I am pleased to announce that Agent Stone in Sonic 3 A.I.R. will be making an appearance at Sonic Hacking Contest 2023! It won't be the full version as we may need more time to cook in regards to what we have planned. However, I can guarantee that it'll certainly hold everybody over until then, as this version will be jam-packed with several new bosses, features, palettes, music, and so on! Let's take a look at a few things, shall we?
Eh? That doesn't appear to be Stone, though it certainly has his color scheme....
Yikes! Whose idea was it to put legs on this Gapsule!?
Y'all may have seen this already, but what about when Knuckles makes his way here?
...hey, who broke the door off????
What a coward, hiding behind the lava! Come out and face me!
Hey wh-what the heck are you doing he-
Stone's sprites got a major revamp thanks to MiaCDi! In addition, several new palettes have been added, plus an option to randomize the palette used!
A brand new boss theme now plays whenever you fight Stone in any Act 2, composed by @cartoonsanimate22!
Miscellaneous new additions and changes include both 3D Blast music options being merged into one option, some minor tweaks, fixes, and refinements, and Stone being added to the No Way screen.
I also have a backstory put into place that explains how he made his way to Angel Island, met and teamed up with Dr. Robotnik (& Knuckles, begrudgingly), and why he's out for revenge on Knuckles after the Death Egg's inevitable destruction. Consider it an alternate timeline of S3K's events, if you will.
That's all I'll share for now, there's a few more things I haven't shown yet, but I hope it'll be worth the wait! See ya soon!
I've gone into Earth-452 to bring you this alternate version of Sonic 3 & Knuckles!
Right away the most obvious difference is different versions of the playable trio, new level layouts, and new palettes for each stage.
Also, most of the music is different. Stuff like the Big Arms theme and the level clear jingles are the same but most of the level music is completely different, barring Marble Garden.
After further research, this timeline seems to have been able to release Sonic 3 & Knuckles as one cartridge, rather than having to split them up.
This version features different palettes and layouts for the special stages, while still using the Blue Sphere objective. Also, it allows the player to retry the special stages, which is good for people like me who suck at them.
All in all, this was a really interesting timeline! Can't wait to see where this version of the series would have gone, as well as seeing other versions of not just Sonic 3, but more Sonic games as well!
What mods i'd seek for my ideal Sonic the Hedgehog 3 (Angel Island Revisited) Experience
This is a list I compiled for no reason other than to dream of my future in gaming. It's the type of modifications i'd like to apply to Sonic 3 A.I.R. in the event I get a new, trustworthy PC for games and play it. It is as follows:
Slots Bonus Stage continue counter
Improved Marble Garden + Flying Battery
Individual Zone title icons
Triple Trouble 16-Bit effects
Improved sprites for Sonic, Tails, Knuckles, Doctor Eggman, Super Sonic and the HUD elements
Eggrobo Goal Plate
Extra player character slots for Mighty, Ray, Amy and Metal Sonic
Hydrocity title card space
Music tweaks to Hidden Palace, Sky Sanctuary and Final Boss
Decanonized Super Emeralds (no Hyper)
Giant Rings in Sky Sanctuary and Death Egg
No Super cancellation during abilities
Better Act 2 music for Carnival Night, Ice Cap and Launch Base
S3&K-styled S1 and S2 boss music for Sky Sanctuary mini-bosses
Sms8Powa's fixes and tweaks + misc.
S3-accurate Drop Dash
Doctor Eggman flees after Big Arm boss
Launch Base to Mushroom Hill transition cutscene
Modern Chaos Emeralds
Knuckles, Big Arm and Gigantic Eggman Robo > Super Sonic
Marbel Garden Act 2 S3 layout fix for Knuckles
The Doomsday Zone palette tweak and Flying Eggman Robo health increase
Smooth Giant Rings
Destructible Flying Battery laser boss
Golden Shield + Blast Attack
Second Act saving
Mania Sonic Tornado sprite in intro scene
Special Stage results skip
Hydrocity Act 1 pool fix
Aerial curling and uncurled flight and gliding + Strike Dash
Eggrobo in best ending and Knuckles' good-bye with Super Sonic
S1 and S2 Egg Mobiles renewed in Sky Sanctuary
Marble Garden Act 2 at sunset, Ice Cap Act 2 at sunrise, Launch Base Act 1 at sunrise, Sandopolis Act 1 at sunset and Sky Sanctuary at night
Custom Tails intro
Power Sneakers damage barrier
Multidirectional air dash and custom Origins remix for Super Sonic
Sonic can reach Hidden Palace's secret area alone
Improved Ring physics
New water surfaces
Bubble Shield = no underwater filter
Smooth shield animations
Max lives tweaks
Final boss music on Knuckles' Big Arm
More animal friends
Access to unused hidden rooms
Dash frames only at high speeds for Tails
Character palettes change with Sandopolis Act 2 light
Blue Sphere Special Stages w/o speed increases (Easy)
Bubble Bounce cancellation
Egg Mobile seat fix
Character-specific Sonic CD 1-Up sounds
Sonic Generations Elemental Shield ability physics
Final and Prototype Zone music tracks picked by character
i kinda really got into sonic OSTs while looking for music for my mario hack and now i somehow manipulated myself into really wanting to play sonic, so that's what I'm gonna stream tomorrow.
I got sonic 3 & knuckles and the Sonic 3 AIR mod ready :3