#to developing Palworld
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i don't think it's even been 5 days since i learned of palworld but i'm 1000% getting it as soon as i can. it's been all over my tiktok feed and i'm OBSESSED
#specifically i'm going to use my microsoft account to get it on xbox and then move it to pc before the price goes up lol#like it really appeals to me in a way that pokemon didn't/hasn't bc don't get me wrong it's fun and all#however i heavily lean towards games that allow me to build and express my creativity BUT ALSO the fact you can care for your pets and make#what i essentially see as a commune of pets?? like????#love me some building but ESPECIALLY love me some building and building for npcs as well#like i have spent hours on creative in Minecraft designing specific homes for villagers lmao and don't get me started on the amount of time#i've spent doing similar for Terraria and Creativerse#my only complaint and hopefully they patch it out is the ability to catch human npcs and make them work or sell/butcher them#Palworld#Falling Apart And Coming Together#last thing is the company that produced Palworld made craftopia and that game has been in my wishlist for YEARS and iirc it was foundational#to developing Palworld#and if not it just adds to the appeal of the game for me personally
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*taps sign* trying to argue that an edgy openworld crafting sim is in any sort of competition with a story-driven turn-based RPG for children predominantly on a completely different system because they both have creature catching mechanics makes about as much sense as saying that World War Z is in competiton with the DCOM Zombies because they both have zombies in them, please shut the fuck up.
#they! are not! in competiton! with each other! the success of one doesn't mean anything for the other! because they're aiming at different#audiences!#it's apples and oranges!#I don't want to see anything about one being what the other should be! they're doing two different things!#for anyone not in the loop Nintendo is suing the Palworld developers and idk enough about the situation to comment#but the next fucking person that acts like these two games have any meaningful market overlap#is getting kicked
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so glad Game Freak is getting a moment to fucking BREATHE, and that they seem to be narrowing the scope of their game, if Z-A truly is set entirely in Lumiose City
but already so, so unbelievably tired of seeing people say this is at all because of Palworld, as if they somehow started this entire project in less than two months
#pokemon#pokemon legends z-a#the primary reason i will never play palworld is its fanbase seems to consist entirely of people who know nothing about game development#but - crucially - THINK they do. and that it's easy#the second reason is said fanbase has no artistic integrity or moral fibre#and the third is i've heard such insanely mixed reviews from people who actually DO like palworld's concept
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Lord knows I've been making my displeasure about Palworld known on Twitter, but I honestly wouldn't even care that much if not for the narratives people create around it. First off is the "Game Freak needs competition, they haven't been challenged since the early 2000's" which is already untrue (What is Yo-Kai Watch? Chopped liver?), but an especially bizarre argument with all the other indie games out there. I'd rather any of those games become Pokemon's main rival over Palworld because there's good things Game Freak could take from that competition to better themselves and the monster-collecting ecosystem as a whole
The second argument is that "This is the Pokemon game Pokemon fans have been waiting for" which makes me want to scream. Pokemon Legend Arceus and Pokemon SV are far from perfect games, but I like the direction the franchise is heading in (If they're ever given enough staff and development time that is). Personally the Pokemon game I've been waiting for would be to take the best parts of those games and combine them into something greater than the sum of its parts... Not ARK: Breath of the Wild starring AK-47 Pikachu, I can't even imagine the cynical ass mind that thinks that's a step in the right direction. If Game Freak drops whatever their working on to make Palworld: No Guns Edition that would be the thing that finally makes me ashamed to call myself a Pokemon fan
#palworld feels more like the game i was worried they would make after crafting elements started getting implemented#there's no lesson GF could learn from PW that they couldn't just as easily take from all the normie ass trends in modern game development#tk muses#pokemon tag
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So I've fallen DEEP into the Palworld hole after the update on the 23rd. The damn resource management loop is addictive as hell! But it's also got me thinking about what more would come from the series so long as it survives the Nintendo Lawsuit... which any sane judge would look at and immediately throw away.
One thing I would really love is if down the line one of the missions of the game is to actually help develop towns around the islands to make them more habitable for humans. So far in the game there's only like two tiny settlements and dozens of syndicate base camps scattered around. But, there are ruins saying that humans used to live natively on the archipelago in big cities before whatever disaster made the Pals go haywire and forced the place into basically a pocket dimension.
We definitely need more variety in type combos for future Pals. While I appreciate the simplified type-advantage chart, we have like 8 species of Fire/Dark types, but no Dark/Water. And I find it both amusing and a little frustrating that some of the designs imply that they were going to involve evolution/metamorphosis at some point in development, but abandoned it. Think Pengullet and Penking, Petallia and Lyleen. Maybe they were trying to avoid stepping more on Pokemon's toes, but wound up getting tossed a lawsuit anyway.
I do find it fascinating that the game implies that most if not all of the humans living there were Isekai'd to the archipelago, but only a few of them actually have the capacity to tame Pals. What's pulling humans in and handing out those tablet-things?
I'm gonna blame the big-ass tree, but who knows how many more island-updates we're gonna get before we can march up to that Yggdrasil wannabe?
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okay so having looked into palworld a bit more and the developer pocketpair, im not super against them anymore? im not the BIGGEST fan of them making "AI: Art Imposter", even if it is just a party game for funsies, but near that i can tell they dont do that for the other games they've made
the game people have been pointing to as pocketpair's abandoned scamware game (craftopia) received updates pretty consistently up through the last year or two since its launch , but if there are others that they have left people high and dry with i dont know about them
the most compelling case of actually stealing a creature's design is between pw's arsox and pokemon sage's (still in development since like 2014 but still being updated i think?) flairees. im a little skeeved out by that for sure. the other one worth looking at is this fakemon someone made, which ended up just being parallel thinking anyway. The other examples (a lot of which are in the 2nd thread i linked) are of pw pals being somewhere on the spectrum between pretty damn similar and "oh that's actually original", leaning moreso (imo) towards the latter.
I'M still going to hold off on paying money for it, both because I like waiting for early access games to cook and because I have other fish to fry
#palworld#i reblogged some points about palworld's development earlier and i wanted to respond to them#but i also didnt want to drag that op into a mess#both because i enjoy their posts and other content#and also because i dont want to get dogpiled#not to say they or their fans would do that but im trying to be more vocal about Opinions online and the risk frightens me even if unjustif#ALSO for what it's worth i dont respect gamefreak as a developer and i might feel bad about it if the games they made were Good#or if they Had Effort put into them#does that invalidate the things i'm saying? i hope not
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#palworld#threads#threads app#gaming post#game design#game development#video game#video games#games#gaming#pokémon#video game posting#video game thoughts#gaming thoughts#wtf#like wtf#gaming problems#video game industry#gaming industry#rant post#rant#mini rant#sorry for the rant#gaming rant
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#palworld has revealed to me just how many monster taming fans are full of shit#'don't play this game it's made by a company that endorses AI and NFTs! instead play this game made by a company that endorses AI and NFTs!#'this game is just a soulless cashgrab!' meanwhile pocketpair are struggling to keep their servers up#pals have more personality than pokemon could ever hope to have in any of the switch games#oh and as if BDSP weren't soulless cashgrabs#or ultra sun and ultra moon#also they'll recommend other games and they're all turn based RPGs#and ironically enough play a lot more like pokemon than palworld does#or recommend hacks and fangames that TECHNICALLY infringe on TPC's rights but they don't wanna hear that!#big rofl#absolute lack of self awareness#hazy rambles#btw if you're reading this and like the idea of a survival game with monsters but don't like how dark and edgy palworld is#look up anitons#it's probably gonna restart development#it has a steam page and there should be a discord server invite link
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What Palworld Teaches Us About Gaming and Cloud Resilience

Palworld, a gaming sensation blending open-world survival crafting with monster collection mechanics, has stormed the gaming charts, amassing a player base exceeding a staggering 19 million. Yet, this triumph is not without its challenges, particularly in the realm of server infrastructure. The CEO of Pocket Pair, Takuro Mizobe, recently shed light on the substantial financial commitment required to maintain Palworld’s servers, sparking discussions on the intricate interplay of server costs, overloads, and innovative solutions.
Palworld Server Struggle: A Costly Triumph
Palworld’s ascent to gaming glory has been nothing short of phenomenal, with millions of copies sold on both Steam and Xbox. However, this meteoric rise has brought forth a unique set of challenges, primarily centered around the game’s server infrastructure. Mizobe, in a candid post, disclosed that the server maintenance alone has incurred a whopping 70 million yen, equivalent to approximately $475,000. This revelation underscores the significant financial investment required to sustain the game’s expansive player base.
The humor injected into Mizobe’s acknowledgment of the potential for bankruptcy from server fees hints at the substantial burden these costs impose on Pocket Pair. Despite the game’s enormous success, with over 19 million players, the monthly server fee is rapidly approaching $480,054, translating to an estimated annual expenditure of nearly $6 million. This financial strain raises questions about the sustainability of maintaining such an extensive and active player community.
Navigating to Avoid Palworld Server Overload
The unprecedented success of Palworld, while a cause for celebration, has not been without its share of challenges, notably in managing server overloads. The surge in player numbers during the game’s launch phase resulted in a less-than-ideal initial experience, with bugs and limitations impacting the seamless gathering of in-game companions, known as Pals. Furthermore, the multiplayer aspect of Palworld on Xbox currently supports only 4-player co-op, presenting a bottleneck for players seeking larger collaborative experiences.
Despite these challenges, Pocket Pair has exhibited resilience, remaining committed to delivering an optimal gaming experience for its player community. The dedication to ensuring service continuity is evident in Mizobe’s proclamation to never let the service go down, coupled with substantial investments in server infrastructure to accommodate the game’s growing popularity.
Cloud Solutions from Hyperscalers: Navigating the Showdown
Recognizing the need for additional server capacity to address overload issues and sustain Palworld’s thriving player base, Pocket Pair took an unconventional approach. They encouraged players to explore private servers, a move that sparked a cloud computing showdown between Alibaba Cloud and Tencent Cloud in China.
Released on Steam on January 19 this year, Palworld’s popularity skyrocketed, selling over 8 million copies in under six days. The ensuing server overload challenges prompted Alibaba and Tencent to step in with dedicated server plans tailored for Palworld players in China. Alibaba’s plans cater to groups of eight or 20 players, offering monthly fees ranging from 26.5 yuan to 271.8 yuan. Tencent mirrored these prices, showcasing the competitive landscape in China’s cloud computing market.
This strategic move by Alibaba and Tencent not only addresses the immediate server challenges faced by Palworld but also highlights the intense competition between the two tech giants in the rapidly evolving cloud computing space.
Factors for Players in Choosing a Private Game Server Provider
For players considering the transition to private servers for Palworld, several key factors should guide their decision-making process.
Capacity is a critical consideration, ensuring that the chosen server provider can adequately handle the demands of Palworld’s expansive player base.
Cost-effectiveness is another vital factor, with players weighing the pricing structures of different private server plans.
Reliability takes center stage, as an uninterrupted gaming experience is paramount.
Technical support and additional resources offered by the hosting provider play a crucial role in maintaining a smooth operation.
The geographic reach of the server provider is a practical consideration, ensuring accessibility for players in various regions.
The competition between Alibaba Cloud and Tencent Cloud provides players with diverse options, allowing them to tailor their hosting solutions based on these key factors. As the cloud computing giants engage in a pricing and service feature showdown, players stand to benefit from a variety of choices to enhance their Palworld gaming experience.
🎮 DEPLOY ON CLOUD NOW
Conclusion
Palworld’s journey to gaming stardom has unveiled intricate challenges related to server infrastructure. The financial implications of maintaining a massive player base, coupled with server overload issues, have prompted innovative solutions from cloud computing giants Alibaba and Tencent. As players explore the realm of private servers, thoughtful consideration of key factors will ensure a seamless and enjoyable Palworld gaming experience in the ever-evolving landscape of online gaming.
Source:
https://wccftech.com/palworlds-server-costs-are-astonishing-but-live-service-experience-is-critical-pokemon-like-mod-is-out/
https://www.theloadout.com/palworld/servers-xbox
https://www.breakinglatest.news/technology/microsoft-and-pocket-pair-work-hand-in-hand/
https://www.benzinga.com/government/24/02/36909275/alibaba-tencent-spark-cloud-computing-showdown-with-server-offers-for-palworld-a-hit-game-compared-t
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This article is re-published from: https://www.scloud.sg/resource/what-palworld-teaches-us-about-gaming-and-cloud-resilience/
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youtube
#Xbox Developer Direct 2024#Xbox Developer Direct#Avowed#Senua’s Saga: Hellblade 2#Visions of Mana#Ara: History Untold#Indiana Jones and the Great Circle#Palworld#Until Dawn#Jonathan Majors#DC Studios#level down#level down podcast#bury the booking#lvldownpod#Youtube
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palworld couldn't have just been cool, huh
#somari funny moments.#oh ai art theft my detested and beloathed#i'll hold onto my purchase for a bit JUST in case it turns out palworld had no legit theft in its development#but man. hopes not high. and this could've been a fun video to make while the hype was high god DAMMIT
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The angry backlash against palworld is funny. Frankly it's a good thing that a nobody studio can get rich quick off a knockoff or parody and get praised for being more fun or technically more functional than actual pokemon. It doesn't matter if that's true, it's what the Internet is saying either way and maybe that will push gamefreak into giving their next pokemon title more development time.
Or they'll take the opposite lesson and push something out even faster and messier, who knows.
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Debunking the Palworld uses AI slander
I have been mostly laughing at the salty Palworld haters raging over Palworlds success. But some of this outrage goes beyond the salty tantrums of corpo bootlickers crying over their favorite billion dollar mega franchise being parodied to out right slander.
So I stumbled onto a "news" article on twitter titled:
Now it goes without saying but cry baby concern trolls on twitter are not a legitimate source of evidence for anything. But it gets worse.
They decided to cite a post made by the companies ceo talking about the use of ai to generate Pokemon designs as "potentially damning" evidence that they used ai to create designs. However when you look into the details this obviously not the case.
They cite this post made by the creator as "evidence" that AI could have been used to make Pokemon designs.
Wow that looks pretty damning doesn't it? Except there is just one problem. The AI Pokemon designs were made by a BuzzFeed engineer and he was only commenting on how similar they looked to Pokemon designs. None of these fakemon designs was made by anyone using AI at Pocketpair.
Here's a link to the post with all of the fakemon designs made by Buzzfeed.

This is sinking to a all new low it's one thing to hate a game. It's another to spread slander against game developers because you don't like a video game. This is pathetic. Palworld haters spreading lies like this only makes me want to play Palworld more. I hope Palworld is released on every console so I can buy two copies for each.
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#Uhhh - Salazzle are a female-only species of Pokemon that utlize a powerful pheromone to attract and control male Salandits; competitions between Salazzle is decided by which one has amassed the largest reverse harem of underlings. If a Salazzle begins to grow, lighten in color, and develops an unusually provocative behavior, something is clearly wrong because it may in the process of turning into a Basilust, and later a Lovander. Once a Salazzle has begun this transition, is it still even a Pokemon? Is it a Pal? The lines are a bit blurred here. It's advised to keep your distance from this nocturnal creature, which will be begin to actively pursue other species to join their inner circle of attendants.
Named: Salazzle - Basilust - Lovander
This April Fool’s Day addition is featuring my artwork of Lovander, a "Pal" from Pocket Pair's 2024 game Palworld.
Happy April Fools! Other years: 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2025
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Follow for more In-Progress… Palworld Pokemon?? evolutions!
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#tb skyen#palworld#palworld game#pokemon#palworld art#palworld controversy#creature design#creature concept#gaming videos#gaming thoughts#video game posting#gaming post#video games#video game#video game development#video game design#video game discussion#game development#game design#youtube#youtube content#youtube recommendations#youtube video#video recommendation#youtube shorts#shortvideo#short video#shorts#youtube link#video link
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