So, in light of the most recent events related to botw's sequel, Tears of the Kingdom, I thought it would be alright to share my thoughts on a certain "criticism" that has been given to botw throughout the years and that may show up again as the sequel's release date nears.
(I don't know if anyone will be reading this, really, but I just need to SAY IT, so forgive me if there are any mistakes or if I fail to explain myself at some point. I'm just vomiting my thoughts here).
First off, I want to make it clear that botw is NOT a perfect game (there's no thing such as a perfect game, really), and the same thing will surely happen to the sequel. It's okay to critisize a game. I do it all the time! And seeing everyone's arguments as to why botw failed in some aspects is really fasctinating! I CONSTANTLY find myself agreeing with some of these opinions.
What I don't (and never will) agree with, however, is this weird saying that claims that botw "is not a real Zelda game."
It's okay if you think that. I do understand where you're coming from. Because the truth is that botw was explicitly made to change this "classic Zelda formula." And (kind of ironically), to do so, they had to go back to the very first game. To the roots.
But I think that, as a fandom, we should stop for a moment and think about what really makes a game a Zelda game.
Is it the title "The Legend of Zelda" that automatically makes a game a Zelda game? Is it having a guy in green running around and solving puzzles? Is it the special items that you collect as you play? Is it the music? Is it the dungeons that you have to solve in order to progress through the game?
Well, to be fair, it's okay to agree with some of these. I don't blame anyone who does! Some of these things have been really important in previous Zelda games.
But, to me (and this is completely subjective), the heart and soul of this series is actually just... the feeling of adventure. Of being part of the world and experiencing the same things that Link is going through. Of traveling through Hyrule as if I was really there, meeting characters and helping them and getting to know the land as if (again) I truly lived there. Of becoming the hero of my own story.
I've always been a huge fantasy fan. And few series have succeeded in the very difficult task of capturing that very sense of adventure. One of those few lucky ones is Zelda. I'll never get tired of Zelda games because they just provide the kind of feeling that every story in fantasy (and most of fiction, really) should mesmerize you with. And I'm just so, so grateful to the incredible development team behind each of these games for making such masterpieces every once in a while.
So. That being said. To me (and, again, keep in mind that this is very subjective), botw is the Zelda game that takes that feeling of discovery and adventure to another level.
I'm sure you all know what this game is about, so I'll try to be quick. One of the first images you get during your very first minutes of gameplay is this huge world bathed in sunlight that stretches out as far as you can see. You are in that world. You can explore it as much as you want, at your own pace. It's your adventure. You decide, and the game just gives you the necessary tools for it.
And when you finally glide away from the Great Plateau (I don't know about you, but I took my sweet time just exploring that area that seems so small in retrospective, compared to the rest of Hyrule), you step on the actual world that you'll spend most of the time in for the very first time. It's quiet and lonely, but you can still feel that same excitement, giddy joy and sense of adventure I was talking about earlier.
I'm not by any means trying to say that botw is the best Zelda game. I won't be that person. All I'm saying is that, for me, it was the one that worked the most. You may or may not agree, and that's okay.
Yes, botw is different to what fans were used to. No, it doesn't have traditional dungeons or a clear, linear story and path that you have to follow. But, in my opinion, that's one of the many beauties of botw. It's a breath of fresh air in a series that has used the same formula for many, many years. Maybe I'll make a separate post about my take on dungeons and my opinion on botw's narrative. But, for now, I'll try to be brief.
The Divine Beasts in botw were great. They aren't the best dungeons in the series, but they had really cool puzzles. To me, the problem is that players can't tell the difference between each dungeon. I wouldn't be able to, right now. I don't know which puzzles were featured in each dungeon because, from the inside, they all look kind of the same.
The developers were clearly trying a different approach. They didn't completely fail, but there's still room for improvement.
However, I don't think it's fair to say that botw is not a Zelda game because it doesn't have traditional dungeons or because it doesn't follow the classic formula. This series has always been about changing and reinventing itself again and again. That's why it has lasted this many years without truly stumbling and failing, and that's also why it's so beloved.
So, I don't think we should center this series around just dungeons. It's not fair to botw, and it's not fair to the series as a whole.
I hope this wasn't too long😅 I love sharing opinions with other fans, so feel free to say if you agree or disagree with me! There's just so much more to this series, and I really needed to talk about this, I guess. And now that the hype train is back, there's no better time.
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