DP x DC: The Most Dangerous Card Game
Ok so Danny has essentially claimed earth as his. And he is fully aware that there are constant threats to the planet. Now he can’t stop a threat that originates on earth (that’s something he’ll leave to the Justice league) but he can do something about outside threats. Doing some research on ancient spells, rituals, and artifacts, he cast a world wide barrier on the planet to protect it from hostile threats so they cannot enter. This will prevent another Pariah Dark incident. However, barriers like this come at a price. You see, there are two ways to make a barrier. Either make one powered up by your own energy and power (which would be constantly draining) or set up a barrier with rules. The way magic works is that nothing can be absolutely indestructible. It must have a weakness. The most powerful barriers weren’t the ones reinforced with layer after layer of protective charms and buffed up with power. Those could eventually be destroyed either by being overpowered, wearing them down, or by cutting off the original power source. No, the most powerful barriers were the ones with a deliberate weakness. A barrier indestructible except for one spot. A cage that can only be opened from the outside. Or that can only be passed with a key or by solving a riddle. So Danny chooses this type of barrier and does the necessary ritual and pours in enough power to make it. And he adds his condition for anyone to enter.
Now the Justice league? Find out about the barrier when Trigon attempts to attack, they were preparing after he threatened what he would do once he got to earth. How he would destroy them. The Justice league tried to take the fight to him first but were utterly destroyed, so they retreated home to tend to their injuries, and fortify earth for one. Last. Stand. Only when Trigon makes his big entrance…he’s stopped.
The Justice league watch in awe as this thin see-through barrier with beautiful green swirls and speckled white lights like stars apears blocking Trigon and his army’s advance. The barrier looks so thin and fragile yet no matter how hard the warlord hits, none of his attacks can get through and neither can he damage said barrier. That’s when Constantine and Zatanna recognizes what this barrier is. Something only a powerful entity could create. For a moment, the league is filled with hope that Trigon can’t get through yet Constantine also explains that it’s not impenetrable. And clearly Trigon knows this too for he calls out a challenge.
And that’s when, in a flash of light, a tiny glowing teenager appears. He looked absolutly minuscule compared to Trigon and yet practically glowed with power (this isn’t a King Danny AU though).
And that is when the conditions for passing the barrier are revealed. And the Justice realize that the only thing stopping Trigon and his army from decimating earth. The only way he can get through….is by beating this glowing teenager in a card game.
Not just any card game though. The most convoluted game Sam, Danny, and Tucker invented themselves. It’s like the infinite realms version of magic the gathering, combined with Pokémon, and chess. And Danny is the master. So sit down Trigon and let’s play.
(The most intense card game of the Justice league’s life).
After Danny wins, this happens a few more times with outer word beings and possibly even demons attempting to invade earth, yet none have been able to beat the mysterious teenager in a card game. Constantine might even take a crack at it and try to figure out how to play. He’s really bad though. Every time this happens, the Justice league worry that this might be the time the teenager looses. Yet every time, he wins (even if only barely).
Meanwhile, Danny, Sam, and Tucker have gotten addicted to the game and play it almost daily. Some teachers might seem them playing the game are are like ‘awww how cute’ not realizing this game is literally saving the world. Jazz is just happy they aren’t spending as much time on their screens playing Doomed.
2K notes
·
View notes
Amongst recent discussions I've been having about Crash Bandicoot with a close friend (the latter a relative newcomer to the series, so I've been explaining the characters, background, and lore to her) for the past few months or so, she's been most (un)fortunate to hear my rants (as much as the raves) I have about the games.
I made a post recently discussing Rumble marking a possibly definite statement that the franchise was starting over from scratch (largely) and how, after a decade of fucking around after the OG trilogy, and then another decade of NOTHING, really needed it.
I feel like this would be a good opportunity to take post-Naughty Dog era Crash game characters and retool them to fit the N.Sane Trilogy/Crash 4 world. I say this because my poor, poor friend had to listen to me bitch about the utter USELESSNESS that is Crunch Bandicoot and the wasted potential of this character.
Personal opinion? He never should have joined the heroes' side.
Crash could do with a reoccurring rival-like character and Crunch was very much set in his first appearance to be an "evil" Crash Bandicoot, the "What If" result of Cortex's experiment if Crash successfully became the "General of his army."
It felt like none of the developers post WoC had any idea what to do with this guy. He's either stuck in spin-off games, background cameos, or uselessly pushed off to the side because... well, what can he do?
What does Crunch offer? How does he fit in as a Bandicoot Trio to the original Bandicoot Duo? The thing about Crash and Coco is that they're dynamically opposites, but counterbalance one another. Crash is the brawn and more likely to physically duke it out; Coco is the brain and while she's no weakling, she's the gadget girl who builds machinery. I always got the vibe that Coco is also the logical one who thinks her way out, but Crash has her beat in the empathy department - he's much more willing to give people second chances and/or understand their position more than his sister does. Coco tends to be serious, but can have goofier moments while Crash proves he's significantly more cleverer than his actions imply. They work together because their specific talents and personalities bounce and compliment each other.
Crunch, however, can't seem to fit in a box that works when he's on Team Bandicoot. He's smarter than Crash, but he's not AS smart as Coco. Crash is usually the brawler of the two, but Crunch is More Stronger. The problem with him is that he's redundant. He offers nothing and by the time Mind Over Mutant came out, all he's been reduced to is a musclehead who likes to exercise and I guess... that's it.
I don't know if Toys for Bob (or whoever takes on the next Crash games) has any plans to bring in post-NDi Crash characters to any future Crash games post-Rumble, and far be it from me to tell professionals what to do, but I'm just saying, we're missing that reoccurring "evil half" in the Crash franchise.
At the least, Crunch Bandicoot needs a certain something to stand out past what he was in WoC (where he was at his best and most important) or otherwise, what good is he?
7 notes
·
View notes
Learning Judgement Cutting is making me see just How Freaking Much DMC5 camera is broken. In Intricate Detail. It also makes me constantly trying to stare at Vergil's ass, even tho his coat covers it but my eyes automatically train to see where the Yamato scabbard goes to try to line up the JC timing, and I get a)secondhand embarrassment at constantly doing this, b) freakin annoyed.
I love DMC5 I do, but how do you screw your camera so bad.
I understand this is me kind of whining, as I've seen what capable players can do in this game, and they aren't complaining. But you know what, I can and will, cause I'm a newbie to these games. The only way to make your newbie into a combomad is to give them tools and make them have fun while practising. I am having tons of fun practising, watch me do nothing in the Void for 40 mins, that's fine and honestly really fun, my problem is that the tool which I rely on for proper controls, aka camera, freakin sucks bad at its job. And the input controls for combos explicitly depend on this stupid camera to work.
5 notes
·
View notes
[Left behind] 𝟙 of 𝟙.
𝓜𝓲𝓻𝓪𝓬𝓵𝓮𝓼 𝓐𝓵𝔀𝓪𝔂𝓼 𝓗𝓪𝓿𝓮 𝓐 𝓟𝓻𝓲𝓬𝓮, 𝓝𝓸 𝓜𝓪𝓽𝓽𝓮𝓻 𝓗𝓸𝔀 𝓒𝓪𝓹𝓽𝓲𝓿𝓪𝓽𝓲𝓷𝓰 𝓣𝓱𝓮𝔂 𝓜𝓪𝔂 𝓑𝓮.
Come close, and I will touch you. Talk to me, and I will relax. Bound me to your rules, and I will remain a volunteer. Punish me, and I will accept it. Take the organ along with the flower I give you, and your precious life will be saved. Vanish, and the eternity will make us more hollow than ever. We can't continue together, we can't die together, but perhaps the very power of this unhealable wound will help me to keep my bits of humanity...
6 notes
·
View notes
Hey so sorry about your finger :( is it hurting much?
It's okay. The biggest problem is that i hate taking pain medicine of all kinds ever but if I don't then my finger really hurts and then I get grumpy because of that. and I'm sick of dealing with it already and it's literally been two days.
5 notes
·
View notes