#smw romhack
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gremlingirlsmell · 2 years ago
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depraved stronghold is going down tomorrow! with the power of determination and time travel (save states)!!!
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hopefully we can beat the rest of JUMP then also? maybe? perhapst? theres a hard kaizo level at the end? it's gonna be fiiine :)
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moltz23 · 7 months ago
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Made some quick artwork for an OC I wanna use for my Mario World romhack.
Name's Pearl. Her whole shtick is throwing aimed magic pearl projectiles, ramping up her aggressiveness as soon she forces the player to fight on water.
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yukivee · 2 years ago
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The first level from Anna's Treasure Trove, Twilight Prairie!
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smw-aesthetic · 2 years ago
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MYCELIUM by schema_tuna
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hindbodes · 1 year ago
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nayona747 · 7 months ago
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just wanted to draw these guys
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interestingmistakes · 5 months ago
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I like the bass in the "restored" version but all the melodies and strings kind of muddle together and don't mix nearly as well together as in the original version imo. It's interesting how synthy the strings are in this!
The music instrument samples used by Koji Kondo when he composed the Super Mario World soundtrack were all taken from commercially available sources, and simply reduced in quality to be playable on a SNES.
After many years of searching, video game music enthusiasts were able to track down all original samples in their source quality, allowing the tracks to be restored to the form they could have had if the SNES were able to use high-quality samples. In this post, the restored version of the Castle/Fortress music can be heard.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: ChurchofKondoh
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crappyblue · 2 months ago
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playing around with making some smw-romhack-compatible self-insert sprites again. will i do anything with them? only time will tell...
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dizzybelle · 8 months ago
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saw a cute Cirno sprite in the SMW romhack 'And Another Thing' and wanted to draw it she looks so grumpy
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gremlingirlsmell · 2 years ago
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I'm live!
DEPRAVED STRONGHOLD IS GOING DOWN we're finally continuing JUMP, now with SaveStates enabled :)
twitch_live
https://www.twitch.tv/jeadyvt
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chainswordcs2 · 18 days ago
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for posterity, the hack in question is "Marisa and Reimu's Hack 2" by RussianMan (2025)
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"Watching a Let's Play of a Touhou-themed kaizo Super Mario World hack which includes lengthy interstitial skits in which Marisa and Reimu have strong opinions about obscure romhacking drama" wasn't on my to-do list for today, but sure, why the hell not.
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new-holocene · 8 months ago
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ode to abandoned projects
normally i dedicate my public facing social media accounts solely to sharing my finished artwork, but I figure some reflection on the past few years of my development as an artist would be worthwhile. I was initially trying to find an old gmod map I made (I didn't find it), and in the process I found a number of screenshots of WIPs spanning the past 7 years. for many of these projects, they were abandoned because I got too busy with school/university.
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from march 2017. made in unity. I don't remember the specifics of this project. I think I was trying to make a short narrative walking sim.
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from december 2017. I wanted to make a short smw romhack. I remember drawing level designs on a spare piece of paper after finishing a secondary school exam early. one day I'll make a romhack, one day...
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from may 2018. I had just replayed marble blast ultra after finding it had a PC port. shortly after I found all the textures were just in the game files and could be modified easily. myself and an old friend wanted to make a 'games repainted'-esque mod. I claim full credit for every marble game since that's included a 🤔marble skin.
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from march 2020. a mockup of a piece I was calling 'alignment chart' for the first time I had ever applied for a bursary. this used a mixture of generative art pieces i made in processing and graphic design. this piece is interesting to look back on because it marked the development of my art style for the first time, and the psuedo-cuneiform generator ended up being a recurring feature of my art. my application was rejected because i did not read the terms and conditions to realise it wasn't open to university students - and I was still studying computer science at the time.
from may 2020. I was aiming to participate in the low res game jam but never got to finish due to university work taking up my time. I never fleshed out the mechanics of the game, but the goal was to take care of the tree in the center of the map. it doesn't look like much, but I really pushed myself (or rather, tortured myself) by not using a game engine and writing this in C++ with raylib instead.
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from april 2020. this was going to be a browser based demake of five nights at freddy's (a game I've never played and have no interest in) titled "five years at yanderedev's". I figured that it felt too close to participating in lolcowing someone and that it was in bad spirits, so I scrapped it.
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from september 2020. a mockup of my homepage sharpfourth.net. I kept the logo and general layout for whats on the site currently, but didn't include the scanner warped images.
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from october 2020. I wanted to make a walking sim in the quake engine, but once again, university work got in the way. however, this got me familiar with the basics of using trenchbroom (a map editor for quake), which came in very, very handy for later projects.
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from october 2021. myself and some close friends had planned to make a zine detailing how to do DIY feminising HRT in Ireland (and maybe the UK). we never got around to writing it (partly because we feared potential legal repercussions for disseminating medical advice lol), but this marked a further development of my art style.
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from october 2021. I had hoped to make a first person RPG in godot. once again scrapped because I got too busy with uni. I spent ages trying to implement a wonky movement system that could be exploited, being inspired by bhopping from source or strafe jumping from quake. the dialogue system was the last thing I worked on. I used trenchbroom again - this time with qodot - for making the prototype map. while making this demo, I realised the potential use of godot and trenchbroom in visual art, something i would revisit during my first gallery residency.
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from march 2022. this might be the most unassuming piece in this collection, but it marks a significant turning point in my life. I was tasked with making diagrams for a group project in uni, but given that I was facing extreme burnout and apathy towards the course, I instead "doodled" with the elements of the diagram. this spiraled into me writing my zine/short-story EATARTHU, which I then used to apply for a gallery residency. I was fortunate enough to get the residency, and I dropped out of college to pursue art.
as discouraging as it might be to constantly start and abandon projects, it's important to stop and remember that ever single abandoned game or drawing or album or whatever marked a chance for you to learn and develop as an artist. one day you might very well finish a project, and it'll reflect a bit of every single abandoned one of its precursors.
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yukivee · 8 months ago
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The Oaken Boneyard
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dappertron · 2 years ago
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Aether stars the courier girl Eszett, who makes great use of her satchel. "Great" use of it and not safe and professional use, mind.
If you find a carryable item or enemy around, you can shove it into your bag and smuggle it into other areas or levels to pull out on a whim. You can even use it as a mean sling or cudgel to bop other enemies with, and using it in midair even acts sort of like a Spin Jump in the vanilla game (but with a timing element that can give you big air).
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The sling is even omnidirectional, with unique graphics for all angles. She's got 1013 frames of animation available at maximum, and we're going to use them dammit.
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tommario · 4 months ago
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you seem to like the SMW Message Block Guy so do you have any ideas on what I could call him? He doesnt have a name right now and Im struggling to think one up.
Oooh! I'd be honored to!
And yes,I love him! (As someone who played and made a lot of Mario World romhacks, I saw a bunch of his people, lol.)
I had an old name for a Mario companion that was like Mew and Hoopa from Pokémon. (It looked like Mew, but had a confined and unbound form like Hoopa.)
And I named him Bloobert. So, if ya want, you can name him that! (If it's not too stupid, lol!
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fastfoward · 2 years ago
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Hey Rao, is there any thoughts you have on how the SMW romhacking community has changed over the years? attitudes are definitely different than they were even 5 years ago let alone 10 or so, i was wondering if this had any sway towards doing less smw hacks in general
Not really honestly, like the reality is I'm kind of completely divorced from the community as a whole at this point, my only real link is that sometimes people tell me about certains hacks, haha. Though I guess the fact that I have indeed slowly drifted away probably means something, but it was such a gradual, invisible thing. The only reason for the mario exodus was that I wanted to play more things, and now that I've had said exodus I'm down with playing more mario again.
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