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#this is my most complex 3d model yet lol
calypsolemon · 9 months
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microwaveable
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blueskittlesart · 1 year
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do you have any tips on like, starting emulating? i was playing a version of wind waker ages ago on citra i think but i remember nothing about how i set it up or anything
i unfortunately can't give any tips on citra because my computer's graphics card is actually too low of a model to run it, but from what i've heard citra isn't really the best option for 3ds emulation anyway. it runs slowly if at all and has some intense framerate drop problems. in almost every other instance i recommend 3ds hacking, which allows you to take a regular 3ds and bypass the security locks that prevent it from loading and playing pirated ROMs. with a hacked 3ds you can play any 3ds game you can find as intended, with the original control scheme and configuration.
for DS game emulation, i will cautiously recommend desmume, although i have only ever used it for low-load visual novels that don't have complicated control schemes or timed elements, and even then i experienced some minor speed drops, so i can't attest to its usability for more complex games.
for gamecube/wii emulation, i once again recommend a hacked console. gamecube emulators can be loaded onto a hacked wii and function very well as long as you have a gamecube controller (i do NOT recommend using the reconfigured wii remote for these emulators) and, like a hacked 3ds, a hacked wii can load and play any compatible rom regardless of how it was obtained.
for consoles like playstation, gameboy, n64, etc, i personally have a retroid pocket 2, which is a console designed to emulate retro arcade games that can run emulators up to about an n64/psp level of processing power. i prefer this because i prefer physical buttons and joysticks to keyboard controls and, as previously mentioned, my graphics card isn't good enough for higher-load emulators, but most pc rigs will have enough processing power to run those emulators themselves, though depending on the emulator you may have to build the emulator yourself using visual studio or some other interface, which is something i'm still learning myself. the retroid runs on the MAME framework, which is a multi-purpose emulator that requires building to run on a home PC. this is also part of why i like the retroid, MAME comes pre-installed so I didn't have to build it myself! but it's definitely possible to learn to build it yourself, my skillset just isn't quite there yet lol
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wastelandhell · 2 years
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Sorry if this question is too broad or imposing but I'm trying to get into modding Fallout 4 for the first time, mostly to make armor skins. What're the best tutorials? I've tried searching online but a lot of the tutorials are outdated. (Would also love to know how to bash existing skins together though modelling my own would be fun too). Again sorry for this ask I'm just so lost about how to get into modding lol.
Ahhh do not apologize for asking me about modding fallout. I could talk about the guts of this stupid game all day ahhh
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modding grip^
Unfortunately I...don't know any good tutorials. I think a lot of Fo4 modders came over already knowing skyrim or FNV. Most of what I know is based on outdated guides, old loverslab threads, my existing graphic design knowledge, and trial-and-error. I think armour is the best place to start because there are so many tools available (thanks tittymodders!), and you don't have to worry about needing 3DS Max for collisions or animations.
This is the only modding tutorial I've ever watched. It's old, but good to show you a proper workflow and how to set up your files. They use creation kit, but if you're just making armour its way easier to use xEdit. I don't even have the ck installed, I do everything in xEdit.
This is an excellent guide to outfit conversions. It gets pretty in depth, but you really don't need to bother with the dismemberment section if it's just for you. It's for FG reduced but you can use it as a general guide for weighting anything for any body and getting your modded outfit game ready.
Texture edits and outfit conversions are where I started and are probably the easiest. The best thing to do is just poke around mods you like and see how they do it.
Some tools:
xEdit: Plugin editor for creation engine games. If you're doing any kind of modding you should learn how to use this. Esl-flagging, running complex sorter, making bashed patches and making your own compatibility patches are skills you need if you want to run a heavily modded game.
Icestorms texture toolbox: the best texture tool, i use the "batch processing" tab at the end to convert .png (no alpha) and .tga (alpha) files to .dds.
Nvidia texture tools exporter: lets you open .dds file in photoshop with the alpha channel intact. You don't need a nvidia card, I'm all team red. Don't bother using this to export unless you have to, its slow as fuck.
Sagethumbs: Gives .dds files thumbnails in windows explorer.
IrfanView: For quickly viewing texture files without launching photoshop. Also an excellent general image viewer.
Bethesda Archive Extractor: Crack open those .ba2 files and get to the goods.
Material Editor: What it says on the tin, lets you edit Fo4 and Fo76 material files. These are like containers that have the paths to all your textures and how they are to be shaded to attach to .nif files.
NifSkope: View and edit .nif files. Dev 7 is the recommended, but Dev 8 can open Fo76 meshes if you want to backport those.
Outfit Studio: Even if you don't use body replacers, this is an incredible tool for editing and weighting meshes. If you're making armour you need this. This is also where I make most of my mashups: you can pull parts from different outfits, slap them together, and export them quickly and easily.
Blender: It's free and it works. Learning to navigate this is going to be your biggest hurdle but it's worth it, trust me. Thankfully blender has a huge community and hundreds of tutorials. This is where I make my hi poly models and do all my retopo/uvs. I also prefer to use blender to edit meshes because it has more robust editing tools.
PyNifly: What I use to import/export .nif files from blender.
Fo4 is made in the 2013 version of 3DS Max and the havok content tools but i haven't bothered to pirate that yet. You don't need it for armour anyways.
I'm sorry this is so long and rambly. If you have a more specific question I might be more helpful ha.
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noddytheornithopod · 5 years
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Danganronpa: Ultra Despair Girls Playthrough
So yeah, I finally got UDG and now I’m playing it. Will give thoughts after each session.
Okay, some of these shots of Komaru are pretty uncomfortable. The moment we get a female protagonist, the camera has to perv on her. It’s... uncomfortable.
This game definitely has a more brutal tone. We’re seeing dead bodies and violence everywhere. It’s... a lot.
I’m not exactly into the constant format changing for cutscenes and dialogue? Like, we get some as 2D anime, some in the game’s 3D style and then we have in-game stuff with the 3D models but with the character sprites next to the dialogue. Oh, and then we get stylised 2D in the vein of Danganronpa executions, and flashbacks that play out like in-game stuff from the other entries. Granted we end up getting less of the anime, which sucks because that’s the best looking format. I’m not really a fan of the 3D animation style, it just doesn’t look fully realised? Like, it reminds me of a parody or something people would make on YouTube, especially the way they move as they talk. And I mean, them moving as they talk while they have a sprite on screen conveying their emotions more effectively makes at least one of them redundant, right? But yeah, there’s a lot of style switching and I’m not a fan.
Yay, Byakuya! Our favourite prick is back to save Komaru... but apparently he gets kidnapped on the way after she escapes her prison. Kinda surprised they didn’t have it be Makoto given he’s Komaru’s brother, and it would raise the stakes, but then I guess they needed to get Toko involved too so I’ll see how it plays out first (or they kidnap both lol).
Towa City sounds interesting, the idea of a place that escaped the worst of the tragedy from their advanced tech and being wealthy bastards, except now the Warriors of Hope (which TOTALLY aren’t with the Remnants of Despair... I mean, they have an army of fucking Monokumas) are causing trouble there.
I think I’m getting used to the controls and kind of game this is? I’m managing fine at least. Fire rate is slow though lol
Komaru, even for someone isolated for 1.5 years (so I guess this is six months after Trigger Happy Havoc) can still have some pretty dense moments. Runs in the family? :v
Fucking Nagito Komaeda is here and is a servant to the Warriors of Hope. Even as we know he’s a Remnant of Despair, you can tell there’s more to him than just being a slave salivating over Junko. Wonder if he has his own thing going on, or he’s just gonna be a slave to kids. Also... that is such an edgy look for him. Seriously. :v The freaking chain especially. And gosh, even here we have to hear him call Komaru boring and uninteresting.
The Warriors of Hope I’m not sure on yet. Monaca despite not openly the leader is clearly the one in control with how theye look to her, thought also god I HATE the “disabled villain” trope. Unless she’s faking, which also sucks. Jataro and Kotoko have potential I think even if they’re currently a bit one note, Nagisa already seems more complex which is cool especially with the more serious attitude and obvious affection for Monaca, but Masaru is annoying. Not really into the loud boastful extrovert type. Also IDK what this Hope’s Peak Elementary thing is all about.
So the Warriors of Hope have taken over and are killing adults to make some paradise for kids, and Komaru is released back into the city to be hunted. Also when they were saying how great it will be with no adults, I believe Kotoko saying that it will be great because there’s gonna be no paedophiles got a legit laugh out of me.
Genocide Jack/Toko coming back in was pretty cool, and given we’re more focused on her I’m getting into her character more than before. That being said... WHY? To whoever decided to add the Byakuya fantasies... WHY? WHY???? What if someone in my house heard me and I had to convince them it’s just a weird perverted video game and I’m not actually watching porn on my TV? WHY????????????? Also... the white splatter as the fantasies fade out just makes it even worse.
IDK if it’s just me but some of Komaru’s design reminds me of Kaede’s? The face at least.
Toko is still gonna be Toko I guess, lol. Also makes sense she can’t properly be in the Future Foundation because of Genocide Jack. Also lol, she even referenced Hina and Hiro even being in... albeit not in the most flattering way.
Look, as... whatever the fuck the Byakuya fantasies are, the pig thing kinda got a laugh out me be because of how ??? it was?
Finding books is a cool mechanic actually, especially how it ties to the characters. Also gives the chance for fun interactions. Also... Toko calling out that book for making light of DID? Is this Danganronpa poking fun at itself? Just because you make fun of it doesn’t absolve you. :P The thing with Komaru being an anime fantasy certainly was.
Speaking of poking fun at itself, they’re definitely self aware here lol. Even here it’s still constructed like it’s a game. Also WTF are the Monokuma headed kids.
Why is the save mechanism... that? I guess it’s for the kids, but... still? Why???
Hotel was actually a pretty cool setpiece.
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lunaticlabs · 4 years
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Welcome to solid modeling for beginners! Each week I’ll post some new and exciting things so you can try your hand at solid modeling. It’s easier than it looks to get started and once you do, you’ll be able to create amazing things that you can 3D print, plans to build something really cool, or maybe you just want to create some art! You can do anything you want with solid modeling, that’s the beauty of it! Let’s get started.
So this week is more show and tell. Before we can start solid modeling you need to learn to see objects as simple shapes. Now, personally I think the best way to explain this is to show you how to do this firsthand. So today I will be using solidworks to recreate this cat toy, shown below!
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It just happened to be the most complex looking shape I could find, but when we get started you’ll see that in reality, it’s just a few really basic shapes that you combine to get this design. Now I’m going to break these steps down as a demonstration, but there is an even simpler way to do it by combining all the steps. Basically we are going the long way so you can understand how to start looking at things you want to solid model, but it isn’t the fastest or easiest way. It’s just the best way to get you thinking about solid modeling.
With that said, I had someone in my class cheat (Hey K, you big cheater lol!) and she tried to hand draw the outer shape and revolve it around an axis. If that doesn’t mean anything to you, don’t worry I’ll explain. However, we’re going to do it the way I showed my class. First if we stare at this shape long enough the first thing that jumps out at me is that it’s really just a cone with the top cut off, like outlined below.
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So that’s the shape we will use to create our model with! Now I’m going to demo this in solidworks, it’s my prefered solid modeling software, but you can use sketchup to do the same. I’m going to activate a free 30 day trial in about 2 weeks so you’ll be able to follow along more closely at home using that and I’ll make sure to show you how you can do this in sketchup as well. However, for these first few classes, I really want you to think about HOW shapes make up the object. By understanding that, we can create almost anything and you’ll make it look easy!
After taking three rough measurements of my cat toy, I drew this same basic shape (seen above) on the front plane in solidworks by going to the sketch menu in solidworks and clicking sketch and selecting the front plane. Next I used the line tool and drew the basic shape, then I used the smart dimension tool to dimension the shape. The measurements were 1/2 the base, 1/2 the top, and the height. Now I’m only drawing half of this because we are going to revolve the shape about the center axis, again if you are confused, we will see it in just a moment. Below is the shape I drew with the measurements I found.
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Our basic shape of the cat toy, or at least half of it. Because our toy is circular, we only need half. You’ll see why in the next step!
Now keep this in mind, I’m going to freehand a lot of this. However, getting the rough measurements for the shape means it will look more like the cat toy when I’m done than if I just freehanded all of it. By freehand I mean guessing the measurements of the rest of the changes we will be making to the model. This is just a demo so the measurements in this example don’t matter. If I were making something to 3D print, or a blueprint for something I was going to build, then I would definitely want measurements, keep that in mind because when you model something the scale can be way off if you do not use measurements for the things you make, which I will be showing in the next class.
Now we have our basic shape and it looks like 1/2 a cat toy… if we squint hard enough. Next, I’m going to use the revolved boss/base command in the features menu in the features menu. Below you can see what that looks like. The axis of revolution is labeled as line 1. Line 1 is the blue highlighted line and was the left straight line in the drawing I made above. With that line as our axis of revolution we now create a circular shape that is the correct width at the base and top as the cat toy. This is why I only used half the base width and height.
Front view of our revolved boss/base function. Notice the width for the base and top are now 2x what I set, this is why I only used half the width in the first step
Here is a better shot showing what was done. We now have a circular shape at the base and the top. Basically a cone with the top cut off, just like our cat toy!
When we click okay we create a solid object with the correct basic shape and size as the cat toy we are modeling. The next image is probably not needed, but it shows the full shape that we’ve just created. I’ve colored it blue to make it easier to see against the white background. Normally solidworks uses a grey color when we create a part.
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Our newly created shape. If you have access to solidworks or some other program and are following along at home, congratulations you created your first solid model!
So we’re done… right? Not yet, we still need to cut out the shapes for the little balls on the inside. To do that we are going to create a sketch on the front plane. This is where the freehanding came in. I know the basic shape we want, obviously there is a ball on the inside track, so that needs to be circular. We have 3 tracks so we need 3 circles inside this shape. The first image shows the close up of the first circle, the second shows the three of them. I guessed at the distance from the center and the size of the circles and really I just based it on what I felt looked correct. Just remember, I could have taken the measurements directly from the cat toy and done this far more accurately.
Close up showing the first circle I drew
All three circles drawn on the front plane.
Because this is centered at the origin in solidworks, I could have drawn these circles anywhere, but I chose the front plane because you may not always be drawing a part that is symmetrical so it’s not a habit I want to reenforce. Notice I drew the center line to orient everything from. It may be hard to tell from the image, but that is a dashed line, you can create lines that are ignored by solidworks (for the most part) by clicking on the line and in the line properties menu checking the for construction option. I also set the distance between the base and top as centered between the lines, if I were to change the base or top width, solidworks would automatically update where this line is drawn because of that, we’ll get into more detail about that another time.
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Once you click the line (highlighted blue) the line properties menu will appear and you can select for construction.
Okay we have the cutouts for the balls, now we could do something similar to the revolved boss/base called revolved cut. Instead of creating a solid body, a revolved cut will cut out the shape you select from the solid body. However, this would only give us circles internally and we wouldn’t be able to get to them like you can with the cat toy. So we have one last step before we can do that, we need to create the opening for the cats to reach in. To do that I’m going to continue in this sketch and use the rectangle tool.
You have a lot of relations you can add to a line or shape you draw. A relation is how the objects relates to another object. For example those circles I drew, I want to add a rectangular cut out and attach it to those circles. To do that I’ll draw the shape and add a relation to the corner of the rectangle that says it is coincident to the circle. That just means that no matter what happens those corners are going to touch the circle. I decide to place the rectangle 0.5 inches away from the center of the circle. Because the end points of the rectangle are coincident, the height of the rectangle is fixed and is a function of that distance.
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A few things worth mentioning. First all the lines are black with the exception of the ends of the rectangle. That means that they are fully defined and I cannot move them because they only have one solution based on the measurements I set. The only blue lines are not fixed because I did not set a width for my rectangle (notice there is no measurement there). I don’t need to create one as long as the rectangle extends past the part because I’m using it to cut into the part (the blue solid object we created first). I follow this process for all three of the circles. Setting the same distance from the center and the coincident relations means that they will all be uniform.
Now we are almost ready to make our cut, but first to make things simpler for solidworks, we are going to remove the overlapping parts to create a single outline of the shape we want to remove. This step isn’t needed, but I wanted to do it anyway so I wouldn’t have to select the areas I wanted solidworks to cut (I’ll show you what I mean next). So to remove those lines I’m going to use the trim entities tool. It’s a scissors shaped icon and will remove the line up to the next line. To use it you click next to the line and drag it over the line you want to cut (like scissors) anywhere the tool touches is trimmed to the next intersection so you have a single shape to cut out as you can see below.
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If you look at the bottom circle, you can see the line I used to cut with as I was cutting. Anywhere the line touches gets cut back to the next intersection of lines, so I could trim the overlap and end with the circle and rectangle shape combined as shown above.
Now we are ready to cut out the material and we will see that our cat toy model looks very, well cat toy like. This time while I’m still in the sketch, I click over to the features menu (top left of the shot above) and I can select revolved cut. Just like the revolved boss/base it needs an axis of revolution so I use the line I created for construction that marked the center of the object. By revolving the cut 360 degrees, we see something like this (prior to accepting it).
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The revolved cut prior to accepting it. This shows the area that is being cut into and the result will make our shape much more cat toy looking. You can now see clearly why we needed to add the extra rectangular shape. This gives the opening to the cat toy, but it’s not the same diameter as the balls meaning they wont fall out.
So we made our cut! This isn’t very easy to see in the program so I changed the color of it to orange, you’ll see why as we continue.
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Now we have something much more cat toy like. We’re not quite done with it, but we’re close!
Okay so we have our shape and it looks very close to the toy, but there are still some issues. First it’s hard to tell from the photo, but there is a hole cut through the entire center, so we’re going to want to copy that! To do this I can create a sketch on the bottom face of the part. Again, if you’re using solidworks and following along (even though this is just a demo) you can do this by rotating the part and selecting the bottom face, then clicking the sketch option located in the sketch tab of the top menu.
All were doing is drawing a circle that we can cut out the inside bit. Again, I freehanded this, so I just made it the same diameter as the top. Below I’ve rotated the shape so you can see the bottom and the sides to help you orient yourself.
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Our circle that we will cut out of the part
This time instead of using the revolved cut, we are using the extruded cut located in the features menu. Unfortunately, if we just do an extruded cut it will cut a cylinder shape in our part. This would ruin our part as we can see below!
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This would eliminate most of our part!! We can’t do that!
Thankfully we have a way around this. Instead we’ll use a drafted cut. I set it to 17 degrees, but really I just changed it until it would no longer cut into the outside faces.
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The drafted cut option (highlighted) makes the cut smaller (by the selected degrees) so now it’s more cone shaped just like our part.
Once we’re happy with the cut, we complete it and we get something that looks like this as seen from the bottom!
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The result of our drafted extruded cut
So were done… right? Well sort of, I am mostly happy with how it looks, but we still have all those rounded edges and things and ours looks more squared. So to do that we can add a fillet (pronounced fill it, said together). Click on the fillet tool (circled in red below) and I selected the top corner (highlighted in blue) for all but the bottom, the bottom I selected the bottom side of the face to make it match up with our cat toy. Then I adjust the radius of the fillet until I like the way it looks. In this case it was a 0.9in radius, the smaller the radius, the smaller the curved edge, the larger the radius the larger the curved edge.
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The program shows me a rough shape of how the fillet will look before I accept it (fillet tool circled in red). 
So after all that, I use the fillet tool for a few more corners and end up with a very rounded cat toy that looks very much like the real thing.
You can also see why I picked the color scheme I did. We’ll go over how to do that in later posts, but this was just a (somewhat) quick demo to show you that if you can break the complex shape down into the simpler shapes that make it up, you can create very cool looking parts with minimal effort. This whole process I could do in a matter of minutes and it really looks like it should be harder than that. That’s the power of taking a moment to think about what shapes make up your part instead of trying to copy the shape directly.
Just for fun, below is a rough render of what we just created over the original cat toy image. If you didn’t notice, it’s also the main image for this post. It looks pretty good to me! We’ll go over how I rendered this as well, but for now just know it can be done.
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The fillets might have been a touch too big, but for doing most of this freehand, it looks pretty darn close to the original!
So my lovely readers, if you’re here for the long-haul (and I hope you are!) your goal for this week is to look around your home for something that has a complex shape and try to see if you can find the simple shapes that make it up, just like I showed today. Getting in the routine of doing this early will help you a LOT when we get into the actual solid modeling. Learning the tools is only half of what you need to know. We’re going over the first half and what I think is the most important half, the how to think about your part in a way that makes it easy to model!
This was a long post, maybe in the future I’ll break it up a bit, but really we made a complex looking cat toy in just a few simple steps.
With that, welcome to week 1!
Day 299: Solid Modeling - Week 1 # PhDlife #PhDchat #academicchatter Welcome to solid modeling for beginners! Each week I'll post some new and exciting things so you can try your hand at solid modeling.
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terramythos · 7 years
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Review: HIVESWAP ACT 1 by Whatpumpkin Studios (2017)
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Genre/Tags: Atmospheric, Puzzle, Adventure, Parallel Worlds, Multiple Protagonists, Female Protagonist, LGBT Protagonist, Humor, Science Fiction, Lore Heavy, Multi-Part, 2D.
Warnings: Genocide and emotional abuse/neglect are both pretty heavily referenced. They’re both called out for being awful.
Playthrough Notes: I’m told stuff you do affects future acts as well as the parallel game. But I have absolutely no idea what notable things I’ve really done at this point, so… lol?
My Rating: 4 / 5 (Recommended)
**Minor Spoilers and My Thoughts Follow**
Xefros, I am going to do my absolute best to raise your standard of friendship to the point where having your name remembered is not the nicest thing anyone has ever done for you. -Joey
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My Summary: While this is takes place in the same universe/continuity as Homestuck, it’s its own distinctive side-story. Evidently this game will be published in four acts with a sequel/parallel game called Hauntswitch, also comprised of four acts. Which I guess makes for eight games total? That’s crazy.
You play primarily as JOEY CLAIRE, who is playing outside with her brother JUDE HARLEY when they are attacked by some weird monsters. As a result, Jude holes himself up in their treehouse while Joey flees into their weird expansive mansion and hides in her room. The two of them put their heads together to navigate the now hostile homestead and solve puzzles in relatively straightforward point-and-click. You learn about Joey’s generally absentee adventurer father and her now deceased mother, and her thoughts and attitudes on a variety of things. Joey eventually escapes to the attic and uses an ancient family heirloom from her late mother to unlock a weird alien relic.
As soon as she does, however, she is thrown through a portal onto a strange alien world known as Alternia, trading places with someone from that world. Once again solving a variety of point-and-click puzzles, she explores this alien world and befriends an alien “troll” named Xefros.. She has to team up him to help with that world’s conflict and find a way home. Meanwhile, a troll named Dammek has been sent to Earth in her place, and the consequences of this are not yet known. 
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The Good:
This game is visually quite nice. The backgrounds are hand-drawn with an immense amount of detail, and the character animations and cutscenes look very fluid. It’s good they went for the 2D approach and scrapped the 3D models, because this looks much nicer. The amount of detail in the backgrounds went a long way in making the world feel genuine and real.
Once you reach the actual “swap” part of the adventure, things really pick up in terms of story and character. I was worried because the Earth part seemed to drag a little bit, but the overarching conflict and level of world detail is appealing once you get there. That’s not to say the Earth part isn’t interesting, but the stakes are relatively minor.
The minigames were quite cool; there’s the turn-based (ish) “STRIFE” sequences which nod to the comic, and a version of SNAKE used to open doors. They’re well-animated and worked quite well. I thought it was pretty cool that they bothered to include minigames at all for a rather short and simple adventure game.
In true classic adventure game fashion, the number of interactions between items you pick up and various objects in the environment is frankly insane. I want to know who was capable of writing dozens of unique dialogues about using a jar of spice or a pigeon on every item in the game world without it falling flat. These also lead to some interesting bits of information (and amusing achievements).
The writing in general was solid with a good sense of humor. I laughed at the official title.
Unsurprisingly, the soundtrack (composed by Toby Fox and James Roach) is very good and brought the game to life. Some of my favorites were Snake Escape, That’s How I Beat Snake, Rustblood, and Wish You Were Here. Those are links if you’d like to listen. 
The game feels true to some of the best aspects of Homestuck; nostalgia and the sudden emergence of surprisingly deep/complex lore. Joey’s room, for example, really brought me back to my own childhood. And, of course, most fans of Homestuck will probably be thrilled how much this game expands on troll culture and Alternia in general.  
Homestuck fans will probably enjoy the references to the comic; it’s obvious who Joey and Jude’s father is, who their babysitter is, the design of the portal, etc. There’s also smaller references in dialogue and some of the objects you interact with. At the same time if you haven’t read it, these things won’t really bother you; they’re extraneous details.
I liked the characters! Joey got the most screentime. Xefros and her definitely felt the most well-rounded, but you get a glimpse of the other characters through dialogue of the main two. Probably the most interesting thing was the character relationships. The only one who feels a bit underutilized is Jude, but you do get details about him and he will be one of the stars in Hauntswitch so… make of that what you will? 
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The Mediocre:
For being an adventure game, there really isn’t much in the way of puzzles as of this act (with one major exception). There’s some minor “use x item on x thing” parts but that’s about it. This appears to be intentional, as the game lampshades this by setting up big puzzles that get solved rather easily and calling attention to it. Overall the game seems more concerned with telling a story as you navigate various setpieces, which may or may not be your thing. I was fine with it as that’s pretty true to the premise of mspaintadventures.
It’s hard to say, as someone who read Hometuck, whether or not this is as approachable to someone unfamiliar with the source material. My thought is yes-- it’s an independent story. But there are a lot of references, and newcomers may be confused by some aspects of, say, troll culture. This might be a good starting point for people looking to get into the series because I feel like a lot of references would work well in reverse as you discover them in the comic.
I am told that this game Has Bugs, some of which are gamebreaking. I do not deduct on this because I did not personally encounter any, but it’s something to keep in mind. Save often.
The Bad:
There are some parts where it’s just really difficult to tell what the game wants you to do, which can be frustrating. It’s less puzzle solving and more mashing everything until something works. I consider that a pretty major flaw of adventure games in general.
Act 1 is short; my total play time was 3 hours. On one hand, this isn’t bad because I kickstarted this game and will be getting copies of the subsequent acts. But $7.99 for a 3 hour game is a bit excessive for people who don’t already own it. It might be better to wait for a full release.
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Final Thoughts:
To be completely honest with you, after the development hell this game went through I expected it to blow chunks. I was surprised by how nice the game looks and feels. The story is interesting enough that it doesn’t just feel like fanservice, which was another concern of mine. It takes place in the same continuity as Homestuck, yes, but it’s very much its own thing, which makes it a good fit for fans and newcomers alike.
The concept itself is quite interesting and makes sense for the universe. I greatly enjoyed the level of detail to be found in the environment of each area. The artists working on the project really outdid themselves. And it’s always a good sign when at the end of a first “part”, I feel the desire to continue the story and see what happens to the characters.
Of course, the gameplay is also pretty good. It’s not mindblowing or anything, but other than the occasional small clickbox it plays pretty smoothly. As mentioned earlier, it feels more like a story than a game, which may or may not appeal to you.
Again, though, I think it’s priced too high for what you currently get. I assume they will release subsequent parts and bundle them for a better deal. But if I wasn’t already a fan and didn’t already pay for the game five years ago, I probably would skip on it until there was more bang for my buck. Catdeer. Whatever.
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“WISH YOU WERE HERE”
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markoberposts · 8 years
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Entertainment Cont.
---Perhaps in wanting to hurry to avoid today's Friday the 13th  (lol), I finally once again took a bit of time to go out and see the latest couple of movies that I'd been wanting to see lately, these being Rogue One and Passengers.  First, I saw the latest new Star Wars movie, Rogue One--which for some odd reason I keep catching myself spelling as “Rouge One” entirely by accident (I think)--within our local IMAX theater here in 3D.  And beyond experiencing some bladder issues at the time that had forced me to miss a bit of it (lol), I enjoyed the movie quite a lot as I’d expected that I would.  After all, it’s a Star Wars movie so how could I not?!  I found the various little parts in the movie where they hooked it up with the central Star Wars story background to be both of course desirable as well as adequate.  I loved the Asian guy in the movie, finding him to be highly enjoyable to watch.  The main actress, however, although okay, didn’t seem to leave me with very much feeling for her character in the end.  In fact, the most that I was left remembering about her in the end was how her lips had a little gap along the upper lip that left a little hole going into her mouth, which had given me the impression of her being a female model, although this was based solely on my subconscious reaction and not on any form of reason.  But it may have had a bearing on why I hadn’t felt quite as emotionally involved in the role that she was playing in the movie.  As for the second movie, Passengers, with my not having studied any reviews about it beforehand along with loving Jennifer Lawrence as well as science fiction stories in general and especially involving space travel, I was disappointed in the low-turnout at the theaters that I soon discovered for the movie.  I base this statement simply on the fact that it was showing in one of the smaller theater-rooms within the theater complex.  Curious as to why this was the case, I later became disappointed in finding that it had some bad reviews on the Internet concerning it.  Frankly, I enjoyed this movie even better than the new Star Wars movie that I’d just seen minutes before it in the same complex (IMAX being a part of the overall theater complex at the mall that I’d seen these movies in).  I found myself feeling exactly the same as each of the actors felt at each phase in the movie.  (SPOILER ALERT!...)  In order words, when Chris awakened Jennifer (who had the beautiful name of Aurora in the movie), I found myself feeling like I’d have done the exact same thing even knowing that I’d be ruining her life as a result.  And when he was going to let her kill him in his bed later as a result, I completely identified with his putting down his arms to let her hit him with the heavy object (which obviously she couldn’t go through with).  I’ll admit, however, that I don’t always understand why women get as emotional as they often do a bit more so than men seem to in general, but I nevertheless have learned to of course expect it to generally happen.  So when Jennifer reacted as she did to learning of the news that he’d awakened her intentionally, I had fully expected the reaction that she gave toward him.  Yet, to me, I fully understood the same point-of-view from the very beginning exactly the same way as the engineer guy who had later awakened expressed things to Jennifer, this being that it’s just human nature that a drowning man will pull down another man with him as an instinctive reaction.  So although she didn’t seem to see it from this point of view until he said this to her, she finally obviously forgave him and gave in to both her love again toward him as well as her need to combat against loneliness.  So of course the movie ends as well as I suppose that it could under the circumstances.  She’s eventually given a new chance later on to go back to sleep and regain her life later on the new world, but passes it up to live out her remaining life with Chris in the end, which makes it a love story with a pleasant ending.  And the ship in the end, 90 years later, apparently makes it to the new world that it’s headed for, with all of the remaining sleeping passengers awakening at the correct time as planned (thanks to some heroic efforts from both Chris and Jennifer earlier during the movie).  The only thing that had left me wanting something more at the end of the movie, however, was wondering why they hadn’t shown any future generation coming from out of the two of them.  In 90 years, such a future generation would have still been somewhat old but probably would still nevertheless be alive.  And I’m sure that in all of those remaining years, they probably would have had some kids together.  But perhaps they took the more decent route by realizing that to produce kids in such an environment probably would be too selfish an act that would cause problems both for the kids as well as perhaps even for the other people on the ship, being that it would have unexpectedly taken away even more from the remaining food supplies and such for them to add additional human beings into the on-board passengers.  But that certainly would have taken a lot of both effort and luck, I would think, to have prevented a pregnancy from occurring during all of those remaining years together.  But I suppose that their technology on-board the ship might have made such a thing easier to accomplish, I guess, especially with their advanced medical pod such as it was.  But as usual, I loved Jennifer’s both acting and beauty within the movie, and I enjoyed the story quite a lot.  So I’m truly disappointed and sad for her that it apparently didn’t get better ratings.  I’ve also always loved things that Keanu Reeves has been involved with as well, and I therefore found it too bad for the ratings in connection with apparently his having produced this movie from what I’d gathered as well.  There was some negative news out regarding him lately, so one never knows whether this may have effected the public’s reaction to this movie or not.  It probably didn’t help the overall feelings toward the movie, even if people don’t use this as their direct reason for not liking it.  As for me, though, I felt exactly as Chris expressed within the movie toward Jennifer, that she is one of the most beautiful and charming women that we’ve ever seen.  So I couldn’t help but to enjoy this movie very much, and I certainly can’t see any truly valid reasons for it having gotten any strongly bad ratings.  It was definitely a very cool movie and I’ll see it again I’m sure at some future point in time in my life.  So chalk up another nice day of new movies for me that I was finally able to go out and see yesterday, and now I just have to make it through another Friday the 13th today, if I’m lucky, and then everything will  be great!!!   LOL    :)       (And isn’t it nearly a full moon as well?!  In fact, I saw a beautiful huge ring around the Moon last night upon getting home that of course was caused by the ice crystals within the cirrus cloud layer that’s been overhead here lately.)
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The Art From Homeowner Evil 5.
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