | Eye Reflection | Lip Gloss Eyeshadow
Outfit 1: hair | outfit | shoes (cottage living)
Outfit 2: hair | top (discover university) | skirt (seasons) | shoes (get together)
Outfit 3: hair | top | skirt | shoes (city living)
Outfit 4: hair | outfit | shoes
Thank you to the amazing CC creators! @obscurus-sims @joliebean @aladdin-the-simmer @goppolsme @twisted-cat @trillyke @viiavi @sheabuttyr @simstrouble @kumikya @miikocc @cloudcat @pixelette-cc
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shinki26 · 1 year
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The Sims 2 Disc Installation and fix guide for Windows 10/11 PCs
I’ve been seeing around the internet people demonizing the discs and saying they are “bad” “old” “unsupported” “buggy” “ancient” and a bunch of other bad words and also outright refusing to give support to disc users.
I’m writing this guide to hopefully instruct people on how to properly install, fix and run their disc based The Sims 2 game and also educate you on why the discs are not as bad as everyone makes them to be.
Just a warning: I’m a Windows 10 user, I don’t know if exactly everything is going to be 100% accurate to Windows 11, but the game SHOULD work the same on it.
First things first, some clarifications about common misconceptions of both the Ultimate Collection and TS2 disc games I’ve been seeing being tossed around:
1. The Ultimate Collection has compatibility patches for modern hardware: 
This one is actually kinda true? The UC did have some patches made to it compared to a fully patched disc game but no one has been able to tell what exactly it did.
A fully patched, fixed and correctly installed disc game should work the same as the Ultimate Collection, with no difference in compatibility or game performance.
2. SecuROM doesn’t work on modern OSes so you can’t run the game off the discs: 
Totally untrue. People who says SecuROM doesn’t work on Windows 10/11 haven’t actually tried running a game that uses it at all. It 100% works even on Windows 11. What doesn’t work on modern OSes is SafeDisc, which all packs released before Bon Voyage used. So if you install BV and any pack released after it, the game IS going to run normally as it’s using SecuROM instead.
3. But SecuROM makes the game lag: 
True, for some machines it does happen. But as I will explain in the guide, you can uninstall SecuROM with the official removal tool and just use NoCD executables to have it not install itself again.
4. The discs requires Flash and it’s been deprecated:
No, the discs DO NOT require Flash. The only thing that uses it in the setup is a pop up that used to ask you if you wanted to register your game. Since of course you can’t register it anymore, you can just close it and it WILL NOT affect anything.
That out of the way, let’s get to the guide!
What you are going to need:
-All original TS2 patches released by EA back in the day: They’re all hosted HERE on ModTheSims. 
Please, be aware that there may be multiple variatons of a patch. You need to pick the right one for your game. If you have The Sims 2 Base Game DVD version, you will have to download the second option where it says “DVD Patch Notes”, for example. For Pets and Seasons the “DD” patches mean Digital Download, so if you have them on either CD or DVD them both are going to use the “Disk Patch” If you seem to be not able to download them, right click the download link and choose “Save Link As”.
If you have The Sims 2 Deluxe / Double Deluxe / Holiday Edition / Other compilations you’re not going to need the Base Game patch as those versions are already updated!! You also don’t need the Nightlife patch if you have Deluxe or Double Deluxe!! The same thing applies for the Collections: You don’t need to patch their EPs!!
-Grumpy Loader: Get it HERE on ModTheSims.
-If you have Bon Voyage and/or packs released after it... SecuROM Removal Tool: Get it HERE.
-If you have Mansion & Garden Stuff... Sims2RPC: Get it HERE on ModTheSims by @lazyduchess! If you DO NOT have this pack, you’re going to need to source a NoCD executable of the game based on your latest installed pack.
-If you DO NOT Have Mansion & Garden Stuff... 4GB Patch: Get it HERE.
-Graphics Rules Maker: Get it HERE.
Having downloaded everything, you can start inserting your Base Game disc one! Or your Base Game DVD!
Installing the Base Game:
There’s no mystery in this part, install your game normally as you would back in 2004 following the instructions of the setup.
Three of the biggest problems I’ve seen people have when installing the Base Game is:
1. I get a red pop up saying “This app has been blocked for your protection”
This happens usually on Double Deluxe games and later EPs such as Bon Voyage, FreeTime and Apartment Life.
There’s two ways you can circumvent this. First one is the one that I personally prefer:
-Open the Task Manager -On the top left, click “File” -Click “Run new task” -Click “Browse...” -Now go to your disc drive in your PC and open it, select Autorun.exe -The target box should be pointing to “D:\Autorun.exe”. The “D” letter changes depending on what letter your disc drive is set to in your PC -Check the “Create this task with administrative privileges” box -Now click OK.
The setup is going to run normally now. When you are installing EPs that show you this error, you can do the same thing to every one.
The other way is just to change your PC’s date to somewhere before 2020. This is going to work too, I can’t explain to you why though! Something about licenses expiring!
2. I get a Flash pop up when I try to install!
As I explained earlier, you can just close it and the installation will continue normally.
3. The setup just hangs at a specific percentage and won’t progress anymore!
This is mosty probably the setup asking you to swap discs! DVD users do not have this problem. What happens sometimes is that the setup GUI is supposed to make a pop up window appear in front of the GUI asking you to swap to disc 2, but on modern OSes it doesn’t appear sometimes. Actually, it does. It just is in the background, if you minimize every open window on your machine you’re going to see the little pop up! Just swap to disc 2 and press “Ok” on the pop up and it should resume installing. The same thing can happen when having to switch to Discs 3 and 4.
After installing the Base Game:
Yay, you did it! See how the discs aren’t the devil??
So, after installing the base game you are going to need to patch it.
Open GrumpyLoader, on the top left select “Load...” and on the window that opens, choose the Base Game patch’s executable you’ve downloaded and open it. It’s going to automatically patch your game, if you are on the 4 CD version of the game you may have to swap discs. Sometimes GrumpyLoader throws errors when updating, especially when it ends. But you can just ignore it.
After patching, your Base Game is FULLY installed and properly patched, congratulations!!!
But if you didn’t already try, you will see that you can’t run the game as it doesn’t open. That’s because the Base Game uses SafeDisc that doesn’t work on modern OSes as I said earlier.
Installing Expansion and Stuff Packs:
It’s the same process of installing the Base Game. Follow the setup instructions. After installing each one, PATCH them with GrumpyLoader. For example: you just installed University! Do NOT immediately install another pack right after.  Follow the same GrumpyLoader patching process you did on the Base Game but choose the University patch instead. Do the same thing to ALL EPs and Family Fun Stuff.
Also, there has been some info online about installing packs out of release order can mess up your game.
I personally don’t think it’s true as I never had any problems but I prefer to be better safe than sorry.
If you want to, Install them in this order:
-University (or University Life Collection) -Nightlife (skip if you have The Sims 2 Deluxe/Double Deluxe) -Christmas Party Pack (I don’t recommend if you have Happy Holiday Stuff or The Sims 2 Holiday Edition)  -Open For Business (or Best of Business Collection) -Family Fun Stuff (or Fun with Pets Collection) -Glamour Life Stuff -Pets (skip if you have Fun with Pets Collection) -Happy Holiday Stuff (skip if you have The Sims 2 Holiday Edition) -Seasons -Celebration Stuff (skip if you have The Sims 2 Double Deluxe) -H&M Stuff (skip if you have Best of Business Collection) -Bon Voyage -Teen Style Stuff (skip if you have University Life Collection) -FreeTime -Kitchen & Bath Interior Design Stuff (skip if you have Best of Business Collection) -IKEA Home Stuff (skip if you have University Life Collection) -Apartment Life -Mansion & Garden Stuff (skip if you have Fun with Pets Collection)
If you’ve installed all packs, great! You can even launch your game from SP9′s (Mansion & Garden Stuff) disc and executable as it uses SecuROM which WORKS on modern OSes.
Getting your game to work properly:
Your game is fully installed, patched and even running if you have Bon Voyage and later released packs!
But you probably noticed very heavy lag, crashing, bad graphics and things not running as they should. That’s because, just like the Ultimate Collection, the game is a PITA to get running properly on Modern OSes! If you have Bon Voyage and/or later released packs: I HIGHLY recommend you to uninstall SecuROM from your machine. This is going to help greatly with game performance. Use the SecuROM Removal Tool I’ve linked earlier and remove it from your PC. Do NOT open the game again as it’s going to install itself again if you do so.
If you have Mansion & Garden Stuff: After uninstalling SecuROM, you’re going to need to install Lazy Duchess’ Sims2RPC Launcher I’ve linked earlier. Follow their instructions on the download page and be sure to apply the 4gb patch in the launcher as it’s going to GREALTY help with the crashing.
Or... if you DO NOT have Mansion & Garden Stuff: Get an appropriate NoCD executable for the pack you are using to launch your game and apply the 4GB patch to it. Open the 4GB patch executable and use it on your game’s exe.
After doing all that, all that remains is fixing your game performance, resolution and graphics!
Install Graphics Rules Maker and open it. Firstly, you’re going to have to add your Graphics card to the game’s database. To do that, go the “Device Info” tab and add it there.
Back to the “Settings” tab, be sure your game is set to “The Sims 2″ and is properly recognizing where your game is installed, if for some reason it isn’t, click “Browse...” and point it to your latest installed pack’s folder. For example: “C:\Program Files (x86)\EA Games\The Sims 2 Mansion & Garden Stuff”.
-Force Texture Memory: Use the auto-detect button and it should automatically calculate the best value for your graphics card.
Check “Disable texture memory estimate adjustment” and “Enable driver’s memory manager” boxes. If you have an AMD Radeon HD 7000 series, also check the “Fix AMD Radeon HD 7000 series recognition”. If you have Intel integrated graphics, check the last two boxes. Now you can set your resolution! Choose your default (which one the game is going to start with) and maximum resolution your game is going to support.
After doing all that, you can click “Save Files...”
And... Done! You got your disc-based The Sims 2 game fully working, properly patched and fixed!!!
Any Feedback on how to improve this guide is very welcome!
Happy Simming, y’all!!! :)
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karlybeesims · 4 months
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Joy of Life challenge - resources watch it now on my youtube channel karlybeeplays Joy of Life challenge series playlist linked here episode 1 - new baker in town, meet Halle Hart episode 2 - Halle's first dates episode 3
resources
the joy of life challenge rules by @simelune
save file
sweater weather 2.0 - collab save file hosted by Michaela Sims
lots used
(any unlisted lots are either personal builds that aren't avail for upload or lots that came with the sweater weather save file)
The Gnome arms reno + B&B by DoctorSimCraft (found on the gallery)
mods mentioned
live in business by littlemssam
CAS background by simmishccfinds
cake fridge stand by severinka
a-dough-able cupcake maker by rvsn
in your safe piggy banks by rvsn
first impressions by lumpinou
crystal loading screen by apricot rush
grannies cookbook by littlbowbub
relationship & pregnancy overhaul by lumpinou
wicked whims 18+ (I use the patreon edition) by turbodriver
game graphics & lighting
boho dreams by neecxle
sunblind by softer haze
out of the dark by lotharihoe
missing plumbob by mintvalentine
hidden highlight by foggity
no lot trait visual effects by lotharihoe
no zzzs mod
outfit cc
adidas sambas by seoulsoul
apron with rouches and t-shirt by simshouse
Please let me know if there are any mods/cc I missed or didn't include that you wanted to know about - you can send this through the ask box
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catbrokensims3 · 2 months
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So I finally got around to reinstalling Sims 2, and just so you all know, it's gotten wayyy easier to get it up and running than it used to be. Graphics Rules Maker just had an update last year, and Lazy Duchess came out with a launcher called Sims2RPC, so these days it's a snap.
It was actually easier than when I last did a Sims 3 reinstall.
Video tutorial if anyone needs one by the ever helpful @acottonsock is HERE.
Since it's abandonware and as far as I know not buyable new, the only place I can personally recommend to get it is Old Games Download, which is an archive of abandonware games. Oregon Trail 1.2 anyone? I know they have Sims 1, 2, and some of the console games.
Even though I still own the disc versions of the Stories games, I just downloaded Castaway Stories from there the other day because I couldn't immediately find a mod that would let me play it with no cd. It works fine, just need to do a little tweaking with the resolution. I picked the MediaFire option, but I think there was a also a choice to download via Mega and one other I can't remember.
FYI though, when I picked up the Ultimate Collection from them years ago, IKEA stuff didn't install with the rest of it so I had to download and install it separately. This was good while ago though, so they may have fixed it by now.
I don't want to talk about what happened to all of my original TS2 discs. Big sigh.
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piosplayhouse · 2 years
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Horse Isle 3: The Yandere Sim of Horse Games
(or, an extended study in how to hate your own playerbase as much as humanly possible)
(or, or, tldr there's pretty much no updated information on just how ridiculously bad this game is so here's a writeup on how I got banned and all the subsequent information I found during my time playing for documentation's sake)
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Part I. The Backstory
My beloved followers will know that a few months ago I began playing Horse Isle 3, a horse-raising MMO surprisingly released in the year of our horse 2019 despite its 1997-era website and Runescape-esque graphics. Some of my play through (mostly just horse pictures) is chronicled in my tag #homophobic scum horse chronicles ¹ if you want to see how drippy my horses were before they killed me.
Now, don't get me wrong. I have endless respect for small teams of game devs that manage to create insanely impressive products-- which HI3's elaborate real-genetics breeding system, its main draw, certainly is. Coding is hard, modeling is hard, moderation is hard. Tip a coin to your local small indie teams that work hard to make incredible art.
However, HI3 is far from an admirable success story about a small dev team that triumphed over its obstacles.
The game is known for a variety of things, chief among them being the staff's rampant homophobia (which has earned it the moniker "the homophobic horse game"), hilariously uncharismatic mods (to the point where one of the main moderators, Connie, is mentioned by NAME in the majority of poor reviews of the game), the dev team's unrepentant rejection of criticism, and racism with a side of downplaying war crimes.
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(Screenshots taken from Sitejabber, here)
Now, it's marketed as a game for ages 8+, which, as I've briefly talked about before, is unfortunately a rarity in today's hostile internet climate. I grew up on a variety of typical child friendly MMOs like ye olde Pixie Hollow and PetPet Park, and truly lament that so many of these have been shut down over the years. As such, I have no issue with strict rules or word filters in games, with the caveat that they are effective and genuinely intended to keep people safe. Kids are naive, and can and will say things that they shouldn't (I, for example, got kicked from a Minecraft server when I was 8 because I posted in chat that my mom told me sex wasn't a bad word. things happen). Filters are a very appropriate tool to aid manual moderation of chat features, especially in an environment where mistakes will be made.
However, HI3's, as shown below (words that are forbidden from chat are marked in red), are... questionably selective.
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(Screenshot taken by Alice Ruppert, from here)
This appears to be attributed to the fact that along with having horrible moderators, HI3 also seems to have a remarkably horrible developer backend, which is a trend that you'll see pop up quite a lot in this post. Taken straight from the horse's (haha) mouth, the lead developer is the only person who seems to be able or willing to add to the filter list, and for whatever reason only wants to block the "most common inappropriate words"- because saying transgender is more of an issue than nazi and gulag I guess.
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(Screenshot taken from Top R.'s Sitejabber review, here)
¹ I'm not sure how far this will reach out of my audience, and since people have already assumed weird stuff about me I thought I should probably clarify-- I'm not calling the game "homophobic scum" ghghg, my play through was focused on making horse versions of characters from a novel called "scum villain", so I took the scum and added horse (I actually have another tag for a different horse breeding game called "scum horse chronicles" so I needed to distinguish them easily but am not very good at tagging). That's it.
Part II. The Game
The game itself is, putting it simply, a mess at best and openly hostile towards newcomers at worst. The game's UI is comparable to your average petsite with 20 thousand things to click on but if you tried to navigate that while also watching the Pilgrim's Progress movie by Scott Cawthorn on 90% of your screen. This is a very good overview of what your experience first logging in will be like, with the added caveat that talking in global chat costs in game currency and that the game doesn't tell you this at ALL until you try to type in chat, and that depending when you log on it's entirely possible that you'll spawn into a completely dead town miles away from anyone who can help you, wilderness survivor-style.
To make things more complicated, information about the game is split between the game itself and the laughably horrible website/forums. Spectacularly enough, the forums, which provide vital game information and rule elaborations, cannot be searched in any way (not via Google or any hard-baked search bar) and are regularly purged by admins to erase evidence of scandals and poor moderation complaints.
Now, something you will find to be generally people's biggest issue with HI3 is their strict no "date-speak" rule, which sounds ok on paper but is worded *just* vaguely enough to give the moderators full jurisdiction over whether or not they think you're breaking the rules. Selective moderation is a major theme in the HI3 chronicle, but it is perhaps most documented with regards to this rule, because what the hell does "boyfriend/girlfriend talk" even mean?? Outside of vagueness, this rule has also been scrutinized extensively by others due to the fact that a pair of previous moderators were openly married with the igns "FrogLips" and "MrsFrogLips". I don't personally think this is super condemning, since kids usually address adults by Mr/Ms etc whether or not they know they're in a relationship, but regardless it's clear that the complete lack of elaboration on what this rule means can be easily manipulated to lodge any number of complaints against people.
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(Screenshot from the Horse Isle website rules page, here)
What I will say, however, is that this rule would probably hold more water if the game wasn't literally about breeding horses.
You can pimp out your horses, you can pay others to breed your mares, you can put any number of special (real life currency-bought) amulets on your horses to make them more fertile/have twins/give birth faster. I paid $1000 to castrate Jiang Cheng. The word "stud" (which btw, is another word for a black butch lesbian) is used constantly. Perhaps most shockingly, horse inbreeding is very common and accepted among the community, to the point that it is explicitly mentioned and EXPLAINED in the game guide; the only penalization for it is that your incest product foal will have a lower intelligence stat. Call me old-fashioned, but I feel as though implementing and acknowledging that horses can breed with their own relatives is hmm perhaps more harmful than another player saying the word gay, but what do I know.
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(Screenshot from the Horse Isle website game guide page, here (only accessible with an account))
Well, you might ask, after you breed and sell a horse, is there any way to put a brand on it so you know it's from your ranch? That's where the "prefix" system comes in. Prefixes are bolded titles that appear in front of a horses name in lists and in the overworld, and are described in the official game guide as follows:
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(Screenshot from the same Horse Isle website game guide page as linked previously)
I think you can toggle them off if you don't want to see them, though I could be wrong. They're basically just 1-5 letter titles you can put on your own horses (nobody else's, importantly). There's no way to search prefixes, and you won't see them in game unless either a horse with a prefix is listed in auctions or you actually encounter someone in-game and see their horse.
In fact, I would learn later that not even the moderators monitor the prefixes, and apparently have no way to mass-delete them. At all.
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(Image taken from an anonymous friend)
Now, it's not unusual that a game as complicated as HI3 would inevitably have a pretty taxing server-side code. Millions of multifaceted assets and features is really nothing to scoff at. However, the notion that your lead developer has to perform a manual search in the game's code to delete the equivalent of a stamp from every instance individually is hilarious. I'm not going to pretend to be a game developer, but there HAS to be a better way of coding a feature that intakes user-generated content that should probably be monitored regularly than that, right? Or, at least, there should be a robust filter system that could prevent any issues from occurring before they would need to be fixed so tediously. You might think.
On December 29th, 2022, I discovered how to register a prefix. It's very common to headcanon the characters I was naming my horses after as transgender, and I thought it would be cute to attach "TRANS" to my horses as a nod to this. However, a filter blocked the word. I was disappointed, but not surprised², and then tried to think of another word that was under 5 letters. To my complete and gay surprise, "GAY" was not filtered out, and henceforth, this worked as my prefix.
As you can see on the popup here, there are scant guidelines for what the requirements for a prefix should be. And, in this moment of apparently utter foolishness, I was under the impression that since "GAY" was NOT filtered out despite there clearly being a filter on this function, it was ok to register. Possibly it's not filtered because it's a synonym for "happy", I thought, which is also cute because I do like when horses are happy. Perhaps the staff had learned from their past criticism and had loosened the restrictions slightly because they felt restructuring was appropriate now that gay marriage is legal in the US, I imagined.
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(My original post)³
What I could not imagine, however, was that the only reason the word wasn't filtered out, despite being possibly the most common sexuality-related word, was just because the lead dev couldn't be assed to add it to the filter list. And that apparently I was supposed to know this because it would lead to a permanent ban on my second offense with no warning.
² Hence typing "eat shit lol". Admittedly childish of me, but I didn't put a lot of thought into the post because it was just part of a casual silly live blog I was doing to blow off steam. The "if I get banned" tag surprisingly was not referencing "GAY", as I genuinely thought I was in the clear for that for reasons stated above, but because I tried to register "TRANS" and then posted about it online. You don't have to believe me, but I feel the need to defend myself since some people have wildly extrapolated that my actions were malicious instead of just a split second decision I made because I was bored one morning.
³ Despite the pop-up box saying that prefixes cannot be removed, they actually can at any time, given only that the person that owns the prefix unregisters the horse from it. The unregistering mechanic is for whatever reason not told to the player upon registering the prefix, but is mentioned in the official game guide linked above.
Part III. The Ban, The Report
I will preface this section by saying that I played the game normally. I do like being outrageous sometimes for my followers' entertainment, but I really don't like dragging random people into my antics if they aren't interested. Because of this, I really didn't interact with other players unless we were mutuals on some other platform. I rarely used the chat feature except to participate in server-wide events that required team participation, and I typically just explored on my own for fun. In general I think I was a pretty ok player, objectively, which lines up with my user trust score.
You see, the way moderators of HI3 allegedly keep track of rule breaking is through a "user trust score" with points added if you use features in the game, help people, etc, and points deducted if you violate rules. Anecdotally I've heard that around the -10 total points mark is when moderators put you on a sort of list to be monitored for suspension or punishment, which is pretty reasonable.
By the time I was banned, I had a score of +31. The -10 offset was a part of this debacle. The only thing I had ever done in the game which warranted any kind of violation was, as you will soon see, literally just naming about 30 of my own horses "GAY", a sin egregious enough to apparently offset about 200 hours worth of playtime with no issues.
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Because of this, I was a little bit confused on multiple levels. For one, I had never even seen a moderator in game, nor been informed of discipline at any time before. On top of that, their permanent ban notification is extremely strange and vague. The text pop up when you try to log in just reads "Account currently banned -1 minutes ().", which is probably just copied straight from the server-side code for things and just wasn't translated into user-side comprehensibility. You'll also notice there is a "()" section in the notification, which I would assume is where they put the reason for bans, except for the fact that mine was completely blank.
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The website which allegedly would hold more info just repeated a near identical code: "BANNED! -1min. Reason:".
So, with nothing else to go off of, I messaged support on the jankiest help center submissions I've ever seen on a website with this:
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"Insisting" and "total disregard" are very strong words to use for a situation in which I just typed a word into a textbox because the game let me, I'd think, which is why I tried to reason with her. The prefixes mentioned in my message are well-known amongst the userbase and are much older and wider-spread than mine, so I would think that there would be at least some sort of precedent for this. The "geldings and yearlings" reasoning was mostly a joke, but also intended to express that the nature of an acronym (as the majority of prefixes seemed to be) is that it can be interpreted in many ways. Intent was thrown around a lot when I was discussing the issues of prefixes with other users, and it seemed to have been used to excuse previous behavior in situations where mods liked the users in question better.
I also cannot emphasize enough how much they did not warn me about my prefix being removed. When I logged in and saw my horses' names did not include it, I was suspicious that the moderators removed it just because of the history of their behavior. However, I had no hard evidence because they did not inform me at ALL. Not through in-game mail systems, not through server messages, not through the website. Complete radio silence except for the addition of an unexplained "-10" to my user score. I did complain to some people that I thought it was removed, but a combination of things suggested that it wasn't a huge deal, so I mostly let it lie. For one, I had over 100 hours of playtime and was mildly worried that one of my chat messages had been flagged without my knowledge. For another, my profile text had also mysteriously disappeared, probably because of a glitch, so who knows what could happen in this game. Lastly, I went to the prefix registry again just to check and hilariously enough, they didn't actually block "GAY" from the database. Yeah, they apparently individually deleted it from all of my horses, but couldn't be assed to add such an "inappropriate" word to their filter system.
So I just registered it again and publicly told people that I would do it again if the mods didn't actually tell me to stop. I didn't really care about the prefix because to me, the feature was purely cosmetic. All I wanted was transparency from the staff.
Well, anyway, I assume Connie couldn't think of a comeback, so she just closed my report. I was annoyed because quite literally none of my questions were answered and she didn't even refer to anything in specifics. It would take less than 1 second to type the number of the rule I violated, but I guess that was too much work for her.
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I tried to give them as many outs as possible to just apologize about poor communication, but they didn't even take the bare minimum. I would also like to mention that this support ticket process is the ONLY way to directly communicate with any staff. There's no ability to upload files or images on this system, and no email listed that you could contact. So essentially, there's no way to give actual evidence for anything you say even if you want to.
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Kat, who is known as the slightly-more-reasonable-but-still-pretty-bad mod then picked up the case. Her response actually provided specific information, which made it leagues above Connie's, but still included some very strange elements for sure.
The notion that this game is intended for a worldwide audience is especially funny to me because you would really think if they cared about other countries they wouldn't violate their own rule one by using a slur for Europe's largest ethnic minority, but ok. It's a weird hill to die on considering how USA-dominated the staff's opinions towards rules are (Connie justifies the usage of a slur for Rromani people based off the opinion of a single roommate she had who reclaimed it, Joe defends a store in-game being called "The Gulag" because Americans don't think gulags are that bad (discussed and cited in the conclusions section)). But then again, picking and choosing what parts of other countries' customs you want to respect is very American, which is why I think they should add an extra star rating for its patrioticness on the website.
As I mentioned before, the prefixes I included in my response are definitely older and more commonly-used than mine, so I'm not sure how they wouldn't have seen them before. This comment also ties back to the suggestion that the moderators have very little control or insight over a distinct feature of their game, which is not a great thing to admit so casually.
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Kat has a strange habit of immediately contradicting herself in the same paragraph, as can be seen here. "The glitches never happen and bugs were quickly fixed, but games still have bugs". "People that break the rules usually write in to ask what was wrong, but most people usually never ask". At this point I think we can confidently say that they don't even make an attempt to proofread any of their responses, to be honest.
Her 7th paragraph has one of my favorite lines in this exchange. "If we had to notify players every time we made moderator changes to their account we would spend 24 hours a day" is giving huge Yandere Dev "stop emailing me because I have to spend 24 hours a day reading all my emails instead of coding" energy. You really have to wonder why these people that seem to hate moderating so much are moderators.
You can tell by my response, but I do not like the use of "most" and "usually" in this at all. What's your standard isn't others' standards, and this is a topic which needs to be navigated gently, especially when kids are concerned. I never played the previous Horse Isles. I had no experience with the mod team, or with violations, or with anything because no one bothered to take five seconds to send me a message. No, I did not know that you would permaban me for typing a word that's in one of the most popular traditional Christmas songs in a place were only people who interacted with me would be able to see it. Most games would not do this. To take a lackadaisical approach to your literal job of community management because you want people to moderate themselves is contradictory to your claims of keeping children safe.
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I will admit I was being a bit cheeky here as a subtle hint that perhaps they should take feedback, but I also would have taken a genuine response. I try my best to be as polite as possible to tech support staff because not everyone is! But they're people too and a simple thank you is worth a lot in customer service, even virtual. But Kat... you're not really giving me anything to work with here! If anyone reading this has feedback for how I could've rephrased things, feel free to comment them honestly. I actually ran drafts of these messages through a few people before sending them to make sure I was as concise and polite as possible, even if support clearly wasn't interested in reciprocating the effort ("following out rules using the the GAY to begin with"...?).
Part IV. The Backlash
I won't go too into depth in this section because it's more personal than documentarian, so feel free to skip to the next section if you want!
After this, the girlies were not happy with me. The one saving grace of HI3 that I've heard pop up over and over again is that the community is great. And a lot of users are! Don't think I'm disparaging people who play the game because I'm not-- it's a really fun experience with the right people. I was in a Discord server with a lot of people who were extremely helpful and kind.
However, within the community, there's also a pervasive culture of silence. According to Alice Ruppert of The Mane Quest, a lot of people will refuse to go public with their complaints about the staff due to fear of retribution, which I feel is unfortunate but understandable. There's a pressure to shut up and eat your food lest you be seen as someone causing controversy for the sake of it and ruining the sanctity of the game, which is an attitude explicitly encouraged by the staff (discussed more in the next section).
I liveblogged my entire correspondence with the support team to a group of other players for the 2 days I talked to them, and did have a lot of acceptance from people who appreciated someone speaking out. After the 2020 Mane Quest article, public information had sort of just gone dark as the community was pushed further into niche seclusion, despite things not improving at all. However, towards the end of my messaging, a group of people that I had never even spoken to or seen online before accused me of a variety of things ranging from "displaying my sexuality to children" (note: all I ever did was name my horses "GAY". I never once talked about my own sexuality in-game, nor did I say the word in chat ever) to "joining the server to cause drama" to "mocking the lgbt community by throwing around the word gay" (actually I'll attach a picture of this one even though I don't want to put people on blast in this section just because its so funny).
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I think most of this can be attributed to the game having gained such a notoriety that longtime players, especially those with strong nostalgic feelings, have become completely desensitized to it. And this compounds with the fact that the game is so niche it doesn't yet have a good alternative to turn to to create a toxic cocktail where people tell themselves that they have to be loyal to the staff to play this one of a kind game-- and that anyone who doesn't follow them just doesn't understand. It's really sad, honestly.
Part V. Conclusions
I don't necessarily think the devs of HI3 are legitimately consciously homophobic-- unfortunately LGBT rights are still controversial amongst the largely southern and rural population of horse enthusiasts, and I could understand if they felt it necessary to skim the line towards conservatism to maintain a userbase. It's cowardly and dumb but it's not a sin to do what you have to do to survive in a capitalistic hellscape as cutthroat as the game industry.
However, what I do think the devs are is power-hungry and hypocritical. They have failed at every turn at community management because they're unwilling to admit they make mistakes, instead choosing to issue non-apologies like "[we] regret you guys got so upset and did not realize neither our true intentions nor motivations nor the whole situation [that we said it's ok that a player has a shop called The Gulag because it's 'not direct or violent']". To respond this way to a userbase filled allegedly with young children as a fully grown adult with a wife and kids is laughably out of touch. 'Sorry your fee-fees were hurt by our adult moderator responding to a serious complaint about inappropriate user-generated content with "lol", but actually you just misunderstood us and we're going to ban anyone who brings this up again' is the sort of response you'd see from the teenage mod team of an Undertale amino, not the supposedly responsible head dev of a 'rare oasis of kid friendly content'.
Telling an audience of impressionable kids that the fact that their feelings are hurt is their fault for not intuiting the intentions of 40+ year old adults is unbelievably toxic, and it's no wonder why people are so nostalgia-bound to feverishly shut down criticism about the games. They've been guilt-tripped into believing the mod team can do no wrong and any controversy, even if valid, that springs up is just extrapolated by people that haven't been laboriously groomed to know what the mod team wants to hear.
Countless times throughout my time researching and playing the game, the number one advice I've heard has always been "suck up to the mods or they won't do anything for you". It's crystal clear that the moderators care more about the joy they get from having power over some 200 users who will kiss their ass if they say a buzzword more than they care about you, your child, or the game itself.
It's essentially a model scam Kickstarter's wet dream, a game propelled to release and popularity by its singular defining feature and left to fester on the shelf as the only game in its niche market. Because of this, I believe there's truly no better way to describe HI3, with its messy backend, refusal to improve, narcissistic moderators, broken features, poor visuals, and inefficiency than as the Yandere Simulator of horse games.
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veone · 8 months
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how did you get back into sims 3 and immediately managed to make it look so personal and "modern" and yours like how??
the house you created is cluttered just as the ones from sims 4, your sims look like the sims 3 version of your sims 4 sims
like, I'm back into it as well but visually talking, it still has the "ea's version" type of look, not mine
+ (in which world are you playing?? it is stunning)
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▪️Oh thats easy to explain! I am using mostly sketchbook pixel/grusims and sourlemonsimblr skins. I'm using these set of sliders as a base and downloaded every single slider from simtanico
▪️I have all my setting set very high graphics wise, along with using the smoothing path by lazy duchess along with the graphic rules from this Sims 3 starter pack on reddit. I'm using this lighting mod in my game along with the gshade i use for my gameplays in the sims 4. Those two things are why my game looks similar. I'm playing in Willapa Valley, it one my favorite sims 3 worlds, it runs so well.
▪️Build wise, I'm using this mod from omedapixels that has functions very similar to the sims 4 build mod in some ways its amazing.
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▪️Its truely down to the light mod, the world and my gshade!
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Text
THE RAFFLE IS ON!
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The raffle has BEGUN! It will run from September 1st until we meet our goal! I genuinely appreciate any support for this, my friend Noah and I are just trying to get out of our toxic homes and finally have a stable, stress-free home together. You can find the full story on *spotfund.
THE RULES:
Reblogs count for twice daily reblogs! 1 Reblog = 1 FREE Entry
Sharing the link to the *spotfund or to the Tumblr post can be done once a day, but on several social medias. Each share of the link will equal 1 FREE Entry (per social media, per day. EX: If you shared to Instagram and Twitter, you'd get two entries. Just be sure to tag bottlecaprabbitgames when you do or use the hashtag #bottlecaprabbitgames).
Every dollar donated goes to PAID Entries. Some rewards are PAID ENTRY ONLY. This is because it will cost money to ship them out, or are previously items that costed a fair amount of money to buy.
Blazing the post will equal the amount of entries equal to the dollar amount, +1 to every tier of blazing you do! (+1 to $10, +2 to $25, etc).
PLEASE provide receipts when you donate if you do not have your username in the donation! Also provide it for blazing!
All rewards are first pulled, first pick.
All written rewards need to use characters from my games or characters I can make up on the fly (such as 2 werewolves nsfwing, etc)
Please be kind! If this isn't your cup of tea, I understand, but please still show some kindness!
HOW TO DONATE:
Currently, we're running our major campaign through *spotfund. The other ways to are:
Cashapp $caprisunbun
PayPal
Venmo @caprisunbun
Just add in the notes your username <3
WHAT'S UP FOR GRABS:
(More rewards will be added as time goes on! Included KPOP Memorabilia!)
4 500 Word Minimum Writings
KPOP Memorabilia
FREE ENTRY REWARDS:
2 500 Word Minimum NSFW Writings
2 1,000 Word Minimum Writings
1 1,000 Word Minimum NSFW Writings
$1+ PAID ENTRY REWARDS:
1 Set of 5 crocheted scrunches
1 Set of 4 Cat Ear Coasters (variable colors, will let winner pick the color)
3 Waterbottle Carriers, up to 48 oz (premade, all pink)
$5+ PAID ENTRY REWARDS:
5 Crocheted Scarves (I have multiple colors for premades)
5 Crocheted Cowls (I have multiple colors for premades)
$10+ PAID ENTRY REWARDS:
1 Lenovo Tab M8 8'' Tablet, 32gb Storage + 64gb Sim Card, 3gb RAM (Hardly ever used it, I bought it in May and proceeded to never touch it). Comes with a charger and magnetic galaxy-print case, and has a matte cover on it.
1 HUION Inspiroy H1060P Graphics Drawing Tablet, 10 x 6.5 inch drawing tablet. Comes with pen, pen holder, connecting cable, cleaning cloth. Has active warranty. Never used.
1 Caron Brand Succulent Colored Crocheted Blanket (aiming for 5ft x 5ft)
Other rewards TBA!
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