#the sims 1 console
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sharlasims ¡ 2 years ago
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I found this magazine ad for The Sims (console) the other day!
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vidcund4ever ¡ 5 months ago
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youtube
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weirdsimsinhistory ¡ 6 months ago
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watersgym ¡ 2 months ago
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The Sims (console) magazine covers
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painfully-painful-pain ¡ 1 month ago
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Cast of The Sims / Simpeople for GameCube/PlayStation 2 scanned from the Japanese Simpeople Guide
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s1ndle ¡ 1 year ago
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THE LOST SIMS OF THE SIMS (FOR CONSOLE) • Part 2
A while ago I wrote a post about previously unknown sims that existed within the files of The Sims for console by way of leftovers in Bustin’ Out. In that post I had mentioned that there were entries for even more sims in ALLCHARACTERS.rsp.
For further context and elaboration on the process surrounding this, please read my previous post on this here.
So now, here are the remaining lost sims of The Sims for console!
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There are still more remaining unused sims though, four as a matter of fact! However… 
All four of these remaining unused sims either use CAS parts or colors that don’t seem to exist in the game anymore. When I first started trying to piece these sims together, I thought they were intended for Bustin’ Out, given that there were also a few sims for Bustin’ Out in the same file, but putting them (mostly) together in the original game yielded surprisingly comprehensible results. Like Calen here, who looks pretty great even though the pants he is meant to wear do not exist in the game anymore;
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The entries for these four in ALLCHARACTERS also don’t seem to follow the same patterns as other sims that were certainly intended for Bustin’ Out either. The sims intended for Bustin’ Out almost entirely call for the ‘placeholder’ thumbnail, which looks like this:
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They also typically call for mesh indexes that number in their thirties as opposed to sims from the original console game who only go up their mid-twenties at most! And their color indexes are typically set at either 1 or 0.
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These other four unused sims have fully defined thumbnails (albeit ones that don’t seem to exist anymore🙁), and their indexes only exceed what is known to be in the game by a factor of one. Which leads me to believe that these sims were intended for the original console game, and not Bustin’ Out, and simply used meshes or colors that were removed from the game some time during development.
Circling back to the remaining four unused sims however, here are the rest of them! But please note that these recreations will not be 100% accurate.
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For Calen, Laffy, and Rocco, whose lower body mesh no longer exists in the game, I used default pants with the color index listed in their respective entries. While Laffy’s hair color and Marshall’s accessory were left as default.
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thesims2comics ¡ 1 year ago
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Edit: forgor to mention this is about the console games at home, such as the Xbox, Wii/Gamecube, and any of the Playstation consoles. I made a different poll for handheld games but I shouldve been more clearer that this is mainly about the home console games, my apologies!
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nonbinary-sticks-the-badger ¡ 4 months ago
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how it feels to be a sims 2 glazer
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error-in-errors ¡ 3 months ago
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I think it’s wrong to call myself a Sims fan because that seems like a simplistic term for it. After pouring 5% of my ENTIRE LIFE (calculations were made) into the game(s) I believe a new title is deserved. Or maybe I should get a life.
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connormoving ¡ 9 months ago
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no sims 5 . guys im gonna
#UGHHHH . like. i get theyre planning on just updating the sims 4 for fucking ever but like. i feel like its such a shit base and theres only#so much you can do#its been running for 10 years atp like.#idk man i was hoping for sims 5 bad bc i wanted to just have it be like. Well made from the start and like. i hate the current way packs r#structured and if its gonna stay sims 4 thats gonna continue to be the standard. ughhhhh.#also idk how i feel abt cc kits like. i like tht the creators will be paid for work and that console players can have cc or whatever but#idk . i already dont particularly like Kits i think like. idk.... i kinda wish the cc kits would just be free but the creators Obviously r#still played. or have something similar to like#is it like. bethesda i think has its own mod thing that works on console.. itd be nice to have something like that instead#but also ig asking ea to maintain an online gallery of any sort is sort of asking to be disappointed LOL#idk man. im just bummed.... i feel like itd be better to just. leave ts4 behind and if they rly want to Divert from linear sims games they#should like#Make a game that's BUILT for that like. a sturdy foundation that would make ppl want to keep playing so long. idk..#and also like..so many features i personally would want in a sims 5 arent like. things that could be updated in ts4#like we arent gonna ever get open neighborhoods like ts3#and i get those were laggy for a lot of ppl but i honest to goodness feel like it could be optimized and fixed#But. that would be work for ea DJFNFJFN so. wtvr#sry. i try to be like. charitable ik the actual sims team work hard and stuff but it feels like nothing is given the time it needs to be#fully thought out..#also like. 1. i dont think ea would have Paid fixes for their jank ass game which is one of the biggest benefits of mods#at least id hope they wouldnt thatd be disgusting. but like. i feel like a sizable subset of mod benefits is the fixes#like. whenever a new pack drops there are immediately 500 fixes for it in order for it to be At all functional or enjoyable 😭😭😭 idk ..#not that. idk ig it only said Creator focused kits so itll probably mostly be cas stuff anyway. but idk man... just a bit hrm to me#ig that does make sense. bc having gameplay mods or anything like that i dont think like. idk if ea would do patches for it or if theyd have#the creator do patches or what#idkidkidk. im just very .#also sims movie i dont careee im fucking sick of like. videogame franchise movies stop it. ik i dont have to see it i just think its lame.#and also im still mad abt the mc movie yeah.
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sharlasims ¡ 2 years ago
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So, I got slightly bored, and was trying to work on a personal headshot... that's when I wondered how would sims look ran through an AI program? So that's what I did! I ran all of the TS1 console sims through a photo editor, and here are the results! These are all of the sims from Play the Sims mode. Bonus: Fran Foofaraw from Get a Life!
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thesassyl ¡ 7 months ago
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Today I learned that if you just never get into the hot tub with Randy you’ll get a game over & get sent back to the title screen
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curiousssimmer ¡ 11 months ago
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getting closer ...
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tr0ubl3d-tr4n53nd3r ¡ 1 year ago
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Hello Sims community! I don't interact with you guys very often because to me Sims is just second nature. I don't need a fandom, because I am the fandom ykwim?
Anyway behind the cutaway I will be ranking every game ever released for the Sims, with the exception of anything inaccessible to me, through YouTube.
I will include notes if necessary
If I missed anything please tell me
Sims 2 (PSP) - better than the PC port. Best game in the series. Really funny
Sims 2 Castaway (PC) - this one is tied with the main line game. It's just so fun to play
Sims 2 (PC) - best gameplay
Sims 3 (PC)
Sims 1 (PC)
Sims 2 life stories (PC)
Sims 2 (DS) - insanely funny
The Sims Urbs (Ds) - even funnier, but doesn't have the same vibes.
The Sims Urbs (GBA) - less than ds, but almost ties
The Sims medieval
The Sims online - what the goof was going on? A Mafia In a Sims game? Guys...
The Sims pet stories
Busting out (all ports but GBA)
My Sims agents(All ports)
My Sims kingdom (All ports)
My sims (PC, Wii)
Sims 3 (Wii, Xbox 360, PS3)
The Urbs (all ports but GBA and DS) - not my cup of tea but, if you like it it's good
The Sims 4 (PC) - absolutley ruined the series.
Sims 3 (DS)
My Sims (Ds)
Sims 3 pets (Xbox 360, PS3, and DS)
My Sims sky heros (all ports but ds)
My Sims sky heros (ds
My Sims racing
My Sims party
The Sims (all ports) - very hard to play
Sims 4 (all ports)
Last place: Sims 2 pets (all ports)
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s1ndle ¡ 1 year ago
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Unique PC Appearances for Console Sims
6 months later and I have another bit of fun about The Sims for Console! And with a weird title to boot!
If you want to see more, read below!
In my previous post I had mentioned that I was able to open the .IFF files for the sims themselves. The reason that I was able to do that in the first place was because the console version and the PC version are, for all intents and purposes, the same game!
In fact, you can take sim .IFF files from the console version, plop them into the PC version, and they will function flawlessly! Except for their appearances…
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In the PC version of Create-A-Sim, you were only able to change the whole head and whole body. But the console version featured a much more elaborate system, with the player being able to change the sim’s hair, face, and clothing independently, as well as do other things like change the color, as well as add and remove accessories at will.
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The PC version uses a resource within a sim’s .IFF to keep track of their appearance, these are called bodystrings. 
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Sims from the console version still have this resource within their .IFF as well! However because the sims’ appearances are vastly different between the two versions, the bodystrings inside a console sim’s .IFF go unseen. However when a sim from the console version is forcibly brought into the PC version, these previously unseen bodystrings can be seen! But most sims, like the GOTH family pictured above, use a set of default heads and bodies for their respective age groups, see below.
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However! There are a few exceptions to this rule, and a handful of sims have uniquely defined appearances in their body strings, despite never being used by the game. So… here they are!
Freeplay Sims:
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Interestingly enough, only the unused sims get to have unused unique PC bodystrings. Not even Betty Newbie!
Get a Life Sims:
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Some interesting notes and observations about these appearances though:
They don't correlate to their proper appearances within the console version, like at all. They also only use light skin for whatever reason, not sure why. I do think it's a little funny that BETTY ROOMIES ended up with the same head that Betty Newbie from the PC version uses though! I also find it to be rather interesting that several sims use heads or bodies from the House Party Expansion Pack, what, if anything, that means though, I don't know.
As mentioned before, every other sim, apart from these select 17 sims use the same bodystrings. Even the duplicates of the Get a Life sims that exist within the neighborhood used for Bonus Game lots don't have this quirk.
I'm honestly not sure why these are even a thing. They could potentially be early development leftovers, but what purpose they served, if any at all, is a mystery to me.
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kaluxsims ¡ 6 months ago
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Happy merry!! Merry happy!! Jingle twinkle! Double well-wishing for channukah and xmas!! I usually give our sims some pj's for the holidays, but this time it's somewhere to wear those pj's. I might actually have gone "ooo" when I first saw @bostyny's Ageless Bedroom for TS4. It had to be my xmas set this year. A must. Then part 2 came out and I wondered if I'd bitten off more than I could chew. This is part of why my updates have been a bit sparse lately.
I mean...look at it though! Don't you just wanna snuggle in and wait for Santa?
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Since this is a long post, you can download it up here or down at the very bottom. Choose either merged or unmerged recolors. Unmerged is almost 500 files total. Merged is 22. There are a ton of recolors and I could only repo some of it.
Download:
merged - SFS or MediaFire unmerged - SFS or MediaFire
Full details, credits, more previews, etc under the fold.
I love that this set is called Ageless. It's the perfect name. Depending on the colors and items, this set can be airy or dramatic. It's so versatile! Great stuff, Bostyny!
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I didn't convert absolutely everything. I didn't have the time, and some stuff was beyond my skill level. I left out the mirrors, paintings, ceiling lamp, and jewelry stands.
Each object comes with 27-ish recolors. I only added some new recolors for the olive branches. Everything else is Bostyny's swatches. I repo'ed what I could, but there are still almost 500 files total in the unmerged folder. Yeep.
I reduced poly counts here and there, when needed. I also reshaped and tweaked some stuff. The table comes in two different sizes, a side table and a larger one you can use as a desk. The TS4 dressers I did as console tables, for multiple reasons.
Here's a list of what's included, poly count, recolors, etc:
Single bed - 1432 polys - 27 recolors
Double bed - 2240 polys - 27 recolors
Single blanket - 872 polys - repo'ed to double
Double blanket - 1166 polys - 27 recolors
Deco blanket - 730 polys - 25 recolors
Candle - 557 polys - 33 recolors
Candle 2 - 557 polys - 33 recolors
Chair - 2002 polys - 28 recolors
Console table 1 - 1486 polys - 30 recolors
Console table 2 - 1242 polys - repo'ed to console1
Console table 3 - 1486 polys - repo'ed to console1
Nightstand - 632 polys - 26 recolors
Nightstand 2 - 980 polys - repo'ed to console1
Olive branches - 1718 polys - 32 recolors
Olive branches small - 1718 polys - repo'ed to olive branches
Rug - no mesh - 60 recolors of NL 3x3 round rug
Side table - 566 polys - repo'ed to table
Table - 566 polys - 27 recolors
Slippers - 588 polys - 26 recolors
Slippers 2 - 436 polys - 27 recolors
Table lamp - 1662 polys - 19 shade, 11 base recolors
I've included a collection file.
And a few more previews, because why not?
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The rug and bed blankets aren't in these previews, but you can see them in the ones further up.
Here's that download stuff again, because I'm not gonna make you go all the way back up.
Download:
merged - SFS or MediaFire unmerged - SFS or MediaFire
Credits: @bostyny for TS4 meshes and textures, @hugelunatic for the bed blanket that doesn't need cheats to place (I cloned it)
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