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#tho making iterators are fun even if they are kind of limited by the way they are
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The urge to write a drabble and check how I want to interpret MHOS but indecisive whether I should mess with canon characters of just make more OCs
One thing I learned from HK experience is that I can make my own canons and have as much freedom as the world gives me if I just make my own characters
But there is always that tiny fun idea of seeing OCs interact with canon that's always snuffed out of worry or fear I'll make it too much out of character (even tho I know that shouldn't stop me lol)
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rp guidelines.
Mun is Ash. She/Her. 21+. Ruthless Drama King keeps me prisoner. 
This blog is 21+ Nsfw/smut will not be written with those under 21 years old. I will not write with minors. 
I know there are a lot of rules here now but incidents, past stuff in rp scene kind of made it mandatory for myself to put down. Common sense lacks in some too so sorry it’s so long but ya know. Gotta do what we rpers gotta do. <3
tw: potential for triggering content & subject matter due to crime scene investigations/forensic profiling. strong language expected. he is simply a problematic aggressive character in most verses.
no godmodding. unspoken rule but please do not control my character under any circumstances. if you continue to break this rule however I may have to cancel our thread. only in extreme cases.
Don’t have personal triggers but I will not write my muse forcing themselves on any other muse.
any personal triggers you are uncomfortable with I will not write and vice versa.
multiverse/oc friendly. au friendly: discussion on AU’s are love. same char different mun friendly. duplicates are always welcome. personally I love OC’s and this boy cannot get enough interaction from them ever. just so you know. 
Do not screenshot my posts: ooc, threads etc. It is MY content. I should not have to add this but yes this has happened without my knowledge - at first. 
Unfollowing: If there is something you disagree with, do not favor about my writing, portrayal, muse(s) or views the button is always there. Please soft block to unfollow. I will do the same and quietly if it calls for it. 
PSA: Don’t call 60 Connor. He is not Connor. He is his own person. This sort of trumps the significance I have built for him as an individual entity in my characterization/ headcanons/ personal iteration in a fandom where he is overlooked. Also if you do refer to him as such verbally to his face you consent to the wrath and animosity he will bestow upon you be it verbal or potentially physical. Trust me 60 is not fond of being mistaken for his predecessor. (It’s a pet peeve and I’m sorry lol but they’re two separate people. I mean I write Connor too so bear with me.)
plots are love. let's discuss story, char relationships, just anything really. down for plotted, random prompts and memes. my dm’s are always open. if I don’t respond straight away I’m either not on at the moment or I’m just swamped in drafts. I still want you to drop in tho.
replies may take a bit. this is a hobby. if I take a while it doesn’t mean I don’t want to rp. sometimes I forget, tumblr eats my notifs or I haven’t thought up a decent reply as of yet. please be patient. I always offer the same to my rp partners. also I do get swamped in drafts and asks so this does contribute to my reply speed. TLDR: I am slow af but I want to write with you.
want to drop a thread? we all lose muse, get too busy, overwhelmed at times. it is perfectly OK. when I do thread purges I will always post an update and @ those I am keeping threads with. the number of follows I have it is just easier for me to do it this way.
shipping: will ship with chars but there are some I may turn down depending on personal preference. typically ships with another RK800/RK900 are a no. sibling, platonic, enemies is where I go. some exceptions may apply depending on verse type but his exclusive and only RK800 ship is with @rob0badge . 60 also would like platonic, friend and enemy ships to counter his romantic ships. any and all are appreciated. 
open to smut threads. 21+ very explicit at times depending on verse. 60 is ruthless. fair warning. also smut is not a requirement for romantic ships. if you’re not down for that then 60 is all about the respect of his partner’s wishes.
multiship friendly: winning rk800-60's affection is not easy in the long run. remember he is not easy to get along with. 
Shipping Additions: I WILL NOT ship cross unless it is plotted mutually between all parties. even then I will be selective about it. please respect this. multiverse is a thing and that is what my blog is. it will just be ignored. 
Content Trigger: 60 is very much ruthless despite his fall into deviancy. if you are uncomfortable with intense personalities this may not be the rp blog for you. certain themes will be highly thematic, problematic and even controversial at times. all of these will be tagged accordingly and put under read more for my followers/mutuals. he will be aggressive and hateful depending on circumstances. he is not very nice. however, the mun does not reflect this characterization and is extremely nice to followers. 60 may not share that affinity but the mun has no malicious intent. Only this ruthless boy does.
threads containing 18/21+ material always go under read more. please adhere to all warnings. some subject matter may be unsettling. remember any dark or triggering themes are NOT condoned by me irl. it just needs to be said.
Interactions: non-rp blogs, personals or those not part of current threads: DO NOT REBLOG. this is becoming a problem lately and I really don’t want to be that person but please follow this rule.If you continue to do so you will be BLOCKED. You can like my posts just fine however. In fact it’s welcome! I like to see others enjoying what I write for the ruthless king.
DBH VERSE REQUIRED: It just works better to be able to write adequately and since my muse is from this universe it’s a given. I rarely do crossovers as I feel some just do not work or fit my muse. If I do they are with main mutuals depending on fandom or personal preference.
Mutual Exclusive/RP Blogs Only: This blog is now private. If you follow me and I do the same back it means I want to interact. Otherwise assume I won’t be following back if I haven’t in a week. I have had some odd things come 60′s way and it is why this blog is locked down now.
Follows: If I follow back it means I want to interact with you. If you're a mutual and you still have not interacted with me after several weeks I WILL unfollow. This is nothing against anyone or meant to be unfair/mean spirited. The blog is an rp blog so of course I want to interact with you all. Also I do not just give free follows since this is not a personal blog. 
I would love to follow back depending but if I see no rules or somewhere that states 21 and above for the mun on your blog I won’t. I interact solely with those 21+. I myself am 28 years old. Respect this and don’t lie about your age to me. I have had people lie to me in the past and they’ve been dropped faster then you can shout “Deviant Spotted!”
I reserve the right to unfollow anyone for whatever reason including but not limited to rp politics. Ya gurl not here for rp snobbery or assumptions made. If I become uncomfortable I will soft block to unfollow quietly. I also practice block back. Meaning if I’m hardblocked (which is in anyone’s right who is uncomfortable with my content) I will hardblock back. It’s only fair and honestly it’s a lovely page taken out of one of my waifu’s books.
OOC: If you post a crap ton of ooc posts (I mean plz it’s your blog and your content is yours so go for it) I may unfollow if I cannot blacklist them properly. I mean things that aren’t rp related. This is only in extreme cases. My blog has overwhelmed me so the dash being flooded is something I want to clean up.
Replies: As I have stated in updates on this blog I am super busy and backed up. My reply speed is slower due to lots of drafts and asks. You can remind me but please don’t come at me or try to push me. Muse can be fickle. Some days I have it for a specific verse, others I have it for shorter convos or text threads. I aim to reply to everyone but keep in mind running this blog is not easy and I want it be fun for me. It’s a hobby.  When I have to worry and hide from people this is no longer that. If it continues I will drop the thread completely. Only in extreme cases. 
Pressuring: Do not come into my inbox on anon passive aggressively asking when I will reply to threads. If you honestly want to remind me like a normal person my dms are open to mutuals only. Do not guilt me into rping. If you pressure and attempt manipulating me you will be blocked. This has happened and I will not put up with it. 
Please reblog any memes/prompts from the source and not this blog. I am not an rp source or creator of these. If you continue to do this and just harvest my blog for memes without even interacting I will unfollow/block. If you reblog send me one then. If not well do not do it. non-mutuals do not reblog anything at all from this blog. Also I  have to mention some people have used me as a source WITHOUT reblogging from me. Meaning they see the meme and reblog it for themselves as a means of bypassing sending in anything. If we’re mutuals why are you doing this? It will just make me think you do not want to interact.
Asks: Do not reblog asks. Please if you wish to continue make a new post and link back to ask. It just makes my dash a little cleaner and I want to avoid extra asks in the inbox continuing it when we can turn them into convo threads. So please don’t keep sending asks to continue a plot line. Thread it.
IMPORTANT NOTE ABOUT HATE & ASSUMPTIONS: If I discover you sending hate on anon to anybody you’re gone. If you send hate to people about what they ship, especially to female muns/muses, you’re gone. I will not tolerate hate of any kind and if I see you talking negatively about any female muse I will soft block you quietly. I just do not want to interact with you. People who assume generalized posts are about them when I follow you will be softblocked as well. Honestly it’s a given that if I’m following it’s not directed at you. I will not put up with assumptions or continue to view it on my dash. Unfollow me, softblock me, etc. It’s not difficult. My comfort levels are important to me as well as yours should be.
I will not  interact with egoists. If I see anything that wigs me out I will just softblock quietly. Elitists go home. I don’t want you here. 
I will never rush or be pushy at my partners. I’m so chill about threads. please take your time. let’s never take the fun out of it. never think you’re taking too long or bothering me. DM’s are open to my mutuals only.
I do not do passwords or send messages of any kind. If I am following you rest assured that I have read your rules. I do this automatically when someone follows me and vice versa since I expect the same. If I’m liking update posts you can consider that me seeing it as well. 
unfollowing/refollowing: Don’t do it on my blog. If you follow and then unfollow but for some reason come back to follow you get blocked from my side. I don’t need the bs or the attention seeking.
Duplicates are amazing but I will be selective who I follow back and interact with. Nothing personal but I have been the victim of theft in the past. It’s an unfortunate thing but my characterization and headcanons for 60 are my own. I have been writing this boy forever even long before I made this blog. I’m highly protective of my ruthless king. He is my baby after all.
softblocks: I remove people by doing this. It could be for any reason to be honest. We never interact, you keep dropping our stuff, show no interest, I don’t see us interacting after all or any number of reasons to make my dash more comfortable. Do not ask me why I did it. That’s my comfort. No hard feelings. Just move on. I don’t have to cater to you. If you don’t like my methods use the unfollow button and leave my blog. Simple enough.
hardbocking/blacklisting: Yes I have done it. Am I going to blatantly broadcast it for all to see? Nope. I am not obligated to explain why I blocked you. Most times you have broken my rules despite me reminding to read them. Other times there are people I just do not want to see and that is my right not to see them. Same goes for you. Block me if you do not like what you see. I will not censor myself, my writing or who I interact with.
ostracizing people in the rpc: If you don’t like who I am interacting with use your blacklist function. NEVER tell me not to interact with them. If I find out you practice this exclusion tactic on others in the rpc I will purge you off my blog no questions or explanation needed. I totally get it. There are people I don’t like. No one is going to like everyone but do you see me telling others NOT to write with them? Hell no because I know for a fact they have done it to me and others love to listen without all sides to a story.
I also drop people who vague in public servers because it’s straight up childish behavior. I also will not follow or interact with anyone who guilt trips, suicide baits or lies with a pity party song and dance. When you’re found out to be lying or telling other people not to interact with somebody in this RPC I want nothing to do with you. Move on. That’s it. 
Drop a like if you made it this far. Whew! No passwords needed. Even if you don’t drop a like it won’t prevent me interacting it’s just nice to see. 
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authenticaussie · 5 years
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What do you think the difference would be in a TMNT/OP fic with different collections of turtles?
oooooooo okay so I should be getting ready for class tomorrow but you have 100% captured me I’m so invested in this
mainly I know 2003, 2012, and Rise - well, at least, they’re my favourites and have the most distinct characterisation tbh bc they’re long-running series - SO I’ll do those guys :DD
THIS GOT LONG (because of course it did, I’ve never made a short post in my LIFE) SO FIRST: 
the main difference in fic would be tone!!!!!!!! The turtles are all really affected by the shows they come from so there’d be big differences in how they react to the new situation. Combining OP and 2018, they’re both such loud and bright shows that writing them sad would be kinda….disatisfactory to a reader. 2012 is the one where you could get kinda dark, and go down the genetic experiment and “oh wow these kids need a therapist” and Luffy being >:T wtf why are your lives so Fucked Up route, and 2003 would be hilariously awkward because they’re technically all in the same age range but they act so different wheezes
Second!!! Fun character analysis and Shenanigans under the readmore. 
2003
Probably the most responsible on this list, they’re like??? tbh, barely teenagers?? Or at the very least, 18 or 19, and they can be air-heads but 2003 goes feet-first into the whole plot and character and Everything Happens. I mean, literally in season one there’s this whole subplot about how you define monsters and genetic testing and Wild shit like that so they feel Way more adult than the Strawhats get at times. Even though One Piece covers some dark topics it….the characters - the strawhats, in particular, is what I mean - don’t feel like adults the same way the 2003 turtles do. 2003 also doesn’t feel as dark as 2012 gets sometimes, but I feel 2012 is also because they seem really young, and in 2003 at least they get to process their trauma. 2012…..kinda beats them up a lot akhsdg pft.
Sticking them with the Strawhats would be !! Honestly really funny? I feel Mikey would get along with them really well - in every iteration he’s very good at going with the flow, and hey, pirates? and they’re nice? and cool powers? - he’d have the time of his life. Donnie would try and figure out What Was Going On (as the resident “please fix this in case it’s dangerous” guy, that’s probably what his role would Often be) but I can see him being easily distracted by Franky and the whole devil fruits thing. GOD him and Franky is a thought and a half omfg. The level of tech in One Piece is so different when compared to the modern world, and it operates on rules but like, rules that are just ever so slightly different. 
Raph would be in debt Immediately. Mainly bc Nami’s manipulative like that but also because he’s just………..Like That. He’d be rude and insulting and if the strawhats were helping them out he’d be the team’s voice of reason. Or, distrust, I suppose. The one who hangs back, who’s prickly, who’s the last to offer his trust because his family needs him to be uncompromised, just in case. I think he and Zoro would clash for a bit, not like, in words but just in gestures, until the crew + turtles had been through their adventures, and gotten to the end of Whatever fic was being written, and then they’d be friends. Not best buds but like, healthy respect for each other. 
Leo……….absolutely does Not understand why Luffy is leader. It’s like making Mikey the boss; it doesn’t make sense to him, because Luffy is too trusting and he’s strong but strength doesn’t make a good leader, and in 2003 Leo’s kind of a pushover so he’d stay on the sidelines and watch with Raph. But, as everyone knows, Luffy’s magnetism is Pretty Hard To Deny, and the crew’s respect for him does a lot to show to Leo that he may be missing something but that he doesn��t have to understand. 
2012
I always……..feel so bad for TMNT2012 //weeps They’re just kids and they get put through so much like wow I’m only at season two but from spoilers there’s like?? their dad keeps DYING and being bought back to life???/ THAT’S GOTTA FUCK YOU UP!!! Plus all of them have all these different insecurities and they’re kinda mean to each other (Raph….has only given a proper apology for being a dick once so far, and I’m like. mid-way through season two. I’m sorry if this makes me mikey kin @@zali but pLEASE I cannot stand this LET THEM BE NICE TO EACH OTHER ;A; Like they’re still obviously a family but gosh they’re– so prickly)
Honestly depending on how the Strawhats meet them, like holy shit :o they might be Enemies. In 2003 I feel like they’ve been through enough to try and de-escalate a situation first, but 2012 are so Paranoid that unless they had April with them they’d be like WELP this is another mind-control alternate dimension thing, time to ninja vanish. And sure, after they ended up on whatever quest they needed to go on, Luffy would be fascinated by them (2012 definitely pushes the limits of what you can Actually do, in terms of hiding and shit, but I think that makes it fun !!) but I feel the turtles would be pretty paranoid at first. Mikey & Donnie would be the first two to be dragged out of their shells (snickers) because Donnie would be super curious (and also…probably kinda aggravated and confused) about how the one piece world rules work, and Mikey because…friends!! They already have a reindeer mutant on the crew, they’re obviously cool with mutants :D
akhsdg okay I mention that 2003 would hang back and assess Luffy’s leadership still but like 2012 would be such a dick. He never seems to learn the lesson that people have different strengths and different ways of doing things >:T and watching Luffy lead would drive him crazy. I bet he’d try and make plans and be all structured and in control and Luffy would wreck things and/or the strawhats would be like “lol no lmao, you’re not the captain”. Even if he did have a good plan, like….the Strawhats rarely follow plans if Luffy says they’re doing something different snickers. I feel a major part of this could just a nice subplot line of Leo learning to Chill and also like………give the 2012 a fun adventure I’m begging you sobs. Do a Long Long Island filler arc or smth, where it’s dumb and silly and barely dangerous because they’re all competent af. 
Also: Mikey constantly trying to find a devil fruit because “dudes, it’s probably not gonna apply when we go back home and think about how SICK superpowers would be!!!!!!!!”
He does not get one, to his disappointment. 
2018
These guys are IDIOTS and would fit in with Luffy’s brand of chaos p e r f e c t l y 
Okay so yeeeeah I’m probably biased because I think Rise may be my favourite (the family dynamics!! the character designs!! the animation!!! the stupid jokes!!! the sudden flashes of deeper plot!!!!!!!!) BUT. No-one can argue with me that Rise turtles are chaotic as fuck and they’d have the time of their LIVES with Luffy’s crew. Raph would fall in love with Chopper (Chopper would be terrified of him, continuing the terribly sad trend of Raph being Bad With Animals), Donnie would go wild glitter-eyed over the devil fruits and technology and immediately try and do a million mad scientist experiments (and look. SMILES are fucked up. But this boii would totally try and make one/figure out how they worked). He’s….a mad genius and maybe a little bit evil. 
Leo would either drive Sanji crazy or be INSTANTLY adopted and taught how to be “cool”, but I can also see Sanji and Zoro lowkey fighting over him SNICKERS. Because Leo has a sword so he’s obviously Zoro’s, but he’s suave and likes fashion so he MUST be Sanji’s, and it’s not an argument persay, until Leo says he thinks both of them are cool and then it’s a battle to the death. 
(The end of leo’s sentence was “not as cool as me tho ;P” only they didn’t notice that bit.)
April would absolutely fall in love with Robin. And also Nami?? But I feel mainly Robin like Oh Man Robin is so cool and both of them are hypercompetent??? April’s like teach me how to be a badass assassin and Robin smiles and laughs and absolutely does. 
Mikey’s so loud that he almost terrifies Usopp, and terrifying Usopp is kinda a no-no in Luffy’s book, but he likes these guys and Mikey’s just excited to have an artist friend and so both of them bounce around the ship like ping pong balls. 
There is………yeah. A lot of paint covering the Sunny after they’re through. I can’t decide if Franky would cry or laugh but I know one (1) single drop of paint got on Nami’s tangerines and she Banished them. Rise turtles probably have a really good time and the crew figures out they’re basically children really quick and make sure nothing bad happens to them. Leo promises to try and get better at portal-making so they can come visit New York sometime, and everyone is like “what the fuck is new york??” at the same time as Donnie says HEY WAIT, I THINK WE’RE ON AN ALTERNATE DIMENSION and they get teleported home :DD
THANKS FOR LETTING ME SPILL ALL MY TURTLE FEELINGS EVERYWHERE
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Ryan’s Top 10* Video Games of 2019
I don’t write blog posts but it’s time for Video Game Top 10 Lists for 2019 and I have no where good to put it! So congrats tumblr you get it. I’ll also tweet about it but in a much smaller scale. Anyways if you don’t care that’s fine! But if you do! It’s under that read more baby!!
*there’s always more than 10
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First, some honorable mentions.
Dragon Quest 1 
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Dragon Quest 1 is the oldest JRPG (I won’t check if this is true) and I finally got around to it this year when it come out on Switch. The nice thing about Dragon Quest 1 is that it is masterful in its simplicity: you are one person. You fight one monster at a time. You go to one town at a time (mostly). You are on one quest (again, mostly). There’s only a few handfuls of anything like weapons, items, spells, monsters. They all work really well in concert with each other, and the package as a whole is this cozy, comfy less than 20 hour JRPG experience that I really enjoyed.
Best MMO I Refused to Get Addicted to in 2019
Final Fantasy XIV
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I sure did hear a lot about Final Fantasy XIV this year. From podcasts to people just talking about it on twitter it seemed to be in the cultural zeitgeist this year. I downloaded the client and put about 15 hours into the base game. If I would have had the right combination of time/money/depression at that time I know I would have gotten deep into it. I’m fine that I didn’t, I think. But the potential was there.
Okay list time here we go:
10. Baba is You
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Baba is You is this a coding game? You’re manipulating verbs that are represented by blocks, and pushing them next to noun blocks, to make the objects in the world do things, so that you can get Baba to touch the win object, usually a key. It’s great fun! It got really difficult around the third world and I had to put it down but boy did I like messing around. There were several wonderful “YOOOOO” type moments, and the puzzles when you solved them were great for making you feel very cool and smart. 
9. Sekiro: Shadows Die Twice
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Sekiro: Shadows Die Twice is From Software doing From Software shit in a way I wanted to like way more but ultimately it’s Here on this list. I liked Sekiro fine but it didn’t click with me like Dark Souls 3 or Bloodborne has in the past. The best parts of Sekiro for me were nailing difficult and tight blocking windows, which gave me an absolute rush every single time. I only got to what I assume was about half way through the game, so I don’t know if this changes later, but for a From game where the bosses were for the most part A Person, the boss encounters were interesting and varied. Also the world design was stunning.
8. Dragon Quest Builders 2
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Dragon Builders 2 rules, first off. I wanted to put it higher on this list but I think it fell short because it was so heavily iterative and didn’t do a whole lot to progress itself from the first game. But, there were several quality of life improvements, and there was a big cool area to build in that was permanent and part of the story. I think if they added some more cool things, and made the dialogue not be such a slog to get through, this could have been way higher up on this list.
7. Kingdom Hearts 3
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God, Kingdom Hearts 3. I was convinced for about 7 years that KH3 would not only never come out, but it would keep getting bad handheld games until I died. But they finally did it, they made the thing. It felt like a PS3 game which is the wildest thing. (It probably was a PS3 game for a while). It was very fun to play mechanically; the part of KH that was always pretty good was the action RPG stuff. The story is bad tho! The reasons you go to the different world’s is the thinnest it’s ever been, and there’s almost no real lore until the last two hours where you get all of it at once. KH3 was clunky, but I still liked swinging the keyblade and shooting fireballs.
6. Judgment
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Shout outs to Judgment: I own it. I never played it. It is number 6 on my list. This probably says more about how I felt overall about games this year than it does about Judgment. Judgment comes from the Yakuza studio, and by all accounts it was so close to that vein, that I am confident and comfortable putting it at this number 6 spot without having ever launching the game. I have second hand accounts that it slaps, and will do for me everything Yakuza does for me, which is fine. I just ran out of time. 
5. MiSTer FPGA
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I love MiSTer. Wow do I love MiSTer. It’s got everything: old games, tinkering, assembling parts. If you are unaware of the MiSTer device, it’s a custom FPGA board with add-on boards, that developers have written Cores for classic consoles that all run in this FPGA environment. As opposed to emulators, an FPGA as I understand it is mimicking real hardware and then running games ontop of it. It’s a great device, and plays the things it plays (NES, SNES, Master System, Genesis, Game Gear, Gameboy, Gameboy Color, Gameboy Advance, NeoGeo, loads of Arcade games,and more) really well. I have really enjoyed playing games on it, and tinkering with it this year. I spent a lot of my time this year with it. 
4. Slay the Spire
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This is where the list starts to get Real. Wow does Slay the Spire rule! Holy shit. Rogue like, deck building, choice making, hard as fuck, big time strategy, unique characters. It’s really got everything. And it’s dense. This was absolutely my “just one more X” game this year. I put hundreds of hours into it. The way all of the cards interact with each other, the way you can really craft so many kinds of specific decks in each character, in each run, really worked for me. The ever-growing engines you could make, and the way that, even if you have a not great deck, it never feels bad. It’s one of the few rogue likes where you feel like when you’ve lost it’s your fault in a good way. It’s tuned to feel good no matter what. It’s tuned to feel tense. God Slay the Spire rules. And there’s a new character on the way? fuck.
3. Monster Hunter World: Iceborne
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I loved coming back to Monster Hunter so bad y’all don’t even know. They added a ton, so many good monsters that I love to fight. Tigrex? yes. Zinogre? Yes. Velkhana? YES. The variant monsters are great, too. I just love Monster Hunter World so much. The clutch claw rips ass. This game is so good, and chunky, and feels good to play. I really mastered the bow this time around, but I started off with Hammer again because I will always have a torrent love affair with Hammer. Clutch Claw Grab with the Hammer is the best feeling you can get from video games. 
2. Pokemon Sword/Sheild
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Good Pokemon games! They’re good! It was nice to go through all the motions of a new pokemon game this year: rumors, leaks, having a reaction to all the starters and their evolutions, getting my hands on it, catching them all. It’s just a good Pokemon game. It’s not the best one (Black and White still got that crown) but it’s good. And I like a majority of the new designs. I like how they culled the dex to a nice, satisfying but manageable number. Anyone who’s mad please fuck off.
1. Fire Emblem: Three Houses
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WE ALL KNEW THIS WAS COMING. Anyone who follows me on twitter, you know. God where do I start. So, I played all the way through Three Houses six times. I did two runs of Golden Deer, two of Black Eagles, one Blue Lions, and one Church of Seiros. I love all of my students. This game hit hard for me for a few reasons: they did Fire Emblem again, but its bigger and there’s more moving parts. More need for spreadsheets, which is stuff that I eat up. Yum yum good. Adding an overworld even in the scope that was as small as, the Monastery School, to this Fire Emblem was a BIG risk because they have been down this road before, and have not really nailed it. But I think with Three Houses they struck a really good balance, and it never overwhelmed me. They took a big page out of Persona’s book here which did wonders for me. You have this big map and it LOOKS scary, but in reality with fast travel and the limited number of actual activities/quests, you can do everything you want very quickly. 
The thing that shined that brightest was the characters. I love them all, even the ones that aren’t cool, and even the ones that are Bad. I love all my kids. I have a lot I could say about how having all of these story routes, with their inconsistencies and their only slightly subtle variations bummed me out, but I did think if you take a macro look at the plot, this is one of the only well-written Fire Emblems ever. There was like, magic and dragons and things like this, but the thing that worked for me was their commitment to keeping the story grounded in the people that were in it? It was a story about three lands, vying for power in their own ways, and the actions/consequences that would follow. They really leaned in to the human part of it. It was not as much Kingdoms doing Politics, it was people doing things, and I think that worked for me.
Honestly the weakest parts of FE:3H was the Fire Emblem parts. The classes are just okay, and they took out a lot of the limitations of weapons/magic and so it was really a class change system about skills mastery, which I think they didn’t hit a home run here, but it was fine. And I liked doing it, clearly. The maps were a little samey in, especially in the first Part of the game. 
All of this said, FE:3H slaps so much fat juicy ass and it is absolutely my game of the year for 2019. 
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dawnofspeed · 7 years
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so i went and saw ‘justice league’ with my li’l bro and bestie tonight.
spoilers ahead.
i want to preface my entire thing with saying that lately i’ve felt conflicted about joss wheedon’s work (and even unrelated with the deadpool 2 movie) because of joss’ whole ‘i’m a feminist but the reason i’ve been horrible to women is the patriarchy’ (and with deadpool 2 the whole... forcing a stunt person to do a stunt they weren’t ready for and got them killed).  But also as a filmmaker i know that there are tons of people who work on these films that have nothing to do with those things, so i’ve decided to keep them at the back of my mind and just focus on these slightly problematic films on their own merit. (no i won’t talk about dp2 in this. it’s just been on my mind bc i saw the new trailer and spoke to my bestie, another film graduate, about the issues with stuff tonight and yeah. soz.) ALSO PLEASE NOTE THAT THE FOLLOWING ARE OPINIONS. if you like something i don’t, that’s great. all the power to you. i am literally just writing thoughts and opinions and i only just finished a film degree so... y’know. not an expert.
moving on.
i loved a lot of this movie. as a whole it was a great ensemble piece. the cast was solid, the acting was solid, the script was solid. the plot worked well. i think it accomplished setting up the justice league, introducing us to characters and their backstories while driving the story forward. i also liked that it really seemed to know its source material and kept to the actual point- superhero movies shouldn’t be completely dark. they can be fun, they can be funny, they can be hopeful. whatever problems i have with joss wheedon as a person and the things he’s said and done, i think he can write and direct well. and he knows what he’s doing. the few women in the film he also balanced well. i didn’t feel like he was ‘buffy’ing any of them (something he sorta did with kitty pryde in his astonishing x-men, as much as i loved it. although that could also be because buffy was sorta based off kitty, joss’ fave x-men character). 
i enjoyed all most of the characters. the whole justice league was great (alfred included, c’mon, he’s totally a team member at this point). i do think that diana was different in this film than her wonder woman one, there was just a different tone but you can also kinda just explain that away as this is post-steve trevor, it’s been a while since the events of ww, and that’s just what it is now. towards the end of the movie it felt more tonally in sync with her in ww, so that may be it. also bats pushing diana to lead the team? i loved that.  i’ve never known much about victor but i found his story intriguing in this, he was fun, and my reservations about him being in the flash film are totally squashed now. i maintain that batfleck is my favourite of all batmen. this movie sealed it for me and i definitely enjoy his performance more than any that came before him. i mean. i enjoyed michael keaton but he was just never totally batman for me. clark was SO much better in this movie. he was light, and funny, and 100% the superman i actually love. i didn’t want him brought back to life and then afterwards?? i was like?? nah, you’re right, clark IS a good guy. how have i never seen this before? i just hated dceu superman before this film. arthur curry is cool. i have never been a massive aquaman fan. i didn’t hate atlantis. but i just... didn’t really care? then. they made him cool, and fun, and so much potential. i’m intrigued about his backstory. i wanna know more. i wanna unpack his personality. just. wow.  but the standout? barry all the way. i was a bit anxious about how they were going to do it. i love ezra, but we’ve seen so many iterations of barry at this point that i was just really worried about what aspects they’d keep and how they’d navigate his background and his powers. but they did an amazing job. they kept his sense of humour while also maintaining his kindness, his intelligence, his zest for life and i love how even when he’s terrified he goes out of his way to do the right thing. added to his ‘i assume he’s an attractive jewish guy’ when he’s talking about his security footage. i just. love him. i do think some of his qualities are wally west?? like??? but my brother kept insisting that in the early comics barry was very playful and jokey, not just puns and dad jokes, so i’m inclined to believe him.  also alfred was a+++ i love him. alfred forever. so that clears up most of the mains. plot? well i’m gonna be honest. i know... very little about darkseid and any of that stuff in the comics. i did think it was a great way to bring in both atlantians and amazons. and that cheeky green lantern reference at the beginning. and my brother swears he saw hercules but i only know marvel’s hercules so?? i??? dunno???? i also think it had high stakes, a ticking time frame, gave them the ability to bring superman back AND create a justice league. all while never trying to cram more than one actual plotline into a film. (like. a LOT of other dc movies.) i was happy with it. i never felt like it ran too long or i got bored or any of that so i’m. yeah. great.  also loved that no one was forced into a freakin’ love interest or hampered from saving the world or anything by romance. did think that clark waited way too long to meet up with them for the end battle. like. did he spend all that time making a new goddamn suit? what? got a hair cut? like. why did it take you so long? you’re SUPERMAN. lois told you ages ago to get moving and help out. did you spend all that time like chatting with your mum? also, sidenote: thank you trailers for not spoiling this film. i didn’t expect the superman rebirth. i went in just knowing the jl was gonna kick butt somewhere and we were gonna get introduced to them all. the marketing on this film was spot on, and i loved that surprise and being pulled through the whole movie trying to guess what the hell was gonna happen. double thumbs up. ok. i will go over the things i didn’t like. which were very few. but first i kinda wanna talk about a few other cast/character things. i’m gonna be honest. not a massive fan of amy adams as lois lane. besides the fact that to me she doesn’t look like lois lane, and doesn’t embody (TO ME) anything that lois does... she also (TO ME) doesn’t have any chemistry with henry cavill. i don’t feel a thing. sometimes i might be like awwwww, cute. but that’s more of the situation rather than any emotions i get off of them. but that’s kinda nitpicky here as she was already cast as that character and no one was going to change that for the justice league. i will admit i felt more for her in this film than any of the others, and i enjoyed her more than in the others. but she was still... not lois.  now... amber heard as mera. i will admit that amber looks like mera. and i enjoyed her limited performance and i’m sure she’ll do a great job in the aquaman film and i hold nothing against her. but. if arthur curry doesn’t need to look like comic arthur curry than. why does mera? we only had three women in the whole movie, really. two had limited parts. mera could have been a woc. she could have been not supermodel gorgeous as amber is. (i love amber i do but... who looks that goddamn gorgeous?) already the entire film felt like impossible standards of women. the amazons are varied in body shapes yes, but those costumes. then mera is AMBER. and gal is. gal. i just. there are so many races on earth. asian and hispanic women (and people) exist. not that the movie... shows that... at all.  in fact, between the dceu and the mcu there’s one hispanic character on the movie screen. and he isn’t even a superhero (yeah, the friend of antman’s. and no i’m not counting netflix. that’s not a movie screen. yes rosario dawson is awesome.) heck the cw only added a hispanic woman in the last year. before that cisco was pretty much on his lonesome. wait. that might not be right. i’m sure arrow had a guest star that moved to lot... meh. i don’t keep up anymore.  all i’m saying is... if mera had been cast woc then that would have continued right on through to aquaman too.  but i have nothing against both amber and amy. they’re doing their jobs and i wish them all the best and i will try and enjoy it as much as possible.  my few criticisms:
- ... not a big fan of the costume design. i was so confused about wonder woman’s until i remembered it was probably the one from bvs which i hated. i have no idea what was happening with superman’s. batman’s was fine. flash was fine. cyborg’s was fine. loved aquaman’s (and mera’s). the amazonians? what? why???? you could tell it was a male designer. every vital organ was pretty much on show and it was all sexy, just like how wonder woman’s skirt was shortened and the front was like almost a loincloth. just. no. 
- production design was ok? like there were very few standouts to me. batcave was pretty good, the flash cave, and anything with aquaman’s fishing village. pretty sure that was filmed in new zealand tho and those guys are on point with their pd. studying their stuff over there, man. pd orgasm tbh. ever since lord of the rings those guys are just amazing.
- camera work was great at times and then just weird in others. i think that had a lot to do with cgi demands, which i’ll get to in a minute. 
- the lighting? i mean yes, each scene requires different lighting depending on the place, time of day, people and props... but. there’s this one scene in the field with clark and lois and i was like. confused because it felt like they got first year film students to light it. it was off. and if they were trying to reproduce a field at sunset in a studio with green screen that might make sense but to me it didn’t feel like a gs scene. 
- which brings me to my next point. cgi and green screen. there felt like a lot of it in the movie. pretty sure the fight after clark is revived is green screen. the entire last battle has so much cgi that i felt like it was avengers on steroids. also kinda felt like i was watching a video game with like real people pasted in. and while i get WHY it was like that i also felt like. there could have been ways to do it differently. when i watch stranger things i know there’s cgi. but i never get that feeling, that i’m watching a video game. which is important. because i want to stay sunk into the film. not be thrown out and feel like a different medium has taken over. my challenge for jl2? keep me in the film. find a way to make the sfx stay real. possibly a nitpick but like i said, this is my opinion. so that’s it. that’s my long ass dissection and feels and thoughts. i am so looking forward to every solo movie and also being introduced to iris west and atlantis more. im me or d/cord if you wanna chat about anything or if we’re not pals you can send me a q via askbox.
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crystalnet · 7 years
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My Top 10 Video Gamesss
I'm really bored so I'm just gonna do this, fuck it. Top 10 from a guy whose genre of choice is the action-(J)RPG, of which makes up about half this list. I'm gonna try to keep it pretty short and sweet, cuz like who cares, like why am I even doing this who cares. (Digibro says text-blogging is dead, like I need to make videos but like who would want to watch the video of some rando listing things either? Idk, like I don't really get any motivation for anything anymore. But I do like games/JRPGS soooo.... without further ado...). Also I'm doing a 1-game-per-franchise rule 'cuz otherwise it'd be largely Zelda and Final Fantasy because I have good taste, am sheepish and bland, and overly-content with the same 2 franchises. But yeah, I'm digging a little deeper here. 
1. Zelda Breath of the Wild-
This may seem risky, audacious and possibly even sacrilege to put a game that is only like 5 months old on this list, but really this is the only game that I could really confidently put on my top spot. I think this game is just about perfect, and even though its not technically my genre of choice, it comes pretty close to a JRPG, and yet feels more pure than that, and somehow even deeper in a way. I'm just astounded by everything from the mechanics, to the presentation to the flow of this game and more. But especially those things probably. The "flow" of this game for example feels so fucking organic and open-ended that it essentially feels like no other game I've ever encountered. You can wander for hours semi-aimlessly and still have an amazing time and work towards progress. 
The climbing/paragliding thing is just about the coolest mechanic I've ever seen or played in a game and works as a really amazing foundation for one of the underlying aspects of this game, which is sheer unadulterated exploration. And I was saying it somehow reminds of a JRPG even tho it's Zelda and that has everything to do with the deep item-management and collecting, the deep cooking/crafting system, and the huge array of weapons which all transform the combat from being vanilla-as-fuck as it was in previous console Zeldas (barring Skyward I suppose) to really cool, challenging and pretty dang deep, for a Zelda game at least. And that, along with so much of this, including the incredible different experimental non-linearity of it, make this unlike any other than Zelda save the first, revolutionary entry. A lot of the depth also has to do with the crazy deep physics. Did I mention the physics?? And though there's only like 5 dungeons (I easily count Hyrule castle, and this is not including 120 shrines and the various fortresses/mazes), they're really ace and easily rival my favorite Zelda dungeons in the way in which the structure of the dungeons must themselves be manipulated in order to solve their puzzles (my next top 5 is gonna be Top Zelda Dungeons btw..). 
So yeah, this game is just freakin' incredible and this iteration of Hyrule is probably my favorite game world of all time. Every inch of it is beautifully lit, realized, and filled to the brim with little puzzles, shrines, formidable foes and questing galore. Also the horses. The horses are sick. And yeah, climbing to the tops of mountains and paragliding down (or later using Revali's Gale to ascend rapidly) is the most free I've felt in a game since the weirdly amazing web-slinging in Spider-Man 2 (PS2). Also the difference between how weak and basic you feel at first to how you feel toward the end when you have the Master Sword, a crazy good arsenal of weapons that you've curated, all the spells and Shiekah slate magic and all the amiibo-dropped gear attained from an illegal/frowned-upon amiibo deck is freakin awesome and even cooler than the dynamic progression of something like Dark Souls. And the whole first 10-20 hours or so of a new file are especially “special” to me. Not that it gets less fun-- in many ways it gets more fun as you get more capable and experienced-- but the Plateau segment is a master class in tutorial segment design, and the way you learn to live off the land is kind of incredible... There’s this whole Buddhist-esque anti-attachment thing the game forces you to accept regarding early weapons breaking all the time that help make you depend so heavily on scavenging and exploring and always looking for more loot just so that you can survive. You really learn to live off the land, and well that’s beautiful. And everything about all the various mechanics and the world feel so holistic and cohesive and unified in a way that I just haven’t really seen before.  Anyway, yeah I could go on but I think that mostly sums it up. This is the only game where it feels like your actually exploring an amazing natural environment, but without like sore feet and bugs and being sweaty and stuff. It's just all the good stuff involved in taking in a crazy beautiful environ. I already said that but yeah. This game feels restorative, peaceful, meditative. And I never get sick of those lonely little piano chords. It's good. Perfect even. Really a masterwork for me. And the DLC is sweet to boot and still incoming, so yeah. Me likey.  2. Final Fantasy XV-
Where I feel really good picking BotW as my #1, and can do it without hesitation, and it's not even a tough call to make as my favorite entry of its respective franchise, this one is a bit more complex. And like a lot of FF fans would probably rightfully scoff and write me off right away, whereas Zelda fans would probably be more accepting of BotW as the top pick. Because it involves a shit ton of caveats. For one thing, deep deep down, FFXI will actually always be my favorite video game experience of all time. Always. Forever. Sorry not sorry BotW. But I'm not putting that one, because I feel like there's something weird about listing an MMO that I only played for 3 years as a child and can't really revisit in a real capacity. Its sealed in time and perhaps that's what makes it special. Sure I could get on one of the couple of PC servers still going but it wouldn't be the same. Another caveat is FFVII, IX, and XII (Zodiac Age!!) are all, to me, way classier and probably on a technical level "better" than XV. And yet, I'm kind of have this disease where 64-bit games have aged worse for me than any other gen, and while XII is fucking awesome (Zodiac!! ^.^;;), I don't have quite as much fun playing that as XV (though its pretty close...). Somehow, despite all its short-comings, FFXV almost perfectly captures the charm and joy of this series, and all my memories of it, while containing them within a fucking gorgeous-- immaculately so at that-- package that is super freakin' playable compared to older turn-based titles. Like, ATB/turn-based FF will always be more "legit" in a sense, but I can't deny I am an action-JRPG addict and this game hits the sweet-spot for me.
Did I mention how beautiful it is? While some might see the new fixation on open-worlds as kind of redundant-- and BotW has now kind of revealed the flaws in the old triple-A formula for them--, I think this is just a reeeeally good rendition of the "open-world" concept, which is something I always wanted in FF. And while you can't join in with other players like in XI and carve your own path in the world (multiplayer is coming though...), there is a certain feeling of freedom felt in this game that makes so many other FF titles seem so limited (lookin at you XIII). Also, pretty. It's pretttttty. And if BotW's Hyrule is my favorite game-map, Eos is my favorite world in terms of like lore, look, and design. It's freakin cool. It looks real and there are cars and there are modern-looking people like us but there's also crazy monsters, magic, teleportation, robots and evil empires (well those are real). And the monsters seem like something out of an otherworldly Nat. Geo. the way everything is so wonderfully detailed. Its freakin cool Dinotopia shit in this bitch. So yeah, while there are flaws-- notably of which are the lack of customization in character-progression that I love in games like XII Zodiac Age and with the kind of unrealized story which is spread mercilessly across an anime mini-series and OVA-- this game feels like a perfect monument to my favorite series of all time. And like you can play all Nobuo songs while exploring this amazing world. Like seriously that tiny little feature is what puts this over-the-top. Otherwise I might have honestly chosen IX or XII Zodiac Age 'cause they're classy AF and the RPG mechanics are deeper. But fuck it, when I play this, it's basically the best visualizer for an endless Nobuo Uematsu soundtrack I could imagine. And like Shimumura's new stuff is great on top of that. This point falls apart 'cuz I could just play an FF actually composed by Nobuo, but like this way it's like an endless loop of my personal favorite Nobuo. Nobuo... 
But anyway... Yeah I like the look, combat, magic, world, characters, chocobos, and the look again. Also the potential... I think multiplayer could be really, really cool honestly. So while it bears some of the issues all post-Enix-merger FF games have (like weirdly dropping parts of the plot which is like...why???, or the fact that they're having to patch it all year, and are adding stuff (can you say DLC $$$$)), it's still a minor masterpiece for me. And while not as deep, or even as charming as old PS1 FF or 16-bit FF, its just so damn playable. I'm not a good retro-gamer like other people-- I like my games new and bright/shiny, and this game is shiny AF. So yeah. I clearly have to defend the hell out of this, but fuck it, it's great. Like seriously the design of everything? Just walk around and like look at it. LOOK AT IT. Character models!!! Lighting!!! Facial animation and movement!!! Omg. Okay, yeah I'll leave it at that. Don't hate me. 3. Super Smash Bros Wii-
I feel like I don't even have to explain this one. This is quite simply the perfect multiplayer game. And as with BotW and FFXV, I like these latest iterations a lot, which may seem sheepish and like plebian-core but fuck it. Melee was reeeeally fun back in like 2008, but I'm not trying to play that rn. Robin all day. And Cloud?? So yeah, there's just something kind of endlessly sweet about a game where the likes of Mario, Pac-Man, Sonic, Megaman, Cloud, Ryu and... Bayonetta (??) all collide in a game with amazing physics, awesome platform-y freedom-of-movement and a deep competitive scene which almost make this seem like some kind of weird master-game. Like the Master Sword of games. An Einherjar/Valhalla of all videogame character of fame and fortune. So yeah, its great. I can't speak about it to it to the length I did with FF and BotW because I feel like it speaks for itself. Its just pure, unadulterated Nintendo/pan-franchise world-colliding fun. 4. Nier Automata-
Nier/Drakengard lore is fucking crazy, deep as hell, and multi-faceted AF and Yoko Taro is freeeeakin cool and the best game director this side of Hideo Kojima. And where the first Nier is an amazing, lovably imperfect game-- clunky combat, and weird genre-hopping and all-- this one is like freakin' awesome to play front-to-back. Unless you like don't like abruptly inserted bullet-hell segments. But the main combat is irrefutably sick, which is crazy. Platinum games took a reeeeally weird game-world and made it feel super slick despite all the amazing quirks that are inherent to Yoko Taro's games. Also this is one of my like top 5 maybe 3 game soundtracks of all time. It's amazing and reminds me of my favorite Yuki Kajiura soundtrack for .Hack//Sign. Is there a term for awesome vaguely medieval-ish female-vocal heavy mystic-sounding music? 'Cause this game has it in spades and it's freakin sweeeet. Alongside some like soulful adult-contemporary R'n'B ballads? Buy yeah, amazing-feeling combat, a plethora of combos and weapons, a solid amount of depth to character progression, and really fun bullet-hell segments make this game sooooo playable and maybe my favorite action-RPG of all time (FFXV doesn't quite feel like a true action-RPG?)
But then, on top of that it has an amazingly evocative story, with wonderfully dynamic characters who are lovingly revealed over the course of multiple play-through, in a an epic struggle that revels in the philosophy of Sartre, Kierkegaard, and Marx among others. That in itself is freakin' crazy. Games/anime/movies with AI characters or like androids can be so cliche in their exploration of existentialism, and this game can seem like its gonna be like that at first, but it ends up making good on its promises, and functions as just a really cool exploration of a rich philosophical tapestry. And it's all beautifully told, in these really nice semi-muted colors and with these super lovely character models. Plus the open-world is surprisingly great to run around. I love the over-grown human city thing, and the super atmospheric music come together with the aesthetic to make this game so emotional. Like honestly, along with other aspects of the story, this game is sooooo feels-heavy for me. It can be really sad, and there's this amazing dichotomy/friction between how fun it is to play, and how like strait-up bad it can make you feel sometimes. To like even play it. Getting into that would be spoiler-y and stuff, but yeah I'll kind of leave it to there. The story is awesome. 2B and 9S are amazing. The concepts and way this game actually effect you are super unique, and all the presentation-aspects bring it together so beautifully. It's just like... wow. Like play this game. then play it 5 times to get all the endings. 5. Metal Gear Solid V-
I almost have to make the same caveats I did for FFXV for this game as well. Yes, I know, it's not perfect. It partly represents like the downfall of this whole series, and the darker side of video-games in general. There's a pachinko-level pay-wall type thing inserted right into this and there's some behind-the-scene drama involved that strait-up led to Kojima's departure from Konami? (firing??) Idk, idc, I don't have the energy for that, honestly. So maybe I'm a horrible MGS fan, but I'll be damned if I don't love this game unabashedly. I first played it during a time when I had basically spent 5 years not playing any video games besides Smash, and it was an amazing reintroduction into the world of triple-A titles. Emergent gameplay. Openness. The most handsome character model of all time (Big Boss is my daddy). And that Asia song "Only Time Will Tell". Seriously-- something about the way that song synchs up with the feel of sneaking into an Afghani military outpost in the early 1980's any damn way you please is like the story of this game for me, and part of why it's on this list. That song is everything. Like in the context of this game that is. But also outside of it too? But yeah the sheer openness is just incredible. Not open in the same way like Skyrim or BotW is, but in terms of how you complete each and every mission. It feels like your writing the script to your own big action movie every time you set out. Like the game doesn't force anything on you. Did I mention Big Boss is fucking hot. 
And yeah, great music, gameplay and overall presentation, and the cool base-management stuff adds this really cool RTS-ish depth that fleshes out the game wonderfully. Add some solid online PVP, a sweet mech and the gatdamn coolest most open-ended stealth gameplay I'm aware of, and you have yrself a winner. Sorry old, classic MGS, I gotta go with the new model. It's just so damn playable. Like yeah, I know, Konami is like really bad, and fucked up, and like if I really respected Kojima maybe I wouldn't chose this one? But like man I can't help it. I love it soooo much, contemporary triple-AAA-developer-dysfunction and all. Oh and Asia. And the Pere Ubu "Man Who Saved the World". And "Take On Me". Honestly without the tape-collecting/playing this might not be included. But yeah, its clearly great.
6. Dark Souls- Idk, I'm not even a huge Souls guy but this game is kind of breathtaking. I got it for cheap and went in a skeptic, and remained that way for a decent chunk of it, but around the time I was getting to Sen's Fortress things started to click like crazy. This game is undeniable and I'll leave it to the plethora of well-made YouTube analyzers to really get into why. But for me, as far as action-RPGs go, this feels like it has some of the most legit customization and progression of any RPG I've played. It's got an amazing world, with the vertical-nature of the map and way that inter-locking various paths slowly reveal themselves is an amazing thing to behold as the game unfolds. I also just really love the online aspects of this game. I played this game when Dark Souls III was just about to come out and it gave it this kind of spooky feeling. Like I still got invaded a good bit and had help when I wanted it from others, but I could tell it wasn't as busy as it might have been during its initial hey-day. Like playing a weird culty Dreamcast game online in like 2005 (Phantasy Star Online anyone?). This spooky feeling of people being there but not at the same time fits the lore and the world itself really well and that aspect is probably even more exaggerated now (plus the fact that I fuck co-op proves im a n00b). But the fact people were still playing it at all, and still do to this day, speak to how singular and amazing it is. For me, this is just the end-all be-all as far as  archetypal high fantasy worlds go-- at least as far as the darker side of things go. Its a bit heavy metal and dreary for me as far as fantasy goes (I like my shit kinda twee and anime-core), but if I want dark and bleak, with an underlying sense of old-world scenic beauty, this game is unbeatable. Like literally, I can't beat it. That's my one complaint: too hard! I'm a noob, maybe one day I'll git gud and stop getting wrecked-- one can hope... 7. Persona 5
This is weird to put after Dark Souls 'cuz if I'm honest I feel like this game has so much more charm and character and like personality than Dark Souls? Idk, I guess I can make that claim. Like Dark Souls has tons of personality, but like Persona 5? I guess it has to do with my slight preference for action-RPG over turn-based, but this game almost seems like one long ass 100 hour+ trek through sheer charm and personality. Hm, PERSONA-lity? Wow genius. But really, this game is just dripping with unique style and charisma. And I'll be honest, I wen't in expecting a lot and for a solid like 20 hours initially I wasn't all that into it. I'm still kinda an SMT noob so I think I'm just impatient for how long this game takes to reveal itself. It's just freakin big and deep that it literally takes that long and then some to truly get going. But once it does... oh boy does it. I think it might be the coolest turn-based game I've ever played in terms of just the sheer combat itself (sorry all pre FFXI Final Fantasy games???). Equal parts FF at its deepest and classiest and Pokemon at its um. Well idk, it's not as Pokemon as Ni No Kuni, but the Persona-collecting system is freakin great. And the level of challenge the combat/dungeons have seem almost pitch-perfect in a way RPGs rarely do. And then add in all the social links/dating sim components, and the open world, and the weird Sly Cooper-inspired stealthy dungeon-crawling and you have like one of the craziest, coolest most legit JRPGs of all time.
But yeah the saving grace for me is the actual turn-based system/combat itself. For a turn-based, its bizarre how kinetic and speedy it can feel. You have all the time you need to strategize if you so chose, but once you know what your doing it can be like lightning, right up until the point where your arguing with a demon to either fork over some loot or join your party, or else your moving fluidly back into great dungeon-crawling action. And then yeah all the crazy super-Japanese high-school student simulation stuff rounds things out delightfully. Like, I admit I like my RPGs to either be high fantasy or else cyber-punky and this is neither of those. Like I'm not even sure what aesthetic so much of this is... smooth jazz and sassy r'n'b moodiness, and like Japanese high-school-attending outcasts who moonlight as stylish treasure-hunting demon-slaying thieves and fight against the inner-world manifestations of corrupt adults-- like what is that vibe? I really don’t know, but I suppose its something all true otakus understand on some inherent level, even if it does remain mysterious and ever allusive in its charms to me. 
But the story is cool and huge (Seriously, 100+ hours! What?!!?) and plumbs psychological depths and doesn’t pull punches when it comes to getting a little dark, if maybe in a somewhat simplistic way. But yeah, this game oozes charm, like in the way Mona is so undeniable as a side-kick. I mean they’re almost annoying too but then like, no, Mona’s pretty great though. There are things I can almost imagine it doing that would make me like it even more (like the whole day-cycle thing never quite feels as open as I want it to? But like if it was it'd be like 300 hours. Just that thing where you speed through yr day and almost skip right to one scene in-class and then BAM its after-school), but yeah like this nitpick doesn't even fully make sense. It's just that this game is open-ended af and yet it can also sometimes feel kind of like your spending a lot of time clicking through text without a ton of control. But really that's just the like first 20-30 hours. And again the combat is just undeniably solid. So yeah, it's lite-novel-y and when yr not in dungeons it can seem like yr clicking through an anime almost, but I mean that's kind of also what makes it amazing.
And I'll just touch lightly on presentation stuff like the amazing soundtrack and the f a b u l o u s  style of all the menu's and just over-all visual flair of this game, 'cause literally everyone notices that instantly. The dungeons also seem kinda weirdly PS2-looking to me, but like it doesn't matter. This game has a crazy amount of depth and charm that make more immaculate looking triple-A's seem soulless. Plus, yeah like all the menu stuff and like visual segues make it seem so much more stylish than them too even though its clearly not on the same level technically. So yeah, this game’s a lot of win. I was skeptical of the hype honestly, and aspects of Persona 4's world are a little cooler to me still, but man this game is just like... yeah it's good. It's soo long and so written and chock full of a very distinct kind of charm that it seems comparable to having some kind of weird virtual pal inside my ps4 (Does that sound sad ^.^;;). Like it's just cool to know I can always pop it in and hang out with my old pals Ryuji, Ann and Morgana. And Makoto.  For like 100 more hours now. How long is this? Where am I, I've been playing it for 3 days, help!? 8. Odin Sphere Leifthrasir-
I'll have less to say to this 'cuz I'm pretty new to the hype-train and thank god 'cuz I wrote way too much about P5? But yeah, this game is the addictively-awesome side-scrolling action-RPG/Beat-'em-up I didn't know I needed in my life. At first I thought the over-all look was kind of not really my thing, but I've done a full 180, and while its not the like more traditional anime/FF-esque style I'm used to, I've come to see just how beautiful and fresh its style is. And then the combat itself is sweeeeeeet. Endlessly playable and as deep as you'd want a still kinda light-feeling action-RPG to be. Plus there's a deep cooking system which just always takes good action-RPGs or any game over-the-top for me. Most of the game is done exploring these really fun combat-filled levels but some respite is found in the mini-farming and cooking mechanics. And the crafting adds an extra dimension as well. Soooo deep. I also love that it scores you on how stylishly your playing by tracking yr combos. This is one of the more fluid and engagings JRPGs I’ve played, and the hand-drawn look is to die for. So yeah, I'll keep it short and sweet, but the action is great, the characters' various play-styles are wonderfully varied, and the overall presentation is just so unique and cool. Oh and the story ends up being like really legit? Caught me by surprise. It's mostly just good old fashioned sprite-based fun, with a really sick Norse-inspired fantasy aesthetic. A video game's video game (what does that mean?? (you get it)).
9. Dark Cloud-
The true OG "Dark" action-RPG of my dreams and heart-- sorry Dark Souls, you were a decade late. This game encapsulate the joy of PS2-era action-RPGs, a high-point for the genre. The kind of vaguely bland-but-still-unique fantasy look of it (a successful "Ocarina-killer" for my money, on a visual level at least), the procedurally-generated dungeon crawling, and the freakin’ awesome city-building and NPC-interacting make this game pure win. Like yeah, its a bit clunky with its combat, but charmingly so for me. Its mostly just got this really nice sustained vibe of like sheer pleasantness all throughout, and I just can't get enough of its over-all vibe after all these years. Harder to put this one into words... but yeah the city-building and little tiny touches with all the NPC-helping and questing is what make it special for me. Especially the city-building (you get to restore these little towns that have been ravaged and you have to make everyone happy with the way you set things up. So Japanese and so fun..) Like what a cool, weird feature that ends up being great. Idk, its great. I like the vaguely arabian-ish vibe too. It's just...  really good. It's just sheer PS2-style win. So yeah this one is mostly a lot on inarticulate nostalgia but fuck it. 10. .Hack//Infection-
Speaking of inarticulate nostalgia...Now I can't quite say this game is like truly a "good" game? All the way through at least. In some ways its part of a big cash-grab for Bandai-Namco. I'll go with the first one in the series, but its really just a piece of a whole along with 3 other games, that may have been a bit padded and intentionally designed to leach a whopping 200 US from a true dreamer back in the day, who just couldn't help themselves. BUT it's also kind of amazing. Like the combat and dungeon-crawling is a bit cut-and-dry (is it just me or are procedurally generated PS2 dungeons kind of sick?) but its enough. You have tons of party members to choose from, a plethora of magic scrolls to use if you so choose, and your 2 trusty little twin blades with which you can press X to slash with until the cows come home. A game like Kingdom Hearts as an action-RPG seems so much more fluid and kinetic and yet? Well KH is ridic, and if I'm gonna die on some hill for a goofy anime-core action-RPG it'll be this one any day. It combines my favorite aesthetics (mysterious celtic-y high fantasy AND cyber-punk) by way of being a game-within-a-game, and by being about a fictional MMO while not actually being an MMO it's kind of meta AF also. Also, the stuff with the emailing the other party members you meet and the system that has you increasing your bond through these simulated conversations with other players just reeeally gets to me, and seems cooler than Persona confidant-developing honestly. I'm a huge sucker for the original anime, and you got these really sick OVA anime discs with each entry which were set in the real world that the game existed in and even though that shouldn't factor in really, I admit it does. It all comes together as this kind of cool, weird, slightly-trashy anime wet-dream from my childhood at the end of the day. Also, some sick music, sick AF character designs, and an overall concept (that I'll actually defend to the death despite some of the superficial anime plotting/characters) round things out very nicely. Just the fact that this is a game about an MMO... like what a concept (and a decade before that SAO garbage fire shit). Plus Grunty raising. And the G.U. Last Recode remaster is right around the corner, OMG!!!!!!
also rans/runner ups: 11. SSX 3
12. Resident Evil 4
13. Katamari Damacy
14. Super Mario Galaxy
15. No More Heroes
16. Spider-Man 2
17. Catherine
18. Bomberman '93
19. Tekken 4
20. Marvel Vs. Capcom 2
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kendrixtermina · 8 years
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Extra Typology Vol #2 - 8. Bouncing around the Enneagram, or, the Type Energies in daily life
Dynamicism
As with all typology first here comes the statement that we’re usually not aware just how much we act “within” our home type (particularly when we’re not making an effort to petrend) & the danger to assume everyone is or should be like that / misunderstand that others may want different things. 
Also, the dangers of “when all you have is a hammer” approach even in well-adjusted individuals - & recommendation to observe type patterns in yourself to be more self-aware, have more compassion for others & vary your reactions more to be situation-appropiate. 
You can access the other “modes” as we all have all “energies”, & might in fact wildly bounce around between them situationally throughout your day, but while your home type feeds/replenishes you with the others you can run out of energy & tire yourself out/frustrate yourself - nonetheless, a lot of people aren’t true to themselves because of society (duh; But I wouldn’t say that started with the modern age, at all, if anything its becoming better) & may prolongedly act “out of type” because of their own insecurities or job requirements. 
Also, it is said that when we do the other “modes” we still do them through the lens & perspective of our “home” type (I wish they’d elaborated)
Another thing they went into is stress reactions, (usually Mars or Lunar) though I didn’t think it makes sense to equate universal regression or defensiveness coping respones with whole other types; Though they probably felt it fit into, and kinda overdid their “situational reactions/energies” construct; I did not buy it especially as the other book didnt have such a thing. 
Integration Lines
As with the 9gram, there is a progression of “integration lines” alongside the enneagram symbol itself, as well as characteristics that they recomend we acquite to be more grounded, this time along the circle, though the lines, aside from the primary triangle, tell us where the types are on the symbol. 
The triangle itself supposedly doesn’t represent types, but instead “karmic forces” that affect us all. For all fans of symbolism: 9 represents the completion of cicles and unity, 3 the conservative force of stasis and preservation and the personal microcosm, and 6 represents the principle of change and movevent as well as the collective/non-personal. 
Either way, it goes like this:
1 (Lunar) ---> 2 (Venus)  (learns self care & emotional responsibility)
2 (Venus) ---> 4 (Mercury) (speeds up thinking, learns to complete tasks by themselves)
4 (Mercury) ---> 5 (Saturn) (gaining depht & comitment)
5 (Saturn) ---> 7 (Mars) (getting out of the headspace & into action)
7 (Mars) ---> 8 (Jupiter) (focus on benevolence)
8 (Jupiter) ---> 1 (Lunar) (playfulness, limits on responsibility, tolerance for solitude )
For the hybrid types, it’s suggested that they ‘finish’ the motion toward the more ‘advanced’ type and also try acessing the next ‘full’ type, ie, a Venus-Mercury should cultivate some Saturn-y skills. 
What you see here is that there’s not much overlap with the 9 type system, 2 and Venus might be sliiiightly comparable but for example 4 and Mercury couldn’t be more different & they seem to be measuring different things altogether. BTW, the systems that add Solar give it the number Zero & place it in the center of the circle, although it can also be treated as exiting the circle sucessfully or a “continuation” on Jupiter. 
The author would also describe this as a continuous progression, that is, every type starts the journey with their “home” type as starting point, acquiring all the life lessons along the way. 
A little aside for Symbolism fans:  
At this point the book has a little explanation for the enneagram symbol itself & what it supposedly represents, arguing that it’s made up of 3 components:
- The circle - represents unity
-The triangle - represents duality/ trinity not just in the christian sense but universally as in “Yes/No/Neither”, “man/woman/child” etc. 
- The remaining six pointed figure - represents transformation
I’ve seen one 9gram publication interpreting the gap at the bottom as being the “void” or darkness, the counterpart to the completion found at 9 & using it to explain why us 5w4 and 4w5s are so damn emo, while others place the supposed gap between intuition or rational though there; I’ve also seen some relate the “bottom” but that’s a lil inconsistent, for if they were sorted by level of energetic-ness, 3 or 7 ought to be at the top, instead 9 is there and 3 is right next to 4 XD
Of course, in the context of the 12gram/ essence types, the gap at the bottom instead represents ‘The Divide’ (and by now you can probably imagine that the author takes it seriously enough to consistently capitalize it) between the personal and non-personal types, that is, the individual & the collective. 
The symbolic  Progression of the types
The types/modes described here are heavily based on basic archetypes, as reflected in the deity-names, as such the author has a lot of fun relatic the basic archetypes to all kinds of everyday ‘progressions’  (I’d argue that this is applicability not objective truth, as with most symbolism things)
The Energies as your Day: 
Lunar - dreaming, waking up
Venus - chosing what to wear, chatting with your family
Mercury - getting ready for the day, preparing to get to work
(a lot of people stop here)
Saturn - thinking about the world while reading the morning newspaper, deciding what to do
Mars - laboring hard to make your goals happen
Jupiter - chilling out with your friends after work, spending your money on yourself & others
As ‘awakening’/maturing/gaining awareness: 
(or the ‘progression of the soul’ if you believe in reincarnation & such, but can also be personal maturation)
Lunar - being inexperienced in your surroundings, existing in your own niche
Venus - becoming comfortable in your surroundings, how to life skills
Mercury - awakening to the larger world, looking to archieve in it
Saturn - stopping to think & understand the reasons & mechanics of the larger world/system, greater awareness
Mars - taking action based on that understanding, making changes within the system
Jupiter - using the results of those actions for good, enjoying the rewards
According to the various additions to the System you could add Earth/Ceres between Mercury & Saturn (not the same as a mercury-saturn hybrid tho), a grounded practical person that knows ho to navigate their personal surroundings, and the Solar after Jupiter (someone who has completed the cycle & doesn’t really fit into this world anymore, being only here to radiate their light, or just reaching the state of believing in one’s new ideals); Some iterations also add about 3 other types “after” Solar representing highly exceptional lifetimes or an understanding from seeing beyond/above the system, kind of more modern archetypes
The types can also be assigned further distinctios:
‘Ages’
Child/Younger: Lunar (”dreamer”) and Mercury (”trickster/mischief”)
Adult/Earth: Venus and Mars (best suited for the current world)
Elders/Parental: Saturn (the ‘Lord/Lady’) and Jupiter (the giving, jolly old man/ “mother earth”) 
Makes sense in terms of archetypes or individual differences (some ppl feeling like they are ‘old souls’ or ‘young at heart’), though I’d be wary of making ‘better than’ statements out of it
‘Classifications’
                              thinking     feeling     doing
personal                Lunar        Venus      Mercury
non-personal        Saturn       Jupiter      Mars
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