lonely
[ID: A limited palette of green and pink, Vashwood comic. The first page serves as a prologue. The first panel shows Vash speaking to someone off screen while Wolfwood is lingering behind him. A black arrow is drawn pointing at him. In the second panel, Vash is buying donuts in the distance while Wolfwood is once again in view, lingering. and the black arrow is drawn pointing at him. In the third panel, Vash is leaving a cubicle and turning towards his right with a slightly peeved expression. He sees Wolfwood, leaning against the cubicle, waiting for him, and with the black arrow drawn, pointing at him, implicating the consistent hovering of Wolfwood’s presence during Vash’s everyday. At the bottom of the page, they’re drawn out of panel with Vash turning to Wolfwood and saying with an irritated expression, “You’re really following me everywhere, huh?” Wolfwood responds, “What, you got a problem?” Vash responds without hesitation, “Yeah, kinda...”
The second page starts with a new day. In the first panel, Vash is seen alone, weighing apples in his hands at a mart, with crowds passing behind him. In the second panel, he turns to his right and starts to say, “Hey, Wolfwood...” In the third panel, he’s startled from seeing a stranger, whom he’d accidentally called out to when he was expecting to see Wolfwood. He says, “Oh, you’re not him. Sorry!” In the fourth panel, the stranger walks off and Vash muses, “Right, he said he had something to do today...”
The third page begins with a close up of Vash's miffed expression, the continuation of Vash's thoughts, "Now that he's not here, this is just like how I used to be, but... It feels lonely somehow. Oh well, I'll see him again tonight, like always." In the second panel, it shows Vash walking through the marketplace crowd, alone. In the third panel, the door panel is a close up of the door opening with a peek of Vash's head. He says, "Wolfwood!" In the fourth panel, Vash is holding a bag of food with a bright smile and says, "Are you hungry? I got you something to eat today!"
The fourth page begins with a shot of the room, two beds being highlighted, one of them being made properly with the blanket draped over the bed and the other with the blanket folded and pillow sitting on top of it. There's no sign of Wolfwood. The second panel shows Vash with a disappointed look as he thinks, "He's still not here?" The third panel shows Vash putting the bag of food on the table. Stapled to the paper bag is the receipt with a written note "For Wolfwood." Vash's thoughts continue "He does like to stay out so, I guess there's no reason to worry..." The fourth panel shows Vash sitting his bed somberly with his thoughts continued, "It's not any of my business anyway..."
The fifth page starts with a close up his blank expression as he looks downwards, thinking, "Even if he left completely... That'd be understandable and better for him. I'll just travel alone again... like before... Huh?" The next panel shows Vash's composure break, tears welling up in his eyes suddenly, as he didn't expect to cry. He starts to sob, putting his hands to his face to quiet himself and wipe at his tears, as he says, "Ugh... Dammit... I miss h..." The last panel shows Vash leaning over into his hands, still crying, and in the back, the door swings wide open with a bam as Wolfwood walks through with the punisher swung behind him. He shouts, "SPIKEY! You in here?!"
The sixth page starts with Wolfwood confused, looking at Vash and Vash looks back, just as confused, with tears in his eyes and snot out of his nose. Wolfwood starts saying, "Ah? You..." No longer in panels, at the bottom of the page, Wolfwood takes the Punisher off of himself and starts to walk towards Vash, continuing with slight concern, "What's wrong with you? Did something happen?" Vash, hurriedly begins to wipe at his tears, denying immediately, "No! No, I'm fine! Nothing happened!"
The seventh page, Vash points towards the table, with a hand still wiping at his tears and he smiles as he says, "I uh got you food. On the table." Wolfwood looks towards to the table and responds, "Oh. I was getting hungry, thanks." He turns his head back to Vash immediately after with an uncertain expression, knowing the other wasn't responding to his concern, and says, "But, I know you're an idiot with this stuff, so I'm reminding you again. Don't brush it off if it's an issue, alright?"
The eight page, Vash's tears have dried and he looks to Wolfwood with a soft smile and responds, "Yeah. It's okay though..." A panel at the center shows a side view of Vash approaching Wolfwood. At the bottom of the page, with no panel, is a close up shot of Vash's hand, holding onto the edge of Wolfwood's jacket sleeve, as he says, "Because you're here now. Wolfwood."
The final page is a back shot of both of them standing next to each other, Wolfwood's head tilted slightly to the left, not fully believing Vash as he says, "That doesn't answer anything, Spikey." Vash responds, "There's no need to talk about it! You should enjoy your food. Let's have a drink too?" Wolfwood responds, "Tsk, tsk. Fine, yeah. I could use one." END ID]
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In honor of the @rw-ship-showdown I wanted to write about Artihunter as someone who jokingly slapped them together pre-downpour and still thinks they are actually very compelling. Just not in the super soft love wins kinda way (Although I get why people like that more)
And the only way I know how to do that is talking too much so heres a far too long slug essay-
Obviously the slugcats don't offer a ton of characterization but theres not nothing to work with. Their stories, whether by their roles in it or the overarching themes do provide a backbone to work with. Even gameplay itself can provide a bit. (for some more than others)
Hunter, to me, is ultimately a story about selflessness. The goal is to revive Moon, which is very much an act of kindness from both Hunter and NSH. But the weight of that action is much more significant for Hunter- Hunter is deeply sick. They're on the clock, and for all their skill in combat none of that will ultimately help them to survive longer than their body can hold out. Moon is a close friend of NSH but that means little Hunter- Hunter really gets next to nothing out of helping them, and ultimately pays quiet a bit spending their limited time alive fighting to deliver that neuron so that someone else can live.
To spend ones limited days on helping another, in a game that very much stresses the unwavering cruelty of the world and nature- is pretty notable. (And you could even say that Hunter being the Hardmode of Rain World adds another layer to this)
And then we have Artificer. A storyline that very much stands out to people as more… villainous (so to speak) than the other slugcats. Artificer's story covers a lot of things. Trauma, violence, revenge, etc. Revenge is a bit of a selfish desire- That need to see someone hurt as they have hurt you. A punishment that ultimately does not fix whatever harm was done- but feels good to see because you were hurt and now those responsible share that pain.
Artificer's actions are founded in that need for revenge, their pups killed for overstepping boundaries they didn't know existed. Is it not fair for them to be angry at that, to punish the scavengers for their violence with their own? Why should the scavengers ever be forgiven when they and their pups were not? And that's how you get that loop- Harm for harm over and over.
The original action has been lost in a spiral of violence for violence. And here stands Artificer- their very spirit scarred. Not just because they sought revenge, but because they never ceased trying to scratch that itch for violence as an answer. Artificer only has two paths for their story- killing the scavenger king (Someone who, really, has little to do with the original 'crime' of the scavengers, but represents an important individual to them- as did the slugpups to Artificer), locking themselves as karma one for good and spending the rest of their life chasing creatures that no longer even fight back in a warped sense of closure- or to dissolve themselves in the acids of the void sea because they're too far gone to find any real peace.
They can't meaningfully recover from that state, not alone, twisting in on themselves. Even if they halt their actions, they've been using violence as a feeble defense against their own pain- violence that no longer has any real direction or basis. Artificer gets no real closure from killing the scavenger king. All they can do is continue the cycle, or try to scrub it away. No real peace in a prison of their own making.
So you have a creature, who even with a strict timer on their life- a body that will crumble to disease, spends its last bit of time on saving another. And another who was so caught up in the pain of loss that were eaten alive by their own anger, poisoned their own soul on such a deep level even self-proclaimed gods have no solution for them.
What peace can they offer each other? For Hunter, its only a fleeting moment of happiness- of selfish love, before their own body fails them. A bit of indulgence in something for themself. For Artificer, its a single, comforting thread to ground them again, something tangible to protect and care about again.
But thats a thread that will ultimately be snapped under the cruel indifference of the world. Hunters timer will tick down regardless of if it takes another with it. Its a tragedy- its doomed to end badly. Whatever good it offers to either of them to find each other will only provide the fleeting comfort of a band-aid that will be ripped away too early.
But all that can be worth indulging in anyway, if only for the moment. It doesn't change the ending, but the ending was never going to be happy.
Its can so yuri
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no because m still confused at everyone saying this is a bad/boring event. Every Single Server Wide Event these past 6 months have been very lore and riddle focused, with a minor focus on pve during those lore events. it felt unbalanced. the admins have stated before that they want to do events for all playstyles. this is our First Time getting a proper server wide event for a different play style.
the pvp guys need their enrichment too. there is still lore and riddles in this event but thats the minor focus! and thats okay! sometimes other playstyles need to be accommodated and have a place where everyone knows its gonna happen! main island has a gentlemans agreement to not go stupid go crazy between the islanders and that makes it boring for the pvpers. sure they Can set up their own little scuffles with rules but theres something fun about The Hunt that you cant do on main island.
the pvp guys dont get to show off a lot in events. a lot of them dont participate in the lore events point blank OR they get assigned to pve clean up duty while the loreheads get to learn secrets. if you arent able to find entertainment in this event its okay to stop watching for two weeks! ur fellow fans will keep you updated on here/twitter/discord.
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tim and bernard who break up and it's nothing big, no one cheated or anything. it's just their lifestyles didn't work out well together. tim cannot give up vigilantism currently and bear cannot handle the level of danger tim puts himself in. and on the other hand, tim cannot handle the fact that bear chooses to run into danger as an emt bc he already worries about everything but now he has to worry if he'll find his boyfriend convulsing from fear gas in a random alley but also bear who felt the life drain out of darla cannot stand the thought of not helping people and runs headfirst into dangerous situation after dangerous situation hoping that every person he saves can somehow make up for the fact that he could not save darla.
(he very pointedly does not think about the fact that there was nothing he could do because if he thinks about that, he'll spiral until they have to lock him in arkham too)
and so they break up but they were tim & bernard in high school and when they started dating they balanced out the worst of each other and they became tim&bernard. and everyone who knows them, knows that they're better together but they cant be together, they refuse actually because they cannot lose another person to the violence of gotham and by the time they figure out that they cant work together as long as the other is an emt or vigilante, it's too late for both them. they've already left too many pieces of themselves in each other.
tim still knows what bear means when he says "tim" in that exasperated voice. tim still goes boneless when he hears bear say "baby" in that firm tone. bear can still read tim like a book. he still knows the right way to massage tim's neck so that tim can go to sleep. everyone at the first responders gala knows not to bother ceo drake-wayne and senior emt dowd when they're talking.
(and if they're standing a little too close to each other than what is normal, who are they to judge? everyone knows that dowd and drake-wayne have history)
and if everyone on the night shift has caught red robin with his head tucked into the crook of emt dowd's neck as emt dowd runs a soothing hand up and down the vigilante's back, well then, they just quietly back away.
(after all, dowd's one of like, five, emts that can get the bats to receive medical treatment so if turning a blind eye to whatever the fuck they have going on is what allows them to give back to their heroes, then the night shift will do it every time)
and of course, tim and bear are practical people. they loved (love) each other sure, but when your lives are fundamentally incompatible, well, you cant get too stuck on the what-ifs, that's for sure. and so they do find love with other people and yeah, maybe it's not what they expected love to be when they first fell in love with each other. it's not the bubbly, stomach-swoopy, cant stop grinning, feeling that permeated tim&bernard's early days or the i Know you/you Know me that was their middle or the quiet despair that was their end but it is contentment. and in a life with as many losses as theirs, contentment is something they hold dearly
and they're happy! truly! but sometimes, at galas when they're making each other snort champagne out their noses or in darkened alleyways when their clothes are both stained with blood or at rallies for stricter gun regulations in gotham where they both sit too close to each other, fingers enclosed around each other in a death grip, when the presenters inevitably bring up grieves
(worst school shooting in gotham in decades, there's blood on their hands and blood in their mouths and darla is dead in between both of them and there is a chasm so wide that they are screaming to get their voices across and she will always be dead and maybe this had always been the problem that she is dead and there is no coming back from that and that there is blood on their hands and blood in their mouth and blood on their han-)
but sometimes, most especially on opposite sides of the street, as life pulls them in different directions, just sometimes, they see each other and just for a second, nothing too long, the flap of a hummingbird's wings, the time it takes to blink, an electron's orbital, they look at each other and for the briefest moment, blue on brown, a barely noticeable stutter in their steps, the space between heartbeats, because this is all they will give themselves because they do not dwell on what-ifs or what-could-have-beens, or what-should-have-beens, or delusions of a softer world, their eyes meet and they think to themselves, god, in another life, i would have really liked just doing laundry and taxes with him.
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