original thief series basso & garrett :)
ngl, it's about quality over quantity for me. an npc can have a total of three minutes of screen time, but if they have a cool name, they can live rent free in my head and I'll spend several hours trying to decipher drawable features from a blurry screenshot of pixels
there is a vague hint of a story here, and that's because every time I try to play thi4f, I get incredibly frustrated with how Not Fun the game play is. like, is the story good? well. but it has a PLAGUE. that should've given it instant 'I'll replay this once a year' status in my heart, but the game play sucks so bad that I've never finished it. I can't believe Not Fun gameplay beat out my obsession with narrative plagues.
anyway, the idea is basically if the original era had a game with a plague centric narrative and some other stuff I liked out of thi4f thrown into a narrative blender, with a heavy dash of horror thrown in because some parts of the thief games were scarier to me than entire dedicated horror genre games.
⭐ places I’m at! bsky / pixiv / pillowfort /cohost / cara.app
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okay i typed this in a reply but i need to say this more detailed here too, the way totk dealt with horses (and stables) is bad and worse than botw imo
(yes i can rant about that too, these weird choices are in every little spot in totk, its almost impressive)
in a game that lets you build cars and stupid flying maschines, towers that shoot you into the stratosphere AND teleporting points all over the place, the chance is already low that you use a horse- though i would be one of them bc i love horses and hate building and didnt find it fun at all-
(also i almost never used any parts i had with me bc you cant put them back and your dumb vehicles despawn as soon as you dont look at them- also a negative thing about that system that reinforces the feeling of actually using it being more punishing than rewarding with the added bonus of the good ol saving your health potions forever problem)
-and something i DID like was that you can have more horses and the ... one.. new color (the lil spots but only AFTER you do that one quest in the spy post)
the stable points seemed like a neat idea, but like so many things, are utterly cheatable, imo the system should have only given you a point when you visit a new stable, so you actually have to go around and visit them all
(also .. add new stables, like mini ones or sth that dont offer beds- you dont need that anyway- so you have more places in which you can get them ... why did they remove some of them anyway, shouldn there be MORE now that the land is supposedly healing/being repaired? especially the one next to the big canyon, its so empty there it would have the perfect place for sth like a new settlement or a big boss arena but no its more empty than it was before, why?? and then putting yet another repeating annoying quest there in that weirld empty place?? i just dont get it)
letting you farm points by sleeping at a stable or bringing in a horse gives you LESS incentive to actually go around the world bc you can just farm it there
(and if that was done so youd 'discover' the malanya talks to you in your sleep 'secret' ... that is literally told to you, and if its bc you dont want to force players to go around and find every stable to get all those rewards ... why do you have 140 or whatver caves then with the majority of them being the literal same thing over and over ... to make people actually use the sleeping thing there? .. why, who uses that anyway, and farming points by sleeping there .. what the hell does that add? AND THEN the stupid sleep over tickets, probably the most nothign reward ever, dont count?? i dont think i ever used one- it just all doesnt make any sense, everything plays against each other)
the upgrading system for your horse is .. once again, a neat idea horribly executed, you have to go find malanya to upgrade them, and similarly stupidly like the fairies, they only tell you what food you need for what upgrade when you are there .. or when you are sleeping in the special tm bed at a stable, randomly, one food, bc the quantity changes too
which is just so ??????????? let me go and do a quest that rewards you with a lil booklet in which you can look up what an upgrade costs, or let the stables have that, either as a list or in the menu when selecting a horse or something??
(also why the hell is malanya in a different spot anyway, like, it feels like a modder just plopped them over there, their og spot is just empty now - except for yet again a stupid filler quest for .. another big horse and a yaaaaaaaaays crystal shrine quest- ... the spot is even still called spring of the horse god .... its so stupid, just like the fairy shuffling around, like you really couldnt think of a better way to reuse that concept other than to ... move it to a different spot in the same map and map level???? and not change anything in their og spot except idk, put a hole in the map ... for one of them like .. its like they moved them around last minute just to have the semblance of things being 'changed' with no regard what makes a change actually feel like one and what just feels like, pick up thing, click on random spot on map, drop thing- its like that for the fairies and shrines too, its so dumb and .. feels disrepectful to botw and how much thought seemed to have went into these spots that were clearly built about those things)
and like it couldnt get WORSE, they cut off the paths that horses follow automatically with one of those miasma buttholes (sorry its just a hole cut into the map, it doesnt even look like miasma burst through, it just .. cut out) a monster camp (that RESPAWNS, i thought those camps you clear with a quest would stay clear, but that would make sense, so of course it respawns and you can do the frame rate killer quest over and over yippieee) or otherwise like, with a big rock or a broken bridge-
and there is NO WAY to create a new path or fix or move anything in a game ABOUT BUILDING supposedly, like you needed more reasons to never use a horse????? i liked jsut hopping on and letting them follow a path and chill looking at the landscape, you cant do this here, and you cant even excuse it with 'its bc of the theme' as in, stuff is destroyed bc calamity 1.5 or whatever bc nothing in the game makes it feel like theres anything actually at stake, but the real crime is to make it not be fixable. WHY??? link moves entire buildings with ease but cant move one freaking rock that fell into a river?????? you swing around logs like a club but cant fix a bridge so your horse can get over it??????????????????????????????
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thinking about love in danger days
this is part of my conspiracy theory that that album is aroallo, but i've always gotten the sense that romance and romantic attatchment is much less important to danger days than any other mcr record. with bullets&revenge it's quite obvious as the demolition lovers take up like, everything, and the black parade has a heavy focus on a romantic relationship as well.
while i do think there are lines in it that are romantically coded, there is a definitive lack of emphasis on it- like it's nowhere in the plot at all.
i do think danger days represents a very familial type of love though. while other albums visit a sense of "i want you, i need you, i miss you, i hate you,", this is more like…"i love you, i want to protect you, i'm sorry"
i find this especially strongly in s/c/a/r/e/c/r/o/w:
"Nevermind about the shape i'm in, I'll keep you safe tonight"
"love, love, love won't stop this bomb"
"run, run, bunny, run"
and other songs:
"i'll find you when the sun goes black"
"just save yourself and i'll hold them back tonight"
"how long until we find our way in the dark and out of harm"
relevant things i can't cover with just quotes are planetary go, oft-theorized to be about party poison and kobra kid, as brothers, leaving battery city together; sing, about the killjoys' last message to the girl while saving her; goodnite dr. death, phrased as him saying goodnight to children; and summertime, which i can't discern the meaning of but seems more like a family type of love.
i think it makes sense that danger days is like this, seeing as it features main characters that take care of a child main character as opposed to main characters that love other main characters of the same age/ability.
another thing i noticed while re-listening to the more sentimental songs for this essay is that there's just a distinctly different vibe to it. So much of it is focused around wanting to protect people, keep them safe and out of danger (<- ha that's the name of the album) and loved. i think this also makes sense, because the killjoys live a very, well, dangerous life without much security, and they'd want to provide what they lack the most. another semi-related thing i noticed is just how much of an emphasis there is on childhood in this album. i feel like there's a vibe of youth or teen-hood throughout the earlier ones, but this is just VERY strongly about kids. again this makes sense cause not only are the killjoys teenagers (a type of kid!) they also have a proper little kid to watch.
also, i wonder how much of this stuff was due to gerard becoming a parent. just something to think about
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final artfight attack on @foileadeux!
They stand at an impasse for a moment, their stances mirrored: Halesia with her hand on the hilt of her blade, Lilith with her hand on the spine of her grimoire. Their single point of connection is where Halesia grips Lilith’s wrist. Lilith’s eyes flash as she glares at Halesia, while Halesia herself does her utmost to project cold warning, icy calm.
“Lilith,” she begins. “I need this blade to legitimize my position. So long as I am reliant on it to keep up the appearance of a knight, I cannot hand it over to you.”
Lilith wriggles her wrist, but Halesia holds her fast. “And who was it that helped you secure that blade? If it wasn’t for me, your act would have been unmasked entirely. You still owe me. and that blade is the only thing of value you’ve got!”
famous last words:
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i cant find this bit of trivia on the wiki anymore but. all proseka units have a unifying theme in their names. if i get any of this wrong and yall wanna correct me you can, i only really know leoni and niigo
leoni
星乃一歌 (ichika) the first kanji (hoshi)means star
天馬咲希 (saki) the first kanji (ten) means sky
望月穂波 (honami) the second kanji (tsuki) means moon
日野森志歩 (shiho) the first kanji (hi) means sun
mmj
花里みのり (minori) the first kanji (hana) means flower
桐谷 遥 (haruka) the second kanji (tani) means valley
桃井愛莉 (airi) the first kanji (momo) means peach
日野森 雫 (shizuku) the second and third kanji (no, mori) mean field and forest
vbs (less sure of these sorry)
小豆沢こはね (kohane) the first two kanji (azuki) means red beans
白石杏 (an) the first kanji (shiro) means white
東雲彰人 (akito) the first and second kanji (shinonome) is like the clouds at dawn (orange)
青柳冬弥 (touya) the first kanji (aoi) means blue
wansho (also not as sure here)
天馬司 (tsukasa) the first two kanji (ten, uma) mean sky and horse aka pegasus
鳳えむ (emu) the kanji (ootori) means phoenix
草薙寧々 (nene) the first two kanji (kusanagi) could be like kusanagi no tsurugi which is like Japanese Excalibur (sword in the stone)
神代類 (rui) the first kanji (kami) means god
niigo
宵崎 奏 (kanade) the first kanji (yoi) means evening
朝比奈まふゆ (mafuyu) the first kanji (asa) means morning
東雲絵名 (ena) the first two kanji again mean dawn but not literally
暁山瑞希 (mizuki) the first kanji (akatsuki) also means dawn but a different way
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