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#that its less immersive
teawithghosts · 6 months
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AI generated content is fucking over the art community but it has absolutely ruined animatics.
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mxnster-soul · 6 days
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Heya guys/gals/and fellow nonbiney pals!
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devsgames · 2 months
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Not the biggest fan of the launch day 'dear god I hope my indie game sales pick up and it does okay but for now I keep thinking about it and can't sleep' anxiety.
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pikkish · 18 hours
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idk if this is a good prompt but put doomguy in myhouse.wad I think he would find it enriching
Right, so I've been mulling on this one for a little bit now, n I'm not opposed to writing something for you, I'm just not... entirely sure what to write? Because the thing is, myhouse.wad doesn't actually really have anything to do with Doom as a story. Sure, Doom is important in that it's the vessel through which the story is told and one of the connections between the narrator and his dead companion. But as far as Doom itself goes, and the story about a man who was too angry/stupid to die, fighting demons and saving earth, none of that is at all relevant to myhouse.wad and its story. For all intents and purposes, Doomguy isn't actually a character in myhouse.wad. So I'm not really sure how exactly to fit him in there.
#pikspeak#bc like. ok so if u say write dg as if he is actually the character in myhouse.wad#then the problem is that theres a pretty huge meta element to myhouse.wad and having some of the outside context- even just the context tha#its supposed to be the creator's dead friend's childhood home- is important. youre not MEANT to 'immerse' yourself in it or pretend you are#the protag. part of the impact comes from knowing youre just an observer and this is just a videogame on your computer.#writing dg as a character inside myhouse.wad would rob it of a lot of context and therefore impactfulness. hed just be walking around an#old house looking at things that have no meaning to him.#so ok then not dg as the protag of myhouse.wad but what about just like.. him in the funky liminal space of myhouse.wad? the non-euclidean#reality breaking shifting house of leaves place of myhouse.wad? i *could* do something like that if thats what youre looking for#but then considering this is the character whose reaction to finding himself in literal hell was to go 'hey??? this is stupid???? anyway im#gonna kill everything here' he probably wouldnt be too exceptionally ruffled by finding himself in a sorta funky reality breaking space.#hed probably still just go 'oh weird. funky. anyway back to killing demons.' and that would be it. which yeah i CAN write if its what u wan#it just. yknow. doesnt quite seem like the right tone? just kinda flat by comparison#i have considered doing things in the right tone before. since it is also canon that on his way back to hell dg has to run through the#burned out ruins of his own hometown. something similar to the visiting an old place thats been twisted by time and grief and coming to#terms with its loss or something to that effect#but. if im being honest i dont know that i have the writing skill to pull that off well much less as a short fic for a prompt response#uhhh anyway where was i going with this.#im happy to write something for you; possibly even something myhouse.wad related if you want!! im just not sure how to do that hdfbhdj...#anyway sorry for letting this one sit for so long without an answer. have another fic prompt where the fic is getting a little longer than#anticipated n combining that with rotating this to try n figure out what i could write for it...#guess time got away from me a little bit. sorry about that!
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lara60 · 1 month
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thinking about OCs moodboard
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holographicbutch · 2 months
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My DMing style is just "constructing intricate rituals which allow me to touch the hands of my friends"
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waywardsalt · 1 year
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ok i need to get this off my chest abt totk's dungeon soundtracks this isnt necessarily a criticism but just a... idk man its confusing hang on
ok. totk's dungeon themes. theyre good im not going to lie they arent my favorite of the series but totk did deliver some good dungeon themes. what i'm confused about is the choice to use the champion's and divine beast's leitmotifs in the dungeons, like using daruks theme and bits of rudania's theme for the fire temple. that's the first that comes to mind cuz thats the one i like best but i think it was especially noticeable to me for the wind temple, the water temple's theme has some similar instrumentation and some very similar sounding phrases and when i see comments or people talking abt the dungeon themes it is very common to see people talk about the champion and divine beast leitmotifs being used.
and like. fine it sounds nice there is an emotional connection there if you have played botw but like. why are their fucking leitmotifs in totk's dungeon themes???
if you give a character or something a leitmotif, then that little string of notes represents that character or location or concept. usage of that leitmotif is therefore intrinsically tied to that character or whatever. this worked out with zelda's theme throughout the series, esp in totk when it's given the instrumentation of the dragon's themes, so that musical phrase at that moment basically says 'zelda, but a dragon' and like. yknow. leitmotif that literally represents something.
i believe the wind temple's theme incorporates some of rito villages theme, and in turn rito village having the same melody as dragon roost island makes sense, that's effectively a motif meant to represent the rito, like the reoccurring zora's domain and goron city motifs throughout the series, or hyrule castle. when characters have themes in past zelda games that play at different times, it means something about the character being referenced. midna's lament using midna's theme to show that this scene is about midna, she is in danger. fi's different themes playing when she is the center of attention or her leitmotif referenced in botw/totk when she literally makes subtle cameos. linebeck's theme only every plays in scenes where he has some sort of big moment or in the final boss theme because it's only fair that the final boss theme include the motif that represents him because he is the final boss. groose's theme shows up various times in his little scenes (and i believe there might be hints of it in later imprisoned themes?? i'd have to check but it would make sense since he's helping)
so... if you reuse a leitmotif that is tied to something, then reasonably that means that the context in which it's being reused is somehow related to or concerning what that leitmotif represents.
but... daruk's theme and some bits reminiscent of rudania's theme play in the fire temple's theme. reasonably, i would hear this and be like, ah, so this has something to do with daruk, or the divine beast? the usage of his character leitmotif suggests that he is related to this somehow. thats... usually the point of using a character leitmotif like was done in the fire temple's theme!
and yet the champions and divine beasts are not so much as referenced in totk's stories, and you can't even try to the point of their themes being used due to the new sages being relatives, because tulin is not related to revali- he doesn't even get the great eagle bow until after the dungeon, and still no reference to revali is made when he gets it.
so then... why are we referencing botw's champions if they do not matter? why not use the sage's leitmotifs in the dungeon themes instead? the dungeons are much more related to the new sages, and it would allow players to become more familiar to that leitmotif, and would further tie the experience to that dungeon with its related sage, instead of tying it to dead characters that mean jack shit to the story of totk.
it's just really weird that they use motifs from the champions and divine beasts, since that won't click for people who didn't play botw, and it just calls back to stuff not important to totk anyways. the divine beasts have literally no relation to the dungeons, the champions are barely even relevant to the world in totk. i get that the leitmotifs were used as like... maybe some sort of extra pre-existing racial connection motifs, but... use the sage's themes? don't use leitmotifs that have absolutely nothing to do with this game or it's story? sure it sounds nice but the meaning behind those leitmotifs make no actual sense in this new context, unless you're trying to suggest that they actually have a different meaning than being the motifs of the characters and locations that were originally what they were used for.
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termagax · 3 months
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like ronnies wuest is ALSO really really good but you basically get to say to her everything i wanted to say. about it not being her fault and about how much i love her and want her to be free and live her own life and not tie herself to a sinking ship forever. girl i love you sometimes your family is determined to wallow in the mud but YOU dont have to. but like you get to tell her that straight up. the combo of not getting to say everything i want to say + arcade LEAVING ME FOREVER. SOMETHING I DID NOT KNOW WOULD HAPPEN. just leaves me with this big aching arcade gannon shaped hole in my heart that will never be filled by anything else as long as i am on this earth. i get to go back to my apartment every night and go HONEY IM HOME and kiss veronica on the mouth. i wont see arcade again for months and months and months of in game time. and i miss him dearly.
#this is very immersive becayse of how i set up dannie and arcades relationship#ie: hes been someone shes known since she was a kid and pretty regularly would run away from home#and at some point made freeside her hangout spot when she was on the run. and would bother the followers. so in my mind#arcade (who i think would be ~10 years older?) would kind of be her tutor and just generally a weird older brother figure#and then one of the times she gets dragged back home by the hair she just never comes back#yk until a few years pass and she gets shot in the head#so i think arcade is someone she thinks about often during that time where she doesnt go back to vegas. and i imagine hed think about her o#occassion. yk like wondering what ever happened to her. probably assuming that shed died young.#so i think itd be very sweet when shes doing quest stuff and rolls back up to freeside for the first time since she was like 15-17ish#so its been like 8-10 years at that point. so i think itd be a nice little reunion#and also like WOW. that weird scrawny kid you used to tutor is huge and badass now#i think a lot about them getting to know each other again and just chatting while hiking around or making camp#and i think as things progress dannie really starts to rely on him more as she feels in over her head vis a vis the fate of vegas#and in her mind arcade is like. the worlds greatest person. so he must know the right decision. so i think she would ask him for reassuranc#or just for his take on the Political Situation a lot#(immersive because i got REALLY scared after killing house i was considering reloading a save. and i asked arcade just on a whim. and he#said he thought i was making the best possible choice. and it made me feel so much better and less scared)#anyways. i think she thinks the world of him. not very many people have been nice to her in her life and arcade is a little bitchy but his#heart is full of love. i do think they have a very sibling-ey dynamic#so i do think once he leaves. she would miss him agonizingly bad#she would catch herself turning around before big decisions like 'arcade what do you think - oh.'#and i think shed kind of retreat into herself without him there. very quiet. very uncertain of what shes doing.#🏜️#<- for the tags.
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catboybrain · 9 months
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maybe im just like Mega Nerd but does anyone else feel like texturing in the FNAF games has gone massively downhill lately
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Let the old man listen to mach//ine girl
Specifically this one
youtube
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evverest · 6 months
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fun effect of a combination of severe prolonged anxiety and some truly shitty neighbors, i can no longer wear both earphones, one is always pushed back. one of this life's greatest joys for me is drowning out the world in really good music with my fancy headphones and just Jamming and man. every five minutes i realize one earphone is pushed back so i can hear my surroundings, and have no memory of moving it. i fix it. five minutes later, repeat. sigh.
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youssefguedira · 6 months
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jumpscared by manetti bros diabolik while browsing diabolik journal issue
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gothamcityneedsme · 10 months
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im usually all for fiction only needing to follow its own logic and i dont need realism all the time BUT one of my exceptions is like. characters sleeping. someone like writes an amount of not sleeping that would cause Actual Death and im like. Thats probably not what youre going for
or just making characters who like often go 35+ hours with no sleep and im like. that ultimately just. Doesnt work.
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syn4k · 1 year
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IF ANYONE ASKS ABOUT THIS WHEN THE CHAPTER DROPS. THIS WAS PART OF THE PLAN ALL ALONG. THIS WAS INTENTIONAL. THIS WAS ABSOLUTELY MEANT TO HAPPEN FROM DAY ONE. MHM. YEP.
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divorcemotif · 2 years
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"oh hey a real person followed me, I should look at their blog"
soon
"...perhaps I should listen to Eskew."
oh boy you caught my blog after an exciting weekend lmao
I absolutely recommend eskew! I don't have a lot of coherent thoughts, since I got into it over a very physically and mentally draining summer job and have yet to relisten, but it left an impression for sure. I will say what there is of an overarching narrative felt a bit jolty to me in places, for lack of a better term— I think you get the vibe of a show that’s figuring itself out somewhat as it goes, however the ideas are very interesting and I could make a long list of moments that really really affected me. my recent posts probably give a good sense of what I liked most abt it; david ward is just. endlessly interesting as a character imo. the writing’s good— there's a kind of.. ironically humorous edge to a lot of my favourite episodes, something I’d have to relisten to properly articulate. there's a tic of referring to one-off characters by a title instead of a name— the correspondence editor, the architect, the witness— that scratches something in my brain. in contrast with the slimy fleshiness of much of the horror, the sound design is just nice, actually— the rain never stops in eskew and the tone of the narration stays pretty level no matter what’s being described. there are only two narrators and I found both of their voices pleasant enough to close my eyes to on the subway after a long day. very solid show
#ask#eskew#I don’t usually post this much abt eskew but that jonathan sims vs david ward most sopping wet podcast man poll awakened smth in me .#got me itching to write like 1000 words abt how it’s ultimately an unfair comparison#but I havent listened to either podcast in A While so I don’t trust myself to be like. right. abt anything#I’ll just say.#eskew has its narrator in the middle of the horror right off the bat. it’s more immediately immersive and far less grounded—#early episodes you have rlly no guarantee that anything david is perceiving is real or what ‘real’ even means within the rules of his world.#even later on it’s p ambiguous how many of the people he interacts with are actually people and this uncertainty gets exploited a lot#basically. in tma the world looks broadly like our own and is being affected by outside forces where in eskew the setting IS the horror#if I were writing an essay abt this I might make it abt the ways each show plays w humour and absurdity—#the caricature of jon’s initial presentation is a grounding force at the start#where eskew consistently uses absurdity to unground you and keep you uncertain#ofc the initial security to this divide between jon and the statements gradually dissolves#but tma just has a lot more structure the whole time w both the epistolary kind of format and the world.eskew gets. abstract .#what I’m saying is david is infinitely wetter and more miserable bc his story both requires and allows for it. tonally.#and because the rain literally and metaphorically never stops.#david never gets a fucking break even when he gets a fucking break bc he can never KNOW if he’s really getting a fucking break#or if the city that loves him soso much is about to turn on him#(also hes far more chaotic morally I think on account of just being. further out of touch).#at least tma has enough supporting characters who are definitively real people by the rules of its universe#for you to have found family expectations it can repeatedly subvert.#david is a half drowned rat.#. however jonathan sims has more fans and could never lose 😔
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dany36 · 2 years
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xcx is not a scary game by any means but i will never forget how freaked out i got when i first reached dead man's gulch. like seeing the tainted caro EVERYWHERE and the glaring change to the more eerie, sinister music just shook me. i remember i was just slowly walking around (i think the caro don't detect you if you just walk?? unless i'm remembering wrong in which case lmao) with my mouth agape cus i was just like HELLO???????? 😨 i mean i get scared easily (the phazon mines in metroid prime will forever scare the crap out of me) but every time the dead man's gulch/weeping whitewood song comes on, i'm like DAMN this song is so good but also has terrifying memories along with it lol
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