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oldschoolfrp · 11 months
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A lord of the undead rises (Keith Berdak cover for Proteus 10, 1987)
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knighthouse-co · 1 year
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What’s scarier: being stuck in the backrooms of an eerie office building or needing to pee but knowing something might be watching you? Backrooms & Bathrooms is a horror-comedy, solo “Pee-Pee RPG” set in the shifting backrooms of an office space. All you need to play is one six-sided die and a standard deck of playing cards.
Backrooms & Bathrooms uses playing cards to create the Office Building, a card structure that uses an oracle to determine what rooms you find in the offices of LIMINAL Corporation. Flip cards to solidify your EVACUATION PLAN and you can achieve 1 of 4 endings!
I got the idea for this game after driving by abandoned office parks in suburban New York with my friends and I couldn’t help myself. Navigate the bathrooms, avoid a haunting presence and hold onto your bladder for dear life.
Available for free on itch.io!
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palamuninlang · 18 days
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Uwi na po ako Ati.
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Work in progress
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cringe6fail6star6 · 3 months
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true lethal company expirience
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theepicalec · 8 months
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Late new upload! Just Cause 4! We become the master of elements! Well, just one element, in today's episode! But it's a pretty good one, I feel like Thor!
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Plus, a new upload that actually went up on time... Wrestling Civil War! I finally stopped procrastinating on editing those videos so, we will finish this tournament eventually!
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actualtays · 1 year
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Her Odyssey: Character Creation
Welcome to Actual Tays, the blog where I (@taylorannnx) play solo games and write them down like I'm back in my teen days writing fanfiction. (Please note, none of this content is sponsored, I just miss writing fanfiction but also TTRPGs are my life now.)
Today we are starting Her Odyssey by S. Kaiya J, which is a solo journaling RPG powered by Caltrop Core (created by @titanomachyrpg).
Her Odyssey is a solo journaling RPG about a wanderer trying to return home - or find a new home. Built on Caltrop Core, this game allows you to build a rich world, create a character backstory, explore an ongoing adventure, or all three at once - with nothing more than a deck of standard playing cards and a handful of d4s.
As inspiration beyond the loose parameters of the game, I'm going to be using the Zombie Survival Guide by Max Brooks to help me with worldbuilding and inspiration for story elements. Will this game be cliché heavy? Probably, but you've been warned.
You can vote on which game variation I play with over on Twitter.
In Part 0 of this game, I will be creating my character by assigning stat points and answering the awesome "Who Is Your Wanderer?" prompt questions.
The Character: The Stats
In this game, you have 11 points to assign across three statistics: Vitality, Quickness, and Fortitude.
Vitality (fire; bodily strength and force of presence): 2
Quickness (air; cunning wit and dexterous body): 4
Fortitude (earth; steadfastness and self-belief): 5
The Character: Introduction
"My name is Alba Clarke, I use she/her pronouns, and I am looking for my husband, Peter Clarke. He is an officer in the tenth battalion of the fifty-first regiment. Have you seen him? I'm his next of kin and no one will tell me where he is."
The guard, in their dust-smeared tangerine uniform, pushed air disdainfully out from their nose but otherwise ignored the short woman standing in the ruined street before them.
"Please," Alba continued, clutching the grimy knit shawl around her shoulders as a gritty breeze began to pick up. "I've been walking for days. I left behind anyone who survived to find him. I need your help."
The guard shifted and raised a weathered hand to lift their neckerchief over their mouth. Their eyes seemed unfocused, resting on a disintegrating flyer clinging desperately to a downed telephone pole across the street.
Alba grumbled and kicked the deflated tire of a rusting green car as she turned away. The impact sent a shock up her leg, and she winced twice: once from the pain, and again from the embarrassment of the high-pitched squeak that surely did not escape the guards notice. Clutching the strap of the worryingly light satchel around her shoulder, Alba stalked off down the cracked pavements, careful not to trip on the weeds bursting up from the ground.
She thought of her husband, and of their home, a place of love and safety, now lost to intentional destruction and endless waves of the undead. The wooden stairs that had been lined with their wedding photos and post-it note reminders. The glass was all smashed now, scattered like caltrops on top of splintered steps that prevented anyone from reaching the top floor. The notes reduced to ash in an attempt to start a fire. She remembered the bedroom, bright and open with cream walls and large windows to curl up reading books. Now they were blackened with mould, and the windows had been taped up with cardboard, then taped up again to stop anything from seeing movement from within.
As the whistling of the wind swelled into a roar, the bang of a bin tumbling over startled Alba out of her thoughts for long enough to notice a shadow looming from behind her in the afternoon sun. She turned, and saw a familiar shambling shape turn into the road. Her chest tightened and her knees quaked as she heard the guard shout something into a walkie-talkie before retreating rapidly down an alley. Quickly averting her eyes, Alba quickened her pace away from the animated remains of her mother and on towards the next orange speck in the distance who might hopefully be a little kinder.
Reminder: You can vote on which game variation I play with over on Twitter.
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sun-geekomancer · 2 years
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Village of High Rannoc
I used this village generator until I got something roughly about what I wanted. I had previously mentioned in other journal entries that there was a port to the river/lochs. So I had to have some access to water.
I had also mentioned a rather nice village square--so I wanted something with a population at least above 500. I added the square in via Clip Studio Paint.
I also decided my house in the one in the veeeery far lower right-hand corner. I'm going to print it out and label other buildings at a later date.
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onmyodogame · 1 year
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Session Report: The Tricky Fisherman in the Onmyodo Game
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Gaining the Fisherman in your traveling party is always a blessing, right? After all, every Traveler now receives a +1 bonus to all of their Traits when in a Tani w/ a Lake!
But perhaps more impressive is the Fisherman's unusual Fail Effect. Whenever this effect triggers (from a Yokai Attack or inability to traverse a Locale), the only result is that all future Sea Monster Yokai will have a +1 Attack.
In theory, this means that the Fisherman can traverse any Locale, no matter how difficult, with the only effect being a possible problem in the future.
Having said that, when that super-powered Sea Monster does appear, there's a good chance it's Attack bonus is so high that it spells instant doom for the group!
In this recent session, the Fisherman failed a total of 14 times during his travels. By the time the Travelers were met by the great Umi Bozu (which now had +14 added to its normal Attack of 4), there was no way to survive!!
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tgcnews · 1 year
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In this episode of the Indie Designer's Journal, Jason Glover discusses using components from your design to create an entirely new solo experience for players.
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orangerful · 1 year
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Longer post later, but I had to share that this game is 0-2 players. LOL.
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oldschoolfrp · 2 years
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Adventure Gaming, aka Three Games Designed to Introduce You to Adventure Gaming, in magazine format with Tim Truman cover art, sold by SPI for $1.00 in 1981, with two map sheets and a small sheet of die cut cardstock counters -- including The Creatures that Ate New York (adapted from The Creature that Ate Sheboygan), Napoleon at Waterloo (a Jim Dunnigan wargame that SPI had been giving away separately with Strategy & Tactics subscriptions), and The Tower of Azann (a programmed solo or co-op fantasy RPG adventure with two pages of fine print numbered paragraphs), plus a little article by Redmond Simonsen on “Solitaire Play” for board games
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towerguardgames · 1 year
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Playing a relaxing little game of CCL while in Canmore, AB
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theomegadork · 23 days
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theartofmadeline · 1 year
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lil 16 page zine that i made at the coffee shop this weekend! a sort of pick your path style mini game, because i love wizards + interactive fiction. hope you get out of the wizard dungeon!!
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chuckstiposition · 1 year
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New tubs for organising my games arrived today. So satisfying getting them all organised and neat 🤓
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