Tumgik
#the one they give you in the dlc is pretty good and i had already most of the necessary items to upgrade it to the max
parab0mb · 3 days
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Sergey synthesizes up a treat for Lea on this special day.
...Yeah I didn't have time or any ideas to make an actually good celebration piece (could you tell?) so please enjoy this shitpost. Don't feel too bad for her though; the True Ending is under the cut:
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But seriously,
Happy 6th Anniversary to one of the games ever!
I initially played Crosscode back in 2020 and while I did enjoy it, I feel like replaying it again this year has given me a newfound appreciation for the game and let me take in more of the story/gameplay details I glossed over the first time (and of course I played the DLC this time around, so getting a more gratifying conclusion was a plus).
It may not be my personal "Game of All Time" but after my 2nd playthrough its definitely high up on my list of favorite games, and I enjoyed it to the point where I've had the brainrot for it for pretty much the whole year so far. Honestly the fact that I want to give some other games a chance is the only thing that's held me back from jumping straight into new game plus.
And of course this time around I've gotten (at least somewhat) involved with the fandom. It's small, but honestly I think that made it much more approachable (for me at least). And I feel like I've gotten a lot more comfy with doing fanart in general thanks to this game and the community, and gushing about the game and shitposting has been good fun, so I just wanted to say I appreciate all of y'all 😄
So uh... yeah. That's kinda it. Kinda surprised this game is only 6 years old :/. Also I'd normally say PLAY CROSSCODE but I'm pretty everyone read this probably already soooo... PLAY IT AGAIN!!
(I swear I'll draw some actually good art again at some point).
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dany36 · 1 year
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i was thinking that maybe one day it would be cool to actually put some effort into doing ALL of the arena challenges in normal mode (i only did the last level in intermediate, and i don't hate myself that much to attempt them in ultra hard) but like...the last level in legendary is VS an apex thunderjaw and an apex scorcher....and the second level of the champion one is 4 apex clamberjaws with TWO APEX bileguts?! WITH the last level being a slaughterspine and an apex frostclaw??? bitch....i already have enough trouble with ONE apex thunderjaw. now to do it under a time limit and being charged 100+ shards for every try i want to do? yeah i guess these arena challenges are not for me lol :'v
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katyspersonal · 23 days
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In defence of Shadow of the Erdtree + Getting my grudges with the fandom's bad takes off my chest
(! if you are seeing this caption it means the post was shared via queue feature, thus I must be STILL on my hiatus! will respond to comments when I am back online and thank all 5 of you for waiting for me! )
*deep, tired sigh* Allllright so... Ever since SoTE came out, it has been a rocky patch for me growing past initial shock, absorbing new lore and above all, dealing with some conflicts that transpired over it! In the end my grudges, as well as disagreements with popular attacks on this DLC accumulated enough to make me feel like smoking volcano, I swear.. You might have observed some anger already slipping through the cracks, but I've decided to place ALL of my opinions in one easily skippable post instead of turning my blog into a toxic pool with endless negative posts, so I'll just get to it!!
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YEAH YEAH I know, a TRUE comedy genius remaking my DLC predictions bingo post to structure what I want to address fdhhdsf This is basically a 'so how is checking Elden Ring tag going today? :)' bingo but... it is easier to put it like this. I just need some way to simply vent my own frustrations because I hate everything featured in this image with THE burning rage. Putting my opinions and everything under cut but fair warning, not only it is going to be very long as if anyone who knows me is surprised dfhshfsd, but also very ANGRY! ANYWAYS!
1) "They excused genocide by giving Marika a sad backstory"
Sigh… Instantly off to a terrible start, and it is truly the most Tumblr take out of all Tumblr takes imaginable. So let me suggest something actually ground-breaking here… Giving your villain reasoning not only makes for a more realistic and interesting character, but is also crucial because nobody is just BORN evil.
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sorry I had to I understand the temptation of wanting a villain whose sole drive is power control preserving privileges etc because it resonates more with the narratives proposed in real life and people's struggles, but not only even in real life things are FAR not as often as simple… but even if they were, Fromsoft is always dealing with more complicated matters that touch the nature of existence in general, and not just power and control over it someone could gain! Marika was not "just" evil even in the base game either, giving off the impression of someone wanting to build a perfect world of light, life, safety and abundance even at the expense of oppressing "potential threat" species (Omens serving as…. well, omens of the threat of returning to the primordial state of things or Albinaurics, creation of Nox, who angered the Greater Will itself once).
She waged war on the Fire Giants who had 'evil god of fire', caused natural disasters and whose fire existed as anathema to the Erdtree and declared her victory the start of the "better age"! That already spoke of a lot of complexity, without forcing the audience to agree with her motivations and actions but instead understand what weight they held in the grand scheme of things! Again: much like Gwyn who destroyed Dragons thus creating time, light and life the way it is known now and who for all his agenda against humans had a pretty solid reason to fear the darkness within them, which effects we've seen across the trilogy!
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What DLC did add was simply a lore on Marika's origins as a Goddess, and what made her vulnerable enough for the Two Fingers to seek her! Divinity is further stated to not be a great thing via Miquella's whole arc, but the wish to change the world to the better hits harder when you personally were a victim of its fundamental corruption! She did not instantly become a good person over DLC lore, nor she was just evil person and nothing else in the base game! War against Fire Giants (maybe Dragons?) was the means to topple the current powers and establish her reign, oppressing certain species was the mean to preserve it. She searched not solely to take revenge on the Hornsent, but to build a different world where what they did would not happen, ironically ending up causing more injustice ANYWAYS! Miquella fell into this trap. Heck, GIDEON fell into this trap!
Even then, her machiavellian character does not explain why even after Hornsent were completely defeated that war continues forever through Messmer and his forces. Could this be just what Messmer insisted on and THUS she cast him away, or she lost any and all sight of what pusher her to it initially? In either case, even the game itself makes it very clear that Marika/Messmer are not heroes here in the SLIGHTEST!
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On a more general note, detached from the specifics of this game: I do still find it more strange to be angry about villains being given sympathetic traits, as a concept. People who are just "born evil" are such a minority that they hardly can say anything about nature of men. Bad people, by proxy, are a combination of some sort of unhappy event (trauma, bad upbringing, faced oppression, mental illness that was not treated if not had its negative traits amplified due to environment, growing in propaganda and ignorance, abuse etc) and person's unwillingness or even inability to heal and stop the cycle of pain by refusing to cause more of it. It is not that simple, and often, people who were hurt so are past the point of not letting it make THEM evil, or lack resources to do so, or have their attempts to change if they WERE bad actively sabotaged.
This IS the true horror of existence: freedom of will itself being put in question. We might be not defined by our pain, but how we will respond to it might be defined by prior events, information we had, circumstances and society around us. How can ANYONE tell what they would be like if they endured the same? Can we be sure that we "endured the same but reacted differently" wasn't predefined by other, nicer factors? To be angry at the fact that a bad person who did bad things had a reasonable, even sympathetic explanation at the core of it all is to be angry that one's privilege to use "born evil" to mistreat and emotionally distance from those people is put into question!
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In any case, 'explanation is not an excuse' works not only as a tool to still judge someone's sins, but ALSO to explain that writers making a character more elaborate is not a demand to like this character or excuse their actions! Everything has reason… This is why no one is entitled to declare they know what is good and bad for everyone. Not just people like Marika or Gwyn, but even us.
2) "Hornsent are dangerous and deserved extermination"
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…okay, look, yes this is another heavy topic, and it does deserve a separate post which I did make already in the past ( x )! It is another topic that sort of transcends the boundaries of this story (another common Fromsoft W for making people question life and society themselves)! To put it down simply, of course no race is inherently evil, what is the reoccurring topic here is the culture! And what is on the surface is that Hornsent as culture and species, in many ways, are victims of its own oppressive religious institution and questionable traditions. Bonny Village's potentates are hostile, dangerous cult serving as a the weapon of """justice""" and """purification""" within Hornsent! They possibly go back-to-back with their religion but except they are extremist. We cannot tell whether general face of the religion, the Inquisitor hags, would do anything about it had they have more control, whether they tolerate it for convenience, or whether they encourage and utilise its existence. But what we CAN tell is that not only "impure races" are punished/killed, but even "unfaithful" Hornsent themselves!
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Yes, definitely there are also Hornsent children who would have no choice regarding their upbringing, information, nor much agency over their actions, and we know they did not spare the children either from the story of Hornsent NPC that we follow! But even then, it is clear that Hornsent that were in disagreement about their culture's demands had to be quiet about it either, or else they'd likewise be persecuted!
"Why could not they just have started a revolution" is a very unfair criticism towards a culture/place oppressed by corrupt religious (and military?) institution on many levels! As someone from the country ruled by a tyrant feeding the civilians propaganda excusing genocide and promoting xenophobia, as well as very corrupt and oppressive religious institution that yet is hardly a HALFWAY as awful as some countries I could explain how hard (impossible) it is to reliably as much as gather enough people to rebel (with no results but legal troubles down to getting imprisoned). Let alone gather enough people to go an die for the cause. Especially when almost everyone with ANY power and weapons is already by the government's side completely rotten by propaganda. Feeling outnumbered, not having any resources because they're all in the hands of people who ARE corrupt, knowing even out of other people who disagree most would not risk leaving their children and sick relatives and alike in trouble rising up against the enemy they can't reliably take down is already a huge problem here. Even considering the (very idealistic) sentiment that dire consequences doesn't erase the blame that comes from not speaking up, it doesn't change that there are real and reasonable people who don't agree! Let alone the separate topic of how even people rotten by propaganda deserve a chance for rehabilitation! Propaganda is a horrifying tool and not having immunity to it should not be automatic death sentence!
Shadow Realm is already full of burn Hornsent spirits questioning what did they even do wrong and claiming they only wanted to live and didn't do anything, further proving that they might not even be much aware of what their Inquisitors and Potentates do, let alone not being a solid monolith race of those who agree with extermination of the "impure"! They are people, living in conditions of the culture held by the throat of those truly evil! It were a bunch of civilians burnt, as well as Hornsent's (NPC) wife and child who 99.99% didn't do anything. To think of it, it makes it very bitter that Bonny's Village and Inquisitors in the Tower clearly were able to recover and bounce back, when it were civilians who payed the price. Very grim yet clever remark about the real world as well, but I am sidetracking. In general, yes, a culture that considers itself holier than others with extremist forms of it deeming them unworthy of living should be stopped and criticised, but genocide can NEVER be the answer!
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^^^ It fact, something already suggests there was a different answer, an even obvious one. Marika's "betrayal" suggests a long social game on her part, as well as the fact that Hornsent culture were trusting her! Maybe they knew she was a shaman and things were happening past the point where they stopped persecuting them, maybe they had no idea. Yet, in any case, Marika held enough social power to bridge the gap between the cultures, to let them evolve beyond their past, traditions and prejudice against 'outsider' cultures and instead learn from them!
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^^^ In fact, the gap was bridged, since Crucible, THE Hornsent thing, WAS considered divine even as Golden Order was established! That was like… after getting Elden Ring instead of Dragons (whatever the reason was), war with the Fire Giants and murder of the Fell God and removal of Destined Death from the Elden Ring? Nonetheless, with the power to stop vicious cycle and to let the horrible practices and past be buried and dissolve in her new order of life and radiance, so-to-say "civilization", she chose the path of genocide and revenge that has not ended even to this day! As well as essentially became "the very thing she sworn to destroy" by keeping those like Omens and Albinaurics oppressed!
And to bring back the previous chapter of this post, it is not an invitation to say 'aww then it is fair that she hates Omens so much 🥺', but a pointer that what she did was wrong. And so, yet again, the cycle continues, take Vengeance-Seeking Hornsent that swears to kill not only her and her family, but everyone affiliated with her in any way even if they were innocent and simply were born under such order! He mirrors how she/Messmer did not simply stop at punishing those who WERE guilty, how violence and revenge will always only birth more of violence and revenge, until someone decides to stop it and chose to solve the situation the pacifist way to their best ability. Even when some people claim that within this option those who will want their power back can survive and ruin everything again: likewise, if culture is exterminated, victims will survive and come back with revenge. Either way suggests the risk, but only one of these ways has even a CHANCE of better future! What IS certain is that humanity could never be at better place unless we as species keep trying peace over and over, that won't banish all evil from the first try, but we must choose peace and not genocide over and over!
3) "Miquella's character was assassinated"
No, it wasn't.
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OKAY FINE but it is one of the topics that are hard to approach seriously, when someone mistakes the arc of the character falling from grace to a complete rewrite of the character's personality! How falling from grace inherently suggests there was no grace to BEGIN with? Character assassination suggests Chloé Bourgeois from Ladybug that the character has been written a certain way, but then deliberate effort was done by the writers to damage their image and make the audience hate them or no longer care about them!
What we learned about Miquella from the base game was all information about him from the times long before we, player, arrived in the game, and before his departure in the Shadow Realm! He was kind, he cared about his sister to the point of creating a new school of magic and then creating Unalloyed Gold all to heal her, he wanted a gentler order than the Golden Order and created his own tree that welcomed everyone but first of all those oppressed by the Golden Order, he wished his brother Godwyn could die honourably instead of being a growing virus to all living past death. At the same time, he naturally needed military force to protect his Haligtree, as well as was able to bewitch people with his powers!
In Shadow of the Erdtree, nothing that followed erased that information! In fact, he still boldly stated that he wanted Age of Compassion! What we DID witness though were two things: 1) the fact that he had to get a bit machiavellian, something that already was obvious from the base game because kindness alone is not enough to survive in this world and you HAVE to do some planning as the leader up against the current order with its own fans, as well as people who hate the compassion as an idea and 2) that he has been leaving behind what made him the person that he was, including his feelings and attachments, which logically included caring for Malenia for example! So, the dearest sister is 'loyal blade', because he abandoned his love! He does not still love Radahn either, but Radahn was a part of the promise; a very pragmatic thing and memory that did not have to go as his feelings did. He simply was part of the initial plan to ascend to Godhood; Miquella sounded scared of the idea when he asked Radahn to be there for him, but abandoning his fears and doubts would not automatically erase the OATH. Effectively, a "contract".
Miquella was hyped up as that kind, almost perfect, noble person, for us to find out that he is not anymore. The 'anymore' part here is crucial! Fromsoft have previously did the trick with hyping a character up to be great but us finding out they were not with Vendrick and Gwyn (and very briefly with Artorias who didn't DO anything yet was hyped as THE hero when he was in fact defeated)! Miquella repeats the trend with reveal that he did charm Mohg back then (was not perfect in his actions, but I'll get to it later), but also has the story of further descent from that not-perfect-yet-GOOD person that we follow! He is effectively the most elaborate incarnation of the concept, and we know Elden Ring includes Fromsoft learning from their previous games a lot, polishing the concepts they want to use! Miyazaki confirmed that Elden Ring is "close" to the dark fantasy game of his dream, yet is still not it (someone stop this madman fhfdhs)!
To suggest that revealing him as complex, as well as adding the tragedy of repeating Marika's mistakes no matter how much he was running from this sad fate, equates the devs wanting us to hate him (that is what CA is) is ABSURD! He REALLY did not want to be Marika, he was AVOIDING it, yet no matter what, it caught up to him... How comes you equate tragedy and imperfection with suggesting that you should hate him according to the writers' intention? I will go further and say that if your expected reaction to finding out your fav was never perfect in the world where perfection doesn't survive, and had road to Hell paved with good intentions is 'oh devs made him hateable' it only speaks of your own lack of understanding and compassion. Miquella is as much of the victim of this wretched world as everyone else, where you die a hero, remain a lazy fence-sitter or try to do something but only drastic means to do it make a change. Really, this is just Fromsoft's world and Elden Ring is in no obligation to change their philosophy of existential horror!
4) "Fromsoft failed fans by not making it [insert a thing from a wishlist]"
It could be a bit subjective, but personally I think this is simply not how creativity works as a concept. This kind of criticism suggests that upon deciding on the DLC, developers were supposed to look at the fandom's discussions, determine what would be most emotionally satisfying for them, and go that route regardless of what their vision of the story was or what…? It feels like a very entitled kind of thinking for me. Creator's one task is to bring their own vision to life and tell the story and messages they want to deliver! Not to cater to the audience, not to tell them what they want to hear, not to do what sells well or, god forbid, fanservice. (and you can probably see in which paragraph I will need to touch this one too!)
Miyazaki has a rather grim vision of the world and humanity, that is not completely nihilist and devoid of hope, but never gives the coherent answer to what the better future IS either. Character Aldia from Dark Souls 2 (and vaguely in DS3) is probably the best personification of his philosophy. The world is wretched, but the means to change it are so terrible that one might question whether it is even all worth it and whether the new world built on sacrifices is truly better, toppling the corrupt power just replaces it with the other corrupt power unless you decide to straight up destroy the world, but there must be something, right? We just lack insight to understand what it IS, but how can we obtain that knowledge without losing our humanity? Happy ending or blunt message about how if you remove corrupt authority things will magically be good are not his style.
And… regarding smaller things, honestly? He had a right to throw in a random ship that didn't have any foreshadowing if he wanted! It is HIS story and HIS characters! Creator must not obstruct THEIR vision and preferences for anyone, but it is OUR choice whether to take it or leave it. Just because we gave Elden Ring that kind of popularity and influence with huge amount of support and bought copies of the game doesn't mean that now Miyazaki is under obligation to serve us and think about our reception and tastes as sort of "gratitude" or whatever… And on a relevant note, it is his choice which topics he wanted to explore in SoTE and which topics he was done with and decided to leave be.
Again I might be different, as the very moment we had a DLC confirmed I emotionally distanced from Elden Ring knowing that any headcanons and expectations could get jossed at this rate! Getting invested into series that is still in development suggests obvious risks! No one is obligated to ENJOY whatever choices he made, but what we should do is to remember that he had RIGHT to HIS choices.
5) *claiming all hinted that it obviously should have been Godwyn*
I've heard it often that base game all foreshadowed that Miquella was departing in the Shadow Realm to bring Godwyn back to life, Eclipse thing and all, therefore SoTE "betrayed" fans by not focusing on Godwyn. Everything was supposedly set up for him to be prominent or maybe to be a final boss instead, even if he'd be a through and through failed attempt of resurrecting him! But…
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Even in the base game, it was suggested that 'Eclipse' was already attempted, and failed. Nothing to suggest that they would go and try again via different means. And, in fact, there is another piece of evidence that Miquella was not going to attempt another way of resurrecting Godwyn! 'Please die a true death' suggests that Miquella wanted Godwyn to not exist as Prince of Death, but to die fully; with his body too, not only his soul.
This is certainly not about resurrection, so it is safe to assume that Golden Epitaph was made as Miquella gave up the hope of returning Godwyn's soul to him! 'Eclipse' was attempted, and it failed! Moreover, 'Eclipse' is a thing associated with the Castle Sol / Mountaintops! Nothing to suggest that it is properly done in the Shadow Realm, it is very much Lands Between's thing to do. (could it be relevant that Fell God of the Fire Giants was killed, and even before Furnace Visage thing his fire was shaped like an orb, so like a sun? no sun to eclipse to begin with? now Erdtree is THE source of light? some fuel for interpretations)
This is not the only reason, as we have a more bold one, that is Fia's quest getting broken! One of the endings is Fia laying with Godwyn and bearing a Rune to bring Those who live in Death back in the Elden Ring, and one of the remembrance bosses is Fortissax fighting within his dream! If Miquella's goal was to go and try to resurrect Godwyn, that would already remove his body from that area by the very existence of the DLC! So, should have Fia's quest/ending and Fortissax battle been timed events only for pre-DLC era? Or, again, if you say that event would only happen if we followed the entire DLC story to the final battle: Fromsoft's DLCs typically do not have any significant effects on the base games, it is usually just some extra dialogues here and there. And what would be about Godwyn's "virus" growing in Stormveil, as well as on some enemies and deathroots in the ruins where Mariners resided? What is considered his body goes FAR beyond just Deeproot Depths, should they have programmed removing of ALL that to not contradict their own lore, then? It really doesn't feel like the case even from technical standpoint already!
From narrative standpoint, both Godwyn and Radahn should (have) stay(ed) dead for the story and emotional weight, however, elaborating Radahn didn't make his presence overbearing for Fromsoft's standards! On the contrary, he got more role besides kinda 'just being there' compared to other Demigods! Godwyn had a lot of impact and presence all over the story in the base game and one of the endings being tied to him! I will get to it in the paragraph about devs allegedly 'abandoning' some things that needed elaboration though!
Yet even then, devs still added Godwyn bits with Knights of Death getting sort of rebranding to still stand by him in death and the bit about Godwyn having custom-made medallions for his special knights! It is very clear that devs have not forgotten or forsaken Godwyn but instead keep reminding us how much he mattered for the idiots living in this fictional universe! However, they know where to stop so the character isn't devouring the story too much as they have their own style with balancing characters' presence! Saying that "only" adding Knights of Death going to protect what's left of their Lord like sort of fucked up plant culture in Shadow Realm is some sort of grave insult to his fans is just weird, because in fact devs were not supposed to add this EITHER!
6) "Scadutree fragments is a cheap way to force players to explore the map"
I don't think there is anything wrong about rewarding the players for exploring the open world map that is meant to be explored! And, yes, it is rewarding, not forcing! The bosses COULD be beat even without Scadutree fragments if you know what you are doing! Like, what surprises me the most is that this take typically comes from the gamers! You know, THE people who would know a thing or two about imbalanced builds or weapons, or have enough time and patience to memorise every single movement by the boss, let alone liking to challenge themselves!
Even then, Scadutree Fragments are supposed to be discovered naturally as you walk around, check niche places on the map, do platforming and search for optional enemies and bosses! If all you wanted from this DLC was to run very straightforward to just beat the boss already with ease so you check the remembrances faster, are you sure that you actually like PLAYING this game? Getting into an open world game when you don't want the 'open world' aspect seems counter-productive to me :/
Bonus mention: some people finding Abyssal Woods sequence frustrating and annoying! It is somewhat relevant to this complaint! Losing Torrent in this area perfectly adds to the sense of not being able to escape, and stealth game with Aging Untoucheable is straight up horror stuff! How are you supposed to experience getting into the forbidden area infested by the force that every living (and dead!) being in the setting fears, if you just can run straightforward to the boss willy-nilly without any buildup or obstacle! It feels like the same sort of complaint as Malenia being unfair boss when she should be hard as someone who "never knew defeat"! Fromsoft is very good at using gameplay elements to confirm what the lore says! This "criticism" just looks like straight up impatience to get your dopamine injection already instead of enjoying the process of learning this story like devs intended!
7) "Miquella has always been evil"
I suppose it goes as a sibling paragraph to 'Miquella's character was assassinated', except this time from the standpoint of those who either liked the "twist" or were indifferent to it… I think this is just a confirmation bias at play from the people who assumed this about the character from the start, often including but not limited to Berserk fanboys. I agree that the fact he has never been perfect was plain to see either, with Bewitching Branches being a sinister power as a concept and Haligtree Soldiers suicide-bombing being a bit too fanatical, but yet again: nothing erases the notion that he had good intentions!
Ansbach kind of reminds me of the same effect Kenneth once had; Kenneth described Godrick as pathetic and everyone agreed completely ignoring the bits that suggested otherwise, and now Ansbach described Miquella as a monster and this is what some people believe! Honestly, how do I develop this level of charisma to make people believe me uncritically fhfdhhfsd In any case, the "unreliable narrator" effect is very prominent in the game, and it is important to remember that developers make the character say what the character would, not give us the directions on what opinion to have!
Miquella's power is further elaborated upon in SoTE, as not inherently brainwashing one but a very strong remedy for someone's problems! Leda's fanatical murderous fixation, Hornsent's obsession with revenge, Moore's insecurities and Ansbach's fixation on avenging Mohg's "honor" (which is likewise a very questionable concept lol) all were muted, giving them peace and friendship instead of attacking each other OR himself! The key to them being pacified and happier being to fix their love on someone else doesn't make Miquella evil megalomaniac wanting an army of loyal dolls.. on the contrary, often caring for someone else IS the feeling that brings out the best in us humans!
Again, this one is subjective, and of course people can read the character any way they want! But I start to take an issue with this reading when people claim that it is canon and dig at the base game saying how he never cared for the compassion but just was sort of narcissist seeking the oppressed to make an army of admirers from or whatever… The DLC accentuates on how he has been abandoning the 'humane' parts of himself, that were making him vulnerable and as Demigod more human than God, so we meet him at his "lowest". Even then, he states his motivation to make a better world full of compassion and free of evil! He would make everyone hold hands in more peaceful ways if he could, but even from the base game his arc was basically trying and failing to heal his sister. Besides, Dane's last and only words are asking him to make a gentler world, without his spell in the effect-
Like, there are enough things that show he had enough reasons to make people see him as symbol of hope even without MAKING them to. With Radahn, we are repeatedly told that "he and Malenia helped him to cosplay Godfrey" stems from the oath they shared and Radahn agreed to! Whether you see Caelid battle as him wanting to die (to go to Shadow Realm) in a battle, or him rebelling against Miquella's world of shining flowers and kissing bunnies in the end as a warmonger but twins not having this "change" it still doesn't straight up speak of evil intent. Could be taken as despair and reaching that 'giving up' state! With Mohg we are not sure either. Maybe Miquella just wanted to "heal" his pain but his personality persisted and obsession/kidnapping happened, so he knew he was beyond help and TOO soaked in blood and sin! Or he was beyond help / didn't want help from the start, so EVENTUALLY (key word) amounted only to sacrifice in Miquella's eyes on his path to Godhood as he NEEDED one, maybe it was even seen as 'mercy'. Help is to build a better world as a honor and all.
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He very likely wanted to make a better world for him too! Both their goals were connected to "love" after all! The reading of the character as evil is not as cut in stone and evident as some people make it look like!
(In fact, shortly after BASE game released, Miyazaki confirmed that Martin wrote some nice characters and Miyazaki wrote the ways to corrupt them. So, Martin wrote the kind guy, and Miyazaki put him through corruption arc. But I will get to it in due time -_-.....)
8) *views Messmer as just another (boring?) victim of Marika* (and variations)
This one I kind of saw in two forms: people who dislike the character or not care about him writing him down as "boring" for this one, and simps who kind of lift agency off the character in order to be able to like him! This is to put it roughly, as again, there are various variations but with the same sentiment at its core!
I do think that Marika having enough influence over his actions, and even having abused him emotionally in some way, is entirely palatable interpretation! The nature of Base Serpent, as well as supposed connection with the Fell God, is debatable and can vary from truly harmful thing to simply a force of nature that exists to ensure forces like Erdtree can't live forever. Regardless of interpretation, would a kind, loving mother truly allow for her child to hate himself so much?
Marika has….. a problem with fire. Waging war to put down the Flame of Ruin because it could burn the Erdtree and removing Destined Death that was fire-affiliated power already showed it; as 'Eternal', she of course wanted to live forever, same for her Erdtree! Messmer manifesting fire element would certainly be a problem for her, but was it though? Base Serpent is malicious but for this reason Winged Serpent exists, no? Can another side of universal balance be something that must be removed from the scheme of things? Can fire, or death, truly count as 'evil' things? Are not they simply forces of nature that Marika being the MILF Gwyn that she is did not desire personally, in her vision of a brighter, bountiful world?
My point is, even though she created many Divine Blessings to help him, she did likely inflict some sort of negative self-image on him anyways. Maybe it was not her intention, but she always feared him and eventually that brought her to hide him away!
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So like, how does this NOT make Messmer just a victim? Okay, so here is the error that kind of started it all:
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User drenched-in-sunlight explained it better in this ( x ) post, but the point is that taking up the Crusade that Marika wanted was Messmer's own initiative and not something she forced him to do like English localisation made it sound! So, she was still possessed with the wish for revenge, but Messmer was like 'hey no need to make your hands dirty, I can do it'! Like drenched-in-sunlight explained, Marika's 'wish' here is the same as in the description of her braid (same symbols), so Messmer sees what is hurting her, and ASKS to be the tool of her vengeance! I'd say that even without this bit, simply the fact that he is a grown ass man should give him agency and hold him up to proper judgement, but nuance is always important!
This does paint an interesting picture though: Marika has been trying to "heal" him (which is a debatable concept considering her character and what fire, save for Frenzied Flame, means in the setting, but I don't insist), he asked to deliver her vengeance FOR her, but also despite having sealed the Base Serpent within him she was still scared of him and sealed him away making everything connected with him heretical and warriors standing by him still shunned, and Messmer lived in hatred, begging her forgiveness before crashing her seal yet cursing her name upon his death! It looks to me as though she grew truly scared of him and decided she wanted him gone BECAUSE of seeing him in action during crusade! Him hating her for ditching him implies that was not something he expected, so maybe seeing him in Crusade made her go 'wow, my son is actually more scary than I thought'!
That speaks of Messmer as someone who can get carried away with cruelty in blind, fanatical devotion! (that also makes Queelign an interesting mirror into his youthful, more """innocent""" self but that's not the point fdhfhds) Marika might have been horrified by it, or horrified by her own ugly reflection in the monster she (unintentionally) created with her parenting, but nonetheless it describes Messmer's personality more. Someone whose reaction to his mother's trauma and yearning for vengeance was to not only take such terrible plan in his arms, but also to go too far with it, maybe even too far for HER. Not everyone would react the same way. A better person would've probably focus on helping his mother to heal and move on, or maybe even turn around and refuse to comply with such harmful intentions. But he, being a grown man who could think and choose, chose to commit genocide. He is evil! He is not JUST evil, either. He is NOT boring tool of Marika with no agency, though!
And on a relevant note, for the simps..
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No but seriously fdhfhdfds I understand how that sentiment could have left a sour taste after SA Mohg truthers kept saying 'hey guys you aren't real fan of Mohg if you ignore what he did 🙄' (that certainly aged…….), but I still want to remind that a fictional character doesn't need to be stripped out of his agency to be found attractive! With Messmer what he is doing is a bit more direct, and it is NORMAL to simp for the characters you could not stand in real life! What is the fun of engaging in fictional worlds if you turn it into a morality contest and sort of a "practice" for what kind of endeavours and relationships you'd want in real life? It is for going wild and satisfying curiosity and dark impulses. No limits needed. This is just an advice if anyone needed one like this, because we just never know really.
9) *"corrects" people's interpretations (especially of Nanaya)*
Sigh...
This kind of behavior in the fandom is certainly not exclusive for the past-DLC era, but it really felt more relevant to address again and- yes, like I said, with Nanaya thing it is something I've witnessed the most! Not long ago I said that despite hearing people question why there are so many uncharitable takes on Nanaya I haven't really seen any? But yes, like usual, it happened because Tumblr bubble is often different and you need to catch updates from Reddit and Twitter to have full fandom picture! An example: not reposting the art of course, but here is a cute comic of Midra reuniting with Nanaya in spirit after death ( x ). And do you know why the artist had to add a caption to ask people to not correct their headcanons? …..because on Twitter, they got pestered with people "correcting" them that Nanaya was aKtUaly evil / Shabriri / etc. 🤡🤡🤡
Honestly, I approve of correcting people when they legitimately, objectively contradicted or missed something stated in canon! I disagree with the notion that canon is just a suggestion and the whole fun is to just use names and concepts from it to create one's own thing! I am one of the guys that wears the T-Shirt that says "Just make an OC then" because primarily fandoms are about studying and enjoying the source material! A good headcanon knowingly differs from canon, know rules to break them at the right places, all that. It is especially relevant in Fromsoft's games because the information in them is very scattered and obscured. You WILL miss something, and so communicating with the fans, double-checking wikis etc is crucial! Similarly with fanart: there is a difference between giving a character heterochromia and more interesting look to add flavor in design and drawing them incorrectly because you haven't SEEN their datamined face and need a pointer (looking at you, white Henryk Bloodborne fanarts all because not everyone checked datamined faces!)!
As I got this off my chest that I am not an absolutist with the 'let fans do what they want' because if someone doesn't need canon that much they can always make OCs or original settings…. …when something is not canon but simply a popular interpretation, don't "correct" people! Midra asks Nanaya to forgive him when he succumbs, and it is anyone's own choice whether they take it as her never having wanted him to succumb when she was still alive or her having been secretly lyinh and ensuring long endurance would made him explode into more "sufficient result"! Fromsoft's lore often leaves bits of information that can be used to justify any interpretation! And discussions, even debates, to prove why your version is better are very interesting! Fromsoft's lore community at its best feels like we are all academics defending our thesis before the audience! But the whole "well aktualy" + "there is no proof so your headcanon is bad" + "let me educate you media illiterate casual" + "but [popular loretuber] said this" attitude just isn't it.
The last example is important! This problem IS also often the result of latching onto what a popular loredigger says. Usually Vaatividya (video lore), charredthermos (wrote a popular Bloodborne interpretation document), Lokey's Lore (has whole website with his interpretation of Fromsoft games bits) and so. And I often see people hate these popular Youtubers too, but I think that the blame lays on the crowd! It is none of these guys' fault that the crowd decided to promote them to the fandom's idols and give them this sort of influence! They were not loredigging to gain this kind of power, they probably never expected the popularity, and they would sure be unhappy to know that their work is used to shun creativity and start fights in the community that they care about! Yes, even when they 'lokey' (haha geddit?) speak in the manner that suggests being close-minded to other interpretations, they are not forcing and CAN'T force fans to idolize them.
In the end, they were just doing what they loved, and popularity probably came from them being pioneers. But instead of spilling vitriol towards them and saying how they should be "dethroned" as if they damage the fandom, why not turn our anger towards THE people who idealize them? We are all angry when we are "corrected" and they use lore of someone popular as a "proof", but this is the fault of THE people who "correct". Discourage this behavior, encourage thinking like individuals and not like sheep. No one asked for the popularity or the power to stomp out any curiousity and creativity. Don't hate the big guy AND don't take the big guy's word as a gospel. In the end, we are all just guys looking for answers in the places where they were NOT given.
10) "Mohg beating allegations made the story worse"
Sibling paragraph to 'they've failed the fans by not making it a thing from my wishlist'. Themes of sexual abuse and incest ARE quite interesting and important, but not inherently THE most important, or more important than any other themes! The information about Miquella having put Mohg under spell opens up equally interesting things to talk about and look for! How did he end up like this? Was it an accident of him trying to "heal" Mohg and it no working, and then he decided to just use what he had when he followed his plan? Had he written Mohg down as only working as vessel sacrifice for that mad plan from the start? What was the backstory between Miquella and Mohg considering this? There are still interesting things to work with, regarding relationship of the two, but now with added spin of Miquella's fall from grace arc that starts with following the plan with Radahn. Because, I remind you, requirement for a vessel, so, someone powerful dying and being used, was part of it from the start! Since Radahn needed to die! It is dark, just in a different way, and divided between two characters instead of just clear stated victim and abuser without shades of grey or nuance!
I say 'divided between two characters' instead of 'they've switched' because Mohg didn't instantly become a GOOD person over this reveal! I praised him as a valid character to point out that not all victims of awful childhood and mistreatment are automatically good people, which is a good way to diversify the characters! Make things more realistic than black and white thinking. Similarly how Rykard or Dung Eater are evidence that not all people up against the oppressive system are automatically good people. That benefit of Mohg as a character didn't evaporate, he still serves that point well enough! Nothing in the DLC said that all the kidnapping of surgeons, corrupting people with the blood and bringing in sacrifices happened because of Miquella's charm. Ansbach, in fact, confirms that the blood cult madness existed before Miquella's charm! When we admit to him that we killed Mohg, he also states that such were understandable risks of seeking Lordship, implying that Mohgwyn Dynasty, so, attempt to insert himself into Golden Lineage through mad, violent means, was also already a plan before! To think of it, SA accusation is the one and only thing he beat x) Reminds me of this meme: ( x )
Again, the story allegedly becoming "worse" solely boils down to 'they've made it about a starter point in Miquella's descent from grace and not about sexual abuse' that is simply not true. It is still interesting and valid story, just in a different way! I would normally argue that as far as fandom life goes, it should have in fact improved things; whereas Mohg was never addressed and explored as a character beyond "mohglester" thing, now he should get proper respect and analysis by the fandom, right? …right? WRONG, now people do often simplify him in a different way and forget that he DID do all that other bad shit! 🤦🏻‍♂️
And I can imagine that complaint about this reveal is not limited to but INCLUDES fans being annoyed by how people simplify Mohg and make him a good guy now! But fandom's habit of selectively reducing characters to just one trait ("mohglester" before, "victim of brainwashing" now) is not the fault of writers. How exactly the fact that we, as a community, are too shallow and unprepared for complex story and characters Fromsoft offers to us, is the fault of Fromsoft? Creator should not simplify their writing or direct it a certain way just because of the notion that majority will lack attention span or insight to understand it! We are the ones who should do better! Mohg offered enough complexity in SA allegations era, he still offers enough complexity now, it is right there in the source material for those who seek and care!
11) "Why some people are still coping instead of admitting the writing is bad???"
Yeah very mature of me to single out this paragraph by making the headline sound like the speaker is having a fit, I know. 🙄 In my defence, this particular one also truly got on my nerves, but it lacks the same huge gravity as the topic of approving of Hornsent genocide did so it is just… it is certainly something right.
Certain kind of fans that I lovingly call 'Twins Cultists' (as opposing camp to 'Chadahn Simps') has been terrorizing the fandom with the attitude of singling out and shaming other fans for "wrong" interpretations, saying how they "disrespected story and characters" with the awful sin of not reading characters Malenia and Miquella deeply enough while at the same time reducing Godrick and Mohg to a bad punchline and insulting fans that read deep into THEM, trashing everyone outside of their echo chamber, putting characters/ships malicious ragebait takes in the TAGS and then playing victims of the "toxic community" and such and such. And you would expect this kind of behavior to get significantly humbled up and them to self-reflect on how they were treating fans when THEIR takes were disproven? And I am glad that some people DID!
Full respect to the guys who reconsidered the attitude of swinging their One True Reading at the heads of "heretical" fans like a bat now knowing Fromsoft always has some cards up their sleeves! Especially if they apologised to the fans they were rude to! But also enough people didn't and now not only hate differing fans harder, but also are furious that writers sorta took away their privilege to be mean to "media illiterate weirdos". I wish I had the patience to accept the fact that of course people are angry, because something so important for them was……. no, fuck that lol I don't.
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Okay jokes aside, yes I am aware that it is not possible to care about something passionately without at least somewhat slipping into the territory of defending your understanding from "threats". All we can really do is to draw the line between getting too carried away by our passion and outright obnoxious toxicity in the fandom and TRY to not cross it. To CHOOSE to not cross it when we see it, and step back if we did cross it. I do, however, take an issue with people who refuse to try and even encourages the mentality of seeing fellow fans as "enemies" and gets proud knowing they angered someone or discouraged them to check the tag. In Fromsoft fandoms, it is almost exclusively Tumblr behavior, we are sure luckier than every other fandom in the internets, but I still want to get it off my chest. Like I said, this particular attitude developed a new form after SoTE released, attacking the fans who seek reasoning within the writing decisions they deemed badly written or fundamentally wrong.
And these instances are EXACTLY where I put "just caring passionately" as their motivation into question. Because if someone says it makes sense to say that Miquella and Malenia admired Radahn's kindness when they all were younger and thus he likely faced a negative character arc since then into becoming obsessed with war instead, and you get mad at them for "coping when calling a warmonger kind is dumb and makes no sense"…? Sorry, but who cares about characters MORE in this situation: the person offering proper thought about them given some new information, or the person who is mad that their one-dimensional vision got broken?
People finding creative, interesting and reasonable ways to incorporate new information into lore, in the ways that do not contradict the base game (!!!) is not "coping" or "seeing through pink glasses" or "refusing to admit their fav dev can do wrong" or whatever you choose to call it. It is simply using analysis and imagination, it is adapting and accepting. If you can't do it, you are welcomed to do rewrites of SoTE reveals and characters and ending, it is not illegal! But don't go and say that the writing is so awful and broken that everyone who accepts it "never actually loved Elden Ring" or other nonsense just because for YOU this writing didn't work! The one and only unforgivable thing the devs did starts and ends at the fact that Radahn thing was not foreshadowed, and yet even HERE his relevance is EASILY incorporated and developed into backstory if you are willing to put in effort! This retcon is such a nothing thing compared to what some other writers do glares at Ladybug retcons for comparison. Like, working with it is possible, and if you don't want to it doesn't mean others shouldn't.
And in fact, at first I saw a lot of enthusiasm regarding the rewrites, AUs, "fixes", dwelling on pre-existing lore ignoring SoTE and all that. I really did, and it was valid. But then what I saw, personally, was that flame dying down and amount of such posts shortening but out of those who left this brand of toxicity followed! My interpretation of this change is that when initial shock and frustration waned, more people started to notice SoTE was not bad.. and THAT made people who continued hating SoTE feel less validated, in a way. When people started to warm up to certain plot twists and decisions, to elaborate new information into their vision of the lore… people that still hated and disapproved of the thing lost the image of being "the saviors of the fandom from Miyazaki's garbage writing" and became simply people who do their own thing. And for people who are driven with negative impulses, 'just enjoying the things they like' is usually not enough. They need to be "right", they need to "contribute to the fandom", they need to be "better" and so on. It is a known thing about fandoms even aside of SoTE and Soulsborne fandoms altogether, and I feel like this situation is the return of it, personally.
Of course, this is all speculation and the dynamic I've observed. Maybe someone observed different processes entirely! I just think it is safe to assume as I've seen absurd level of toxicity even despite staying away from 'active' fandom (no 'cool kids' circles, no following popular creators, no open Discord servers, no checking tag or Reddittube etc)!
Still, "I'll fix awful creators' writing because I actually love and respect the characters unlike they" is already a very questionable sentiment, but to attack the fellow fans over this is beyond any patience and understanding! Eventually there is no "right" or "wrong" way to love the characters and story and to be passionate, even if we are naturally inclined to believe in our own vision the most! Perhaps you express your love by putting in a lot of effort to give the characters different writing entirely, to "save" them from decisions of creators you don't agree with. But it is an OPTION, not the One True Way, and… really, it is strange to be mad at people for being happy and satisfied with the story and finding a lot of valid things in it and call them blinded Fromsoft dickriders incapable of critical thinking or whatever! Bonus points when such sentiments come from EXACT same people who resent the Youtube bros that bash every other new TV series AND insult people who dared to enjoy such aaaaawful product or whatever… You guys really hate the type of YouTube "critics" who take personal insult in people who enjoyed a thing and even reasonably justified the parts that THEY declared disgrace to the series and disrespect to true fans? Yeah most reasonable people hate them. We all know at least one modern TV show whose fans got this sort of treatment. But don't you guys see how you've became exactly the same type of "critic" at this rate? Unacceptable behaviour, not justified by 'but it comes from place of passion'! I am passionate about Soulsborne as you could tell and I disapprove of it, no correlation!
12) "Fromsoft became woke" (and variations)
For startes, I have to wonder whether we've been playing the same games all along. Where was it when Gwyndolin was intersexual and affirmed himself as a trans man later? Seath is also blind and has what is a disability for his species? Where was it when Pharis/Evlana was a very GNC woman in Japanese original, but for you she looked a trans woman because English localisation made Pharis a he/him a removed Pharis' nametag from "female archer" in the woods? Where was it when our good friend intersexual trans man was literally killed by the church? Where was it when they had female doctors, church leaders and scholars in Victorian era? As well as strong female hunters like Maria or Gratia? Gratia and Rom are also confirmed intellectual disability rep via Japanese script? Or when both male OR female hunter could propose to Annalise? Or positive sex worker representation in Arianna being the only kind person to step in Oedon Chapel? Where was it in the BASE Elden Ring with Ranni being bisexual, Malenia representing severe physical and mental illness, Miquella being GNC at least and trans+neurodivergent-coded at most, Dolores being a return of GNC woman, Blind Swordsman, Niall being another prosthetic-using fighter and Marika/Radagon? Speaking of blindness there were also Maiden in Black, Firekeeper, Irina 1, Irina 2 and Hyetta? Where was it when through their whole games they never sexualized their female characters and the ONE exception in Gwynevere was not even on purpose? WHERE WAS IT WHEN TRANS COFFIN???
...okay, I can continue and I'd love to be reminded of more examples. But on the serious note, this complaint has two ways to go about it: 1) an understandable fatigue with writers and stories placing pseudofeminist agenda on bland unsympathetic female characters, retconning pre-established characters to pretend to care for diversity and generally hating the audience for merely being born cis/white/male and 2) people being upset at diversity in the cast to begin with and complaining about "forcing the politics in art". And in both cases, this just doesn't apply to Fromsoft.
In the first case, they simply aren't hating their "privileged demographics" audience through characters and narrative, and doesn't seem like they will. They write very compelling, nuanced and even sympathetic characters, as well as the stories that make you ask questions to yourself! They insist on messages against corruption of religious institutions and fascism, but even THEN they'll give sympathetic characters on that side (!), show that not all people who oppose them are good either (!!) and make damn sure to recognise at the start of it all were good intentions (!!!!!!). From this angle, you could argue they are not woke ENOUGH, actually, because of how merciful, open-minded and non-forceful their messages are! They deliver their points through characters who are actual people, rather than writing characters as bland plot devices that hate you!
In the second case... Yeah, as memey as the phrase is, but "they've always been woke". Just because Miyazaki loves motherly woman archetype and and Fromsoft games always had compelling married hetero couples doesn't mean they are your allies in "preserving traditional values"! Again, messages against religious corruption and preserving long-overdue order of things fearing change are plain. Elden Ring had a slight increase in diversity, but to think of it, Elden Ring is also a bigger game with bigger cast. I do want to point out though that the very concept of worrying that with more diverse characters somehow cis and white cast will no longer be a part of From's stories is strange. They'll never make it all about JUST one demographic because they cover nature of humanity in general, but if anything, adding way more angles than their staple Medieval Europe culture route gives them more power for TYPE of the messages they want to tell! Because their power is, and always been, showing the situation from different perspectives.
13) COMMERCIAL BREAK LOL
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14) "Devs artificially increased difficulty instead of WORKING to make battles"
This is very unfair criticism already from the very concept! Players had two years to advance through the base game, and if you play consistently, it is enough time to become ridiculously overleleved! Overleveled to the point of not being able to enjoy playing SoTE at all, as all enemies would drop dead instantly! It was easy to sabotage the challenge and simply not let the devs give us the fun experience they intended. But, no! Devs cared to make things so that even if you are 300+ level and have godly build, you'll be down in two hits by the first Furnace Golem, let alone bosses! So, yes, you either need to run around and collect Scadutree Fragments, or seriously study your boss and come up with clever strategy! I am still proud of a really smart way to fight Rellana I invented x)
This complaint did have a period of initial shock when it was really blown out of proportion due to the comfort zone of being overpowered broken, but this opinion still lingers and I just find it strange! Why NOT make sure that players of any level physically can't be too strong to actually PLAY SoTE, instead of just running through it with ease? Even then, how comes they "didn't work on bosses"? Boss battles like Messmer, Bayle and Midra are absolutely wonderfully well done on every level! Romina, Rellana and Putrescent Knight are really great and have super interesting battles even if not as epic and show-stopping, aesthetic and moves alone are immaculate. Non-remembrance bosses who are also very fun and beautifully designed! There are annoying bits about Scadutree Avatar and Gaius, but you can't seriously say they did not WORK on them! The bosses are challenging not only due to artificial difficulty, because even at high Scadutree Fragments level you still need to give them thought! And while you do… right, you can admire the sound and the battle design!
I am just really confused about this complaint because it could only be applied to reusing Radahn for the final boss.. but even then he is not fully reused, and sure not so reused for Stage 2 where you can't see shit because of Miquella's spells. One "kinda mid" boss can't and should not eclipse all those awesome bosses! If anything, he feels more like a hard to get joke! Fans have been saying things like 'oh if only we could fight Vendrick at his prime', 'oh if only we could fight Gehrman at his prime' etc etc… now, as they ALSO did want to fight Radahn at his prime, they got an option to do so, and he is not all that impressive, right? :p Let's be real he only sucks because Leonard isn't here hgfhhhgb
15) *admiring how fanatical Leda is while hating other (male) characters with the same quirk*
Sigh... I will just leave this meme by the user wraith-caller here: ( x )
Yes, fandom does have decent amount of simps for this type of male character, I know. Lautrec, Alfred, and D twins. (Coincidentally, all women-killers x) Even if Devin is actually justified) I suppose Queelign would go here too if people didn't write him down as a joke character by proxy over a cursed cleric haircut? 🤔 skill issue btw So of course it is not to say that they are not given enough love/lust/other positive interest…..
…but for some STRANGE reason, people who feverishly admire Leda and simp for her or at least hail her as such compelling character that ALSO hate Alfred or D for being such horrid fanatics are almost a staple by now! Why!!! This problem existed to a smaller extent with people who hated Alfred while simping for Adella and even shipping her with her victim- and no, it is cool and based, one does NOT get into a media with dark themes to demand healthy characters and healthy ships, but why so many times gender defines it? I don't care if you are a lesbian; whether you give character a justice should NOT depend on whether you are attracted to them, or else you are no different from straight girls that would like a male character and hate female character with the same issues! And sure I don't care if you are a feminist and are inclined to give "pay back" for years of misogyny in the fandoms by applying double standards!!
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16) "Why could not we have JUST ONE genuinely nice character?"
Alllllright so… apparently, I was wrong this whole time about SoTE. I was convinced that it had no impact on the base game beyond like, Leda greeting us in Mohgwyn Palace, but I suppose I was misinformed very much? Because turns out that this whole time I was not aware that SoTE removed existence of Roderika, Hewg, Boc, Melina & Torrent, Latenna, Albus, Thops, Jar Bairn, Millicent and Enia from the base game!
….fine, okay, sarcasm is not my forte at all, but what I said still stands from both subjective and objective standpoint. Subjectively, I don't think counting out minor characters does any good for enjoying and analyzing the story! Should anything only "really" count when it is a significant, major character? This reminded me of that time when someone said it was 'incredibly fucked up how Bloodborne only had 2 non-white characters' when in reality it has 13 but minor characters supposedly didn't matter much…?
I want to specify though how this bit is more about how I interact with fictional worlds; I take them as just fictional realms that I enjoy exploring and "living through", I do not put much emphasis on how much 'weight' characters representing certain demographic OR worldview in the story as someone able to love every other minor gremlin genuinely! Maybe it is autism, maybe it is the fact that I am naturally hesitant to interact with the 'big guys' anyways with real people too. I enjoy tending to flowers and I suppose for most people the point or representation they want to see should be visible from every angle, like Erdtree x) With major characters, I think Rennala and Godwyn are the closest we have to good people, yet they were not able to be 100% good conceptually due to their high status.. much like Miquella himself, which brings me to a more objective point!
Conceptually, it is already impossible to be fully good when you as much as hold a lot of power! Some people have to be neglected if not straight up stomped out, for your own safety or safety of others, and it won't be a good thing *regardless *of intentions! Some sacrifices have to be made because if you are nice to everyone while having a lot of power, bad people will try to use you! Some social games, if not straight up violence, have to be applied if you want to make a change in the world! The big, important person can't be perfectly kind, because in that case they will no longer be big and important! It is just cruel truth about how society works! And Miquella HAD to be big and important. He had huge plans for the world, and as much as keeping himself and what tribe he has built within the Haligtree safe implied some morally questionable acts, let alone making his path through the position where he can change anything!
Pacifist character with unyielding principles who has a say in the fate of the world can often be portrayed from a very unpleasant angle, like, 'hug and forgive war criminals with unreal body count :3' angle (Steven Universe comes to mind first of all). Like, such decision make you wonder how this is being a GOOD guy here! But at the same time, is taking down those war criminals truly good either? When the character combines being the force of good AND being the force able to effect fate of the world, they inevitably are faced with the dilemma of either getting their hands dirty, thus sullying their grace at the very least, or making a decision that would feel like betrayal for the victims… which, again, sullies that grace but in another way. Miquella was already conceptually doomed to act Machiavellian by the virtue of being an Empyrean who wished change, much like Ranni except more subtly so!
And this is why true goodness could only come through the little guys. They don't have to make morally questionable decisions with no outcome that spares their innocence; their field of influence is to just care about their closest surrounding and to do their little tasks! They can't change the world, but they can change just the lives of their friends and their own.
Malenia, one of the key figures in the story, was faced with the choice to either "abandon her dignity" and nuke the continent to deliver Miquella's plan in full (the route she did end up doing), OR to preserve that "dignity" but thus hinder their plan that I remind you was against the Golden Order, to build a better world (which is also sort of morally questionable decision in the grand scheme of things)! She could not win and with all information we were given, more suffering in the setting would ensue no matter what! Do a drastic sacrifice for the greater good, or forsaken that greater good to preserve more lives but doom them to live in the same bad conditions forever was her picture! Yet Millicent, effectively a 'little guy' version of Malenia, had the privilege to die with her integrity intact without any big consequences for the world and great scheme of things! True good, certainly, can only exist in the smaller scale.
When it reaches the higher plane and higher decisions there is no way to remain 'unalloyed'. So, yes, we could NOT have 'just one genuinely nice character' out of people with huge power and importance. Not because Miyazaki allegedly hates hope and hates you! But because he is a writer that seems to understand such fundamental things and philosophical dilemmas from the track record of his games so far. ANY mature, insightful writer knows that the idea of someone 'important' forever being good might be a thing the audience wants, but not a genuine thing. "No matter how tender or exquisite a lie will remain a lie" and all.
17) *hating Radahn's inclusion because "dudebros got validated" and not over the story*
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To be honest, this IS something I am also familiar with. I won't play the "unlike you snowflakes I don't care about online discourse uwu" persona because I SURE do! I used to dread Mariadeline ship because fans of it were easily the most toxic and unbearable type of Bloodborne fans, choosing to remain willfully ignorant about Gehrman's character actual lore, showing near-biphobia regarding Maria, having era of acting personally attacked when their ship was implied to be anything BUT cottagecore fluff dynamics without corners, playing victims of hate and "misogyny" when they themselves maliciously rage-baited fans that were just enjoying themselves, and doing that ableist 'no reading all this get a life' thing when shown where they were wrong! I had a period of really disliking Leda because she was an in-universe manifestation of aforementioned 'Twin Cultists' who act very similarly to common Mariadeline fans with spreading the "us CORRECT fans with MEDIA LITERACY who RESPECT story and characters vs them WEIRDOS" toxic mentality, with the whole joys of echo-chamber stuff, playing victims when they knew they were PROVOKING anger and feeling attacked when anyone dared to as much as to look at their favs as anything but perfect. I dealt with both and enjoy the ship now, and like Leda now. These are just two recent examples, but I faced a similar problem often, in previous fandoms as well. And I will be real here:
What helped me every time was to distance from the 'vocal' fandom, gather around a few friends to private chats and bounce around the ideas on our own. Without any outside influence, without deliberately skewing interpretation to "spite" anyone, without any motivation in it besides trying to look at things with clear gaze. The cure against the sour taste that bad fandom experiences have left is not to have the writers to "validate" you or to "spite" your opponents or whatever. The cure is ALSO not to completely abandon the ship/character/concept/etc giving up on it as if it was rotten and "not worth the stress". The cure is to hide away from this negative influence for a time being and build your own vision, that might have only like 3 other fans but be immune to everything! Us very few people here who like Mariadeline the different way keep FAR distance from its more 'common' fans, and we are pretty glad that we grew a Halightree in the contrary to their Erdtree x)
I do not really see why could not the same be done with Radahn as a character. In fact, it feels like there is an unspoken DEMAND for it. For 'reclaiming' him, even! My friend heraldofcrow made a post ( x ) about why Radahn is not 'Chadahn' at all but actually a sad character in his own right and just LOOK at the notes! Clearly, he does not have to remain a "mascot" of those dudebros and remain associated with the dumbest discourse you ever had to read!
I think the fandom really has lost the objective when prior the DLC you guys started to hope for certain outcomes based on the fandom experiences! People hoping for Miquella to be kind to make 'annoying Berserk fanboys' shut up, people hoping for Miquella to turn out evil to be vindicated after his annoying fans were toxic over "wrong" interpretations of him, people hoping for Mohg to be confirmed bewitched so everyone who called them media illiterate could eat their words, people hoping for the answer to Caelid battle to invalidate Malenia haters from Reddittube…… Like, how comes that we have forgotten that the first priority is to hear what the writer has to say and try to accept it as fans, or at least to have objective, reasonable wishes for the story rooted in our knowledge about writing and NOT in fandom discourse? It should not be a matter what group of fans gets validated or screwed over, it should be a matter of what it does to characters! It should not be important that now Malenia haters will NEVER shut up, but it SHOULD be important that we now have a better context for her moral failing and can work with it. She is not THEIR to trash on, she is YOURS to cherish as the girlfailure now with extra information!
There is a Russian saying: "Мышки кололись, плакали, но продолжали есть кактусы" (literally "(the) mice prickled themselves, cried, yet kept on eating the cacti"). It is a figure of speech describing someone who keeps stubbornly doing something that only brings them suffering without a reasonable purpose to it. This is exactly what those dudebros have been doing thinking about Malenia within the context of their fav and what they have been doing complaining about how hard it was fighting her when no one forced them to. But this is ALSO exactly what Malenia fans have been doing engaging in bad faith "debates" started by those guys and checking Reddittube knowing full well no good takes exist there!
If what you wish from it is effected not by your knowledge and tastes, but by your bias stemming from fandom experiences… really, distance from the fandom and heal. Characters are their own entities, not your tools to own other people in the fandom. It goes to both Reddittube AND Twitbr, to both people who started it and people who merely developed negativity as reaction. Fans are NOT part of the story and should never be, we are all just people observing it and reacting to it.
18) "They clearly gave Radahn spotlight because he was popular in (western) fanbase"
It is absurd to assume that Fromsoft would turn the planned story around because a lot of people on Reddit and their YouTube lore influencers declared 'Chadahn' their king. In fact, judging by the merch they're offering, Malenia is recognized as equally marketable if not MORE marketable! Besides, had they cared about Western fanbase's reception specifically (which IS where Radahn is loved), they would have likely avoided the potential backlash by that type of fans regarding making their fav LGBT+! With half-brother, no less. I've also heard a theory that they included Radahn as the very last moment solution, but I doubt that baking in Freyja into the story with her and Ansbach's questline, as well as creating Gaius, could've been something done in the last moment! I am not a game developer so correct me if anything, but it looks like a lot of work to do. Besides, there is not enough cut content in SoTE to suggest the plans were far different! And we all know that cut content always still lingers in the game's files with Fromsoft!
They can care about marketing- heck, using Vargram, an existing character with his own lore, to portray the "Tarnished" in promo materials because his set is more catchy than Knight/Tutorial set, for example! Or how replacing an option to murder Orphan of Kos as an infant with 'shadowy presence' because it felt too grim didn't undo the option to kill Arianna's infant and other celestial children, nor it undid how horrifying Fishing Hamlet was. They also obscured the fact that Annalise's baby got aborted, but not the fact that Queen Yharnam's baby was stolen while she has a bleeding wound where a big belly used to be. These are examples of making posters more eye-catching and dodging potential scandals about promoting abortion respectively, but nothing about nuking the plans for the story!
You know what sells even better than Radahn? Big boobs! Yet over and over they make their female characters have smaller chests, even Marika, and the ONE exception Miyazaki ever made, Gwynevere, was done because the guy who drew her concept was too happy! Heck, assuming that Miyazaki included Radahn because his coworker wrote a Miquella x Radahn fanfic he liked is more realistic assumption than him wanting to "sell better" jggfggfhgn In any case, my point is, they follow the vision they like and don't sacrifice integrity of the story!
(+On the relevant note, back then there was a scandal with press calling them "homophobic" for Mohg supposedly perpetuating a negative stereotype with incest/pedophilia accusation….. but while they debunked that impression, they've added consort thing with Radahn that falls for the exact same issues potential lol!!!! You know the only reason "Radahn is a groomer" takes don't exist is because people who care about Radahn aren't the discourse-starters of the fandom. They didn't escape certain side-eyeing even when they COULD and it is funny)
There is another thing I want to address though!
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The screenshot is from this reveal trailer, and the excerpt is from Miyazaki's interview ( x ). I assume that this COULD be used as a reasoning behind thinking adding Radahn and final Miquella cutscene in the "last moment"; like 'you see, there was an ending where he 'reveals' (?) the Scadutree, but they cut it, and offered that unfinished clip of Miquella asking Radahn to come with him!' ..okay, sure, but you know what else was in that interview?
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The confirmation that there would not be an extra ending for Elden Ring, of influence on the main game! Right off the bat, right after this trailer! Miquella "unveiling" the Shadow Realm or anything like that would have had consequences on the main game, certainly! They might have animated this prior because they wanted to add a new ending but then decided to not touch the main game under any circumstances but kept it for the cool trailer, or they animated it for the trailer from the start (like if Miquella is unveiling a new location for us, metanarratively)!
19) *refuses to use information and lore from the base game while looking at the DLC*
Yet AGAIN, "Free my man Mohg from SA allegations (he did do all that other shit though)". XD True, when it is not that people reduce (?) him to just a victim upon learning Miquella's Bewitching lore for the sentiment alone… it is then because they sort of forget. :clown: Ansbach's entire existence and what information we receive from him confirms that Mohg's scary bloody cult existed before Miquella's spell! It is up to anyone to interpret whether 'love' theme about his cult also existed before what Miquella did, or was, in fact, a side-effect, but kidnappings and sacrifices definitely were not caused by Miquella!
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Another example off the top of my head is Maliketh and even Hoarax Loux / Godfrey basically evaporating from Marika's backstory, as though nothing ever existed besides her time at the Shaman village, Messmer and Fell God. And the latter one makes it especially odd, because base game hammered it down in every other Fire of the Giants' incantation that the motivation to put that fire down was because it was capable of burning the Erdtree and existed as anathema to it altogether, but now it got basically forgotten, as if all that ever existed about it was Messmer's presumed connection to it! I even got """corrected""" once when I stated that war with the Fire Giants happened to establish and protect the Erdtree, with something along the lines of 'we don't actually know what the motivation was but very likely to help with the curse that he caused on Messmer'! Also seeing the turning point of Marika's story in her becoming a God through Divine Gate, when in reality it was first her being chosen as an Empyrean by the Two Fingers! So, first someone now qualified to create the new order, and then actually creating it by entering the Divine Gate!
There were also Miquella things such as saying that he abandoned Malenia when she described his absence as "he will keep his promise", or saying that him forgetting Godwyn was a weird decision when the base game already suggested he failed and gave up with failed Eclipse and Golden Epitaph with words 'please die a true death'! To be honest, with Malenia one I myself fell for it at first, but… yeah, base game suggested he was going to return to her after/if his plan succeeded. Romina "creating" Scarlet Rot I also found to be often disconnected from (Outer) God of Rot existing 🤔
I suppose this could be justified because many people finished Elden Ring significant time prior the DLC, so many lore details got blurred and only general impressions of specific fixations stayed! It is just how memory works, and revisiting the source material from time to time is necessary! Even then, SoTE is so full of new information that it is easy to just completely fixate on it! I just think that it is important to remember that SoTE is still not just a whole game despite its absurd side and saturation with the new things, and things in it add into the base game! Not always like missing puzzle pieces but sometimes in a way that makes the puzzle itself bigger, but still. Gaius existing didn't replace Alabaster Lord that was Radahn's Gravity Magic teacher and Ogha, but he was also a "classmate"! Radahn being stated as an important sibling for Miquella and Malenia didn't replace Godwyn, but rather is added as someone also important! Hell, maybe he even became so close with them after Godwyn's assassination, but I'll get to the "it doesn't contradict stuff" in the meantime! Dryleafs and Needle Knights aren't supposed to make anyone forget about Loretta and the plan to find "proper" Haligtree Knights but never finding a master for such sword! They are just people who put faith into him after Erdtree started to die and his police force respectively! (Also no if I saw that Needle Knights are police then so have to you all, fuck you)
20) "How could they abandon [insert a thing that had enough place in the base game]?"
This kind of happens frequently, and usually it is about Godwyn! Sibling paragraph to 'it obviously should have been Godwyn' I suppose! Godwyn is not the first character who is very significant for the story yet everything happened behind the scenes, through descriptions and dialogues of other characters. In fact, meeting him in "person" is already a luxury by Fromsoft's standards! He had enough of spotlight already with his death triggering the VERY events of the plot with Shattering, one of Miquella's failed plans being about 'Eclipse' to bring him back, being grieved for by other characters, making peace with Ancient Dragons and thus a whole type of incantations in the game being linked to him, haunting the environment via Deathblight and being core figure in the questlines of Ranni, Fia and Rogier who are pretty significant characters all! He had enough development and presence in the narrative, I'd say to the point where bringing him into SoTE would overload the story with his presence! Not making him a core figure in the DLC and limiting new information about him to his most significant Knights rebranding into Knights of Death to protect the places where Prince of Death "grows", again, not some grave insult to his fans because what was there to tell about him happened in the base game!
With Fromsoft characters, THE tragic culmination of their story often happens behind the scenes and we are intended to meet the character at their lowest point, or just dead! With Godwyn, that culmination did happen behind the scenes, with such beloved, important, enigmatic figure getting assassinated and sending Marika over the edge, and we have a second emotional culmination for the character that we get to experience where we DO meet him at his lowest - an abomination on all living and mockery of former self, knowing Miquella did not get the wish to either return his soul OR let him die a true death! He did not have enough screen time, but he had enough presence in the story and feelings!
A similar complaint could be made regarding 'Well, Miyazaki said that Miquella would be a focus of the DLC, but we only meet Miquella in the end and he just sits on Radahn's back instead of at least fighting us himself'! (no not me making up a guy, it was an actual claim towards Miyazaki allegedly "lying") First, you people take it BACK about a very clever Dark Souls 3 reference and Miquella's spells not letting me see shit. Second, like I said, his presence is all over the narrative! All core NPCs talk about him, we follow his traces and find flowers growing from his blood, we learn more about him and his past, Radahn's story is now connected to his and Mohg's story with him given some insight, Trina is inseparable part of him, Dryleafs and Needle Knights are HIS covenants, we see effects with and without his spell… How is all this NOT 'being focused on the character'? Fromsoft's style of giving character time and space is not specifically to show them on screen or let us battle them or have dialogue with them!
Personally, I also at first wrongly assumed that they forsaken Miquella and Malenia's connection for the sake of Radahn, but this is, again, the case of one not excluding another! His connection had enough weight in the base game: he started Fundamentalism with Radagon primarily as a sort of magic to heal Malenia and abandoned it when it was not working, she always identified as 'Blade of Miquella' and it is the only thing she holds onto as she is falling apart, her clothes, prosthetics and armor pieces are made of his Unalloyed Gold and it even digs into her very body, all which he created for her, Ephael is full of statues depicting their younger selves holding each other, she was the one to have his needle (different from the gold needle) and she awaited him to keep his promise since he was "the most fearsome Empyrean"!
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(Cut Rico's dialogue in the base game's files ( x ) ( x )) The original intention seemed to give Trina less of a 'personality', making her more inseparable entity from Miquella or even straight up just his disguise like with cut Merchants' questline, so the plan to ascend Miquella to Godhood was already in the plans! They have changed the dream realm thing since, recontextualizing Miquella going to sleep to ascend into presumed dream realm into Godhood with dream Trina persona to Miquella departing into the realm where rather all dead drift to, but the POINT of him leaving for that mad plan rather than mysteriously vanishing and Malenia not knowing why was there from the start! Writers didn't just "randomly made him abandon her" - he ALREADY did so in the very early draft of the story!
In the interview ( x ) about SoTE, Miyazaki also confirmed how many things that were planned from the start were cut from the base game's story because it was getting too big:
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Miquella also abandoned not just her but everything, and Radahn logically got special treatment because he was part of the plan from the start! Miquella, who left every feeling that made him the person that he was, did not need to love Radahn or care for him to remember that a God requires 'consort' (in this setting's lore). It is not outlandish to assume that he wanted Radahn to share that fate (a fate so bad that Trina begged us to rather kill him that allow it, mind you!) and not Malenia because she already suffered enough for him in his eyes, for example. She depended on him for everything, so why not ask the other tough guy rather than a person that never knew independency and true agency outside of his influence?
My hot take is that not asking her to hold his hand through horrifying ordeal further proved him caring about her with all the context! He maybe ideally would not have asked Radahn either but if you need the Second Guy as a God, who will you rather ask: a person that already never knew life besides self-identifying as your tool or a kind tough guy who was the second most reliable figure for you BOTH after Godwyn? And would Godwyn be interested in the idea to abolish the Golden Order anyway? Radahn presumably changed his mind later in life, but Godwyn was THE Golden Order guy since the start! But my interpretation is not so relevant, it is subjective and again saying 'there is no glaring problem that people think there is, it comes down to interpretation'. There was still nothing else to add about how Malenia and Miquella were connected in SoTE, it was already all said in the base game!
I might be talking from the standpoint of someone who very much used to the way Fromsoft reveals information; they are very minimalist and precise, they give as much of it as needed to understand the gist, and bringing up something not in one description of an easily missed item but several times across unskippable lore is generous for them! They said enough in the base game for everyone to get the point and decided to not milk the same thing in SoTE, nor they erased or contradicted the information from the base game!
Wanting more information for the sake of it is valid and natural for fans, but Fromsoft doesn't give it just for the sake of it! They didn't abandon these topics, they simply finished talking about them! Even so, Godwyn got now got confirmed to have his version of Cleanrots/Redmines, and Romina offered a fantastic narrative parallel with Malenia as someone unable to bring Scarlet Rot to blooming from the buds state yet cherishing it, when Malenia wanted nothing more but to get rid of Scarlet Rot yet it kept getting through no matter what! They added some extras without exhausting the point itself!
21) "Sote was a mistake" (and variations)
YOU take that BACK about Thiollier and Ansbach. You take that back about Leda and her potential of interacting with Loretta, about Freyja, about insight on how Tanith looked like before marrying Rykard, about Moongrum having a twin sister- heck, about RENNALA having a super cool badass sister! You take that back about Midra and Nanaya and the whole cool Abyssal Woods location, about cool Midra's Manse lore and the best fucking boss battle and soundtrack ever. You take that back about Messmer and the Fire Knights. You take that back about cool battle mechanics additions with many two-handed arms, hand/legs combat mechanics and throwing weapons mechanics. You take that back about Romina and super cool insight on Scarlet Rot. You take that back about Ymir and super messed up cool cosmic eldrich stuff with cosmic fingers and Metyr being a return of Ebrietas archetype no one could expect. You take that back about how everyone finally pays more attention to the Fell God and worldbuilding in general. You take that back about immaculate aesthetic and captivating lore of Hornsent. You take that back about meeting Trina. You take that back about how significant and important topics they managed to raise- no, honestly, how cool is that that they got us to discuss the topics of fascism and genocide, as well as cycle of revenge and dilemma of limiting free will vs accepting cruelty of the world so hard that we FORGET to simp for [choose Messmer or Rellana or both depends on you] during such passionate debates? You take that back about coolest fucking sets ever and ability to become a dragon. You take that back about Igon, Florissax, finally getting an explanation about why Dragon Communion was a thing if Golden Order made a pact with Ancient Dragons and BAAAAAAAAAAAAAAAAYYYYYYLEEEEEEEEEE! You take that back about Gaius- actually no screw that man, remove his battle lol
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…sorry had to add that punchline.
My point still stands: you cannot objectively say that SoTE was a mistake. Subjectively, you can; if you were a fan that solely cared about Miquella only through a certain lense and nothing else, then sure, SoTE fucked your headcanons over and all the cool stuff won't make you shift your hyperfixation. For you, it would have been better if SoTE never existed, you would've been better off in previous state of things, endlessly debating Radahn's fans and bullying people with charitable Mohg interpretations and whatever. But people like this do NOT represent the fandom as a whole at all! Not even in relevance to the gaming-only part of it, I am talking about artists-writers part of it as well! Objectively, SoTE contributed a lot of interesting lore and characters without breaking pre-established lore; as I stated earlier, importance of Godwyn and Malenia did NOT get erased just because Radahn had a retcon to also be important person! SoTE answered some questions that required answers, like origins of the Formless Mother, Dragon Communion, Trina's nature, what happened with Mohg, what was the reason for Caelid and what were these darn weird crawling hands enemies!
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No I am not rofling, I was seriously very confused about them and made at least three attempts to solve the mystery of their nature, but SoTE finally freed me from that torment!!
Adding more characters absolutely was not a mistake! None of these characters broke pre-established things, they are merely more 'dolls' to play with! Answering some questions was also not a mistake; whereas people might not like what the answers ARE, tying some loose ends of the story was a good call! It is not as if they've written elaborate document explaining every single bit of lore to the point no one can make interpretations or create new stories anymore! All they did was putting an end to some arguments, however new questions arose in their place; questions more interesting than who is "misogynist" and who is "media illiterate".
From the gameplay standpoint alone, I do not understand this claim either. How exactly SoTE would ruin base game, which is intact and still accessible map without changes? Shadow Realm's map exists separately from the base game, none of it breaks the main game's locations and bosses! I doubt that new mechanics and weapons from the SoTE completely ruin the main game and make it imbalanced either! For most of them, having a strong weapon doesn't automatically make you skilled and even base game's bosses could still kick your ass. And as for "imbalanced" ones, gamer bros of the fandom have been doing great so far self-regulating themselves to shame people who used Mimic Tear, Comet Azur, Blasphemous Blade etc 🙄 Their field of creating artificial "honor"-based difficulty and challenging themselves would not suffer because of the weapons from SoTE! They are able to make the challenges and PvPs what they want within themselves, encourage or prohibit anything. It is not as if Miyazaki is holding them at the gunpoint telling them to use mechanics introduced in SoTE that they believe "ruin" the playing process! Simply not use new weapons or not go in the Shadow Realm altogether if you don't want to - and Elden Ring will remain what it used to be for you!
I guess I can only agree with the notion that aside of SOME story loose ends, base Elden Ring was not lacking in anything. It was a very huge game, with many characters, many locations, many worldbuilding things to touch upon and discuss, many mechanics, very contained and packed with things for years ahead to dissect, discuss and create art and writing and videos for! SoTE just made it even bigger! We were mostly living fine without these characters and new information, save for the frustrating arguments I've mentioned!
Mohg fans against SA interpretations could disagree entirely because as SoTE aired they all said "the night, and the hunt, were long…" But, like I said before, fandom experiences should not define what we want from the story! Some questions remaining unanswered was bearable from the STORY standpoint, but it is objectively NICE that they did get answers! And… just adding more characters is definitely not a problem. Not characters that break the story, just MORE characters. There is a Russian saying, "Кашу маслом не испортишь" ("you can't ruin the porrige by adding more butter in it"), and it applies here very much. Unless some people, for example, hate Messmer and are frustrated that they have to remember about him when writing Marika's backstory or anything.. I would not get it either way because giving a character a couple of sentences of acknowledgement and tossing them away feels like the easiest thing to do in my eyes. Fandom is always doing it, they have always been doing it, so why NOW this is something so hard to do?
22) *blames Martin for all the parts of the story they hate*
As funny as the joke about Martin being responsible for the "incest ship" is, considering his track record, Miyazaki actually confirmed in the interview right after the first SoTE trailer that Martin did not have anything new to add to the DLC story! But then, just because he didn't turn in to add new lore for SoTE specifically, how could we tell that he didn't write these "plot twists" previously? For this, we need to dial back to when his contributions to the Elden Ring were discussed after base game's release!
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(Start watching from 6:00 to 7:25)
“Elden Ring was going to take place in, let’s say the present of their game universe. But what they wanted me to write was what happened like 5,000 years before that,” he said. “So I went back and wrote a history of what happened 5,000 years before the current game, and who all the characters were and who was killing each other and what powers they had. They had these runes that were at the center of the game, and the rune got split into many pieces, and that’s what screwed up the world. I laid all that out.”
So, he wrote the base premise for the backstory - what happened and existed before the Shattering, and up until that point! So, how characters got corrupted, how their plans changed and what happened to them later etc was up to Miyazaki to create! Take the concept of the character - who, what power, what status - and put them through the arc and development! Not Martin wrote the events that unraveled after the Shattering AND unravel as we play the game! Miyazaki himself also confirms this, according to this ( x ) interview:
“So it was more up to us to interpret this and say, ‘how did they become such inhuman monsters? And how did the mad taint of the shattered shards of the Elden Ring and its power affect them?’ So that was our job to take these grand heroes and sort of misshape them and distort them into something they were not.”
"…if we get a chance to show Martin and if he gets a chance to see the game and see these characters, I think he might be a bit shocked. When he wrote them, he was really envisioning something a little bit more human, a little bit more traditional human drama and fantasy characters. So I hope he gets a kick out of that.”
I recommend reading the whole page, but this is the gist of it! So, not only what events we are following are Miyazaki's work, but also their fall from grace, their sins, their mistakes and everything you might hate ('you' mostly as in, people upset that Miquella was not as perfect and pure as you wanted) is ALLLLLL on him! YOU leave Martin OUT of this! we also all know he only writes hetero incest fsdhfdghsfdg
23) "SoTE contradicted the base game's lore [example that doesn't contradict it]"
This one is less focused than it may seem, because it is not just about Godwyn and Malenia! In fact, it is rarer about them as complaints about them mostly do the "they got abandoned" route that I've already ranted a lot about! god it feels so good to finally rant lol I've seen some instances of people JUST throwing the 'ohh my GoD this new info is SOOOOO contradictory to [thing]' and refusing to elaborate, pouting and playing victims of blinded fanboys when questioned, which is in itself very infuriating! Regardless of how you are frustrated with SoTE, how it screwed your expectations and preferences personally, you are a garbage critic if you just waste your emotions without any real argument to your point, there is no way to put it lightly! That being said, for this particular reason, it would be easier to address concrete examples that HAD some explaining behind them from the critical people! But, it NEEDED to be said!
Personally, I've stumbled into a couple of things, in which I managed to add my say! The first was a claim that the whole story of the base game was not supposed to happen because if Marika got driven by the impulse of revenge and despair, she was supposed to succumb to Frenzied Flame but she didn't! And this is NOT some groundbreaking discovery about how the story is allegedly fundamentally broken, but simply a huge overlooking of pre-existing information, if not confirmation bias! Frenzied Flame and Three Fingers are very interesting topic in general, that I've covered in a couple of lore posts already, but for the subject: whereas the sickness of Frenzied Flame, aka the 'become too sad and you will start to burn' illness, is the case in the Lands Between and started because of Shabriri's crime, the story of Marika and Midra's Manse logically happened before Shabriri! Abyssal Woods and Midra's Manse have the eyeballs that are evidence of being directly grasped by the Three Fingers as the only eyeball items, whereas the Lands Between has Shabriri Grapes as eyes scorched from within but being grasped by Three Fingers became not a staple but an exception (Vyke)! Marika was contacted by the Two Fingers, not Three Fingers, to have the power that she does. Even then, is not it logical to assume that even after Shabriri caused his curse on the Lands Between, a God would be immune, especially if the "counterpart" of the Three Fingers is their guide? Not to mention how Messmer did take a lot of burden off her by doing her wish for revenge by himself-
Alright, you got the point. It is very easy to logically conclude why there is no glaring contradiction at all, and you don't even need to dig deep into lore to find out why! This is the brightest case from my memory that is best described as 'if you WANT to believe that Fromsoft completely broke the story, you WILL find a backup claim for it'! But unfair criticism that doesn't address the possible counter-evidence is not the way to analyze! When you want to make a claim, you need to scan the overall volume of information for possible objections to your claim and deal with them! Explain why they do not work, or why they are not truly saying anything! Sometimes, as you deal with the potential counter-evidence, you find that there are things you cannot reliably argue against and it might make your initial claim appear less solid or lose validity altogether! And this is fine! As big as the temptation to "prove" something is, the true purpose of having a claim should be to make sure that it is valid all things considered!
Just because you are already too upset with the story and the writers to give it proper effort and analysis doesn't mean you can just toss a bold, easily debunked statement and expect to not have any objection! This is not in particular to the 'Frenzied Flame makes Marika's backstory impossible' person at all, but about a behavior in the fandom I've also noticed; where someone's response to the information that deconfirms their criticism is 'well, but I am already too hurt and disappointed to dig deep and analyze, so…' No, not how it works. You are making a claim about existing piece of writing and thus put skill of the writer up to scrutiny, not writing your own AU/headcanon, therefore be ready to deal with counter-evidence if there is any!
Another example off the top of my head was that existence of Gaius allegedly contradicted the pre-established lore about oppression of Albinaurics! I want to point out though that the person who originally made this claim was nice and never denied validity of the counter-arguments! But as for the subject, I will repeat that it is very easy to assume that there would be some double standards put in action! Like 'oh yeah Albinaurics are cringe, but this one is nice to me so he is an exception'! Or 'yeah we all hate Albinaurics, but this one is HELPING us in the Crusade against those spurned of Grace, he is paying the price for being an impure species himself, let's be nice to him guys :)' (🤡🤡🤡).
In this case things are easy to explain not through digging into information in the game further, but through putting into consideration how humans tend to work! Though Messmer, for one, has his more humane traits stated with how he respected the wishes of his Fire Knights when some of them protested against burning Rauh Ruins, and Gaius might be an extension of that sympathetic side of him! Opinion that saying Radahn was admired by the twins for his kindness contradicts the lore falls apart even EASIER; it is not hard to assume he maybe used to be kind! Miquella even specifically revived his younger version, and it is very telling!
All in all, the writers do not need to overexplain every single thing to prove that there is no contradiction or things make sense! Elden Ring is entirely written in such a way where by just digging deeper, connecting the dots or even applying your imagination and experiences you can easily explain why things work! I just want to really, REALLY accentuate it that before you cry 'bad writing!!!' or 'contradiction!!!', give it SOME extra thought! And if you are not willing to because of disappointment/weak attention span/anger/etc, then don't make the claim to BEGIN with! What is the point of making a claim when you are not in the right state of mind to make SURE it is valid? Bashing a story or a writer while willfully not being fair to them with your effort and research is something better reserved for private chats with the friends just to let it all out, but not for the public blog for all other fans to read and REACT at!
24) "If fans have to fill the gaps and think themselves it's a bad writing"
Sigh… This is relevant to the earlier addressed complaint about fans 'coping', and somewhat relevant to the complaint about 'they should have given more information', AND reverse complaint to how they've answered some questions in SoTE, I suppose. For starters, this argument could not be further from truth at all! Do you really, genuinely, want to say that instead of provoking you to think, to express creativity and curiosity, to apply your knowledge or experience for understanding, writers should have just spoon-fed you every single thinkable bit of information as if you are a toddler? For sure, the discussion about how writers treat reading comprehension of their audience cannot come without addressing the demographics that supposedly would benefit from "over-explanation", so I'll jump RIGHT into it, skipping through the normies:
As an autistic person, I do have my own problems with sometimes skipping through a subtext or an "obvious" clue in the writing, this is true, and maybe people who want to state this are also autistic, I can't know for sure. But.. do we REALLY want to have our intellectual abilities insulted, as a group? Accommodating to autistic people should come locally, like in teaching the society to be more patient with 'stupid' questions and explaining the 'obvious' social cues! It SHOULD be about society being better! It should NOT be about quality of fiction in videogames and movies and TV shows dropping! It should NOT be about writers sacrificing the amazing language of subtlety, nonverbal storytelling and speaking through assumption that our own experiences as human beings will fill in the gaps! We can understand subtexts and unspoken lore, even if it might be harder. When we cannot, autists that did understand the subtext explain it to us! When THEY cannot, there will always be the guy on Youtuber or elsewhere musing about what they liked or disliked in the writing, revealing the information that we might have missed, and we will go 'huh'. We can help ourselves and each other!
Instead of being mad at the writers for not giving more spoken information and evidence, let's place the pieces of the whole puzzle that we did find together to discover a full picture and teach others AND themselves to be patient instead of screaming "reeee media illiterate!!!" at every sneeze! I have insulted another autist's intellectual abilities over not reading the clue I managed to. I had MY intellectual abilities insulted by another autist over not reading the clue THEY managed to! We should strive to be better and kinder as society, AND we should have pride in the ability to do so and ourselves, instead of implying that complicated, subtle writing is "too hard" for our "tiny toddler brains"!
Aside of the general sentiment that the writing that provokes you to use your brain/heart/both to fully comprehend it and gives fuel for debates and discussion, I want to address specifically Miyazaki and how he approaches writing, and why he does so. I want to link the video by Zullie regarding the topic, too:
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To paraphrase it: Miyazaki, in his youth, loved reading English novels, but because he didn't have as great knowledge of English language at the time, some words or even sentences evaded him and he had to use his own imagination to understand what might have happened in the parts he could not read! The experience of having general layout and understanding of the story, but details being missed here and there and left up to you to think about, is precisely what he wanted to emulate! You might guess "the words lost in translation" correctly, or you might end up with a completely different meaning than the actual one, but what matters is the fun of this process! To include YOU, an individual, into completing the story! Bloodborne was the first Fromsoft's story I've gotten into, and even before knowing this information I had the feeling like, 'ah, they've written the full story, but then dragged an eraser across random parts'… and so, the hunch was correct!
Miyazaki doesn't just lazily drop ingredients in your direction expecting you to cook anything from them and then praise it as though it was HIS brilliant recipe, that some writers WILL do to sorta take the credit for your creativity! Nor he just cooks the full meal and gives it to you. He removes some ingredient from it so you CAN eat it and enjoy it, but you are always tempted to add something! Something feels missing, but it is up to you WHAT spice you add to complete it! Yet this meal is coherent enough for you to have a hunch on whether you should add something sour, sweet or salty, it is not quite JUST anything! But if you don't think hard about it and add what YOU like, regardless of whether you think it fits the meal or not, the meal won't necessarily taste bad… There IS recipe that exists. He DID write the story. He just lets you choose your own experience!
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^^^ It goes in line with how he creates the games; he stated they are not adding the difficulty levels so players can overcome the challenge in some way that suits THEM as a player. Whether you want to cheat, or to grind levels until you become a God, or to cleverly use the tools and items you are given, or to study every move until you dodge them all or whatever! There is no "right" way to beat these games, though we could conclude from levels designs and tools what was 'intended' way to beat them! A 'suggestion'! You might end up going just the 'intended' way, or you might not! You might just happen to guess the missing story bits 'correctly', but also not, and this is okay!
We are endlessly teased with this feeling that if we think just a bit harder we will discover that hidden "right" way, and we all want to believe that we did! Fandom has two extremes between people who DO believe in One True reading of the story and stomp out every alternative suggestion AND people that claim there is no story and you can do whatever and canon doesn't matter and doesn't exist and all. The truth is somewhere in the middle, and it is so frustrating, it is so torturous at the times… but also, so clever and beautiful.
This approach is why discussion about the meaning of Dark Souls and Bloodborne is STILL alive a decade later and even "apparent" lore questions constantly get revisited, and Elden Ring will meet the same fate! Every boss will be beaten but there is always a different way. Every lore question will be answered, but there is always a different answer. Isn't it much better than if we just cOnSuMeD cOnTeNt in a short time and forgot it all, waiting the next one?
25) *frankly unfair toxicity towards creators, down to racism against Japanese*
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(Jeez.. I am REALLY paying a hard price by not saving the screenshots of the terrible takes I am referencing, aren't I. -_-" Everyone will just decide that I've made up a guy because a take like this sounds too awful to be real, doesn't it…..) Look- Some lines should NOT be crossed. Say all you want about the writing quality, but how DARE you to bring in this sort of anime fetishes into this discussion? I am just without proper words, and I will not tolerate this slander of Miyazaki! Everyone, EVERYONE knows…. that his fetishes are feet and dying in absurd ways.
sdfjfdhfdsh OKAY OKAY SORRY I HAD TO, but in any case! Did you guys miss the part where Miquella's ever-young body was a curse, was acknowledged as a curse, was a counterpart to Malenia ever decaying as inability to change at all, and something he transcended when he became a God? At NO point his curse was brought up as something quirky and attractive, at NO point Radahn or anyone was addressed as someone finding guilty attraction to him! We had one (1) guy suggested to do that, Mohg, and they confirmed that his behavior was result of enchantment, but even if it was not: without the new information, it already looked like a BAD thing. Like a HORROR thing, even! Miquella wanted Radahn to be there for him as a consort/king, by STATUS, that we know as much! Nothing is there to outright state any of 'that' brand of attraction! It can range from 'yeah they kind of pulled the dynasty-preserving incest thing, very authentic to medieval royal dynasties vibe' to 'it was innocent and not romantic or sexual in any manner, consort is just a status of the second person after a titular God in this setting that doesn't have to be a partner'. You know what is missing from this range? This being a "fetish" that you could flail around in that 'well what else to expect from jApAnEsE developers, you know jApAn has a problem with such things right??????' (🤡🤡🤡🤡🤡🤡🤡)
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*long, relieved exhale*
So..... yeah, I am done I suppose fhhfds I know I forewarned it as sort of super angry and rude rant, but in a way, it turned out to be more of a love letter to SoTE than a hate letter to a certain kind of fandomry that I just was not able to avoid..
It is funny how it turned out, as at first I've had strong negative reaction of shock, and Radahn consort reveal even soured the first days of playing this DLC for me, heh. That disappointment hadn't vaned yet.. I do not vigorously oppose weird, problematic ships of course, I still stand by what I said about creative freedom. But I guess I kinda did not want Miquella to have any "ship" in canon...? It is hard to explain why, since I do not insist that he is mentally a child too. Maybe I've fallen for the person he WANTED to be, a 'God' that 'loves everyone equally / no one', so him singling out someone disagreed with that "possessive" streak more than I disagreed with how random Radahn felt?
Even so, aside of this, I've been slowly understanding writers' decisions more and more! And those I did not understand I've found to be valid and not broken at all as well! But despite warming up to SoTE more and more with every day and becoming a fan, I was not able to avoid the "window" to VERY toxic and awful takes, some from very toxic PEOPLE, that was my (ex) mutual abundantly reblogging them and.. I guess when I've finally snapped about how strongly I disapproved of that behaviour and how it was all passive aggression all along, my very only inhibitor was just- *snaps fingers*
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Moral of the story: if something rubs you a very wrong way, do not keep it in and ADDRESS it. Because if you hope that the alert factor will go on its own, all you'll end with is telling each other very unpleasant things. Pent up aggression ALWAYS breaks through.
In this case, I just feel relieved after having finally written all these thoughts down SOMEwhere. They were eating me from inside, reducing my HP by randomly appearing in my brain even when I was busy and I just could not help but rotate them. Venting is good and healthy. I have some bad troubles with both mental and physical health these days, but at least now there is one LESS thing to siphon my energy away. 🛏️
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ganondoodle · 10 months
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even if i didnt love botw as much as i do, totk drives me nuts bc, similarly to pokemon, this series is so SO SO full of potential, they have so many games they can pull from, theres so many themes, characters and worldbuilding thats just left to rot, you dont need to connect anything with a chain to old titles, you dont need to bring back any things that already had their ending, but PLEASE harness at least a fraction of all this!!!! and they just refuse to do it beyond shallow references
totk jsut drives it all home to me, bc this isnt just the next game in the franchise, but a DIRECT SEQUEL no 10 years apart from botw, yet they cant even, they REFUSE to even keep the continuity with its OWN lore it established in botw together, and that, i think, is what truly makes me so insane (derogatory) about totk
it PROVES they do not care, they dont care to build on anything of the lore of old titles beyond references in form of amiibos or whatever, they dont even care to make a sequel to their most successful game in the franchise coherent with its own lore
botw established a captivating detailed world full of potential, while lacking in active storytelling, it had environmental storytelling, characters and ideas that were the perfect ground to build on-
and then they do away with it bc idk .. they want you to build mechs and make videos of it that go viral and thats all they care about or something
shiekah tech? forget that existed character being the character you know? act as if you are seeing them for the first time just like they are lame story? dont think about that just be distracted by the epic presentation of it lore the previous title established? forget that, all that matters is what is here and now beloved character from old games beign brought back? hes a new guy and has no background and no lore and just sits waiting for you at the end to have a flashy fight with references from old titles and their lore? just here for nostalgie bait, dont you remember? you LOVE this series, now give me 70 bucks for a glorified DLC that ruins what you loved about the series and makes you realize that nothign matters and nothing is interesting anymore
you are supposed to take it all at face value, to not think about anything, to see a character say something and just go with it, and forget it the second its over, be distracted by good music and pretty visuals, but dont think about, dont think about anything but what is directly said to you like you have no critical thinking skills, forget there was a game before this one, only the one you play matters, empty your skull and dont let yourself feel anything but what the game tells you to feel
if they dont even care to make the sequel to their most successful game actually build on the previous title, dont even care to keep their continuity of two games supposedly directly happening one after the other in tact- maybe they never cared, and all the meaning we thought we saw them build into their games was all accidental and meaningless
and that is absolutely soul crushing for fans like me to discover
its a game. its not a story, its not a world, its not themes, its not characters, its not lore. its a product made to make you pay money, not to make you think about anything.
#ganondoodles talks#zelda#ganondoodles rants#i know it sounds silly to say this game makes me mad bc its so clearly a game#but do you get what i mean??#and the worst part is#they dont even keep the lore said in the SAME GAME in line#the people in hateno where links HOUSE used to be that is now ZELDAS not remembering him#the children acting like they dont know him#where has link been?#did zelda put him into the forest and just let him live with the boars?#even so the house is here so link must have been here to buy it-#but no forget that#its somethign that happened in botw and that never actually happened or mattered remember?#to have balloons and rocktes and people with WINGS in this world but none of them going up to the sky islands everyone is obsessed about`?#well its for YOU to play around with with meaningless rewards not for the NPCs living in this world#the godly goat guy and the hylian priestress directly saying zelda is their distant descendant to her and then#not show nor say not even hint at them having any offspring and then both die a stupid meaningless death to try and make you feel something#“doing the dragon transformation robs you of your soul forever and you will never return”#*returns via deus ex machina without even letting the player take any part in it but by -getting to the end tm-*#also i HATE how totk constantly dangles set ups in front of you#only to NOT follow up on them#the intro giving you a taste of what you might expect for- NOPE zelda is gone immediately its jsut botw but worse again lol#zelda getting the hang of her time powers so she might return to her time on her ow- NOPE dragon lol her powers are irrelevant actually#impa being the only one you can tell about zelda being a dragon and her going oh no im gonna search for a way to bring her back- LOL NOPE#its solves itself and you dont even do anything for it and just watch a cutscene#oh no link lost his arm and its beyond repair- LOL NOPE have your arm back like it was freshly made no matter how few of the light things-#you actually got- the things that where supposedly to battle back the thing destroying your arm#also howt he game gives you endless busy work without any good reward#krogs - mayoi signa - poes - scematics - lightroots - sign guy
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jadeazora · 1 year
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A bit of review/overall thoughts for the Teal Mask.
Overall, a much better attempt compared to DLC1 of SwSh. The Isle of Armor was pretty cool, but the storyline was pretty bland overall. I found the story much more engaging here, especially when we get the true story of what happened between the "Loyal" Three and Ogerpon.
Speaking of the new Legendaries, the L3 are interesting with how much intelligence they show (from knowing how valuable the masks are and traveling across regions to get to Kitakami to clearly planning their revenge on Ogerpon right in front of you and Carmine) and how they might have been corrupted by the Toxic Chain. Ogerpon is also really cute with how much personality she shows. I feel SV really did a great job with bonding us with our Legendary partners overall.
Also with the Loyal Three, there's a number of interesting guesses about how they came back to life. My initial assumption was that it was something like them feeding on Kieran's anger and resentment to reawaken themselves, but there's also the theories that he was possessed by the Toxic Chain (we do see a purple glow travel up his arm during the scene if you pay very close attention, so it's possible this is where he would be possessed) and the rumors of the crystals from the Crystal Pool possibly bringing the dead back to life, since Carmine mentions a rumor where people have met those who have passed away there, and Kieran was hanging around with the Mask that had been imbued with those crystals.
(As an aside, SV has very much of a corrupted wishes vibe, from the Professor and their vision of a utopia would cause an ecological disaster to Paldea, to the Loyal Three wishing for beauty/power/intelligence when they made contact with the Toxic Chain at the possible cost of their morality, and how Kieran wishes to become stronger than the player but falls into his obsession at the end.)
Honestly, Kieran's launched himself into being one of my favorite rivals with the game seemingly building him up as a problem for the Indigo Disk storyline, but it's neat how the siblings undergo a complete reversal with how they view the protagonist. He's also a pretty decent challenge, with a fully-evolved team of six in the low-mid Lv70s all packing held items. (If you're doing this after you completed the main story of SV.) He puts up a much better fight than Geeta does, for sure, and I hope he gets to meet your base-game rivals in the next storyline.
Carmine is also really fun, especially when she starts warming up to us, but I do hope she gets called out for her earlier treatment of her brother, and how she started this whole mess by lying to him. Like, I don't think he would have felt left out by us just randomly running into Ogerpon. We thought it was a child until it dropped its mask, we could have just explained that to him. We're the new kid, how would we know any better or what the ogre looks like? I guess she might have been worried that two little kids would just climb up this dangerous mountain at night, but it still lead to more problems.
I loved Perrin's sidequest too, and hope we see her again in the Indigo Disk! Bloodmoon Ursaluna is so cool (already one of my fave Gen9 Pokemon and regional variants), and can actually give you a pretty fierce battle if you go in with a new team.
Kitakami still feels a little empty imo, just like the base game, but there's a good amount of small caves that sometimes have rare Pokemon inside, and places like the Chilling Waterhead that I wouldn't even know was there if not for Fezandipiti. Some other areas are also visually cool, like the Crystal Pool (interesting to see those crystals from Area Zero are showing up in other regions as well) and the Fellhorn Gorge.
I'm really excited for the Indigo Disk now, like full-on brainrot mode rn, and feel the Teal Mask really does a pretty good job of building up the second part of the DLC with all the little teasers we get. (In comparison, SwSh's DLC felt more separate between the two halves.) I feel they haven't shown much of the story aside (from the BB League/battling stuff), so things are probably going to get pretty crazy, especially with certain things the datamine has given us, in Pt2, and I really can't wait to see what happens next!
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I'll never get over how Athena's trauma is written in Dual Destinies. I never will. It's one of few areas I have absolutely no complaints about.
At a surface-level, it's a very effective tool to evoke discomfort, fear, pity, and intrugue from the player. We get glimpses as to what's causing these nervous breakdowns of hers in 5-1 and it's nothing comforting (a courtroom with bloodied-out faces staring judgementally at a crying child is... distrubing). Those breakdowns are accompanied by near silence, letting us drink in the raw emotions of the moment. Her breakdown in 5-3 is a standout example; there's nothing but hollow wind and a shivering, broken Athena to lend the moment its deserved gravitas as she fruitlessly tries to calm herself.
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Repeating the trauma of having to defend a dear friend from being accused for killing their tutor, in spite of nobody listening to you, is going to do that to you.
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Come the revelations in 5-5, we get compelling body language with her covering her ears in distress - the most sensitive part of her & source of a lot of pain in her childhood. Shaking her head in denial at the revelation of what Simon saw when he walked in the robotics lab, how rarely she comes out of her sad pose during the first half of 5-5 (reminiscent of Edgeworth's own brooding pose in the Wright Trilogy, most often seen when he's reliving his own traumas). Even after things come to light and the truth is revealed, she struggles to even say what happened while locked in that Edgeworth arm-grab pose. It's fantastically handled each time it rears its ugly head.
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Going deeper, it also explains a lot about her behaviour; her reflexive throwing of the police officer in 5-2 and her furious outbursts being some good examples. Her emotional state is pretty wild throughout Dual Destinies - partially because she's just like that - but partially because she's trying to keep the more uncomfortable feelings down. She goes quiet when the Blackquills first arrive, being avoidant around the topic of Simon and unable to confront Aura for just how cynical and loathing she's become. She's very iffy around blood and is noticably uncomfortable and perturbed during 5-3 (for reasons I have already mentioned). Her main motivation for keeping this pain to herself is a tragically relatable one; not wanting the drag others down in her sorrow. That's the reason she gives Phoenix when he tells him to back down and stop fighting (a stark contrast to when she objected on his behalf in 5-DLC, sensing he still had some fire left in him).
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Despite having others help bring her back from a dark state of mind before, her pushing others away to carry the sufferage alone when it's too much for her feels painfully real.
But one of my favourite parts is how other characters handle it. Specifically, how Phoenix handles himself around Athena. Even if he doesn't know the full extent of her traumas, he knows she's nervous and perhaps not in the best of spirits. He's a LOT more gentle with her than Apollo, is for damn sure; guiding her through examining Courte's body and praising her for getting through it despite going pale. He does still tease in 5-DLC, 5-3, and 5-4, but it's more playful than what he does with Apollo. He also keeps it to a minimum in 5-1 after just barely making it before she has another shutdown, prioritising his role as a reliable presence over anything else. A very good example of this is 5-5; when the big revelation finally comes and Athena's ready to confess to what really happened during UR-1, Phoenix is there to reassure her that she's safe and prevents the Judge from butting in to give her room to disclose what happened.
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When push comes to shove and Athena can't quite make it out of that terrible mental space on her own, it's her friends and allies that ultimately help pull her out. Juniper Woods re-assures Athena of her faith, something that had appeared to waver over this case until the truth of what she saw the day of the murder came out. Simon Blackquill reminds her why she's even here to begin with, indirectly stating that he so desperately wishes her to succeed and bring them both out of this mess. Apollo Justice - on top of the usual "your're fine!" bit - reminds her of the skills she has to turn 5-3 around. Phoenix Wright, having dealt with many a client and friend burdened by trauma, gives Athena the stable footing she needs to get back up and carry on. Even if he needs to step in now and then, it's not to belittle or infantalise her - it's to be supportive.
I've said before in a past essay I don't really think too highly of anymore that I don't really mind the fact that Athena needs so much help throughout the game. This is the main reason why; her PTSD from the events of UR-1 have a believable impact on her character and ability to perform normally, with characters helping to pull her back out in ways unique to them and their respective relationship to her. As I said, she gets all that support because she genuinely NEEDS it. The game does a good job proving that much.
And that's alright.
Part of the reason it took so long to solve this is that Athena constantly pushed people away from her problems. She didn't want anyone else to become another psychological casualty of something that otherwise only affects her. It's when she finally sees that Phoenix can and does help her that she can finally let him do so, and help him in return by digging into that dark place and letting the memories of that day come back to her.
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Trauma in Ace Attorney doesn't often get this level of focus. It can and has been depicted rather well in the past - see Edgeworth for a good example - but Athena, being the heart-on-your-sleeve type and a protagonist, offers a unique opportunity to witness how it affects her on a more personal, sometimes first-person level. Between a gut-wrenching and haunting presentation, stellar characterisation, and fairly grounded consequences and reactions to it from her and others... it's a rare part of Dual Destinies that I have no complaints about.
Happy Thena Thursday!.....?
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kchasm · 4 months
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Ryu Number: Jack Jackson
In 1120, the son—and anticipated heir—of King Henry I of England died in a maritime accident. In a time and place where a succession crisis popped off every time a monarch bit it even with preparation beforehand, this was Kind Of Bad.
The only legitimate child Henry I had left was Matilda (also called Maud), who'd been married to the Holy Roman Empire for a while, but was now married to the Count of Anjou, who was Not Popular, especially among the sort of people you wanted to be popular among if you wanted them to be alright with you ruling the kingdom. Henry I tried to go to bat for Matilda, but time ran out, and in 1135, he died. And that's just about when the Anarchy began.
...No, really, that's what the civil war was called: "The Anarchy." I would rather not have a civil war, but you've got to admit that that's a pretty hardcore name for one. Also actually it actually took a few years for Matilda to set up and get to civil-warring, but "and after a few years the Anarchy began" doesn't sound nearly as cool, right?
Matilda's main opponent in this game of thrones was Henry I's nephew, Stephen of Blois, who, having the good fortune to actually be in the area, wasted no time taking the reins. An awful lot of stuff happened after, but eventually everyone got real sick of fighting and in 1153 the big names hammered out the Treaty of Wallingford, that agreed that Stephen would be king, actually, but once he shuffled off Matilda's son—also named Henry, because history isn't hard enough to keep track of already—would take the throne.
...This isn't really about any of these guys, though.
The Pillars of the Earth is a 1989 historical fiction novel by Welsh author Ken Follett. Using the Anarchy and related events as a backdrop, it tells the story of a lot of folks from the priory and village of Kingsbridge, England having a Real Subpar Time. Secrets and Politics happen, a lot of it churchish, and it trickles down to the little people in the worst of ways.
Also there's a bunch about building cathedrals; some folks in the book are Really Deep Into That, especially Jack Jackson, one of the more important characters from the book who gets dealt a rotten hand and makes do nonetheless.
It's not the sort of media you'd expect to get a video game adaptation out of, but it got one anyway.
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And I'm definitely not complaining, 'cause that means Jack Jackson has a Ryu Number of at most 3.
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...Guess who finally finished studying the newest Age of Empires II: Definitive Edition DLC? Victors and Vanquished features a numbers of historical scenarios, including one where you play as Henry's nephew, Stephen, Stephen's brother, Henry, and Stephen's wife, Matilda, against the armies of Henry's daughter, Matilda, and Matilda's son, Henry.
This is giving me flashbacks back to elementary school when every third girl was named either Ashley or Jessica. I cut the knot by simply remembering no one's name, which worked badly.
Anyway, as a bonus, have this list of characters who—taking into account only the games I have gone through myself—appear only in Age of Empires II: Definitive Edition.
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tekkenenjoyerblue · 3 months
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Can barely contain my thoughts of excitement for M. Bison’s DLC I don’t normally do insane rambling so I’m gonna put this under the cut. Spoilers for Bison’s World Tour stuff below if you haven’t seen and want to experience that yourself!
Ohhhhh my god the absolute relief and joy I feel that they didn’t do away with M. Bison’s amnesia with his world tour. I think the way they went about that in general was pretty well done! I had my concerns about how they were going to handle his story but giving Bison a clear cut disinterest in Shadaloo beyond what it can do for him is GREAT. I think most important to me he is still Bison, just in a brand new package. Personality wise he’s still his violent, jerkish self with a new layer of hostility and disinterest in others due to his amnesia. I love that there’s a consensus in the game that no one views this version of Bison as “complete” even Bison himself making statements about it. And us as the viewer seeing how characters react to that. F.A.N.G is obviously not thrilled with the whole outcome, JP’s win quote paints him as intrigued about Bison not being “his whole self yet” it’s something every Shadaloo member seems to want to remedy and mitigate as fast as possible, but Bison…does not seem to care beyond the annoyance and curiosity of foggy flashing memories. He states even if a more perfect version of him came along he would simply crush them and take their power for his own. In his own words
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His specific point of not really caring about reestablishing the organization (he really went “we’ll see about that”) is a huge relief to me. Because the fact he’s more interested in seeing things play out/not particularly bothered or threatened by the existence of the remnants of Shadaloo means that JP can still run his schemes without me having to worry about Capcom using Bison as an “in emergency break glass” Villain (I hope…)
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The only reason Bison is hanging around the ruined lab is just a curiosity for the potential strength hidden in these residual memories, even claiming whether or not they actually do anything matters very little to him. He’s perfectly content with his vessel as is only seeking ways to complete it further if the opportunity presents itself. Biding his time and satiating his hunger for strong fights that fuel his psycho power and give him a chance to control it further.
What I wanted most from his DLC story after seeing the trailer was for him to remain disinterested in Shadaloo (we already have a whole cast of characters deeply embroiled in the sort of feud between Neo Shadaloo’s ranks and all the stuff with F.A.N.G and A.K.I), and for him to still have that personality I love so much even if his methods or motives changed, and I got both of these things so I really am a happy camper.
Other things I really liked about this include pretty much everything around Bison’s bond with his horse
- Bison only sparing us initially because his horse likes us (100/10 reasoning I am obsessed with this)
- then proceeding to tell us in another interaction that said horse is above us on the pecking order and that being useful is the only continued reason for his training of us
- the fact he nursed this dying horse back to health complete with psycho power infusion because he could see how determined it was to stay alive is just AAAAAA
Horse enthusiasts M. Bison is my favorite thing besides just his new looks in general and BOY do I think he looks good. I am chock full of ideas of my own and curious about any new things we may still learn! But needless to say the buzz of excitement is still heavy for me. And I didn’t even get into his arcade mode art phewwwww l’ll put those in a separate post. I also want to say that I love the potential that with Bison’s current disinterest it opens an opportunity to see versions of Vega and Balrog without their direct involvement with Shadaloo, something I would love to see.
Overall though I’m glad that amnesia or not Bison is still himself in the best ways possible and I have so many ideas for stuff especially revolving around my oc now. In the meantime just…just look at him <33
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anohai · 1 year
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A big issue with Seyka’s character arc in Burning Shores...
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*clicks tongue* Fuck it. 
I debated over writing this out and posting it. Decided I might as well for not only my personal catharsis, but because it's been over 3 weeks since Burning Shores came out, I have had the time to mull things over more, talk with some friendly people who came to the some of the same conclusions I did, and really analyze everything. I’ve seen a sprinkle of other people expressing something similar to what I am about to cover, but I felt this deserved its own topic of conversation. 
And forewarn, there be spoilers. 
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Of course, we're back to Seyka. I promise I'm not trying to pick on her. She actually has loads of potential, and I don't think she's a bad character. It's just she deserved better than what was shown in her overall character arc.
Last time, I wrote about the Seyloy romance, and why it is difficult (for some more than others) to feel good about it. This critique isn't going to be about that again in case you are wondering if I'm simply yelling louder in the echo chamber, but there will be some correlation to it. The more I played the DLC, the more I realized that while I still wasn’t sold on the romance, it wasn’t the root of why something felt off with Seyka’s story to me. So once the adrenaline of having a new shiny DLC to run around in wore off and was able to properly take my time soaking things in, this was the conclusion I came to: 
The biggest issue with Seyka's entire character arc is that they tried way too hard to make her near-exile situation comparable to Aloy's when it very, very much is not. 
In any capacity whatsoever. As to why? 
Seyka tells us at one point that she loves her tribe, her community, and has always felt she's had a place in it until recently. The reason she's in any hot water at all when we meet her is because she ran off and stole a diviner's focus. Seyka is a marine, not a diviner so we know this is considered a huge taboo among the Quen. They are a sovereign tribe with a classicist system where the people are allowed to know only what is deemed necessary based on their role and/or rank. Should rules be broken, we are left to assume based on our conversations with Alva and even interactions with the Ceo & Overseer Bohai in HFW that the royal family and those in charge are imposing & unforgiving enough that normally there are severe consequences. 
Luckily for Seyka, this isn't the case. 
The first time we follow her back to Fleet's End, we're met with those who are referred to as Compliance Officers who are wanting a nasty word or two with our new friend. We are brought to Admiral Gerrit, the real person in charge, and he is....actually quite understanding of Seyka's actions. He gives her a quick verbal slap on the wrist but proceeds to give her full permission to continue her search for her sister and their other missing people with the stolen focus on hand. He's humble enough to tell Aloy in a private conversation afterwards if you choose to talk to him that their faction of the expedition has been spread thin enough as it is and Seyka has already proven herself to be a valuable and skilled member. Enough so that he admits he’s become increasingly reliant on her regardless of only being a petty officer in title. This assessment is fair and kind. It’s more than I would have expected out of someone with such a high position among the Quen of all tribes. 
Seyka is given a huge safety net thanks to this swell guy. The compliance offers themselves can't do anything, and from what we see in the side quests, they are seemingly nothing more than a few school-yard bullies without any real authority to their position. They are annoying & petty at worst. All bark, no bite. As far as the rest of the Quen go, most individuals we come across seem either pretty cool or neutral with Seyka. It's not until later that we get any indication  there are some who are calling for her exile afterall, but we only know this because we hear it from Seyka instead of seeing it happen. People are talking, as they will, and she's furious about it. 
But really....the threat still isn't there. It never was. At least not to the extent I think we are supposed to believe it was. 
All things considered, Seyka was placed in a very privileged, advantageous position amongst those in her tribe. Along with the lack of visible threat, there is never any real tension shown minus a few grumblings expressed in the background when we first arrive in Fleet’s End. And despite how Aloy perceives her, Seyka isn’t exactly a black sheep here. Especially when you consider she never had any personal turmoil with the rest of her tribe until not long before the events of Burning Shores and happily tells you herself she has always felt like she’s belonged. She's pretty much allowed to do what she wants without much pushback, and I found myself rolling my eyes during the final scene where she says she's unsure of where she stands with her tribe. Seyka is not an outcast, and I, for one, was never convinced or afraid she was at real risk of becoming one. 
Which makes this all the more confusing when Aloy says she's an inspiration. An outcast in all but name. I'm willing to chalk some of this up to hormones talking and Aloy's growing infatuation taking a choke hold as most first time crushes will do. Except the problem here is that the writing clearly felt like we were meant to connect Seyka's strife with Aloy's on some level; carry the same sympathy for her that Aloy expresses, and see more of where their similarities hold up. 
And yet...
I felt more for Kotallo who was kicked from his initial clan because his leader saw him as a threat and then later, might as well have gotten demoted for losing an arm because his tribe sees him as near useless for it..
And Zo who lives among the most pacifist, peace-loving tribe and was admonished when she not only went to fight back in the Red Raids, but wanted to do something about the blight and their broken Land Gods..
And Talanah who had to fight against blatant sexism that many carry in her tribe and an actual attempt for her murder all because she wanted to move up in the Lodge and make things better..
And Aloy, herself, who was outcast at birth for simply being born without a mother. And spent her entire life with only the man who raised her for company. In one small valley. For 19 years. Because there was no choice for her. 
But somehow, we're supposed to see Seyka the same way Aloy does? Like no one she's ever met??
I...Really? 
I'm sorry, but I don't buy this rebel fighter, near-outcast ploy here. And saying she's unlike anyone Aloy has ever met feels like a slap in the face to not only Aloy, herself, but to some of her companions we have come to know & love in the first two games. Most of whom I'd argue have been through more hell because of their own tribes long before they even met her. Seyka's plight is trivial, inconsequential in comparison and no where near as crippling as Aloy's was or her friends. It's honestly frustrating that it feels suggested it is. 
What's worse is that this plotline is used as one big narrative tool to bring Seyka and Aloy closer on standing grounds outside of ability and personality. This essentially means Seyka and her entire character arc were written for the sole purpose of the romance. A character built for Aloy to quickly fall head over heels for and add progress in her own arc. I wrote last time that I can see this growth as an opportunity to explore romance further for Aloy with a pre-established character or two in H3. If I’m right & that happens to be the heart-wrenching, long-term, master plan Guerilla is going for, they have my applause (and my stress). Great for Aloy. In my opinion though, being created to be a love interest (lasting or not) for the main hero is a bit unfair to Seyka. 
She's clever, she's badass, and she isn't afraid to take action without permission and help where she can. Next to Aloy, however, she stands as a self-reflection of her. A spotless mirror as to who Aloy could have been had she grown up under a community as well. I would love to see Seyka break out on her own as an individual character that isn't in the context of romance if ever given the opportunity. 
Heck, if Guerilla wanted to in the eventuality they will be finished with Aloy's story, the Quen have easy potential to have an entire spinoff game revolved around them. We have a whole side quest in BS where a small group of Quen want to sneak focuses to non-diviners for the sake of knowing what's usually kept hidden from them. Hello, is that the beginnings of a rebellion, I see? And the world of Horizon has yet to be explored in places outside of the North American continent. Other tribes, different machines, more Old World locations, etc. Loads of potential everywhere. And guess what!? We practically have a budding main character on a silver platter: Seyka! She obviously has big enough main character energy. Might as well utilize it outside of a DLC if you can, and I don't mean for the next game. 
It's hard say for sure whether or not Seyka will remain a DLC character. No matter what fans say, the ending was left ambiguous. Not only because of the romance but also where Seyka's future lies. She knows about Nemesis, yet she tells Aloy she's unsure of what she wants to do after her faction reunites with the other half in San Francisco, whether it's going home or something else. I would think if Guerilla had solid plans to include her in H3 while they were developing Burning Shores, they would have written the ending where she either offers to stay behind in Legacy’s Landfall for a time like Alva does or Aloy asks for her aid to help fight against Nemesis. Something to make it more clear she's here to stay. We don't though, so as far as anyone outside of Guerilla is currently aware, Seyka is not guaranteed to play a big part in H3 if any at all. And remember, DLCs are meant to be an extension of the main game and are primarily optional. They are typically not a requirement for playing the next big installment as far as understanding the story goes. 
If she does show up in H3, the only thing I dread is the idea of her coming up and saying she's basically denounced her tribe because she still feels out of place and doesn't think she can belong afterall. Not to mention she has her sister, and after what happened with Kina, it would be a really bad look if she just decided to permanently leave her behind when her tribe isn't or never was trying that hard to push her away in the first place. And Seyka said it herself. She’s “not some weak-kneed sailor who abandons ship when the seas get rough,” and I’d like to believe she means it. It'd be one thing if she actually is forced into exile, but after the events of the DLC, she has too good of a repertoire for that to happen now. At least while she's outside of Quen homelands. 
(Btw, don't even get me started on Aloy's convo with Kina over "remember Seyka's been through a lot too" as if we didn't just rescue this poor girl from A CULT and nearly groomed into becoming this centuries-old dude's image of his dead wife. Like honey, I know you're in love but have some thought & tact here.) 
That’s about it. I will reiterate that as a character, I do actually like Seyka. As a self-imposed outcast? No. As Aloy’s love interest? That…needs some serious work. But as an individual who loves her tribe but will fight for what she believes in even if it means going against the royal, societal grain? Absolutely! And special kudos to Kylie Liya Page for bringing her to life. 
Also, if you want to read a review that summarizes everything I just ranted about better than I could manage, along with everything good and not-so-great when it comes to the DLC, I recommend this essay here by ariseis. 
If you made it to the end of this long rant, thanks for reading~ 
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splashink-games · 11 months
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Cassette Beasts?
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Cassette Beasts is a creature-collecting game by Bytten Studio! Record monsters on tapes, become a Ranger, and find the way off of New Wirral in this amazing adventure!
Spoilers below the cut!!
So I had a plan to write this review before I even finished the game. It was just that good. But! I managed to hold off until I at least finished the main game. Next goal: 100% and DLC! And also buying the OST when I have the chance.
Now, I'm not putting this off until the middle of the review: every musical track in this game is a certified banger. I absolutely loved the music of the game. As one person put it (while I was looking for the OST), I just didn't get tired of the music. And that's a pretty big win for a game where you have so, so many encounters and only a handful of tracks to play.
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The way they implement the music is also impressive because it's narratively important. The lyrics work their way in when a fusion happens and during big story battles. The town theme's music plays when you're indoors. Plus the lyrics just feel right with its tones and atmosphere. Also the difference between the few main battle themes is just enough for one to feel more tense/exciting than the others. Just an overall great thing they have going on with the audio.
Okay with that out of the way!
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Cassette Beasts is a solid game, actually pretty high tier.
Mechanically, I've seen people compare it to Pokemon. I feel like it's like a mix of Pokemon and Persona. You can record the monsters, remaster (evolve) them at five stars, with some having having special evolution requirements. Monsters can show up as bootlegs, where they're a type other than its base type, which is just like shiny hunting but more (cause there's like 12 types). And I've already killed a plastic bootleg by accident...
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The moves (stickers) are mix and match, mostly according to typing. I'm pretty into it cause I love giving my party members all sorts of type coverage. I haven't particularly gone into finding weird strategies yet other than AP Refund, but I can see some cool ones thanks to needing to battle all 12 Ranger Captains.
And then you can fuse! Which I thought was interesting, and it adds an ace to go to when you're in a pinch. But you fusing means that wild monsters (and other rangers) can fuse too. Those provide some fun challenges and opportunities to find bootlegs, plus progression in post-game.
Did I mention that this game is also like a Metroidvania? Capturing certain monsters gives up to 6 overworld movement abilities and I think that's pretty neat. All of them have their uses and none of them are niche, which is a win.
The story was pretty interesting! Dropping in onto a mysterious island and trying to find a way back home is nice and simple and all the detail added around it make it engaging. The Archangels are wildly uncomfortable which I didn't expect and I loved it. Despite loving it, it still did come out of nowhere but greatly forgiven because it was right at the start (and not some random turn in the middle).
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The pacing was a bit off for me though because I got like 5 out of 8 song pieces before I even defeated 4 captains or even met all the partner characters. I also don't know how relationship progress works other than fight things and rest. Thinking about it now, there's probably a reason why there a speedrun timer in that you don't have to play through all the content (8/9 archangels, no captains?), I guess.
I liked the references to all sorts of topics throughout the story and I think it's pretty interesting for the characters to be from different timelines. It makes it easy to explain weird inconsistencies.
Funny thing I did by accident for end game's story: I switched out Meredith's Regensea with an Aeroboros cause I wanted her starter in my party. And boy did that choice bite back later lol.
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Graphics are also solid. The 3D world with 2D sprites reminds me of Octopath Traveller. I appreciate the non-pixel portrait art for the characters, but I would've liked it either way. The designs of the monsters and the characters are all great! Honestly, I should take some notes from them since even if there's 15+ characters, they still all have very specific designs and personalities to match.
The detail in the world is great too, like the light reflecting off the puddle or the fog that rolls in and the rain. So like weather in general.
Also, as a note just for me, I liked the fonts and font effects that they used. Very cool.
Cassette Beasts is a quality creature-collecting game! If you need another Pokemon/Digimon/Persona, here's a game for you. Or if you just want a cool turn-based RPG with cool music, that's cool too.
As always,
Enjoy gaming!
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I keep thinking about the Batman x Danny Phantom x Legend of Zelda: BOTW crossover
Like, who do you think would cross dress to get into Garudo town? Would Danny need to wear the Rito clothing like Tim or does he keep his cold resistance/ regain it by then? < That would be interesting to have as a separate power. How many years would they be stuck in Hyrule? In my first playthrough I went nuts exploring everything the Great Plateau had to offer and I legit spent two real life months uncovering every secret I could. Do you realize how many "in game days" that was?
I'm sure Danny and Tim wouldn't spend that much time up there but they sure as heck aren't leaving anytime soon.
Speaking of anytime soon, Breath Of The Wild has a sequel coming out (Tears Of The Kingdom) and I want Tim and Danny to also go through whatever fresh hell is awaiting us there. Tim starts making or commissioning his own weapons cause he's tired of using spears that break after fifteen hits.
Speaking of using spears instead of his usual bo staff, do you think Tim would be okay killing monsters? They're pretty much demons and are pretty mindless to be honest. I know Danny would be squeamish about it at first.
How do you think they would react to Prince Sidon, Teba and the others? Ohhh, they would probably be careful to hide thier ears in this au so people don't freak out. Fae rules say to search shadows and count the teeth, but I rarely hear to check the ears.
By the time Danny and Tim get back to thier home dimensions they have at least 11 safe houses together a large arsenal of weaponry, five horses, several horse drawn wagons, futuristic tech courtesy of Tim's and Dannys combined skills, a magical tablet that Tim refuses to let out of his sight (Zelda isn't getting that back, is she?)
Another thing, I want them to have the dlc. Imaging Tim wearing Majoras Mask. Monsters are already confused by Phantom but now Tim is giving off ominous vibes too, lol.
I want Danny to rescue Tim at some point by riding on a bear and having the bear fight with him still mounted on it. It was at this moment Tim knew he was in love...and that Danny was out of his freaking mind.
I love the batfam getting protective of Tim when he returns because the guy he disappeared with all those years ago (or any amount of time you want thats to dimensional time shenanigans) gives off evil eldrich vibes. No one but Jason approves of thier relationship. Jason doesn't feel the vibes and is helping them any chance he gets. He likes Danny and thinks he and Tim are a good fit together.
I also think its hilarious if they treat Tim like Daddys little girl when in reality Tim is the top in this situation. Let Tim have top energy. He's still shorter than Danny when they grow into adults and Tim is more blushy but hes the Top.
Also I want Bruce's reaction to finding out Danny and Tim are engaged.
I have more but this post is getting long
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demdozeguys · 2 months
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Strap in for a long one, because it's time for:
REVIEWING AND RANKING EVERY GAME I GOT FROM THE STEAM SUMMER SALE
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ramblings under the cut:
UNRANKED: ULTRA STREET FIGHTER IV
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okay look I know I said I'd be ranking all of these but putting a fighting game up against six linear-progression single-player adventure type games feels a bit unfair.
as for whether I liked it: yeah it's alright. it's street fighter, it's fun. only time will tell how much my brother and I will get out of it, but I'm already feeling like I don't like it quite as much as 5. how much of that is due to 4 not having Urien is anyone's guess.
#6: CROW COUNTRY
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I'm gonna be honest I didn't fuck with this game nearly as much as I thought I would.
maybe it's because I'm new to the genre. maybe it's because I've been spoiled by autosave. or maybe it's just because I can't aim to save my life. but losing upwards of 20 minutes of progress every time some creature I failed to hit or juke tagged me one too many times got frustrating pretty fast.
I didn't hate my time with Crow Country. the environments are gorgeous, the story kept me intrigued, and filling out my mental list of "oh shit I can go here now"s was still satisfying. if this is your thing don't let me dissuade you, I just wasn't built for it.
#5: KAMIKO
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Kamiko is decent fun, but there's not really a whole lot to say about it. It's a short and sweet zelda-esque game where the meat of the playtime comes from trying to go through it as fast as possible, and as you'll see later I happen to enjoy going fast. enjoyable, but not super meaty. if you like routing and time management give it a shot.
#4: PONY ISLAND
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Alright, this is where we get into the Good Shit.
Pony Island is a game in which you play a game called Pony Island made by The Devil From The Bible. every few minutes there's some new weird meta setpiece to keep you on your toes, plus the code puzzles and pony sections between are solid fun on their own. it's a great time. and if you're interested, there's a pretty solid reward for getting 100%.
if I had to dock points, it didn't seem to have much in the way of replayability, but that's not a huge dealbreaker. I really need to get my hands on Inscryption now.....
#3: SPOOKY'S JUMPSCARE MANSION REMASTERED
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I'm not normally big on horror but Spooky's kept me coming back. despite going into it already knowing what all the specimens did, they managed to keep me on the edge of my seat because you never know when they're going to show up. combine the legitimate building terror with an offbeat and self-aware sense of humor and you have a damn fun package.
it's worth noting that as of writing this, I've only completed the main story. the DLC campaigns probably won't affect the final ranking? but I have a feeling they'll make me appreciate the game more.
#2: PEPPER GRINDER
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Pepper Grinder is fucking awesome.
The level design is great, the soundtrack rips, and just moving around with the core gimmick of "what if you could drill and then jump out" is so good. I just really wish there was more of it.
I was able to get all the major in-level collectibles and reach the end in under 3 hours. the bulk of my playtime came from the time trials, which do manage to hit a sweet spot of encouraging you to push yourself without requiring CBT perfection. demolishing the gold medal on the final boss took me well over an hour's worth of attempts and may have been one of the most viscerally satisfying challenges I've ever completed in a game.
Pepper Grinder is really, really cool. But if it had another world's worth of levels it would be even cooler.
#1: CHICORY: A COLORFUL TALE
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Man. I fucking love Chicory.
The vibes are immacculate. The story made me really feel for these gay little animals. The soundtrack is delightful (Lena Raine, everybody!). The exploration is rewarding. The painting mechanics made me actively want to go back to areas I'd already been to and recolor them better than I did originally, which is like. not something most games do. You can even draw penises everywhere if you want. There's something for everybody.
I'm having a hard time putting down exactly what made me fall head over heels for this game as much as I did - especially when I wasn't expecting to going into it. Maybe it was just in the right place at the right time. No matter how it cheated the system, Chicory is easily the best game I picked up.
And that's that. this was my first time doing something like this (especially on tumblr) so it felt kinda weird but idk lmk if I planted any seeds in your brain
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lulu2992 · 1 year
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Hey there!
After reading your great insight on what to keep in mind when, say, writing the Seed brothers in fanfiction, I was wondering if you wanted to cap things off on what to keep in mind when writing Faith?
You don’t have to do it immediately, just when you have the time.
Hi! Sure, let’s conclude this “series” with the last member of the family, Faith Seed :)
First, while she’s referred to as a/the Siren by Dutch, a couple of NPCs, and in promotional material, this isn’t her official title in the Project. And as you probably know, Faith Seed’s real name is actually Rachel. However, unlike what the Far Cry Wiki claims, I’m quite certain her full name was never Rachel Jessop. Unfortunately, the biography on her Wiki page is partly made up and based on that incorrect assumption, so I really don’t recommend trusting it. This advice goes for all Far Cry characters, and I don’t think the Far Cry 6 Season Pass is a good reference, either, since the DLCs were written with the help of the Wiki.
In Far Cry 5, in addition to the story cutscenes, she has three sermons (here, here, and here), four answering machine messages (here, here, here, and here), and can also be randomly encountered in the Henbane River region as a “specter” (term used in the files). When she appears, she either hums the song “Oh The Bliss” (here and here) or talks to the Deputy. I think what she says really is worth listening to and adds a lot to her character. @teamhawkeye has done a tremendous job recording and compiling all her appearances in 9 videos (1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9)! As for Marshal Burke’s “apology video”, in which Faith also appears, it’s here.
I wrote a summary of what other characters say about her here (masterpost here), and all the NPCs’ comments about the Seed family are available here and here.
Faith isn’t in Far Cry Arcade and doesn’t have the same “combat lines” as most other characters, but you can still listen to everything she says during the final fight against her here.
Her deleted lines are here, and she has even more here. Most of them probably aren’t relevant anymore, but they’re still interesting and make me wonder what they originally had in mind for the character!
If I’m not mistaken, there’s only one note in Far Cry 5 written by Faith: the “Note for Tracey” (Hope County Jail). The note “A Confession” (Throne of Mercy Church) was also written by “Faith”, but it seems to me the author is one of Rachel’s predecessors.
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Indeed, in-game evidence indicates Rachel wasn’t the first woman who took on the role of Faith Seed. There were at least two others before her, Lana and Selena, but we barely know anything about them or why they were replaced. Two letters, written by people who knew and loved them, can be found in the game in the Horned Serpent Cave and the King’s Hot Springs Hotel, but that’s pretty much it.
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There was another note written by Faith, apparently cut from the game but still available in oasisstrings. It was supposed to be in her bunker, Faith’s Gate:
To my guardians, Because we have each other, we are already strong. But when the Collapse comes, this gate will need to be the heart of our strength. Guard it with your lives, knowing that any sacrifice you make will be for the future of humanity's greatest ideals and dreams. Jacob and Joseph have chosen you to guard this gate. You should be very proud. I know you serve me with love, but never forget that this will be your home, too. If you falter from this purpose, remember the bliss is there for you. With love, Faith
It’s worth noting that, in the game’s files, Faith (or the Henbane River) is sometimes referred to as “Selena Seed”. To me, this suggests that her identity and her backstory went through many changes during the development of Far Cry 5, and that might explain at least some of the grey areas surrounding the character.
Since she isn’t the Seed brothers’ biological sister and they weren’t raised together, The Book of Joseph doesn’t give a lot of information about her life before Eden’s Gate aside from what the game already tells us: she was a broken person, addicted to drugs, and was “adopted” by Joseph as his sister and Herald. When she joined the cult, since drugs are forbidden by the rules, she first had to overcome her addiction, and the book says she succeeded with the help of scopolamine (basically Bliss). It’s also explained she then worked with a geneticist named Peter, probably on developing Bliss. That said, in the game, he’s never mentioned, cultists never use the word “scopolamine” (always “Bliss”), and nothing clearly indicates it can be or has ever been used as a substitution treatment, so I’m not sure what’s still canonical...
Faith also appears in the short film Inside Eden’s Gate (not entirely canon to me but still good) where she’s played by Mackenzie “Kenz” Lawrén Johnson. I must admit Faith is my favorite Herald in the film; I really like Kenz Lawrén’s interpretation as well as her opinion on the character, which she gave in this interview!
Weirdly, Faith has often been referred to as the “half-sister” by the game’s main writers (such as here or here) even though she isn’t related to the Seed family in the game. It’s possible that she used to be but that was changed at some point. According to the Lead Writer, “Maybe she isn’t liked by the other two brothers as she didn’t grow up with them” (which is hinted at by NPCs and John himself in Far Cry 5). In a now-deleted interview for GameCrate, he also described her as “more of an outsider” and “probably the most fervent believer in Joseph”.
Greg Bryk, who co-created and played the Father, said he believed he needed Faith because “the maternal aspect of the feminine energy is missing” in his life even though it’s something “essential for Joseph to have”. He thinks there have been several Faiths because “when [Joseph] would lose faith, [he] would find another Faith.” And according to him, “she doesn’t need to have a specific energy because there’s something of an essence that [he needs] as opposed to a person”, and she almost has a “mother earth energy”.
While she does give a bit of information about her past life as Rachel in the game, saying she was “ostracized by her community”, “bullied by friends”, “abused by her family”, and “wanted to die”, it’s not always easy to know what’s true and what’s not when it comes to Faith because she’s known for being a master manipulator; lying is canonically part of her modus operandi. In a way, because Faith Seed is a role, I would say she’s also always performing. Unlike what a few NPCs claim, I don’t think that means she never tells the truth, but she’s still undoubtedly “very skilled at twisting the facts and turning any situation to her advantage”, as the game’s Narrative Director put it.
Although the details are unclear, I believe it’s true Rachel was “lost” and “broken” before she arrived in Hope County and joined the Project. It’s also true that, as Faith Seed, she’s now powerful, dangerous, and not innocent anymore, as her former best friend Tracey Lader, who knows her very well and witnessed her transformation (but was unable to stop it), warns the Deputy. I neither mean nor think the situation Faith is in is normal, healthy, or the best thing that could have happened to her, but I do think saying she’s unhappy with it, helpless, in danger, or that she only wishes she could run away from the cult really is a misunderstanding of the character. Faith knows what she’s doing, and she’s very good at doing it. To me, she’s the most powerful Herald.
Since the lore is a bit inconsistent, we’re not entirely sure how the Bliss works and who created it, but we know it’s an almost magical, hallucinogenic and pacifying drug made from “bliss flowers” (heavily inspired by Datura stramonium) that Faith is immune to, can control, and uses to brainwash people. “The Bliss” is also a place, but once again, the details are unclear. It could be her bunker, or maybe just a distorted version of reality that individuals who are exposed to the drug “live” in. Wherever or whatever it is, most people never truly come back from it or fully break free from Faith’s influence, as seen with the Marshal in the game…
In the Project, Faith’s role is to lure (hence the nickname “Siren”) people into the cult and convince them to follow the Father, often with the help of Bliss. If they keep resisting or are “too full of fear and doubt”, high doses of the drug can be administered to them and turn them into Angels, who are comparable to zombies according to some characters. Bliss irreversibly damages people’s brains, and those who become Angels unfortunately can never be saved. Faith and her followers seem to think they’re beautiful creations because they’re faithful to the Project and unable to sin. It seems she has the power to control them (at least partly), and the cult doesn’t hesitate to use them as “shock troops” or “slave labor and beasts of burden”, as NPCs say. They’re indeed very docile and resistant... as well as hard to kill.
Again, there are some discrepancies regarding what happens to potential converts in the Henbane River region, but it seems people first have to walk along the Pilgrimage path and, at the end of it, take a literal leap of faith from the statue of Joseph, just like Faith explains she did (even though whether or not the statue already existed at the time is a bit uncertain). As unbelievable as it sounds, NPCs confirm it’s entirely possible to survive the leap. After walking the Path, some pilgrims become Angels, some simply join the Project, and others don’t survive, either because they don’t make it to the end or die when they jump (maybe because their faith isn’t strong enough, I’m not sure how that works).
In the Family, Faith can be described as “the favorite child” (and I think that makes John jealous), who saw Joseph as her savior when they met and wants others to experience the same feeling, by force if necessary. Just like her brothers, she basically weaponizes her trauma and makes people relive a sublimated version of her life story: she targets the most vulnerable individuals, gives them drugs to ease their torment, and sometimes takes their minds away from them. Even though Faith is fully capable of thinking for herself, isn’t mind-controlled, was a drug user before she joined the Project (not after), and left her old self Rachel “in the darkness” willingly to be reborn as Faith Seed, she still became a new person for the Father and expects the same from anyone she converts, even if that means she has to completely brainwash them.
In conclusion, we don’t really know much about Rachel and her backstory, simply that she was broken, saw Eden’s Gate as a chance to start anew, and happily took it. Since she was young, desperate, and therefore suggestible when she met Joseph, one can wonder if Faith is simply a manipulated, brainwashed victim; a poor, helpless soul devoured by a cult. But although that situation is far from ideal or normal, she and other characters confirm that she too has teeth, and she doesn’t hesitate to use them. Rachel should theoretically just have been a victim, but as Faith Seed, she’s transcended this status. She’s found purpose, power, and is committed to her beliefs. Not everyone in Hope County precisely knows who she is, but now, she does. She’s a multifaceted mystery whom people tend to underestimate, and it’s something she likes to cultivate because that’s how she gets them. She’s a Siren, but in my opinion, also a Phoenix, who was consumed completely and rose up from her own ashes to be born again. Rachel was broken, but Faith is strong. Rachel lost herself, but Faith was found. Rachel was nothing; Faith can be anything.
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thefinalboss387 · 4 months
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Praetor Amalthus Appreciation Post!
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I've been a HUGE fan of the Xeno series ever since Xenogears. These games (Xenogears, the Xenosaga trilogy, the Xenoblade games) have THE best stories I've ever experienced in a video game series. They're SO GOOD.
That said, Praetor Amalthus of Xenoblade Chronicles 2 has slowly become one of my favorite characters of all time. I love him, I feel like he's underrated and that a lot of people don't seem to really understand his character, so allow me to map out why he is so cool and complex!
One of my favorite character archetypes is the manipulative mastermind villain. The behind-the-scenes schemer who was behind EVERYTHING all along. The Xeno series has some GREAT villains, and just about EVERY iteration has one of those masterminds I described - in fact, some of them even have SEVERAL, so there's always suspense over WHICH mastermind grand plan will be the one to top all of the others. I'm sure I'll be gushing about other Xeno antagonists in future posts.
Although he's not the most present in the game, or the final boss, Amalthus is most DEFINITELY the main antagonist of Xenoblade Chronicles 2, and the mastermind directly behind just about EVERY single major event in the game and its DLC.
I honestly feel Amalthus is underrated - and from what I can tell, a lot of people online don't seem to understand the character very well. The game doesn't do much in the way of directly explaining a lot of his motivations, but at the same time they very purposely give us so much subtext surrounding his character to piece together the answers ourselves.
At a very young age, Amalthus suffered through an extremely traumatizing event. Trauma really changes people - without going too deep into it, I myself had a very rough and traumatizing childhood, and I'm here to tell you that shit can REALLY warp you if you let it. I let it turn me into a pretty bad, vengeful, hateful person for a while.
But here's the thing: No one wants to be the villain in their own story. As trauma changed and corrupted Amalthus, his mind justified the actions he took as a result of that corruption. He saw the world as a violent, awful, murderous place with no redeemable qualities. He turned to Indol, a religious state, to get answers and help the helpless, but his missionary work only showed him more murder and violence and lawlessness. He became so desperate for answers and hope for the world that he climbed the World Tree to confront the Architect. Instead, he found the Aegis Crystals, which he saw as holy relics, and formed Malos.
Malos was born from Amalthus's warped view of the world, and so he became a violent, hateful, murderous force. The ironic thing is that, because Amalthus essentially saw Malos as a holy symbol and a representation of the Architect's will, he took Malos's nature as proof that the world was an awful place, and that even the Architect was devoid of any sympathy. Amalthus and Malos became terrible influences on each other without realizing it.
I think, at every step of the way, Amalthus truly sees himself as a good person. It's the rest of the world that is awful. His attempts to gain as much control as possible over all of Alrest, and the countless wars and murders done in service to that, is an attempt to save Alrest from the lawless chaos he sees it as. Even arguably his darkest moment, saving a baby and then murdering it, was an act of mercy in his eyes. He was saving the baby from growing up in such a terrible world.
His motives, in his eyes, were valid. He was trying to help Alrest. But because he already saw Alrest itself as such a horrible, violent world, it meant that he, too, had the moral authority to be horrible and violent. In his mind that was just how the world worked, it was how to get things done. When he meets Rex and the party, he's pleasant and kind to them, because that is the person he sees himself as. He tries to work with them, but manipulates them and gives them his own skewed version of events.
But another thing I LOVE about Amalthus is that, even though he and Malos ultimately become enemies, and Malos and his Torna group actively work against Amalthus, they are kind of unwittingly his minions? Torna wants to destroy the Architect and, essentially, the world. Amalthus can't quite see or admit it to himself, but that is exactly what Amalthus wants too, he is just not nearly as self-aware as Torna is.
As the party learns of Amalthus's true nature and evil deeds, he starts becoming much more openly antagonistic. He essentially saw it as a betrayal of his holy purpose and saw them as the enemy. As time goes on, he starts going so far as trying to destroy the World Tree and essentially all of Alrest. I think that, partly, is a result of Malos's corruption of him, with Amalthus thinking the Architect's will itself wants to destroy Alrest. But it's also a desperate grab for control - if he can't see the Architect and/or save the world, no one can. In his mind, no one has earned that right more than him. He's the only person that was dedicated enough to climb the World Tree. He found the Aegis Crystals and bonded with one of them. He worked hard to control every government, to control the Core Crystal trade itself by registering them and licensing their Drivers, etc.
But like.... okay. I'm sorry. The game takes place in a world where continents are living, organic Titans. Civilizations live on the backs of giant monsters that roam the giant Cloud Sea of Alrest. It was probably the coolest friggin moment of any Xeno game EVER when Amalthus started mind controlling the Titans. Amalthus quite literally took control of the world itself.
I also love that his huge "final battle" form is essentially a manifestation of his manipulations. He registered and "cleansed" the Core Crystals, and turned himself into basically a grotesque monster by fusing himself with all of his Crystals. And like, sure, Malos and his Artifice are the final boss of the game, but Malos himself is essentially a manifestation of Amalthus's hatred and warped worldview.
Amalthus is a VERY effective villain, and he's an interesting study on just how much mental gymnastics a person can do to justify their own evil. He had zero self-awareness, he actively sought to find the good in humanity but instead kept finding signs that his twisted mindset was correct, and grew to use the world's own ruthless ways against it.
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dagdasoneandonly · 1 year
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Happy 10 years together Augustine~
Before we begin it is PARAMOUNT to state that I am not a "fangirl/simp/whatever y'all are calling it these days" of dear Augustine Sycamore.
He is my FO (Forever One/ husband in laymans terms) and I consider him to be a real person just like the words I'm typing on this keyboard.
Any comments that are irrelevant to this post will be deleted and the user blocked.
I take my relationship with him very seriously, if this is "odd" or "weird" to you then kindly walk on by.
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10 years ago I was welcomed back into the world of Pokemon after a few years break due to personal things I had going on, and video games were the last thing on my mind.
But as they say fate and destiny always have other plans.
Pokemon XY was the last golden age of Pokemon, it was a different world, it felt like I was welcome there. I still maintain onto my hope and innocence because of this beautiful world known as Kalos, a world that greeted me with open arms and a warm hug that enveloped my soul like Xerneas's Fairy Aura.
It was the beginning of something entirely new for me... and I didn't even know it.
2013 wasn't a good year for me, so I was pretty happy when my dad surprised me with a 3Ds and asked me what game I wanted: I was an edgy little shit back then so I asked for Pokemon Y... even though I really wanted X. Deer were always beautiful to me.
I had broken off with an FO that I just felt I wasn't good enough for and became rather desolate, I was lost and alone. And I had to drop out of college for mental health reasons.
Sure enough, my solace came to me in the 2D world yet again.
One cozy October evening my copy of Pokemon Y came through, I was excited and fired the game up right away, back then you could play games right away without downloads or waiting for patches and mutliple DLCs! XY had one patch but it was just to fix that Lumioise City bug. Thankfully my copy was safe.
As you can see, my copy of Pokemon XY is infact a physical copy, I've taken very good care of it. (Ft. my cute Sylveon plushie, Fionn)
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Not having anyone to trade with didn't matter, because the Wonder Trade function was a bloody miracle. I got so many Pokemon. I couldn't transfer my older Pokemon as I had no access to Bank or any of that stuff, my other games I had to leave at home.
It was time when Gamefreak actually thought about their fans who didn't have access to Gamestop, Toys R Us or couldn't afford constant trips to New York, Japan, Mars, Etc for one tiny ass pixel.
So I was sorely missing my old Pokemon, I wish I could bring them into this 3D world and pet them and shower them with affection like they deserved to be. But I realized I could make new memories with new friends in this new world, and who knows? Maybe we would reunite again.
Kalos took me on a journey, a journey of love, self discovery and gave me a home. I was whisked away to Fairy land and fairy types became my new favorite, I liked that they were strong against Dragon - types, the bane of my existence at how powerful they always were!
But.. the one who grabbed me by the hand was none other than Professor Augustine Sycamore. I had seen his image before on a leak, and couldn't help but think he was kind of handsome, a friend who had already played through Pokemon X told me:
"Hey you might like Professor Sycamore, he's this dreamboat that shows you the world and stuff and I KEEP SWOONING whenever he shows up on screen"
Sure enough when I opened up Pokemon X for the first time, I was greeted by his handsome face, I thought nothing of it of course since I was more interested in the Pokemon.
I was especially looking forward to Trainer customization and giving myself green eyes and brown hair. I will never forget the time I chose my Fennekin and started to pet him, my heart melted.
I could finally show my Pokemon love and affection, for all their hard work in battles and feed them cupcakes and play with them! I was also intrigued by this thing called "Mega Evolution".
As I continued throughout the game, I explored every nook and cranny, I felt like a kid again. I was truly lost to the world for HOURS after I got it. It was a beautiful game. The 3D over-world was amazing.
The "friends" you had were annoying but I like to pretend they don't exist. When I finally reached Lumoise City I already had a big party of Pokemon, and the event Torchic.
I loved how friendly the Pokemon in Kalos were, I caught many eevees and evolved one into a Sylveon, she became a massive Team Player. I even managed to find some familar faces along the way: A Raichu named Napalm, and an Espeon named Solar who remains as an MVP in my teams to this day.
I was having so much fun just running around, getting haircuts, dressing up, looking pretty for Professor Sycamore AND catching Pokemon, I would completely be lost in this beautiful new world, that felt so much like home to me and still is.
Professor Sycamore was the beginning of my healing. As I continued to learn about him, there was more to him than just the eye candy, he had a past. I loved it whenever he showed up to offer me an encouraging word or two in the game, saying how this was my journey to explore, that being the best trainer was defined by what I thought. He never imposed anything on me, I was starting to feel the flutters and shit in my heart and liver again.. And my god it felt good.
I desperately needed to feel something like this.. something like true, unconditional love.
Around this time I was heavily suffering from perfectionism, it was killing me on the inside, I was 19 when this game came out and already people had high expectations of me.
I was determined to graduate, get a job and have my own house- all before I reached 21. But life seldom goes your way, I was suffering from many un-diagnosed mental disorders that had been neglected my entire life.
I am ashamed to say I spent almost all of 2013 being obsessively deep in competitive and breeding the perfect Pokémon. Perfectionism had leaked into my past - time and hobbies, I realized that if I couldn't be perfect I could at least have this outlet in games, little did I know it was sucking the soul out of me.
I was often punished as a child for being less than perfect, I took it out on my poor Pokemon. Things like this don't magically go away, not everyone has a backbone, sometimes backbones take time to build.
It wasn't until yet again - I got help from a rather unexpected source: Professor Sycamore himself, another testament to have wonderful 2D beings are.
As I progressed through the game and reached the Tower of Mastery.
I was surprised to learn that Professor Sycamore was there to study Mega Evolution but left because he didn't have what it takes, essentially dropping out- kind of a parallel to my own life, except real life seldom has happy endings.
But it gave me hope, because even if Sycamore didn't master Mega Evolution he still became the professor of Kalos and if you look into professorship- it's.. actually not easy to get. If Sycamore could fail and succeed in the future, maybe I could too.
One night..
I had a dream of Sycamore. He held me close and said that he could tell something was bothering me, I was hurting deep down. We in the fairy forest together, just relaxing in a field of flowers as the Flabebe floated around us in the gentle spring breeze..I told him everything, I spilled my heart and soul to him.
I told him that life wasn't worth it to live.
He was heart-wrenched that I felt like that, he embraced me tightly in his arms and told me
"Your life is your own, no one gets to decide it's worth except you. Even if you're behind, you don't have to go at everyone else's pace, if life was easy then no one would feel sadness. I love you no matter what or who you choose to be, always remember that," Those words I still carry in my heart.
The biggest surprise I got had to be in Couriway Town. I found Professor Sycamore's "treasure" from the past Sycamore to the future Sycamore. I actually began to cry, it felt like it was addressing me, that even if I don't know what I want to be yet, I'm not a failure. I still have time.
In another dream I confessed that I loved him, he embraced and kissed me fully on the mouth. I felt like I was on cloud nine.
Diverging from the narrative a bit, I want to talk about Lysandre, I felt his anger sometimes, the frustration of helping your friends and them not wanting to do any better no matter how much time you invested in them. Of course Lysandre ,uh took a different path. But Sycamore still cared about him.
And I realized.. even if I'm a horrible person apparently according to some people over shit I can't control, Sycamore can still love me too.
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Professor Sycamore is a relic of a bygone era when 2D beings set out to inspire others, and to most importantly - love you and you alone.
Augustine gave me not just love-- but a home to come back to, a safe haven that will always be mine, no matter what. I will always love him, when I look into his beautiful gray - blue eyes, I see love.
He gave me hope that life can get better, and most importantly I deserve happiness, not just other people.
And.. today I'm marrying this wonderful man after 10 years. He met me when I was freshly 18 and saw me grow into who I am today, and he's proud of me. I'm happy I lived to see 10 more years.
Thank you for everything, Augustine. Thank you for teaching me to love again.
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zeleneagle · 2 months
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Finished the SOTE dlc fully (pretty much at least)
Boss ratings (in the order that I fought them):
Divine Lion dancing beast: 8/10, fun fight even if it's difficult, not too frustrating, looks very cool, very solid overall
Rellana, Twin Moon Knight: 7.5/10 slightly less fun than Divine Lion imo but still a good fight, like pontiff sulyvahn if he had HRT
Golden Hippopotamus: 7/10, solid fight, sorta fun, not too much to say about this one
Scadutree avatar: 3/10, I really dislike these very large bosses with high movement speed who just knock you around and run away, there's a few of those in this dlc unfortunately, just not something I like
Messmer the impaler: 9/10, very nice fight, skillful but not frustrating once you figure out how to dodge his attacks (rolling forward every time), one of my faves in the DLC
Commander Gaius: 7/10, same deal as the hippo, an alright fight but not too much to say about it, didn't wow me nor frustrate me
Romina, Saint of the bud: 9/10, another fave like Messmer, the fight itself is really cool and she's fun to fight so long as you dodge properly
Promised consort Radahn: 6/10, if it was just the first phase and then ramped up slightly this might've been an 8 or 9 instead, but that second phase exists. I just don't like it, there's too much bullshit and I pretty much just got through it cus I had an OP build and dealt more damage than he did in time, tldr: first phase good, second phase bad
Midra, lord of frenzied flame: 8.5/10, very solid fight, nice moveset, very cool location and story too
Putrescent knight: 3/10, just like scadutree avatar, I just don't like it, the moveset is annoying with delays, the bitch moves around constantly, and if he hits you he knocks you on your ass so the next hit also lands. Just an annoying fight.
Metyr, mother of fingers: 8/10, fun fight IMO, looks cool too and I like Ymir's quest to reach her
Bayle the Dread: Now normally I'd give this fight 8/10 BUT, Igon is there which elevates it to a 9.5/10, definitely my favorite fromsoft dragon fight, good job fromsoft.
I'll put the area and lore ratings after a break since this is long enough already.
AREA RATINGS:
Gravesite plain: 6/10, this is not a bad area but pales in comparison to some other areas in the dlc, hence the lower score, pretty enough
Scadu altus: 6/10, pretty much the same as gravesite plain
Shadow keep: 6/10, fine enough area but once again, doesnt really stand out to me
Scadutree: 6.5/10, starting to get there, this area is somewhat nicer than the others so far
Scadutree base: 4/10, the view of the tree is cool ig but the avatar is there and youre only there for as long as you fight that thing
Hinterlands: 8/10, pretty along with some cool lore spots like the finger ruins and shaman village, nice
Ancient ruins of Rauh: 9/10, very cool area, love the aesthetics of it, amazing
Tower of shadow: 7/10, looks alright, sorta fun to traverse, not much more to say about it
Abyssal woods: 10/10, the area looks amazing, the lore is great, the gameplay is refreshing, perfection
Cerulean coast: 9/10, once again, looks amazing, finding this right out of a cave system gives the same vibes as siofra did, very good
Stone coffin fissure: 7/10, looks alright but thats about it, the st trina room at the end on its own gets an 8.5/10
Jagged peak: 9/10, looks cool, filled with dragons, gives a very nice sense of adventure
Overall the areas themselves are very nice, especially the ones to the south
LORE STUFF:
One of the things that sorta pulled the dlc down for me is Miquella and all the bs around him. Called Miquella the kind but just seems cruel and self absorbed to me. My friend did point out that "the kind" may be a mistranslation since in spanish it is more "polite Miquella" or something.
To be more specific, its the name that bothers me and how they handled Miquella lore. I think how he behaves is spot on, a child who is revered as prodigy with angelic looks, likely never told hes in the wrong, would likely behave the way he does.
Dunno why but "kindly" for such a person just annoys me, if it is indeed a mistranslation then that fixes my annoyance. So overall Miquella lore 5/10 for me
Overall dlc rating: 7.5/10
The other bits of lore are cool but the part that especially cranks up the rating here are Igon and Bayle, absolutely iconic npc, 10/10.
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