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arleniansdoodles · 7 months
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Today is the mid-Autumn Festival! Coincidentally, I was able to finish this painting in time: some more post-true ending art for Sifu, where the MC becomes Kuroki's new muse and inspires a new kimono (with a Chinese hairpin). This one took me a while because I wanted to get that lineart squeaky clean and crisp loll But now it's done!! :''''D
There are elements of all five bosses in MC's kimono, but I also wanted the entirety of the design to reference the yin side of yinyang, hence the moon in the middle! MC's hairpin also references the immortality pendant with the five Yansheng coins XDD
And here's a bonus with the bosses' reactions loll
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the-woods-call-me · 1 year
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+ Alleyway Sneaking +
Please click for larger size. =)
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fancypantsrecords · 3 months
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Howie Lee - Sifu | Laced Records | 2023 | Black + Red Translucent
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Sifu's New "Arenas" Mode Is A Triumph Of Post Launch Content.
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Sifu was my favorite game of 2022. Hell, Sifu might wind up being my favorite game of 2023, 2024, and whatever other years come after that. I'm on record on this blog as having called the original game "Perfect", because frankly, it is, and I'm not about to go changing my thought process on the game's level of quality now. Especially not when a free content drop of the caliber of the "Arenas" update hits.
Arenas is Sifu condensed down to it's core elements. There's no story, levels are either stripped down to barest of basics, or simply one room fighting spaces. Additionally, every Arena has some kind of modifier on it. Whether that be tipping the scales in your favor with a supersized health bar, or tilting it toward your opponent by removing your basic block, leaving you reliant on only perfectly timed parries. Each new Arena has something new to confront you with, but the clear advantage is what they all share: Sifu's combat system.
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All of these myriad of arena challenges are incredible ways to show off the combat systems in Sifu that, frankly, were already shown off incredibly well in the base games levels. Here, rather than needing to go through an elaborate level filled with more elaborate pre-designed encounters, the encounters are fast and furious. Some of the Arenas resemble more traditional levels, with semi-lengthy areas to explore and fight your way through, but the best of them, in my eyes, are the condensed fighting arenas.
It's this condensation of play area that allows Sifu's best qualities to shine through. Without having to worry about where to navigate, or where a hidden weapon may be stored, Sifu is free to explore it's core combat in a mydaid of interesting ways. What happens if enemies can't be defeated via takedowns? Suddenly high damage maneuvers that were rarely worth the risk become the norm. In a reverse, what about enemies who will only die via takedowns? Now health means nothing and you need to maximize posture breaking, something that can be a nightmare to maintain for later game enemies, but never stops being a thrill. All these modifiers and changes stretch and enhance Sifu's already brilliant core combat in new and interesting ways every time. There's tons of new ways to engage Sifu in Arenas, making this one of the most significant content updates I personally have ever seen, and it's free!
Of course, all that said, the suite of challenges akin to a mook/boss rush in a simple featureless void? Both my favorite of this new mode, and a grim portent of me wiping the floor with bosses that took me hours to defeat the first time without breaking a sweat. Eventually I have to run out of enthusiasm for this game, right? Man, I hope not.
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phatkochi · 6 months
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My game wishlist: Sifu and GTA VI
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bestgamedeveloper · 10 months
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Round 1
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gebo4482 · 2 years
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Sifu - Summer Content Update | PS5 & PS4 Games
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zanerigby · 1 month
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Nothing in all the world is more dangerous than sincere ignorance and conscientious stupidity.
-Martin Luther King Jr
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Sifu: A Microdose of Mastery
Sifu is a beautifully satisfying game that teaches you how to be better by constantly pushing you forward. Beyond the gameplay, the art direction and level design make this video game shine!
Read the full review here:
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srepgames · 2 months
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Sifu celebra su segundo aniversario y 3 millones de copias vendidas con nuevo contenido.
Publicado por SrepGames
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La editora Kepler Interactive y la desarrolladora Sloclap, en el segundo aniversario de Sifu, anunció que el beat 'em up lleno de Kung-Fu ha alcanzado las 3 millones de copias vendidas. Dos nuevos atuendos se agregaron como agradecimiento a la dedicada base de fans.
Los propietarios de Sifu pueden convertirse en Absolvers al ponerse el atuendo y la máscara de Risryn, inspirados en el jefe final del primer juego de Sloclap, Absolver. O, para un ambiente más relajado, ponerse una sudadera inspirado en el estilo urbano.
Lanzado inicialmente el 8 de febrero de 2022 en Epic Games Store, PlayStation 4 y PlayStation 5. El juego fue elogiado por la crítica y aclamado como uno de los mejores juegos de acción de 2022 con nominaciones a los premios Golden Joystick Awards, The Game Awards y D.I.C.E. Awards. En 2023, Sifu fue lanzado en Steam, Xbox One, Xbox Series y Nintendo Switch. Ahora, los jugadores de todas las plataformas tienen la oportunidad de convertirse en maestros de las artes marciales.
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crusaderoffriendship · 11 months
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Sifu (2022) Face-off
Full fight here.
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arleniansdoodles · 4 months
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This is based on a Youtube short that I wanted to try drawing but didn't get around to it until now! Thanks @baby-prince-oppa for the inspiration :D
So here we have Yang and the fem!MC from Sifu, as usual! I think it's pretty self-explanatory given MC's backstory, but for those who don't know, MC loses her family at a young age (by Yang's doing) and appears to be the only one left alive. Their conversations in my fanfic are pretty much this in a nutshell loll
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the-woods-call-me · 1 year
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]= Around The Coliseum =[
Please click for larger size. =)
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xtremeservers · 1 year
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Developer Sloclap has confirmed that ... https://www.xtremeservers.com/blog/sifu-gets-cantonese-dub-in-next-update/?feed_id=55306&_unique_id=63d49486e2a51&Sifu%20gets%20Cantonese%20dub%20in%20next%20update
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Bread's Game Of The Year #3: Sifu Arenas
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I am obsessed with Sifu. I've written about it briefly before, but sometimes I wonder if I really get the level of obsession I have with Sifu across. I think it is firmly in the top five of video games I have ever played. I think it is immaculate, flawless, a beautiful work of art that doubles as the sickest possible kung-fu game anyone could ever design. So who's shocked that its major update is among the best things I've played this year. Sifu Arenas is not complex, until it it is. Arenas on a base level, is just that, a series of Arenas. Smaller challenges that allow you to engage with the combat of Sifu, free of the trappings of the story modes levels, not that those did much other than funnel you to combat anyway. Each Arena is self contained, tweaks the existing formula of the game, and provides a new challenge to players. Some of those challenges are straightforward. Survival challenges, challenges to hit a high score, challenges that ask you to defeat enemies in a certain order. Even those simple challenges shine through with Sifu's absolutely beautiful combat systems. Where Arenas really kicks into high gear though, is when the challenges start to get weird. Say perhaps, your attacks have been swapped with those of the final boss, and you must fight your way through a large crowd of clones of yourself. Say the game becomes wildly obsessed with The Matrix, and outfits your character in the iconic trench coat, while floods of men in pristine black suits filter into the arena and your focus attacks are replaced with infinite use slow motion. You've never seen an arena that's simply a long, narrow hallway get quite as wild as when you start descending into new levels of technicolor hell as you progress. Don't even get me going on the beautiful nightmare that is the Dragon Stamp challenges, which even an obsessive like me can barely make a dent in. Arenas didn't have to do anything fancy. Sifu's combat is so divine that this update could have simply been a traditional wave mode and I'd have shown up eagerly to play again. Sloclap went above and beyond, delivering what may as well be a fantastic new game layered over top of the already perfect mechanics at play under the hood of the original Sifu. Nobody will ever get me to shut up about this game. Sifu will go down in my own personal history as a transformative experience in gaming. Arenas was a twist on it, and it was more of it, and it was incredible.
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typicalf001 · 1 year
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I can respect Sifu. I think it’s a fun game, but not everyone is going to like it. The premise is that five mysterious figures murder your father and attack your dojo. You, the child, are killed too but are resurrected by a godly amulet. You then spend the next few years training, figuring out who these people are in the real world, and plan to take revenge. The story isn’t really the main focus and it’s all about the core gameplay. You navigate across five stages and fights several baddies. Combat is about maintaining ground control as enemies always appear in groups and they knock your health bar down like crazy. You want to keep up the pressure and break their defense, because landing actual hits can be hard. Top that with a mechanic that punishes you for dying over and over, the age system. You can resurrect Sekiro style, but the catch is that you age. Lose access to skills and upgrades you could have unlocked and maximum health. However, one benefit is that you grow stronger and it’s one of those games where you are forced to learn upon each death. Failing to learn is what leads to your inevitable demise and if you reach a certain age you can no longer resurrect. I can see a lot of people be paranoid with this mechanic and they replay stages over and over to lower their age for future stages, which does get repetitive. That, the button mapping, and how poorly they you certain moves. Just go in with caution. Here’s a full link to my review of Sifu.
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