#spider software
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ada2987-art · 2 years ago
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Oh Great One of the lake...
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onelastsunsett · 4 months ago
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mama a girl behind you
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peterkothe · 8 months ago
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INKtober 2024-Spider🕷️
“The Byrgenwerth spider hides all manner of rituals, and keeps our lost master from us.” -Note found in the study of the Odeon Chapel.
Rom, the Vacuuous Spider, one of the toughest and most surreal bosses in all of Bloodborne and Master Willem, founder of the Byrgenwerth College, sits its captive in his mansion by the lake. Once defeated, the moon looms even larger, and your perception of the world of Bloodborne changes…
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1stprototype · 2 months ago
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Just found out that this new spider demon in TDA is actually a Vagary like the boss from Doom 3. It's awesome they're bringing back demons from 64 and Doom 3. I wonder how many we'll see make a return?
I'd love to see these freaks make a return
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aphroditesmoon · 2 years ago
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Gwen x f!reader having their first date?
first date with gwen hcs (^ω^)
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gwen stacy (ghost-spider) x fem!reader
warnings: none, fluff, mentions of kissing
♡♡♡
- Gwen was the first to ask you out.
- You initiated the relationship first, easily making flirty comments, testing the waters, though to your suprise, she feels the same way and shows it to you.
- taking you to a pizza place she's always loved and begging you to let her choose your meals, saying you won't regret it.
- she's a hardcore pineapple on pizza girl, and if you aren't, thats even better! (the olive theory iykyk)
- she was very awkward before you two went out, but once she realizes you actually liked her, she definitely doesn't back away from the flirting.
- all your confidence from earlier months before you two confirmed your romantic attraction was gone, and its amusing to her how shy you could actually be when the two of you are all alone.
- walking through the brightly lit streets full of stalls and shops at night after your meal, both your twinkie flngers intertwined together. ( T∀T)
- neither of you wants the night to end yet, so she asks if you want to come home with her for the night to watch a movie and you said yes
- her dad was on duty that night so she was much more relaxed, running to her room first to hide all her dirty clothes under the bed.
- you could see the badly stuffed hoodies under her bed but says nothing when you enter.
-the movie ended up being terrible and the two of you settled into making fake filmbro esques comments, making fun of it.
- though it wasn't all bad she'd say, especially when she manages to finally have you in her arms.
- slowly moving her arms around you, trying to make it seem as casual as possible, and you're inching closer to her, leaning you head on her shoulder as slow as you can, as if the momemt could be ruined if rushed.
- she closes her laptop when she notices you dozing, yawning like sunbear, getting heavier on her.
- when she looks down at you at the same time you tilt your head up at her, the both of you sent eachother a small sheepish smile before you leaned your forehead againts eachother's, nose rubbing together, lips close enough to touch.
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ouchlord-vivaldi · 1 month ago
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snoopybleedstoo · 11 months ago
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"the demons... they... are... EVERYWHERE... must... KILLL THEM ALLL"
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veetri-bitcrush · 2 years ago
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My brain won't let me play me games in peace
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gebo4482 · 1 year ago
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The Cage Spider by BonfireVN
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missroseplays-vp · 1 year ago
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Fly 🕷️
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mrsandman42069 · 4 months ago
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last year i repeatedly tried sending images of spidermonkey from ben10 because of an argument (wether or not he has a nose in his forehead (yes he does)) and now i'm forever cursed to have these 4 notifications that are impossible to delete
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dariomekler · 4 months ago
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Levels of Abstraction
by Dario Mekler
The Code Monster Manual Vol. 0
An illustration part of a series I did last year for a really creative book about how coding and computers work. Coming up with graphic metaphors for these concepts was quite a challenge. I had a blast thinking of them with the book author, Kevin Focke.
This one shows the different stratification of levels that separate us from the languages that rule the essence of computing.
We see a landscape , that landscape abstracts into a map, the map into pixels, the pixels into binary, the binary into hardware. If the book interests you, you can buy it in here in ebook format: https://kevinfocke.com/projects/wildly-creative-books/the-code-monster-manual-vol-0/
Some 3D Blender and Photoshop to paint this one.
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devileaterjaek · 7 months ago
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King's Field (Japan) (PSX) Join our community on //Discord// Support me on //Ko-Fi//
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doom-nerdo-666 · 5 months ago
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When it comes to redesigns (Official or fanmade), i wonder if the Cyberdemon is a bit easier than the Spider Mastermind.
I think it's because of the name "spider mastermind", meaning she can't go with some creative liberties like tank wheels or whatever without changing the name and making it a subspecies/variant at best.
Whereas "cyberdemon" is a more basic name, so you can give him wings or tank wheels or centaur body or whatever and be a bit more wild.
And i don't even mean like when designing her model or sprites and how you have to consider the scale and animations etc.
I mean, the overall concept.
Even if you could think of a complicated Cyberdemon design that actual modellers or artists would take a hard time, it can still be a "cyberdemon" whereas the SMM is tied to her legs.
Maybe even tied to her brain.
Because at the same time, i can see "cyberdemon" being such a vague name, it probably could apply to other demons that are cybernetic.
Maybe that's why id tried the name "Tyrant" and not just to specify weaker Cybies like in DE (because of 2016 Baalgar) and Legacy of Rust.
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thats-mama-luigi-to-you · 2 years ago
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i need a techsavvy transgirl to teach me how to rip dvds with copyright protection please and thank you
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an-aussie-button-masher · 9 months ago
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I Like to Move It, Move It - Five Games With the Best Movement
   Can’t stay for long, got places to be! Something as simple as just moving around is surprisingly tricky for video games to make enjoyable - it can often be slow, clunky, twitchy, or just boring. Then, there are the games that do it right; whether they introduce unique mechanics, feature a variety of mobility options, or just really nail the basics in a way that feels satisfying. Reaching high speeds for the adrenaline rush, executing a complex manoeuvre a hundred times until it’s second nature, or just roaming around enjoying the feel of exploration - sometimes, the movement alone is the best part. Get a move on with these five games I’ve collected here that feature the best mobility and movement mechanics!
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Spider-Man 2    In a game about everyone’s favourite web-slinging wallcrawler(s), getting Spider-Man’s distinct movement style right is crucial - and Insomniac Games nailed it. Swinging through Manhattan feels incredibly satisfying and realistic as the city whips by you, and the physics of the Spider-Men have real dynamic weight to them so you can build up speed with short rapid swings nearly brushing against the roads or reach the highest rooftops with longer, slower arcs. The sequel introduced web-wings for gliding on the winds, and other new tricks like slingshotting yourself across the city or using abilities in midair to gain height and momentum. Thwipping from one end of the city to the other to chase after criminals or violent mutated scientists gives a huge adrenaline rush; it’s a sign of a perfectly-executed movement system when it’s actually more fun to manually swing around instead of using the slightly-quicker fast-travel points.
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Wavetale    Behold, a game with actually enjoyable water movement. Skating across the ocean surface in a flooded post-apocalyptic shanty town in Wavetale is just as creative as it is fun, building up speed as young Sigrid skims around, diving under and leaping out like a supercharged dolphin, and grappling onto hooks for massive speed boosts. Zooming around the waters from one corner of the map to the other, Sigrid can even outrun boats chugging along as she dodges the creepy shadow monsters threatening the town of Strandville! There’s pipes and funnels dangling above the waves to use as waterslides, launching you across the sea and keeping up your momentum - perfect for the challenging races that put your coordination to the test on lightning fast obstacle courses that snake around the drifting houses and shallow islands. For extra challenge, the game’s gigantic bosses will keep you on your toes as you duck and weave on the waves around their attacks that rain from above.
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Super Mario Odyssey    Mario’s jumping talents get an overhaul in Odyssey, adding loads of fancy new moves and tricks to learn in this sprawling open-world adventure. His new companion, Cappy, allows for stylish leaps and bounces from one end of the kingdom to the other as well as “capturing” just about any creature Mario encounters. Capturing things transforms Mario into the target, granting unique abilities for even more new forms of movement - stretching into the air, blasting over the water, jumping over high obstacles, and dozens of other powers. It’s highly satisfying to master all of Mario’s moves and being able to sprint, roll and dive at Mach speed with perfectly-executed button combos. Speedrunners and players that really learn all the movement techs are rewarded with hidden coins and other goodies stashed away on seemingly impossible to reach areas, accessible only to those able to clear enormous gaps and scale sheer walls with expert timing and coordination.
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Sunset Overdrive    Enter the high-energy “awesome-pocalypse” with a city hand-tailored for jumping, sliding and parkouring all over it. Sunset City has been overrun by the OD - aggressive mutants caused by a radioactive energy drink - and only a small handful of stubborn survivors remain in the locked-down city to enjoy the chaos. In SSOD, the player is constantly on the move from one jump to the other - bounce off that fan into sliding down a powerline into grinding along a handrail into bouncing off a car hood followed by dashing over a slobbering mutant and onto the next fan to bounce off, and repeat in a nigh-infinite chain of possible routes across the city. As you move, you’ll be blasting away at the hordes of OD, earning style points for fighting while performing sick tricks throughout the colourful mayhem. There’s precarious platforming and obstacle courses that take you high into the sky surrounding the tallest towers - don’t look down! The city also features replayable challenges scattered around for those that really want to test their mobility skills, parkouring across the chaotic cityscape as fast as possible.
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DOOM Eternal    In the fiery arenas of DOOM Eternal, movement is key and staying still is death. Double-jumping, dashing, climbing and swinging through the air, Doomguy treats the devastated Earth and the plains of Hell as his own personal playground! The developers compared the movement in Eternal to flying a fighter jet, constantly dashing and weaving through enemies and their attacks - the demons can’t hit what they can’t see. The new Meathook attachment to your trusty Super Shotgun allows you to zip across the battleground, latching onto some poor demon on the other side of the fight and pulling yourself towards it to deliver a face-full of buckshot. Eternal features a higher emphasis on platforming compared to previous DOOM entries, with many levels consisting of winding obstacle courses with combat encounters in-between all the jumping and climbing. Staying on the move as you blast through demons gives a huge adrenaline rush, feeling almost desperately aggressive as one mis-timed dash could be the difference between the demon’s death and your own.
   Now that we’re up to speed on some of the best movement systems in games, which is your favourite? Got any other games that would fit the list? Let me know! Feedback, reblogs and likes are all much appreciated!   Thanks for reading!
An Aussie Button-Masher
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