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#the magical land of yeld
rpgsandbox · 3 months
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Welcome to Yeld! If this is your first time visiting the Magical Land, you're about to discover a hidden world full of adventures and danger! If you've discovered Yeld before, get ready to continue your adventures with a brand new book full of exciting new options and improvements!
The Magical Land of Yeld: 2nd Edition is an all-ages tabletop RPG with a focus on teamwork, exploration and shared storytelling. Our new edition refines and polishes the easy to learn Yeld ruleset and offers new Jobs, new art and lore, new monsters and plenty of quality of life improvements! Check out our Patch Notes to see what's new in Yeld: 2nd Edition!
Backwards compatible! Yeld: 2nd Edition is fully compatible with all of our previously published expansions. No need to re-buy any of those Job Guides! We appreciate your investment and assure you that you'll be able to continue to use your collection of Yeld expansions!
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In The Magical Land of Yeld you'll take on the roll of children from our world (called Friends) who discover a land of magic and adventure hidden on the other side of a secret door! Take on heroic Jobs like Shepherd and Witch and set out on a quest across the Magical Land to challenge the infamous Hunters of Yeld and win their keys so you can unlock the door and return home! 
But hurry! If you turn 13 while in Yeld you'll become a monster, and you'll never be able to go home again!
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In each Yeld adventure the Game Master leads players through a story full of challenges and monsters, to a final confrontation with a Boss Monster! If the players can defeat the Boss Monster they'll collect treasure and Reward Dice that they can use to customize their Friends!
As players continue their adventures they'll be able to take on the Hunters of Yeld. Each Hunter is a powerful Boss Monster with their own unique story, adventure and treasure. Defeating the Hunters awards the players with their Key, and advanced the players to the next Rank. where they can equip their Friends with more powerful equipment and unlock new Advanced Jobs and benefits!
Once the player defeat all 7 Hunters, collect their keys and advance to Rank 4 they can unlock the magic door and return home! Or they can choose to confront the sinister Vampire Prince Dragul and continue their adventures in Yeld!
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New to Yeld? Download the full 1st Edition Rulebook for free! We're proud of our game and we think the best way to learn about Yeld is to get your hands on it! That's why we're offering the original Yeld 1st Edition rulebook for free! Download it and see what our game is all about!  Building Adventures: Adventures in Yeld are a story that you create and tell together. In each game of Yeld the Game Master will guide players through a story. But once the game ends the role of GM will pass to a new player. You'll tell the new GM what you’d like to see in your next game (More sword fights! Explore the Ogre Caves! Learn to cook Snake Cakes!) and the new GM will build a new adventure for you to play, using your suggestions to continue the story where the last GM left off. You’ll take turns as Game Master, making sure each player gets a chance to shape the story. We think you’ll discover that your adventures are more fun because they’re stories we’ve created together!
Fights: Fights in Yeld take place on an 8x8 grid called the Action Board and are similar to video games like Final Fantasy Tactics or Fire Emblem. We've taken inspiration from classic fantasy video games to provide deep turn based, team based action! In Yeld you’ll win fights with teamwork, combo building and improvisation, and every Friend will get a chance to shine! Here's the basics rules for fights:
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Travel and time: Time and distance are important in Yeld. As you travel you’ll create a map that will show you where you’ve been and help you keep track of every town, cave and castle you discover. Traveling takes time, so you’ll mark off each day on your calendar. Yeld is full of special Holidays like the Blue Wind Kite Flying Festival and Black Opera Tournament, and if you arrive in the right town in time for these holidays you can participate in special events to gain unique rewards!
You may have arrived in Yeld as children, but each day you'll get older, and if you turn 13 while you’re still in Yeld you’ll become a monster! You’ll take on a Monster Job (like Vampire or Deep Mage) and be stuck in Yeld forever! Your time in Yeld is a race against the clock to see if you can unlock the door home before you become monsters! 
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Speaking of Monsters... Yeld is full of strange and creepy creatures. Not everything you meet in Yeld wants to eat you, but Vampires, Fairy Soldiers, Mermaid Raiders, Toothfacer Bandits, Tunnel Mummies, Serpent Oracles, Scuba Snakes and all kinds of horrible creatures are lurking around every corner and in every cave, and their favorite prey is young heroes! We’ll be providing a whole bunch of neat monsters for you to choose from, so you’ll be able to fill your fights with all kinds of fun challenges. But our game will also come with a revised Monster Formula, allowing you to easily create custom creatures for your Friends to face!
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Lots of comics! We like to present our rules visually. While Yeld features a full comprehensive game text it also has lots of instructional comics to help make learning the rules simple and easy! Plus, comics are fun! Here's a comic about using magic:
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Creating characters in Yeld is an ongoing process that continues even after your adventure starts! Your characters, called Friends, start as normal children from our world. Each Friend is between the age of 7 and 12, and each Friend Type (like Liar, Big Sister or Brat) has a different set of Core dice, Special dice and personality traits. You'll choose your Friend Type and age before your first game.
Once you step through the magic door and start to explore Yeld you’ll get to take on a heroic Job like Witch, Black Mage or Oathbreaker. These Jobs will give you powerful abilities that allow you to face down dangerous monsters and take on difficult adventures. They'll also allow you to customize your Friend with new Core dice and Special dice and new weapons.
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As you set out on your quest and explore Yeld you'll have even more chances to customize your Friend. You may decide to switch Jobs, taking some of what you learned from your last Job to a new one. You'll collect Special dice and win Good or Evil dice through heroic deeds or cunning and underhanded acts. You'll discover treasure and trade for loot. You may even go on special quests to learn powerful Advanced Jobs like Vampire Hunter and Drudge Angel! In each adventure you'll have an opportunity to continue to customize and build your Friend!
If you can't escape Yeld before you turn 13 you'll take a Monster Job like Deep Mage and Serpent Oracle. Monster Jobs represent a change in your body and mind as your Friend grows older and becomes more accustomed to Yeld. Being a monster can be scary, but it can also be exciting! Some Friends discover that they love the power that comes with being a monster. And just because you've become a monster doesn't mean you're a bad person. You'll continue to travel with your Friends and help the people of Yeld. Being a monster will just make your adventures more... interesting!
Here's an example: Kiandra starts her adventures as a Big Sister. When she first comes to Yeld she chooses the Oathbreaker Job. She focuses on heavy armor and strong attacks to protect her Friends. Later, she goes on a  quest to unlock the Boulder Knight Advanced Job, offering a nearly impenetrable defense to her Friends! When Kiandra turns 13 she chooses the Werewolf Monster Job. Being a Werewolf is a big change for Kiandra. She still wants to protect her Friends, but now when she loses control she can be a danger to them. Thankfully her supernatural strength and furry fury makes the challenges of being a Werewolf worthwhile. And the Special dice she collected as an Oathbreaker and Boulder Knight still help her protect her Friends as a Werewolf!
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Yeld is a vast and mysterious land, built on the back of the slumbering Serpent God and harboring ancient secrets. No one knows how old the Magical Land is, and no one has ever seen its edges. The Fairies claim to be the oldest of Yeld’s people, and even they have barely explored Yeld’s secrets. Much of the Magical Land is dangerous wilderness, wildlands where Monsters roam and magic runs free. The people of Yeld make their homes in areas of relative safety, where magical disasters are rarer and Monsters less likely to hunt. Even these territories can be dangerous, and Yeld is littered with the ruins of crumbled cities and lost civilizations. Few kingdoms last long in the Magical Land.
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he lands and climates of Yeld are varied. Harsh mountains give way to rainy foothills and plains. Rivers crisscross the lands, intersecting in swampy marshes. Deep forests stretch from coast to coast, and great oceans divide distant land masses. Burning desserts, frozen tundra and even stranger lands can be found in Yeld’s most remote regions. Yeld has always been a place of magic. The Fairies are the oldest inhabitants of Yeld, and they say that when they made their home there they found magic buried deep in the darkest forests and caverns. Some scholars suspect Black Magic is a gift of forgotten gods, all that is left after their magic destroyed them. Others think that all magic comes from the same source, the sacred and unknowable well of power that spawned the great ancient Witches and other monstrous god creatures.
Yeld is the name of the vast Magical Land, but also the name of a Kingdom that lies at the heart of that land. King's People. However, the King’s People are not the only ones who make the Kingdom their home. Fairies, Goblins, Mermaids, Vampires, Squidfolk, Toothfacers, Pi-Rats and the Animal Tribes all live within the territories of the Kingdom, as do other stranger creatures. 
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The Kingdom is ruled over by its regent, the Vampire Prince Dragul, and a council of nobles, knights, advisors and generals. The Prince and many members of this council are immortal Vampires, and have been alive and in power for over 1000 years since the Prince stole the kingdom from the rightful Princess after the death of the Old King. The Prince’s chief lieutenant’s are the notorious Hunters of Yeld, powerful warlords and monsters who bend their knee only to Dragul. As a reward for loyalty the Prince has given each Hunter control over one of the Kingdom’s territories. Some Hunters have interest in governing, or at least maintaining, their territories. Others have left the lands in their charge to ruin, in favor of waging war or running criminal enterprises such as the notorious Crimson Ministry.
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Kickstarter campaign ends: Sun, February 11 2024 6:00 AM UTC +00:00
Website: [Yeld Stuff] [facebook] [twitter] [instagram]
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jake-richmond · 1 month
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Its time for TUNNELFEST!!! Join the young Hydra of Tunnel Town for Yeld's newest and raddest Holiday! Enjoy mud sculpting and costume contests, Mosh Pits, Craft Stations, Cave Paintings, Peanut Butter Hydra Brownies and a surprise concert from Goblin Hit Squad! A new content update for the Yeld Patreon!
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emmavoid · 6 months
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new Yeldplay! episode!
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Have you played THE MAGICAL LAND OF YELD ?
By Nick Smith and @jake-richmond
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A game about kids dealing with growing up while trying to escape a magical world!
In Yeld you play as kids from our world who passed through a magical door to another world, before it locked behind them! Take on heroic jobs, learn new abilities, and switch jobs to mix-and-match all different kinds of special powers while hunting down the Evil Vampire Prince Dragul's Hunters of Yeld to claim the keys to escape back home! Every day matters, because the world changes as seasons pass, holidays and birthdays are celebrated, and your characters age- and when you turn 13, you'll become a monster and be trapped in Yeld forever! Though, being a monster makes you even more powerful- maybe if you can defeat the Prince himself there might be hope yet?
Take turns GMing, grow your characters, and explore to see what kind of stories you and your friends can tell in Yeld!
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thegaminggang · 11 months
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The Magical Land of Yeld
https://yeldstuff.itch.io/the-magical-land-of-yeld
The Magical Land of Yeld is a game where you play as a group of kids who get trapped on the other side of a magic door in a fantasy world ruled by the Evil Vampire Prince Dragul! In it you gain heroic powers, fight monsters, help people, and try to get the magic keys from Dragul's minions, the Hunters of Yeld, in order to return home- but when you turn 13 in Yeld, you turn into a monster yourself, meaning you can't go home unless you defeat Dragul!
Inspired by cartoons and video games, Yeld is full of humor and peppered with darkness- and a brand new edition of it just got funded on kickstarter and will be releasing later this year!
(Mod note: seen this game before! it looked v cute)
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lowkeyclueless5137 · 8 months
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Winx au (S2)
here's season 1 with all the necesarry notes :3
And now on season 2:
Following the direct continuation after Halloween, our first year group is in a bit of a hitch.
They had no fucking idea what happened to Mandor. They still were under supervision and still unable to leave the school grounds.
These dumbasses bearly started training with Trein and it was HELL
Mid-term exams were coming and like hell any of them actually wanted to do them.
Now we follow more Sebek. Sebek did get to go and congratulate Silver on his 'heroic moment' because he heard around from other people. Malleus and Lilia aslo congratulated Silver on saving the ball, although there is a few comments towards how Sebek could learn a lot from Silver.
Unsurprisingly, Sebek takes them a bit hard, given his current position as a misfit.
He doesn't really share about the comments with the rest of the group, but they figure on their own that something must've upset Sebek. Because now Sebek was drowning himself in work, trying his utter best to Excell in every academic, which in turn resulted in a bit of a poor skill to the secret training.
Trein also notices this, so he does approach Sebek about it. As the lightning fairy, he tends to speed up through things and not look once back. Sebek is a bit at loss, but doesn't yeld yet.
For the others tho, they decide to pursue more ways to find more about prince Mandor. So far, he was the prince of the land of dawn, also names as land of heroes, a kingdom well known for it's advanced ways in fighting without magic as well as the place where the 'magilocks' were invented.
Magilocks were magical objects meant to capture very powerful amounts of magic. From magical objects to even fairies and witches who posed as a ginormous threat to the magical universe.
It was clear that their enemy was searching for another way to gain more power.
So Trein gives them their first assignment: pursue the tree of life from the Gloomy Woods Forest. The tree itself holds count of the balance in between light and dark magic. They could use it's help to pinpoint more about prince Mangor's location.
They all look at Epel tho. :'3
The problem was how could they even get there. The tree of life was on a whole other planet. They needed not only to get off the school perimeter and not get caught... They also need to pass on the magic border. Then again, they were clearly down to breaking the rules... What's a minor intergalactic law, am I right? >:3c
Trein assures them that their answer is already in their hands. They have to just find it. Even so, he still lets them use the library book arsenal how they please.
Trein seems to regret his decision almost immediately, since these guys immediately split up and none knew where each section was, which was painfully made aware when they tried so hard to look like they had any idea where they were looking.
FINALLY! Deuce and Jack approach Trein to ask for some pointers about the sections. And Trein points under the staircase at a detailed map about the sections available.
Ace tho, is the one that comes up with an idea, bringing up a book about magic artefacts. He found the zodiac blade in there, which has 12 spells, one which included creating portals. Deuce is very against the idea since he still cannot control it. Ace breaks it to him: how can he expect to control it if he doesn't try?
Deuce finally gives in and summons the zodiac blade. The blade itself was big, showing the night sky. The handle had 4 different circles spinning around in different directions. Deuce was a bit shakey, the blade circles aligning into the Leo one. According to the book, the leo cosntelation was meant to a very powerful attack.
So everyone decides to hold onto Deuce, assuring him that it's OK. Just a deep breath and concentrate. He tries his best and finally, the circles allign showing the cancer constellation. The blade makes a cut through air and opens a portal to the gloomy woods.
The problem was, they didn't know where tf in the woods it was.
But Deuce seemed happy, reassured even.
And on his clothes, a small broch manifested. Everyone is a bit curious, since it dissappeared quick, but Deuce said that it felt as if he had a new power.
Nonetheless, they went on their merry way through the woods, Epel on the lead as he was using his magic senses to feel around the earth.
It takes some time and they poked a bear and had to fight it, but they happened to stumble upon a pixie who seemed to be trying to sneak out of the bear's cave. Because the group fought the bear, the pixie managed to get out and it's very thankful.
The pixie introduces itself as Camelie, the pixie of knitting. And Camelie feels a strong bond with Jack. She explains that she must be his bonding pixie, hence why she is very excited that there are more fairies with Jack, which means their pixies have to be in the village.
They get sidetracked and help Camelie find the berries she was supposed to take to the village. :3
At the pixie village, Epel suddenly feels a surge of power that almost knocks him off his feet. He was tok concentrated on feeling the earth that when he came face to face with the tree of life, he was overwhelmed.
Thankfully Epel was alright after a few seconds. He also meets a quite jumpy pixie named Brosky, the frog pixie. Much like Jack and him, the others get to meet their bonding pixies too. Ortho's pixie is named Bishop, the chess pixie. Ace's pixie is the magician pixie, Harlow. Deuce had the pleasure of meeting Axel, the pixie of maps. And Sebek got himself the rocker pixie, Eleanor.
They do mention that they were looking for the tree of life. They need to pinpoint where someone is. They are on a very important mission.
The pixies do let them see the tree of life, Epel being the one who tries to connect to it as the fairy of earth. And to help, Brosky also tried to help Epel via using their bonding. It was quite weak, but it helped fasten the process.
And Epel gives the verdict: Prince Mangor was in RSA still. As a dark magic user, Epel had a harder time finding him, but finally he got a grasp, even if now he was tired.
So tired that he immediately fell off his feet and the others had to help him back up.
Epel didn't only feel the magic users, but he also felt some big energy. He couldn't pin-point it, but he knew that thing sensed him. This got the others a bit worried, but nonetheless, they had to get Epel back and let him rest.
Except that when they get back, they realise that their pixies followed them. They wanted to bond! And Deuce was also tired from using the blade. It was late and tomorrow they had school.
Trein seemed a bit worried when they reported to him about this, but he let them go and rest, especially Epel.
The next day, there were made right out the batch: the rules.
Pixies had to stay in the dorm. And under no circumstances let them be seen by others. Otherwise everyone will know they left the school grounds and so be punished.
And it was clear that things weren't that good. The classes were harder than usual and maybe because of the fact that they were dead tired that they had more worries on their head.
This gets the attention or Riddle surprisingly. The redhead did bring up how the first years were quite down lately. The other prefects had mixed opinions, knowing that they are dealing with the misfits. Idia does bring up that so far, they didn't do much.
Riddle figures that perhaps, since they did seem to study, they should receive some sort of reward. They worked very hard lately and their practic exercises showed that they are quite good at it. Kalim suggests that maybe they should convince Crowley to let them leave the campus again on free time. Vil said that they shouldn't go that far.
Riddle suggests that maybe they should give them something like a cake or something to remind them of taking a break. Idia, Ruggie and Kalim seemed to agree with this. Malleus was showing skeptisim surprisingly, even though Azul confronted him about it, because Sebek was close to him. Malleus just says that Sebek needs time to learn and not mingle with bad influences.
Nonetheless, Riddle, Idia, Ruggie and Kalim roll on with their little plan to surprise the first years with something sweet. Vil did say to check the food for Epel, but none of them really listen to it.
Meanwhile, the first years were a mess. Trein was quite surprised to see the absolute mess these 6 managed to conjure in a few hours after the classes ended. They acquired a whiteboard, which was filled up with photos, strings and scribbles. Notes and books were sctered on the floor and everyone was hanging like dead people. The pixies and Lucius didn't really get along, but occasionally they would team up to wake up the boys.
And to assure that they won't be caught snooping off, they installed a hidden alarm system that would tell them is someone was coming to their dorm.
And it so happened to go off. Waking up everyone and dragging them back to the dorms, Sebek mustered enough energy to get up and politely greet the prefects, who presented to them their little gift of 'you did well, you deserve a break'.
It was the famous cupcakes from the city's most popular bakery. Everyone loved them and so, they got for the first years a few of each, not exactly knowing who likes what flavor. Well... More like Kalim bought them. The other 3 told him to not get really a few out of every flavor.
Of course, the first years welcomed the free food (Ruggie wipes one proud tear), but, as expected, ask why the sudden gift. Kalim is just a sunshine and tells them that since Crowley forbid them to go out of the campus, they seemed to focus more on studies, and since there are some notable evolutions in tests and grades, they figured out that it would be fit to give them something. More like remind them to take a well deserved break.
And for once since they started the school year, the group gets one proper break. It feels like heaven descended upon them and they bearly touched the food, more like it was sinking in the fact that they actually had a break.
Noticing this, Riddle is the first to break the ice. It was obvious they had to be struggling with something, but even then, the 4 prefects assumed it were the classes. So naturally Riddle offered to tutor them or help them understand a lesson they are struggling with. They can't leave the school grounds, so there is literally nothing they could even do to enjoy NRC time like the other students, who always go to town after classes.
But the first years weighted their options. On one hand, they could use a senior's guidance, especially someone like Riddle, the top of his class, but on the other hand, they were training now way above their year's curriculum. They couldn't let anyone else catch on their gig.
And Ace took the initiative. He admitted that at the moment, they study because they are bored. They played multiple times every boardgame they own, they did all kinds of things and seriously nothing priquired their interest anymore, so they just hit the books. And to see that others finally are aware of their hard work really is very rewarding as it is. So Ace admits that maybe he judged a bit harsh the others... Some prefects are actually nice.
And without any of the prefects noticing(Ace was covering his chest), a small broch appeared for a few seconds and Ace did feel like he gained some more energy.
Ruggie does clear it out that this is always the first impression on the prefects. Some are truly assholes, but then you have Kalim, this guy who's heart doesn't even let him be mean on an ant.
Sebek tho, does ask about Malleus. He figured he must've been quite busy to not come and enjoy some cupcakes with all of them. The other 4 prefects don't really say anything, just awkwardly confirming it that Malleus had some work to do. Especially as a 3rd year, who is yet to gain his enchantix.
Epel does ask what the hell is this enchantix that it needs to be gained on the 3rd year. Kalim explains that enchantix is the final form of a fairy, the gateway to more transformations with different perks. Enchantix is basically the most powerful form a fairy can have and by gaining it, you lose your base form forever. Hence why the 3rd years have to pursue it. Because they trained in their base form and are proficient enough to pursue a higher level of power.
Riddle says that Idia is probably the earliest enchantix I'm the history of NRC. He gained it over the summer break after all. Idia himself doesn't seem that proud of it, but that excuses him from the extra courses, so he doesn't really complain about it.
As for how the years work, Riddle explains that throughout the years, the students need to pursue a certain level of knowledge over their powers. First year is getting used to the base form and what it grants. The second year has you focus more on oneself and gaining charmix, which signals you as half-way to enchantix. Third year has you pursue enchantix, so in the 4th year you are training with it and learning to be a guardian fairy.
Really, our group internally sweat when they realise that they can't possibly speedrun the NRC years without gaining some unwanted attention. If Idia was known already to be the earliest enchantix, it meant that if they were to even get remotely close to enchantix, everyone will know, including Prince Mangor and whoever is helping him out.
Kalim tho, reassures that everything will go at it's own pace. Even late bloomers like him can keep up. So he advises the group to relax a bit more and not rush into things.
The little visit ended on mixed feelings. On one hand, the 4 prefects found it as a success, but on the other side, the first years were in an absolute panic. If prince Mangor got again gloomix, they had to get charmix to be on par, but they cannot possibly pursue it because of year goals, which would basically give away their plans and screw everything up. But at the same time they had bonded with pixies and already Deuce and Ace seemed to have gained somehow charmix, which really... They are in it now and there's no possible way back.
So they return to the library, in search for a safety net for the power imbalance. Trein suggest to them to look into the magi-locks.
And our group discovers just how a magi-lock is done: an object forged out of a special spell resistant metal, called the forever young iron, blessed with intricate spells of both light and dark magic and then using a mirror stone melted inside to make a core. This explains a lot about how they can make one. And so, they decide to do it. If they create a magi-lock, they could use it to store away their higher powers and so, act like normal students until it is needed for them.
Trein tho, suggests to use the magi-lock to capture their enemy's magic. If they do it, the prince will have no other option than to either give up or seek back the source of them again, which would lead the group to figuring out everything behind those dark powers.
So that's their plan.
Trein also gives them books on where they could find the ingredients for what they needed. Sebek takes the initiative and declared that whatever happens, they will stuck together and defeat this threat. Nothing will hinder them down.
And Sebek also admits that maybe, it was time he leaves aside his worries about Malleus. He didn't even want to visit him, so Sebek will work more on this team and himself now. Just like the prefects told them: they need a break. A break from their personal troubles that hinder them down.
The group seems very fired up by the speech, but at the same time, they are surprised to see the small broch that appeared for a split second on Sebek too. Now half of them earned charmix and it was clear they had to make that damn magilock faster.
The forever young iron was found in the abandoned mines from the storybook forest, here in twisted wonderland. On the same level, the mirror stones were stones that were found on the sunlight river, in the scalding sands.
As for the spells needed, Ortho offered for the witch spell, although it was a bit above his level, if maybe he trains with it a bit more he could do it. For the other spell, Ace was desemned, mostly for his quick memorising power.
Even so, the group knew that Ortho needed more power for that spell. And fortunately for them, they had just the thing. They just needed to know how to fix what they initially broke. That's all. :'3
Their bonding pixies also decided to help. And they were a great help too. From small things to even boosting their spells for a bit, when they confronted with the dangers of the cave and the river.
Although, none of them really knew what that inky cave monster was. Ortho did say that it was a blot monster, a creature born out of unattended magic used with malicious intent. He knew this because he researched into them years prior. And no one decided to question him further.
Meanwhile, Deuce also was getting more better at his zodiac blade wielding. He found out that he could use only 4 out of 12 spells for now: cancer(the portals), leo(the powerful one hit K.O.), taurus(shield) and virgo(creates a short lived illusion).
They used the blade to travel wherever they needed. Axel was a great help with all the maps too, so they always took the pixie with them to navigate around.
But on the other hand, Jack and Epel both worked at the gloomix stone they took from prince Mangor. Sure, it was shattered, but with Sebek's research, they found out a way to fix it. If they fix it, they could use Mangor's previous weapon against him, which would assure for them another advantage.
Their self imposed deadline was up until the winter holiday starts, so they really hurried, knowing that midterms always were right before the holiday itself. A lot of white nights and thanking whoever invented coffee, because right now our first years just found out how it feels to be an average working adult.
On the other hand, Epel had a small accident. It seemed like Mangor finally got some guts to come out again and summon back the monsters. And their first encounter with this was a sticky monster, which unfortunately got Sebek to have his hand stuck to Epel's hair. Cue a hair cutting machine and a whole night of looking through 'how to cut hair' before Epel told them to fuck it and give him an undercut or something.
The group again had to watch several 'how to make an undercut' tutorials. Even so, Jack unstuck Sebek(Epel finally felt the ✨waxing✨ experience) and ortho with Ace took the styling lead as Deuce and Jack tried to get rid of the glue charm.
In the end, Epel had some mixed feelings about his undercut, since if he let his hair down, it looked like nothing changed. The others do confront him about this change in hair, but in the end, Epel feels comfortable with it and even says that it looks so badass he feels already like he could fistfight that damn prince.
And indeed, Epel gains his charmix too, which leaves Jack and Ortho as the only 2 left without a powerup.
Jack does gain his too, mainly via standing against Vil, when he was nagging Epel about the undercut. It made things a bit sour in between them, but Jack felt like he had to speak his opinion and stand by what he deemed fair.
As for ortho, the rest of the group present to him the fixed gloomix stone. Ortho did have a few mixed feelings about it, but they needed that powerup to make the magi-lock and even Ortho admitted that the spell he had to do needed him to have much more power.
The gloomix stone fortunately takes the form of a forehead crown, which ortho easily hides with his firehair. Plus, as Epel and Ace dubbed it, it looks awesome.
Now to the forging, Jack's snow powers proved to be great, mainly in getting the iron to cool down in the shape they needed. Imbedding the mirror stone itself was harder, but in the end, with a convergence spell in between Ortho and Ace, they acquired a magilock in the form of a small box.
Their new problem arose when they tried it out. Not only it sucked out charmix, it took all the magic one had. Thankfully, they could return it back, but they realised the magi-lock was not going to help them with hiding from the students and teachers.
But what it could help them would be stealing Mangor's powers. Sebek insisted that they have to use it on Mangor and then they could finally make a significant step forward. The others seemed to agree, but for now, their only worry was the mid-term exams.
And first were the 3rd years. And their exams were tough. So were the 2nd years. The 1st years mid-terms are expected to be harsh as well.
But then again, they were the Requix squad. They already had charmix and were more than ready to woop some ass.
At the theoretical part, it was a bit harder than expected. Some mistakes were on purpose and some actually were legit mistakes, but that gave them a nice high score on the team, but not too high to raise suspicion.
As for the practical exam? Because they were petty and previously got in an argument with a few other groups, our team decided 'ya know, fuck it' and did a record time in finishing the course, placing them as the first group overall in the exams. Ya know, just to rub it in other's faces. >:3
And for that, Trein and the pixies do allow them to have a small celebration. It was just for one night, a small movie marathon, some dancing and fooling around and of course, snacks and soda. (Sebek got sprayed in the face when he opened a bottle pre-shaked by Ace)
Needless to say, despite everything, the group dropped to sleep early.
Except that the next day, the whole school woke up with a bang.
And not just any bang: a student apparently was attacked last night and their wings were cut off, meaning they lost their magic powers. It was a 2nd year nonetheless and also, from Silver's group. Everyone was shaked up and of course, the blame was thrown around because no one could sneak in the school without triggering the barriers(put since S1).
The blame finally seems to settle on our group, because those 6 stood in the school all this time and add to that the sudden spike in grades and how they had a flawless practical exam. Where did they even practice?
Besides, it was a very known fact that our first year group had some beef with a few other students, including the one who got their wings cut.
For now tho, no one could make solid accusation. No one had any kind of evidence of what happened or how it happened. They just knew that it happened and that it was a risk of it happening again.
So that meant a new set of rules. The prefects and 4th years will patrol in shifts at night. Everyone who leaves the campus will have to be checked when they leave and when they come back.
And the winter holiday was, of course, canceled. Everyone would stay in here and keep tabs on each other. They can't possibly leave the culprit out in the world.
So the group takes the matter to their dorm, talking it out with the pixies. Because of the checking on the dorms, they can't possibly sneak into the library and all stay there for hours. They needed a system, since the pixies couldn't go willy nilly in the library like the boys could.
So they come up with the next idea: the shower motives.
Everyone stood in the dorm and only 2 will go to the library. They will rotate via a system per hour and the other 4 will study in the dorm. If they are the majority, they could pass the inspection very easily. Just say one is in the shower and the other is changing clothes or something.
And so far, the system worked. They had a fair share of surprise inspections, but mainly it was Idia, who seemed to overlook some things such as the utter mess of notes and books or the fact that most of them are still in pijamas or half dressed up with the school uniform.
2 days after and another incident occurred. Again, it was another 2nd year, still a student that had previous beef with our group and again, they were attacked, no one seemed to hear their help cries and because of the ambush, they were vulnerable enough for their wings to be cut off too.
And now, more suspicion was built on the group from the other students. So much so that the group seemed to be left out or even avoided by the others.
Sebek did try to speak to Lilia, who was a teacher too, but Lilia was more preoccupied on caring to silver. After all, the first victim shared a room with none other than Silver, so for him it hit quite hard. Sebek really wanted at least a teacher's aid in the situation and he trusted Lilia, so to not receive any attention at all to the matter, it did sting a bit.
So Sebek took the steering if the group again in his hands. He accused Mangor for this. It was adding up. The weaker monsters were a diversion. Mangor surely wanted to get something out of cutting fairy wings. So they get their asses to research on the topic.
And they discover an old book. One about forbidden rituals. From killing dragons and using their remnants to gain maddening powers to the emperor's throne and wild magic. The reason they were forbidden was because not your average person could control them. They would mess up your mind and either kill you or turn you into a greedy creature that wants power above all.
But pages were missing. When asked about it, Trein reveals that before them, there were many who entered the library. One student of his in particular, was obsessed with this book. Trein tried to stop them when he realised what they wanted to do, but it was too late. The book's pages were scattered around twisted wonderland and Trein used his whole magic and body, becoming a spirit tied to the crystal ball, just so that he could banish to oblivion the said student.
The group theorise that it is a possibility that Mangor got his hands on one of the lost pages and so, they try to pinpoint more about fairy wings.
All they knew was that so far, fairy wings could make fairy dust, used to fly. Only in enchantix the fairy could actually use that fairy dust for spells and healing. If you cut a fairy's wings, via a special weapon, you could steal their powers, but for what exactly do you need multiple pairs? And how did Mangor get that weapon exactly.
Ortho brings up STIX. Unlike Kingdom of dawn or other countries on this planet, STIX was a non-governmental organisation, tasked with the mission of handling world ending level of threats. STIX had quite the arsenal of weapons and specialised guardians. From fairies to witches. Not to mention the cut-edge magic tech. STIX had weapons that could be used to cut a fairy's wings, that's no doubt. Even so, the art of forging them had to be taken from outside.
But why bring up STIX? No one could enter it. From the array of magical barriers to the fact that no one could even find its location to begin with. How would that even help them?
Ortho simply pulls out his phone and dials his mom's number. He had to tell his parents about the exams and all that after all. And his mother is very happy to hear from her younger son too. She mentioned that Idia also called, informing them about the situation at NRC. She does ask if everything is alright on Ortho's end, to which the younger makes a pause.
Then he admits that no. Things are not alright. The others do mimick to Ortho what to say and he of course dramatically says that everyone is scared of the incidents and they need to know at least how could one take a fairy's wings so fast and easy.
After the call ended, Ortho presented the group with good and bad news.
Good news! STIX was looking into it and of course, the only way of taking a fairy's wings so easy was through a magical weapon called the nightshade blade.
Bad news! STIX was looking into it, which means that not only they are under school personnel watch, they are also under the eye of a very powerful organisation that could immediately lock them up and say bye bye to their powers.
At the question on how Ortho knows about STIX actions nonetheless, he responds that he does have ties after all.
Nonetheless, their next library search was magic weapons. They had a name and so, finding a book about it was far more easier.
The nightshade blade was a blade that was hard to forge, being done by special blacksmiths who live in the mountains of piroxene. Epel recalls that his village has a blacksmith family. And the father of the current blacksmith was decorated with honors from the blacksmith society.
So they need to go there and meet up with the guy. Epel brings up that every year, there is a sled race, over which the blacksmith forges a special medal and hands it to the winner. The competition happened in groups of 4 and also during the winter holiday.
But how can they even go there? Let alone train for the sled race of only 2 are going to the library and the surprise inspections are still in full swing.
Sebek suggests that perhaps they should take their issue to a teacher. That was immediately ruled out, but Ace got a better idea.
What if they create a motive for their absence? Like a very heartfelt motive that can warm a teacher's heart enough to let them go for the winter holiday to Epel's place. Ace gives credit to Sebek for the idea of asking a teacher tho. If a teacher steps in, it could hold more water than if a prefect would be swayed their way.
Unbeknownst to them, a prefect actually heard them.
The next day tho, the group was summoned tot he headmaster's office, resulting in a very long 'walk of shame'.
And in there, Idia already was there, next to the headmaster, trying to look very stoic.
The headmaster informs that Idia was yesterday night on duty in their dorm aera. And he heard about Epel's woe that his grandma is very sick and his parents are out of town for their family business. Since they couldn't possibly forsake the family's only money income, but also because of the sick grandma, Crowley accepted for the 6 of them to go there as a group and take care of the house and grandma felimer, all under the supervision of Idia.
Really, the group thought that it was too good to be true.
And it was.
Because the second they were all out, Idia nags them that they are in very deep shit. He suspected that they hid something, but he didn't expect for the group to actually be investigating these incidents. And here he had hopes that maybe, maybe, they were good intentioned. He had hopes, man... Why crush them like that? :'3
Nonetheless, Idia figured that they wouldn't back down no matter what, because they are petty. (a collective sets of hey was received), so Idia indulges them in 1 little favor, then he wants for them to just stay out of trouble for fuck's sake. It was bearly half a year and these 6 managed to jump from trouble to trouble.
So before their departure, they take their new situation to Trein. Of course, the library spirit nags them for being so careless, but he advises that Idia is known to have influence. He is someone they should try to at least keep out of his bad side. At best, they could sway him into being an ally. At first, none of them really were warmed up to the idea of working with a prefect, but Trein nagged them again that allies came from everywhere and that they should take the opportunity. Every small perk can be an important advantage. The pixies had to go back to their village and warn their kind of what happened. Since bonded pixies could feel their fairy's pain and would grow weaker if the fairy loses their magic, they should warn the village to take more precautions in case the effects of the said attacks would feel in there too.
So here comes the Harveston visit. It was winter, so Sebek, Ace and Deuce were trembling a bit, not handling that well the cold. Meanwhile Jack was absolutely în his element with all the snow and cold temperature. Idia, Ortho and Epel all were used to cold weather so for them it wasn't that much of a bother.
Naturally, grandma Felimer wasn't sick, more than anything, she was so lively, one could say she was 20 again. She was very happy of Epel bringing here some friends and even happier when she heard that Epel will participate in the sled race.
Although the team was made out of Epel, Jack, Sebek and Deuce. The other 3 would stay and help around with other things.
But Marja does warn them that apparently the previous blacksmith was kidnapped a few months ago. Many speculate the poor old man was dead and his family mourns him deeply, so for this year, there won't be any medal.
The group does reassure Marja that even without medal, they will do their best and promised to win.
Despite the warm welcome from the village and everything, still in between the group and Idia is was a cold atmosphere. Idia did confront them about what exactly they are planning, but none wanted to spill the beans. Yet so far, the group didn't do much, rather enjoy Epel's village and train for the sled race(and deck Idia with snowballs, but that's something the latter won't mention).
Although, on the night before the race, Ace wakes up in a cold sweat. Sebek is the one who is additionally waken up and so, the 2 go a bit outside to talk about it.
Ace says that he had another vision. What set it apart from the others was that it was a lot of blood and panic. He could basically feel the desperation.
And he saw a dead body. Sebek asked who died, but Ace kept his mouth shut and looked the other way. Sebek didn't pry anymore and promised to Ace that no one will die on his watch. He knew that sometimes profecies are prevented and Sebek will do just that. It wasn't put in stone yet so there is still time to fix things.
Ace says that he appreciates the optimism, but that alone isn't going to save anyone.
On the race day, everyone was fussing around. Apparently RSA had a team in here too that participated.
Meanwhile, Idia seemed to run a bit late. But even so, he said he had some good news. So before the race was going to start, he gathered the group to tell them the said news.
He went to the blacksmith residence. And as the fairy of death, he felt if the man that went missing was truly in the afterlife. The good news were that he wasn't. The man was still alive, although Idia couldn't pinpoint the soul location. That was put of his power.
Ortho tho, seemed to perk at that. He could use his gloomix powers to pinpoint the soul in question, but he needed an object of sentimental value of the victim. Of course, he didn't say it with Idia around, but Epel just 'mentioned' that the missing blacksmith was the one who made the medal his grandma first won on her sled race. It was the very first medal that blacksmith made, therefore it was a great moment for the village and even he admitted that it was one of their proudest work, which is why they were so proud to hand it to Marja.
Marja Also recalls fondly that memory and hopes that they will find the missing man. Idia's news did bring hope for the group. For various reasons but no one really knew of that.
So while the sled group start the race, Ortho is the one that offers to bring from back to the felimer residence some things marja forgot. Ace stood with Idia and Marja too, while Ortho snuck in there, found the medal and used his gloomix powers to locate the soul in question.
It took a bit, but Ortho did return with the asked things and also a small little map, folded and stuck with magic at the bottom of a bottle of warm tea.
Thankfully, Epel, the leader of the group, took the bottle and found the secret message. The man they were looking for was at the top of the mountain. Ortho had to hurry and so he couldn't say exactly where, but he circled the aera. Thankfully it was on their way, so they could make a small detour.
Ace sure was growing a bit anxious as the night rolled in. Ortho figured that something must've happened, most likely a vision that had Ace so fidgety, so the 2 decided to tell Marja and Idia that they will wait at the finish line and get to Ace something to warm up. Idia still had to help Marja with aiding the competitors, which was clearly easy for someone who had already enchantix and a more varied arsenal of spells and control.
And Marja does have a heart to heart with Idia. She noticed how the latter was acting as if he walked on eggshells with the group. Idia admits that things seem to happen too fast and he is very worried for the safety of his brother. Marja too id worried for Epel's safety, but she knows that her grandson is a strong boy and he would push to the end no matter what.
She advises Idia to hold more trust in his brother and his friends. They are good boys, she saw many people at her age, so she knew if a person was truly ill intentioned or not.
And Idia finally seems to relax a bit and accept that yeah, they are good kids, sure they won't get in trouble.
Spoilers: they get into trouble :v
Because Idia sees Ortho and Ace rushing through the woods, hoping to not be seen, towards the mountain top. Idia really just felt a pit in his stomach, but he first got Marja back at the finish line and reassured that he will go and look for the teams that were left behind, in case someone had an accident or something.
Meanwhile, our group had their 2nd proper meeting with prince Mangor, this time holding the old blacksmith as hostage and having quite the arsenal of weapons. Of course, they engaged in battle, trying to save the hostage, but Mangor really enjoyed his new toys, which the sentiment really wasn't shared by the Requix squad.
In all that frenzy, Epel secures the safety of the blacksmith and asks the man if by chance, these weapons have a weak point. The man explains that the weak point is the handle itself, but knowing that the handle is literally holded by Mangor, they couldn't reach it with a spell that easy.
The blacksmith also warned them that Mangor isn't alone. He was forced to make weapons not by the prince, but by someone else.  Mangor is just a pawn in all this, given power to just execute orders. Epel seemed to nod, but also he had to use his charmix power up to put up more the barriers.
Meanwhile, Sebek was also on defense, which really it wasn't his forte. But he promised to Ace that he won't allow anyone to pass away and he would fulfill that promise. Ace had time to summon on their way here the magilock box they created and so, he proposed to use it to capture Mangor inside.
Except that Idia arrives. And seeing the untransformed fairy, Mangor aims at him. In desperation, Ortho tries to get a grasp of his brother, but he's pushed aside by someone else.
That someone is Sebek, which unfortunately, the nightshade blade got stabbed in his stomach. With the power and adrenaline left, Sebek uses his lightning powers to drag both him and Mangor outside, getting both struck by lightning summoned by Sebek, weakening Mangor enough to let go of the weapon and Sebek to destroy it. Deuce used his blade to hold Mangor off as Ace locked the prince in the box, but already Sebek was too weak to even stand, collapsing on the ground.
And the group all swarmed him. Idia didn't have any healing spells, so he tried to converge his with Epel's healing to at least make it act more faster. Ace bawled that his prophecy was right and holded Sebek's hand, asking why the hell did Sebek even do such thing.
And Sebek, through weak sobs and fluttering eyes, admitted that he knew he had nothing to lose. He was made painfully aware that his wakasama, the one he served and Lilia, the one he was trained under, both gave all of their attention and energy towards Silver. He knew none of them would miss him, but he also knew that this group, this mission they had, was crucial for everyone. And that Idia was very important to Ortho. He had to step in. He promised to Ace that he won't allow any deaths to occur.
Unfortunately, Sebek smiled apologetically as with his last breath he said that he failed Ace.
But! As everyone in the group mourned him once Idia gave the verdict, instantly the oldest of them had to retract his words. He didn't feel Sebek's dead soul. He felt something pulling him out of the afterlife.
That something was enchantix. Sebek gained enchantix, which immediately had him wake up and gasp for air. His own fairy dust healed his wound and he was just like new, except very sparkly, with some big wings and far more powerful.
This was celebrated by a big group hug and everyone crying to Sebek to not sacrifice himself again, goddammit, they thought they were gonna lose his ass!
Although, after everything is calm, realisation sinks in. Sebek. Had. Enchantix. And Idia was aware of their power status.
Oh Trein is so gonna blow a casket.
They decide to first get the blacksmith back to his home. They came in last, but the whole village was cheering for them as they found and brought back the missing ex-blacksmith. Maybe the RSA won, but for the village, the true winners were our NRC gang.
And they were treated with a feast, dancing and singing.
For the night tho, Idia had to discuss with the group about what happened. It was only half a year of the school and already they all had charmix and Sebek had enchantix. While Idia had to congratulate them, he was bringing up the facts:
They fast evolution was worry some. They will basically paint a big target on their back if Mangor was truly just a pawn for whoever is orchestrating this. Not to mention their already bad reputation.
Alas, Idia promised to not say anything about this. This whole mess was kept under wraps for now and no one else should even know about it.
But at least, they could finally have a proper celebration: they defeated Mangor, they gained Idia as an ally and Sebek got enchantix. Which meant that they only will be more powerful and ready for whatever evil the one behind everything was sending their way.
And sure enough, the mastermind was quite amused with this. How this group of fledglings managed to defeat their pawn. Truly it took them a bit less, but that doesn't mean our misterious person doesn't look forward to what they have in store.
And that's where season 2 ends. We settled the actual big bad and we also got our first enchantix! :D
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other seasons: S1, S3, S4, S5, S6
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ladytabletop · 2 years
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RPB, wholesome edition: Wanderhome, Ryuutama, The Magical Land of Yeld
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Wanderhome! REDWALL REDWALL REDWALL
Play
Ryuutama. I'd never heard of this game but I'm a big fan of JRPGs and this seems like fun!
Burn
The Magical Land of Yeld. Also seems potentially fun, but the conceit is one that's hit or miss for me.
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chronivore · 3 months
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The Magical Land of Yeld Rule Book 1st Edition – Yeld Stuff
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audiodrama · 1 year
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Yeldplay!
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mantis-lizbian · 2 years
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i have so many RPGs now and it makes me happy >w<
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jake-richmond · 6 months
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New episode of YeldPlay! (The Yeld TTRPG actual play podcast) The girls set out on their first real adventure and fight Spelling Bees! Listen here!
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emmavoid · 7 months
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yeldplay's back!
hey everyone! the actual play podcast i'm part of (and edit!), yeldplay, is up and running again after a brief hiatus! please check it out, share it with your friends, and all that fun stuff :3
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talenlee · 4 years
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Game Pile: The Magical Land of Yeld
Game Pile: The Magical Land of Yeld
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Here is a list of things you are going to find in the book The Magical Land of Yeld.
A Witch class whose first benefit is literally saying “No one understands me. But that’s fine! I understand myself!”
A christmas sweater you can give to an enemy at the start of combat and if they’re never attacked, they will become a friend
Rules for food that improve your dice, including vegan options
Comics…
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thegaminggang · 3 months
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The Magical Land of Yeld: 2nd Edition Launches on Kickstarter - https://thegaminggang.com/game-news/the-magical-land-of-yeld-2nd-edition-launches-on-kickstarter/...
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jaymzeecat · 5 years
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My friend Jake is running a Kickstarter for a starter/expansion pack for his tabletop RPG The Magical Land of Yeld! If you like rad games, please check it out! Lots of wonderful art and FUN!
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