#throughput
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monstruktor · 4 months ago
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Crossidea
Information is not primarily entertainment. Still, I feast daily on it. I am entertained by it and that leads to a vicious cycle for more. It’s time to be selective and output more than I input. It’s the right moment to think, write and draw the world I live in, as the one I want to be a part of. This world is a construct of all the information I’ve gathered, the one that makes me who I am…
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newtrendcn · 5 months ago
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AP32 - Access Point HPE Networking Instant On
AP32 offers a 6GHz dedicated wireless band to bring more throughput and productivity to your Wi-Fi 6E-enabled devices.
For more information, Visit: https://newtrend.ae/product-category/aruba/ Live chat: +971 507542792
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ltslean · 9 months ago
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Top 10 KPIs Every Manufacturer Should Track for Optimal Performance
Calculating manufacturing KPIs is crucial because it provides managers with clear, actionable insights into the performance of key manufacturing processes. For more details read our blog : https://balancedscorecard.ltslean.com/software-blog/manufacturing-key-performance-indicators
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iammikebrown6 · 10 months ago
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How To Increase Throughput: Strategic Insights for Modern Manufacturers
In the rapidly evolving landscape of modern manufacturing, increasing throughput is essential for companies striving to maintain efficiency and profitability. The adoption of automation technologies offers significant advantages, including reduced downtime, enhanced precision, and minimized human error. For manufacturers aiming to elevate throughput, mastering key automation strategies is vital. This article presents ten pivotal approaches for increasing throughput, grounded in the insights of manufacturing consultants and automation experts.
1. Diagnosing and Resolving Bottlenecks
The journey to higher throughput begins with diagnosing and addressing bottlenecks within the production process. Bottlenecks are specific points where the production flow encounters restrictions, leading to delays and decreased efficiency. Advanced automation tools can analyze production data to precisely identify these bottlenecks. Once detected, tailored automation solutions can be applied to relieve these constraints, ensuring a smoother and more efficient operational flow.
2. Integrating Predictive Maintenance Solutions
Unexpected equipment failures can severely disrupt throughput. Implementing predictive maintenance through automation allows manufacturers to foresee potential issues before they result in downtime. By employing sensors and Internet of Things (IoT) devices, manufacturers can continuously monitor equipment health in real-time, scheduling maintenance only when it is truly necessary. This proactive approach minimizes unexpected stoppages, ensuring that production lines remain operational and throughput is maximized.
3. Utilizing Advanced Robotics
Advanced robotics is a cornerstone in the pursuit of increased throughput. Collaborative robots (cobots) and autonomous mobile robots (AMRs) are designed to work alongside human operators, taking on repetitive and physically demanding tasks. This synergy between humans and robots not only accelerates production but also improves accuracy and consistency. By investing in robotics that are tailored to their specific needs, manufacturers can achieve substantial gains in throughput.
4. Streamlining Supply Chain Management
Optimizing supply chain management through automation is crucial for maintaining a steady flow of materials and components, thereby reducing delays and ensuring a continuous supply of essential inputs. Automated inventory management systems, powered by artificial intelligence (AI) and machine learning (ML), can accurately predict demand, optimize stock levels, and reduce lead times. By preventing production delays due to material shortages, these systems directly contribute to increased throughput.
5. Enhancing Quality Control with Automation
High throughput is closely linked to robust quality control practices. Automated quality control systems, such as machine vision and AI-powered inspection tools, can detect defects and inconsistencies with greater precision than manual inspections. By identifying flaws early in the production process, these systems prevent defective products from advancing through the production line, reducing rework and maintaining a steady flow of operations.
6. Improving Communication and Data Flow
Effective communication and data flow are vital for optimizing throughput. Automation solutions such as Manufacturing Execution Systems (MES) and Enterprise Resource Planning (ERP) systems enable seamless communication across different departments. These systems integrate data from various sources, providing real-time insights that facilitate quick decision-making. Streamlined communication ensures that issues are promptly addressed, keeping production lines moving efficiently.
7. Leveraging AI and Machine Learning for Optimization
AI and ML are transformative technologies in the quest to increase throughput. These technologies can analyze vast amounts of production data to identify patterns and recommend optimizations. For example, AI can suggest adjustments to machine settings to enhance performance or determine the most efficient production schedules. By integrating AI and ML into automation strategies, manufacturers can achieve significant improvements in throughput.
8. Automating Material Handling Processes
Material handling is a critical component of the manufacturing process. Automated material handling systems, including conveyors, automated guided vehicles (AGVs), and robotic arms, ensure that materials are transported swiftly and accurately across the production line. These systems reduce the time and labor associated with manual material handling, leading to faster production cycles and increased throughput.
9. Implementing Flexible Manufacturing Systems
Flexibility in manufacturing is essential for adapting to changing demands without sacrificing throughput. Flexible Manufacturing Systems (FMS) allow for rapid changes in production setups and processes. Automation enables these systems to quickly adjust to new product designs or shifts in production volumes. This adaptability ensures that manufacturers can efficiently meet market demands while maintaining high throughput levels.
10. Investing in Workforce Training and Development
While automation plays a crucial role in increasing throughput, the human workforce remains indispensable. Investing in training and upskilling workers to operate and maintain automated systems ensures that these technologies are used to their full potential. Skilled workers can quickly troubleshoot issues, perform routine maintenance, and optimize the use of automation tools, contributing to overall throughput improvement.
Conclusion: Enhancing Throughput through Strategic Automation
Increasing throughput in manufacturing requires a comprehensive approach that integrates advanced technologies and strategic initiatives. By focusing on diagnosing bottlenecks, adopting predictive maintenance, utilizing advanced robotics, optimizing supply chain management, and enhancing quality control, manufacturers can significantly boost throughput. Additionally, improving communication, leveraging AI and ML, automating material handling, implementing flexible manufacturing systems, and investing in workforce training are critical components of success. By implementing these strategies, manufacturers can achieve greater efficiency, reduce costs, and enhance their competitiveness in the marketplace. When strategically applied, automation can transform manufacturing processes, making them more agile, precise, and capable of meeting the demands of a rapidly changing industrial landscape.
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alexanderrogge · 1 year ago
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Al Jazeera - A brief history of the traffic light and why we need a new colour:
TrafficSignal #TrafficLight #TrafficSafety #Throughput #Efficiency #ParliamentSquare #London #WilliamPott #Detroit #GasLight #GarrettMorgan #ElectricLight #SemaphoreSignalling #Semaphore #History #TransportationEngineering #Engineering #Transportation
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thejadecount · 11 months ago
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Man haven’t read the actual 40th anniversary ROTTMNT comic yet but from what I’m hearing it’s going to be HILARIOUS watching every canon-compliant AU desperately trying to add all this in and explaining what siblings X and Y were doing when and where and why
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piratesexmachine420 · 2 months ago
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Motorola should hire me to make a 68 Million CPU
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dead-generations · 3 months ago
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Another misconception, which I should roll into a wider "why the moon is harder than mars" essay, is that low gravity makes space travel easier. Low gravity actually makes landing on a body, and traveling to it, more energy intensive and more challenging - especially because lower gravity typically means less dense atmosphere or no atmosphere. Let me explain
High gravity is obviously a challenge for space travel, especially launching from a body with high gravity. I dont think this needs explaining - heavy thing hard go up, more gravity mean more heavy. but theres a bit of a bell curve here. Too low (moon) and it becomes quite challenging. Too high (a 'super earth') and it again becomes quite challenging.
This isn't a nice even curve though, the "ceiling" is relatively low as far as gravity for stellar bodies goes, and the lowest gravity possible is merely challenging while gravity above earth's rapidly becomes "impossible".
Specifically, to get to a stellar body you need to "intercept" it, which basically means getting to it and spending enough energy to be sharing an orbit with it/orbiting it. A low gravity stellar body has a weaker and smaller gravity well, which means you cannot simply rely on being 'captured' by the body when you arrive. You will need to expend energy to get there, and then you will need to expend almost as much energy when you arrive just to be captured by it!
Low gravity generally means its harder to land or orbit, and high gravity means its harder to launch. And high enough gravity also makes landing challenging as well, as the continual force upon the vehicle is high enough that small errors in the final landing sequence can become rapidly catastrophic. A little caveat here is that sufficiently low gravities enable SSTO vehicles, though they may not enter into the realm of "better than a two stage vehicle".
So there's a sweet spot here, clearly, but funnily enough the earth isn't in it. Our gravity is frustratingly high for takeoff and just a bit high for landing. In fact if it was just a bit higher, maybe 10%, a lot of things would become impossible, like reusable rockets. Mars is much closer to that sweet spot!
But the presence and density of atmosphere is another factor for space travel similar to gravity. It mainly effects landing/orbiting, similar to gravity. Atmosphere too dense/high, and lower orbits become problematic as they "drag" on the atmosphere. Worse, when landing/deorbiting, one cannot avoid aerobraking, and more challenging one cannot help but generate a lot of heat via atmospheric friction. Heat which requires fragile/expensive/high-mass shielding which is unproductive mass for 90% of the use of your vehicle. Heat which can blind instruments and communications equipment. And heat which is of course exceptionally good at destroying spacecraft and killing astronauts.
But too low is a more common problem which also makes landing quite challenging. You have less or, worse, (and commonly) no atmosphere on which to aerobrake. which means you are screaming towards the surface at an accelerating rate from whatever energy you spent getting to that stellar body. which means you need to expend energy, specifically fuel, to decelerate, or go splat. which means more propellant. You also cannot use control surfaces for navigation/control, you have to expend propellant for even minor adjustments, which means you need still more more propellant. which is a big no-no for the rocket equation - you will have less useful mass as a portion of your overall mass. which basically means less cool stuff and more boring stuff.
It seems youd have another sweet spot situation, and that perhaps earth has just the right amount of atmosphere. Crucially, however, atmospheric density greatly modifies the effects of high or low gravity, especially low gravity.
If you have no atmosphere or a very low density atmosphere on a very low gravity stellar body, you are looking at huge energy expenditures. You need to travel towards the body and then spend almost exactly as much energy when you arrive just to land on it. Probably in practice even more than you spent getting there because of maneuvering. Which means less useful mass and even more opportunities for errors to become quite severe, and a very real possibility of running out of propellant as you deorbit, meaning you will helplessly and lazily drift down uncontrolled into a splat which, even under lunar gravity, is likely to be sufficiently destructive. Or it just lands sideways which prevents functional operation (see: like three separate moon landing failures in the last couple years)
Energy expenditures in spaceflight are basically the biggest determinator for how difficult a mission is. It constrains your design space, it constrains how long a mission takes, and it constrains how much useful stuff you bring along (people, instrumentation, rovers, etc). Actually, it would be more accurate to say that energy expenditure is difficulty.
Additionally, and without going into too much detail on it, low density or no atmosphere means you also have to worry about kicking up particulates which will stay in the "air" for a very long time, and which are likely to be sharp or abrasive because of a lack of smoothing erosion by wind. This is a bigger issue than you might think.
Conversely, high density atmospheres, for all their faults, mean you can have reentry vehicles which require no propulsion, no active energy expenditure and thus no fuel, to safely deorbit and land. This is exactly what happens all the time. it is how capsules work, let the atmosphere bleed away your energy and use it for any maneuvering and then use parachutes for final descent, and a large body of water to ensure a soft landing. (this is why we call it spashdown). The space shuttle did something similar, except that it accomplished its final approach via controlled glide.
Here's the real trick though: if you have a sufficiently dense atmosphere on a lower gravity stellar body, you actually ameliorate almost all the downsides from the low gravity. You can use aerocapture instead of gravity capture to intercept a body, you can use control surfaces to manuever against the atmosphere, you can de orbit using aerobraking, and you can use aerobraking to perform most of the the work of landing. If the atmospheric density is low enough but not too low, you can even seriously reduce your need for heat shielding (and thus increase your useful mass) by simply making many many orbits while gently aerobraking, slowly bleeding away energy without generating significant heat via friction because the atmosphere just isn't very dense.
Unfortunately these circumstances will necessitate some propulsive landing on final descent. Parachutes are used on earth for that final bit of deceleration, but on a stellar body with lower atmospheric density, like mars, they simply are not fit for purpose. You have to put a lot of engineering into getting them to be just barely kinda good enough and still quite risky. It is better to just do propulsive landing in that sense, and the fuel expenditure will not be too great. You would need an atmosphere comparably dense to earths for a spaceplane like the shuttle to be a viable alternative method of landing.
There is however a problem with propulsive landing, which is that the payload of your lander is going to be significantly high above the surface. the engines and fuel tanks all need to be down the bottom and it has to land butt first, unlike a spaceplane. This is a design challenge, especially for deploying autonomous surface rovers.
You might well have guessed what I am getting at: in many ways mars is optimized for spaceflight. The moon presents significant challenges inherent to it, and the earth is at the upper end of comfortable/tolerable for spaceflight. If we had a much denser atmosphere or might higher gravity or both, spaceflight would be prohibitively challenging. Mars might even make SSTOs practical, though I am skeptical of that. The other thing I am getting at is that going to the moon is extremely challenging, and the thing that really makes it easier in any way over going to mars is that it is closer. Which matters of course, but it is not an inherent difficulty.
The last, petty point I am trying to make is that the space shuttle couldn't go to mars and it definitely super duper could not possibly be used to go to the moon.
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kerizaret · 6 months ago
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Ooh fun ask game! I'm curious about 18: What work of yours do you go back to admire again the most? If any?
Mm of course I do! I have some I love coming back to. The one that comes to mind most prominently would be the baking incident Tenma comic, I think! I still love the expressions in that one, and how I spaced the panels and all there. Its also really silly and fun
AND THE CARDS OF COURSE
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superchat · 1 year ago
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improving things a lot!
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blackjackkent · 8 months ago
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I was gonna try and do some more Rakha shenanigans tonight but I have come to the conclusion that I do not have the brain power for it tonight (and also am being regularly interrupted by trick-or-treaters) so I am just going to lounge. Might do some ficlet work or try and make some progress on OYE ch5.
And continue booping people of course. :P
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corvuscorona · 9 months ago
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OBS settings are a minotaur's labyrinth + it's always so hard to tell whether the thing I'm confused about is [the open-source software's fault / linux's fault / a problem with my use-case being insane / the fault of my personal hex that makes computers prank me for fun] ←pick any number of these basically
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violetrcse · 9 months ago
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When Mai first meets Yugi and co, she's closed off - standoffish in a sense. While she's heard word of Yugi's fight with Kaiba it doesn't stop her from wanting to see Yugi's style for herself. It's her own battle and defeat that gets her to properly respect him, the same goes for Jou. She doesn't find them all that strong to begin with, but does have a change of heart in the end.
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tiktaaliker · 11 months ago
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full mortally coiled timeline so far
excluding worldbuilding events/non directly plot related events and/or events without a concrete point in the timeline. this is already extremely fucking long. order of events subject to change
hark, lythe, and sar'kai decide to create a domain together. this is the mortal coil (start of creation era)
hark makes the sun + stars
lythe and sar'kai make khetzal. sar'kai gives khetzal hunger
khetzal eats the sun. stars can now die. hark blames sar'kai
lythe forms planets from energy released from dead stars, including the mortal soil
hark creates life on the mortal soil, sar'kai creates death. hark holds a grudge
khetzal settles on mortal soil, lives among mortals as a prophet before withdrawing from society completely
hark tricks sar'kai, who is trapped in and corrupted by the mortal coil
sar'kai breaks shit. mortals call the trapped sar'kai noxa krov (destruction era begins)
noxa krov rampages, levels cities, empires and civilizations collapse
noxa krov destroys a town near a novice mage's hometown
the novice mage researches experimental magic, creates a spell to rend noxa krov asunder
spell goes wrong. noxa krov's soul is torn in two, novice is unmade, fallout levels surrounding area (including the novice's hometown)
novice looses most of their identity, coalesces as an almost-formless demon
sundogs begin to form due to power vacuum
trees are planet in formed crater, creating a monoculture forest
the two halves of noxa krov reform. one half forms underground (null) one half forms in the monoculture forest (nil)
some sundogs get word of the duo's possible existance, plans start to manipulate one of the halves in order to gain favor from sar'kai when restored
roach learns The Secret. fane and roach fight. roach seals self in creation-era crypt
panik + tyto find young nil, and tell nil that they need to find and kill their other half
the monoculture forest + cave system beneath floods. nil is driven from the forest, null is driven from the caves (start of cycle 1)
fane + bang find null. they do not tell null about being half of a god, but do tell null that nil and co are hunting them down
fane + bang + null go sight seeing. fane and bang obscure their whereabouts, sending nil and co on a wild goose chase
null eventually learns of their origins, tells fane + bang to stop hiding their movements
nil confronts null on a cliff overhanging the now-flooded crater where noxa krov died
after meeting their other half face to face, nil gets cold feet. tyto plans on supporting the decision, but panik causes nil to fall off the cliff and die
null is petrified into stone, and sar'kai is restored (end of cycle 1, start of balance era)
fane abandons duties of a sundog, decides to stand guard over null's petrified corpse. bang moves on
temple of rest-no-longer is built around fane and null. fane considered gaurdian of rest-no-longer and the bog of the lost
mooncats begin to form due to new imbalance - oskar is one of the first, with lovelace and capgras formed as his angels
irregulars start appearing via hark - people who do not fit in the four iid archetypes
civilization advances - major technological and magical breakthroughs
young rasputin takes pilgrimage to rest-no-longer, speaks with fane
rasputin begins working for + rises in the ranks of a major magical institute
gar begins research into eclecto-mechanics
rasputin learns more of sundogs, eternals, etc. starts plotting to ascend into godhood
rasputin pulls a hostile takeover, is now in charge of the institute
rasputin restructures institute- splits institute into the broken chain + children of the unseeing eye
rasputin recruits gar, DIRE is established
the first eclecto-mechanical unit is completed (lockjaw), project is abandoned by DIRE due to funding concerns. Lockjaw temporarily deactivated
rasputin meets and recruits young gazer (start of cycle 2)
Gigo joins DIRE
second eclecto-mechanical unit is mostly completed (talos), project abandoned by DIRE while still in prototype stage due to failure to meet goals in expected timefrane. Talos temporarily deactivated
third eclecto-mechanical unit is completed (sidequest) and successfully implemented to automate research and testing. Lockjaw and Talos reactivated to provide manual labor in automated lab
rasputin returns to rest-no-longer to consult with fane- enters the lost bog in secret, finds corpse of nil, takes stinger from tail
rasputin forges the godkiller knife from nil's tail stinger
rasputin has the children of the unseeing eye hunt down sundogs. one is captured and rasputin successfully kills it with the gk knife
rasputin stabs self with gk knife, becomes a dragon from transfered eternal energy
fourth eclecto-mechanical unit is completed (ransom), determined too dangerous to continue testing/research, contained in single quarentined computer. DIRE shifts focus from eclecto-mechanics to eclecto-biology
DIRE begins the Living Handsome project
rasputin continues hunting sundogs
young doc deadly is orphaned and greviously injured, taken in and experimented on by DIRE
rasputin declares start of the third infinite empire as emperor
rasputin starts conquering cities
Judge is created from one of rasputin's massacres
LH becomes only semi-successful product of the Living Handsome project. project is terminated, LH becomes a lab assistant/test subject, doc deadly promoted from test subject to experimenter
rasputin uses knife to ritualistically kill and revive gazer as a dragon
gazer becomes rasputin's attack dog, kept at his side, sicced on dissenters
gar leaves DIRE, DIRE is effectively gutted of funds, given no new projects
rasputin and gazer returns to rest-no-longer, rasputin intending on killing fane
gazer steals the gk knife and kills rasputin, leaves fane be
gazer becomes new emperor of the third infinite empire
continues conquoring
kakisto + hellkite created from one of gazer's massacres, taken in as judge's angels
gigo downloads ransom onto a flash drive and leaves DIRE to track down gar
morris makes contact with sidequest
gazer asks doc deadly to revive the living handsome project, and wants LH to be used as a weapon
LH + doc deadly escape DIRE
sidequest, lockjaw, and talos escape DIRE
Gazer returns to rest-no-longer intending to kill fane
LH, doc deadly, gigo, ransom, lockjaw, talos, and sidequest all end up at rest-no-longer when gazer arrives
gazer is overpowered and killed
fane stabs self with gk knife. null is unpetrified, fane and null are permanently bound together as dragons (end of cycle 2)
gk knife returned to nil's corpse
fane and null leave rest-no-longer. temple is left in disrepair
nil's corpse and boghast are raised from the dead due to extreme amounts of eternal energy in the area now that fane is gone. bog inhabited by whisps, ghost cranberries begin growing
Lure, an Eternal, takes interest in mortal coil, leaves a cutting, and begins parasitizing the domain in secret. Psychologically tortures a few mortals just for funzies
amounts of bog cranberries are found outside of the bog. discovered to be effectively magic-batteries, allowing for extremely powerful spellcasting
rumors about magic bog is spread- cranberries effectively magic-batteries for mages, allow for extremely powerful spellcasting
smuggler(s) find bog, attempt to steal cranberries to sell, killed by boghast
blacktar is formed in the bog from the dead smugglers
brutus is raised in temple alongside close friend (start of cycle 3)
judge takes up task to create new mooncats. has kakisto and hellkite manipulate mortal to cause the deaths of almost everyone in temple. brutus and friend are mortally wounded but still alive
judge kills brutus's friend directly, Sanctuary is formed
novice approaches brutus, offers deal to save brutus's life- brutus is brought back to life as demon
judge punishes hellkite + kakisto for "failure". h+k rebell, become fallen angels
Lunker, an Eternal, takes interest in the mortal coil. Leaves a cutting, starts a research project in secret to see if mortals can create their own domains. Poses as a nature deity when interacting with mortals
judge forms new angel, de jure
judge attempts to kill brutus + the novice while brutus learns how to live as a demon
h+k blame each other for becoming fallen- join opposite sides of a conflict, try to kill each other
Lunker takes Sebastian in as a priest. Seb realizes almost immediately that Lunker is lying, but plays along anyways
robber kills bystander, takes hostage, and flees. end up in lost bog. robber kills hostage, robber killed by blacktar, both resurrected as roupgaruke
Lunker and Sebastian start dating
brutus and the novice meet k+h, team up to confront judge + de jure
judge is demoted, k+h become mooncats (in name alone) in judge's absence
brutus and the novice fuck off to go live in relative peace (end of cycle 3)
roupgaruke lures a lost wanderer into the bog and kills them in a (failed) attempt to impress boghast. wanderer is ressurected as lungfish
Moonshine, a sundog, begins to harass Garte, a retired fisherfolk turned lighthouse keeper
Pedal is created by Lythe to act as an acolyte of balance
Khetzal begins getting regular nightmares of the consumed sun
Bailey + Razar meet at a digsite, start dating, and work together regularly
Lucky Shot is sold a gun by a traveling charlatan.
B+R discover an unnaturally pristine crypt from the creation era (start of cycle 4)
Bailey opens a sealed room, containing Roach
Built up entropic energy destroys the crypt, kills Bailey, and injures Razar
Razar looks into necromancy to bring Bailey back
Lungfish leaves the bog, but is still bound to it + to boghast
Lucky Shot is driven out of town
Pedal becomes intrigued by Roupgaruke specifically and keeps trying to interview the undead murderous wolf-horse-thing
Razar tries to ressurect bailey, which technically fails, but does directly prompt reformation of roach + bailey
Bailey and Roach are bound together as Dragons
Bailey learns The Secret
Bailey + Roach begin killing people for reasons related to The Secret
Razar, Lungfish, and Lucky Shot each seperately track down Khetzal to ask for advice
Khetzal, at this point convinced that the world is ending, has a bit of a breakdown and/or midlife crisis and suggests that the best course of action is for the four of them to go on a roadtrip together
they go on a roadtrip together
Lucky Shot realizes that the gun he was sold was a prop gun. It is revealed that the entire time, he was technically a mage, and using the prop gun as a magic focus. The only spell they know how to use is "bullet"
Lungfish learns they can break the bond with boghast + the bog by binding themself to someone else. Lungfish willingly binds themself to Lucky Shot
Razar confronts Bailey and convinces her that indiscriminate murder is not the answer. Roach isnt as quickly convinced but is actually kind of sick of the whole death and entropy thing so goes along it eventually
Khetzal confronts the whalefall-esque corpse of the sun they ate.
The Sun tells khetzal [REDACTED] (end of cycle 4)
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killerqueenrocks64 · 2 years ago
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My town had an indie band coming in for a free concert night and I go because I've never really been to a concert and its all good and fun till the lead singer started preaching about the Bible and how the world is messed up cause we've separated from god. What sucks is that I actually liked the band and they had some good songs that are really motivational but I don't like that they don't specify that they're a Christian band till during the concert.
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kamalkafir-blog · 18 days ago
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Author Correction: DNA-guided transcription factor interactions extend human gene regulatory code
Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party…
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